Unity 6 lighting and performance test

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  • Опубликовано: 4 фев 2025

Комментарии • 2

  • @eztutor823
    @eztutor823 4 часа назад

    In Unity, the lighting is a bit off though. Let's see how it turns out.

    • @denniswoo1993
      @denniswoo1993  3 часа назад

      Yup! Stuff like screen space reflections are either very sharp like a mirror. Or i use ''pbr screen space reflections'' But those contain alot of noise.
      Baking high quality lightmaps takes several hours. So for this i went with a shorter bake realtime setup + raytraced GI
      For now i like how this looks though.