UE 5.4 - Animated WPO & Normal Map Generation Tutorial

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  • Опубликовано: 8 сен 2024
  • In this video we take a look at how to create complex animated patterns in HLSL that deform a surface using World Position Offset (WPO) as well as how to Generate/Approximate Vertex Normals of a Deforming Surface as well as how to Generate Normals from a Pattern or Height using HLSL.
    HLSL Tutorial Series:
    • Unreal Engine 5 - Tech...
    Patreon:
    / renderbucket
    Discord:
    / discord
    Tags: DDX, DDY, Generate Normal Map, Generate Vertex Normals, Animated Displacement, Calculate Normals, Normal From Height, HLSL Tutorial, Unreal Engine Shading Tutorials, Tech Art, Game Development Tutorials, HLSL Animated Shader, Pattern Generation, World Position Offset

Комментарии • 8

  • @_Clivey
    @_Clivey Месяц назад

    what a great tutorial, I can see this being used in so many different ways

  • @SKDyiyi
    @SKDyiyi 10 дней назад

    omg, you are genius!

  • @maximausiz
    @maximausiz Месяц назад

    Thank you very much for what you do! Keep it up)

  • @jackkim1018
    @jackkim1018 Месяц назад

    Awesome tut ! thank you 😊

  • @HusrevPasha
    @HusrevPasha Месяц назад

  • @user-yb2gz9im7c
    @user-yb2gz9im7c Месяц назад

    what plugin do you use to write code scripts in the material?

    • @MihajloCiric
      @MihajloCiric Месяц назад +1

      It's just a "Custom" node, when you place it you can add inputs and write shader code inside it

    • @3DWithLairdWT
      @3DWithLairdWT Месяц назад

      Custom Node - which can also load custom shader files as well