UE 5.4 - Animated WPO & Normal Map Generation Tutorial
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- Опубликовано: 8 сен 2024
- In this video we take a look at how to create complex animated patterns in HLSL that deform a surface using World Position Offset (WPO) as well as how to Generate/Approximate Vertex Normals of a Deforming Surface as well as how to Generate Normals from a Pattern or Height using HLSL.
HLSL Tutorial Series:
• Unreal Engine 5 - Tech...
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Tags: DDX, DDY, Generate Normal Map, Generate Vertex Normals, Animated Displacement, Calculate Normals, Normal From Height, HLSL Tutorial, Unreal Engine Shading Tutorials, Tech Art, Game Development Tutorials, HLSL Animated Shader, Pattern Generation, World Position Offset
what a great tutorial, I can see this being used in so many different ways
omg, you are genius!
Thank you very much for what you do! Keep it up)
Awesome tut ! thank you 😊
what plugin do you use to write code scripts in the material?
It's just a "Custom" node, when you place it you can add inputs and write shader code inside it
Custom Node - which can also load custom shader files as well