Top 7 NEW CLASS Types STILL MISSING From The Elder Scrolls Online!

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  • Опубликовано: 10 дек 2024

Комментарии • 311

  • @HackTheMinotaur
    @HackTheMinotaur  10 дней назад +4

    Check out our No Class Skills Barbarian Build any many more unique videos! Join a squad today! hacktheminotaur.com/members/

    • @theangryimp1345
      @theangryimp1345 9 дней назад

      The warrior is already in the game... It's linked to weapon abilities...
      This is elder scrolls. it's not wow.
      I play a nord dragon knight and don't use magic at all.

    • @SenketsuFi
      @SenketsuFi 9 дней назад

      mechanist class, like a sorcerer but using dwarven technology
      nvm u listed it woo

    • @jamescopeland6802
      @jamescopeland6802 8 дней назад

      I think ice would be a good element for a monk maybe with a good deal of slows/stuns but the monk would have a problem of being very short ranged maybe and maybe like oblivion it could have a passive where its light/heavy attacks and/or skills take stamina and maybe other resources.

  • @Trigarta
    @Trigarta 9 дней назад +32

    Honestly, when I saw the Khajiit Monks in Elsweyr I was kinda disappointed they went with the Necromancer. The class itself is fine but to me it just didn't fit the Elsweyr theme so I would love to see the Monkclass realized, finally. The Dwemer Engineer sounds really cool too. A Dragonborn class on the other hand? I don't know. A true dragonborn is extremely rare! I wouldn't like if everybody could be a Dragonborn. Learning the way of the voice from the greybeards could be something that is more likely. Not with a whole class but with a new skill-line. Like the mages guild and such.

    • @ederscrolls
      @ederscrolls 9 дней назад +2

      I personally see the current classes divided into pairs, dk x warden, sorc x arcanist, templar x necro, missing monk to "be paired" with nightblade. Don't know if make sense, but with all the khajit monks is what I expect. 🙃

    • @wendigoszn8594
      @wendigoszn8594 8 дней назад

      Don’t khajiit have like, song mages? Am I remembering my lore correctly? Cuz if they do I would’ve loved to see that as a place tbh

    • @elijahmontgomery4146
      @elijahmontgomery4146 2 дня назад

      The idea that only Skyrim style Dragonborn can use the thuum is very ill informed.

  • @TheOfficialPatriarchy
    @TheOfficialPatriarchy 9 дней назад +50

    Personally I think classes were a mistake to begin with.
    They should have offered all the class skill lines individually like they do with all the other lines.
    Like what if I want to be a sorcerer with daedric summoning but I want fire magic instead of storm?
    But they didn't do that, so my next best suggestion would be to offer new individual skill lines that one can learn through questing like they did with the Psijic... Learn Unarmed from the Khajiit monks in Elsweyr, Learn Fungimancy from Telvanni wizards in Morrowind, Learn music from the Bard's College in Solitude, Learn Hist magic from Argonians in Shadowfen, etc.

    • @xboxgamerz22
      @xboxgamerz22 9 дней назад +2

      You right

    • @aussie-elders
      @aussie-elders 9 дней назад +4

      Ive been saying this since 2014. Classes need to go and be fed into a massive skill line tree so you can mix and match.

    • @verifiedqb1775
      @verifiedqb1775 8 дней назад +4

      this would be incredible

    • @puppethound
      @puppethound 7 дней назад +3

      I said this from the very beginning. I said they should have just made "base classes" Like Warrior, Sorcerer, Priest, Scout and the like, then make all magic lines into staves and the skills for melee/physical damage as they are done. Then you can pick abilities/spells from a list or "categories" eg. CC, Burst, Dots, Heals. based on your stats.

    • @MRCATNIPPPP
      @MRCATNIPPPP 6 дней назад

      This would be lit but they wont

  • @Lumi_Lumi13
    @Lumi_Lumi13 9 дней назад +25

    I want to see an actual Spellsword class.

  • @_invinciScribe_24
    @_invinciScribe_24 9 дней назад +8

    ‘I have seen multiple people’ say this an Engineer based Class that can control “Dwemer,” Constructs. “That’s the obvious” Class Design that should happen tbh “i think that’s a great idea.”👍🏾

  • @Red_Eyed
    @Red_Eyed 9 дней назад +13

    I would love an artificer or bard. I already basically have a bard, but a full skill set would be so cool. Hahah.

  • @troffmad
    @troffmad 7 дней назад +2

    Many of the named classes are not represented by a separate class, but they can be assembled from existing ones. Any class can become a warrior, and anyone can be battlemage even now. To create a fist-based monk, you can make a specialized branch of skills, like psijics.
    But what for the new class, with a unique gameplay that cannot be made by a combination of the existing ones, I think totemist, alchemist, and... Maybe an illusionist?

  • @LostHorizons0
    @LostHorizons0 9 дней назад +25

    Monk we need monk so us Khajiit players can play the best and most lore friendly role for them. Really don’t give a rats Hiney hole about much else

  • @Xylluk
    @Xylluk 9 дней назад +16

    I really do want to have some sort of class that has water-based abilities that have some relation to both the Alteration and Destruction magic school. Water magic is in lore as well and is shown many times in ESO, like with Nereids, the final boss of Shipwright's Regret, and there's a idle magic emote where your character holds a water orb.
    I also don't want to count the Warden's ice abilities since it's just a different thing all together.

    • @TheAlphaOmegaX3
      @TheAlphaOmegaX3 9 дней назад +2

      YES! There are also sets that have water effects to them right now! They do frost damage, but it's already being used in the game. That would be epic imo.

    • @CroLifeESO
      @CroLifeESO 9 дней назад +1

      Water class would be my new main haha that would be awesomeeeee

  • @ethanloveland504
    @ethanloveland504 9 дней назад +6

    I would personally love to see a full ice themed class and either move the warden's ice tree over or just reskin the warden's ice tree skills into another nature themed one, thus having both a defined druid and cyromancer class. given you can't really make a decently functioning ice mage with the one mainly defensive focused ice tree, nor make a druid themed class without missing out on some amazing skills in the ice tree

  • @Denisael
    @Denisael 8 дней назад +3

    The bard class could also be linked to the Dwemer. They also have tonal architecture, that is, it would be possible to make one branch of skills: Tonal Architect, where to add the creation of shelters, shields or temporary weapons using sound.
    I even thought about the ultimate ability of the class: On the dance floor - to create a zone where allies heal and opponents start dancing until they break out of control, but in 10-15 seconds of the ability's action you will need to do this several times.
    For a monk, I think it would be more interesting and easier to balance not a class, but new types of weapons: shaft weapons (combat staff, spear and halberd) and combat gloves or brass knuckles.

    • @SkyrimBeast
      @SkyrimBeast 7 дней назад

      Damn, ya beat me to mentioning a Bard class 😛

    • @paulthomas920
      @paulthomas920 День назад

      My mind immediately went to a bunch of monsters doing Morris dancing, or square dancing or stately court dancing. Hilarious.

  • @jaythekid4809
    @jaythekid4809 10 дней назад +55

    A class with a Thu'um system would be pretty sick. Certainly nothing as powerful as the Dragonborn, but something similar. Like the ancient Nord warlords.

    • @pbatesdomination
      @pbatesdomination 9 дней назад +5

      If they end up touching central Skyrim, we could see High Hrothgar open back up (canonically the way up is closed off to us and has a notice about it). High Hrothgar could make a nice hub area and having a Tongue as a class would actually be pretty neat.

    • @mt4798
      @mt4798 9 дней назад +4

      @@pbatesdomination They could open up Whiterun as well. Companions, Skyforge etc they are all there from Ysgramor's time and earlier. Not saying they should, but they could.

    • @firebrand2532
      @firebrand2532 9 дней назад

      Dragonknight

    • @_invinciScribe_24
      @_invinciScribe_24 9 дней назад +1

      Yeah that would be awesome 👍🏾

    • @volttrain
      @volttrain 9 дней назад

      I more would like to see a Thu'um dkill line where you have like in other skills 1 ultimate skill 5 active skills and 4 passives. The skills should be ballanced between support shouts and dps shouts🎉❤

  • @hasaniwatson8545
    @hasaniwatson8545 9 дней назад +16

    How about the lost Yokudan art of Sword Singer?

    • @jadedj5385
      @jadedj5385 8 дней назад

      I think this mechanic replaces the Thu'um in TES 6 and will be customizable. They probably want to avoid it. I think the free player home Sword-Singer redoubt is a clue to this because the caves beneath look like they have Aetherium geodes around which may be a nod to the Yokudan/Dwarven wars. Or I could be wearing a Rubedite Foil hat.

  • @Adevaraat
    @Adevaraat 9 дней назад +29

    A druid class based on metamorphosis like the trailer fo firesong.

    • @Lupinemancer87
      @Lupinemancer87 9 дней назад +2

      Yes, that'd be cool.

    • @runkorko
      @runkorko 9 дней назад +3

      we have warden

    • @ElcioLuizConternoJunior
      @ElcioLuizConternoJunior 8 дней назад +2

      @@runkorko I kind of hated when i first saw Warden being introduced the way it is... Simple because I thought "well, goodbye druid with shapeshifting skills".
      I don't really care for names, but since warden dont have any shapeshifting ability, and it kind of fills the "nature defender" role. I've antecipated that we would never see a shapeshifting based class in ESO.
      All we have is that silly WW form that we can't even fully control. (Since its based on a ultimate and has a durability).
      I really really really wanted a shapeshifter based class. Like in Diablo 2 or WoW.

    • @funkydunkas101
      @funkydunkas101 7 дней назад

      Sadly warden took that roll. As much as a Druid would be cool they’d have to step on the toes of another class to implement that

    • @l-_-sage-_-l
      @l-_-sage-_-l 5 дней назад

      @@funkydunkas101does that matter though? Can have similarities who cares?

  • @jscorpio18
    @jscorpio18 9 дней назад +5

    Awesome video, I would love to see a video on Weapons that could be added: Spear, Wand, Polearm, Crossbow, War-Hammer, Twin Blades, etc.

  • @individual116
    @individual116 9 дней назад +16

    A barbarian class that can’t use magic but could dual wield 2H weapons and use skills from both lines is my dream.

    • @individual116
      @individual116 9 дней назад +6

      Or sword and board and 2H

    • @proxyone5019
      @proxyone5019 9 дней назад +3

      I've imagined non-mage classes too. I'm sure plenty of people want that.

    • @GabrielVitor-kq6uj
      @GabrielVitor-kq6uj 9 дней назад +1

      @@proxyone5019 Nah that doesnt fit into ESO, as any class can be at any DPS spectrum, tank or healer.

    • @UserSoup123
      @UserSoup123 9 дней назад

      That sounds more like an RPG type thing rather than something youd see in an MMO

    • @proxyone5019
      @proxyone5019 9 дней назад

      @@UserSoup123 MMORPG is RPG =/

  • @Dana-ij9zi
    @Dana-ij9zi 9 дней назад +2

    I'd love to see a daedra class . Demon skill lines etc.

  • @CountessKek
    @CountessKek 9 дней назад +3

    I think a half giant race, like Lyris would be amazing, esp to play a Dragonborn toon omg

  • @sulmage9926
    @sulmage9926 2 дня назад +1

    For Dwemer engineer, I feel that they will be more leaning towards a minion army build, the second archetype could focus on you and upgrading your armor. I think they could have something like a conduit that you start with. On level one it will have 1 conduit slot and on max level it will have 6 conduit slots. to upgrade your conduit they could have you explore dwemer ruins for schematics and (or) upgrades.
    For the minion build, spider automatons could cost 1 conduit slot each specializing in taking out trash mobs fast, the sphere automatons could cost 2 each specializing on dealing with stronger type enemies, the ballista automatons could be more PVP oriented, dealing extra siege damage on structures or siege machines costing 3 slots each, the Dwemer centurion could cost 4 slots each focusing on taking down bosses and strong enemies and providing a small defensive buff on you and near by allies, to simulate the moral boost of having a centurion on your side lol.
    Now for the armor upgrading archetype, with this style you forgo having minions in order to upgrade your armor per conduit slot, each conduit slot spend your armor could have a unique effect from a whole array of buffs present in the game, meaning your armor could be totally unique, though a meta will be quickly established :P.
    Those where some of my ideas :)

  • @GabrielVitor-kq6uj
    @GabrielVitor-kq6uj 9 дней назад +3

    See, we've got the three main destruction damages covered in the Dragonkight, Sorcerer and Warden. We got two branches of Conjuration covered, the summoning of daedra in Sorcs and Necromancy... but we dont have the bound weapons... so we could have a new class with that system. Every class has restoration magic so that school is pretty covered. We dont have however any class with alteration school magic. and thats a very versatile class. Illusion and Misticism is well covered with Nightblades and the soul magic line.

    • @Mohobofo
      @Mohobofo 22 часа назад

      Sorc had a bound weapon skill. A class on it would be cool tho

  • @edhazlewood124
    @edhazlewood124 9 дней назад +3

    Artificer would be different, it could add something more than combat abilities and focus on a whole new set of quests and purposes. A monk could also add some new options. Give the monk mastery of time and space instead of another element. Let them displace in time a few seconds and space a few meters. A master might be able to be in two or more places at once for a short period. As a weapon or to support a group, the ability to focus that displacement on a hostile mob or a group member could make for interesting play.

  • @spartanhuntergaming
    @spartanhuntergaming 9 дней назад +3

    I think a Tongues/Greybeard style class would be cool, going around using shouts as a warrior/mage/rogue whatever, using shouts for damage/tanking or healing

  • @drunkenking2368
    @drunkenking2368 8 дней назад +3

    Druid or Shaman... we kind of already have that style with warden but the animals the warden summons are mostly themed around Vvardenfell. I want a lot more creatures and to turn into some of those creatures. I love the nature theme.

  • @georgejennings8743
    @georgejennings8743 9 дней назад +1

    I personally think the dwemer researcher class is by far the most likely

  • @Rossdaniel30
    @Rossdaniel30 9 дней назад +1

    Warrior is already sorta canonically written in in ESO as DK and everywhere optionally, Necro is already in the game for a Worm Cultist class, Monk is not in (we don't have a true pugilist class for punchy kicky action), Bard is partially written in as Warden since it's got heavy spinner type lore an could be brought in with a new skill line, Battlemage is everywhere optionally and written partially as the Sorc class lore, Alchemist is part of Nightblade's kit already; We don't have a traditional Engineer class in ESO yet so dwemer technician would be neat. I think a monk or dwemer tech would be healthy for the game but neither is original.

  • @itzdaybreak1222
    @itzdaybreak1222 9 дней назад +2

    A monk class could incorporate so much . We could see if have 3 skill trees more set apart as healer, tank, and dps like the arcanist or necro. But, have the damage dealer be in the style of a khajiit monk, the healer be in the style of an argonian hist monk, and the tank be like a thuum using greybeard monk. So much potential

  • @Nautiklez
    @Nautiklez 9 дней назад +3

    I've always wondered if a class similar to Sarydil, the 2nd boss is Coral Aerie, would be pretty fun. Looks fast paced and exciting.

  • @MikeDementor
    @MikeDementor 9 дней назад +13

    Dragonknight is already a warrior
    Warden is a templar
    Sorcerer is a battlemage
    So I think we need Bard, maybe monk, and a rework on dragonknight to insert a subclass dragonborn. Like they did with scribbing.

    • @HeroesInFaith
      @HeroesInFaith 9 дней назад +2

      I would not agree that Warden is templar considering there is already that specifically in the game templar/paladin.
      Dragonknight is a dragon knight, not a “Guts” based true warrior type class or blade master ish class.

  • @Hxlst
    @Hxlst 9 дней назад +6

    Would put Hist shaman and aquamancer above warrior and battlemage, otherwise I pretty much agree

  • @Chronic_Gainz
    @Chronic_Gainz 8 дней назад

    Honestly, you could get really great classes by mixing class ideas together while keeping the concept of what the archetype you’re going for.
    The Artificer Class - A dwarven specialist who is talented with potion crafting.
    The Skald - a bard who uses music magic and the Thu’um to defeat its foes and support its allies.
    The “warrior” archetype should be the Barbarian and it should have a Rage mechanic tied to it. Specializes in weaponry and totems in combat and support.
    As for the monk and battle mage…
    The monk could be introduced with an unarmed skill tree that should be included in a weapon expansion focused chapter. Though a class based on Water, Wind & Earth would be cool.
    As for the Battle Mage… Class Specializations. I think class specializations would be amazing and the battle mage would be perfect for a DPS melee focused sorcerer specialization.
    But yeah, great vid!

  • @massimopascolini223
    @massimopascolini223 6 дней назад

    When Orsinium came out Eveli had potion based skills and that looked so enticing to me. I love the thought of giving the alchemy tree its own class and the animation have been in the game for sooo long!

  • @sesamel0l
    @sesamel0l 6 дней назад

    Doing a water element type class, whatever it may be, and then introducing the Maomer as a playable race would be sick. I would also love a race overhaul that evens out the strength the the race passives so you can just pick whatever race you want instead of being forced to be a dark elf DPS or an imperial or nord tank, etc.

  • @TheSylveonSurfer
    @TheSylveonSurfer 6 дней назад

    My top concepts for future classes are...
    Pugilist - Give us a character who visually wields no weapons, even when he technically is, giving him unique projectiles for ranged attacks and fitting animations for various melee. He could have an in-fighter type boxer style for melee, throwing daggers and appropriate magic projectiles for ranged.
    Bard/Dancer - The classic archetypal support class in many, MANY RPGs. Whatever form it takes, I'd be happy. Hell, theme it after Sanguine. That'd be super fun.
    An oceanic-themed class. It would involve a lot of cold and physical damage, so it might be viewed as Warden Part 2, but I think it'd be awesome.
    Wild/Chaos Class - Imagine the Wild Magic Sorcerer in DnD 5e, and apply that to an ESO class. Theme it after Sheogorath, obviously.
    Shaman - Nature-themed class that focuses on elemental abilities and totems. Wardens are more like Rangers than Druids (Another DnD reference). This would be less focused on ice and have fewer or no animals in their kit, just totems with various effects.
    Artificer - A classic "engineer" type class. Pretty self explanatory.

  • @grizzlymint6792
    @grizzlymint6792 7 дней назад

    Here's what I'd propose for the Dwarven Engineer/Constructor:
    It would still have the three skill trees, but all have the same ultimate: It would be a Dwarven Mech you can actually control of, either your actually inside the Mech, or you some how control it using some sort of magic, either way while the ultimate is up, your character is not on the battlefield, think of it as the WW ult, or vampire lord ult, now the ultimate itself would have 3 skill trees, so you can augment it's skill as being tanky, dps or a healer, that way ZoS can save some time on getting curtain textures and what not. The Mech would have three main mechanics, steam, hammer swings, and light source beams. You can build it to have all the skills are solo dps or you can build it to have a mix of tank, dps and healing, think of it as scrying in a sence. The steam could do damage but also apply mass CC and armor D-buffs. The hamer would obviously do damage and apply bleeds, and the light beam could knock players from stealth and heal allies around it.

  • @ronward2693
    @ronward2693 9 дней назад +1

    Monk is my first choice. That said, most of the rest of your ideas would be exciting. Maybe we could get a Thu'um system added as a new scribing tree. Earned by doing feats for the Graybeards. Then, we could also have one of the more engaging new play styles added to the game. I love Dragonborn but play Skyrim if you want that.

  • @karsus
    @karsus 8 дней назад

    I wrote a feedback letter thru the game awhile back ago, around the time the Warden launched, about having a Bard in the Elder Scrolls and told them how I thought it should be built. It was much like you described it. My favorite style of Bard was the old EQ1. It was such a fun toon. I really hope they bring it. Another EQ style class I wish we could see is a Beastmaster or beastlord. I was hoping the warden was going to be that or at least have a build in that direction, but alas- Nope. Having the abilty to to be friends with the natural world of animals and such could bring a huge element to the game. In a sense, it would be like a summoner since they use the basic element of fire, ice and lightning. Beastlord would use Nature magic to summon. This last one may be wishful thinking but I could see it working.

    • @HackTheMinotaur
      @HackTheMinotaur  8 дней назад

      @@karsus EQ1 player here too. And I played a bard. Druid main first tho 😎

  • @wowomah6194
    @wowomah6194 7 дней назад

    Dwemer Engineer makes the most sense. It would stand out the most thematically and allow for interesting skill animations and summons that are easy to see and understand visually.

  • @MarkHoover-dv7mf
    @MarkHoover-dv7mf 2 дня назад

    Monk, druid, elementalist, bard, and engineer. Elementalist could be wind, lightning/fire/water (also ice), earth. Monk class needs to also introduce unarmed and 2h polearm skill line too for the weapon (knuckles,

  • @thunderleg6605
    @thunderleg6605 9 дней назад

    Bard or nothing. Plenty of existing instruments in the game to steal/acquire. Easy-DPS (storm)/healing(air-water)/tank(Dwemer "music"). Can moonlight at the nearest tavern. Work in Artificing to create new instruments, trinkets, and Dwemer accouterments.

  • @mikesb113
    @mikesb113 9 дней назад +1

    If anyone remembers that one paintbrush during the Oblivion Crisis, pictomancers shouldn't be too far of a leap.

  • @Official_JakeClips
    @Official_JakeClips 5 дней назад

    Thanks for the shoutout! I still think it’ll be tied to a warlock with different patrons for skill lines or a scholar focused on the college of winterhold but I love your ideas

  • @branmikefrye
    @branmikefrye 7 дней назад

    I want a shapeshifter or a weapons master who gets additional abilities for each existing weapon type. Maybe they could even mix weapon types on a bar and automatically switch what is equipped for each skill use.

  • @gyangearon8729
    @gyangearon8729 8 дней назад

    Nice, my 2 favorites from you list I'd like to see, would be the dwemer artificer, and bard. Those would be very interesting to me.

  • @Tyler-vu8yr
    @Tyler-vu8yr 5 дней назад

    The ideal monk class for me would include these 3 subclasses:
    Martial Artist: dps and martial based damage
    Spiritual: manipulating your spirit to tank damage and taunt enemies
    Bardic: music-based abilities that heal and buff allies

  • @UrbanBeatz9
    @UrbanBeatz9 7 дней назад

    Starchanter:
    Channels the power of the celestial constellations. Warrior/Lord for tank, Thief/Mage for DPS, and the Lover/Lady for heals. Cosmic warp as a teleport skill, Gravity as a stun, Celestial Radiance as a bubble heal. The Lovers Embrace for the heal ultimate, a big heal and other effect. Other morph would be The Lady's Call that gives a group shield like barrier, but scales off of passives. The Warriors Might a tank ultimate that gives a group damage buff. The other morph is The Lord's Judgement, a big defensive and aoe stun. The Thief's Cunning, a phys damage ability. The Mage's Wrath, magic damage morph. The ultimates mantle the constellations. Could have The Shadows Stealth, The Serpents Fang, The Rituals Order. Get creative with the star magic.
    Artificer:
    A steampunk class that mixes in the alchemist idea with dwemer machinery. Uses a combination of inventions and alchemy to do damage, tanking and healing. Tank ultimate you summon and wear a big dwemer centurions armour and you can use the ultimate again whilst it's active to do an ape spin attack that knocks back enemies. Heal ultimate could be you throwing a crate of potions at a targeted area and you get major buffs and the other morph does major debuffs. The damage ultimate you summon a dwemer raptor thing from clockwork city (essentially a reskinned clanfear) to do damage. It lasts a certain amount of time and then explodes.
    Warmaster:
    Summonable weapons and armour. You can summon a circle of blades with the animation that the symphony of blades type enemy does. Summon armour. Have unique weapon interaction skills like Templar spear skills. Maybe a Bladedancer type skill. Originates from the Yokudans (not Shehai stuff). Damage ultimate could be a rain of swords. Heal ultimate could be 6 resto staves in a hexagon and they produce an aoe effect. Tank aoe summons a phalanx. A wall of shields where the tank is in the center and follows the tank. Movement speed is reduced, but it could offer a synergy where it would thrust out spears and any enemies in the area get hit scaling on the users damage stats or tanks max health

  • @arnauhernandez5228
    @arnauhernandez5228 День назад

    I'd love to see a class that focuses on weapon play, buffs to weapons (status effects/attack speed) etc. I feel like it would bring some freshness into the game and break the boring metas with interesting combinations potentially giving more use to maces/mauls, axes, and one handed swords instead of the mostly used daggers/great sword that imo plagues the current stamina meta. As for staves one of the class skill lines could focus on giving additional effects to light/heavy attacks. I really just want to see weapons have more to them than the kind of buff/function they give. An elementalist class could also be cool mixing multiple elements to make reactions between them.

  • @DairyCat
    @DairyCat 17 часов назад

    Monk and spellsword are honestly the only classes left that I'm interested in. Otherwise my preference is not for new classes but new skill lines. Hell spellsword and unarmed could just be 2 new skill lines and I'd be happy with that. Skill lines can be used by all existing classes and I honestly see more build diversity doing that then introducing a new class.

  • @djosmi5083
    @djosmi5083 6 дней назад

    Eso class system is very different from any other rpg, even the other elder scrolls games. It's not really "what archetype you wanna be" but more like "what kind of powers do you want to have?".
    Warrior, Battlemage and Monk are archetypes, they define a way of fighting, something you can already do with the weapons and armors of your choice, they don't have any powers proper to them (even though a hand to hand skill line would be nice).
    What we're looking for is what kind of POWERS we don't have.
    DK: Akaviri dragon powers with fire and earth magic
    Sorcerer: Oblivion powers with conjuration and thunder magic
    Nightblade: Sithis powers with shadow and blood magic.
    Templar: Aedra powers with light magic.
    Warden: Fauna, Flora and Ice magic.
    Necro: Death magic
    Arcanist: Apocrypha powers with runes and cthulhu like magic
    Water and Wind elements are missing.
    Bard could be a nice touch with a music based magic.
    Sword Singers are also a thing.
    Maormer Storm Magic could have water and wind elements.
    Dwemer tonal magic could be interesting to expand. We could finally learn why and how they disappeared.

  • @drpravda
    @drpravda 9 дней назад +2

    I still want a Bard/Skald class😃!

  • @N3kur0_
    @N3kur0_ 5 дней назад

    My hot take is that rather than getting a new class I'd want us to get a 4th skill tree on all the existing classes.
    I think it would add more polish to classes that exist. Imagine a lich magic skill tree for Necromancer or a wildshape skill tree for warden

  • @Jorr_Daan
    @Jorr_Daan 9 дней назад

    Awesome video! I LOVE the idea of a martial class! Even if ZOS did a mix of Fighter/Monk, that would seem so fun to me! Like the Fighter line for taunts/cc and the monk for the dps line then a mix of both for the healing line…..or even the artificer type of construct summons for heals/stat regen for the group!

  • @Lupinemancer87
    @Lupinemancer87 9 дней назад

    There are a few Magic schools I'd like to see covered in potential future classes.
    Alternatively, they could add new Weapon Skill Lines, like a spellbook or a magical orb weapon which purpose is to just cast spells, and/or Guild/World Skill Lines that covers some of them.

  • @davery07
    @davery07 9 дней назад +1

    Excellent video, much thanks!

  • @matthewlucas9830
    @matthewlucas9830 9 дней назад +2

    I just wanna be able to play a Maomer style build. Water based sorc or something like that

  • @Hari-Harmonies
    @Hari-Harmonies 6 дней назад

    Bard class. Sword singer. Thu'um warrior. Maybe a green pact adjacent build where you transform into things.
    I know we've had Hircine stuff already but a hunter/ ranger build around that would be awesome.

  • @robertmartin7070
    @robertmartin7070 13 часов назад

    You can make a fighter with any class. Just select the abilities included with your weapon style and fighters guild skillbline instead of the original class abilities

  • @DreamSeekerBG3
    @DreamSeekerBG3 7 дней назад

    I would love to see a Monk class come into the game, and have all Four Elements, after playing the BG3 game, I love that subclass, and that would be amazing to have in ESO! Control all 4 elements :D

  • @escobans
    @escobans 9 дней назад

    Quite enjoyed this been on and off a few years watching you, But you hit home with hoping maybeee one day to see the Maormer as a Playable Race who knows. Also having a BattleMage class would be sick... I usually play Imperial and have been since Skyrim having something that ties into their lore would make me feel at home thats for sure.
    Good Shit Hack!!!

  • @firebrand2532
    @firebrand2532 9 дней назад +1

    A bard class or monk class are highly unlikely do to they can easily bring them into the game with more weapons skill trees like music instruments as a magical weapon rather than a staff or for monk an unarmed skill tree or for even a spellblade just have a sword and spell skill tree that uses a mix of melee skills and spell like skills

  • @tyreseperrin223
    @tyreseperrin223 9 дней назад

    I want more weapon skill lines like one handed, unarmed, conjuration staff, and pole arms. Just naming a few that would fit with TES Lore.

  • @kylesolomon4285
    @kylesolomon4285 8 дней назад

    With Necromancer having Ice damage as part of its kit but done differently then Wardens Ice tree I could see fire and shock used again in a second class just not as heavily focused on like Dragonknight or Sorcerer did. So many Battle mage would have a few melee shock skills similar to Dragonknights whip or embers, while having other unique skills to mimic the mystisim and alteration trees it originally had.

  • @Cellaperian
    @Cellaperian 9 дней назад

    With scribing abilities being a thing they could absolutely add in a shout based skill that could be customized . I know id slap it on a dragon knight , throw on that crafted set that breathes fire , that monster helm that breaths blue whatrver it is and be using noxious breath just as a pretty cool roleplaying toon . Use that scribing skill as my source of brutality maybe make it ice breath or lightning and man that would be a fun little build .

  • @ImPoStier
    @ImPoStier 9 дней назад

    Greybeard/monk maybe have their ultimates be shouts and maybe also give them like a 5 light attack shout like the nb bow proc, I wouldn’t be mad if they did a water pirate style class, they could also do like a full on ranged pyromancer the dragonkight isn’t a pyromancer you can make another fire class and make it completely different to the dragonkight

  • @troywalsh4690
    @troywalsh4690 7 дней назад

    I almost wish they would add an extra skill tree in every existing class to add more variety and make existing classes more deep and exciting

  • @Jambara
    @Jambara 9 дней назад

    My favorite playsytle in TES games that's not in ESO is an alteration mage, enchantments on yourself, weapons, armor and the world while either going melee hybrid with sword and board or full mage with destruction or conjuration. "enhancement mage" is my favorite playstyle in RPGs in general like mystic knight or runeblade. Arconist comes the closest but that's not alteration magic like oldschool TES.
    Also it's LONG been overdue to make all weapons restore both magicka AND stamina, absolutely zero reason to lock magicka builds into ONE weapon type without some serious building around it.

  • @adaman8423
    @adaman8423 9 дней назад +1

    I would go for an illusionist, barbarian and bard

  • @keithbaker7097
    @keithbaker7097 9 дней назад

    Would love to see sword singer, would show a little redguard love and be a variant of the battle mage class

  • @starwarsirongiant2749
    @starwarsirongiant2749 9 дней назад

    I do like the monkey idea, they could incorporate martial arts style weapons such as the shriukin or throwing stars.

  • @Strakneus
    @Strakneus 2 дня назад

    I would love a "Sentinel" type of class. Sort of a warrior/fighter that uses a crossbow ish (fighters guild ish) type of skill line and a pike (templar ish) type of skill line but more as a defensive "Hold the Line" type of fighter. Or something akin to the Captain class of Lotro.
    Also I would love new weapon types like the spear/pike, Crossbow, duelist (one handed weapon without a shield) and the like to have more playstyles in the game.

  • @noecanalesjr.8970
    @noecanalesjr.8970 9 дней назад

    It won’t be something common as a warrior or battle mage since imaginatively we can make one. The next class will probably be something new or more standalone since the classes we have now are, warrior, mage, stealth, nature, light and necro. The arcanist was pretty much sorc but specified on a particular thing. Arcanist is one of those that can’t really branch out to other archetypes where as the core 4 can be any of the other

  • @chadlindsey1512
    @chadlindsey1512 3 дня назад

    I think an illusionist class would be great to see.

  • @mt4798
    @mt4798 9 дней назад

    It might sell the Monk to people, but three types could be the Oriental open hand style monk which would fit in with the Khajit, a more (I apologise in advance) Jedi type which would fit the swordsman of chinese (et al.) mythology and finally the more aesthetic style of monk using healing and support skills/magic. This final type could cover everything from Onmyoji to Tangina from Poltergeist.
    Oh and for Oriental, just read Akaviri / Tsaesci etc.

  • @TheSkaara
    @TheSkaara 9 дней назад +1

    I'm always sold on combat updates, but once I used the arcanist it quickly became boring like the other classes. I think adding more diverse and massive updates (Example: One Tamriel and Housing) or expanding/reworking old content is a topic worth talking about.

    • @tfchaffee4393
      @tfchaffee4393 8 дней назад +1

      Do you think it's stale because there's a clear meta to each class? That eventually gets nerfed.

    • @TheSkaara
      @TheSkaara 8 дней назад +1

      @@tfchaffee4393 Exactly, and for both pvp and pve there are some skills you just can't play without if you want to keep up with the rest

  • @okami9020
    @okami9020 9 дней назад +2

    I want druid (shapeshifter), twilight cantor, bard, and monk.

  • @taa347
    @taa347 7 дней назад

    Monk and Bard would be sick. The others feel like there are already equivalent options that fill those rolls.
    I would hate to see Dragonborn be a class, but I totally agree that it would be the best way to bring in new players to ESO.
    That said I also wouldn't mind classes based on being a follower of other daedra like how Arcanist is heavily Mora themed

  • @CasualWatcher-pd7ul
    @CasualWatcher-pd7ul 7 дней назад

    A monk would be cool with a bunch of flips and kicks and punches to throw in to the mix of combat

  • @Adumbia
    @Adumbia 9 дней назад

    I think a tinkerer class would be cool they could use reconstructed Dwemer tools and automatons

  • @mkknight9619
    @mkknight9619 9 дней назад

    Dwemer Engineer that can craft all my gear, without having to PVP or going to group dungeons. Scrying for materials would satisfy the explorer in me.

  • @Confused_Slime
    @Confused_Slime 9 дней назад +1

    I could see a follower of kyne monk class that buffs themselves with shouts and such

  • @tyrusan7411
    @tyrusan7411 8 дней назад

    Uninstall class is pretty op. Been my favorite class the past year 😆

  • @SkoomaIceCoffee
    @SkoomaIceCoffee 9 дней назад

    I think there should be a artist RP overhaul in the game. in any rpg game, With ofcourse the bard class and art type professions like playing music, painting etc. which work like mini game as if you must play a song for some other player to give them pvp or pve specific buff similar to food buff, and similar to siege kits there could music kit to give large aoe buff in BG. And painting could be a painting simulator in which your painting could be anonymously review by other players and if your painting is good then you earn a title or anything. And you can use and sell painting as furniture too. To facilitate such feature, zos has to make sure all user created stuff is kept in a user specific server space like a facebook, instagram does , and such assets will be kind of stream into the game like and instagram post are presented in the app.

  • @PWNyoMOUTH
    @PWNyoMOUTH День назад

    Monk!
    Missed opportunity with psijic skill line and the boss from Black Drake Villa as mentioned in video

  • @giantmonkee1199
    @giantmonkee1199 9 дней назад +1

    Oblivion Monk...oblivion based AOE damage, conjure weapons that do oblivion damage...stuff like that

  • @calste85
    @calste85 8 дней назад

    Game needs more weapons more than classes IMO. If we got a new class though I'd want to see something that dabbled in Tonal architecture related magic and/or a bard.

  • @jacob9489
    @jacob9489 9 дней назад

    We need a Frost mage based PvE subclass, I think a Druid Class would be best but I understand Warden has both of those feels.

  • @christinehede7578
    @christinehede7578 9 дней назад +1

    New races and new character creation options are needed.

  • @aidansmith4101
    @aidansmith4101 9 дней назад

    23:54 bard could also give you passives to crafting and exp gain! that would be nice

  • @Nathan-bp2zx
    @Nathan-bp2zx 9 дней назад

    We need a Dragoon Class. A leaping spear user would be so cool like Freya from FF9

  • @Alduin9001
    @Alduin9001 9 дней назад +1

    i think new classes are a great idea, but would ya like an idea to have more races? We been stuck with the same races sense the game started so i dont see why that wouldnt be to much of a problem maybe a dremora race human or something else just an idea is all im not imposed to more classes either we need somethng more with update 50 coming here in the next 6 patches

  • @ClubbaChubs
    @ClubbaChubs 8 дней назад

    I haven’t even watched and I will say this, it would be nice to see some variety instead of getting just 1 class like every other mmo gives on an update.

  • @runkorko
    @runkorko 9 дней назад

    Necromancer next. What we have now is more bankomancer/craftomancer. Knowing ZoS next class will be monk

  • @Zfactor484
    @Zfactor484 9 дней назад +1

    I dont think they are trying to deliver thematically unique classes at this point. Bard would be one but there is a lot of thematic overlap with Sorc, Necro, and Arcanist. I think they could do a warlock class which would obviously have overlap with those but it could also cross into warden territory a little bit and be different enough to be its own class.

  • @ThatRandomDude204
    @ThatRandomDude204 9 дней назад +5

    A class based on Conjuration would be pretty cool

    • @runkorko
      @runkorko 9 дней назад +1

      we have sorc already

    • @ThatRandomDude204
      @ThatRandomDude204 9 дней назад

      @runkorko Yeah but I mean like magic floating swords and bows or something like that not just summoning familiars

    • @runkorko
      @runkorko 9 дней назад

      @@ThatRandomDude204 summons/pets/doesnt perfom well in pvp. Dont think zos will ever bother with summons based class

    • @ThatRandomDude204
      @ThatRandomDude204 9 дней назад

      @@runkorko but I want my magic floating swords although I wouldn't mind a water based class though

  • @ernstjacques2056
    @ernstjacques2056 9 дней назад

    I like the idea of the alchemist similar to brewmaster enemies. I would also like to see a daedric class

  • @Neckbreaker9000
    @Neckbreaker9000 9 дней назад

    I think the artificer would be amazing they could base it off sorcerer but I would love something stuff that deal more with aedra and daedra. I think they could do Dwemer race because in Morrowind they explain they disappeared maybe create an expansion where we find them through time travel or finding where they were lost to. I know more races would be the best thing they could do soon cz honestly we have wanted more races since oblivion possibly morrowind. Oh and I would love a class similar to Vivec being a warrior poet which could go in line with what bards are like

  • @dragonwren1893
    @dragonwren1893 9 дней назад

    Me personally.I just love the idea of a geomancerc class just love earth abilities/magic, and I know we have DK oh, do that a little, but hey, a earth class would be simple and very flexible to make

  • @briankingham175
    @briankingham175 9 дней назад

    I dont know what I'd call the class (Elementalist?), but I'd like to be able to play a class where all the elements are supported passively/actively, so if I want a battlemage to use fire for awhile and then switch to frost or lightning, I can, without switching characters (perhaps via skill morphs).
    My main reason for this is because I mainly PVE with a bit of PVP; I dont have time to level up a bunch of characters AND have the same level of completion/progression.(Unless ZOS introduces class changing tokens)
    Scribing has been great in this regard, almost making my point null, especially when combined with Arcanist passive for status effects. Still, if asked about what I'd like in a new class, there it is, for what it's worth.

  • @masterneloth
    @masterneloth 9 дней назад

    We already have warriors with the weapon classes and battle mages are just anyone who uses magic along with melee weapons and armor which is multiple classes already.
    Lore-wise having a Thu’um user wouldn’t make sense since it takes the most gifted individuals years to learn a single shout. We are not the Dragonborn.
    I think the best would ultimately be a Bard, then Monk, then Dwarven Engineer.

  • @cameronfleming1698
    @cameronfleming1698 7 дней назад

    I really want a full pure blood vampire class that uses the current grayhost vampire animations they have as abilities and a vampire lord transformation similar to ww. And they can still make vampire available for all classes like they do but make the class just it’s own thing from the curse everyone can get

  • @charongeurrier
    @charongeurrier 9 дней назад

    Monk and warrior are the 2 missing classes if you compare player characters to npcs from storymodes.. rest is pretty much mixed in what we got now