Pir4te • Devlog 07 • Modular Building System from Scratch

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  • Опубликовано: 6 янв 2025

Комментарии • 52

  • @thomasfessler1109
    @thomasfessler1109 2 года назад +1

    cool ça fait plaisir de voir autant de passion, beau boulot !

  • @kitarastewart5865
    @kitarastewart5865 Год назад

    If you want the border to glow you should make sure that the canvas is in camera space then you can add post processing effects (bloom) for glow

  • @jzeltman
    @jzeltman Год назад

    This is super impressive. I'm also building a game with the synty pirate and tropical assets, and also having a build system. I'm still using the easy build system, but you might have inspired me to write my own. Very nice work :)

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  Год назад

      Thanks a lot Joshua! I wish you all the best for your own build system, it's a long journey but it definitively worth it!

  • @alexyu2299
    @alexyu2299 2 года назад

    This looks great, I love your devlogs

  • @bero-
    @bero- 2 года назад

    Subbed a few days ago and a new video! Keep it up dude

  • @cacheone1258
    @cacheone1258 2 года назад

    Underrated RUclipsr

  • @dyslexcii
    @dyslexcii 2 года назад +1

    I would add in a QoL feature where the player can hold shift, and it only will snap onto the middle “sockets”

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад

      Thanks for your feedback!
      By middle Socket, you mean the one at the center of the edge, so that the Preview floor is snapped just in front of the Built one (and not staggered)?

  • @yassinsoftware
    @yassinsoftware 2 года назад

    I immediately liked the video when I saw the intro, great devlog tho!!

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад +1

      Of only everyone could do like you haha, thank you very much for your support!! 🙏

  • @laurielanusse-ic7fi
    @laurielanusse-ic7fi Год назад

    Ça c’est du système de construction 😍

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  Год назад

      Merci beaucoup pour ton soutien ! J'espère que tu prendra plaisir à jouer au jeu final 😘

  • @mrvastayan
    @mrvastayan 2 года назад

    Looks amazing!

  • @nukeythewise9424
    @nukeythewise9424 2 года назад +1

    How about cranking 180s, just kidding. A great feature would be to be able to have prebuult blueprints. They will be pre built house or structures that you can use if you're lazy. For example, I can either build my house out of scratch or use pre built blueprints that will construct house within seconds. One way to obtain these could be after winning battles or having it in out inventory by default or by completing quests

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад

      The blueprint idea is good, it could be a great way to speed up building, and even sharing building within the players community. But it would better work on a flat ground, buildings on sloping grounds would need to be reproduced on similar sloping grounds..
      And technically, I don't know how the player could say "this is part of my blueprint and this is not", maybe with a kind of selection mode?

  • @unbelievabuggames7462
    @unbelievabuggames7462 2 года назад

    Très intéressant tout cela. En effet parfois malheureusement on peut perdre beaucoup de temps à essayer de comprendre une solutions toute faite. Ou simplement ce rendre compte qu'elle ne correspond pas à nos besoins.
    Bon courrage pour la suite 💪! Hâte de pouvoir tester cela.

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад +1

      Merci pour ton retour ! Eh oui, et malheureusement parfois la simple description d'un asset ne permet pas de savoir s'il va entièrement répondre à ses besoins.. Mais ça reste un bon exercice !
      Hâte de pouvoir lancer le playtest sur le système de construction ! Je ne peux rien promettre, mais j'aimerai bien lancer ça surant l'été !

  • @elliemakesgames
    @elliemakesgames 2 года назад

    This is looking lovely! :D

  • @croatnobody
    @croatnobody 2 года назад

    Glad to see you upload more lol

  • @trentstoute5359
    @trentstoute5359 2 года назад +1

    No lie. I literally installed Polaris and Cozy DAYS before you posted this. I am also using Synty assets. What is it that they say about great minds? XD

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад +1

      Haha best match for low poly style, hope you'll enjoy these assets, on my side I'm a fan 😍

  • @GameDevASMR
    @GameDevASMR 2 года назад

    Hey ! Concernant l'UI, pour ce qui est du glow effect et des animations/transitions via script en général, je te conseille de jeter un oeil au plugin DOTween si ce n'est pas déjà fait. Ou même tout simplement le concept de tweens/easing. La version gratuite de DOTween est largement suffisante, surtout si tu passes par le code. Ca sera normalement beaucoup plus simple de coder des animations pour faire varier la couleur d'une image au fil du temps (ou la position d'un transform, etc etc).
    Ceci étant dit, je kiff quand même les petites animations du curseur, simple mais très efficace ! Et la physique lorsque tu détruits un élément, pareil ! Ca rend le truc bien plus satisfaisant comme tu dis !

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад

      Ahoy ! Merci beaucoup pour ton retour !
      J'avais déjà entendu parler de DOTween mais je ne savais pas que l'asset pouvait aussi faire du glow effect, je vais regarder à nouveau !
      D'une manière générale, je pense apporter pas mal d'améliorations aux effets visuels (tant UI que gameObjects), typiquement utiliser l'asset Feel pour améliroer encore plus l'effet destruction.

    • @GameDevASMR
      @GameDevASMR 2 года назад

      @@WindRoseGames_Bucko Pardon autant pour moi, pas de glow directement dans DOTween. Il te faudra un shader/material adapté pour ça (tu peux surement en trouver des gratos en cherchant sur le net). Ce que je voulais dire c'est qu'avec DOTween tu pourras animer facilement les propriétés (valeurs) du dit material pour afficher/masquer le glow comme tu le souhaites, ou même faire un genre de pulse effect (glow qui fait des vas-et-viens). Le seul glow "inclut" dans DOTween c'est pour faire un glow sur un component TextMeshPro.
      Feel c'est une bonne idée oui ! Je l'avais acheté il y a pas mal de temps mais j'ai pas encore eu l'occasion de faire joujou avec.

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад +1

      Oui ok c'est ce qu'il me semblait. J'utilise Lean GUI actuellement, qui ressemble à DOTween mais en moins puissant j'ai l'impression. A terme je vais sûrement passer sur DOTween mais ça va me prendre un moment de faire la migration de toute ma UI.
      Hâte de tester Feel, ça fait partie des assets assez légers qui peuvent ajouter beaucoup l'expérience du joueur !

  •  2 года назад

    Very great work ! Keep going ;)

  • @yossibkalor4031
    @yossibkalor4031 2 года назад

    Maybe you can team up with the guys from "painful launch studios" they lool for indiedeva

  • @bblessed
    @bblessed 2 года назад

    Top

  • @lowestpoint1047
    @lowestpoint1047 2 года назад

    Круто получается

  • @AlexFord-gp7by
    @AlexFord-gp7by 2 года назад

    AC black flag X Valheim!

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад +1

      That's it! With much less features, but that's the exact merge of these two excellent games!

  • @popbob4780
    @popbob4780 2 года назад

    Deutsch?

  • @CosplayZine
    @CosplayZine 2 года назад +1

    Nice work. It does seem that some of the features you wish to add have not much to do with the theme you have chosen. Plus you do not know the name of the game and already making so much. So as a suggestion, perhaps it would be best to focus on a different theme but use the island and much of what you have and just change the character to an anime style or other female character human or maybe a fantasy race. Maybe allow them to build with magic items. I say only this because if you have a niche of something that makes the game more unique it will be more eye catching and you will have more players wanting to play the game. Also you can make or buy a nice stylized ship and have a fantasy familiar then people may enjoy more your creative story more than a simulator that has more strict guidelines. Maybe it's about a ninja who is traveling home to save their parents after a war broke out. But the war was not started by mankind but an evil demon conjured up by a satanic samurai for the lawful evil king. Just giving you a premise of a possible plot. I look forward to your games completion. Remember limiting your scope doesn't mean the game will be bad or not accepted by many. Non fiction games take a lot of study and much more focus and often have less players interested unless you have the budget to target the specific players who want non fiction style games. Have a great day.

    • @WindRoseGames_Bucko
      @WindRoseGames_Bucko  2 года назад +2

      Thanks Cosplayzine for your very complete feedback, full of ideas!
      You right on one thing: I already make lot of things while I don't have my game name and it's gameplay loop. It's completely true. In fact, I started working on the building system one year ago, while the project was still in a kind of exploration mode: I try things, I discover Unity, and I explore new features. Now, as I said in the previous devlog, I want to reframe the project and clearly define it's gameplay loop, core features, story, etc. This work is currently in progress, but I wanted to show my work on the building system before defining the real scope of the final game (and thus it's name).
      I don't see why a building system feature wouldn't fit in a pirate universe, or why it would better fit in a anime or fantasy style. To be honest, I'm not a fan of fantastic, magic, demon stuff. But I'm not close to fiction, and the pirate universe is full of non-fictional possibilities, with many legends, skeletons, Black Pearl, treasures, curses... There are many stories to re-use and invent to catch the players!
      I'm currently working on all this (universe, story, features, gameplay loop, etc.), in other words the Game Design Document.
      It's still in progress, and you're feedback is really helpful! Don't hesitate to challenge my mind, and join the Discord if you want to discuss more 😊
      Have a great day too!

  • @kalpolproductions8558
    @kalpolproductions8558 2 года назад

    98% arent ;-;

  • @Dallas4090
    @Dallas4090 7 месяцев назад

    Anyway I could see the code for the building system? 🫢