As for the reasons why people resort to toxic positivity, I think people these days are much too emotionally invested in products like video games , movies and tv series that they abhor even the slightest possibility of it being somewhat bad. They want a franchise to be consistently good because they are extremely bonded with it. The act of consuming and hoarding products is for them an action that replaces the fulfilment that comes with humane and emotional bondings. It is that one thing in the lives that needs to reliable. The franchise essentialy defines their identity and if that sounds far fetched take a look at other examples of how products are sold in fields other than games (make up, cosmetics, clothing ,appliances etc). This doesnt mean that the very act of gaming is unhealthy. It means that people tend to be increasingly more sensitive about the products they consume because products have become an integral part of who they are. I may be wrong so I would like a second opinion on that.
I can say something close to this happened to me. I loved Pokémon so much I shut myself off from all the SW/SH controversies. Granted, after I played the game myself, I didn't mind anymore, but I got so tired of people getting angry over a franchise that had brought me so much joy during my life.
I agree. Sometimes I feel like a lot of people overreact when you say you don't like, let's say a manga for exemple. You basically can't criticize it with many people. And no product should be intouchable, nothing. I don't want to be against it cause it's really important, but I think that a lot of people are too passionate. And passion also has its toxic side. It's important to learn to be more detached regarding things. I know it can sound depressing but it helps you keeping your objectivity toward things and being less biased. And it's extremely important, especially when yourself, you want to criticize something legitimately.
I agree with this and honestly, this type of behavior is not just limited to just games. People can be the same when it comes to their favorite influencers on social media, the movies/shows they watch, and shoot, even being so blindly patriotic
When it comes to criticism (for games at least, it's good to have balance. Being too positive shuts out any potential to grow and be better, thus overlooking or ignoring glaring flaws in the game itself. However, it's good to just not be so miserable and down about your criticism either. What I feel heightens the negative feedback from negative criticism is how cynical the critiquing can be. And in that case, people may ignore you and even a lot of spite. There are games that we may loathe with every fiber of our being, but even that shouldn't stop us from giving credit where credit is due In other words, there has to be a balance I believe. It's not wrong to criticize and want the product to improve, but it's also important to not get too angry and shut out any positives because "I don't like this, therefore it's bad"
My thing about cyncism is some people (like me) find it funny, and can try to find the basic premise of what the comment is saying, trying to exaggerate stuff because it lightens the load of an iffy situation. As long as there's no personal attacks it's fine, although I just notice even harsh criticism is sometimes felt as personal attacks by others or there seems to be a need to defend people when developers and companies can defend themselves anyway.
I find that too many people have their critique biased by nostalgia, and most of their arguments are basically "it's different so it sucks". They dont really offer any improvements since they just want to go back to how their favorite game was, while displaying toxic positivity about these games. It's kinda funny to think that, just like how some people can avoid being too positive or negative in their critique, some people manage to be in the two extremes at the same time.
The problem lies more with the mainstream stans being more bound by emotional reactions as well as taught to not think for themselves. Such people are easy to mold into whatever the consumerist culture wants, something to be fed & pandered to. It has led to mentally unstable people & this mentally oppressive society we're living in now. It's not the balance of conversation that matters, it is the balance within the individual itself that does. Just like how human rights themselves don't make us free, it's ourselves as individuals that need to reach out for freedom within ourselves, to think for ourselves. Mentally unstable & broken people naturally result in an unstable & broken society.
Never knew this was actually a term but toxic positivity is definitely a phenomena I've encountered numerous times in my life in various forms of media. I certainly think this sort of thing is harmful to the products these people try to defend. Stifling criticism (that comes from a good and reasonable place) is stifling growth and improvement at worst and shutting out people's genuine gripes with a game at best.
Whenever someone says "Don't judge a game by it's trailer," I get confused. That's what trailers are for. To give you an impression of what's to come. Anyways, great video as always. Keep it up, man.
I'll admit to doing this, but I exclusively keep it restricted to a game's first trailer. Especially when that first trailer is light on details because of early development and/or spoilers. (If I judged games purely off their first trailers, I might not have kept Mario 3D World on my radar for example.) I like to maintain a nice amount of positivity for the first trailer unless the game shows zero potential and is a total train wreck. Also sometimes I really do just like something, but because it's an unpopular opinion, I get a lot of toxic replies. Example: I personally really like the style of the Sinnoh remakes. I'm aware a lot of people don't, and that's fine, but I don't appreciate being told I'm wrong for having a different opinion. And I do still have my concerns for content, but I've stayed positive. I'm aware that this approach can often lead to disappointment, it certainly did for me with Sword and Shield, but I'd rather play the optimist until I'm given major reasoning to do otherwise.
To be fair, at least in the case of movies, trailers sometimes lie and it's intentional sometimes. An example would be the trailer for the 2002 film _Kangaroo Jack_ which made it seem that it was about a talking kangaroo. In actuality, it's a comedy about two criminals chasing after a kangaroo after it had stolen their money. Not going to spoil the rest. Another example is in the first _Ice Age_ films where the trailer showed Scrat getting stomped by a mammoth, making it seem that Manny was interacting with him and Scrat being part of Manny's party. In reality, the main group only interacted with Scrat in only one scene unrelated to the beginning part of the film.
All that's doing is just jumping on the bandwagon, honestly. Just because something is popular doesn't mean that you necessarily have to like it, for example: the Legend of Zelda franchise is extremely popular, but I'm not personally a fan of the games myself; I won't say anything good or bad about any of the games in particular (primarily because I don't have enough experience with the franchise to have much of an opinion on the games) and I don't dislike the series in any way, I'm just more or less indifferent to the series
Try telling ANYONE online that Other M isn't objectively the worst thing ever created and has a couple of good points. It attracts trolls and people unwilling to have any sort of discourse on the issue like flies to feces EVERY FUCKING TIME and it makes me sick.
I remember some months ago on Twitter in a thread of which were our favorite games someone mentioned Twilight Princess, I responded saying that if some areas were better improved I would consider it my favorite too, implying that I already considered it a good game, and then someone else came and told me to shut up and how awful I was for insulting his game, how dared I to talk when nobody asked for my opinion -serious question, has anyone evere asked for opinions online?- and that I must let people be happy with what they are happy... Like, bro, do you realize I just wanted to have a nice conversation about a game we both clearly like and appreciate? Man, the wHoLsOmE 100% chungus side of the internet some time is as bad or even worse as the edgy side, at least the edgy side doesn't try to make you feel bad for you opinions while taking the moral high ground.
The moral high ground thing is the most annoying thing to me when people try to make a community "better" like they're kinda jerks too trying to feel better about themselves by openly mocking others' behaviors.
Yeah in general thats a problem. You know which experience i made? In most fandoms the so hated and despised "Dark" side is most of the time way more open and less toxic then the so called "normal" side
If you can't be critical of a game, that game can never be your favorite. I criticize my favorite games so often that when people trash on my favorite games I'm like "Ok, but that doesn't bother me"
Question everything...but within reason, but also against critiques that come from really bad teachers. It's already been stated by other comments in more detail, but there is a point of it being irrational, and I'm glad that's being acknowledged.
It's easy to develop an inherent distaste for negativity or even positivity if your exposed to the toxic forms of them too much, but that just makes it all the more important to find a balance with them.
One thing I always hate hearing is, "it's your fault you're disappointed" and then try to argue semantics as to why. "Your expectations were too high" or "you did not hype responsibly." It's like they tell you not to get hyped over something and then that something comes out and didn't really deliver for you and then they tell you that you have to be hyped and greatful, and if you're not, it's your fault. It's damned if you do, damned if you don't.
i mean it really does depend on the actual situation. when its like that one time nintendo fans got themselves convinced that there was somehow like a guaranteed 100% confirmed reality that dante would be revealed in smash just because sakurai was holding up 3 fingers in a thumbnail or whatever stupid shit that particular controversy was, then yes. they objectively did expect too much, and make expectations that were too specific. i get what you're saying, but it is important to understand that there truly is a degree that you as the audience can let yourself see what you want to see and end up suffering for that tunnelvision.
and also that that double bind also exists in the opposite direction too in most cases. like again with smash, if you decide for yourself early that there IS FOR A FACT going to be one specific video game character out of a possible 4 million that will be added into one of these 11 spots, and then you consider that thousands of other fans are also going to make a prediction of their own character, that quickly adds up to more than 11, and quickly you'll find that SOMEONE is going to have to get dissapointed. when minecraft steve is added, the people who wanted dante get mad. in the alternate universe where dante is added, the people who wanted steve get mad. it's CERTAINLY not the smash team's fault, so if it HAS to be someones fault, it would indeed have to be on the party thats making the expectation.
@@lapotato9140 Honestly, with Smash character reveals, I think the marketing of Smash as “a crossover of iconic video game characters” forever cursed the fanbase to be extra picky about which characters they want in the game Like, it’s never just, “these are the characters we just felt like putting in”, it always now has to be justified with, “Is this character iconic/mainstream enough?”, which is what leads to the “literally who” meme
People really could afford to be more honest about the things they enjoy, it’s okay to admit that even your favorite games or movies or whatever of all time have flaws and it’s okay that you’re willing to acknowledge those flaws when they come up in conversation. My favorite Zelda game is Majora’s Mask but I understand why people wouldn’t like the game, it has a very slow startup, potentially even slower if you’re playing for the first time, there’s no guarantee that in your first play through you’re going to find the Scarecrow that teaches you the Reverse Song of Time and the Song of Double Time which are very critical songs to learn in the game and it’s understandable that people wouldn’t like how much busy work there is to do in the game essentially even if you’re not trying to go for any sort of completion and this isn’t even mentioning stuff like how it’s super understandable that people don’t want to be timed on their game for the entire experience or that people playing for the first time got frustrated when they couldn’t complete a dungeon or get all the stray fairies in time before the moon falls, This goes for upcoming games you may have high hopes for, we saw frame drops happening in the reveal trailer for Pokemon Legends and that’s a very valid thing to be concerned about but you’re still allowed to be hyped for the game, just understand that there are good reasons for concern like what I mentioned.
Admittedly, I used to have a disdain for Zelda games because I have so much trouble trying to progress the story. I don’t think there’s much wrong with the franchise but it gets to the point where you have to stick your nose around every corner to find the item or thing you’re looking for. Explains why I had so much trouble with the old pokémon games growing up.
I actually remember when there was so much backlash towards dexit in SWSH that the Pokemon subreddit added venting variants for the usual flair and even then there were still a lot of shit flinging in the subreddit that it spawned r/neopokemon and r/pokemoncirclejerk. I was there to view it all. On the subject of toxicness in a fandom, an artist I know who goes by Patwhit who hasn’t really been positive about the Undertale fandom since he’s had to deal with and I quote “glances at the rampant theft of art and music from the AU I work on glances at the numerous fangames that spread misinformation and warp public perception of said AU glances at the threats received for expressing distaste at lazy fanworks made from people who've never read said AU glances at the insults received literally for "being too creative" glances at lazy fanworks consistently getting more attention than any official content said AU puts out glances at the threats and insults received for speaking up about any of the above issues” So whenever someone says the Undertale fandom isn’t that bad he doesn’t really appreciate it since it undermines the stuff he had to put up with.
Aren't the Venting flairs added due to those who DON'T want to see those types of posts, rather than by the mods due to their volume, I mean I had my concerns it will just split the convos more, as it made echo chambers where negative comments aren't allowed.
@@xxsupersayen34xxnoe33 Patwhit abandoned their AU sadly. They are currently working on Undertoad with LucasPucas (Creator of Wick as part of the Rivals of Aether workshop)
Criticism is important.... but a very little amount of people can introduce that criticism in the right way.... and in games it's more common because you have children making such claims, and criticisms.
You're absolutely right. Many people can't correctly sell or articulate why they feel the way they do. Not that nobody needs justifying the way you feel, it's just if you are trying to sell it to others and want others to understand.
Struggle, Grind, then Shine, man. I have a list of various discussions & other types of vids and when the momentum's kicking this hard right now, I can't slack
There’s nothing bad about looking at the good side or the bad side do you need those two sides to make something good I feel like a lot of people don’t notice that
Late to the party but I do have lots to say on this. I admit I'm someone who's fallen on the side of be grateful, and I do take criticism personally sometimes. I don't like confrontation and drama, which is why I try to take a positive approach, when of course this is bad because you can't ignore criticism. Sonic Rangers is a good example of this whole situation. Sonic has always been an important franchise for me, and I do want to be happy for it, but there's a lot of criticism and doubt surrounding it, which is tough to deal with sometimes. But I know the franchise has a history of inconsistency, and people are being critical because they love the franchise as much as I do and want to see him succeed. Sometimes I just feel people can be overly negative at times, and showing some positivity or talking about the better aspects of a game, etc. are just as important. At the end of day, people are free to speak their mind. There's nothing wrong with not being happy with something as long as you are respectful about it. Great video, keep up the great work!
I can see that. At this point with the series I think positivity is good despite everything else. I feel being negative all the time is exhausting yknow? I want Sonic to be amazing but I can be patient and try to be a little optimistic but also cautious this time around. It can be draining dealing with negative people all the time which is why it's nice that I've seen a bit of both positive and negative views so far. Hopefully this new Sonic game will impress us.
I've never been into blind hate but I just as much dislike blind love. Both sides of the coin just deflect what the other side has to say and stay within an echo chamber of "this is trash and nothing else" or "this is amazing and has no outstanding flaws whatsoever". I think you need both when looking at something because it's not all bad or perfect.
It’s really tiring how often people conflate critics with “haters.” I’ve loved sonic and Pokémon since I was a little kid, but those communities perfectly reflect toxic positivity. I can’t talk about them anymore because trying to discuss their problems gets loads of hate. It’s no wonder those series are nosediving in quality.
I see both points. The "be grateful" excuse is blasphemy. As a company, we, the consumers, are buying your product and it is your job to make consumers who spend money on your items happy with their purchase. But criticism can also be unnecessary when a game is first revealed and not enough is seen
There are 2 thoughts of how people see trailers: 1.) To show the most bombastic parts of the game 2.) To tease the players what may be coming and bit by bit reveal them with increasing intensity. The first one seems to be demanded for those whose franchises don't have a good track record as of late, while the latter is tolerated by those who have been satisfied well by the franchise, albeit many will still want more (like what happened with BoTW 2's recent teaser).
I think if not enough is seen then that's on the product. Can't also forget context about previous doings of the past games. If there was a lot of criticism before... then you give a trailer for a new game and give little gameplay then thats on you.
to be entirely honest, more often than not i see "you should be grateful" as having been spawned out of the person saying it having seen countless amounts of negative criticism which are based on a standard of quality that shouldn't, didnt ever, or outright physically cant exist given the circumstances and are judging the thing based on that impossible standard and acting like its somehow the things fault that it fails to meet it, which i genuinely do see opinions of that nature a lot. to me, in that specific context where you're reacting to groups of people who seem to have demonstrated that they dont care how good the thing actually is, and would just rather work backwards and try to MAKE themselves not like it regardless, "be grateful" makes complete and total sense.
@@lapotato9140 I'm kinda seeing the opposite, mostly of Pokemon in recent days. People were mainly asking for stuff that existed before to come back, and will all the resources they have it doesn't seem impossible to do. I agree there are probably those who ask for a too big of a scope in certain games but I frankly I don't think "be greatful" is a good response regardless, because it seems the developers are giving the product, when it's being sold. Let's be frank, seeing other game companies, I say $60 games that rarely goes on sale seems a bit much for Nintendo, even if I do like it's franchises more.
I'm so glad someone gets this, I hate whenever people are just so accepting of things. Like for example Pokemon mystery dungeon DX could be WAY better then it already is graphic and animation wise yet there's those people who are just content spending 60 dollars for the game and basically telling the Pokemon company "yeah this is okay, keep making this :)" I love the original mystery dungeon games but the new DX game just doesn't feel like it captures those same facial expressions the OG games did. That aside 10/10 video dude, really love everything you said here expecially with toxic positivity and how people who criticize typicality are just people who are fans of a series because it's so true. Can't wait to see more videos from yah
Not disagreeing with your point, but I'm mostly content as the last new PMD game was made in 2015 so it could be a sign that PMD was put onto the backburner as spike chunsoft and game freak worked on other stuff. The point I'm essentially making is, *hopefully* if a forgotten or less recognized series gets a new entry, it would be a gamble that is willing to be made(at least on my end) to signal to the companies that "Hey, [X] can make a lot of money too, you should work on this more. So more games can be made and *hopefully* have much better quality, gameplay etc.
I think this is a video I need to hear. Ever since the Pokemon Sw and Sh debacle, I've tried actively to avoid negative opinions since I didn't want to deal with it again and I think it might have made me afraid of criticism thinking that people only did it out of hatred. I tend to be more positive when it comes to games and I'd never try to attack someone for it but I think I need to try and be less judgemental on people's opinions. It's bad to run away from the negative and even worse to outright ignore it.
It is bad to ignore & run from the criticism. Not only is it always going to be a thing in anything in life, not just gaming, but it's not like it's meant to attack you either. If worried about your own enjoyment, you have all the power to enjoy something you want to be excited for. You don't have to take someone else's take, just don't take it away from them either. That's the key if hype & general anticipation are concerned.
@@SuperMarioT I see, I agree that it's good to be critical even if it is towards something you love. The idea of just being happy just cause is a horrible idea I'd never want to push on to other people. I'll make sure to remember that whenever anyone has a discussion on a game.
Ignoring naysayers or corporate defenders is usually the best course of action. Why engage with someone if they don't have a well articulated opinion or argument? I do think it is important to call out bad reviewers for their bad opinions. Reviewers can sway people, so if they misrepresent a game, fans should point that out. There are dozens of bad reviews I can recall. A Kirby Rainbow Curse(is this the correct title?) video review where a woman complained the controls were unresponsive and the mechanics didn't work correctly and in the gameplay she's just doodling randomly and getting frustrated Kirby is not magnetically pulled across the screen to her scribbles, but I've not even played those games and I know that's not how they work. IGN put up a Xenoblade X review and this guy complained there wasn't very much music in the game and 2 of the songs were annoying and there are 2 songs that get a little grating, but also dozens of other songs that are SS-tier. Pretty much his whole review was very negative and misrepresented the game and blew up nitpicks. "Too much water". The RUclipsr who made an hour+ video complaining how Mario Odyssey recycles a ton of moons with archetype missions, which is a valid criticism, but he exaggerates the similarity, severity and optionality of these missions and could turn away potential players who would enjoy the game.
Kirby and the Rainbow Curse is correct, but it _does_ have an alternate name in Europe (Kirby and the Rainbow Paintbrush to match the DS game being called Power Paintbrush rather than Canvas Curse like in the US). (also, Joseph Anderson is based for making SMO: It's No Masterpiece... or he _would_ be, were it not _2 hours long_ when it could easily be 20-30 minutes (I even made a 60-second summary: ruclips.net/video/xoCYC47-0sw/видео.html ). I highly doubt he put anyone off, though, seeing as is the bestselling 3D Mario and nobody in their right mind is going to sit through a 2-hour video which contains spoilers for the game anyway)
If you don't engage, they'll gatekeep you and silence you. You'll lose your fort to the barbarians; and your hobby will follow. You just let things hapening without putting up a fight in that case. The DMC community is an example of a playerbase that managed to save their IP and gatekeeped the toxic positivity for a bad reboot. The twist is when once it was saved, they relaxed the gatekeeping of toxic positivity, and were invaded. If they were to do what they once did against it, they would fail.
An example of critique I've made that I've seen confliction with is Kirby and Star Allies specifically. I adore Kirby and it's my favourite gaming franchise but I just don't like Star Allies. I hate it's simpler take on Kirby, it's none existant difficulty, it's short run time and 4 worlds and the fact I had to wait months for something of more substance. And some Kirby fans (I emphasize *some.* It's barely a majority) are absent to the idea of Kirby ever being below average. Any critiques of SA or the series in general being a bit stagnant or stale gets them in a frenzy. Also I hate the idea of trailers not being able to get critiqued. Their sole purpose is to show the game off. Why can the only response be positive? If I see something I'm not into in a trailer, I'll talk about it.
Trailers can be criticized, but if you hate on a game just from 1 trailer, thats not okay. Take, skyward sword hd. We only saw 1 (Maybe 2 if you count the one at e3) and people are saying "they added nothing so its not worth $60". How do they know, the game isnt even out. Maybe they added some great stuff Thats just an example and there are a plenty of them
@@light_player07 Maybe from 1 trailer sure, but I'm not sure we should wait for the point of the game's release, because other than exposure, what were the points of those trailers?
@@light_player07 What if elements of pre-release already irks players? Like Color Splash for example, it is apparent they are still treating the world as a papercraft world, rather than a regular world with storybook aesthetics. Or SwSh where it is revealed there's no full roster, with reasoning that's found out to be false? Are these aspects not enough to judge those games, if those are fundamental things that can turn off players of those series? Probably same may have happened with Wind Waker where many were turned off by the aesthetics being too far off from the 3D Zeldas.
I think criticism just has to be reasonable and actually fair, and it's not good to be incredibly negative or overwhelmingly positive. I really do think a lot of people nowadays are just trying to be excited for something, but then they're just not allowed to for whatever reason because they don't feel the same way as the critics, which is fine. If you're gonna say something about a game isn't good or not as good, you have to explain it or nothing gets solved, nobody knows why, and it'll more than likely never get improved in the next game or product. Gaming discourse in general is just incredibly slanted tbh, I feel nothing is actually being explained and I'm just being told it sucks because it just does. People in a way have reasons, but they don't really back them up with anything worthwhile or they make it a bigger deal than it should be if that makes sense. Not saying you can't call it out if you find issue, but it shouldn't be treated as a game breaking flaw.
My biggest problem with toxic positivity, are Nintendo fans. It feels like you're never allowed an opinion. We could have Nintendos large audience helping Nintendo see their flaws with certain series but instead the minute anybody criticises anything constructively and be reasonable we all get SHAT on, HOW dare WE people feel different about something? People never take a step back and think "hmm, maybe I'm overreacting and I should give this person a chance?" Just because you don't like a certain thing doesn't make you're insulting the series or the title in gaming, its not always meant to be negative, but what drives me nuts is people not taking anything negative regardless of your opinions, people need to realize there is a balance between positivity and negativity, as long as you balance it its not coming off toxic. Games are made by people, not robots. I think we all accept nobody is perfect, everybody is entitled to an opinion and how they feel. That's all ill say. I'm sick of Nintendo fans and their toxic positivity.
When you talked of how we do not want to hear criticism because it’s tiring you took me back to how the Star Wars fandom treated “The Last Jedi”. Including the unsubstantiated claims that Rian Johnson wanted to kill the series, wasn’t a fan despite saying so, and allegedly wanted to incite conflict (what he wanted was discussion and evolution, but his manner of doing so was not as effective)… not to mention his annoyance with the criticism BECAUSE a lot of it was bad faith and toxic, attacking him and his colleagues/friends, so I get why he wasn’t as charitable towards tgem. Hell, he even said that Luke Skywalker is his favourite SW character, and was sobered by the fact Mark Hamill didn’t agree with his direction for the character. The fact I heard his side (even if he’s not exactly right or unbiased) made it tiring to deal with the discourse and nobody seemed to be willing to shift their views or give… so there was no point in my mind to engage in discussion that inevitably drew people who were just gonna slam those they disliked even if uninvited. But you are right that we need to still navigate the criticism well, and both the negative and positive have constructive AND toxic elements.
As a a Sonic fan since I was a kid, for almost 10 years,It honestly feels akward to listen to people refers like trash to everything I have always liked and enjoyed, but its actually something that everyone must assume once get into the internet.
Appreciate this video cuz I've heard of toxic positivity before but didn't properly understand it and I feel like so many people in my life exhibit it.
In my opinion we need both criticism to call out the games flaws so they get improved and positive so the publisher know's what works. But I hate when they get extremely toxic
Whenever I critique a Nintendo Game even a little bit here comes the defense squad and the crazy fans attacking me. For a period of time I didn't enjoy any Nintendo Games due to the crazy fans and them forcing me to be "Happy or Fine" with there product. I'm now not scared to critique Nintendo Whenever they do trash stuff or have bad products. Whenever I said I enjoyed Sonic Forces I got attacked and called a Forces Tard, seriously I think Forces was good to me because when I didn't have much time to Game I would always play Forces because it was fast and fun. Sure it has multiple problems but it was fun and the avatar customization was addictive. Even when I explained my reason on why I liked it I got called a stupid Sonic Fan. Your video was very well made, hopefully you gain more subscribers because you deserve them. I've been watching your channel before Sonic Forces came out.
I’m pretty sure it’s the popular thing to crap on Modern Nintendo. The same thing goes for the positive side of Nintendo fans too. If you even DARE to give ANY positive feedback to a modern Nintendo game, prepare for diehard GameCube era fanatics/fanboys to call you a “blind Modern Nintendrone” because they have nothing better to do with their lives. I, along with PLENTY other people on the internet had to deal with that bullcrap. It’s the main reason why I kinda hate the GameCube/Game Boy Advance era of Nintendo now and it’s because of the millions of toxic fanboys who over praise the heck out of that era and act like Nintendo “died” ever since the Wii U era. I freaking HATE it, man.
@@Rediscool9 I especially hate the Nintendo Fans who force you to like there product. Mario Odyssey and BOTW are apparently games that everybody should like and play, I personally didn't like BOTW, maybe its due to my attachment with the Hero of Time and his story but I didn't get into BOTW, I noticed the flaws because I'm not the biggest fan of Open World's, whenever I played Mario Odyssey I had a fun time for a while before the moons became redundant and the game got boring. But apparently we're not allowed to not have fun with a game so then they act like I'm stupid and because I have a Sonic Profile Pic they say Stupid Sonic Fan and I'm just cringing. Like I'm not hyped for BOTW 2 because I can already tell how toxic this games community is going to be. I probably didn't like BOTW because it's a time sinking game.
Toxic positivity can also come from OLDER games as well. I can’t tell you how much my perceptive on the GameCube/Game Boy Advance era of Nintendo has soured because of the diehard GameCube fanatics who overpraise the heck out of the games during that era as if their “untouchable, flawless, and perfect masterpieces” that can do no wrong.
There is such thing as invalid criticism IMO because context matters most. Take the infamous "there are x characters left." Many Smash fans were built up to not expect any first party characters by the time Byleth was announced and was made to be an exception among all first party candidates. After fans distressed disappointment for those reasons, every Twitter post got that Sothis image. Despite how annoying that was, I was not mad when people started doing it for Steve when the main criticism I saw for that character was "it should have been x." You're telling me there's reason to believe they're gonna announce Steve 5 more times? Steve was not in the same position Byleth was when it came to expectations and setting them further like being presented at the Game Awards, E3, etc or in Byleth's case, the last character of what would have been the only fighter's pass. Or the first. People further justifying their distaste to adding Steve by saying "I didn't play the game." It's ok to not be personally excited but it gets annoying when criticism gets mixed with personal tastes. The phrase I found odd because this was the first time I've heard this in a franchise that introduced people to a lot of franchises. You could say people were saying the same thing about Terry and we just forgot because of all the announcements that proceeded him (FP2, Sans, Byleth). This was probably vocal minority like you said but bias does exist.
I agree invalid criticism exists, it's largely the make up of that vocal minority I mentioned where they wanna lynch or kill devs over a video game, but another example I could think was "Paper Mario/Mario RPGs are ruined, dead, bad, what have you because of Miyamoto" yet that isn't even accurate to why one would think those are bad in some way.
In my opinion criticism against a Smash Character's INCLUSION is useless. There isn't an argument you can make for a reason a character shouldn't be in the game. Of course moveset-wise is fair game once the introduction video is out so you can make proper judgement of what the character brings to the table. The only justification people make about one character's inclusion being bad is that they simply haven't played the game of origin or 'haven't heard of the character'. It's not Nintendo's fault you haven't played said game and it just comes down to complaining about not getting character 'x'.
@@muggas2254 I thought Smash inclusion criticism is more about players treating Ultimate as the museum of video game greatness, that many think those should be added are only those that truly defined video games.
My main gripe is that people jump way too much on the criticism train where it seems more like hate. Like I understand the criticisms toward Pokemon, but they aren’t giving the games a chance or even want to point out positives because they’re focused on how crappy some of the animation or visuals look. Another case is TLOU2. That game got a lot of hate, but honestly they treat it like the worst thing ever when the most it deserves is being an alright game and a bad sequel.
A lot of times, people also dismiss the value of an entire piece of art just for being flawed in any way, which just baffles me. And the worst thing is, when this is coming from someone in a high horse, everyone just follows like a brainless minion because few are those who actually dare to oppose the norm or see past the wide accepted flaws. As an example outside of video games, Pixar's The Good Dinosaur and Onward, one which I don't even like that much and the other which I think is remarkable. According to them, one is "just a reiteration of things which have been done better in the past" (which might be true in a way) and the another "just not memorable enough" (which is just bullshit in my opinion). But they fail to see everything else that makes them shine in their own way. Besides the astonishing visuals of the film, Spot, the human boy in The Good Dinosaur, is basically a wild pet animal, beautifully animated in a way that resembles a dog, a cat, a monkey, even a crocodile. That's just brilliant and so incredibly creative. But no one acknowledges that because the high order of RUclips critics failed to see that. Besides my disagreeances with the general negative criticism directed to Onward, it has this super well thought semi-soft worldbuilding with an engaging semi-soft classic magic system, besides amazing character design and visuals. Most importantly though, the concept of a father being reduced to a pair of legs and their sons having to get his body back before sunrise is just beyond brilliant. Then again, no one seems to notice or care because the entire film was long ago dismissed for being "boring", "uninspired" or "forgettable", and the critics who actually addressed this also dismissed it for being too "weird". I guess it was too creative for them. Anton Ego said it best: "In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it."
Had this in my Watch Later playlist and decided to finally get to it because I just saw someone tweet "SEGA doesn't owe you anything". They basically went on to say that if you criticize a game too much (whatever that means), then that means you've outgrown it and need to move on, and I don't need to explain why that's wrong.
I think that there is some understanding of criticism in regards to games, but being overly critical and overly positive about it is where I don't like it. Like with Pokemon Sinnoh Remakes, I understand the reason why they did the chibi-art style and that's because they want to let new players know how we the old players who experienced Gen IV the way that it is.
The thing I and many would disagree with it, and the format they did - while I'm fine with - could be due to constraint rather than choice, as it's likely on the given resources (time, budget, workforce) they cannot make a sandbox environment remake, even if they could.
LOVE The Choice of The Gamecube Menu Music Lol The Gamecube was One Of The Best Nintendo Consoles Out There for Me Personally,Playing Games Like Mario Power Tennis,Mario Kart Double Dash,or Even The FIRST Mario Strikers Game Super Mario Strikers..And The Feel and Grip of The Gamecube Controller for Those Games Were (and to this day STILL) Very Good!
If you have valid criticism for a game that's perfectly fine, but if all you're going to spout is "This game sucks!" or "These developers/company shouldn't even be making games!" without a reasons behind them, that's when it becomes a problem. Unfortunately, this has become the norm in a lot of fanbases nowadays. Not only can this lead to infighting inside the actual fanbase, but it can also lead to the tarnishing of a company or single dev's reputation via the spread of false information. See the Metroid fanbase and Metroid's creator, Sakamoto, or the Pokemon fanbase and GF as a whole. Like I said, if you have legit criticisms with actual evidence to back it up, then express it, but if it's just out of hatred and anger, then maybe it's best to zip your lips, step away from the computer, and come back when you've got a calm and clear head.
The more I liked or like something the more I enjoy analyzing it and finding flaws, the less I like something the more those flaws are all I notice because they permeate the entire game. Breath of the Wild's weapon system is a fair example... feel free to skip to the --- to see my point. Breaking weapons when you can get infinite high tier weapons creates a chore like aspect, which also causes it to become an annoyance. Add to this players can go straight to Hyrule Castle, get those weapons there without fighting... and kill Gannon. I don't like that, especially since killing enemies makes stronger ones appear in the world making fighting not only waste weapons now... but waste more in the future. If we had a reason to break weapons then BotW would have been so much better for everyone. Imagine if you broke a Boko weapon and get Boko Fragments, with 100 Boko Fragments you can make a "Durable" Boko weapon of your choosing, it takes up 2 weapon slots rather then 1 but doesn't break anymore. You can get this for simply breaking 100 Boko weapons and 100 Rupees at Purah/Robbie. (Fragments only drop when weapons break on hitting enemies.) The catch is that doing side quests gives you fragments and you can only get "Durable" weapons when the previous tier is available. So I can't just break Mighty weapons to get an infinite use Mighty weapon. I have to get the infinite use of other variants. We all have a favorite weapon, so lets say you get to Dragon Bone and have unlocked the "Durable" one. All your Durable weapons now do at least Dragon Bone in damage. So if you want to run around with a Mop you can. This has two major benefits, you're still encouraged to use breakable weapons... but it also lets you fight against weak enemies without ending up only weaker. This means clearing camps and combat in general is now beneficial to the player. The game plays identical to BotW did but now with a benefit at the end. I love the combat, if only I wasn't punished in every way for doing it. --- But no one will likely read this all. So you're stuck saying "It is bad." or "It is good." and making half thought and rushed through points. It is sad, since critically analyzing something means coming up with a solution and showing someone how it works. It is a pointless effort... because then one person can drop a meme and invalidate your entire point and anytime they see that point made by another? They drop the meme, invalidate it, and move on. This is why people have to say "It is good, you're stupid." or "It is bad, you're stupid." It is sad.
Weapons are literaly everywhere. You're never going to be short of weapons, especially stronger ones given that enemies rank up over time, increasing the quality of the gear they drop. The only thing making weapons breakable does is force you to get creative with your gear so you aren't needless breaking your good stuff when you don't need to (see the Lynel killing method with Stasis+ that lets you easily nab their top tier Bows and Crushers for little cost, or the fact that you have 2 infinitely restoring Bombs, or stealth attacks that can be amped by food and clothing sets, one such being a DLC Set that you can get pretty early on before you get the ACTUAL Attack Up Set). Breaking weapons was never meant to be a benefit. It's your punishment for thinking you can just smack stuff until it dies (which you can since, again, weapons are everywhere, so you're bound to get back whatever you lost if not more pretty easily). "It is good, you're stupid" wouldn't be wrong to say here, because you clearly don't understand the system you're trying to criticize. The only point I'll give you is Champion weapons and I guess the Ancient (not Guardian) weapons you can craft. There's no reason why those should be breakable considering both are tedious to reacquire and the former are signature weapons of people equal to the Hero. There's no reason to use any of them when you can get stronger and/or easier weapons. Why use any of the Champion weapons when the Savage Lynel set are all better and easier to find? Or why waste materials on the Ancient weapons when Guardian++ is about the same level and easily obtainable at Major Test of Strength shrines on top of the Master Sword becoming 60 Power when around Malice, Guardians included, on top of the DLC allowing you to make that buff permanent?
@@espurrseyes42 Okay but what about a player who has an inventory stacked with Royal Guard weapons? Your whole defense is that you eventually get good weapons through repeated combat making the losses not actually losses, but of course, that isn't always going to be the case because even the highest tier boko weapons are outclasses by much harder to find weapons, such as the aforementioned Royal and Royal Guard weapons. Why would you want to fight with anything other than the Master Sword when there's no way to repair your rare, valueable and powerful weapons? I do get the whole creative thinking encouragement thing, but it only really works effectively against weaker enemies unless you launch an enemy off a cliff or something, which is also a punishment because then you have to track down their item drops. At the point when creative thinking no longer applies and with no drops from broken weapons or any way to repair them, it just comes off as a lazy way to get more use out of lower tier weapons from the player. Also, I don't really see how a game that completely revamped a series' combat system should be punishing players for using it. It's a way to play the game as valid as every other way you listed. Overall, I do think the weapon system serviced this game, but it no doubt could have been better. It's missing features even games built around permanent consequences, such as Fire Emblem have, like the ability to repair weapons. That one thing would allow the weapons you're rewarded to have the potential to be permanent and encourage creative thinking cause if you wanna keep that weapon, you'd avoid using it when it got low on durability, effectively making the player play just the same as if the weapon broke, just without the annoying consequence.
@@SoIstice Because the Master Sword, especially without the Anti-Malice buff/DLC Strengthening is hella weak on top of the fact that it ALSO breaks like everything else save for getting repaired after a certain amount of time. If anything, it's the other way around: Why would you ever fight with the Master Sword outside of Guardians when there are MUCH stronger alternatives? And as for the first point, you're talking to someone that's ALWAYS stacked with Savage Lynel Crushers and Bows because they're so damn easy to find. Losing your big boy weapons isn't an issue, and if you are having trouble procuring and maintaining weapons, perhaps that's a sign that you aren't very good at the game and still don't understand the point of the breakable weapon system. You're not supposed to always have busted weapons at hand. You're SUPPOSED to use whatever you can get your hands on and experiment with the combat system so that you don't have to burn through your weapons. I'm pretty sure this was even shown off during the E3 showcase where the player set a patch of grass on fire to have the wind carry the blaze into an enemy camp with explosive barrels. There's also that one cliff with enemies below it and a set of boulders you can push on them as well as Stealth Kills (that I don't think use up durability). This is essentially a survival game, and if you're complaining about using up your best weapons and not having what you want around at all times, you're showing a severe lack of understand as to how this game was meant to be played. You'd think you'd understand this given that, besides the Master Sword Strengthening DLC, there are 2 instances of this philosophy being demonstrated: The very beginning of the game where you start with practically nothing, and Eventide where you have all your gear stripped from you (barring exploits that let you keep some of your gear). And that's not even counting the fact that you can just rush into Hyrule Castle and kill Ganon with minimal upgrades if you know how to converse your stuff and play well. Fire Emblem has a repair system because it needs one. It's a turn-based strategy RPG where your numbers decide whether you live and die. BotW doesn't need one since, on top of what I've already stated about weapons not being that hard to find even for top tier ones, you can get by well enough on what you're given naturally throughout the game assuming you're actually good at the game. This is an entirely skill-based game unlike FE, so you a repair system, while welcome, isn't necessary.
Toxic positivity feels like a good chunk of the nintendo community and I find it concerning. I've been more bitter towards nintendo given all their practices as of late such as the Skyward sword and amiibo debacle, the mario 35th anniversary game price, First party games never dropping in price, and the justification of charging 60 dollars to any of their legacy franchises for example. Yet, these things rather than being reasonably discussed, are usually defended blindly or shut down. I don't know if Nintendo continues to do what they do knowing people will buy their products without a fight or if it's because their actions often are defended, but it's because of these like these that cause me to feel conflicted as a life long fan.
I feel the EXACT opposite. I feel like the Nintendo fandom nowadays is just filled with nothing but toxic NEGATIVITY. Just go to Twitter alone and you’ll find BILLIONS of people absolutely DESPISING and HATING the heck out of Modern Nintendo. In my opinion, it really isn’t unpopular at all to hate Modern Nintendo, in fact, it’s QUITE the opposite.
@@Rediscool9 That's an interesting perspective. I'll keep a look out but I haven't seen negative fans to that degree myself. I'm sure they're out there though. The closest I can think of to any negativity are the recent sparks between Sonic and Mario fans.
@ Victor Cancelas There’s your problem, my dude: If you’re looking for positivity on Twitter, you‘re looking in the wrong place. Twitter is a toxic hate-filled cesspool, but it’s a bubble as well. Most of the stuff people bitch about on Twitter isn’t even remotely relevant outside of it. I suggest you get away from Twitter for your own sanity’s sake. My life has been much better since getting that trashcan of a social media platform out of it.
Fans newcomers to a series may also try to shut down criticism when they have no other reference to compare whatever game they played and think it is the best game ever. Animal Crossing is a perfect example with its increase in popularity, where the newest game is missing an insane amount of content that was in every other game, the developers initially saying it would have updates for at least a couple of years, and nearly a year and a half later the game is still missing most of what didn't make it, with every update getting less and less. Yet criticism is seen as being sent from hell by over half the fanbase. I stopped trying and went back to earlier games and I'm enjoying them again. The way I see it though, mindless defenders are getting what they deserve from these video game companies. Underwhelming products.
It’s one thing to hate a game and call out it’s flaws, but it’s completely another thing to act like as if the people who are even remotely positive towards a game to be “morons who deserve bad products”. THAT, my friend, is what I like to call toxic NEGATIVITY.
This needs more discussion across other communities the idea that the accusers of toxicity often turn equally toxic, I see this a lot with a friend who is a Dr Who fan who when confronted about modern Who being ... shit ( never watched but I've heard) brushes all criticism off as toxic same with Star Wars, absolutely they have "toxic" members of the community but being discontent =/= toxic
Not only have I seen this innumerable times with the Paper Mario series, but with TOK I also got "you're heartless" for not liking it. I was also told when I was trying to give my reasons for why I do not like the game that I was "being too objective". Like, what the heck?
Great video, man. I agree. Its ok to be positive and/or negetive about something. Just don't shun people who are critical or excited about it and assume that they're just trashing on you or your interest. And don't shun people who are excited for it and assume they're some fanboy blinded by their love for the series. Because a majority of the time it isnt the case. Its just people voicing how they feel. Theres nothing wrong with that as long as they arn't actively insulting anyone.
A personal example here, I remember playing through Silent Hill 2 earlier this year, a very beloved game, and while I did think it was great there were plenty of little things that sort of took away from that experience. They aren't huge problems, but they annoyed me regardless. For one there's a segment of the game where you basically make a huge loop around an area you've already explored just to pick up some keys to get to a brand new area. It really added nothing to the game since you aren't exploring anything new and they could've just had it where you just have to travel to that new area instead, it would've cut out this blatant unnecessary padding. Another issue I had, and this was really minor, is that the game sometimes plays some really loud music when dealing with certain enemies, which is baffling considering that the series already has an indicator for when an enemy is nearby, the radio static. The loud music ironically made the game even less scary and took away from the atmosphere in my opinion, stuff like that in general is a problem that plagues certain modern horror games. Of course I expressed these opinions online, while still acknowledging that the game is great and expressing that I really liked it, but those two criticisms were immediately shut down with no good counterarguments and instead I just got mocked. Like how dare I have......minor problems with a game that's considered a masterpiece. Behavior like that from fanbases, acting like their game is completely immune to criticism, just makes me view the game and the fanbase in a more negative light, which I'm aware is a bad thing. But it just goes to show how toxic positivity isn't helpful or convincing at all. Like yes, completely ignoring somebody's issues with a game will make them suddenly disappear. Anyway good video, you handled the topic really well. The only thing I could really ask for is more footage variety or something like that, but it's not a big deal. Your writing paired with the music you chose really made for a comforting tone. Keep up the good work.
I'm going be honest, most of what you said went into one ear and out the other. Both you and the unrelated videos were fighting for my attention; and in most cases the footage won, making me miss key points on what you said. That's on me, I get easily distracted
You see this type of stuff on social media daily if you follow video gaming related stuff. Criticism is important to push companies to give an effort. Most of the time, people just want the game to be better.
Man I wish people in the Pokémon community had this kinda nuance.It’s either Distant Kingdom who is always negative or pretty much every other Poketuber who is always overly positive.It’s so annoying!
Yep absolutly true. I'm pretty mixed about the sinnoh remakes the artstyle is so horrendous many think... but my concern? That they (similar to OR/AS) leave out what platinum gives us. The Distortion world the better Gym Leader Teams the more pokemon variety... I dont hate Diamond and pearl on themself but honestly for me Platinum was the fine cut gen 4 needed.
Idk Distant Kingdom did seem genuinely happy when he managed to fix up Regieleki‘s walking speed during a stream and was supportive of New Pokémon Snap, though the downside is that there’s always the comparison to the main games we actually got looming over every piece of enjoyment. That’s not even exclusive to DK, it’s just what happens when a fanbase is broken beyond repair. This kind of shit happens all the time in the Sonic fanbase. Every time a decent fan game rears its head, it’s always „Why can’t we get this sort of stuff from SEGA?“ On one hand, that is a legitimate question, on the other, you can’t just enjoy things for the sake of enjoying them anymore.
@@rainpooper7088 finally you understand what I been trying to tell the People in the Pokémon fan base and Sonic fan base for years! It’s nice too see someone who also sees things in a nuanced perspective. I honestly wish everyone could stop fighting all the time it just makes me sad. I hate to see people fight.
A critic (many people critisize me also for) is my dislike on Wind Waker. It is not the story or gameplay but... (yes i know thats a old beaten hore) the Artstyle. Now i dont hate colorfull or more comic like Artstyles. But this one just rubs me the wrong way. Also you found a new subscriber! :) I love how you tackle controversial topics but stay calm and civil about it. You say what you think without putting yourself on a high horse.
This is something I've been thinking about too. It really feels like you just aren't allowed to dislike things, unless it's something everyone dislikes. Your average Joe I feel nowadays usually can respect when someone likes something they don't. But the opposite? Nope. If you hate something they like you're an idiot, you don't understand. It's exhausting. Especially when in the same breath they'll bash something they hate. Why is this person allowed to be critical but that person can't? Byleth is a great example. You just are NOT allowed to say you're not into them. And I feel that's because 3H is such a popular game. I've seen people say "its been over a year why are you still mad?" Fates is what, 5 years old? And I still see people insult it. Again, why is one fine and the other not? Or sometimes someone will ask for a hot take, and if that take is negative they get insulted. Didn't you ask them to give their opinion? I think people should just respect that not everyone will agree with them on something as silly as video games or anime. I love positivity and I try to focus on the good, but if someone wants to express their dislike, they should be allowed to without someone dunking on them via quote retweet.
Smash Bros. Ultimate Dlcs are a perfect example for me. (In kind of toxic positivity) You have to LOVE everyone and worship nintendo like they are gods! Even i think people have the right to say (in a civil maner of course) that they dont like it. Or in Pokemon... Gold/Silver (and red/blue and yellow) Or FInal fantasy 7...
I think it’s actually the opposite for smash. While yes, saying you don’t know the character and aren’t super excited is ok, there is no need to go online and tweet everywhere that no one wanted this character and that the series is going downhill now. However i agree with all your other points. I think gsc are good games, however people act like they are untouchable masterpieces and every other Pokémon game is trash compared to it. There are so, so many problems with them that i can’t even call them in my top 5 Pokémon games. I adore ffvii, however, I’ll admit it had many flaws and isn’t for everyone. However, I know there are many people who put it way too high as a perfect game, when it has so many flaws in it, however minor they are
Side note: There's a difference between bad game design and bad PR. No Man's Sky looked really good up until people actually got their hands on it. Take Skyward Sword HD for example. The pricing is another issue but I wouldn't call it outdated so if you treat it like it's new, you'll get your money's worth. People are nervous that you won't be able to use stick controls while docked. They never disclosed during a trailer or direct that you can if long if you have a pro controller. Not everyone has a pro controller and it would be easy to put in the settings to turn off motion controls for joy cons (I do not want another ARMS where the controls alter depending how you position your controllers) but those who do would be happy to know. Skyward Sword is the least popular 3D Zelda so more than a hand full of people don't know how traversal works in the game. People are treating the new amiibo as your one and only fast travel. Let me tell you, if they put that in the base game, people would still be complaining because if you're treating it as a traditional fast travel, it won't be reliable. It's locked between 2 spots. Your previous location in the sky, and your previous location on the surface world. It won't help you traversing the sky, ground, or between regions. You could say this makes the amiibo too expensive for its worth but you could say this was optional the pricing itself goes into the collectable itself. Whenever I bring this point up online around people who have played the game, no one argues with me.
Yeah when I first saw what the amiibo does I thought, "That's kind of neat, but not particularly useful." People are acting like Nintendo is hiding this incredible amazing and necessary feature behind a $15 toy when that simply isn't the case. You never have any real reason to leave dungeons to go to the sky, and on the ground there are plenty of save statues spread around so you can get to the sky relatively quick when you actually need to. I hope they let us use the stick controls in docked mode, even though I 100% plan on playing with split joycons. I never had any problems with the Wii controls, but many people did, and this game specifically needs all the help it can get to make people enjoy playing it. This release can't afford to repeat the same mistake as Pokémon Let's Go. Nintendo's lack of clarification about this has me worried that the bad news will break with the first reviews and they will tank the ratings and sales of this game. If I could make changes to improve the overall gameplay, I'd make the treasure collection text boxes be a one-time only thing and after that they will be added to your inventory with a tiny little notice on the side of the screen like in Breath of the Wild. I'd increase text speed dramatically and make text boxes more quickly skippable. I'd tone down Fi's hints a lot, especially when she basically tells you how to solve puzzles. We don't need her to do so much hand-holding when the Sheikah gossip stone has videos of what to do if you get stuck. Of the three 3D Zeldas to get remastered, Skyward Sword was the one with the most room for improvement, yet from what we have been shown so far it looks like the least improved. Wind Waker HD had the Triforce quest shortened to reduce padding and keep the pace of the story and gameplay more consistent. It got the swift sail to travel twice as fast and reduce the time spent watching the wind direction change animation. It got a big change to its lighting and overall look (that's up to personal preference if you like the slight change in art direction). Twilight Princess HD had the tears of light sections slightly shortened. The new Hero Mode flipped the game so you could essentially play both the GameCube and Wii version. Some character and environment models were touched up to be less blocky and a ton of textures were completely redone in HD. The Wolf Link amiibo had a little side mode combat dungeon, and the hearts earned carried over to the Wolf Link summon in BotW. Those aren't comprehensive lists of every change, but it is still more than we've been shown for SSHD. So far all we know is that there are new button controls, yet they have only ever shown them on the Switch Lite, leading us to worry they might be locked exclusively to handheld mode. The amiibo function is a potentially useful thing that is new to this version, but it is tied to a separate product that costs money. It now thankfully runs at 60fps, which is nice. If there are more improvements that Nintendo has yet to show that would be great. As it stands right now the only thing they have "fixed" are the controls that I personally never experienced problems with.
@@jonathand.4088 Like I said, you can use stick controls on a pro controller at the very least, it just wasn't stated in a direct. I'm almost tempted to pick it up because joy cons don't need a complicated way of charging and a tricky to put on add on.
Found this after posting something negative about FFXVI. It's insane how hard people will defend every single part of a game they like, to the point of contradicting themselves...
If you ask me, people should criticize without being so harsh and insulting a developer. You can respectfully critique something and get your point across. People will take that as an attack if someone harshly criticize something. But they will be chill and perhaps have a decent civil conversation if you respectfully criticize a form of art.
I think it’s a two way street. People are allowed to criticize things that are concerning, like the graphics in the dp remakes. However, pointing out unnecessary nitpicks like the frame rate not being the best in the first trailer should be monitored Edit: also, I feel like saying, “you got what you asked for, so you can’t complain,” is a bad mindset as well. The Sonic Movie was honestly bad in my opinion, however I’m not allowed to criticize it since a multibillion dollar company took time to fix their awful design mistake.
Think another part people forget is what one person's considers a strength for a game may not be one for others or it may even be a weakness. Pokemon's a great example as while many like just catching them all for catching's sake, others like the battle system to the point of barely playing the main games and considering it superfluous. Because of that, the idea a fan can be a big fan for an aspect you don't like and or even want changed can seem ridiculous to some people. But it's perfectly fine and despite treating things as objective leading to good discussion, gaming is more subjective than we like to admit sometimes. Heck, I can understand the gags between some of the most infamous backtracking of TTYD and think making fun of RPG cliches like that is kinda funny. I can still understand that making the player go through an exaggerated version can hurt people not entrenched in those cliches (which as an easy starting RPG is probably a lot) and for people that are... well you just made them sit through it. Doesn't mean I can't see the problems for people other than me.
For me, what it boils down to is allowing for people to express themselves, their ideals and their beliefs without scrutiny from others. People have a right to voice their thoughts on a product if they so wish and I don’t think anyone should shut them down. If someone doesn’t like something don’t force them to try and like it and vice versa. Honestly it feels like these days people are loosing their compassion and are forgetting that everyone is different and we should celebrate and respect how unique we can each be
oh man, the people that really piss me off is those who think they're geniuses and think they're smarter than you because they watch cinemasins or something
@@rodrigomarcondes5857 What do you think of YourMovieSucks or I Hate Everything, because they haven’t had anywhere near the widespread criticism of the Nostalgia Critic
@@jomaq9233 i used to be a big fan of YMS until i started noticing cinemasins levels of moronic nitpickyness in his criticism for some movies, and his arrogant attitude like he's smarter than everybody else, and how he acts like he knows anything about movie making on a professional level even though all he does is video essays for RUclips and never made an actual movie. I have no problem with critiquing movies even though you don't know how to make them, but he acts like he would make a better movie than the people he criticizes. However, the last straw for me was when he said Bacurau, an artsy fartsy brazilian movie was nothing more than a b-movie schlock fest and that people should watch it if they like gore, even though that movie almost has no gore, that movie represents exactly the opinion foreigners like a Caucasian Canadian YMS has of us, only if you're a Brazilian you understand the meaning of that movie and his review pissed me off to no end , i unsubbed cause i no longer could watch his videos, i still like his video on kimba the white lion though. As for IHE, i used to really like his videos years ago, but i just lost interest in them, he didn't do anything that pissed me off, i just lost interest. What is your opinion of them?
I know this is mostly on games, but I swear to god this entire video I was practically side-eyeing the RWBY subreddit. That place was, and I'm assuming still is, particularly really bad with toxic positivity.
Hey broo! I’m a new subscriber, what can I say? You have great videos bro! Fun fact: English is not my native language, but I still watch your videos! 🔥
Criticism is a good thing. Yes, critiquing is important for it helps for improvement of the developers of said media. However, there is no need to harass the developers or companies over said product not delivering the way people expect or hope. I'm not saying be overly toxic positive about something when you know there are some things you don't like, but you can criticise without being nasty and sending terrible threats. That is going too far. In many cases, I see valid reasons why people tell others to keep their expectations and hopes low. 9/10, when your expectations and hopes are too high, it leads to disappointment. Plus too many leakers lie about so much stuff just to get attention and they enjoying selling dreams and hopes that end up to be false. For example, Smash speculation. These leakers keep guaranteeing the next DLC character to be one of these top "Dream Characters" and are constantly proven wrong. It's one thing to look forward to these characters getting in (if they get that is), but it's another to get people's expectations and hopes up with false information, which still continues to go on. Something like that is understandable to say keep your expectations and hopes low. Now, you shouldn't try to force people to get hype over something they do not agree with. Another thing I find stupid is if someone has legit negative criticisms over said product (games, etc.), people attack them for it. I like the Super Mario series, but I do not like Super Mario 3D-All Stars for reasons of my own. After all of this, I'm probably going to get so much hate for what I said, but hey what can you do? Overall, I like and agree with your points.
I agree with you, dude, but I’m pretty sure you’re not gonna get ANY hate from hating 3D All Stars because everyone and their mother hates the living CRAP out of that game.
@@Rediscool9 The most amount of hate I get is from people with these Smash speculations or Kingdom Hearts fans. Yes, I'm not a fan of Kingdom Hearts. Also, Smash speculation has gotten dull and stale now. I'll admit, I like Kirby Star Allies for it is enjoyable for me. Is it flawed in ways? Yes for the difficulty and 4 worlds could have upped a bit, but it still has good concepts to it. I also like Miitopia for its concepts and what it has too. Sure, the story and some of the pacing could be a bit better, but I enjoy it as well too. Calling something perfect is giving it way too much credit for what it deserves. Every product (games, etc.) has some flaws to it. For example, Final Fantasy 7. It is a great game, has great story, great gameplay, great world and has great things about it, but people call it perfect for they ignore the flaws the game has, like the Espers/Phantom Beasts are broken, Materia takes too long to grind up and the likes. Calling something perfect is also false positivity.
@@gamerblaster2102 Also they overhype the characters like they are the best in the world and noone could ever beat them. Also the Graphic (even back then for my opinion) was realy... not that apealing.
On Topic ish, what do you think of the "new" mainline pokemon games revealed and how you think the perception of the fans are, are they justified in some of the hate or are many of them the toxic positivity people or some just taking part in toxic hate
It feels like a mix of both atm from my perspective. I'm hyped for BDSP, but I 100% get where the disappointment comes from when looking at other Pokemon remakes & how they redesigned characters, combined older mons with the more recent ones in the wild, etc. Some try to dismiss that, but as a guy who adores Gens 4 & 5, I completely get where BDSP falls just short for some people. Legends too, GF experimenting & expanding the scope of Pokemon is great & what Legends is going for is solid, but it definitely looks a little rough & given the game comes out in several months, it's hard to say how much better the game will be, forget what else is there, but yeah. Relatively even mix from my pov.
@@SuperMarioT i agree a lot with this, I get what people are saying, but as someone who played gen 4 at the age of like 6, it was like how I thought they look when I was that young, so it was like full circle for me. Arceus does look , from the little that we saw, rough but I do have one issue with those complaining about it. I rember like 2 years back, that a good group of people just want a more free experience from pokemon, like botw, and could deal with the pokemon art style if it was more open, but now that we got what they asked for, they complain saying it looks likes half baked, which I get, but that what they want and they got what they asked for Note: the complaints about the graphics were the only thing they were talking about the game What Im not saying "If you say these games look subpar, then your a hypocrite" What I am saying "For a moment, take the good with the bad until we get trailer two, and if this complaint still is relevant, then focus on that"
This video really comes off as if the ignorantly positive people are the majority, when the majority it's almost always the more rational, judgemental side with a more objective view of the matter. When it comes to discourse of say, Sonic games i just shut my ears because it basically amounts to "It's not like this one game in the franchise that I like", and this is very specific to the Sonic fandom, all the games in the franchise are so experimental and different from each other, that you get a lot of people in the fandom with a lot of different tastes and a lot of different visions of "What a good Sonic should look like"
I mention how I'm sure it's not a majority 11 minutes in, but it is still a sizable audience one can easily spot. Paper Mario fans had to deal with that since Sticker Star & still do, Pokémon had a whole war from both sides with SWSH, still dealing w/ that with BDSP & Legends, Link's Awakening HD dealt with it a bit & Skyward Sword HD is now, some Kirby fans also dealt with that with Star Allies: tweets & replies to some of these, particularly Pokémon, also being met with a base negative reaction w/ reason overshadowed by replies that state how the tiniest criticism, like the boxart or hoping for touching up the lighting & chibi style, isn't even taken seriously/laughed at.
Yeah, Sonic also has the unique problem of being the internet‘s personal punching bag. As fun as the games are, nobody outside of the Mario RPG fanbase cares about Paper Mario, so of course the people who do talk about it care for the series‘ well-being to some extent. That is not the case with Sonic. Many people who criticize Sonic seem to actually delight in seeing him fail again and again in this really odd sort of way, like highschool jocks delighting when they catch the weird kid tripping over his own feet on camera. There’s this obnoxious sense of superiority to the Sonic hatedom where people who have never played the damn games will smugly lecture Sonic fans about how Sonic was never good in the first place and what SEGA should do to fix it because they watched a handful of GameGrumps videos and funny reviews. Leave it to the fanbase to tear itself apart, we really don’t need any outsiders‘ help doing that.
In a way,that's Sega's fault for being all over the place with Sonic in terms of gameplay,story,and tone. There's a reason why the game franchises that tend to do the best are consistent.Being experimental should be something that's saved for spinoffs and side series IMO,not your main franchise which is the primary way people are going to see your brand. I do think a way to solve and mend the different Sonic fan factions comes from an earlier video of SMT's where he outlines different gameplay 'pillars'. Have the classic sidescroller for people who like Classic 2D platforming,a Boost gameplay series for fans who prefer that,and an Adventure styled series for people who prefer that. Also,have you considered the reason people act that way to a Sonic game is because their preferred style hasn't been represented in a long time? Classic fans have Mania and not to mention the series ever since the start of the 'Meta Era' has constantly pandered to the classic series in different ways. The Boost was the main gameplay style used in a majority of the games after 2010. But what do Adventure era fans have? Their style of gameplay hasn't been truly represented since 06,almost over 2 decades ago.
I'm in the Warframe community and nowadays people are getting upset about what's going on in the game,sure there's criticisms but alongside that there's the people who complain that DE, the creators don't know what they're doing, that the game is bad and"if they just listened to the community it would be better"(which in itself is a monkey paw waiting to curl cuz I guarantee you that most of them don't understand how games work the way they say they do) them some of them leave the community,pop their heads in, see what's happening then brag that they left so many years ago and never came back as if it's some sort of achievement.
Feel like you could have dove more into the other side of the coin when it comes to criticism. Most of the vid was spent on toxic positivity and just hand waving away negative for the sake of being negative criticism as a vocal minority. This overwhelming negative criticism can just be as toxic. For example I remember back when SwSh were coming out if you dare disagree with the dexit community you were label a shill, bootlicker, and were the reason the games were terrible now. The overly negative criticism can even in my opinion create toxic positivity. It not fun being told over and over and over again that thing you like or are excited about it is bad and terrible with more arbitrary reasons thus leading people to defend the things they like and associating valid not toxic criticism with overly negative criticism.
An honest question, why are you okay with Pokemon being cut? (Or those you saw attacked.) It provides literally no benefit at all to my knowledge. Note: I am not saying they were right for attacking, but it is like being okay with Chocolate Ice Cream being removed for no benefit. It seems more spiteful to a lot of people.
@@Buglin_Burger7878 while I would be lying to say I was saddened you the dex cut the massive toxicity that came from greatly overshadows the fact that some Pokémon weren’t in the game. From fake rape accusation against Masuda, Ohmori not attending fan events due to genuine safety concerns and the lies spread about game freak being some lazy uninspired group of developers who hated the community
Man, this is exactly how I feel about Sonic. I prefer the Adventure era stuff like a majority of people, but god forbid you enjoy anything about some of the modern games/era of sonic and people just go crazy. I felt so bad. It's not my cup of tea but I would never shame anyone for liking Lost World or Forces. I can definitely see where your coming from.
I'm old. I've played all the Pokemon games, and have seen this more recently. Tells me it's a bit of a generational attitude towards gaming companies. Sword/Shield has been the best generation to raise competitive Pokemon with mints, bottle caps, ability capsules, ect. The amount of strategy and variety of viable teams is hella fun that I quite enjoy. That being said, the actual game is a poorly optimized, low fps glorified 3ds upscale project that looks 20 years old. They cut hundreds of Pokemon and moves I've loved. Objectively, the game looks, runs, and has animations that belong in the Gamecube era. It blows. The problem is people will point to ONLY the good or ONLY the bad things. Pokemon Platinum and Paper Mario TTYD are among my favorite games and have many flaws. It is okay to expose problems in a game so us consumers can push a company to make better games.
My major problem with Sword/Shield (even it clearly have many positives, you listed them off) is clearly the forced on Ep-Share. I wasn't a fan of it in gen 6 or 7 becauce you could not target anymore a speciffic pokemon but ALL of them get ep, so leaving it on and you became overleveled most of the time pretty quickly. The Positive? You ALWAYS could turn it off. In Sword/Shield? Nope always on and i personally (before the main story ends) only train 6 Pokemon. Also i'm personally not realy a compedetive guy, so most of the strengths (like said you got a point) you listed dont appeal to me
Toxic positivity counteracts toxic negativity. Neither are great, but that's how it be. Me? I just want IGN to re-review PMD Sky put someone on the job who can get past Apple Woods for crying out loud.
The ThankYouGameFreak hashtag trending during the one time that pokemon fans could make their worries being heard was so incredibly misguided and stupid, it is the most toxic "positivity" has been recently
That wasn't toxic positivity, that came from a desperate need to tone out the toxic negativity. Sword and shield are not perfect and I have my criticisms of them but I enjoy them and was hyped for them leading up to realse. You're free to have your criticisms of a game but back then nat-dexer's literally were not letting other people enjoy or be excited to for sw/sh. Everyone who was a part of thank you game freak was just desperate for some positivity. It's fine to have your criticism but don't attack other people who just want to have fun. Thank you game freak was far from toxic, it was just a breath of much needed fresh air for us who didn't think sw/sh where the worst things ever.
@@shawnmcmillan4438 i will say, the national dex people were the most frustrating cause that was the least of the problems sword and shield had but their voices were the loudest so every other opinion and criticism was drowned or downplayed by that. Still think TYGF was bull however, praising the game company when people needed to be the most criticsl towards it is enabling and a show of toxic positivty at its finest
@@DuskMindAbyss It wasn't the least of the problems, it was tied to them all. Pokemon is about Pokemon, it is the very core of the series. It may have even been Game Freak's intent to make you feel how you did. Imagine a Soup Bowl having a giant hole in it, that probably indicates the Bowl has multiple flaws. Now are you going to start with how it is made from paper or POINT OUT THE GIANT HOLE? Sane arguments and good ones should start with a stable obviously clear talking points. Even manipulative or deceptive arguments do the same. You need to get someone on board with an easy and obvious concept to go in depth. It was being repeated so much by so many because it worked. ...yet because it worked so well so fast it caused backlash. Grand Theft Auto sold well because it was violent and it caused people to complain. It made noise, which meant it outweighed any damage caused. Just look at the DLC... You can tell how intentional this was with the removal of the GTS but having Pokemon exclusive to the DLC islands. You can't exactly trade with people who are on DLC land and if you know someone who has it you'll likely have the DLC to play with them. After they said they had no intent to add in Pokemon if I recall correctly. How can I point this out with making note of the one thing everyone talks about as a sane point? It is a trap and I think one we all fell for on every side.
@@Buglin_Burger7878 I just find it strange how there wasn't a bigger backlash at Game Freak before the whole Dexit fiasco. Increasingly rushed and unfinished games full of stupid design choices are fine, but take away a few Pokemon and everyone loses their minds. Dexit isn't the cause of the problems, it's a symptom of a much larger issue.
Someone once told me that because game journalists gave a game positive reviews, it was objectively good and therefore I was wrong for not liking it and my criticisms were objectively wrong.
For me crtisim of a game or movie or anything is hard now because well you have chance well being attacked over it and stuff Yes there is invalid crtisim, or "angry" criticism (I find angry criticism a way measuring how bad was the mess up because something infuriating is gonna cause that response or how the person crtising react to those certain infurating things) Then we toxic positivity that is all can be seen when you take a dive in the pokemon community I find toxic positivity just creepy Toxic posivity is so similar to stanning, if you switched up the words meaning I still believe you. I have dealt with fair bit stans to understand that toxic positivity is just bad no matter what. Edit: accidently hit sent button
Enlightening, SuperMarioT. One game that I have particular passion for is Super Smash Bros. 4. Both the 3DS and Wii U versions comprise my favorite Smash game. However, that doesn't mean that I dislike Ultimate, Brawl, or any other game in the series. I've seen a significant amount of criticisms of SSB4 over the years. A lot of it felt hard to hear, and I got rather defensive. Recently, however, I began to step back a bit and understand that fans enjoy seeing Smash Bros. embrace a more ambitious, engrossing narrative beyond just characters beating on each other. Indeed, I've gone to like Subspace Emissary more over time. As for Ultimate, I maintain a rather strong fondness for it since playing it in 2019. Redesigned movesets for characters like Ganondorf and Mr. Game & Watch, faster gameplay, a proper (albeit flawed) story mode with the World of Light, and numerous stages and music certainly address what seasoned fans wanted for a while. Of course, this doesn't change the _opinion_ that SSB4 is my favorite game in the Super Smash Bros. series. Sometimes, I just like to be a bit goofy. Still, this is a good video, SuperMarioT. It's important to keep a fine, mature, and classy balance on criticism for video games. Thanks for taking the time to read my TED talk of a comment...😅 Have a good day.
I’ve seen people give a lot of criticism to SSB4 too and I honestly don’t know why people hate it so much. I’m pretty sure the literal one and only reason people don’t like it is because there’s no adventure mode like Subspace. I don’t think I’ve ever seen an actual good reason some people call it trash besides that.
Great video, honestly this is the issue ive had with the pokemon community, you cant say anything bad about the company, games, or anything otherwise they will call you entitled, say you should be grateful, and so on. The community has become so toxic ive just left off the pokemon fandom and I just might drop the games, I gotta be honest the games arent doing it for me anymore, the community was what got me to like pokemon but now the games arent as good as they were imo such as there not being the full rostsr of pokemon anymore, megas not returning, and the animations being the exact same as the 3ds and the graphics and style of the new diamond and pearl games being subpar. Pokemon just wasnt as good as how it used to be for me
Great video and I absolutely agree, but you seem to be doing what Arlo did in his Paper Mario Community video and just hand waving the negativity and focused too much on the “toxic positivity” aspect. If you weren’t on the side of the mob, you were not having a good time. Pokémon SWSH was just not fun trying to talk to people only to have Dexit show up to ruin your conversation. Likewise, Color Splash fans were practically not allowed to show their positivity, it’s either your complaining with the mob or your thrown in the corner. We’re lucky people are being more upfront about Origami King’s positives. We need both criticism and praise to properly evaluate a game and honestly youtubers haven’t found a sweet spot to talk about the problem with both sides.
Have you seen how many people treated Pokemon Journeys, the anime? It may not be game related, but there's a WHOLE lot of toxic positivity over the new Pokemon anime series, even in the AniPoke community and a few AniPoketubers I've been keeping an eye on, that it's getting really annoying, especially when it comes to insult the detractors or being so blind to the long-term faults Journeys is having currently, especially with its secondary protagonist, Goh (I despise this character if anyone is wondering). Of course, there's also a lot of negativity to counterbalance this whole discourse, with people being fed up how the series is structured. I don't if you've seen Journeys, SMT, but I was hoping you do a video on Pokemon Journeys since you did a video on the SM series a while ago.
I might do a Journeys video, I still need to catch up on it but the critiquing track record for that show is very interesting as I am aware of that whole situation going on right now as well. I saw PRB12's vid on it & how he was coasting thru Japanese Amazon reviews of the show.
I mean the toxic positivity was also very noticable with the Sun/Moon Anime. ANYONE who dare to dont like anything about it (Especially the artstyle) was dismissed as "just a butthurted dump genwunner" Saying you prefered the Artstyle of X/Y? "It was just a generic bland artstyle" was often the respond.
@@Acacius1992 Yeah, I noticed that during the time, but Journeys manages to push toxic positivity onto the community even further with its poor choices in handling its story and characters because everyone says "it will get better" or "they'll come back to it, just wait", SM was just the start. I'm not a fan of the SM series, either, but not downright despising it like Journeys. I really don't like the school setting being a plot device for all characters to gather and the random students that were there just disappear in the middle of the series, the rather lackluster battles and cheap wins that don't feel genuine, etc. Heck, I don't like how Ash wins the Alola League, what with the League being a complete joke and was never mentioned or acknowledged in Journeys. Sure, SM had issues that hinder it despite what some AniPoketubers say (especially annoying with Entity Mays and PokeRaf), but I don't hate it compared to the extent of Journeys. Journeys is at the bottom of the barrel in terms of its quality. I dare say it would be the lowest on my list of Pokemon anime series, lower than Best Wishes. I know it's unfair to rank it when it's not finished, but even if it somehow manages to get itself together, the damage is extensive and irreparable that it's impossible not to rank it at the lowest point. Journeys will forever be the most hated and broken series Pokemon will ever have.
@@SuperMarioT Oh I sure hope you do, because the situation around Journeys is growing and people are becoming more hostile in defending or criticizing and persistently attacking each other on social media. It has to be addressed as soon as possible or else this is going to end up ugly.
There are games that I enjoy that are not the best games out there according to the general public or have flaws and that is ok. Having free demos of games to try out is a wonderful idea so that you can get a feel for if you like the game before deciding to invest in it further.
I'm on Twitter alot: twitter.com/SuperMarioT_YT
I have a Discord server: discord.gg/GK7d8QZ
His logo in the bottom right changes depending on the gameplay and now I can't stop looking at it.
I'm a man who wants to be of many sides of games, not just Mario, Smash & Sonic lmao
@@SuperMarioT Bro you need to get on many sides of some bitches
@@Empirony I do, their names are Min Min and Palutena, hbu?
@@SuperMarioT Android Baeteen
Oh jeez I can’t stop staring at it now
As for the reasons why people resort to toxic positivity, I think people these days are much too emotionally invested in products like video games , movies and tv series that they abhor even the slightest possibility of it being somewhat bad. They want a franchise to be consistently good because they are extremely bonded with it. The act of consuming and hoarding products is for them an action that replaces the fulfilment that comes with humane and emotional bondings. It is that one thing in the lives that needs to reliable. The franchise essentialy defines their identity and if that sounds far fetched take a look at other examples of how products are sold in fields other than games (make up, cosmetics, clothing ,appliances etc). This doesnt mean that the very act of gaming is unhealthy. It means that people tend to be increasingly more sensitive about the products they consume because products have become an integral part of who they are. I may be wrong so I would like a second opinion on that.
I can say something close to this happened to me. I loved Pokémon so much I shut myself off from all the SW/SH controversies. Granted, after I played the game myself, I didn't mind anymore, but I got so tired of people getting angry over a franchise that had brought me so much joy during my life.
I agree. Sometimes I feel like a lot of people overreact when you say you don't like, let's say a manga for exemple. You basically can't criticize it with many people. And no product should be intouchable, nothing. I don't want to be against it cause it's really important, but I think that a lot of people are too passionate. And passion also has its toxic side. It's important to learn to be more detached regarding things. I know it can sound depressing but it helps you keeping your objectivity toward things and being less biased. And it's extremely important, especially when yourself, you want to criticize something legitimately.
I admit I'm guilty of that sometimes.
No completly guilty of it yet kinda true.
Dont have much human interaction outside of work^^"
I agree with this and honestly, this type of behavior is not just limited to just games. People can be the same when it comes to their favorite influencers on social media, the movies/shows they watch, and shoot, even being so blindly patriotic
When it comes to criticism (for games at least, it's good to have balance. Being too positive shuts out any potential to grow and be better, thus overlooking or ignoring glaring flaws in the game itself. However, it's good to just not be so miserable and down about your criticism either. What I feel heightens the negative feedback from negative criticism is how cynical the critiquing can be. And in that case, people may ignore you and even a lot of spite. There are games that we may loathe with every fiber of our being, but even that shouldn't stop us from giving credit where credit is due
In other words, there has to be a balance I believe. It's not wrong to criticize and want the product to improve, but it's also important to not get too angry and shut out any positives because "I don't like this, therefore it's bad"
My thing about cyncism is some people (like me) find it funny, and can try to find the basic premise of what the comment is saying, trying to exaggerate stuff because it lightens the load of an iffy situation. As long as there's no personal attacks it's fine, although I just notice even harsh criticism is sometimes felt as personal attacks by others or there seems to be a need to defend people when developers and companies can defend themselves anyway.
I find that too many people have their critique biased by nostalgia, and most of their arguments are basically "it's different so it sucks". They dont really offer any improvements since they just want to go back to how their favorite game was, while displaying toxic positivity about these games.
It's kinda funny to think that, just like how some people can avoid being too positive or negative in their critique, some people manage to be in the two extremes at the same time.
The problem lies more with the mainstream stans being more bound by emotional reactions as well as taught to not think for themselves. Such people are easy to mold into whatever the consumerist culture wants, something to be fed & pandered to. It has led to mentally unstable people & this mentally oppressive society we're living in now.
It's not the balance of conversation that matters, it is the balance within the individual itself that does. Just like how human rights themselves don't make us free, it's ourselves as individuals that need to reach out for freedom within ourselves, to think for ourselves. Mentally unstable & broken people naturally result in an unstable & broken society.
Damn, that's a long bracket.
@@sintheemptyone8108 It's more of the fact that they never closed the bracket
Never knew this was actually a term but toxic positivity is definitely a phenomena I've encountered numerous times in my life in various forms of media. I certainly think this sort of thing is harmful to the products these people try to defend. Stifling criticism (that comes from a good and reasonable place) is stifling growth and improvement at worst and shutting out people's genuine gripes with a game at best.
What if it’s straight dookie ass tho
Whenever someone says "Don't judge a game by it's trailer," I get confused. That's what trailers are for. To give you an impression of what's to come. Anyways, great video as always. Keep it up, man.
That only applies when it's negative
@@BitchChill And that's the sad part
It could always be a bad trailer or a No Man's Sky situation where they hide all the flaws
I'll admit to doing this, but I exclusively keep it restricted to a game's first trailer. Especially when that first trailer is light on details because of early development and/or spoilers. (If I judged games purely off their first trailers, I might not have kept Mario 3D World on my radar for example.) I like to maintain a nice amount of positivity for the first trailer unless the game shows zero potential and is a total train wreck.
Also sometimes I really do just like something, but because it's an unpopular opinion, I get a lot of toxic replies. Example: I personally really like the style of the Sinnoh remakes. I'm aware a lot of people don't, and that's fine, but I don't appreciate being told I'm wrong for having a different opinion. And I do still have my concerns for content, but I've stayed positive. I'm aware that this approach can often lead to disappointment, it certainly did for me with Sword and Shield, but I'd rather play the optimist until I'm given major reasoning to do otherwise.
To be fair, at least in the case of movies, trailers sometimes lie and it's intentional sometimes. An example would be the trailer for the 2002 film _Kangaroo Jack_ which made it seem that it was about a talking kangaroo. In actuality, it's a comedy about two criminals chasing after a kangaroo after it had stolen their money. Not going to spoil the rest.
Another example is in the first _Ice Age_ films where the trailer showed Scrat getting stomped by a mammoth, making it seem that Manny was interacting with him and Scrat being part of Manny's party. In reality, the main group only interacted with Scrat in only one scene unrelated to the beginning part of the film.
You can only dislike a game if everybody hates it and vice versa - internet gaming opinions
All that's doing is just jumping on the bandwagon, honestly. Just because something is popular doesn't mean that you necessarily have to like it, for example: the Legend of Zelda franchise is extremely popular, but I'm not personally a fan of the games myself; I won't say anything good or bad about any of the games in particular (primarily because I don't have enough experience with the franchise to have much of an opinion on the games) and I don't dislike the series in any way, I'm just more or less indifferent to the series
@@matthewkuscienko4616 I know. That's what internet opinions mostly are: a bandwagon. When something goes outside of the bandwagon, people freak out
Try telling ANYONE online that Other M isn't objectively the worst thing ever created and has a couple of good points. It attracts trolls and people unwilling to have any sort of discourse on the issue like flies to feces EVERY FUCKING TIME and it makes me sick.
While I think keeping an open mind is important its also important to criticise a game when trailers come out so we can get a better product.
I remember some months ago on Twitter in a thread of which were our favorite games someone mentioned Twilight Princess, I responded saying that if some areas were better improved I would consider it my favorite too, implying that I already considered it a good game, and then someone else came and told me to shut up and how awful I was for insulting his game, how dared I to talk when nobody asked for my opinion -serious question, has anyone evere asked for opinions online?- and that I must let people be happy with what they are happy... Like, bro, do you realize I just wanted to have a nice conversation about a game we both clearly like and appreciate?
Man, the wHoLsOmE 100% chungus side of the internet some time is as bad or even worse as the edgy side, at least the edgy side doesn't try to make you feel bad for you opinions while taking the moral high ground.
The moral high ground thing is the most annoying thing to me when people try to make a community "better" like they're kinda jerks too trying to feel better about themselves by openly mocking others' behaviors.
Yeah in general thats a problem. You know which experience i made?
In most fandoms the so hated and despised "Dark" side is most of the time way more open and less toxic then the so called "normal" side
If you can't be critical of a game, that game can never be your favorite.
I criticize my favorite games so often that when people trash on my favorite games I'm like "Ok, but that doesn't bother me"
Question everything...but within reason, but also against critiques that come from really bad teachers. It's already been stated by other comments in more detail, but there is a point of it being irrational, and I'm glad that's being acknowledged.
It's easy to develop an inherent distaste for negativity or even positivity if your exposed to the toxic forms of them too much, but that just makes it all the more important to find a balance with them.
I’m sorry…
But did Min Min just kill at 31% at 2:06?
We do a li'l trolling
What never seen a pro min min player before? Their terrifing
One thing I always hate hearing is, "it's your fault you're disappointed" and then try to argue semantics as to why. "Your expectations were too high" or "you did not hype responsibly." It's like they tell you not to get hyped over something and then that something comes out and didn't really deliver for you and then they tell you that you have to be hyped and greatful, and if you're not, it's your fault. It's damned if you do, damned if you don't.
Emphasis on 'damned if you do, damned if you don't." That is so applicable to a lot of discourse in gaming alongside criticism.
@@SuperMarioT exactly!
i mean it really does depend on the actual situation. when its like that one time nintendo fans got themselves convinced that there was somehow like a guaranteed 100% confirmed reality that dante would be revealed in smash just because sakurai was holding up 3 fingers in a thumbnail or whatever stupid shit that particular controversy was, then yes. they objectively did expect too much, and make expectations that were too specific. i get what you're saying, but it is important to understand that there truly is a degree that you as the audience can let yourself see what you want to see and end up suffering for that tunnelvision.
and also that that double bind also exists in the opposite direction too in most cases. like again with smash, if you decide for yourself early that there IS FOR A FACT going to be one specific video game character out of a possible 4 million that will be added into one of these 11 spots, and then you consider that thousands of other fans are also going to make a prediction of their own character, that quickly adds up to more than 11, and quickly you'll find that SOMEONE is going to have to get dissapointed.
when minecraft steve is added, the people who wanted dante get mad. in the alternate universe where dante is added, the people who wanted steve get mad. it's CERTAINLY not the smash team's fault, so if it HAS to be someones fault, it would indeed have to be on the party thats making the expectation.
@@lapotato9140 Honestly, with Smash character reveals, I think the marketing of Smash as “a crossover of iconic video game characters” forever cursed the fanbase to be extra picky about which characters they want in the game
Like, it’s never just, “these are the characters we just felt like putting in”, it always now has to be justified with, “Is this character iconic/mainstream enough?”, which is what leads to the “literally who” meme
People really could afford to be more honest about the things they enjoy, it’s okay to admit that even your favorite games or movies or whatever of all time have flaws and it’s okay that you’re willing to acknowledge those flaws when they come up in conversation.
My favorite Zelda game is Majora’s Mask but I understand why people wouldn’t like the game, it has a very slow startup, potentially even slower if you’re playing for the first time, there’s no guarantee that in your first play through you’re going to find the Scarecrow that teaches you the Reverse Song of Time and the Song of Double Time which are very critical songs to learn in the game and it’s understandable that people wouldn’t like how much busy work there is to do in the game essentially even if you’re not trying to go for any sort of completion and this isn’t even mentioning stuff like how it’s super understandable that people don’t want to be timed on their game for the entire experience or that people playing for the first time got frustrated when they couldn’t complete a dungeon or get all the stray fairies in time before the moon falls,
This goes for upcoming games you may have high hopes for, we saw frame drops happening in the reveal trailer for Pokemon Legends and that’s a very valid thing to be concerned about but you’re still allowed to be hyped for the game, just understand that there are good reasons for concern like what I mentioned.
"Its okay to admit your favorite game or movies have flaws"
Star Wars fans:That can't stop me because I can't read!
Admittedly, I used to have a disdain for Zelda games because I have so much trouble trying to progress the story. I don’t think there’s much wrong with the franchise but it gets to the point where you have to stick your nose around every corner to find the item or thing you’re looking for. Explains why I had so much trouble with the old pokémon games growing up.
@@albertthepeacock8020 yeah it’s fine to criticize the ot and pt but the second you criticize the st your racist sexist and homophobic
I agree with your point but honestly I don’t care about the frame rate unless it’s like undisputedly lagging to the point of it crashing
Me, a huge Zelda fan since 2006 who loves and critiques the series annually:
THANK YOU
I’m really liking the amount of videos you’re pushing lately, keep it up
I actually remember when there was so much backlash towards dexit in SWSH that the Pokemon subreddit added venting variants for the usual flair and even then there were still a lot of shit flinging in the subreddit that it spawned r/neopokemon and r/pokemoncirclejerk. I was there to view it all.
On the subject of toxicness in a fandom, an artist I know who goes by Patwhit who hasn’t really been positive about the Undertale fandom since he’s had to deal with and I quote
“glances at the rampant theft of art and music from the AU I work on
glances at the numerous fangames that spread misinformation and warp public perception of said AU
glances at the threats received for expressing distaste at lazy fanworks made from people who've never read said AU
glances at the insults received literally for "being too creative"
glances at lazy fanworks consistently getting more attention than any official content said AU puts out
glances at the threats and insults received for speaking up about any of the above issues”
So whenever someone says the Undertale fandom isn’t that bad he doesn’t really appreciate it since it undermines the stuff he had to put up with.
Aren't the Venting flairs added due to those who DON'T want to see those types of posts, rather than by the mods due to their volume, I mean I had my concerns it will just split the convos more, as it made echo chambers where negative comments aren't allowed.
did they abandon their au or did they finish it?
@@xxsupersayen34xxnoe33 Patwhit abandoned their AU sadly. They are currently working on Undertoad with LucasPucas (Creator of Wick as part of the Rivals of Aether workshop)
Criticism is important.... but a very little amount of people can introduce that criticism in the right way.... and in games it's more common because you have children making such claims, and criticisms.
Spittin that 🔥bro
You're absolutely right. Many people can't correctly sell or articulate why they feel the way they do. Not that nobody needs justifying the way you feel, it's just if you are trying to sell it to others and want others to understand.
You're just pumping out banger video after banger video
(Also, that double dunk at 1:08, goddamn)
Struggle, Grind, then Shine, man. I have a list of various discussions & other types of vids and when the momentum's kicking this hard right now, I can't slack
There’s nothing bad about looking at the good side or the bad side do you need those two sides to make something good I feel like a lot of people don’t notice that
Late to the party but I do have lots to say on this.
I admit I'm someone who's fallen on the side of be grateful, and I do take criticism personally sometimes. I don't like confrontation and drama, which is why I try to take a positive approach, when of course this is bad because you can't ignore criticism.
Sonic Rangers is a good example of this whole situation. Sonic has always been an important franchise for me, and I do want to be happy for it, but there's a lot of criticism and doubt surrounding it, which is tough to deal with sometimes. But I know the franchise has a history of inconsistency, and people are being critical because they love the franchise as much as I do and want to see him succeed. Sometimes I just feel people can be overly negative at times, and showing some positivity or talking about the better aspects of a game, etc. are just as important.
At the end of day, people are free to speak their mind. There's nothing wrong with not being happy with something as long as you are respectful about it. Great video, keep up the great work!
I can see that. At this point with the series I think positivity is good despite everything else. I feel being negative all the time is exhausting yknow? I want Sonic to be amazing but I can be patient and try to be a little optimistic but also cautious this time around. It can be draining dealing with negative people all the time which is why it's nice that I've seen a bit of both positive and negative views so far. Hopefully this new Sonic game will impress us.
I've never been into blind hate but I just as much dislike blind love. Both sides of the coin just deflect what the other side has to say and stay within an echo chamber of "this is trash and nothing else" or "this is amazing and has no outstanding flaws whatsoever". I think you need both when looking at something because it's not all bad or perfect.
It’s really tiring how often people conflate critics with “haters.” I’ve loved sonic and Pokémon since I was a little kid, but those communities perfectly reflect toxic positivity. I can’t talk about them anymore because trying to discuss their problems gets loads of hate. It’s no wonder those series are nosediving in quality.
Same thing is happening to Halo right now. Same thing is happening, well, everywhere. Everywhere in life there's always people like this. -_-
I see both points. The "be grateful" excuse is blasphemy. As a company, we, the consumers, are buying your product and it is your job to make consumers who spend money on your items happy with their purchase. But criticism can also be unnecessary when a game is first revealed and not enough is seen
There are 2 thoughts of how people see trailers:
1.) To show the most bombastic parts of the game
2.) To tease the players what may be coming and bit by bit reveal them with increasing intensity.
The first one seems to be demanded for those whose franchises don't have a good track record as of late, while the latter is tolerated by those who have been satisfied well by the franchise, albeit many will still want more (like what happened with BoTW 2's recent teaser).
I think if not enough is seen then that's on the product. Can't also forget context about previous doings of the past games. If there was a lot of criticism before... then you give a trailer for a new game and give little gameplay then thats on you.
Agreed
to be entirely honest, more often than not i see "you should be grateful" as having been spawned out of the person saying it having seen countless amounts of negative criticism which are based on a standard of quality that shouldn't, didnt ever, or outright physically cant exist given the circumstances and are judging the thing based on that impossible standard and acting like its somehow the things fault that it fails to meet it, which i genuinely do see opinions of that nature a lot.
to me, in that specific context where you're reacting to groups of people who seem to have demonstrated that they dont care how good the thing actually is, and would just rather work backwards and try to MAKE themselves not like it regardless, "be grateful" makes complete and total sense.
@@lapotato9140 I'm kinda seeing the opposite, mostly of Pokemon in recent days. People were mainly asking for stuff that existed before to come back, and will all the resources they have it doesn't seem impossible to do. I agree there are probably those who ask for a too big of a scope in certain games but I frankly I don't think "be greatful" is a good response regardless, because it seems the developers are giving the product, when it's being sold. Let's be frank, seeing other game companies, I say $60 games that rarely goes on sale seems a bit much for Nintendo, even if I do like it's franchises more.
I'm so glad someone gets this, I hate whenever people are just so accepting of things. Like for example Pokemon mystery dungeon DX could be WAY better then it already is graphic and animation wise yet there's those people who are just content spending 60 dollars for the game and basically telling the Pokemon company "yeah this is okay, keep making this :)" I love the original mystery dungeon games but the new DX game just doesn't feel like it captures those same facial expressions the OG games did.
That aside 10/10 video dude, really love everything you said here expecially with toxic positivity and how people who criticize typicality are just people who are fans of a series because it's so true. Can't wait to see more videos from yah
Not disagreeing with your point, but I'm mostly content as the last new PMD game was made in 2015 so it could be a sign that PMD was put onto the backburner as spike chunsoft and game freak worked on other stuff.
The point I'm essentially making is, *hopefully* if a forgotten or less recognized series gets a new entry, it would be a gamble that is willing to be made(at least on my end) to signal to the companies that "Hey, [X] can make a lot of money too, you should work on this more. So more games can be made and *hopefully* have much better quality, gameplay etc.
I know a lot of fellow Smash fans that ought to take a step back and listen to this. Thanks and great work articulating the issue.
Many "Memers" of smash fans should watch it too.
In general this is a video alot of people need to see
I think this is a video I need to hear. Ever since the Pokemon Sw and Sh debacle, I've tried actively to avoid negative opinions since I didn't want to deal with it again and I think it might have made me afraid of criticism thinking that people only did it out of hatred. I tend to be more positive when it comes to games and I'd never try to attack someone for it but I think I need to try and be less judgemental on people's opinions. It's bad to run away from the negative and even worse to outright ignore it.
It is bad to ignore & run from the criticism. Not only is it always going to be a thing in anything in life, not just gaming, but it's not like it's meant to attack you either. If worried about your own enjoyment, you have all the power to enjoy something you want to be excited for. You don't have to take someone else's take, just don't take it away from them either. That's the key if hype & general anticipation are concerned.
I had the same with SW/SH.
Same here. I share the same feeling.
@@SuperMarioT I see, I agree that it's good to be critical even if it is towards something you love. The idea of just being happy just cause is a horrible idea I'd never want to push on to other people. I'll make sure to remember that whenever anyone has a discussion on a game.
This is actually a video I wanted to hear about.
Ignoring naysayers or corporate defenders is usually the best course of action. Why engage with someone if they don't have a well articulated opinion or argument?
I do think it is important to call out bad reviewers for their bad opinions. Reviewers can sway people, so if they misrepresent a game, fans should point that out. There are dozens of bad reviews I can recall. A Kirby Rainbow Curse(is this the correct title?) video review where a woman complained the controls were unresponsive and the mechanics didn't work correctly and in the gameplay she's just doodling randomly and getting frustrated Kirby is not magnetically pulled across the screen to her scribbles, but I've not even played those games and I know that's not how they work. IGN put up a Xenoblade X review and this guy complained there wasn't very much music in the game and 2 of the songs were annoying and there are 2 songs that get a little grating, but also dozens of other songs that are SS-tier. Pretty much his whole review was very negative and misrepresented the game and blew up nitpicks. "Too much water". The RUclipsr who made an hour+ video complaining how Mario Odyssey recycles a ton of moons with archetype missions, which is a valid criticism, but he exaggerates the similarity, severity and optionality of these missions and could turn away potential players who would enjoy the game.
Kirby and the Rainbow Curse is correct, but it _does_ have an alternate name in Europe (Kirby and the Rainbow Paintbrush to match the DS game being called Power Paintbrush rather than Canvas Curse like in the US).
(also, Joseph Anderson is based for making SMO: It's No Masterpiece... or he _would_ be, were it not _2 hours long_ when it could easily be 20-30 minutes (I even made a 60-second summary: ruclips.net/video/xoCYC47-0sw/видео.html ). I highly doubt he put anyone off, though, seeing as is the bestselling 3D Mario and nobody in their right mind is going to sit through a 2-hour video which contains spoilers for the game anyway)
If you don't engage, they'll gatekeep you and silence you. You'll lose your fort to the barbarians; and your hobby will follow. You just let things hapening without putting up a fight in that case. The DMC community is an example of a playerbase that managed to save their IP and gatekeeped the toxic positivity for a bad reboot. The twist is when once it was saved, they relaxed the gatekeeping of toxic positivity, and were invaded. If they were to do what they once did against it, they would fail.
An example of critique I've made that I've seen confliction with is Kirby and Star Allies specifically. I adore Kirby and it's my favourite gaming franchise but I just don't like Star Allies. I hate it's simpler take on Kirby, it's none existant difficulty, it's short run time and 4 worlds and the fact I had to wait months for something of more substance. And some Kirby fans (I emphasize *some.* It's barely a majority) are absent to the idea of Kirby ever being below average. Any critiques of SA or the series in general being a bit stagnant or stale gets them in a frenzy.
Also I hate the idea of trailers not being able to get critiqued. Their sole purpose is to show the game off. Why can the only response be positive? If I see something I'm not into in a trailer, I'll talk about it.
I’m pretty sure hating Kirby Star Allies is the MAJORITY opinion, but whatever.
Trailers can be criticized, but if you hate on a game just from 1 trailer, thats not okay.
Take, skyward sword hd. We only saw 1 (Maybe 2 if you count the one at e3) and people are saying "they added nothing so its not worth $60". How do they know, the game isnt even out. Maybe they added some great stuff
Thats just an example and there are a plenty of them
@@light_player07 Maybe from 1 trailer sure, but I'm not sure we should wait for the point of the game's release, because other than exposure, what were the points of those trailers?
@@zjzr08 True, but hating on a game shouldnt be done until the game's release imo
Criticizing, sure but hating on just from trailers is a bit too much
@@light_player07 What if elements of pre-release already irks players? Like Color Splash for example, it is apparent they are still treating the world as a papercraft world, rather than a regular world with storybook aesthetics. Or SwSh where it is revealed there's no full roster, with reasoning that's found out to be false? Are these aspects not enough to judge those games, if those are fundamental things that can turn off players of those series? Probably same may have happened with Wind Waker where many were turned off by the aesthetics being too far off from the 3D Zeldas.
I think an issue with negative criticism is how people do it. Alot of the times there is so many insults it just hides the valid points they may make
I think criticism just has to be reasonable and actually fair, and it's not good to be incredibly negative or overwhelmingly positive. I really do think a lot of people nowadays are just trying to be excited for something, but then they're just not allowed to for whatever reason because they don't feel the same way as the critics, which is fine.
If you're gonna say something about a game isn't good or not as good, you have to explain it or nothing gets solved, nobody knows why, and it'll more than likely never get improved in the next game or product. Gaming discourse in general is just incredibly slanted tbh, I feel nothing is actually being explained and I'm just being told it sucks because it just does.
People in a way have reasons, but they don't really back them up with anything worthwhile or they make it a bigger deal than it should be if that makes sense. Not saying you can't call it out if you find issue, but it shouldn't be treated as a game breaking flaw.
Honestly this video has sold me on your channel, I really enjoy these types of videos you’ve made quality stuff :D
My biggest problem with toxic positivity, are Nintendo fans. It feels like you're never allowed an opinion. We could have Nintendos large audience helping Nintendo see their flaws with certain series but instead the minute anybody criticises anything constructively and be reasonable we all get SHAT on, HOW dare WE people feel different about something? People never take a step back and think "hmm, maybe I'm overreacting and I should give this person a chance?" Just because you don't like a certain thing doesn't make you're insulting the series or the title in gaming, its not always meant to be negative, but what drives me nuts is people not taking anything negative regardless of your opinions, people need to realize there is a balance between positivity and negativity, as long as you balance it its not coming off toxic. Games are made by people, not robots. I think we all accept nobody is perfect, everybody is entitled to an opinion and how they feel. That's all ill say. I'm sick of Nintendo fans and their toxic positivity.
As a Nintendo fan...you are absoltuly correct sadly.
When you talked of how we do not want to hear criticism because it’s tiring you took me back to how the Star Wars fandom treated “The Last Jedi”. Including the unsubstantiated claims that Rian Johnson wanted to kill the series, wasn’t a fan despite saying so, and allegedly wanted to incite conflict (what he wanted was discussion and evolution, but his manner of doing so was not as effective)… not to mention his annoyance with the criticism BECAUSE a lot of it was bad faith and toxic, attacking him and his colleagues/friends, so I get why he wasn’t as charitable towards tgem. Hell, he even said that Luke Skywalker is his favourite SW character, and was sobered by the fact Mark Hamill didn’t agree with his direction for the character. The fact I heard his side (even if he’s not exactly right or unbiased) made it tiring to deal with the discourse and nobody seemed to be willing to shift their views or give… so there was no point in my mind to engage in discussion that inevitably drew people who were just gonna slam those they disliked even if uninvited. But you are right that we need to still navigate the criticism well, and both the negative and positive have constructive AND toxic elements.
As a a Sonic fan since I was a kid, for almost 10 years,It honestly feels akward to listen to people refers like trash to everything I have always liked and enjoyed, but its actually something that everyone must assume once get into the internet.
Appreciate this video cuz I've heard of toxic positivity before but didn't properly understand it and I feel like so many people in my life exhibit it.
In my opinion we need both criticism to call out the games flaws so they get improved and positive so the publisher know's what works. But I hate when they get extremely toxic
These are some really good videos tbh. The recent Mario Party one, the Metroid Dread one, now this. Glad I got to find this channel.
Whenever I critique a Nintendo Game even a little bit here comes the defense squad and the crazy fans attacking me. For a period of time I didn't enjoy any Nintendo Games due to the crazy fans and them forcing me to be "Happy or Fine" with there product. I'm now not scared to critique Nintendo Whenever they do trash stuff or have bad products. Whenever I said I enjoyed Sonic Forces I got attacked and called a Forces Tard, seriously I think Forces was good to me because when I didn't have much time to Game I would always play Forces because it was fast and fun. Sure it has multiple problems but it was fun and the avatar customization was addictive. Even when I explained my reason on why I liked it I got called a stupid Sonic Fan. Your video was very well made, hopefully you gain more subscribers because you deserve them. I've been watching your channel before Sonic Forces came out.
I’m pretty sure it’s the popular thing to crap on Modern Nintendo. The same thing goes for the positive side of Nintendo fans too. If you even DARE to give ANY positive feedback to a modern Nintendo game, prepare for diehard GameCube era fanatics/fanboys to call you a “blind Modern Nintendrone” because they have nothing better to do with their lives. I, along with PLENTY other people on the internet had to deal with that bullcrap. It’s the main reason why I kinda hate the GameCube/Game Boy Advance era of Nintendo now and it’s because of the millions of toxic fanboys who over praise the heck out of that era and act like Nintendo “died” ever since the Wii U era. I freaking HATE it, man.
@@Rediscool9 I especially hate the Nintendo Fans who force you to like there product. Mario Odyssey and BOTW are apparently games that everybody should like and play, I personally didn't like BOTW, maybe its due to my attachment with the Hero of Time and his story but I didn't get into BOTW, I noticed the flaws because I'm not the biggest fan of Open World's, whenever I played Mario Odyssey I had a fun time for a while before the moons became redundant and the game got boring. But apparently we're not allowed to not have fun with a game so then they act like I'm stupid and because I have a Sonic Profile Pic they say Stupid Sonic Fan and I'm just cringing. Like I'm not hyped for BOTW 2 because I can already tell how toxic this games community is going to be. I probably didn't like BOTW because it's a time sinking game.
Toxic positivity can also come from OLDER games as well. I can’t tell you how much my perceptive on the GameCube/Game Boy Advance era of Nintendo has soured because of the diehard GameCube fanatics who overpraise the heck out of the games during that era as if their “untouchable, flawless, and perfect masterpieces” that can do no wrong.
There is such thing as invalid criticism IMO because context matters most. Take the infamous "there are x characters left." Many Smash fans were built up to not expect any first party characters by the time Byleth was announced and was made to be an exception among all first party candidates. After fans distressed disappointment for those reasons, every Twitter post got that Sothis image. Despite how annoying that was, I was not mad when people started doing it for Steve when the main criticism I saw for that character was "it should have been x." You're telling me there's reason to believe they're gonna announce Steve 5 more times? Steve was not in the same position Byleth was when it came to expectations and setting them further like being presented at the Game Awards, E3, etc or in Byleth's case, the last character of what would have been the only fighter's pass. Or the first. People further justifying their distaste to adding Steve by saying "I didn't play the game." It's ok to not be personally excited but it gets annoying when criticism gets mixed with personal tastes. The phrase I found odd because this was the first time I've heard this in a franchise that introduced people to a lot of franchises. You could say people were saying the same thing about Terry and we just forgot because of all the announcements that proceeded him (FP2, Sans, Byleth). This was probably vocal minority like you said but bias does exist.
I agree invalid criticism exists, it's largely the make up of that vocal minority I mentioned where they wanna lynch or kill devs over a video game, but another example I could think was "Paper Mario/Mario RPGs are ruined, dead, bad, what have you because of Miyamoto" yet that isn't even accurate to why one would think those are bad in some way.
In my opinion criticism against a Smash Character's INCLUSION is useless. There isn't an argument you can make for a reason a character shouldn't be in the game. Of course moveset-wise is fair game once the introduction video is out so you can make proper judgement of what the character brings to the table. The only justification people make about one character's inclusion being bad is that they simply haven't played the game of origin or 'haven't heard of the character'. It's not Nintendo's fault you haven't played said game and it just comes down to complaining about not getting character 'x'.
@@muggas2254 I thought Smash inclusion criticism is more about players treating Ultimate as the museum of video game greatness, that many think those should be added are only those that truly defined video games.
@@muggas2254 Well, on the topic of expressing discourse
My main gripe is that people jump way too much on the criticism train where it seems more like hate. Like I understand the criticisms toward Pokemon, but they aren’t giving the games a chance or even want to point out positives because they’re focused on how crappy some of the animation or visuals look. Another case is TLOU2. That game got a lot of hate, but honestly they treat it like the worst thing ever when the most it deserves is being an alright game and a bad sequel.
Don't lie, we've all either had toxic positivity or negativity at some point
A lot of times, people also dismiss the value of an entire piece of art just for being flawed in any way, which just baffles me. And the worst thing is, when this is coming from someone in a high horse, everyone just follows like a brainless minion because few are those who actually dare to oppose the norm or see past the wide accepted flaws.
As an example outside of video games, Pixar's The Good Dinosaur and Onward, one which I don't even like that much and the other which I think is remarkable. According to them, one is "just a reiteration of things which have been done better in the past" (which might be true in a way) and the another "just not memorable enough" (which is just bullshit in my opinion). But they fail to see everything else that makes them shine in their own way.
Besides the astonishing visuals of the film, Spot, the human boy in The Good Dinosaur, is basically a wild pet animal, beautifully animated in a way that resembles a dog, a cat, a monkey, even a crocodile. That's just brilliant and so incredibly creative. But no one acknowledges that because the high order of RUclips critics failed to see that.
Besides my disagreeances with the general negative criticism directed to Onward, it has this super well thought semi-soft worldbuilding with an engaging semi-soft classic magic system, besides amazing character design and visuals. Most importantly though, the concept of a father being reduced to a pair of legs and their sons having to get his body back before sunrise is just beyond brilliant. Then again, no one seems to notice or care because the entire film was long ago dismissed for being "boring", "uninspired" or "forgettable", and the critics who actually addressed this also dismissed it for being too "weird". I guess it was too creative for them.
Anton Ego said it best:
"In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it."
Yo, you are the GOAT for listing the songs in every video. I'm always looking for that in other creators.
Also this is a GREAT video
Had this in my Watch Later playlist and decided to finally get to it because I just saw someone tweet "SEGA doesn't owe you anything". They basically went on to say that if you criticize a game too much (whatever that means), then that means you've outgrown it and need to move on, and I don't need to explain why that's wrong.
I know the exact tweet you’re talking about actually.
lol thank you. toxic positivity is one of the cancers of our time. and not nearly enough people adress it.
I think that there is some understanding of criticism in regards to games, but being overly critical and overly positive about it is where I don't like it. Like with Pokemon Sinnoh Remakes, I understand the reason why they did the chibi-art style and that's because they want to let new players know how we the old players who experienced Gen IV the way that it is.
The thing I and many would disagree with it, and the format they did - while I'm fine with - could be due to constraint rather than choice, as it's likely on the given resources (time, budget, workforce) they cannot make a sandbox environment remake, even if they could.
7:28 the Sonic Unleashed cutscene really fits well with the points SuperMarioT is talking about
LOVE The Choice of The Gamecube Menu Music Lol
The Gamecube was One Of The Best Nintendo Consoles Out There for Me Personally,Playing Games Like Mario Power Tennis,Mario Kart Double Dash,or Even The FIRST Mario Strikers Game Super Mario Strikers..And The Feel and Grip of The Gamecube Controller for Those Games Were (and to this day STILL) Very Good!
If you have valid criticism for a game that's perfectly fine, but if all you're going to spout is "This game sucks!" or "These developers/company shouldn't even be making games!" without a reasons behind them, that's when it becomes a problem. Unfortunately, this has become the norm in a lot of fanbases nowadays. Not only can this lead to infighting inside the actual fanbase, but it can also lead to the tarnishing of a company or single dev's reputation via the spread of false information. See the Metroid fanbase and Metroid's creator, Sakamoto, or the Pokemon fanbase and GF as a whole. Like I said, if you have legit criticisms with actual evidence to back it up, then express it, but if it's just out of hatred and anger, then maybe it's best to zip your lips, step away from the computer, and come back when you've got a calm and clear head.
Totally agree with what you think
The more I liked or like something the more I enjoy analyzing it and finding flaws, the less I like something the more those flaws are all I notice because they permeate the entire game.
Breath of the Wild's weapon system is a fair example... feel free to skip to the --- to see my point.
Breaking weapons when you can get infinite high tier weapons creates a chore like aspect, which also causes it to become an annoyance. Add to this players can go straight to Hyrule Castle, get those weapons there without fighting... and kill Gannon.
I don't like that, especially since killing enemies makes stronger ones appear in the world making fighting not only waste weapons now... but waste more in the future.
If we had a reason to break weapons then BotW would have been so much better for everyone.
Imagine if you broke a Boko weapon and get Boko Fragments, with 100 Boko Fragments you can make a "Durable" Boko weapon of your choosing, it takes up 2 weapon slots rather then 1 but doesn't break anymore. You can get this for simply breaking 100 Boko weapons and 100 Rupees at Purah/Robbie. (Fragments only drop when weapons break on hitting enemies.)
The catch is that doing side quests gives you fragments and you can only get "Durable" weapons when the previous tier is available. So I can't just break Mighty weapons to get an infinite use Mighty weapon. I have to get the infinite use of other variants.
We all have a favorite weapon, so lets say you get to Dragon Bone and have unlocked the "Durable" one. All your Durable weapons now do at least Dragon Bone in damage. So if you want to run around with a Mop you can.
This has two major benefits, you're still encouraged to use breakable weapons... but it also lets you fight against weak enemies without ending up only weaker. This means clearing camps and combat in general is now beneficial to the player. The game plays identical to BotW did but now with a benefit at the end.
I love the combat, if only I wasn't punished in every way for doing it.
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But no one will likely read this all. So you're stuck saying "It is bad." or "It is good." and making half thought and rushed through points. It is sad, since critically analyzing something means coming up with a solution and showing someone how it works.
It is a pointless effort... because then one person can drop a meme and invalidate your entire point and anytime they see that point made by another? They drop the meme, invalidate it, and move on.
This is why people have to say "It is good, you're stupid." or "It is bad, you're stupid."
It is sad.
Weapons are literaly everywhere. You're never going to be short of weapons, especially stronger ones given that enemies rank up over time, increasing the quality of the gear they drop. The only thing making weapons breakable does is force you to get creative with your gear so you aren't needless breaking your good stuff when you don't need to (see the Lynel killing method with Stasis+ that lets you easily nab their top tier Bows and Crushers for little cost, or the fact that you have 2 infinitely restoring Bombs, or stealth attacks that can be amped by food and clothing sets, one such being a DLC Set that you can get pretty early on before you get the ACTUAL Attack Up Set). Breaking weapons was never meant to be a benefit. It's your punishment for thinking you can just smack stuff until it dies (which you can since, again, weapons are everywhere, so you're bound to get back whatever you lost if not more pretty easily).
"It is good, you're stupid" wouldn't be wrong to say here, because you clearly don't understand the system you're trying to criticize. The only point I'll give you is Champion weapons and I guess the Ancient (not Guardian) weapons you can craft. There's no reason why those should be breakable considering both are tedious to reacquire and the former are signature weapons of people equal to the Hero. There's no reason to use any of them when you can get stronger and/or easier weapons. Why use any of the Champion weapons when the Savage Lynel set are all better and easier to find? Or why waste materials on the Ancient weapons when Guardian++ is about the same level and easily obtainable at Major Test of Strength shrines on top of the Master Sword becoming 60 Power when around Malice, Guardians included, on top of the DLC allowing you to make that buff permanent?
@@espurrseyes42 Okay but what about a player who has an inventory stacked with Royal Guard weapons? Your whole defense is that you eventually get good weapons through repeated combat making the losses not actually losses, but of course, that isn't always going to be the case because even the highest tier boko weapons are outclasses by much harder to find weapons, such as the aforementioned Royal and Royal Guard weapons. Why would you want to fight with anything other than the Master Sword when there's no way to repair your rare, valueable and powerful weapons?
I do get the whole creative thinking encouragement thing, but it only really works effectively against weaker enemies unless you launch an enemy off a cliff or something, which is also a punishment because then you have to track down their item drops. At the point when creative thinking no longer applies and with no drops from broken weapons or any way to repair them, it just comes off as a lazy way to get more use out of lower tier weapons from the player. Also, I don't really see how a game that completely revamped a series' combat system should be punishing players for using it. It's a way to play the game as valid as every other way you listed. Overall, I do think the weapon system serviced this game, but it no doubt could have been better. It's missing features even games built around permanent consequences, such as Fire Emblem have, like the ability to repair weapons. That one thing would allow the weapons you're rewarded to have the potential to be permanent and encourage creative thinking cause if you wanna keep that weapon, you'd avoid using it when it got low on durability, effectively making the player play just the same as if the weapon broke, just without the annoying consequence.
@@SoIstice
Because the Master Sword, especially without the Anti-Malice buff/DLC Strengthening is hella weak on top of the fact that it ALSO breaks like everything else save for getting repaired after a certain amount of time. If anything, it's the other way around: Why would you ever fight with the Master Sword outside of Guardians when there are MUCH stronger alternatives?
And as for the first point, you're talking to someone that's ALWAYS stacked with Savage Lynel Crushers and Bows because they're so damn easy to find. Losing your big boy weapons isn't an issue, and if you are having trouble procuring and maintaining weapons, perhaps that's a sign that you aren't very good at the game and still don't understand the point of the breakable weapon system. You're not supposed to always have busted weapons at hand. You're SUPPOSED to use whatever you can get your hands on and experiment with the combat system so that you don't have to burn through your weapons. I'm pretty sure this was even shown off during the E3 showcase where the player set a patch of grass on fire to have the wind carry the blaze into an enemy camp with explosive barrels. There's also that one cliff with enemies below it and a set of boulders you can push on them as well as Stealth Kills (that I don't think use up durability).
This is essentially a survival game, and if you're complaining about using up your best weapons and not having what you want around at all times, you're showing a severe lack of understand as to how this game was meant to be played. You'd think you'd understand this given that, besides the Master Sword Strengthening DLC, there are 2 instances of this philosophy being demonstrated: The very beginning of the game where you start with practically nothing, and Eventide where you have all your gear stripped from you (barring exploits that let you keep some of your gear). And that's not even counting the fact that you can just rush into Hyrule Castle and kill Ganon with minimal upgrades if you know how to converse your stuff and play well.
Fire Emblem has a repair system because it needs one. It's a turn-based strategy RPG where your numbers decide whether you live and die. BotW doesn't need one since, on top of what I've already stated about weapons not being that hard to find even for top tier ones, you can get by well enough on what you're given naturally throughout the game assuming you're actually good at the game. This is an entirely skill-based game unlike FE, so you a repair system, while welcome, isn't necessary.
Toxic positivity feels like a good chunk of the nintendo community and I find it concerning. I've been more bitter towards nintendo given all their practices as of late such as the Skyward sword and amiibo debacle, the mario 35th anniversary game price, First party games never dropping in price, and the justification of charging 60 dollars to any of their legacy franchises for example. Yet, these things rather than being reasonably discussed, are usually defended blindly or shut down. I don't know if Nintendo continues to do what they do knowing people will buy their products without a fight or if it's because their actions often are defended, but it's because of these like these that cause me to feel conflicted as a life long fan.
I feel the EXACT opposite. I feel like the Nintendo fandom nowadays is just filled with nothing but toxic NEGATIVITY. Just go to Twitter alone and you’ll find BILLIONS of people absolutely DESPISING and HATING the heck out of Modern Nintendo. In my opinion, it really isn’t unpopular at all to hate Modern Nintendo, in fact, it’s QUITE the opposite.
@@Rediscool9 That's an interesting perspective. I'll keep a look out but I haven't seen negative fans to that degree myself. I'm sure they're out there though. The closest I can think of to any negativity are the recent sparks between Sonic and Mario fans.
Yeah the Nintendo fanbase has a bunch of toxic positivity its actually annoying
@ Victor Cancelas
There’s your problem, my dude: If you’re looking for positivity on Twitter, you‘re looking in the wrong place. Twitter is a toxic hate-filled cesspool, but it’s a bubble as well. Most of the stuff people bitch about on Twitter isn’t even remotely relevant outside of it. I suggest you get away from Twitter for your own sanity’s sake. My life has been much better since getting that trashcan of a social media platform out of it.
Fans newcomers to a series may also try to shut down criticism when they have no other reference to compare whatever game they played and think it is the best game ever. Animal Crossing is a perfect example with its increase in popularity, where the newest game is missing an insane amount of content that was in every other game, the developers initially saying it would have updates for at least a couple of years, and nearly a year and a half later the game is still missing most of what didn't make it, with every update getting less and less. Yet criticism is seen as being sent from hell by over half the fanbase. I stopped trying and went back to earlier games and I'm enjoying them again. The way I see it though, mindless defenders are getting what they deserve from these video game companies. Underwhelming products.
It’s one thing to hate a game and call out it’s flaws, but it’s completely another thing to act like as if the people who are even remotely positive towards a game to be “morons who deserve bad products”. THAT, my friend, is what I like to call toxic NEGATIVITY.
This needs more discussion across other communities the idea that the accusers of toxicity often turn equally toxic, I see this a lot with a friend who is a Dr Who fan who when confronted about modern Who being ... shit ( never watched but I've heard) brushes all criticism off as toxic same with Star Wars, absolutely they have "toxic" members of the community but being discontent =/= toxic
Not only have I seen this innumerable times with the Paper Mario series, but with TOK I also got "you're heartless" for not liking it. I was also told when I was trying to give my reasons for why I do not like the game that I was "being too objective". Like, what the heck?
Sonic Forces gameplay commentary? Respect. You have my like.
Great video, man. I agree. Its ok to be positive and/or negetive about something. Just don't shun people who are critical or excited about it and assume that they're just trashing on you or your interest. And don't shun people who are excited for it and assume they're some fanboy blinded by their love for the series. Because a majority of the time it isnt the case. Its just people voicing how they feel. Theres nothing wrong with that as long as they arn't actively insulting anyone.
probably my new favorite youtube channel now lmao, great stuff!
A personal example here, I remember playing through Silent Hill 2 earlier this year, a very beloved game, and while I did think it was great there were plenty of little things that sort of took away from that experience. They aren't huge problems, but they annoyed me regardless. For one there's a segment of the game where you basically make a huge loop around an area you've already explored just to pick up some keys to get to a brand new area. It really added nothing to the game since you aren't exploring anything new and they could've just had it where you just have to travel to that new area instead, it would've cut out this blatant unnecessary padding. Another issue I had, and this was really minor, is that the game sometimes plays some really loud music when dealing with certain enemies, which is baffling considering that the series already has an indicator for when an enemy is nearby, the radio static. The loud music ironically made the game even less scary and took away from the atmosphere in my opinion, stuff like that in general is a problem that plagues certain modern horror games.
Of course I expressed these opinions online, while still acknowledging that the game is great and expressing that I really liked it, but those two criticisms were immediately shut down with no good counterarguments and instead I just got mocked. Like how dare I have......minor problems with a game that's considered a masterpiece. Behavior like that from fanbases, acting like their game is completely immune to criticism, just makes me view the game and the fanbase in a more negative light, which I'm aware is a bad thing. But it just goes to show how toxic positivity isn't helpful or convincing at all. Like yes, completely ignoring somebody's issues with a game will make them suddenly disappear.
Anyway good video, you handled the topic really well. The only thing I could really ask for is more footage variety or something like that, but it's not a big deal. Your writing paired with the music you chose really made for a comforting tone. Keep up the good work.
I'm going be honest, most of what you said went into one ear and out the other. Both you and the unrelated videos were fighting for my attention; and in most cases the footage won, making me miss key points on what you said.
That's on me, I get easily distracted
That's fine, Min Min does do a little trolling & these games are pretty.
You see this type of stuff on social media daily if you follow video gaming related stuff. Criticism is important to push companies to give an effort. Most of the time, people just want the game to be better.
Man I wish people in the Pokémon community had this kinda nuance.It’s either Distant Kingdom who is always negative or pretty much every other Poketuber who is always overly positive.It’s so annoying!
Yep absolutly true. I'm pretty mixed about the sinnoh remakes the artstyle is so horrendous many think... but my concern?
That they (similar to OR/AS) leave out what platinum gives us. The Distortion world the better Gym Leader Teams the more pokemon variety... I dont hate Diamond and pearl on themself but honestly for me Platinum was the fine cut gen 4 needed.
Idk Distant Kingdom did seem genuinely happy when he managed to fix up Regieleki‘s walking speed during a stream and was supportive of New Pokémon Snap, though the downside is that there’s always the comparison to the main games we actually got looming over every piece of enjoyment. That’s not even exclusive to DK, it’s just what happens when a fanbase is broken beyond repair. This kind of shit happens all the time in the Sonic fanbase. Every time a decent fan game rears its head, it’s always „Why can’t we get this sort of stuff from SEGA?“ On one hand, that is a legitimate question, on the other, you can’t just enjoy things for the sake of enjoying them anymore.
@@rainpooper7088 finally you understand what I been trying to tell the People in the Pokémon fan base and Sonic fan base for years! It’s nice too see someone who also sees things in a nuanced perspective. I honestly wish everyone could stop fighting all the time it just makes me sad. I hate to see people fight.
@@kyleabel4426 True people only think in extremes nowadays it seems :x
I feel DistantKingdom's criticisms are perfectly valid.
If you want someone who's truly a negative and toxic person, try Verlisify.
A critic (many people critisize me also for) is my dislike on Wind Waker.
It is not the story or gameplay but... (yes i know thats a old beaten hore) the Artstyle.
Now i dont hate colorfull or more comic like Artstyles. But this one just rubs me the wrong way.
Also you found a new subscriber! :)
I love how you tackle controversial topics but stay calm and civil about it. You say what you think without putting yourself on a high horse.
This is something I've been thinking about too. It really feels like you just aren't allowed to dislike things, unless it's something everyone dislikes. Your average Joe I feel nowadays usually can respect when someone likes something they don't. But the opposite? Nope. If you hate something they like you're an idiot, you don't understand. It's exhausting. Especially when in the same breath they'll bash something they hate. Why is this person allowed to be critical but that person can't? Byleth is a great example. You just are NOT allowed to say you're not into them. And I feel that's because 3H is such a popular game. I've seen people say "its been over a year why are you still mad?" Fates is what, 5 years old? And I still see people insult it. Again, why is one fine and the other not? Or sometimes someone will ask for a hot take, and if that take is negative they get insulted. Didn't you ask them to give their opinion? I think people should just respect that not everyone will agree with them on something as silly as video games or anime. I love positivity and I try to focus on the good, but if someone wants to express their dislike, they should be allowed to without someone dunking on them via quote retweet.
Good video man glad channels are having this talk about what's going on out there
Steve gets into Smash.
Some random guy: Those of you who wanted this, go look at yourself in the mirror until you have an epiphany!
In conclusion human decency and not totally assy takes
Smash Bros. Ultimate Dlcs are a perfect example for me. (In kind of toxic positivity)
You have to LOVE everyone and worship nintendo like they are gods!
Even i think people have the right to say (in a civil maner of course) that they dont like it.
Or in Pokemon... Gold/Silver (and red/blue and yellow)
Or FInal fantasy 7...
I think it’s actually the opposite for smash. While yes, saying you don’t know the character and aren’t super excited is ok, there is no need to go online and tweet everywhere that no one wanted this character and that the series is going downhill now.
However i agree with all your other points.
I think gsc are good games, however people act like they are untouchable masterpieces and every other Pokémon game is trash compared to it. There are so, so many problems with them that i can’t even call them in my top 5 Pokémon games.
I adore ffvii, however, I’ll admit it had many flaws and isn’t for everyone. However, I know there are many people who put it way too high as a perfect game, when it has so many flaws in it, however minor they are
Side note: There's a difference between bad game design and bad PR. No Man's Sky looked really good up until people actually got their hands on it. Take Skyward Sword HD for example. The pricing is another issue but I wouldn't call it outdated so if you treat it like it's new, you'll get your money's worth. People are nervous that you won't be able to use stick controls while docked. They never disclosed during a trailer or direct that you can if long if you have a pro controller. Not everyone has a pro controller and it would be easy to put in the settings to turn off motion controls for joy cons (I do not want another ARMS where the controls alter depending how you position your controllers) but those who do would be happy to know. Skyward Sword is the least popular 3D Zelda so more than a hand full of people don't know how traversal works in the game. People are treating the new amiibo as your one and only fast travel. Let me tell you, if they put that in the base game, people would still be complaining because if you're treating it as a traditional fast travel, it won't be reliable. It's locked between 2 spots. Your previous location in the sky, and your previous location on the surface world. It won't help you traversing the sky, ground, or between regions. You could say this makes the amiibo too expensive for its worth but you could say this was optional the pricing itself goes into the collectable itself. Whenever I bring this point up online around people who have played the game, no one argues with me.
Yeah when I first saw what the amiibo does I thought, "That's kind of neat, but not particularly useful."
People are acting like Nintendo is hiding this incredible amazing and necessary feature behind a $15 toy when that simply isn't the case. You never have any real reason to leave dungeons to go to the sky, and on the ground there are plenty of save statues spread around so you can get to the sky relatively quick when you actually need to.
I hope they let us use the stick controls in docked mode, even though I 100% plan on playing with split joycons. I never had any problems with the Wii controls, but many people did, and this game specifically needs all the help it can get to make people enjoy playing it. This release can't afford to repeat the same mistake as Pokémon Let's Go. Nintendo's lack of clarification about this has me worried that the bad news will break with the first reviews and they will tank the ratings and sales of this game.
If I could make changes to improve the overall gameplay, I'd make the treasure collection text boxes be a one-time only thing and after that they will be added to your inventory with a tiny little notice on the side of the screen like in Breath of the Wild.
I'd increase text speed dramatically and make text boxes more quickly skippable.
I'd tone down Fi's hints a lot, especially when she basically tells you how to solve puzzles. We don't need her to do so much hand-holding when the Sheikah gossip stone has videos of what to do if you get stuck.
Of the three 3D Zeldas to get remastered, Skyward Sword was the one with the most room for improvement, yet from what we have been shown so far it looks like the least improved.
Wind Waker HD had the Triforce quest shortened to reduce padding and keep the pace of the story and gameplay more consistent. It got the swift sail to travel twice as fast and reduce the time spent watching the wind direction change animation. It got a big change to its lighting and overall look (that's up to personal preference if you like the slight change in art direction).
Twilight Princess HD had the tears of light sections slightly shortened. The new Hero Mode flipped the game so you could essentially play both the GameCube and Wii version. Some character and environment models were touched up to be less blocky and a ton of textures were completely redone in HD. The Wolf Link amiibo had a little side mode combat dungeon, and the hearts earned carried over to the Wolf Link summon in BotW.
Those aren't comprehensive lists of every change, but it is still more than we've been shown for SSHD. So far all we know is that there are new button controls, yet they have only ever shown them on the Switch Lite, leading us to worry they might be locked exclusively to handheld mode. The amiibo function is a potentially useful thing that is new to this version, but it is tied to a separate product that costs money. It now thankfully runs at 60fps, which is nice. If there are more improvements that Nintendo has yet to show that would be great. As it stands right now the only thing they have "fixed" are the controls that I personally never experienced problems with.
@@jonathand.4088 Like I said, you can use stick controls on a pro controller at the very least, it just wasn't stated in a direct. I'm almost tempted to pick it up because joy cons don't need a complicated way of charging and a tricky to put on add on.
@@jonathand.4088 $25
Found this after posting something negative about FFXVI. It's insane how hard people will defend every single part of a game they like, to the point of contradicting themselves...
If you ask me, people should criticize without being so harsh and insulting a developer. You can respectfully critique something and get your point across. People will take that as an attack if someone harshly criticize something. But they will be chill and perhaps have a decent civil conversation if you respectfully criticize a form of art.
I think it’s a two way street. People are allowed to criticize things that are concerning, like the graphics in the dp remakes. However, pointing out unnecessary nitpicks like the frame rate not being the best in the first trailer should be monitored
Edit: also, I feel like saying, “you got what you asked for, so you can’t complain,” is a bad mindset as well. The Sonic Movie was honestly bad in my opinion, however I’m not allowed to criticize it since a multibillion dollar company took time to fix their awful design mistake.
Think another part people forget is what one person's considers a strength for a game may not be one for others or it may even be a weakness. Pokemon's a great example as while many like just catching them all for catching's sake, others like the battle system to the point of barely playing the main games and considering it superfluous. Because of that, the idea a fan can be a big fan for an aspect you don't like and or even want changed can seem ridiculous to some people. But it's perfectly fine and despite treating things as objective leading to good discussion, gaming is more subjective than we like to admit sometimes.
Heck, I can understand the gags between some of the most infamous backtracking of TTYD and think making fun of RPG cliches like that is kinda funny. I can still understand that making the player go through an exaggerated version can hurt people not entrenched in those cliches (which as an easy starting RPG is probably a lot) and for people that are... well you just made them sit through it. Doesn't mean I can't see the problems for people other than me.
For me, what it boils down to is allowing for people to express themselves, their ideals and their beliefs without scrutiny from others. People have a right to voice their thoughts on a product if they so wish and I don’t think anyone should shut them down. If someone doesn’t like something don’t force them to try and like it and vice versa. Honestly it feels like these days people are loosing their compassion and are forgetting that everyone is different and we should celebrate and respect how unique we can each be
17:41 *Alright, now I'm off to blast some aliens.*
oh man, the people that really piss me off is those who think they're geniuses and think they're smarter than you because they watch cinemasins or something
Lol what about Nostalgia Critic
@@jomaq9233 that too. Any internet arm chair critics who think they're smarter than they are
@@rodrigomarcondes5857 What do you think of YourMovieSucks or I Hate Everything, because they haven’t had anywhere near the widespread criticism of the Nostalgia Critic
@@jomaq9233 i used to be a big fan of YMS until i started noticing cinemasins levels of moronic nitpickyness in his criticism for some movies, and his arrogant attitude like he's smarter than everybody else, and how he acts like he knows anything about movie making on a professional level even though all he does is video essays for RUclips and never made an actual movie. I have no problem with critiquing movies even though you don't know how to make them, but he acts like he would make a better movie than the people he criticizes. However, the last straw for me was when he said Bacurau, an artsy fartsy brazilian movie was nothing more than a b-movie schlock fest and that people should watch it if they like gore, even though that movie almost has no gore, that movie represents exactly the opinion foreigners like a Caucasian Canadian YMS has of us, only if you're a Brazilian you understand the meaning of that movie and his review pissed me off to no end , i unsubbed cause i no longer could watch his videos, i still like his video on kimba the white lion though. As for IHE, i used to really like his videos years ago, but i just lost interest in them, he didn't do anything that pissed me off, i just lost interest. What is your opinion of them?
I know this is mostly on games, but I swear to god this entire video I was practically side-eyeing the RWBY subreddit. That place was, and I'm assuming still is, particularly really bad with toxic positivity.
Hey broo! I’m a new subscriber, what can I say? You have great videos bro! Fun fact: English is not my native language, but I still watch your videos! 🔥
Criticism is a good thing. Yes, critiquing is important for it helps for improvement of the developers of said media. However, there is no need to harass the developers or companies over said product not delivering the way people expect or hope. I'm not saying be overly toxic positive about something when you know there are some things you don't like, but you can criticise without being nasty and sending terrible threats. That is going too far.
In many cases, I see valid reasons why people tell others to keep their expectations and hopes low. 9/10, when your expectations and hopes are too high, it leads to disappointment. Plus too many leakers lie about so much stuff just to get attention and they enjoying selling dreams and hopes that end up to be false. For example, Smash speculation. These leakers keep guaranteeing the next DLC character to be one of these top "Dream Characters" and are constantly proven wrong. It's one thing to look forward to these characters getting in (if they get that is), but it's another to get people's expectations and hopes up with false information, which still continues to go on. Something like that is understandable to say keep your expectations and hopes low. Now, you shouldn't try to force people to get hype over something they do not agree with.
Another thing I find stupid is if someone has legit negative criticisms over said product (games, etc.), people attack them for it. I like the Super Mario series, but I do not like Super Mario 3D-All Stars for reasons of my own. After all of this, I'm probably going to get so much hate for what I said, but hey what can you do?
Overall, I like and agree with your points.
I agree with you, dude, but I’m pretty sure you’re not gonna get ANY hate from hating 3D All Stars because everyone and their mother hates the living CRAP out of that game.
@@Rediscool9 The most amount of hate I get is from people with these Smash speculations or Kingdom Hearts fans. Yes, I'm not a fan of Kingdom Hearts. Also, Smash speculation has gotten dull and stale now.
I'll admit, I like Kirby Star Allies for it is enjoyable for me. Is it flawed in ways? Yes for the difficulty and 4 worlds could have upped a bit, but it still has good concepts to it. I also like Miitopia for its concepts and what it has too. Sure, the story and some of the pacing could be a bit better, but I enjoy it as well too.
Calling something perfect is giving it way too much credit for what it deserves. Every product (games, etc.) has some flaws to it. For example, Final Fantasy 7. It is a great game, has great story, great gameplay, great world and has great things about it, but people call it perfect for they ignore the flaws the game has, like the Espers/Phantom Beasts are broken, Materia takes too long to grind up and the likes. Calling something perfect is also false positivity.
@@gamerblaster2102 Also they overhype the characters like they are the best in the world and noone could ever beat them.
Also the Graphic (even back then for my opinion) was realy... not that apealing.
@@Acacius1992 Agree big time.
On Topic ish, what do you think of the "new" mainline pokemon games revealed and how you think the perception of the fans are, are they justified in some of the hate or are many of them the toxic positivity people or some just taking part in toxic hate
It feels like a mix of both atm from my perspective. I'm hyped for BDSP, but I 100% get where the disappointment comes from when looking at other Pokemon remakes & how they redesigned characters, combined older mons with the more recent ones in the wild, etc. Some try to dismiss that, but as a guy who adores Gens 4 & 5, I completely get where BDSP falls just short for some people. Legends too, GF experimenting & expanding the scope of Pokemon is great & what Legends is going for is solid, but it definitely looks a little rough & given the game comes out in several months, it's hard to say how much better the game will be, forget what else is there, but yeah. Relatively even mix from my pov.
@@SuperMarioT i agree a lot with this, I get what people are saying, but as someone who played gen 4 at the age of like 6, it was like how I thought they look when I was that young, so it was like full circle for me. Arceus does look , from the little that we saw, rough but I do have one issue with those complaining about it. I rember like 2 years back, that a good group of people just want a more free experience from pokemon, like botw, and could deal with the pokemon art style if it was more open, but now that we got what they asked for, they complain saying it looks likes half baked, which I get, but that what they want and they got what they asked for
Note: the complaints about the graphics were the only thing they were talking about the game
What Im not saying "If you say these games look subpar, then your a hypocrite"
What I am saying "For a moment, take the good with the bad until we get trailer two, and if this complaint still is relevant, then focus on that"
This video really comes off as if the ignorantly positive people are the majority, when the majority it's almost always the more rational, judgemental side with a more objective view of the matter.
When it comes to discourse of say, Sonic games i just shut my ears because it basically amounts to "It's not like this one game in the franchise that I like", and this is very specific to the Sonic fandom, all the games in the franchise are so experimental and different from each other, that you get a lot of people in the fandom with a lot of different tastes and a lot of different visions of "What a good Sonic should look like"
I mention how I'm sure it's not a majority 11 minutes in, but it is still a sizable audience one can easily spot. Paper Mario fans had to deal with that since Sticker Star & still do, Pokémon had a whole war from both sides with SWSH, still dealing w/ that with BDSP & Legends, Link's Awakening HD dealt with it a bit & Skyward Sword HD is now, some Kirby fans also dealt with that with Star Allies: tweets & replies to some of these, particularly Pokémon, also being met with a base negative reaction w/ reason overshadowed by replies that state how the tiniest criticism, like the boxart or hoping for touching up the lighting & chibi style, isn't even taken seriously/laughed at.
Yeah, Sonic also has the unique problem of being the internet‘s personal punching bag. As fun as the games are, nobody outside of the Mario RPG fanbase cares about Paper Mario, so of course the people who do talk about it care for the series‘ well-being to some extent. That is not the case with Sonic. Many people who criticize Sonic seem to actually delight in seeing him fail again and again in this really odd sort of way, like highschool jocks delighting when they catch the weird kid tripping over his own feet on camera. There’s this obnoxious sense of superiority to the Sonic hatedom where people who have never played the damn games will smugly lecture Sonic fans about how Sonic was never good in the first place and what SEGA should do to fix it because they watched a handful of GameGrumps videos and funny reviews.
Leave it to the fanbase to tear itself apart, we really don’t need any outsiders‘ help doing that.
In a way,that's Sega's fault for being all over the place with Sonic in terms of gameplay,story,and tone. There's a reason why the game franchises that tend to do the best are consistent.Being experimental should be something that's saved for spinoffs and side series IMO,not your main franchise which is the primary way people are going to see your brand.
I do think a way to solve and mend the different Sonic fan factions comes from an earlier video of SMT's where he outlines different gameplay 'pillars'. Have the classic sidescroller for people who like Classic 2D platforming,a Boost gameplay series for fans who prefer that,and an Adventure styled series for people who prefer that.
Also,have you considered the reason people act that way to a Sonic game is because their preferred style hasn't been represented in a long time? Classic fans have Mania and not to mention the series ever since the start of the 'Meta Era' has constantly pandered to the classic series in different ways. The Boost was the main gameplay style used in a majority of the games after 2010. But what do Adventure era fans have? Their style of gameplay hasn't been truly represented since 06,almost over 2 decades ago.
I'm in the Warframe community and nowadays people are getting upset about what's going on in the game,sure there's criticisms but alongside that there's the people who complain that DE, the creators don't know what they're doing, that the game is bad and"if they just listened to the community it would be better"(which in itself is a monkey paw waiting to curl cuz I guarantee you that most of them don't understand how games work the way they say they do) them some of them leave the community,pop their heads in, see what's happening then brag that they left so many years ago and never came back as if it's some sort of achievement.
Feel like you could have dove more into the other side of the coin when it comes to criticism. Most of the vid was spent on toxic positivity and just hand waving away negative for the sake of being negative criticism as a vocal minority. This overwhelming negative criticism can just be as toxic. For example I remember back when SwSh were coming out if you dare disagree with the dexit community you were label a shill, bootlicker, and were the reason the games were terrible now. The overly negative criticism can even in my opinion create toxic positivity. It not fun being told over and over and over again that thing you like or are excited about it is bad and terrible with more arbitrary reasons thus leading people to defend the things they like and associating valid not toxic criticism with overly negative criticism.
An honest question, why are you okay with Pokemon being cut? (Or those you saw attacked.)
It provides literally no benefit at all to my knowledge.
Note: I am not saying they were right for attacking, but it is like being okay with Chocolate Ice Cream being removed for no benefit. It seems more spiteful to a lot of people.
@@Buglin_Burger7878 while I would be lying to say I was saddened you the dex cut the massive toxicity that came from greatly overshadows the fact that some Pokémon weren’t in the game. From fake rape accusation against Masuda, Ohmori not attending fan events due to genuine safety concerns and the lies spread about game freak being some lazy uninspired group of developers who hated the community
Man, this is exactly how I feel about Sonic. I prefer the Adventure era stuff like a majority of people, but god forbid you enjoy anything about some of the modern games/era of sonic and people just go crazy. I felt so bad. It's not my cup of tea but I would never shame anyone for liking Lost World or Forces. I can definitely see where your coming from.
I'm old. I've played all the Pokemon games, and have seen this more recently. Tells me it's a bit of a generational attitude towards gaming companies.
Sword/Shield has been the best generation to raise competitive Pokemon with mints, bottle caps, ability capsules, ect. The amount of strategy and variety of viable teams is hella fun that I quite enjoy.
That being said, the actual game is a poorly optimized, low fps glorified 3ds upscale project that looks 20 years old. They cut hundreds of Pokemon and moves I've loved. Objectively, the game looks, runs, and has animations that belong in the Gamecube era. It blows.
The problem is people will point to ONLY the good or ONLY the bad things.
Pokemon Platinum and Paper Mario TTYD are among my favorite games and have many flaws. It is okay to expose problems in a game so us consumers can push a company to make better games.
My major problem with Sword/Shield (even it clearly have many positives, you listed them off) is clearly the forced on Ep-Share.
I wasn't a fan of it in gen 6 or 7 becauce you could not target anymore a speciffic pokemon but ALL of them get ep, so leaving it on and you became overleveled most of the time pretty quickly. The Positive? You ALWAYS could turn it off. In Sword/Shield? Nope always on and i personally (before the main story ends) only train 6 Pokemon.
Also i'm personally not realy a compedetive guy, so most of the strengths (like said you got a point) you listed dont appeal to me
Echo chambers, it’s a double edged sword
Toxic positivity counteracts toxic negativity. Neither are great, but that's how it be. Me? I just want IGN to re-review PMD Sky put someone on the job who can get past Apple Woods for crying out loud.
The ThankYouGameFreak hashtag trending during the one time that pokemon fans could make their worries being heard was so incredibly misguided and stupid, it is the most toxic "positivity" has been recently
To paraphrase MangaKamen, both sides of the fandom are annoying, refering to the _Sword and Shield_ debacle.
That wasn't toxic positivity, that came from a desperate need to tone out the toxic negativity. Sword and shield are not perfect and I have my criticisms of them but I enjoy them and was hyped for them leading up to realse. You're free to have your criticisms of a game but back then nat-dexer's literally were not letting other people enjoy or be excited to for sw/sh. Everyone who was a part of thank you game freak was just desperate for some positivity. It's fine to have your criticism but don't attack other people who just want to have fun. Thank you game freak was far from toxic, it was just a breath of much needed fresh air for us who didn't think sw/sh where the worst things ever.
@@shawnmcmillan4438 i will say, the national dex people were the most frustrating cause that was the least of the problems sword and shield had but their voices were the loudest so every other opinion and criticism was drowned or downplayed by that. Still think TYGF was bull however, praising the game company when people needed to be the most criticsl towards it is enabling and a show of toxic positivty at its finest
@@DuskMindAbyss It wasn't the least of the problems, it was tied to them all. Pokemon is about Pokemon, it is the very core of the series. It may have even been Game Freak's intent to make you feel how you did.
Imagine a Soup Bowl having a giant hole in it, that probably indicates the Bowl has multiple flaws. Now are you going to start with how it is made from paper or POINT OUT THE GIANT HOLE?
Sane arguments and good ones should start with a stable obviously clear talking points. Even manipulative or deceptive arguments do the same. You need to get someone on board with an easy and obvious concept to go in depth.
It was being repeated so much by so many because it worked.
...yet because it worked so well so fast it caused backlash.
Grand Theft Auto sold well because it was violent and it caused people to complain.
It made noise, which meant it outweighed any damage caused.
Just look at the DLC...
You can tell how intentional this was with the removal of the GTS but having Pokemon exclusive to the DLC islands. You can't exactly trade with people who are on DLC land and if you know someone who has it you'll likely have the DLC to play with them.
After they said they had no intent to add in Pokemon if I recall correctly.
How can I point this out with making note of the one thing everyone talks about as a sane point? It is a trap and I think one we all fell for on every side.
@@Buglin_Burger7878 I just find it strange how there wasn't a bigger backlash at Game Freak before the whole Dexit fiasco. Increasingly rushed and unfinished games full of stupid design choices are fine, but take away a few Pokemon and everyone loses their minds. Dexit isn't the cause of the problems, it's a symptom of a much larger issue.
1:07 Is nobody going to talk about that double spike?
Someone once told me that because game journalists gave a game positive reviews, it was objectively good and therefore I was wrong for not liking it and my criticisms were objectively wrong.
For me crtisim of a game or movie or anything is hard now because well you have chance well being attacked over it and stuff
Yes there is invalid crtisim, or "angry" criticism (I find angry criticism a way measuring how bad was the mess up because something infuriating is gonna cause that response or how the person crtising react to those certain infurating things)
Then we toxic positivity that is all can be seen when you take a dive in the pokemon community
I find toxic positivity just creepy
Toxic posivity is so similar to stanning, if you switched up the words meaning I still believe you.
I have dealt with fair bit stans to understand that toxic positivity is just bad no matter what.
Edit: accidently hit sent button
Enlightening, SuperMarioT.
One game that I have particular passion for is Super Smash Bros. 4. Both the 3DS and Wii U versions comprise my favorite Smash game. However, that doesn't mean that I dislike Ultimate, Brawl, or any other game in the series.
I've seen a significant amount of criticisms of SSB4 over the years. A lot of it felt hard to hear, and I got rather defensive.
Recently, however, I began to step back a bit and understand that fans enjoy seeing Smash Bros. embrace a more ambitious, engrossing narrative beyond just characters beating on each other. Indeed, I've gone to like Subspace Emissary more over time.
As for Ultimate, I maintain a rather strong fondness for it since playing it in 2019. Redesigned movesets for characters like Ganondorf and Mr. Game & Watch, faster gameplay, a proper (albeit flawed) story mode with the World of Light, and numerous stages and music certainly address what seasoned fans wanted for a while.
Of course, this doesn't change the _opinion_ that SSB4 is my favorite game in the Super Smash Bros. series. Sometimes, I just like to be a bit goofy.
Still, this is a good video, SuperMarioT. It's important to keep a fine, mature, and classy balance on criticism for video games. Thanks for taking the time to read my TED talk of a comment...😅
Have a good day.
I’ve seen people give a lot of criticism to SSB4 too and I honestly don’t know why people hate it so much. I’m pretty sure the literal one and only reason people don’t like it is because there’s no adventure mode like Subspace. I don’t think I’ve ever seen an actual good reason some people call it trash besides that.
Great video, honestly this is the issue ive had with the pokemon community, you cant say anything bad about the company, games, or anything otherwise they will call you entitled, say you should be grateful, and so on.
The community has become so toxic ive just left off the pokemon fandom and I just might drop the games, I gotta be honest the games arent doing it for me anymore, the community was what got me to like pokemon but now the games arent as good as they were imo such as there not being the full rostsr of pokemon anymore, megas not returning, and the animations being the exact same as the 3ds and the graphics and style of the new diamond and pearl games being subpar.
Pokemon just wasnt as good as how it used to be for me
Great video and I absolutely agree, but you seem to be doing what Arlo did in his Paper Mario Community video and just hand waving the negativity and focused too much on the “toxic positivity” aspect.
If you weren’t on the side of the mob, you were not having a good time. Pokémon SWSH was just not fun trying to talk to people only to have Dexit show up to ruin your conversation.
Likewise, Color Splash fans were practically not allowed to show their positivity, it’s either your complaining with the mob or your thrown in the corner. We’re lucky people are being more upfront about Origami King’s positives.
We need both criticism and praise to properly evaluate a game and honestly youtubers haven’t found a sweet spot to talk about the problem with both sides.
Have you seen how many people treated Pokemon Journeys, the anime? It may not be game related, but there's a WHOLE lot of toxic positivity over the new Pokemon anime series, even in the AniPoke community and a few AniPoketubers I've been keeping an eye on, that it's getting really annoying, especially when it comes to insult the detractors or being so blind to the long-term faults Journeys is having currently, especially with its secondary protagonist, Goh (I despise this character if anyone is wondering). Of course, there's also a lot of negativity to counterbalance this whole discourse, with people being fed up how the series is structured. I don't if you've seen Journeys, SMT, but I was hoping you do a video on Pokemon Journeys since you did a video on the SM series a while ago.
I might do a Journeys video, I still need to catch up on it but the critiquing track record for that show is very interesting as I am aware of that whole situation going on right now as well. I saw PRB12's vid on it & how he was coasting thru Japanese Amazon reviews of the show.
I mean the toxic positivity was also very noticable with the Sun/Moon Anime. ANYONE who dare to dont like anything about it (Especially the artstyle) was dismissed as "just a butthurted dump genwunner" Saying you prefered the Artstyle of X/Y? "It was just a generic bland artstyle" was often the respond.
@@Acacius1992 Yeah, I noticed that during the time, but Journeys manages to push toxic positivity onto the community even further with its poor choices in handling its story and characters because everyone says "it will get better" or "they'll come back to it, just wait", SM was just the start. I'm not a fan of the SM series, either, but not downright despising it like Journeys. I really don't like the school setting being a plot device for all characters to gather and the random students that were there just disappear in the middle of the series, the rather lackluster battles and cheap wins that don't feel genuine, etc. Heck, I don't like how Ash wins the Alola League, what with the League being a complete joke and was never mentioned or acknowledged in Journeys. Sure, SM had issues that hinder it despite what some AniPoketubers say (especially annoying with Entity Mays and PokeRaf), but I don't hate it compared to the extent of Journeys. Journeys is at the bottom of the barrel in terms of its quality. I dare say it would be the lowest on my list of Pokemon anime series, lower than Best Wishes. I know it's unfair to rank it when it's not finished, but even if it somehow manages to get itself together, the damage is extensive and irreparable that it's impossible not to rank it at the lowest point. Journeys will forever be the most hated and broken series Pokemon will ever have.
@@SuperMarioT Oh I sure hope you do, because the situation around Journeys is growing and people are becoming more hostile in defending or criticizing and persistently attacking each other on social media. It has to be addressed as soon as possible or else this is going to end up ugly.
2:06
Rosalina player: *throws controller at tv*
(This is off topic I know)
There are games that I enjoy that are not the best games out there according to the general public or have flaws and that is ok. Having free demos of games to try out is a wonderful idea so that you can get a feel for if you like the game before deciding to invest in it further.