Body Aura Effect - UE4 Material Tutorial

Поделиться
HTML-код
  • Опубликовано: 7 янв 2025

Комментарии • 87

  • @UnrealCG
    @UnrealCG  Год назад

    Hi Everyone, If you liked the tutorial and want to help the channel and me. You can download the completed project files of my tutorials from my patreons and support the channel.
    Link: www.patreon.com/posts/22380097

  • @Yacine3Dz
    @Yacine3Dz 6 лет назад +12

    You are the master of materials in unreal engine 4.
    thank you for the amazing tutorial.

  • @AiDev4Unreal1337_Ai_Dev
    @AiDev4Unreal1337_Ai_Dev 2 года назад

    I gotta hand it to you UnrealCG, this is the absolute best material tutorial ever. I've never encountered a glowing effect tutorial explained so well with so much fantastic detail! Keep teaching the world Unreal buddy! You're a God amongst all of us noobs! 👍🙂

  • @XiOh
    @XiOh 6 лет назад +6

    wow this effekt looks super nice! good Work!

  • @piyubhoir01
    @piyubhoir01 2 года назад

    Best Tutorial❤

  • @UnrealCG
    @UnrealCG  6 лет назад +1

    Hello Everyone if you liked this tutorial. You may also enjoy some of my most popular tutorials.And don't forget to hit the subscribe button.
    Here is a playlist : ruclips.net/p/PLnfzvYOawOqDy9LDjNizT7hiMi4IbKd3C&disable_polymer=true

  • @rizaljamaludin1288
    @rizaljamaludin1288 3 года назад

    wow so nice!
    i saw your tutorial and i directly became your member in the patreon now. thanks for the good work sir!

    • @UnrealCG
      @UnrealCG  3 года назад

      Awesome, thank you!

  • @Synyster641
    @Synyster641 6 лет назад +3

    Thanks for sharing this, man, great tutorial! :)

  • @minisaxap
    @minisaxap 6 лет назад +3

    as always great

  • @robertperly6104
    @robertperly6104 6 лет назад +3

    Great video thanks for posting keep it up

  • @DS6Prophet
    @DS6Prophet 6 лет назад +3

    *Lovely work!*

  • @fernandosouza9607
    @fernandosouza9607 6 лет назад +2

    Amazing!!!!! Just subscribed!! :)

  • @christiany3698
    @christiany3698 5 лет назад +1

    Dude you are a beast! Thanks!

  • @bad-dev3135
    @bad-dev3135 4 года назад

    Hey man, this might just what i need for my shader thanks a lot man!

  • @user-dbw
    @user-dbw 3 года назад

    Nice tutorial! Very helpful.

  • @majupiju2347
    @majupiju2347 5 лет назад +1

    Thx a lot for the Tutorial! Very helpfull!

  • @ayindefrederick
    @ayindefrederick 6 лет назад

    Dude your are the best, thank you

  • @refikyasaroglu5772
    @refikyasaroglu5772 3 года назад

    thank you mate you r awasome

  • @Helgrind44
    @Helgrind44 3 года назад +1

    Thanks based indian man

  • @xXManuelpRXx
    @xXManuelpRXx 5 лет назад

    Thanks, very helpful :)

  • @priyanshusahu8024
    @priyanshusahu8024 4 года назад +2

    Is it possible to apply this effect after pressing any key any can any one give me tutorial for it

  • @zekidede4566
    @zekidede4566 6 лет назад +3

    I'm Following Your Videos Your Really Doing Good Job Keep It 100. And I Have To Ask... Can You Make Amnesia Physics Door ?

  • @laissez-faire496
    @laissez-faire496 6 лет назад +1

    Could u pls make a 3rd person true seamless portal tutorial like valves portal game...and how to make it shoot and spawn when touching wall or spawn when reached a certain distance (even if not touching wall)....with mirror effect...And when u go throigh the portal parts of your body would disappear and and up in the otherside of the portal

    • @JesusChrist-uf2yq
      @JesusChrist-uf2yq 6 лет назад

      True, I wonder why there isn't a tutorial like that by now. That would be a really good and helpful tutorial..And 3d person would be cool and different

  • @radarome
    @radarome 2 года назад

    thank you

  • @ghogu14
    @ghogu14 2 года назад

    Great! Thanks :)

  • @KunuGameDevelopment
    @KunuGameDevelopment 5 лет назад

    your video help me a lot
    i created captain marvel character and broly character for unreal engine
    Thank you

  • @marcosmiranda7393
    @marcosmiranda7393 4 года назад +1

    how do you add these glowing emissions to an already made character with normals and base colors? when i add the material to the sculpt it replaces all the normals and colors on my character

    • @gorkemvids4839
      @gorkemvids4839 4 года назад

      You should upgrade and use this shader from the start. Add normals and diffision input etc and increase fresnel power when you need highlighting.

  • @cyberspace7668
    @cyberspace7668 4 года назад

    Looks great.. i assume perfomance will drop if i add this to my multiplayer.. Thanks brother..

    • @UnrealCG
      @UnrealCG  4 года назад +1

      This is actually very cheap effect so performance will be mostly fine

    • @cyberspace7668
      @cyberspace7668 4 года назад

      ​@@UnrealCGall my trial projects got your SK tweaks man.. I must design my vessel to be alike a spirit or soul. what I saw in you video is good 2nd additional part. as a base atm i use black color or white.. I must make this black or white (same as in your vid) transparent material (ideally with smoke particles coming around to form aura (if there is a cheap way to do this 4 PC) it will look mental... white for users, black for supervisors in my MMO. Your older 40 min video got someting on extending emition outside the body.. but if I use all 3 techniques, it will be a little too hot.. Since you are the architect, how could I earn your advise that will be essential to my vision? To add some nodes to opacity and make the black mesh spirit like?

  • @farcogrice
    @farcogrice 4 года назад

    How can I add a second color, to alternate with the main color of the aura (for example every second color A and color B alternate)

  • @AleksandrsRibz
    @AleksandrsRibz 6 лет назад

    Is it possible you could show how to make a more advanced teleportation particle for when you actually teleport? So if you look in call of duty zombies when you teleport it teleports the player character into a black box with a teleport looking particle infront of the player so it looks like they are teleporting when they aint then it teleports them out the box to the location seamlessly to make it look like you are just going from one place to another.

  • @sayayuuki127
    @sayayuuki127 2 года назад

    This works, but how would I be able to have this effect while keeping the UE4 textures and normal? Also how would I be able to add this effect to a custom character mesh since it's not a single color and has textures?

    • @UnrealCG
      @UnrealCG  2 года назад

      Try my overlay material tutorial

  • @enragedgamersco
    @enragedgamersco 4 года назад

    Is it possible to turn this outline effect into a Post Process? My plan is to have PP for render custom depth and when I activate a key it turns on the PP outlining the units.

  • @ashkane3674
    @ashkane3674 5 лет назад

    any way tto get this to work for cubes/cuboids? great tutorial tho

  • @seankale6160
    @seankale6160 3 года назад

    Awesome and well done video, curious though, when ive made this MAT and it looks great on a sphere but i have a sword i want to place it on but its not working very well, instead of being the outlining, its in random parts of the blade im placing it on.
    does this material depend on the shape of the model?

  • @GalantiasWorld
    @GalantiasWorld Год назад

    I have a Question, is it possible to use that like a target mark? i mean like hovering with the mouse over a npc and he gets a aura like that ?
    I try to figure out how to make such system =(.
    great videos !

    • @UnrealCG
      @UnrealCG  Год назад +1

      It is possible, try hit result under mouse cursor node

    • @GalantiasWorld
      @GalantiasWorld Год назад

      @@UnrealCG nice , thanks !

  • @adri4739
    @adri4739 6 лет назад

    What are you doing in 2:41 to create the parameter node???

    • @UnrealCG
      @UnrealCG  6 лет назад +1

      To create a scalar parameter press and hold 'S' and click and to create a vector parameter press and hold 'V' and click.

  • @FuranTenshiFK
    @FuranTenshiFK 4 года назад

    Your videos seem really great! I'll spam you around.

  • @pirategames2522
    @pirategames2522 3 года назад

    How can you make the effect on paragon characters

  • @enragedgamersco
    @enragedgamersco 4 года назад

    Is there a way to make this word in post process using “render custom depth”? I’m trying to use thermal vision but have this aura around characters as well.

    • @UnrealCG
      @UnrealCG  4 года назад

      You can use Fresnel node in processors just connect world normal to it.

  • @andreasoberg2021
    @andreasoberg2021 4 года назад

    What was the software you created the grid texture in? I could not quite hear. Thanks

    • @UnrealCG
      @UnrealCG  4 года назад

      Substance Designer

  • @cxlflvrdfriends7001
    @cxlflvrdfriends7001 6 лет назад

    So how would you do this to a mesh that already has skin and hair textures and materials would i have to add this material in each emission section for every material slot?

    • @cxlflvrdfriends7001
      @cxlflvrdfriends7001 6 лет назад

      theres 27 material slots in total for clothing skin hair and eyes

  • @cotrushoi1080
    @cotrushoi1080 6 лет назад

    awesome tutorial but why my material is flickering when i look on it in some direction?

    • @UnrealCG
      @UnrealCG  6 лет назад

      Can you show me a screenshot?

  • @rpentertainment4973
    @rpentertainment4973 5 лет назад

    Amazing tutorial !! :) but how i get the effect on the normal Material from a character like a Paragon asset Character ? so i dont wont a total black character with red Aura... more the normal material with Aura ^^

    • @UnrealCG
      @UnrealCG  5 лет назад +2

      You can change the base colour with texture.

  • @TGA19
    @TGA19 5 лет назад

    @UnrealCG is there a way to just turn this material On/Off? The issue I have with shaders like this is that there seems to be no way to stop it from overriding the original Material. I was thinking that there might be a way using the Original UV color,but I'm not sure.

    • @UnrealCG
      @UnrealCG  5 лет назад +1

      You can just multiply the node that goes into the emissive color with scalar parameter or collection parameter and when it is zero it will turn off and when it is one. I will show this effct.

    • @TGA19
      @TGA19 5 лет назад

      @@UnrealCG I did it using the base colors,textures and implementing it into the shader itself that seems to work.The only thing is that , I would have to switch between 2 materials.Your way sounds better though.I'll look into it. Another question I have is regarding particles,like how do you stop them from looking so flat?

    • @UnrealCG
      @UnrealCG  5 лет назад

      Okay, With the method I suggested you can do that all in one material, just create a scalar parameter to control the emissive Color or do you get any other problem when you use the method I suggested?

    • @TGA19
      @TGA19 5 лет назад

      @@UnrealCG Thanks so much man.

    • @TGA19
      @TGA19 5 лет назад

      @@UnrealCG I haven't tried it.Im at work at the moment.I definitely will though.Thank you.

  • @justinspearlord
    @justinspearlord 5 лет назад

    Nice tutorial. How would I overlay this aura effect over my character material? I specifically want to press a button and then apply the aura material over my character material, any idea on how to do this?

    • @UnrealCG
      @UnrealCG  5 лет назад

      Like this ruclips.net/video/6OTaEHfRyH8/видео.html

  • @God-ch8lq
    @God-ch8lq 6 лет назад

    is it possible to only light up a certain part of the mesh (a hand for example)

    • @UnrealCG
      @UnrealCG  6 лет назад +1

      If you create a custom mask for the hand then yes.

    • @TGA19
      @TGA19 5 лет назад

      @@UnrealCG What if you want to light up the whole body,but still maintain the original texture? I'm trying to set it up like an on/off switch. Think of the way Goku powers up in Dragon Ball Z,you can see the yellow Aura,but you can still see his original colors under it all that.

  • @Thunder_Owl
    @Thunder_Owl 5 лет назад

    i am lazy to go check (so tiume restricted i am.... doh), is this material in Patreon recent pack? Thank You...

    • @UnrealCG
      @UnrealCG  5 лет назад +1

      Yeah, All project files are available on patreon except for the ones that I created before I had a patreon.

    • @Thunder_Owl
      @Thunder_Owl 5 лет назад

      @@UnrealCG , Thankyou

  • @KnoronOfficial
    @KnoronOfficial 6 лет назад

    hey, it's me again I have found a nice looking Effect I hope you can recreate it in ue4.

    • @UnrealCG
      @UnrealCG  6 лет назад

      what is it?

    • @KnoronOfficial
      @KnoronOfficial 6 лет назад

      @@UnrealCGI Forgot the link lol :) ruclips.net/video/nFbszfwZA54/видео.html

    • @KnoronOfficial
      @KnoronOfficial 6 лет назад

      @@UnrealCG This is also a nice looking effect ruclips.net/video/YdwhYXWx6AY/видео.html

  • @Thunder_Owl
    @Thunder_Owl 6 лет назад +3

    100th like is mine ;-)

  • @iTaez
    @iTaez 6 лет назад

    What can this be used for?

    • @UnrealCG
      @UnrealCG  6 лет назад

      It can be used for something like this. The glow effect on Ryu's body.
      Link : ruclips.net/video/8ZN9-geD0Yg/видео.html&t=267

  • @ImmortalOfElegon
    @ImmortalOfElegon 6 лет назад

    ilove u man

  • @rome229
    @rome229 6 лет назад

    Do you do paid tutorial vids?

    • @UnrealCG
      @UnrealCG  6 лет назад +1

      Yeah, What tutorial are you looking for?

    • @rome229
      @rome229 6 лет назад

      A lot of things and you are the perfect one to ask. Can you give me your email so i can get in touch and discuss business?

    • @UnrealCG
      @UnrealCG  6 лет назад

      Here is my id: unrealcg27@gmail.com

  • @syamjithmr8025
    @syamjithmr8025 4 года назад

    Malayali aano?