I'm just picking up zbrush and blender to learn. I love sculpting but everything else confuses the heck out of me. As a beginner, watching this is like seeing the peak possibility of artistry one can achieve. Amazing, dude.
This is incredible. Would love to see a tutorial breakdown for something like this. If any one knows of any could you please shoot me a link. Thank you
Amazing stuff, mate! I could see this being really fitting for Warframe, reminds me a bit of Loki and Mirage in a way (if you know them from the game) 😁
Looks really awesome !! How long did it take to load 4mil. Verts in blender ? Did you try to get as low amount of polys in zbrush ? . Keep up the good work ! +1 sub +1 like !!!! Greetz
Thanx,bude! 1,loading is not pretty big issue,takes about 2,3 mins.Real chanllenge is editing,mostly imposable to rig it in normal way. 2,The amount of polys really cant be too low or you just lose too much sharpness on the detail.In my case,I didnt retopo it,cuz I am lazy :D,From this distance of camera,its hard to notice the imperfections of the detail,maybe could be lower amount,but for the purpose of "enough quality" of image,that number won't change too much
Hard to explain it here,bascaly a gradient texture node combine with a noise node,plug into volume density slot,if u check "eevee realtime fog" on youtube,you will possibly find some tutorails
@@giangian1232 question #2: the low poly meshes were parented (and I mean in the same hierarchy), or constrained (in a different hierarchy, but "connected" to the main mesh)?
parented,you know the meshes parent to those boxes,or low polys if you call that,and the low polys themself parented in order,for instance arm to shoulder to chest.
this method,I already doesnt use,it takes too much time,for example this one take about 10or 15days of my idle time.I now shift to mainly using polygon and CAD based softwares.like blender and moi3d
this is a good video, just the brush panel is not visible. Also it would be nice if a specific piece or technique was showed slowed down and the rest of the repetitions of technique sped thru.
This is literally the most inspiring video and artwork i've seen. Thank you so much.
Plus the music
I'm just picking up zbrush and blender to learn. I love sculpting but everything else confuses the heck out of me. As a beginner, watching this is like seeing the peak possibility of artistry one can achieve. Amazing, dude.
Indeed mate!🙌
We need update
This is incredible. Would love to see a tutorial breakdown for something like this. If any one knows of any could you please shoot me a link. Thank you
Overwhelming, thank you for sharing.
A visual feast for the eyes. Great Work.
this is really cool, great job !
Sus and best artwork on internet 🎉❤
Great job at keeping the mech form looking very curvy and female! Blender and ZBrush is a great pair and makes for a good workflow.
that was a joy to watch!!!!!
Amazing timelapse and perfect music selection. Thank you.
BRUTAAAAAAALLLLLLLL!
Glad i found this channel. This is my favorite video currently on your channel the design and execution is really cool.
I'm a simple man.
I see artfully made robo waifu.
I hear Stellaris ost.
I instantly like.
A man of culture
amazing job!
Awersome! Nice design and modeling.
Awesooome!!
Amazing stuff, mate!
I could see this being really fitting for Warframe, reminds me a bit of Loki and Mirage in a way (if you know them from the game) 😁
oh,yeah,I heard of the game,even I didnt really played once,I check the figure Loki,wow,beautiful design!!
mirage bro
Hi, how do you move the alpha in 2:26?
Set brush stroke mode to Dragdot,then voila
@@giangian1232 thx a Lot
did you render with evee?
This makes me want to learn Blender so much!
Great looking charecter bro!
Awesome video! Picked up LOTS of cool techniques by slowing down the video! Also I'm not sure if i saw the poly count say 132mil?
That's ture,that's the number of all parts get subdivided,ofc I rendered a decimated model in blender,only about 1~2mil polys
Inspiring! Thanks 🤝
Lot of work!
What are this spheres at 7:35?
Indirect light visualizer for eevee renderer
Hey what's that add-on you're using to add details (5:56) and decals? amazing work!
its decal machine
Excelent job
Nice concept and shaders.
looking for full tutorial in Gumroad or Artstation etc.
Is there a full tutorial of this? Please can you send me a link to this? Copy/paste it as a reply. Thx
hey what do you do at 3:51
"redo last",defalut hotkey is 1
was going for same question !
Looks really awesome !! How long did it take to load 4mil. Verts in blender ? Did you try to get as low amount of polys in zbrush ? .
Keep up the good work ! +1 sub +1 like !!!!
Greetz
Thanx,bude!
1,loading is not pretty big issue,takes about 2,3 mins.Real chanllenge is editing,mostly imposable to rig it in normal way.
2,The amount of polys really cant be too low or you just lose too much sharpness on the detail.In my case,I didnt retopo it,cuz I am lazy :D,From this distance of camera,its hard to notice the imperfections of the detail,maybe could be lower amount,but for the purpose of "enough quality" of image,that number won't change too much
@@giangian1232 cool man , keep it going , hope you see more of your work in thé Future ;)
@@ellevin6656 For sure bro,sure
May I ask you how you rig a character with 4 million faces?🙏
Epic work!
Zbrush is the king or organic/hardsurface. Thanks for share really like the video.
Why did you use blender?for retopology?
mind blowing
Amazing work.... Can i know which addons are used in Blender?
How did you make this fog in the background?
Hard to explain it here,bascaly a gradient texture node combine with a noise node,plug into volume density slot,if u check "eevee realtime fog" on youtube,you will possibly find some tutorails
Amazing stuff!
is there a way to import a you already have into soft soft?
Wait, so you used very low poly parented meshes to "rig" the hi-def model in order to pose it?
oh yes
@@giangian1232 question #2: the low poly meshes were parented (and I mean in the same hierarchy), or constrained (in a different hierarchy, but "connected" to the main mesh)?
parented,you know the meshes parent to those boxes,or low polys if you call that,and the low polys themself parented in order,for instance arm to shoulder to chest.
@@giangian1232 ok, thanks for the answers, keep up the good work!
wooow! I'm so copying this workflow, like as of right now, 10x!
Great I am also using blender I was thinking that I am the only one taking that much time to make 3d models
Hey, i have a problem with the channel rack. Everyti I add an instrunt, for example the soft he added, it keeps loading for a long
hey how do you do that kind of polygrouping in 2:44 ?
its just slicebrush
hey! i couldnt find any comment asking this,
What plugin did you use for the decals? looks very useful!
decal machine
@@giangian1232 ooo pricey, but useful looking
You are my god!!!!!
Getting warlock wrath trail vibes from that helmet.
Awesome
nice did you rig it to pose ?
Not in normal way,itz too laggy.I created some boxes then del the faces,then make a parent to model,very primeval,but it worked :D
@@giangian1232 That is a pretty neat trick!
How much time does it really takes you to complete this type of model please answer this question
this method,I already doesnt use,it takes too much time,for example this one take about 10or 15days of my idle time.I now shift to mainly using polygon and CAD based softwares.like blender and moi3d
what render engine u use ? Evee or Cycles?
images cycle,animation eevee
@@giangian1232 Thank u bro
i'm sorry to bug you but where did you get that basemesh from, i've been looking for it for ages now and i can't find it, do you know were it's from?
wat?Its come with zbrush in the lightbox
Gian Gian, how do you export polypaint from zbrush to blender?
Awesome! Did you decimate it before exporting to blender?
ofc,I decimated it down to like 1m~2m points then export it in blender
@Paul zenatti I didnt,only decimated
@Paul zenatti well,I'm serious.and I didn't use bones to pose that,its too heavy to blender,I just use some boxes that parent in orders,
@@giangian1232 like, you just used decimation master right?
@@pygmalion8952 yeah
Well here goes my 20 year to zbrush
ZB導進BLENDER渲染不用拓低模嗎? 可以像KEYSHOT那樣直接導?
你只是渲染,导哪里都不用拓低模,都行
@@giangian1232 MAYA不拓個低模會卡死, KEYSHOT能直出但效果又沒MAYA好, 感覺BLENDER效果能比KEYSHOT好.
@@jagaimo_cans 不会呀,这也就几百万面,maya轻轻松松
Cool !! :0
Nice work !!
what was the total duration for this character ??
pls add in depth details for your next videos !
you mean how much time I spent on this?roughly 60h
大佬.想請問一下.你zb雕完.模型進到blender.是簡過面拆完UV的模型嗎?
嗯,减面直接进blender,不拆uv
track, but the problem is I don't know how to do tNice tutorials, it only goes to the setuper as the whole track...can you help with tNice tutorials?
this is a good video, just the brush panel is not visible. Also it would be nice if a specific piece or technique was showed slowed down and the rest of the repetitions of technique sped thru.
got it
大神,这个模型的texture您是直接在blender做的吗?可以在模型贴文字您用的是什么软件?谢谢!
是,贴花的用的decalmachine这个插件
can i buy this? where can i buy this?
So nice, do you have a good tutorial for how you rigged that character ?
very easy, just find some tutorials in youtube...
OMG how u do that
need this tutorial
genial!
fucking genius!!!
Damn this is really cool. Anybody knows how he did the lighting and stuff?
this case I used an addon called pro lighting studio,in blender2.83 itz very buggy,and seems doesn't upgrade anymore,sadly I have to abandon it
Already having 2d concept before modeling?
no,built sketch in zbrush in early process
@@giangian1232 brilliant
I actually got more out of this than some expensive tutorial.
nice, but the normal map baking can't be seen
he didn’t use normal map, all high poly.
Parece um Warframe
сколько лет такому учиться ?
это невероятно
От 3х не меньше
i learn soft with nobody teacNice tutorialng ...a friend gave the software and i started clicking anytNice tutorialng i see on the software for months
卧槽 牛b
我靠,竟然是国人太强了,兄弟_(:з」∠)_
过奖了兄弟
This skips majority of the sculpting process.