HOW TO: PS1 STYLE IN BLENDER 2.9+

Поделиться
HTML-код
  • Опубликовано: 20 авг 2024
  • first ever tutorial, but since i constantly get asked this question on my IG (@brwler), I thought it was about time to get all my tips and tricks in one video. hopefully someone out there finds this useful! sorry if i sound awkward, i am not used to talking to myself lol
    AND YES, I KNOW THIS IS NOT ACTUALLY ACCURATE TO THE PS1 STYLE. I NAMED THE VIDEO THIS WAY BECAUSE I KNEW ANYONE USING THESE KEYWORDS WAS REALLY JUST LOOKING FOR THE PIXEL FILTER, AND THIS MADE IT EASIER TO FIND!
    one day i will make a more detailed guide including vertex snapping, warbling, more details of texture mapping, and diving more into the specifics of the aliasing. thanks! (:
    My IG: / brwler
    My Newgrounds: brwler.newgrou...
    Thank you!
    jesus i stumbled over so many words lol
  • КиноКино

Комментарии • 191

  • @linakajiwari4391
    @linakajiwari4391 3 года назад +50

    ♡♡I love it♡♡

  • @pixelricebowl
    @pixelricebowl 2 года назад +117

    Around 2:00, you can press F9 if you accidentally click away to bring up the UV sphere menu. (This works for several other menus too!)
    Thanks so much for your tutorial!

  • @sheikhskype
    @sheikhskype 3 года назад +166

    One thing I have discovered is that Diffuse BSDF shaders look much closer to the old textures on the ps1

    • @brwlers
      @brwlers  3 года назад +45

      you are 100% right, honestly didnt even think of that! i plan on making another tutorial so i will definitely include that in it!!

    • @wrightexe1
      @wrightexe1 2 года назад +1

      @@brwlers this tutorial was very helpful, do you plan on making another?

    • @brwlers
      @brwlers  2 года назад +12

      @@wrightexe1 i was planning on a bunch, but work has taken up all my time haha. one day i will tho

    • @wrightexe1
      @wrightexe1 2 года назад +1

      @@brwlers I totally get that

    • @LandLos.
      @LandLos. 2 года назад

      what is that? lightning?

  • @yer6900
    @yer6900 3 года назад +16

    bro all of the little clips at 0:00 are exactly what i want to know how to do

  • @sLorentZs
    @sLorentZs 21 день назад

    Amazing tutorial! Just made my first PS1 style render and this method helped A LOT. Keep up the good work, wish I could show you what I made.

  • @emilyrumshas2186
    @emilyrumshas2186 Месяц назад

    0:02 LETS ALL LOVE LAIN! LETS ALL LOVE LAIN!

  • @fiszle
    @fiszle 2 года назад +18

    Fantastic tutorial and great introduction to achieving the PS1 look using Blender! Are you planning on making more tutorials in this style? Would love to see one on animation/scene setup. Keep up the great work!

    • @brwlers
      @brwlers  2 года назад +5

      yes! i will be posting a channel update soon to go over what i plan to do in the near future :)

  • @bennie.379
    @bennie.379 Год назад

    HUGE W for the bomberman ost in the back!

  • @Max10_B
    @Max10_B 11 месяцев назад +5

    Extremely new to modeling. Love your stuff on here and ig. Was wondering if you ever plan on doing a modeling workflow tutorial for this style? I want to eventually get to animations but I find seeing ppl do it workflow wise helps a ton.

  • @minih5027
    @minih5027 Год назад +1

    I always come back to this tutorial, this is a life saver for real

  • @Kulkasterbang
    @Kulkasterbang 10 месяцев назад +2

    Great , Please make low-poly blender tutorial again

  • @DommoDommo
    @DommoDommo 3 года назад +5

    Def have to do another one of these, I just subscribed! Show us how you make your characters and environments!

  • @DerkNilos
    @DerkNilos 16 дней назад

    In blender 4.2 swap the scale nodes with transform nodes on nearest (scale is blurry now)❤

  • @groovyy007
    @groovyy007 7 месяцев назад

    this is exactly what I've been looking for, now I just need to find an edge detection node

  • @vynii.mp4
    @vynii.mp4 8 месяцев назад +1

    Thank you, bro I appreciate it

  • @fishyfishy1656
    @fishyfishy1656 2 года назад

    THE ANIMATIONS IN THE BEGINNING ARE INSNANLY GOOD

  • @AniMAtheuss
    @AniMAtheuss Год назад +2

    Amo os gráficos de Ps1, bateu aquela nostalgia aqui

  • @dudahelena4025
    @dudahelena4025 2 месяца назад

    Still super helpful on Blender 4.1 :)

  • @AmbientWalking
    @AmbientWalking 2 месяца назад

    Thanks for this!

  • @Kehmicle
    @Kehmicle Год назад

    whoa i was looking up tutorials and i didnt even realize its you, Brawlers wrld

  • @justinr8957
    @justinr8957 2 года назад +18

    did you make those 5 animations in the first 10 seconds of the video? if so dude, you are so so SOOOO talented!! just subbed and checked out ur insta, i fell in love with your work instantly. PLEAAAAAASE make more tutorials dude, you dont understand how much i love these. I want to make these sort animations but i dont know how to, and im still a rookie lol. but super amazing work, keep up the great work. ps, u should definitely upload more in depth tutorials or even just livestreams of u working on sumthing (;

    • @brwlers
      @brwlers  2 года назад +5

      thank you for the comment, really made my day! yes, all animations at the beginning were made by me! i will definitely make more in-depth tutorials in the future, just a matter of finding time in between projects P: and I have been playing around with the idea of streaming this stuff, so in the future please expect it! It will be on my twitch www.twitch.tv/brkr ! thank you so much for your support!!

    • @Layla-rh3lu
      @Layla-rh3lu 2 года назад +1

      @@brwlers wow they’re dope 😳😳 keep up the great work !

  • @richiec5755
    @richiec5755 Год назад

    found this video and quickly fell into a hole of your content, please keep it up dude this stuff is so cool!!!

  • @hi-specproductions
    @hi-specproductions Год назад

    Appreciate you making this tutorial, the filter looks great with low-poly models. Gonna be using this technique with my animations from now on, thanks mate 👍

  • @pv8685
    @pv8685 Год назад

    awesome work, the zombie in the beginning is very cool in his retro den. but you could also add some color limitations and dithering... there is also a free add on that simulates the psx typical z-wobble...

  • @Psyerax
    @Psyerax Год назад +2

    Dude i have been so inspired by your work since the day I saw Loud Burger on Newgrounds. My girlfriend is sick me of me talking about it. And i came across this tutorial because I am learning blender because of you and had no idea it was even YOU until 1:29!! Wild!! Thank you for sharing this with us.
    Back in May you posted new shots of Miao's house and with this amazing, luscious shag carpet and cozy natural lighting. Was that really rendered in Eevee also?
    The lighting is so pretty in that one it looks raytraced to my noob eyes.

    • @brwlers
      @brwlers  Год назад +2

      yes! i do literally everything in eevee. its the best! i will one day show a behind the scenes of how i do my eevee lighting :)

  • @datkidapollo3823
    @datkidapollo3823 2 года назад

    heyyy your art reminds me of one of my favorite graphic designers Brwlrs world
    THANK YOU FOR THE TURTORIAL

    • @brwlers
      @brwlers  2 года назад

      i am brawlers world 🤣

  • @sheikhskype
    @sheikhskype 3 года назад +8

    Where can I go to see your other renders, i really enjoy seeing works with n64 and ps1 art style takes me back to when I was a kid

    • @brwlers
      @brwlers  3 года назад +1

      you can go to my instagram, @ brwler! thank you for the support!

  • @HarpDevCo
    @HarpDevCo 2 месяца назад

    omg so cool do HL2 style nexttt

  • @lolpadro6369
    @lolpadro6369 2 года назад

    your work is inspirational bro, thank you

  • @ramens
    @ramens 2 года назад

    THIS IS EXACTLY WHAT I WANTED THANK YOU SO MUCH

  • @alexarroqui
    @alexarroqui 3 года назад +1

    Awesome tutorial! Thank you!!!

  • @Najebanski
    @Najebanski Год назад

    I will be using this for sure!

  • @josephforjoseph
    @josephforjoseph Год назад

    Fantastic video. Way simpler than I thought it was gunna be. Thank you!!!

  • @mclovinswagger3664
    @mclovinswagger3664 Год назад +1

    please do more tutorials I love your work!

  • @nichicam8366
    @nichicam8366 7 месяцев назад +1

    when i increase scale to 0.7 it just zooms into my render how do I fix this?

  • @blackwiiremote
    @blackwiiremote 2 года назад +2

    could you do a tutorial on how you made the person at 1:31? it looks really nice btw

  • @garyyyyyy95
    @garyyyyyy95 Год назад

    4:19 reminds me of a cardboard box from a ps1 game I played a lot

  • @hergggoor
    @hergggoor 2 года назад

    Great video!! I wish I found this so much sooner!

  • @sequoia5934
    @sequoia5934 3 месяца назад

    THANK YOU SO MUCHHH

  • @JakeDorenczy
    @JakeDorenczy Год назад

    I recognize this bomber man music from the old classic game

  • @Babelfish112
    @Babelfish112 2 месяца назад

    Thank you!

  • @equiaux
    @equiaux 9 месяцев назад

    I dozed off and droppee my phone, its 2:15 am

  • @mysticbummer
    @mysticbummer Год назад

    i know this video is super old but i just love your work and you inspire me alot. Can you please make a tutorial on how you do animations? I cant find any other tuts on yt that fit what im trying to do

  • @FlamespeedyAMV
    @FlamespeedyAMV 3 года назад +2

    Definitely subscribing for more ps1 content etc ♥

    • @brwlers
      @brwlers  3 года назад +1

      thank you !!!

    • @FlamespeedyAMV
      @FlamespeedyAMV 3 года назад

      @@brwlers This community is the best for gaming

  • @stardusty
    @stardusty 2 года назад

    Thank you! This is so easy and helpful.

  • @maxbookpro
    @maxbookpro 2 года назад

    awesome, thanks for the tips!!

  • @guyclegg
    @guyclegg 9 месяцев назад

    Thank you

  • @fael7195
    @fael7195 2 года назад +2

    whats the name music plss

  • @Caldicionas
    @Caldicionas 19 дней назад

    Hey sparkles, I got a challenge for your next skinclub video! could you try opening some big legends capsules to try and get 2014 Katowice LDLC Team sticker. ;)

  • @dantedowney
    @dantedowney 2 года назад

    Amazing tutorial thank you so much!!!!

  • @akioasakura3624
    @akioasakura3624 5 месяцев назад

    sir thank u for uploading, but there r 2 things that u coulda mentioned:
    ps1 used 5 bit colour textures, if u just downscale the texture it will look too realistic. the 5 bits also gives it that classic pixel-y retro colour look, think of SRB2 kart
    also, what about vertex shading/colouring?? old games didn't have the same type of lighting that is the default nowadays (phong shading), instead they calculated the brightness based on the vertices and normals. thnk of sonic mania's 3d special stages altho that one is a bit special
    pls help!!

  • @wolfpox
    @wolfpox 2 года назад +1

    Somebody show this to Hideo Kojima, let's get him to go back to the basics

  • @dika_drk
    @dika_drk 2 года назад

    Super Helpful

  • @lukegrierson
    @lukegrierson 3 месяца назад

    The pixelation thing is is so helpful!
    Is the a way to to calculate to amount of pixels it divides the screen into? I want to create a pixelated health bar overlay and have it match up and look cohesive.

  • @serttsp
    @serttsp Год назад

    THAAAANKSSSSSSSS

  • @almadefelippo2061
    @almadefelippo2061 5 месяцев назад +1

    Could you tell me where you downloaded the box texture from? I really know a lot of texture sites but none of them have object textures like that

  • @ifiweredrunkiwouldntbehere
    @ifiweredrunkiwouldntbehere Год назад

    thank u good sir

  • @xXsoraXx47
    @xXsoraXx47 7 месяцев назад

    thank you so much

  • @yeehaw142
    @yeehaw142 7 месяцев назад

    hey!! i'm not sure if you still read the comments on this video, but i feel like its worth a shot to ask!! i was wondering how you end up doing the skyboxes in your content? do you use a texture and a dome/box to emulate a skybox or do you render out custom hdris in blender or do you just use a plane with an emission shader?? your skies always look so good and i cant really figure out how to do something similar, im pretty bad at blender still 😭

    • @brwlers
      @brwlers  7 месяцев назад +2

      depends on the scene. sometimes i just put a plane that is orientated towards the camera, sometimes its a custom hdri!

    • @yeehaw142
      @yeehaw142 7 месяцев назад

      @@brwlers ah i see, thank you so much for your reply!! i absolutely love your work, take care!!

  • @GaskedArt
    @GaskedArt 9 месяцев назад

    tysm 💜

  • @Rhapsolin
    @Rhapsolin 2 года назад

    break the g

  • @adri.progression
    @adri.progression Год назад

    WOWOWOWWWWWWWWW

  • @izarcasm
    @izarcasm 8 месяцев назад

    can you make tutorial for make the ps1 character

  • @PARSA-POWER
    @PARSA-POWER 2 года назад +1

    1:30 how did you got that bloom ? can I get the same result using EEVEE ?

  • @CassyDaBean
    @CassyDaBean Год назад +1

    Hey I was wondering, so you set the pixel filter width to 0.01 (the min it can go) however one annoying aspect of 2.8+/modern blender is the fact that it doesn't *fully* disable AA...
    So I get those stray off-transparent pixels (which is really annoying to have to edit in post due to me using transparent BGs for most of my renders.)
    Do you by any chance know if there's a good way of Fully disabling the Anti-Aliasing in Eevee?
    (idk if there really *is* any way to do this anymore...)
    Also Very good, Quick, and snappy tutorial!

    • @brwlers
      @brwlers  Год назад +2

      very strange, i don't have this problem at all with my renders, and I use 2.93... The resolution i use is usually 1080x1080 (for social media posting), and i haven't had this issue at this size; maybe the resolution could be a problem?
      Otherwise, I don't know what the problem could be :( i am sorry

  • @adelarscheidt
    @adelarscheidt Год назад

    Affine texture mapping? Vertex snapping? Vertex coloring? O_o

  • @roberto39754
    @roberto39754 2 года назад

    Thank you A LOT

  • @alejandrojaramilloarias
    @alejandrojaramilloarias 4 месяца назад

    sos un maquina

  • @numbuh1stunna459
    @numbuh1stunna459 3 года назад

    You are the GOATTTTT! Where can i find low res textures for my projects?

    • @brwlers
      @brwlers  3 года назад +1

      I would start here: www.textures-resource.com/
      These are ripped textures from games and can provide a good foundation to get started. I also frequently grab nice higher quality images from google and scale them down to 128x128 in photoshop if i can't find exactly what I want!

  • @zkx40
    @zkx40 2 года назад

    I love this content i sub please do more tutorial on this serie PS1 style for beginer like environement or character thanks great vid

  • @DonovanCalebStewart
    @DonovanCalebStewart 2 года назад +1

    What's the name of the track playing in the background? Awesome Bomberman samples/vibes!!! Thanks for the tutorial btw

    • @brwlers
      @brwlers  2 года назад +2

      it sounds like bomberman because it is bomberman! Bomberman Hero OST - Dessert

    • @DonovanCalebStewart
      @DonovanCalebStewart 2 года назад

      @@brwlers omg, I should know better. Grew up watching my older brother play that game. Thanks for the help finding it!

  • @tle90
    @tle90 11 месяцев назад +1

    What's the background track? It's lit

    • @SabesLink
      @SabesLink 10 месяцев назад +1

      I think it's some track from the OST of Bomberman Hero, it sound familiar to me

  • @sesh545
    @sesh545 4 месяца назад

    dude i follow ur instagram! this tutorial is awesome

  • @inertboi
    @inertboi Год назад

    Is that the cardboard box texture from GTA San Andreas?

  • @junkosdoll
    @junkosdoll 3 года назад

    Thanks for the tutorial man! are there any websites you or would use if making a texture for a character or something?

    • @brwlers
      @brwlers  3 года назад +3

      if you are looking to download some, i would recommend www.textures-resource.com/ for video game textures, or just plain old google images. stock photos can get the job done pretty decently as well. if you are looking to make your own from the ground up, i would recommend just using plain old photoshop (or gimp if you want a free program). I hope this helps 0:

  • @ps3moira
    @ps3moira Год назад

    Can you make a character creation tutorial?

    • @brwlers
      @brwlers  Год назад

      i will probably not make a character tutorial, i like keeping some of my secrets to myself haha. I recommend checking out Stark Crafts tutorials though, theirs are very very good, and do a similar PS1 style.

  • @jasfordedits
    @jasfordedits 2 года назад

    thank you so much for this m,an

  • @scream-beam3519
    @scream-beam3519 2 года назад

    this is great but there's one thing missing. where is the vertex snapping? Anyone can make a low poly digital model, but we need to know about vertex snapping for that quality feel.

    • @brwlers
      @brwlers  2 года назад +1

      time to make another tutorial 🤔

  • @notpasan8623
    @notpasan8623 Год назад

    can you please show us how you make your models?

  • @doritromod294
    @doritromod294 Год назад +1

    where di you download the cardboard texture?

  • @gemboyz6926
    @gemboyz6926 2 года назад

    gracias

  • @zigimo1733
    @zigimo1733 2 года назад

    thank you so much holy shit

  • @prodghotneptune2325
    @prodghotneptune2325 Год назад

    i just really struggle with a speciifc style of character

    • @brwlers
      @brwlers  Год назад

      check out stark crafts tutorials, he works in a similar style and has tutorials on character modeling specifically!

  • @cowmiulks1815
    @cowmiulks1815 3 года назад

    can you make a tutorial on how to photo texture a ps1 style character and how to make a ps1 style scene with a sky box

    • @brwlers
      @brwlers  3 года назад +1

      When you say photo texture a PS1 Character, what do you mean? Like a Resident Evil style character? I want to make sure so I can do the tutorial correctly 0:

    • @cowmiulks1815
      @cowmiulks1815 3 года назад

      @@brwlers ya i wanna just get pieces of clothes off google and put it on a texture sheet so if resident evil does that then ya, ty!

    • @FlamespeedyAMV
      @FlamespeedyAMV 3 года назад +3

      @@brwlers there is something about ps1 sky boxes that are so cool

  • @Thespokenone
    @Thespokenone 2 года назад

    Would it be possible to achieve similar effects with a skybox/environment?

  • @flintspike307
    @flintspike307 2 года назад

    would you bind telling me what the BGM for this video was? its super good.

    • @brwlers
      @brwlers  2 года назад

      Bomberman Hero OST - Dessert ; highly recommend listening to the whole soundtrack!

    • @flintspike307
      @flintspike307 2 года назад +1

      @@brwlers i knew ive heard it before! i used to listen to the full ost a lot back in highschool, but the only one i can actually remember the name of was redial. thanks!

  • @100drips
    @100drips Год назад

    Nice. Only thing that's missing is texture warble and vertex snapping

    • @BeefBrain1
      @BeefBrain1 Год назад

      Just use the decimate modifier

  • @joonieb
    @joonieb Год назад

    grated

  • @vsnei
    @vsnei Год назад

    idk if youll respond but i rlly wanna know... did you learn animation as well? or just tricks with the blender camera and a few small animation things

    • @brwlers
      @brwlers  Год назад +1

      in these clips, i used mixamo, which lets you apply pre-made animations to your models; this was 2021 tho 0: everything i have made 2022-present is original animation (:

    • @vsnei
      @vsnei Год назад

      @@brwlers ty for responding , was seeing if I should learn animation or just 3d modeling. Both seem so tedious but hopefully by this summer I can finally have my first video made!

    • @brwlers
      @brwlers  Год назад +1

      @@vsnei i wish you luck! just start with modeling, you can learn animating after you get the hang of everything! use mixamo, use tutorials, use whatever resources you can find (: just have fun.
      i wish you luck on your 3D journey, its incredibly rewarding. if you ever have questions, feel free to ask them, i will help how i can!

  • @jlewwis1995
    @jlewwis1995 2 года назад

    Wouldn't it be better to render at an accurate resolution to the ps1/n64 instead of using a pixelate node? It would certainly render way faster at the very least

    • @brwlers
      @brwlers  2 года назад

      Since we are talking about rendering in Eevee, the difference in render speeds wont be too drastic. Only for really big scenes it would matter, and even with that, there are plenty of other optimizations you can do before touching resolution.
      If you are looking to be as accurate as possible with this style, there are a billion things you should do differently beyond what i mentioned here. Worrying about tri/polygon count, texture file size, vertex snapping..
      I render in 1080x1080 because i post most of my/client works to various social medias; if i rendered out at 480p or lower, would get stretched out and blurry, combined with the already terrible compression most platforms use. Thats why I also did it here, since i figured most people coming to check this tutorial out would be doing the same thing with their works!

    • @brwlers
      @brwlers  2 года назад

      also, out of curiosity, i decided to check the render times, one at 1080x1080, and one at 480x480.
      1080p renders at .27 seconds, and 480p renders at .09 seconds. Definitely faster, but barely a noticeable difference. The gap would definitely increase depending on the scene, but overall it comes down to how authentic you want to be with it, plus if stylistically you prefer it. (:

  • @shinobusensui9395
    @shinobusensui9395 Год назад

    Wouldn't this also improve performance in games?

  • @Milky-Monkey
    @Milky-Monkey 6 месяцев назад

    How do you change the image resolution?

  • @SageX85
    @SageX85 10 месяцев назад

    Why dont you render at native resolution instead and then upscale? YOu cant get any more real than that

    • @brwlers
      @brwlers  10 месяцев назад +1

      It depends on the intention of your project. I post all my work to social media, so the last thing i want is for a 4:3 render to get stretched out, losing its details; all that just to be viewed on a small phone screen. I will take my work not being as authentic if it means the viewing experience is better.
      If you are posting for youtube primarily, or aim to put it on a DVD, then rendering in 4:3 would be much smarter, for sure.
      You just have to figure out how authentic you want to be, and find compromises when necessary.

    • @SageX85
      @SageX85 10 месяцев назад

      @@brwlers You can adjust for aspect ratio, either using anamorphic OR adjusting to aspect ratio resolution. If a PSX game used a resolution of 320x240, you use 426-428x240, heck, maybe just using 3ds resolution of 400x240, have you seen how good a PSX game looks on that screen? (with black pilars of course). or if your target is modern fullhd and 4k displays, 480x270 the extra vertical pixels dont change that much the look and render times, and you get integer upscaling into modern displays. You just do a nearest neighbor upscale and presto.
      Point is, its a lots faster to render at lower resolution than to do a bunch of shading tricks to try to get a kinda similar look.

    • @brwlers
      @brwlers  10 месяцев назад +1

      ​@@SageX85 thats why i said it depends on your intentions. if your intention is to make something as authentic as possible, then by all means, you should adjust your aspect ratio for what you are looking for. its different for everybody, and to keep my video tutorial brief, i gave the most universal, entry-level solution. Since most people looking for this filter are also mainly posting their work to socials, I only mentioned rendering in 1080x1080.
      for my personal work, since my goal is NOT to make the most accurate PSX visuals, but to make my own interpretation of that era, I would not render in a non-HD resolution to begin with, since it would make viewing my videos miserable, especially on Twitter or Instagram (which already subject videos to a horrible compression algorithm).
      For my work, the readability of certain details are very important especially when considering the video itself will mostly be watched on a small phone screen; rendering in a low resolution then upscaling with nearest-neighbor aliasing will put those important details at risk. For what I want to show in my videos, it is not worth the visual trade-off.
      And in terms of render time (in Eevee), the difference between a lowpoly scene rendered in 320x240 VS 1080x1080 is so miniscule, it really doesn't make a difference (my PC runs a GTX1080 for reference).
      But, just to check I opened one of my scenes of 7million triangles. Rendering at 1080x1080, it takes 1.52 seconds. At 320x240, it takes 1.48 seconds. When the difference is that small, it then becomes up to you on how you render out your scene, the milliseconds lost inbetween both scenes just dont make that big of a difference for me to use performance as the reason i’d go with one or the other.

  • @imkei69
    @imkei69 2 года назад

    Hello Break, I got a problem, I followed your tutorial and come to material section, it doesn"'t work for me. I did create a new material, open my own cardboard made on Photoshop and saved as BMP file 128*128. I opened it with the iamge texture, did the cube projection in edit mode and still nothing even I selected the material view.
    And in the setting, instead of having the black ball (the material icon) brown as my cardboard file, it's black. Do I need to active any addon ? Help
    Above all, my carboard turn into a black square as a render...

    • @imkei69
      @imkei69 2 года назад

      Alright nvm, I found out the problem, I had to make sure it's the right .bmp file !
      Thanks anyway !

    • @brwlers
      @brwlers  2 года назад +1

      Sorry I ddin't get back to this sooner, I am glad you got it all figured out. :)

  • @swagstarxery9007
    @swagstarxery9007 2 года назад

    I have to know where you get ur textures, I cannot find any good ones at all

  • @Naxeer8
    @Naxeer8 6 месяцев назад

    jajaj, no entiendo nada pero estoy copiando los mismos movimientos, a ver si me sale

  • @sebastiangudino9377
    @sebastiangudino9377 Год назад

    There is one limitationi that we cannot make in blender. The N64 and PS1 both features Flat Shading and Smooth Shading. Just like in blender! Right? Well... Most game did use the Smooth Shadding mode and it looks very diferent from what blender outputs, blender looks far more, well, smooth! This is because those old systems used something called Gourad Shading. Which is per-vertex shading instead of per-pixel. This is sadly not an option in blender, and there is no easy way to achieve that effect

    • @brwlers
      @brwlers  Год назад

      The best and most accurate effects will always take more work, but thats what makes it fun! Of course, it would be great if we could switch from normal to vertex shading, but working hard for the look you want is so rewarding!
      When I made this video, geo-nodes were not the tool that they are today. They are a game changer for replicating all the effects of early consoles.
      Here is a forum thread on how someone used geo-nodes to replicate the effect. They also included their blend file so you can see the node-setup they used.
      blenderartists.org/t/gouraud-vertex-n64-ps1-style-shading-via-geometry-nodes-am-i-doing-this-the-hard-way/1395039
      Of course, its still not perfect, but its a great example of what is possible!

    • @sebastiangudino9377
      @sebastiangudino9377 Год назад

      @@brwlers I am aware of that post! It's extremely clever! But it works under a very controlled setup, so it is not quite general to just add it to an existing scene like you have in this video. Still it is an amazing post! And can work wonderfuly in a few of situations.
      Just wanted to share this info in case somebody found this video and cannot figure out why it does not look 100% correct. Another tip would be to dissable shading entirely for the map geometry (And simulate the shading in the textures), and to only use 1 point light for the entire scene (As well as the world ambient lighting of course). Those were limitations of the retro systems that we can replicate in blender! Shading and textures are definitely the key to that particular style
      BTW great video, i was pointing out that there are things we cannot do in blender. But that was not a meant to imply your result is not good enough. Quite the contrary! It is very faithful. And for those few games that did NOT use the smooth shading (Like the entities in Star Fox 64) this is an extremely close result!

  • @cx-1414
    @cx-1414 2 месяца назад

    Does anyone know how to project the material? i cant figure it out.

    • @brwlers
      @brwlers  2 месяца назад

      press U. that will bring up the menu that gives you different UV projection options.

  • @ThisIsProllyDrew
    @ThisIsProllyDrew Год назад

    Where did you get the box texture and other low resolution textures?

  • @valde3411
    @valde3411 3 года назад

    damn this is really helpful! Please make more

    • @brwlers
      @brwlers  3 года назад +1

      i will! i am just very lazy (:

    • @marylee3836
      @marylee3836 2 года назад

      @@brwlers dont be lazy

    • @brwlers
      @brwlers  2 года назад

      @@marylee3836 you cannot stop me i will be very lazy forever