ArchEnemyIsN01 How dumb are you? You say "D3 = kill monsters find garbage loot"... What is D2 then? It's pretty much D3 with a lot of nostalgia. Which is why you THINK you like it so much more than D3, but you actually don't.
I miss the good times, when AH was first introduced, and no one knew what they were doing, and you could put a legendary level 30 green weapon up for a million gold, and within the first hour, someone buys it.
One thing. Loot 2.0. Prior to this, the loot system was so fking crap. Loot 2.0 and the removal of the AH are the best things happened to D3 since launch. The game is about getting gear from killing monsters. Not pay to win.
That is the whole purpose of inferno. To keep you playing it for a long long time. It may not be fun to you but many of us enjoy the grind. What's the alternative? They make inferno really easy and everyone blows through it in a few hours, gets fully geared, has nothing else to do and quits playing.
btw, like he said, you need this to happen: A)the chance to get a level 61,62,63 rare item. B)the chance for it to have the right affixes. C)the chance that those affixes will be of higher numbers, like he was saying. I believe magic find alters all of those to some extent. 300% MF does not mean you'll get 300% better item, it means you get 300% more chance than anyone that has 0%MF. The game takes time to give you a good item (it drops, trust me, i got a perfect roll twice so far).
This is very basic statistics...In order to get a godly item you need to roll the right 7 affixes out of a pool of probably 20+, then you have to roll near max range on all those affixes, say each has a chance of 1 in 50. You multiply each roll together so 7/20 x 6/19 x 5/18 x 4/17 x 3/16 x 2/15 x 1/14 x (1/50) ^ 7, etc, etc, = Not a damn chance in hell of getting a good item. He's basically saying it's hard to roll a good item because there are a LOT more rolls than in a game like, say, Diablo II
One big problem is when people are saying that the drop rates are awfull, and yet they never use Magic find gear. I found 2 items for a friend of mine on the same run once! Also,on to sales, you probably noticed, prices are constantly flutuating, i've seen people sell stuff on general chat for 4-5 times more than on AH. You have to verify the price of the item on AH to do a good sell. Also, since the drop rates have been improved on 1.03, a lot of ppl are trying to FIND items, not buy them:P
In Gold Auction House, for every item sold, you "pay" 15% of the price as a fee. In RMAH, for every item sold, you pay 1$ + 15% fee if you want your money to be sent to your Battle.net account. You pay 1$ + 15% Blizzard Fee +15% Paypal Fee if you want your money to be transfered to your paypal account. Selling a 250$ item will only get you around 211$ if you want to send the money to your Paypal account.
Simplified calculation: Item has 30 possible stats, you want 4 specific stats. Makes 1/30*1/29*1/28*1/27 = 0,00015% that you get it. In other words you need like 6500 ilvl63 items to get one. On top of it you want high stats as Kripp exlained, which is decreasing the odds exponential for every single found item found matching your needs, which is rocketing your chances close to zero. This is why I call D3 an auction house simulator, as improving gear takes place there and not in the game.
It's logic math, if you want 300 vitality, 300 intelligence, 300 crit chance, you have a 1 in 300 chance to get 300 vitality, same for the other 2 stats. Because you can basicly get any number in between 1 and 300 (300 being maximum). If you want 300 vit, 300 int, 300 crit (all together on one item) it's CHANCE to get those exact stats is equal to 300x300x300, because that's how many possible outcomes there are. And in the simplest of terms, you just have a VERY LOW chance getting ALL high stats
You forgot to mention one thing which is pretty relevant to this discussion: Basically, the low probability of the super awesome items are basically a necessity. If you'd get one super mega awesome item every 24 hours of farming, then the super mega awesome items would have no value. Everyone would have such items after just a couple of weeks of farming. And the AH would be destroyed as a result. Everything would sell at basically the NPC sell price after just a year or so.
Idk where I read something like this: "in 1.0.4, multiplier for the affixes will no longer be diminishing. i.e: you got a 6-affixes item, the multiplier will always be set to 100%, not, like, 100% for the 1st one, 85% for the 2nd one, and so on." In this example, getting 200 str for the 1st and 2nd affixes would actually give you 370 str, not 400 (because 85% of 200, blablabla...) And maybe this applies only to legendary items. Waiting to see...
The bar for a "good drop" gets raised as more people farm more hours, using the same 12 or 13 items while finding hundreds of thousands. If you had farmed the same amount of hours as you have now 6 months ago, you would have been ahead of the curve and had a much higher chance of finding an item that would have sold for a relatively high amount at that time, but there are so many players that have farmed several times the amount of hours that either of us have at any time.
He made it clear as crystal. Plus some of us already knew this, or part of it at least. Glad someone compiled it and made it easier for people to understand. And in other news this video is old, very old.
In the long run your solution does nothing - say you decrease the chance to get a rare by 20%, but in return each rare you do get has a 20% higher chance to be good. - It cancels itself out. Unless the chance to get a good ID is higher than the decrease in drop chance, but it still wouldn't be a good fix.
The ridiculous range of item quality in the game, in itself, doesn't have to be a big issue. It makes it more exciting to find that one amazing almost-perfect item after months of playing the game. The real problem is that item-farming is almost ALL you're doing, and when you do nothing but one activity and that activity has an extremely uneven system of reward it can become extremely frustrating. In Diablo 2 you could hunt items at the same time you were levelling, for one, not to mention PvP.
Another reason why most of us stopped playing D3 unfortunately. Maybe Kripp can do guides of Path of Exile, Torchlight 2, or when it comes out, Grim Dawn, all of which seem to be more on par with D2 in terms of item drop rates.
yes, sorry, but the actual effect is that normal items get more affixes so they turn into magic or rare items. item drop rates are for ALL types of items, either normal, magic, rare. So, for instance, on act1, you need a lot of magic find to actually get a decent number of 61,62,63 rares.
@kripp i think you are a bit mistaken! affixes have tiers, but lets say a ilvl 63 item can roll an affix that will be of minimum tier of quite above average e.g. chests lets say that range 1-200 on vit, but in order to get 1 on vit as an affix you need an ilvl 1 item. an ilvl 63 item if it rolls the VIT affix it will definately get the minimum tier for ilvl 63 items which will be lets say 120, so the actual range is not 1-200 its more like 120-200. thats true for all affixes.
Here's the chance for a perfect chest drop: 63ilvl chance: 16.3% 6 affixes: 33% 6 affixes you want (out of the potential 336 you want 6): 0.00000000000043% 6 perfect rolls on those affixes: 0.0000343% (These are all assuming an equal weight on affixes) We want all of these events to occur when an item drops, so multiplying them together we get a chance of 1 in 12,430,127,609,782,100,000,000. Keep in mind this is for a chest with 200 str, 300 vit, 80 res all, 397 bonus armor and 3 sockets.
If they would implement a ladder system though where say once a season you could change 3 affixes and pay gold to keep rerolling them until you got perfect stats, under the knowledge that those stats would reset to their original at the end of the season (and then the item would be unbound again), I think that would be a pretty neat feature.
D3 is a game about generating gold to buy what you need from the auction house, not killing monsters and picking up loot you use. It should be pretty obvious why this is the case.
Also, pay attention that for the game, legendary, rare, magic and normal items are nothing. The game checks items for the number of affixes: Itens range from 0 to about 6-7 affixes (some, as increased attack speed, are considered "extra", different calc there). So, basically, whenever there's a "check" for a drop, the game "checks" your magic find to see if it's going to add more affixes or not. For me, the worst feeling is when an "almost perfect item", misses 1 affix. Go MF, trust me:D
He's stated a bunch of times that he doesn't easily get bored and that he actually likes the endless item grind. The only downside is that he doesn't wanna be playing alone, so if Cybrix, Krippi and the others quit he might quit too. At least until there's more to do in D3.
The randomness of items are tied directly into the AH/RMAH. Meaning they only allow so many items with "perfect stats" to be listed on the AH/RMAH system, If that number is meet then the players out in the game will never roll items with similar values of the items on the AH/RMAH. This keeps Blizzard in the clear when selling their STOCKED items on the AH/RMAH for max prices. As far as rolling items for youself, its not going to happen because then the AH/RMAH would become null and void.
I think he meant to say that the prices of the good items in game (in AH) will be constantly increasing and you'll have a hard time farming gold (except for bots of gold farming) and that a good way to making gold is to sell items in AH and buy great items at floor prices and make gold from them. if I'm mistaken, pls enlight me
It was stated in a blue post that MF works the same as it did in d2... didn't play d2, but from what I hear it''s easily the most important stat when it comes to farming... Why no comments on this?
no in other words, all stats on an item must balance out between each one, an the total divided stat range is based on a 100% ratio, an the more stats an bonus's an item has the lower the base % to each one.
I know how adverbs modify words. "astronomical" = "enormous" which means "Very large in size, quantity, or extent.". I know Krip here meant "very small", so "astronomical" is inaccurate because it means "very LARGE".
To the contrary, they hyped the hell out of this game, they talked about it as a 12 years in production Ferrari, they priced it as a Ferrari, the same manufacturers who produced a Ferrari... and yet it's a FIAT.
Nice job explaining the loot mechanic, should help a lot of people :) But you have to factor in the droprate of ilvl61-63 items etc, that surely alter the % chance to get a good item. On a side note, im half way a4 inferno with 80% self looted items - so it IS possible.
They need to narrow it a little bit. Class specific items shouldn't have contradicting stat on it. Like for a wizard helm, there shouldn't be strength and dexterity on it. That would eliminate a lot of problems.
I've been playing the Diablo series over all these many years.. I must admit that i learned to like D3 (for the most part), that is without the AH system because it's total bullsh*t if you're a gamer like me who doesn't believe i buying everything without wanting to pay the real effort of playing the game fair! However, i'm currently playing the Beta update (.2) and i couldn't believe the things they did to actually make it worse? The thing that really upsets me is that, now i finally 'earned' a totally buffed up looking character, they're throwing all previous weapons/armor/pieces/ect, inc. stats in the garbage! It took me 2years to build an mp10 character from scratch, and figuratively i'll be forced doing it all over again when the first expansion arrives (which i sadly pre-ordered many months ago before the beta changes were shown ect..) I'm deeply disappointed in Blizzard for ruining so much that was not perfect to begin with, but still it kinda worked for me in the long run... Let's just see where this is going shall we? Personally i think those who aren't so called Pro's (i sure am not) will have a difficult time putting any mp10 (Torment6..) character together with this coming expansion.... Oh, i almost forgot about how they have broken down almost every buffing skills ect.... Let me just say this as a final,.. I feel like :'( .......
Additional notes, it appears that since the 1.03 patch the low end cap on affix rolls has been lowered. Now ilvl 63 items have a far lower chance of even being usable or sellable. Personally I hope this is just a bug.
Nope, this is supposed to be a game that pushes you to buy stuff from the RMAH in order to complete inferno/compete in PvP. Even with such low drop rates and low chances of getting a perfect item, someone will eventually find it, and when that happens that person will sell it on the RMAH, and Blizzard will get its 15% +1$ cut.
Tbh, I would settle for even getting mediocre items, which is the type of gear you get when you first clear acts II & III. The super items, that Kripp here is talking about, are literally like winning the lottory, but even a good mediocre item is really difficult to get. That's the part that sucks so much in this game because the RNG is so deep that by the time something worth anything drops, you've already farmed ridiculous amounts of gold to buy the same item from the AH.
Different mobs don't drop different items. An ilvl63 weapon that dropped from a random skeleton has the potential to be just as good(or bad) as an ilvl63 that dropped from Diablo.
I think that the chances of getting good items are so astronomically small because when people actually get one and try to sell it for real money, Blizzard gets one part of that money so the less chances of good items the more real money you want for it and the more money Blizzard gets.
Kripp I'm going to send you a message. This is Luke or Shinobi from next level gaming guides. I feel that you and I are the swifty and athene of diablo 3. I'd like to work with you and theory craft with you. Tomorrow I am posting a video that explains everything you said and much much more as I do a test to get 70+ rares in 1 hour of farming. :)
I probably didn't phrase this well. My point is that I expect to get rewarded for work I put in the grinding. The way I see it with D3 is that unless I am a hardcore no-life grinder killing mobs 12 hours a day for months I am not going to get any interesting drops. I enjoy grinding and hunting for cool items, but I want realistic chances to get something.
Blizzards #1 criteria for success for D3 is the amount of money they make off RMAH. Which means, in addition to sellers, there needs to be buyers; Blizzard wants a game-experience where you are 'encouraged' to buy off the RMAH. This is why your drops are mostly crap and rubbish with a bit of junk sprinkled on.
It sold 10 million copies because people still believed Blizzard Irvine was the same as Blizzard North. Too late did they realize it is not the same company.
You could just summarize this whole video in a tiny passage like that: lets assume all items you drop are lvl 61-63. on a chest you want high str, chances for that are 20% high vit = 20% high allres = 20% 3 sockets = 10% so you have 20%*20%*20%*10%. but then, you must multiply that chance again by the chance to get ALL those stats on one item. (20%* (20%*20%) * (20%*20%*20%) * (20%*20%*20%*10) = 0,000000002048 = 1/488.281.250 good luck finding 500 million pieces of chest.
Being part of the first batch of beta testers myself,blizzard was referring that the beta ended at the skeleton king. You weren't allowed to progress past that point. The game story wise, ie acts1-4, is done as of current, and no more content will be added to it as far as I know. Pvp has been in development for a very long time. In order for pvp to be successful, the casual gamer side of Diablo will need some access to at least some decent gear so they wont get completely steamrolled by the rich
In D2 it was easy to get a good item even though you had to farm 1 or 2 days for one to drop but, in D3 that is not the case. I honestly believe the reason why its so hard to get a good item in D3 is mainly due to the RMAH. Blizz makes it hard to get that very good item just so the value of that item cost a ton when trying to sell it for real money. For example I manage to sell a XBow for $150. Stats: 1109 damage, 200 dex, 200 vit, socketed with a 90% crit damage gem, lightning proc of 500+.
there's no such thing as wrong reasons when playing a game. Every one can play for whatever reason they want, be it loot or just pure grinding with no reward. Its a game made for our entertainment, not some job. And we have our rights to criticize the game, if it doesn't fit our playstyle. I AM playing a different game already, but I would love to play more of D3 only if they changed the drop rates. That's the whole point of the rant..
I don't think an i60+ item can roll with 1 vitality (or str, etc.) I've never seen a high ilvl item with stats that low. The rolling system probably prefers affixes with a closer level to the ilvl but can still roll lower affixes. You could probably check the range by searching for lvl60req gear and finding the *minimum* stat values for any given stat and then cross-referencing with the possible affix table. You didn't say anything I didn't already know, but thanks for the reinforcement.
In Diablo 2 was different because you looked for unique items or runewords basically. If you found a really good crafted or rare item well, lucky you, but most item builds used unique items and runewords.
The chances of all those prerequisites to happen are astronomically low. There is absolutely no WAY you can just "keep farming" for an item like that. It would take months, years even. The people who have gotten items like that are just extremely lucky.
That's true. But games are different. When someone promises you a car, you know exactly what you are getting. You know that buying a ferrari will mean your car is better than most other cars and it's capabilities. No one can promise you a good game though. To help you understand through your own example, no one promised you a ferrari, they promised you a car, which you hoped would be a ferrari. But you got a fiat, which is a decent car but not what you were hoping for.
no... actually if you only care about the affix without caring about the rolls... 1/30*1/29*1/28*1/27 * (4*3*2*1) (there are 24 ways to arrange the 4 stats that you want)... (but 300 is not really much better than 6500)... but if you want decent rolls (at least 70% of the max value.., we have to multiply by another 0.3^4) ... ~ 1 in 3 million...
I'm just going to say it: I really, really like this game. Love it, perhaps. I find the idea of doing runs through inferno quite attractive. Some may see it as simply a bottomless, fruitless grind with no true goal in sight. However, I'm fond of this grind. I like hunting for loot and selling it. That sound when something on the AH actually sells? Shit is golden. Believe it or not, I find it fun. The feeling of actually finding a drop worth selling gets the blood going, and I want to find more.
I am not worried so much about gear yet. I am getting annoyed at leaving, re-entering game for certain locations/books to spawn and not getting them. I have had this game for several months and still have no exploration or lore achievements completed. I hate game where achievements are NOT based upon one's ability to play game, but on a lottery system instead. I can get the achievement, just give me the opportunity.
Thanks for this post, amazing that someone posted some solid, useful information in a youtube comment. You're a God send and those numbers were a real eye opener.
btw i guess the chances for each stats to be high I chose are even too high. things have changed dramatically since you drop 20 legendaries a day, which have 100% on many stats to be there at least.
I'll have to make 2 posts to explain in a different way: MF alters the number of affixes OVERALL. Ex: You kill the butcher, drops 10 itens:2 yellows, 4 blues, 4 whites, no MF. WITH MF, you get additional affixes, distributed AT RANDOM for those drops, so you get: 4 yellows, 4 blues, 2 whites, OR 1 legendary, 3 yellows, 4 blues, 2 whites. If you could count the number of affixes, not items, that are on ALL of you and your friends drops, and divide by all of you, I bet you're getting the same.
thats true i did miss your point. however. even when not talking about the absolute perfect item, getting at least a few (3-4) out of the 6 stats to be just okay is still way beyond 1 in 200 chance.
im not saying that the tibia drop is wrong. you get me wrong, i tried to say that the loot of d3 and tibia are very hard and hardcore do get some items
What this video doesn't address, is why blizz chose to use such an unrewarding itemization system in place of what worked so well for D2. The general consensus is that itemization is designed in a way that makes the RMAH a more attractive source for upgrades. The entire game was built from the ground up to generate revenue from this outlet. If players could farm the best items in the game, there would be no need to spend a single dime using the RMAH. D3 is a casino and the house always wins.
But what was wrong with diablo 2 where when i found a wind force bow i could trade it for a tals, rather than just immediately buying something. Diablo 2's trading system was another complete aspect of fun to the game, as where the auction house is not
this is diablo man, it is a GRINDING game in case u didnt know that :) i have played since launch and ive got many many many good drops, and everytime a good item drops im so freaking happy, and the few days straight of farming without any good loot feels like it was worth it :)
Let's just simplify this... In order to get a bad ass items (such as the aforementioned chest) you had better be in the right game, at the right time, where in the game's planets are aligned correctly whilst the planets in reality are also lined up correctly, during a blue moon within a household that has a horseshoe over the front door. And it prolly wouldn't hurt to throw some salt over your shoulder and all this while chanting a sea-chantey.
Similar to people who play Call of duty; the only players that hate call of duty are those who don't like fps games in general or just plain suck at it. There are plenty of respectable gamers out there that play Call of Duty and enjoy it because they are actually good at it and when you are good at something, ofc it's fun.
As of now nothing. There is no end game such as pvp in which we can use our items once we beat diablo. Even before we further discuss end game, I would like to even have HOPE of getting some "treasure" of my own without dumping half a billion gold or $250 bucks on rmah.
I don't know what the person you responded to means (did not bother to track to the first comment), but around 99% of 'criticism' i've seen, is not constructive, and therefore pure whining. Constructive criticism is when someone thurally describes the problem and its effects on players. Also, who is affected (if only one class/build, then the priority of the issue is low, obviously), and what the possible solutions could be. Blizzard does listen, but most of complaining is not worth listening.
But they DO script drops. To be more precise RMAH influences your drop rates. IF there is an upgrade on RMAH your chances of that item dropping for you are LOWERED. Blue post on blizzard forums stated it and then they deleted the entire thread.
kinda thinking about this too and we can still come back later on whenever new content is released. Good thing we dont need to log into our account at least once per three months.
Thing is... lvl.61+62 weapons are nowhere in line with good 63 weapons. You can find a armorpiece, lets say boots...ilvl.61, and they simply rock... but you cant find a 62 weapon which does...thats what i ment. Just check the first 20 pages in the AH on Weapon "X"...you find only 63s...62 dont even come close.
Here is a tip from me: Try out Blacksmithing i have been doing it for a while now and it seems stats like all res + vita and strength like to appear together way more efficient than farming for those rares from item drops.
"Very largely small"? still sounds incorrect. "Astronomically" means "enormously" which means "extremely" so I was indeed incorrect and Krip/xiuhazuki was correct, but you corrected me incorrectly.
This is why I liked playing on custom servers back in D2. Most server admins increased the drop rates, which was better over all. inb4 someone say you can't do that inb4 someone asks me how the do that
I remember finding Ik armor and windforce in one weekend playing d2 back in the day. The pits were great to run when people were in a trade or dueln game.
Neither title or about info explains that he is talking about D3, just pointing that out for people who stumble upon this video and have no idea which game in particular he is talking about.
Again I see your point . You do realize, though, that blizzard has even said the game is only finished through skeleton king? Everything else is basically beta. PvP will come around and everyone will forget all about this.
I wonder how diablo 3 ended up labeled as a crap game, I enjoyed it a lot, I've put more hours into diablo 3 than into skyrim...
sdasds sadsd ahahahahahahahaha
ArchEnemyIsN01 How dumb are you? You say "D3 = kill monsters find garbage loot"... What is D2 then? It's pretty much D3 with a lot of nostalgia. Which is why you THINK you like it so much more than D3, but you actually don't.
I miss the good times, when AH was first introduced, and no one knew what they were doing, and you could put a legendary level 30 green weapon up for a million gold, and within the first hour, someone buys it.
One thing. Loot 2.0. Prior to this, the loot system was so fking crap. Loot 2.0 and the removal of the AH are the best things happened to D3 since launch. The game is about getting gear from killing monsters. Not pay to win.
That is the whole purpose of inferno. To keep you playing it for a long long time. It may not be fun to you but many of us enjoy the grind. What's the alternative? They make inferno really easy and everyone blows through it in a few hours, gets fully geared, has nothing else to do and quits playing.
Basically its like all blizzard games. They want you to play forever.
So D3 is even MUCH worse than Wizard101..?? O_o
btw, like he said, you need this to happen: A)the chance to get a level 61,62,63 rare item. B)the chance for it to have the right affixes. C)the chance that those affixes will be of higher numbers, like he was saying. I believe magic find alters all of those to some extent. 300% MF does not mean you'll get 300% better item, it means you get 300% more chance than anyone that has 0%MF. The game takes time to give you a good item (it drops, trust me, i got a perfect roll twice so far).
im too stupid for this
This is very basic statistics...In order to get a godly item you need to roll the right 7 affixes out of a pool of probably 20+, then you have to roll near max range on all those affixes, say each has a chance of 1 in 50. You multiply each roll together so 7/20 x 6/19 x 5/18 x 4/17 x 3/16 x 2/15 x 1/14 x (1/50) ^ 7, etc, etc, = Not a damn chance in hell of getting a good item. He's basically saying it's hard to roll a good item because there are a LOT more rolls than in a game like, say, Diablo II
pseudocoder78 and to add to that comment the fact that thats the chance inside the chance of getting the correct legendary item, wich is already low!
pseudocoder78 heh
One big problem is when people are saying that the drop rates are awfull, and yet they never use Magic find gear. I found 2 items for a friend of mine on the same run once! Also,on to sales, you probably noticed, prices are constantly flutuating, i've seen people sell stuff on general chat for 4-5 times more than on AH. You have to verify the price of the item on AH to do a good sell. Also, since the drop rates have been improved on 1.03, a lot of ppl are trying to FIND items, not buy them:P
In Gold Auction House, for every item sold, you "pay" 15% of the price as a fee.
In RMAH, for every item sold, you pay 1$ + 15% fee if you want your money to be sent to your Battle.net account.
You pay 1$ + 15% Blizzard Fee +15% Paypal Fee if you want your money to be transfered to your paypal account.
Selling a 250$ item will only get you around 211$ if you want to send the money to your Paypal account.
Simplified calculation:
Item has 30 possible stats, you want 4 specific stats.
Makes 1/30*1/29*1/28*1/27 = 0,00015% that you get it.
In other words you need like 6500 ilvl63 items to get one.
On top of it you want high stats as Kripp exlained, which is decreasing the odds exponential for every single found item found matching your needs, which is rocketing your chances close to zero.
This is why I call D3 an auction house simulator, as improving gear takes place there and not in the game.
watching kripp's videos is much more entertaining than playing the game itself
It's logic math, if you want 300 vitality, 300 intelligence, 300 crit chance, you have a 1 in 300 chance to get 300 vitality, same for the other 2 stats. Because you can basicly get any number in between 1 and 300 (300 being maximum). If you want 300 vit, 300 int, 300 crit (all together on one item) it's CHANCE to get those exact stats is equal to 300x300x300, because that's how many possible outcomes there are. And in the simplest of terms, you just have a VERY LOW chance getting ALL high stats
You forgot to mention one thing which is pretty relevant to this discussion: Basically, the low probability of the super awesome items are basically a necessity.
If you'd get one super mega awesome item every 24 hours of farming, then the super mega awesome items would have no value. Everyone would have such items after just a couple of weeks of farming. And the AH would be destroyed as a result. Everything would sell at basically the NPC sell price after just a year or so.
Idk where I read something like this: "in 1.0.4, multiplier for the affixes will no longer be diminishing. i.e: you got a 6-affixes item, the multiplier will always be set to 100%, not, like, 100% for the 1st one, 85% for the 2nd one, and so on."
In this example, getting 200 str for the 1st and 2nd affixes would actually give you 370 str, not 400 (because 85% of 200, blablabla...)
And maybe this applies only to legendary items. Waiting to see...
No, all transactions to blizz are 1 dollar nomatter how much the item costs, the more transactions, the more money for blizz.
The bar for a "good drop" gets raised as more people farm more hours, using the same 12 or 13 items while finding hundreds of thousands. If you had farmed the same amount of hours as you have now 6 months ago, you would have been ahead of the curve and had a much higher chance of finding an item that would have sold for a relatively high amount at that time, but there are so many players that have farmed several times the amount of hours that either of us have at any time.
He made it clear as crystal. Plus some of us already knew this, or part of it at least. Glad someone compiled it and made it easier for people to understand. And in other news this video is old, very old.
In the long run your solution does nothing - say you decrease the chance to get a rare by 20%, but in return each rare you do get has a 20% higher chance to be good. - It cancels itself out. Unless the chance to get a good ID is higher than the decrease in drop chance, but it still wouldn't be a good fix.
The ridiculous range of item quality in the game, in itself, doesn't have to be a big issue. It makes it more exciting to find that one amazing almost-perfect item after months of playing the game. The real problem is that item-farming is almost ALL you're doing, and when you do nothing but one activity and that activity has an extremely uneven system of reward it can become extremely frustrating. In Diablo 2 you could hunt items at the same time you were levelling, for one, not to mention PvP.
Another reason why most of us stopped playing D3 unfortunately.
Maybe Kripp can do guides of Path of Exile, Torchlight 2, or when it comes out, Grim Dawn, all of which seem to be more on par with D2 in terms of item drop rates.
yes, sorry, but the actual effect is that normal items get more affixes so they turn into magic or rare items. item drop rates are for ALL types of items, either normal, magic, rare. So, for instance, on act1, you need a lot of magic find to actually get a decent number of 61,62,63 rares.
@kripp i think you are a bit mistaken! affixes have tiers, but lets say a ilvl 63 item can roll an affix that will be of minimum tier of quite above average e.g. chests lets say that range 1-200 on vit, but in order to get 1 on vit as an affix you need an ilvl 1 item. an ilvl 63 item if it rolls the VIT affix it will definately get the minimum tier for ilvl 63 items which will be lets say 120, so the actual range is not 1-200 its more like 120-200. thats true for all affixes.
Here's the chance for a perfect chest drop:
63ilvl chance: 16.3%
6 affixes: 33%
6 affixes you want (out of the potential 336 you want 6): 0.00000000000043%
6 perfect rolls on those affixes: 0.0000343%
(These are all assuming an equal weight on affixes)
We want all of these events to occur when an item drops, so multiplying them together we get a chance of 1 in 12,430,127,609,782,100,000,000.
Keep in mind this is for a chest with 200 str, 300 vit, 80 res all, 397 bonus armor and 3 sockets.
If they would implement a ladder system though where say once a season you could change 3 affixes and pay gold to keep rerolling them until you got perfect stats, under the knowledge that those stats would reset to their original at the end of the season (and then the item would be unbound again), I think that would be a pretty neat feature.
Knowing what range each affix has and whether they're prefixes or suffixes is one reason why I bought the guide, it's all in there.
the thing i loved most about diablo 2 is that gear wasn't as dependent as it is in diablo 3
D3 is a game about generating gold to buy what you need from the auction house, not killing monsters and picking up loot you use. It should be pretty obvious why this is the case.
Also, pay attention that for the game, legendary, rare, magic and normal items are nothing. The game checks items for the number of affixes: Itens range from 0 to about 6-7 affixes (some, as increased attack speed, are considered "extra", different calc there). So, basically, whenever there's a "check" for a drop, the game "checks" your magic find to see if it's going to add more affixes or not. For me, the worst feeling is when an "almost perfect item", misses 1 affix. Go MF, trust me:D
He's stated a bunch of times that he doesn't easily get bored and that he actually likes the endless item grind. The only downside is that he doesn't wanna be playing alone, so if Cybrix, Krippi and the others quit he might quit too. At least until there's more to do in D3.
You don't need perfect items to complete inferno or to use RMAH; it just requires you to not be a bad player.
The randomness of items are tied directly into the AH/RMAH. Meaning they only allow so many items with "perfect stats" to be listed on the AH/RMAH system, If that number is meet then the players out in the game will never roll items with similar values of the items on the AH/RMAH. This keeps Blizzard in the clear when selling their STOCKED items on the AH/RMAH for max prices. As far as rolling items for youself, its not going to happen because then the AH/RMAH would become null and void.
Amazing video Kripp, your knowledge and understanding of the numbers and odds that happen behind the scenes of the games GUI astounds me :)
I think he meant to say that the prices of the good items in game (in AH) will be constantly increasing and you'll have a hard time farming gold (except for bots of gold farming) and that a good way to making gold is to sell items in AH and buy great items at floor prices and make gold from them.
if I'm mistaken, pls enlight me
It was stated in a blue post that MF works the same as it did in d2... didn't play d2, but from what I hear it''s easily the most important stat when it comes to farming... Why no comments on this?
no in other words, all stats on an item must balance out between each one, an the total divided stat range is based on a 100% ratio, an the more stats an bonus's an item has the lower the base % to each one.
I know how adverbs modify words. "astronomical" = "enormous" which means "Very large in size, quantity, or extent.". I know Krip here meant "very small", so "astronomical" is inaccurate because it means "very LARGE".
To the contrary, they hyped the hell out of this game, they talked about it as a 12 years in production Ferrari, they priced it as a Ferrari, the same manufacturers who produced a Ferrari... and yet it's a FIAT.
No one said it isn't possible, tons of people are just really impatient and refuse to find their own gear
Nice job explaining the loot mechanic, should help a lot of people :)
But you have to factor in the droprate of ilvl61-63 items etc, that surely alter the % chance to get a good item.
On a side note, im half way a4 inferno with 80% self looted items - so it IS possible.
They need to narrow it a little bit. Class specific items shouldn't have contradicting stat on it. Like for a wizard helm, there shouldn't be strength and dexterity on it. That would eliminate a lot of problems.
I've been playing the Diablo series over all these many years.. I must admit that i learned to like D3 (for the most part), that is without the AH system because it's total bullsh*t if you're a gamer like me who doesn't believe i buying everything without wanting to pay the real effort of playing the game fair! However, i'm currently playing the Beta update (.2) and i couldn't believe the things they did to actually make it worse? The thing that really upsets me is that, now i finally 'earned' a totally buffed up looking character, they're throwing all previous weapons/armor/pieces/ect, inc. stats in the garbage!
It took me 2years to build an mp10 character from scratch, and figuratively i'll be forced doing it all over again when the first expansion arrives (which i sadly pre-ordered many months ago before the beta changes were shown ect..)
I'm deeply disappointed in Blizzard for ruining so much that was not perfect to begin with, but still it kinda worked for me in the long run...
Let's just see where this is going shall we? Personally i think those who aren't so called Pro's (i sure am not) will have a difficult time putting any mp10 (Torment6..) character together with this coming expansion....
Oh, i almost forgot about how they have broken down almost every buffing skills ect.... Let me just say this as a final,.. I feel like :'(
.......
Additional notes, it appears that since the 1.03 patch the low end cap on affix rolls has been lowered. Now ilvl 63 items have a far lower chance of even being usable or sellable. Personally I hope this is just a bug.
Nope, this is supposed to be a game that pushes you to buy stuff from the RMAH in order to complete inferno/compete in PvP. Even with such low drop rates and low chances of getting a perfect item, someone will eventually find it, and when that happens that person will sell it on the RMAH, and Blizzard will get its 15% +1$ cut.
I really like, that You never cut Your vids. Thanks for the smart tips!!!
Tbh, I would settle for even getting mediocre items, which is the type of gear you get when you first clear acts II & III. The super items, that Kripp here is talking about, are literally like winning the lottory, but even a good mediocre item is really difficult to get. That's the part that sucks so much in this game because the RNG is so deep that by the time something worth anything drops, you've already farmed ridiculous amounts of gold to buy the same item from the AH.
Different mobs don't drop different items. An ilvl63 weapon that dropped from a random skeleton has the potential to be just as good(or bad) as an ilvl63 that dropped from Diablo.
I think that the chances of getting good items are so astronomically small because when people actually get one and try to sell it for real money, Blizzard gets one part of that money so the less chances of good items the more real money you want for it and the more money Blizzard gets.
Kripp I'm going to send you a message. This is Luke or Shinobi from next level gaming guides. I feel that you and I are the swifty and athene of diablo 3. I'd like to work with you and theory craft with you. Tomorrow I am posting a video that explains everything you said and much much more as I do a test to get 70+ rares in 1 hour of farming. :)
I probably didn't phrase this well. My point is that I expect to get rewarded for work I put in the grinding. The way I see it with D3 is that unless I am a hardcore no-life grinder killing mobs 12 hours a day for months I am not going to get any interesting drops. I enjoy grinding and hunting for cool items, but I want realistic chances to get something.
Blizzards #1 criteria for success for D3 is the amount of money they make off RMAH. Which means, in addition to sellers, there needs to be buyers; Blizzard wants a game-experience where you are 'encouraged' to buy off the RMAH. This is why your drops are mostly crap and rubbish with a bit of junk sprinkled on.
It was just an example for the sake of showing how low the odds can be for actually getting a maxed out item.
It sold 10 million copies because people still believed Blizzard Irvine was the same as Blizzard North.
Too late did they realize it is not the same company.
You could just summarize this whole video in a tiny passage like that:
lets assume all items you drop are lvl 61-63.
on a chest you want high str, chances for that are 20%
high vit = 20%
high allres = 20%
3 sockets = 10%
so you have 20%*20%*20%*10%.
but then, you must multiply that chance again by the chance to get ALL those stats on one item.
(20%* (20%*20%) * (20%*20%*20%) * (20%*20%*20%*10)
= 0,000000002048
= 1/488.281.250
good luck finding 500 million pieces of chest.
I don't play D3 anymore, but stay subbed to Kripp because the videos are always intelligent. Keep it up good sir.
Being part of the first batch of beta testers myself,blizzard was referring that the beta ended at the skeleton king. You weren't allowed to progress past that point. The game story wise, ie acts1-4, is done as of current, and no more content will be added to it as far as I know. Pvp has been in development for a very long time. In order for pvp to be successful, the casual gamer side of Diablo will need some access to at least some decent gear so they wont get completely steamrolled by the rich
from what I understood, blizzard only takes the 1$ per item and paypal takes the 15% cut as a processing fee or something scumbaggish
In D2 it was easy to get a good item even though you had to farm 1 or 2 days for one to drop but, in D3 that is not the case. I honestly believe the reason why its so hard to get a good item in D3 is mainly due to the RMAH. Blizz makes it hard to get that very good item just so the value of that item cost a ton when trying to sell it for real money. For example I manage to sell a XBow for $150. Stats: 1109 damage, 200 dex, 200 vit, socketed with a 90% crit damage gem, lightning proc of 500+.
A lvl 63 item with -10 lvl requirement with max stats will sell epically to people rerolling characters.
there's no such thing as wrong reasons when playing a game. Every one can play for whatever reason they want, be it loot or just pure grinding with no reward. Its a game made for our entertainment, not some job. And we have our rights to criticize the game, if it doesn't fit our playstyle.
I AM playing a different game already, but I would love to play more of D3 only if they changed the drop rates. That's the whole point of the rant..
I don't think an i60+ item can roll with 1 vitality (or str, etc.) I've never seen a high ilvl item with stats that low. The rolling system probably prefers affixes with a closer level to the ilvl but can still roll lower affixes. You could probably check the range by searching for lvl60req gear and finding the *minimum* stat values for any given stat and then cross-referencing with the possible affix table.
You didn't say anything I didn't already know, but thanks for the reinforcement.
In Diablo 2 was different because you looked for unique items or runewords basically. If you found a really good crafted or rare item well, lucky you, but most item builds used unique items and runewords.
The chances of all those prerequisites to happen are astronomically low. There is absolutely no WAY you can just "keep farming" for an item like that. It would take months, years even. The people who have gotten items like that are just extremely lucky.
That's true. But games are different. When someone promises you a car, you know exactly what you are getting. You know that buying a ferrari will mean your car is better than most other cars and it's capabilities. No one can promise you a good game though. To help you understand through your own example, no one promised you a ferrari, they promised you a car, which you hoped would be a ferrari. But you got a fiat, which is a decent car but not what you were hoping for.
no... actually if you only care about the affix without caring about the rolls... 1/30*1/29*1/28*1/27 * (4*3*2*1) (there are 24 ways to arrange the 4 stats that you want)... (but 300 is not really much better than 6500)...
but if you want decent rolls (at least 70% of the max value.., we have to multiply by another 0.3^4) ... ~ 1 in 3 million...
the question is why the hell are we even get items below lvl 60 on inferno where lvl 60 is required?
i like how people over price everything in the auction house like their item is the one and only, but fail to see over 20 others just like it
That explains everything!
Its a random thing getting random items with random stats that are randomly perfect.
I'm just going to say it: I really, really like this game. Love it, perhaps. I find the idea of doing runs through inferno quite attractive. Some may see it as simply a bottomless, fruitless grind with no true goal in sight. However, I'm fond of this grind. I like hunting for loot and selling it. That sound when something on the AH actually sells? Shit is golden. Believe it or not, I find it fun. The feeling of actually finding a drop worth selling gets the blood going, and I want to find more.
Other than switching to hardcore, there really isn't anything to do until / if pvp is released.
I am not worried so much about gear yet. I am getting annoyed at leaving, re-entering game for certain locations/books to spawn and not getting them. I have had this game for several months and still have no exploration or lore achievements completed. I hate game where achievements are NOT based upon one's ability to play game, but on a lottery system instead. I can get the achievement, just give me the opportunity.
It just increases your chance of getting items to drop, it doesn't do anything with stat rolls.
mmmm, seeing the words "colossus blade" in golden letters dropping would have been unreal back in the day.
Thanks for this post, amazing that someone posted some solid, useful information in a youtube comment. You're a God send and those numbers were a real eye opener.
btw i guess the chances for each stats to be high I chose are even too high.
things have changed dramatically since you drop 20 legendaries a day, which have 100% on many stats to be there at least.
The biggest problem with D3 is that the characters rely too much on gear and not their skills.
I'll have to make 2 posts to explain in a different way: MF alters the number of affixes OVERALL. Ex: You kill the butcher, drops 10 itens:2 yellows, 4 blues, 4 whites, no MF. WITH MF, you get additional affixes, distributed AT RANDOM for those drops, so you get: 4 yellows, 4 blues, 2 whites, OR 1 legendary, 3 yellows, 4 blues, 2 whites. If you could count the number of affixes, not items, that are on ALL of you and your friends drops, and divide by all of you, I bet you're getting the same.
That fraction chane is something i was whinnin about for sometime now
also main problem is here no minimum stats for items depends on ilvl
thats true i did miss your point. however. even when not talking about the absolute perfect item, getting at least a few (3-4) out of the 6 stats to be just okay is still way beyond 1 in 200 chance.
im not saying that the tibia drop is wrong. you get me wrong, i tried to say that the loot of d3 and tibia are very hard and hardcore do get some items
What this video doesn't address, is why blizz chose to use such an unrewarding itemization system in place of what worked so well for D2. The general consensus is that itemization is designed in a way that makes the RMAH a more attractive source for upgrades. The entire game was built from the ground up to generate revenue from this outlet. If players could farm the best items in the game, there would be no need to spend a single dime using the RMAH. D3 is a casino and the house always wins.
But what was wrong with diablo 2 where when i found a wind force bow i could trade it for a tals, rather than just immediately buying something. Diablo 2's trading system was another complete aspect of fun to the game, as where the auction house is not
this is diablo man, it is a GRINDING game in case u didnt know that :) i have played since launch and ive got many many many good drops, and everytime a good item drops im so freaking happy, and the few days straight of farming without any good loot feels like it was worth it :)
Let's just simplify this... In order to get a bad ass items (such as the aforementioned chest) you had better be in the right game, at the right time, where in the game's planets are aligned correctly whilst the planets in reality are also lined up correctly, during a blue moon within a household that has a horseshoe over the front door. And it prolly wouldn't hurt to throw some salt over your shoulder and all this while chanting a sea-chantey.
Similar to people who play Call of duty; the only players that hate call of duty are those who don't like fps games in general or just plain suck at it. There are plenty of respectable gamers out there that play Call of Duty and enjoy it because they are actually good at it and when you are good at something, ofc it's fun.
Remember when good gear didn't feel like it was nearly impossible to get? Good times...
As of now nothing. There is no end game such as pvp in which we can use our items once we beat diablo. Even before we further discuss end game, I would like to even have HOPE of getting some "treasure" of my own without dumping half a billion gold or $250 bucks on rmah.
I don't know what the person you responded to means (did not bother to track to the first comment), but around 99% of 'criticism' i've seen, is not constructive, and therefore pure whining. Constructive criticism is when someone thurally describes the problem and its effects on players. Also, who is affected (if only one class/build, then the priority of the issue is low, obviously), and what the possible solutions could be. Blizzard does listen, but most of complaining is not worth listening.
But they DO script drops. To be more precise RMAH influences your drop rates. IF there is an upgrade on RMAH your chances of that item dropping for you are LOWERED.
Blue post on blizzard forums stated it and then they deleted the entire thread.
kinda thinking about this too and we can still come back later on whenever new content is released. Good thing we dont need to log into our account at least once per three months.
Thing is... lvl.61+62 weapons are nowhere in line with good 63 weapons.
You can find a armorpiece, lets say boots...ilvl.61, and they simply rock... but you cant find a 62 weapon which does...thats what i ment.
Just check the first 20 pages in the AH on Weapon "X"...you find only 63s...62 dont even come close.
and that's why I stopped playing D3. I don't feel like grinding away for months for minimal reward, that's just stupid.
Here is a tip from me: Try out Blacksmithing i have been doing it for a while now and it seems stats like all res + vita and strength like to appear together way more efficient than farming for those rares from item drops.
"Very largely small"? still sounds incorrect. "Astronomically" means "enormously" which means "extremely" so I was indeed incorrect and Krip/xiuhazuki was correct, but you corrected me incorrectly.
This is why I liked playing on custom servers back in D2. Most server admins increased the drop rates, which was better over all.
inb4 someone say you can't do that
inb4 someone asks me how the do that
I remember finding Ik armor and windforce in one weekend playing d2 back in the day. The pits were great to run when people were in a trade or dueln game.
Neither title or about info explains that he is talking about D3, just pointing that out for people who stumble upon this video and have no idea which game in particular he is talking about.
Ok perhaps you should go post on Pokemon videos then since Diablo 3 is too complicated for you.
Again I see your point . You do realize, though, that blizzard has even said the game is only finished through skeleton king? Everything else is basically beta. PvP will come around and everyone will forget all about this.
LOL, right before he said astronomically small I was like "the chances are..... astronomical" in my head.