Hi Everyone, If you liked the tutorial and want to help the channel and me. You can download the completed project files of my tutorials from my patreons and support the channel. Link: www.patreon.com/posts/22380097
I gotta hand it to you UnrealCG, this is the absolute best material tutorial ever. I've never encountered a glowing effect tutorial explained so well with so much fantastic detail! Keep teaching the world Unreal buddy! You're a God amongst all of us noobs! 👍🙂
Hello Everyone if you liked this tutorial. You may also enjoy some of my most popular tutorials.And don't forget to hit the subscribe button. Here is a playlist : ruclips.net/p/PLnfzvYOawOqDy9LDjNizT7hiMi4IbKd3C&disable_polymer=true
Could u pls make a 3rd person true seamless portal tutorial like valves portal game...and how to make it shoot and spawn when touching wall or spawn when reached a certain distance (even if not touching wall)....with mirror effect...And when u go throigh the portal parts of your body would disappear and and up in the otherside of the portal
True, I wonder why there isn't a tutorial like that by now. That would be a really good and helpful tutorial..And 3d person would be cool and different
how do you add these glowing emissions to an already made character with normals and base colors? when i add the material to the sculpt it replaces all the normals and colors on my character
@@UnrealCGall my trial projects got your SK tweaks man.. I must design my vessel to be alike a spirit or soul. what I saw in you video is good 2nd additional part. as a base atm i use black color or white.. I must make this black or white (same as in your vid) transparent material (ideally with smoke particles coming around to form aura (if there is a cheap way to do this 4 PC) it will look mental... white for users, black for supervisors in my MMO. Your older 40 min video got someting on extending emition outside the body.. but if I use all 3 techniques, it will be a little too hot.. Since you are the architect, how could I earn your advise that will be essential to my vision? To add some nodes to opacity and make the black mesh spirit like?
Is it possible you could show how to make a more advanced teleportation particle for when you actually teleport? So if you look in call of duty zombies when you teleport it teleports the player character into a black box with a teleport looking particle infront of the player so it looks like they are teleporting when they aint then it teleports them out the box to the location seamlessly to make it look like you are just going from one place to another.
This works, but how would I be able to have this effect while keeping the UE4 textures and normal? Also how would I be able to add this effect to a custom character mesh since it's not a single color and has textures?
Is it possible to turn this outline effect into a Post Process? My plan is to have PP for render custom depth and when I activate a key it turns on the PP outlining the units.
Awesome and well done video, curious though, when ive made this MAT and it looks great on a sphere but i have a sword i want to place it on but its not working very well, instead of being the outlining, its in random parts of the blade im placing it on. does this material depend on the shape of the model?
I have a Question, is it possible to use that like a target mark? i mean like hovering with the mouse over a npc and he gets a aura like that ? I try to figure out how to make such system =(. great videos !
Is there a way to make this word in post process using “render custom depth”? I’m trying to use thermal vision but have this aura around characters as well.
So how would you do this to a mesh that already has skin and hair textures and materials would i have to add this material in each emission section for every material slot?
Amazing tutorial !! :) but how i get the effect on the normal Material from a character like a Paragon asset Character ? so i dont wont a total black character with red Aura... more the normal material with Aura ^^
@UnrealCG is there a way to just turn this material On/Off? The issue I have with shaders like this is that there seems to be no way to stop it from overriding the original Material. I was thinking that there might be a way using the Original UV color,but I'm not sure.
You can just multiply the node that goes into the emissive color with scalar parameter or collection parameter and when it is zero it will turn off and when it is one. I will show this effct.
@@UnrealCG I did it using the base colors,textures and implementing it into the shader itself that seems to work.The only thing is that , I would have to switch between 2 materials.Your way sounds better though.I'll look into it. Another question I have is regarding particles,like how do you stop them from looking so flat?
Okay, With the method I suggested you can do that all in one material, just create a scalar parameter to control the emissive Color or do you get any other problem when you use the method I suggested?
Nice tutorial. How would I overlay this aura effect over my character material? I specifically want to press a button and then apply the aura material over my character material, any idea on how to do this?
@@UnrealCG What if you want to light up the whole body,but still maintain the original texture? I'm trying to set it up like an on/off switch. Think of the way Goku powers up in Dragon Ball Z,you can see the yellow Aura,but you can still see his original colors under it all that.
Hi Everyone, If you liked the tutorial and want to help the channel and me. You can download the completed project files of my tutorials from my patreons and support the channel.
Link: www.patreon.com/posts/22380097
You are the master of materials in unreal engine 4.
thank you for the amazing tutorial.
I gotta hand it to you UnrealCG, this is the absolute best material tutorial ever. I've never encountered a glowing effect tutorial explained so well with so much fantastic detail! Keep teaching the world Unreal buddy! You're a God amongst all of us noobs! 👍🙂
wow this effekt looks super nice! good Work!
Best Tutorial❤
Hello Everyone if you liked this tutorial. You may also enjoy some of my most popular tutorials.And don't forget to hit the subscribe button.
Here is a playlist : ruclips.net/p/PLnfzvYOawOqDy9LDjNizT7hiMi4IbKd3C&disable_polymer=true
wow so nice!
i saw your tutorial and i directly became your member in the patreon now. thanks for the good work sir!
Awesome, thank you!
Thanks for sharing this, man, great tutorial! :)
as always great
Great video thanks for posting keep it up
*Lovely work!*
Amazing!!!!! Just subscribed!! :)
Dude you are a beast! Thanks!
Hey man, this might just what i need for my shader thanks a lot man!
Nice tutorial! Very helpful.
Thx a lot for the Tutorial! Very helpfull!
Dude your are the best, thank you
thank you mate you r awasome
Thanks based indian man
Thanks, very helpful :)
Is it possible to apply this effect after pressing any key any can any one give me tutorial for it
I'm Following Your Videos Your Really Doing Good Job Keep It 100. And I Have To Ask... Can You Make Amnesia Physics Door ?
Could u pls make a 3rd person true seamless portal tutorial like valves portal game...and how to make it shoot and spawn when touching wall or spawn when reached a certain distance (even if not touching wall)....with mirror effect...And when u go throigh the portal parts of your body would disappear and and up in the otherside of the portal
True, I wonder why there isn't a tutorial like that by now. That would be a really good and helpful tutorial..And 3d person would be cool and different
thank you
Great! Thanks :)
your video help me a lot
i created captain marvel character and broly character for unreal engine
Thank you
how do you add these glowing emissions to an already made character with normals and base colors? when i add the material to the sculpt it replaces all the normals and colors on my character
You should upgrade and use this shader from the start. Add normals and diffision input etc and increase fresnel power when you need highlighting.
Looks great.. i assume perfomance will drop if i add this to my multiplayer.. Thanks brother..
This is actually very cheap effect so performance will be mostly fine
@@UnrealCGall my trial projects got your SK tweaks man.. I must design my vessel to be alike a spirit or soul. what I saw in you video is good 2nd additional part. as a base atm i use black color or white.. I must make this black or white (same as in your vid) transparent material (ideally with smoke particles coming around to form aura (if there is a cheap way to do this 4 PC) it will look mental... white for users, black for supervisors in my MMO. Your older 40 min video got someting on extending emition outside the body.. but if I use all 3 techniques, it will be a little too hot.. Since you are the architect, how could I earn your advise that will be essential to my vision? To add some nodes to opacity and make the black mesh spirit like?
How can I add a second color, to alternate with the main color of the aura (for example every second color A and color B alternate)
Is it possible you could show how to make a more advanced teleportation particle for when you actually teleport? So if you look in call of duty zombies when you teleport it teleports the player character into a black box with a teleport looking particle infront of the player so it looks like they are teleporting when they aint then it teleports them out the box to the location seamlessly to make it look like you are just going from one place to another.
This works, but how would I be able to have this effect while keeping the UE4 textures and normal? Also how would I be able to add this effect to a custom character mesh since it's not a single color and has textures?
Try my overlay material tutorial
Is it possible to turn this outline effect into a Post Process? My plan is to have PP for render custom depth and when I activate a key it turns on the PP outlining the units.
any way tto get this to work for cubes/cuboids? great tutorial tho
Awesome and well done video, curious though, when ive made this MAT and it looks great on a sphere but i have a sword i want to place it on but its not working very well, instead of being the outlining, its in random parts of the blade im placing it on.
does this material depend on the shape of the model?
I have a Question, is it possible to use that like a target mark? i mean like hovering with the mouse over a npc and he gets a aura like that ?
I try to figure out how to make such system =(.
great videos !
It is possible, try hit result under mouse cursor node
@@UnrealCG nice , thanks !
What are you doing in 2:41 to create the parameter node???
To create a scalar parameter press and hold 'S' and click and to create a vector parameter press and hold 'V' and click.
Your videos seem really great! I'll spam you around.
How can you make the effect on paragon characters
Is there a way to make this word in post process using “render custom depth”? I’m trying to use thermal vision but have this aura around characters as well.
You can use Fresnel node in processors just connect world normal to it.
What was the software you created the grid texture in? I could not quite hear. Thanks
Substance Designer
So how would you do this to a mesh that already has skin and hair textures and materials would i have to add this material in each emission section for every material slot?
theres 27 material slots in total for clothing skin hair and eyes
awesome tutorial but why my material is flickering when i look on it in some direction?
Can you show me a screenshot?
Amazing tutorial !! :) but how i get the effect on the normal Material from a character like a Paragon asset Character ? so i dont wont a total black character with red Aura... more the normal material with Aura ^^
You can change the base colour with texture.
@UnrealCG is there a way to just turn this material On/Off? The issue I have with shaders like this is that there seems to be no way to stop it from overriding the original Material. I was thinking that there might be a way using the Original UV color,but I'm not sure.
You can just multiply the node that goes into the emissive color with scalar parameter or collection parameter and when it is zero it will turn off and when it is one. I will show this effct.
@@UnrealCG I did it using the base colors,textures and implementing it into the shader itself that seems to work.The only thing is that , I would have to switch between 2 materials.Your way sounds better though.I'll look into it. Another question I have is regarding particles,like how do you stop them from looking so flat?
Okay, With the method I suggested you can do that all in one material, just create a scalar parameter to control the emissive Color or do you get any other problem when you use the method I suggested?
@@UnrealCG Thanks so much man.
@@UnrealCG I haven't tried it.Im at work at the moment.I definitely will though.Thank you.
Nice tutorial. How would I overlay this aura effect over my character material? I specifically want to press a button and then apply the aura material over my character material, any idea on how to do this?
Like this ruclips.net/video/6OTaEHfRyH8/видео.html
is it possible to only light up a certain part of the mesh (a hand for example)
If you create a custom mask for the hand then yes.
@@UnrealCG What if you want to light up the whole body,but still maintain the original texture? I'm trying to set it up like an on/off switch. Think of the way Goku powers up in Dragon Ball Z,you can see the yellow Aura,but you can still see his original colors under it all that.
i am lazy to go check (so tiume restricted i am.... doh), is this material in Patreon recent pack? Thank You...
Yeah, All project files are available on patreon except for the ones that I created before I had a patreon.
@@UnrealCG , Thankyou
hey, it's me again I have found a nice looking Effect I hope you can recreate it in ue4.
what is it?
@@UnrealCGI Forgot the link lol :) ruclips.net/video/nFbszfwZA54/видео.html
@@UnrealCG This is also a nice looking effect ruclips.net/video/YdwhYXWx6AY/видео.html
100th like is mine ;-)
What can this be used for?
It can be used for something like this. The glow effect on Ryu's body.
Link : ruclips.net/video/8ZN9-geD0Yg/видео.html&t=267
ilove u man
Do you do paid tutorial vids?
Yeah, What tutorial are you looking for?
A lot of things and you are the perfect one to ask. Can you give me your email so i can get in touch and discuss business?
Here is my id: unrealcg27@gmail.com
Malayali aano?