Yup! Stuff like screen space reflections are either very sharp like a mirror. Or i use ''pbr screen space reflections'' But those contain alot of noise. Baking high quality lightmaps takes several hours. So for this i went with a shorter bake realtime setup + raytraced GI For now i like how this looks though.
In Unity, the lighting is a bit off though. Let's see how it turns out.
Yup! Stuff like screen space reflections are either very sharp like a mirror. Or i use ''pbr screen space reflections'' But those contain alot of noise.
Baking high quality lightmaps takes several hours. So for this i went with a shorter bake realtime setup + raytraced GI
For now i like how this looks though.