4:00 - CORRECTON: Halt's eyes is actully an different image. 4:15 - Figure isn't the only having an different corpse, Seek also has an different type of dead body, turning people who it kills into an black "ink".
Not only did I have a few runs where I got Voided in the Greenhouse in solo play, I even had a run where I got Voided in the Greenhouse while holding a Crucifix by mistake and then got killed by a Rush spawn shortly after. Doors luck really makes you notice some obscure details.
That’s unfortunate, I wish that if the game detected you died during or following a bug, it would save your progress for the next run, like it looks at the game logs and if something isn’t normal then it will let you play again.
5:15 i actually almost dies in a solo run once because in the green house i opened a door but didnt go through so i could get in a closet, but i had a double rush and i got voided
Btw you only need 150% modifiers boost(the same amount needed for hotel hell) to only have the modifier symbol on the spacetime painting. Also another useless fact is that seel also has a unique way of killing when u die to seek your body will become a black goo like him.
@@0skaroooolol yeah in the mines all of entities have received new death animations Grumbles eat half of your upper body leaving only you legs and eyes literally makes your head pop Firedamps explodes u and even screech got a new death animation
@@0skaroooolol same I also didn't know cuz I usually don't play multiplayer and only knew about firedamp because of the trailer but then some of my friends told me about them
bonus facts! A-90s face might be inspired by omega floweys face they display sometimes from undertale, they look very very similar. and also in the MTT hotel in undertale you can see a super similar monster to seek. idk if these are coincidences or not, but yeah. there are also some in achievements; "quick, hide behind that conveniently shaped lamp!" (in plain sight achievement). and also: "now i can go to college!" (pls donate achievement). reply if i missed anymore!
no but some badges have references from undertale in plain sight "quick behind that conveniently shaped lamp!" and I think when you fill Jeff's tip jar it says "now I can go to college!"
MODIFIERS: "chaos, chaos" is a reference to Jevil's voice lines from Deltarune "Bad time" could be a reference to Sans' voice line of "do you wanna have a bad time?" (this is a stretch)
Funfact: You can actually encounter Void in Solo Run. Requirements: Full HP (maybe perhaps with Herb of Viridis to be safe) and Bottle of Starlight. 1. Get to later rooms (Greenhouse is the best here) 2. Open next door and immediately run backwards. 3. When you hear Rush coming, drink Bottle of Starlight IMMEDIATELY 4. Stay in the furthest room. Result: You'll survive Rush (barely). Rush will bust next door open, and you'll fall to Void. :)ㅤ
There's something for screech that idk if many people have noticed. In a dark room, there's a low sort of humming. When screech spawns, even before the psst and the screen shakes, the low humming becomes a little bit clearer and louder. It's a good thing you can use when using the faster screech modifiers (I forgot what they are called) or when you don't have a light, or in the greenhouse, etc
Fun fact: In the Doors Wiki, you can search up Dread and play the "Scream[when crucified] sound and the scream is the same as Ripper's scream from a Doors hardcore script by Noonie and Ping.
When I beat doors for the first time I was playing with another player and “silent rush” came (silent rush is a bug I think where rush spawns but doesn’t flicker the lights AND doesn’t make any noise until he’s in the same room as u so it’s extremely unfair). That player had a crucifix but didn’t have good enough reaction time to hold it,but I quickly hid in a locker. I used his crucifix on rush in the greenhouse while I was stunned by snare
Fun facts: -there is a painting titled "the last pizza party". It obviously is related to the "the last supper", where jesus transfroms into blood and bread. -before hotel+, rooms 90-99 had a chance to have light -courtyard appears on room 89 or 90 (i forgot). But before hotel+, it could spawn anywhere between rooms 90-98 (sorry if any of these facts are false)
Idk if anyone mentioned this, but dying to eyes has the players head pop off after grasping their head in pain (last bit only visible in multiplayer but you can hear your head pop when dying to eyes although very faint)
Screech always does a fake out but one thing that i noticed that when screech spawns he sits there for about 1-2 seconds before he says 'psst' and you can actualy tell when he spawns before he says that bc if you listen really close you can hear a very low static sound that sounds like a tv. This helps me a lot bc once i hear the static ik screech is there and i can get rid of him before he even annoys me (also fun fact but seeks eyes that are on the wall also have this noise it just sounds more like buzzing)
For the buddy system badge, look REAL close, you cam see very faded, blurred versions of lots of badhes, like rock bottom, prolly to symbolise a whole doors run with a friend
5:16 so today I met void in my first ever run in my alt, btw it was a solo run. it happened after seek chase 2 I’m pretty sure and infirmary. so in a room rush spawned and then did his thing but just 2 seconds later, another rush barges through the room and does his thing. after both rushes pass by void attacks me, but I crucify him. I’m not sure if a double rush is supposed to happen in a normal run, especially in my first ever run. but it doesn’t stop there, before seek chase 1, 2 AMBUSHES spawned and rush didn’t spawn till door 39, which seek chase happened on door 30 and rushes first appearance after seek chase is kind of rare, as I thought rushes guaranteed spawn area was room 13, but that’s debunked. the room 97 guaranteed spawn was true though, the run was pretty weird and cool and eventually I completed doors and got rock bottom achievement 🏅
I'm pretty sure Void's attack increases after you enter the greenhouse as well- because while I was in a multiplayer run, I went ahead and one of my friends died (they were at low health) and I checked- they were about 2 rooms behind. I might've miscounted though-
You said that it's able to hear Rush sound when you use Crucifix. I have a theory these Rush sounds are sounds of Rush'es that were caught by a Crucifix.
I feel like 1:30 will be very lore heavy in the future maybe like to unlock the final boss of the game you'll need to beat every floor with 150% knob bonus
Also this makes a lot of sense cuz guiding light doesn't talk to u after u die and if you have 150% knob bonus you probably have guiding light's light and sound turned cuz of the modifier
@@akhaledplays well another reason is that if you have modifiers then you beat the game already so you probably don't need help (and also if they added it in it might give wrong info like with the "im everywhere" modifier and guiding light telling you screech only spawns in dark rooms)
After floor 2, Eyes and Gloombats got its own death animation. Eyes: You cover your eyes and your head pops off before you ragdoll Gloombats: The Bloombat eggs spawn all over your body and you ragdoll.
I wish that if the game detected you died during/ following a bug, it would save your progress for the next run, like it looks at the game logs and if something isn’t normal then it will let you play again.
2:50 BONUS FAN TIE-IN! Before (i think) floor 2, these rush fakeouts would only play in the greenhouse, which is famously very, very loud. So it's a good bet that less people know this one!
5:18 about void being impossible to encounter in solo runs… I actually got void for the first time in a solo run. Floor 2 actually I just made it to a halt room and at first I thought the game lagged and then I fell and got the void badge and halt just disappeared. I so wish I could habe recorded that but I’m a mobile player.
There is a secret light which the community thinks is the red light/modifiers logo. They called it "Mischievous light". It sounds super made-up, but it actually made an appearance in Tower Heroes. Now that I think about it, it's absolutely non-canon. Still, a useless fact about Doors. edit: just to clarify, i know it's real, but we never see its light form, and it only ever interacts with us when we turn on modifiers after beating the game. this means it's impossible to encounter it if you play for the first time. it sure is in the lore, but we never see it really in-game besides for a red barrier.
There is a red light in the actual game, as when looking at the painting in the secret room in room 60 with modifiers on, you can see three icons. A blue moon (guiding light), a large yellow star (curious light), and the modifier symbol (red light). It isnt that hard to assume that this light is probably connected to the red wall blocking off the rooms' entrance and the failure of the crucifixion process against seek and figure.
Ive actually got a rushless run before, I don't know if it was either a bug or not since it was me and my friend trying to spawn dread first. Every time the lights flickered to show that rush was coming he just never did I believe it was a bug with just dread and rush since I still was able to get ambush spawn
(Timestamp: 3:50) So, since im a Doors fan and roblox studio user, i once had the idea to check eye's model, and that little purple particle around him is the same sparkle decal being used. Another example of the particle being used in the game.
3:20 I know I was playing with modifiers after the update but I noticed Worst time ever has a chance to glitch rush. Looong time ago before The Hunt update I used to not get any rush before door 42 but yesterday... I got rush spawning FIRST TIME in a run on Door 97
Ima be different and do a useful fact 😜🤪 Alarm clocks are horrible to use in multiplayer as when figure destroys the clock, he’ll *most likely* search the entire library and may kill a teamate
1 Useless Fact: if you putted all 3/2 parts in the generator, You can notice That there are 3 colors (Blue, Yellow and Red), its barely noticeable, And it Would seem that the colors are for 3 architects
the screech fake out being quieter i knew because i use that to tell if its fake or not also as well as being quieter everyone in a run can hear it same with any fakeout even in the rooms
Fun fact: void can get you in solo runs. If you are un the greenhouse, and you get a lot of rushes in a row, they will keep opening the next door and void will teleport you. This has happened to ne multiple times
About fact 2 : When I did my "Hotel hell" run, I noticed that the moon on the painting was smaller then normal. So I'm guessing the more modifiers are active, the smaller the blue moon on the painting gets.
If the Rush chance thing is actually in a quintillion chance, then I must have got really lucky since I haven't gotten a single rush in one of my Hotel Hell playthroughs, where I died to Eyes with 5-10 HP left at door 90.
Bonus worthless facts!: vent room edition. About this room! The removed vent room, was a room in which the door is broken/barricaded, so you had to crouch through a vent, to get to the real door. This room was removed due to glitches. The facts: 1: rush apparently rebounded once in this room. 2: this room was probably the easiest way to get the in plain sight badge, as you could just stay in the vent. 3: hide wasn’t in the vent, because it doesn’t count as a hiding space. 4: rush and ambush were extremely easy to survive in this room.
4:00 - CORRECTON:
Halt's eyes is actully an different image.
4:15 - Figure isn't the only having an different corpse, Seek also has an different type of dead body, turning people who it kills into an black "ink".
He said one of the only
fix your grammar a little bit
@@itsraziqdone
@itsraziq unless you can speak his language i dont think you have the right to say how he should speak yours, it's readable
And eyes makes your head explode
Not only did I have a few runs where I got Voided in the Greenhouse in solo play, I even had a run where I got Voided in the Greenhouse while holding a Crucifix by mistake and then got killed by a Rush spawn shortly after.
Doors luck really makes you notice some obscure details.
That’s unfortunate, I wish that if the game detected you died during or following a bug, it would save your progress for the next run, like it looks at the game logs and if something isn’t normal then it will let you play again.
5:15 i actually almost dies in a solo run once because in the green house i opened a door but didnt go through so i could get in a closet, but i had a double rush and i got voided
True it happend to me one Time
The way i got the void badge was with halt it wouldn't let me through the door and i just got voided and teleported
another useless fact:
the ambient screech sound can also be told apart from a real screech because every player will hear it
3 other useless facts : Rush is pansexual, has no intimate parts (while the others surely do), and his favorite meal is spaghettis
@@Stargazer_frwhat
Another useless fact is that you can tell between a fake screech pst and a real one is the fake one is far away and the real is heard close
neither of the replies are correct
@@snakesbakecookies its true every time i hear a fake pst its always far away wdym?
Btw you only need 150% modifiers boost(the same amount needed for hotel hell) to only have the modifier symbol on the spacetime painting.
Also another useless fact is that seel also has a unique way of killing when u die to seek your body will become a black goo like him.
Seel💀💀💀
Also im pretty sure the gloombats cover you with thier eggs if you die to them
@@0skaroooolol yeah in the mines all of entities have received new death animations
Grumbles eat half of your upper body leaving only you legs and eyes literally makes your head pop
Firedamps explodes u and even screech got a new death animation
@@luckydemonneetCool, I didnt know most except for firedamp
@@0skaroooolol same I also didn't know cuz I usually don't play multiplayer and only knew about firedamp because of the trailer but then some of my friends told me about them
bonus facts! A-90s face might be inspired by omega floweys face they display sometimes from undertale, they look very very similar. and also in the MTT hotel in undertale you can see a super similar monster to seek. idk if these are coincidences or not, but yeah.
there are also some in achievements; "quick, hide behind that conveniently shaped lamp!" (in plain sight achievement). and also: "now i can go to college!" (pls donate achievement).
reply if i missed anymore!
no but some badges have references from undertale
in plain sight
"quick behind that conveniently shaped lamp!"
and I think when you fill Jeff's tip jar it says
"now I can go to college!"
@@Undertalefan876 oh yeah, i'll add these, ty!
MODIFIERS:
"chaos, chaos" is a reference to Jevil's voice lines from Deltarune
"Bad time" could be a reference to Sans' voice line of "do you wanna have a bad time?" (this is a stretch)
I hear the fakeout rush sound all the time and for some reason my heart drops everytime i hear it
Funfact: You can actually encounter Void in Solo Run.
Requirements: Full HP (maybe perhaps with Herb of Viridis to be safe) and Bottle of Starlight.
1. Get to later rooms (Greenhouse is the best here)
2. Open next door and immediately run backwards.
3. When you hear Rush coming, drink Bottle of Starlight IMMEDIATELY
4. Stay in the furthest room.
Result: You'll survive Rush (barely). Rush will bust next door open, and you'll fall to Void. :)ㅤ
that or you could… hide from rush in said room
@@Spencer_TheSpender Nope. Rush spawns AT furthest door, while runing back, you will face Rush.
There's something for screech that idk if many people have noticed. In a dark room, there's a low sort of humming. When screech spawns, even before the psst and the screen shakes, the low humming becomes a little bit clearer and louder. It's a good thing you can use when using the faster screech modifiers (I forgot what they are called) or when you don't have a light, or in the greenhouse, etc
Infact, your screen also shakes a bit, only really noticeable when your standing still but yeah.
@epicantonio08 I did mention that, but yes it does lol
@@Alexaq268 my b
Sorry!
@epicantonio08 no you don't gotta apologize dw you're just saying something you thought I missed to help thanks for that
I’ve heard the rush fakeout many times and it gets me every time until I realize the lights didn’t flicker
Yeah me too
Yeah I encountered it more now but does the not crazy candy have something to do with it because I heard it much more when I had the candy
Fun fact: In the Doors Wiki, you can search up Dread and play the "Scream[when crucified] sound and the scream is the same as Ripper's scream from a Doors hardcore script by Noonie and Ping.
2:54 nah bro every time I hear the fake rush sound I always get a heart attack 😭😭😭😭😭
sameee!!
Now imagine that but in greenhouse
When I beat doors for the first time I was playing with another player and “silent rush” came (silent rush is a bug I think where rush spawns but doesn’t flicker the lights AND doesn’t make any noise until he’s in the same room as u so it’s extremely unfair). That player had a crucifix but didn’t have good enough reaction time to hold it,but I quickly hid in a locker. I used his crucifix on rush in the greenhouse while I was stunned by snare
I actually heard the fake rush sounds before and thought I was hearing stuff lol
Sammmemme bro I thought I was going crazy
i thought rush actually spawned so i got near a nearby closet
I thought the sound was just the storm from outside I didn't think they were from rush
Bro fr i heard like rush breaking a light and it got me of my nerves
2:43 And If You Are In The Rooms A-60 Has The Same Kind Of Fake-Out Sound Like Rush
Fun facts:
-there is a painting titled "the last pizza party". It obviously is related to the "the last supper", where jesus transfroms into blood and bread.
-before hotel+, rooms 90-99 had a chance to have light
-courtyard appears on room 89 or 90 (i forgot). But before hotel+, it could spawn anywhere between rooms 90-98
(sorry if any of these facts are false)
"your head is ripped off so i guess thats pretty cool"
Idk if anyone mentioned this, but dying to eyes has the players head pop off after grasping their head in pain (last bit only visible in multiplayer but you can hear your head pop when dying to eyes although very faint)
When I played rooms (and sadly died to bad rng a-120 at room 947) the exit room appeared like every 70 rooms
Screech always does a fake out but one thing that i noticed that when screech spawns he sits there for about 1-2 seconds before he says 'psst' and you can actualy tell when he spawns before he says that bc if you listen really close you can hear a very low static sound that sounds like a tv. This helps me a lot bc once i hear the static ik screech is there and i can get rid of him before he even annoys me (also fun fact but seeks eyes that are on the wall also have this noise it just sounds more like buzzing)
The fake psst from screech is also a little bit pitched down
4:15 eyes also has a different corpse. its the same beheaded corpse but ur head pops out of ur body
This is before that update
@@AxelAxelFFM ik but now eyes has a cool animation
2:42 In Rooms, A-60 and A-90 also have fakeouts
For the buddy system badge, look REAL close, you cam see very faded, blurred versions of lots of badhes, like rock bottom, prolly to symbolise a whole doors run with a friend
5:16 so today I met void in my first ever run in my alt, btw it was a solo run. it happened after seek chase 2 I’m pretty sure and infirmary. so in a room rush spawned and then did his thing but just 2 seconds later, another rush barges through the room and does his thing. after both rushes pass by void attacks me, but I crucify him. I’m not sure if a double rush is supposed to happen in a normal run, especially in my first ever run. but it doesn’t stop there, before seek chase 1, 2 AMBUSHES spawned and rush didn’t spawn till door 39, which seek chase happened on door 30 and rushes first appearance after seek chase is kind of rare, as I thought rushes guaranteed spawn area was room 13, but that’s debunked. the room 97 guaranteed spawn was true though, the run was pretty weird and cool and eventually I completed doors and got rock bottom achievement 🏅
I'm pretty sure Void's attack increases after you enter the greenhouse as well- because while I was in a multiplayer run, I went ahead and one of my friends died (they were at low health) and I checked- they were about 2 rooms behind. I might've miscounted though-
i usually never click on videos like these but i feel SOO BORED rn
Here’s a useless fact:
When a player ignites the fire damp room, the player will be charred (they’re skin will be black)
You said that it's able to hear Rush sound when you use Crucifix. I have a theory these Rush sounds are sounds of Rush'es that were caught by a Crucifix.
Some of them are not fully useless. Some of them are useful to the lore of the game.
I feel like 1:30 will be very lore heavy in the future maybe like to unlock the final boss of the game you'll need to beat every floor with 150% knob bonus
Also this makes a lot of sense cuz guiding light doesn't talk to u after u die and if you have 150% knob bonus you probably have guiding light's light and sound turned cuz of the modifier
@@akhaledplays well another reason is that if you have modifiers then you beat the game already so you probably don't need help (and also if they added it in it might give wrong info like with the "im everywhere" modifier and guiding light telling you screech only spawns in dark rooms)
The red tint is indicated for when you use one of the easier modifiers in the hotel. Example: Good time, El Goblino on Break, Bug Spray and etc
I love your yapping
before the hotel+ update, i only got 2 rushes and 0 seeks in one run. idk how rare that is but i didnt think anything about it lol.
i had the same thing with seek, but i had like 5 ambushes lol!
Yeah I have seek one as well
Yeah I have seek one as well
I’ve never had seek one before the seek one before, but I had zero rush in one run
I had 2 ambushes in the hotel
Most of the sound related ones I knew, like the Rush fake-out and the Haste sound, I guess just because I play with volume on quite high.
After floor 2, Eyes and Gloombats got its own death animation.
Eyes: You cover your eyes and your head pops off before you ragdoll
Gloombats: The Bloombat eggs spawn all over your body and you ragdoll.
2:47 Eyes has these too
Also I hate when the fake Rush sound plays
6:33 there is also dread that doesnt have a badge when you crucifix him
he does
@@FreddoGames bruh i said this comment 2 months ago when dread was just an easter egg
@@alaagd41 i didnt realize
I wish that if the game detected you died during/ following a bug, it would save your progress for the next run, like it looks at the game logs and if something isn’t normal then it will let you play again.
2:50 BONUS FAN TIE-IN!
Before (i think) floor 2, these rush fakeouts would only play in the greenhouse, which is famously very, very loud. So it's a good bet that less people know this one!
You forgot that before Hotel + update there was a sort of mini library room with a lever in it that can spawn
Aww I remember that room
Its like a maze into the lever and find the way to the door
2:56 a-60 will also do fakeouts too
Bonus fact: Haste was inspired by Specimen 9 from Spooky's Jumpscare Mansion.
The screech fake out gets harder to tell apart since he gets quieter as the doors go along
3:20 i got it recently while i was doing hotel hell
5:18 about void being impossible to encounter in solo runs… I actually got void for the first time in a solo run. Floor 2 actually I just made it to a halt room and at first I thought the game lagged and then I fell and got the void badge and halt just disappeared. I so wish I could habe recorded that but I’m a mobile player.
There is a secret light which the community thinks is the red light/modifiers logo. They called it "Mischievous light". It sounds super made-up, but it actually made an appearance in Tower Heroes. Now that I think about it, it's absolutely non-canon. Still, a useless fact about Doors.
edit: just to clarify, i know it's real, but we never see its light form, and it only ever interacts with us when we turn on modifiers after beating the game. this means it's impossible to encounter it if you play for the first time. it sure is in the lore, but we never see it really in-game besides for a red barrier.
It's not made up bro, the painting in the rooms entrance area: middle (curious light), top right (guiding light), bottom left (modifiers symbol).
There is a red light in the actual game, as when looking at the painting in the secret room in room 60 with modifiers on, you can see three icons. A blue moon (guiding light), a large yellow star (curious light), and the modifier symbol (red light). It isnt that hard to assume that this light is probably connected to the red wall blocking off the rooms' entrance and the failure of the crucifixion process against seek and figure.
@@fletcherhww the crucifix failures are because they're not demons or they're too strong
@@RobloxEmployee That might be the case, but when failing it glows **RED**. Just a possibility, not an actual truth.
@@fletcherhww yeah but i don't think the actual modifiers themselves are canon, the light absolutely is because it appears on the painting
Ive actually got a rushless run before, I don't know if it was either a bug or not since it was me and my friend trying to spawn dread first. Every time the lights flickered to show that rush was coming he just never did I believe it was a bug with just dread and rush since I still was able to get ambush spawn
Bonus fact! Dread gets voicelines when you enable the voice acting modifier
you can hear them better if you crucifix it
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(Timestamp: 3:50) So, since im a Doors fan and roblox studio user, i once had the idea to check eye's model, and that little purple particle around him is the same sparkle decal being used. Another example of the particle being used in the game.
1:32 correction: the crescent moon is still there, albeit very, VERY small.
2:45 true, when I was waiting for dread to spawn, I heard quiet far rush sounds
3:20 I know I was playing with modifiers after the update but I noticed Worst time ever has a chance to glitch rush. Looong time ago before The Hunt update I used to not get any rush before door 42 but yesterday... I got rush spawning FIRST TIME in a run on Door 97
Ima be different and do a useful fact 😜🤪
Alarm clocks are horrible to use in multiplayer as when figure destroys the clock, he’ll *most likely* search the entire library and may kill a teamate
Btw after the floor 2 update eyes has a different kill effect where ur head just pops like how figure does it
Here’s one: There’s already a bootleg plush of the flies from the floor 2 trailer
3:00 god tier scriptwriting
As a doors player who loves modifiers I can easily tell that Electrical work or both Guiding modifiers will make it to leave painting
I get the rush fake outs all the time. I still piss in my pants a little when I hear them.
Figure,dupe,eye,giggle,Gloombat,probably fire damp has jumpscare that players can see
When i got a 1000 i was getting exit rooms roughly every 10 doors, even getting 5 in a row
The welcome badge is in the buddy system badge icon
3:21 i once got non rush b4 and completed doors on that run
Fun fact: someone has ACTUALLY gotten a rushless run
1 Useless Fact: if you putted all 3/2 parts in the generator, You can notice That there are 3 colors (Blue, Yellow and Red), its barely noticeable, And it Would seem that the colors are for 3 architects
0:33 ah yes don’t waste our time for wasting our time.
the screech fake out being quieter i knew because i use that to tell if its fake or not also as well as being quieter everyone in a run can hear it same with any fakeout even in the rooms
i knew ALL of these
What the hell do you mean "your head is ripped off so that's pretty cool"
Buddy is sadistic
Lmao
You also may have not noticed how they are already there without modification to the run but very tiny.
Fun fact: void can get you in solo runs. If you are un the greenhouse, and you get a lot of rushes in a row, they will keep opening the next door and void will teleport you. This has happened to ne multiple times
Void can also appear if halt's room doesn't load correctly. It either despawns halt or teleports you to the next room
I have also heard an ambush and eyes fakeout
About fact 2 : When I did my "Hotel hell" run, I noticed that the moon on the painting was smaller then normal. So I'm guessing the more modifiers are active, the smaller the blue moon on the painting gets.
I have a theory about the fake sounds of entities those sounds are different people being attacked by them
no because it can do it a solo run plus you can't hear other peoples screech sounds
2:51 I hear the rush one all the time- and then for screech one time it was as loud as a normal one but it was fake.
Fact 5.5 it’s more common for rush fakeouts in the mines
i had a run when rush didnt spawned till greenhouse,the funny thing is that i had +150% mod bonus
2:46 it happens to me all the time makes me panic
If the Rush chance thing is actually in a quintillion chance, then I must have got really lucky since I haven't gotten a single rush in one of my Hotel Hell playthroughs, where I died to Eyes with 5-10 HP left at door 90.
its because some modifiers are currently broken causing stuff like that to happen, rush is guaranteed to spawn otherwise
I noticed the A-90 face in crucifix testing (yes this is a game).
You can get void but u gota get a triple rush or more which is posible with realy bad time and rush hour
another fact : when seek kill you your character becomes the same substance as seek
I absolutely have heard the fake rush audio
I think rushes sound changes when he goes backwards.
0:50
ok dayum i didnt think this gon be THAT worthless
i somehow got rush ONCE in the hotel with roush hour and it was in greenhouse
2:48 i fr thought i was just hearing things when i was playing the game lol-
another fact: the new courtyard has a sign saying limbo
He didn’t even include any of the sound cues he referenced
):
2:24 that happend to me like 50 times already 😭
2:48 that happend to me like 20 times and 12 times i actually hid
So that’s why I lost my crucifix when I was in greenhouse and got voided 6:29
Seek also has a unique death where he will turn the player into ink
Bonus worthless facts!: vent room edition. About this room! The removed vent room, was a room in which the door is broken/barricaded, so you had to crouch through a vent, to get to the real door. This room was removed due to glitches. The facts: 1: rush apparently rebounded once in this room. 2: this room was probably the easiest way to get the in plain sight badge, as you could just stay in the vent. 3: hide wasn’t in the vent, because it doesn’t count as a hiding space. 4: rush and ambush were extremely easy to survive in this room.
They should have made a new version of it instead of deleting it :(
@@paolaplana5957 true. They should also keep that one room with bookshelves where we had to find a lever
man i think i am too used to doors cuz i know most of these facts
1:19 guiding light curious light and modifiers light (i dont remember his name)
fact 16: (this isn't a fact its a question but whatever)
why are modifiers disabled in backdoors because isn't blitz modified rush/ambush
Probably lore reasons, you can't take modifiers to Curious Light
I almost did a rushless run but don't know if he spawned because I died at door 63 it was in a hotel hell run also
The one with Figure is no longer true as Eyes now causes the players head to just explode off the player’s head
6:27 imagine you’re at door 60, and you’re friends are at doors 63, you’re at low health, and you have a crucifix.
Bro... that's scary I paused the video looked down and saw your comment say 6:27 and I paused it at that same time without knowing 😅😅😅😅
That fourth one: u s e f u l
I heard the rush ambient it scared me