Those videos are always a bit tricky since it's generally a rule of thumb and not something you follow strictly. For example mil tech you usually take ahead of time much sooner if you are in a difficult war where it could make the difference. There are also some specific admin or diplo techs that either unlock more gov cap or buildings that I wanna have asap. Obviously you still have to assess what's a reasonable mana cost for that
While I do agree i still think 90% of the time you should wait for tech but I do say in the video if your in a hard war you should take mil tech but i think most of the time it's better to save the mana especially so you can fill ideas and dev
@PaulPreacher oh yea most of the time it is the smart play. I was just saying there are some exceptions and depending on the specific situation you maybe will want to take it early. For example just yesterday I spend like 600 admin points to take the admin tech early because my entire expansion was hindered by my lack of gov cap. If you take a tech early or not is usually something you decide in the moment. Most things in Eu4 are tbh so every advice usually boils down to "you do it that way until you don't" Just wanted to clarify that for the commenter since another huge mistake beginners make is to apply every advice to every nation and situation without thinking for themselves if it's actually smart to do
Sounds like a nasty cough, get better soon!😊
Thank you i'm feeling a lot better at this moment was pretty hard to breath a day after making the video but we chilling now
nice!
early game as a small country estate statutory rights isnt that bad. You get your crownland back and can remove it in a couple of years.
Should you get tech/ideas ahead of time for innovativeness or is it not worth it?
@@MaxMuller-nm2gg idea yea tech no if your first to and idea then you get inno
Those videos are always a bit tricky since it's generally a rule of thumb and not something you follow strictly. For example mil tech you usually take ahead of time much sooner if you are in a difficult war where it could make the difference. There are also some specific admin or diplo techs that either unlock more gov cap or buildings that I wanna have asap. Obviously you still have to assess what's a reasonable mana cost for that
While I do agree i still think 90% of the time you should wait for tech but I do say in the video if your in a hard war you should take mil tech but i think most of the time it's better to save the mana especially so you can fill ideas and dev
@PaulPreacher oh yea most of the time it is the smart play. I was just saying there are some exceptions and depending on the specific situation you maybe will want to take it early. For example just yesterday I spend like 600 admin points to take the admin tech early because my entire expansion was hindered by my lack of gov cap. If you take a tech early or not is usually something you decide in the moment. Most things in Eu4 are tbh so every advice usually boils down to "you do it that way until you don't"
Just wanted to clarify that for the commenter since another huge mistake beginners make is to apply every advice to every nation and situation without thinking for themselves if it's actually smart to do
Yeah I'd say we need more free thinkers but then nobody would watch my guides please don't give the people ideas
Estate statutory rights is great if you're opm or own only few counties since then the privilege does almost nothing.
@@abcde_5949 if your a one province minor and stay one then your goals are beyond my understanding
Ulm gaming
@@PaulPreacherWe go for that one state challenge here boi.
But yeah, ESR is bad.
Solid vid
I like
Peak jacket
Howin the world do you lose Al crownland
Giving out the +1 mana privileges to the estates, other privileges like religious culture also make you lose crownland
Bro doing my job for me
Join this sever if you wanna be peak
discord.gg/7J4HGSVZFS