#UnityTips

Поделиться
HTML-код
  • Опубликовано: 28 сен 2024
  • Learn how to make your Unity workflow more efficient than ever with these three snapping tools!
    SUPPORT THE CHANNEL AND GET EXCLUSIVE PERKS:
    💛 / iheartgamedev (Project Files Available)
    ❤️ www.youtube.co...
    WANT MORE?
    ✅ Check out my full procedural animation series: • Animation Rigging Package
    ✦ Like the vid? Please consider Subscribing!
    bit.ly/2YdIb6j
    SOCIAL:
    ✦ Discord
    / discord
    ✦ Twitter
    / iheartgamedev
    #unity3d #unitytips #gamedevr

Комментарии • 9

  • @ScientObject40
    @ScientObject40 8 месяцев назад +2

    There's also snapping for rotations iirc.

  • @hydroweapon
    @hydroweapon 7 месяцев назад

    oh shit.. didn't know about the v key one

  • @rnkishi
    @rnkishi 8 месяцев назад +2

    didnt know about vertex snapping, very convenient in low poly i guess

  • @MukeshDevani-xb9uf
    @MukeshDevani-xb9uf 8 месяцев назад +2

    Very Informative Bro 🫡

    • @iHeartGameDev
      @iHeartGameDev  8 месяцев назад

      Cheers fellow gamedev! Hope it helps you on your gamedev journey!

  • @hansfritz6026
    @hansfritz6026 8 месяцев назад +2

    Dude this is awesome thanks. Please make a extensive tutorial on this. This has so much potential 😀

    • @iHeartGameDev
      @iHeartGameDev  8 месяцев назад

      Thank you for the enthusiasm!!

  • @lomeingang
    @lomeingang 8 месяцев назад

    I have a question, maybe you can elaborate in another short. Many times I have downloaded different asset packs that claim to be modular modes that can easily build out scenes with everything matching up. However, when i import in and start trying to build Ill set a snapping value to say .1 or .5. And on many occasions I will have most of the models match up fine with that grid, but there are always some outliers that are snapping on like an extra .05 interval. Am i just not setting the models up right?