Hi Everyone, If you liked the tutorial please consider supporting me and this channel on patreons and get perks such as downloading the Completed Project Files of my tutorials, Thanks. Link : www.patreon.com/posts/27176788
I managed to add this to the main mesh texture as an overlay in one pass without duplicating the mesh by simply adding the base color texture to the base color and changing the blend mode to opaque. Fantastic tutorial! GAve me solutions for several ideas I was trying to implement! Thank you! May you be well!
I'm gonna say it again here in case you missed my comment from earlier, but I would LOVE LOVE LOVE to see you do a tutorial on how to create the Splatter World Effect from games like Splatoon or Portal 2.
Loved this! It's exactly what I was trying to find for my sci fi melee game! I was wondering if there would be any way to have it light up in certain places? For example getting shot would cause it to increase in intensity at the hit location. Or would it be better to have another smaller fx pop up at the hit location?
Did you get an answer? I saw a tut on how to Live mesh paint (a material) onto the player while in the game - from a gun firing by the enemy. (i.e. the enemy fires a paint gun - that hits the player and shows at that hit-spot as the material we created. But idk if it works. (because I didnt finish the tut since I dont have a gun setup yet and dont know how to calculate gun trace direction for SideScroller.)
Hi, Great tutorial. Wonder if you can help with something. My character has blue tatoos on the back, and arms and I am trying to figure out how to make those tatoos glow with magical effects something similar to what you have shown in your video above. The tatoos will be used for manna effects in the game eventually. Could you help please. :) Thank you in advance.
How would you apply such an effect to a more complex mesh? I have a base character mesh with armour pieces that are swapped out each with their own materials. When a character uses a buff I want the energy shield effect to show no matter what armour they are wearing, would I need to add this shader into every material and dynamically set material parameters?
Did you find out? I watched a tut that showed how to apply a material to ALL mesh parts of a character/object. It uses [not the exact spelling]: Get all material from actor > then change material to X > and a loop to do this for all mesh parts of the character. I'll look for the link. Can you direct me on how to switchout armor parts? (idk the best way to do this... or how the parts attach to character?) Ty.
I became a subscriber on patreon sir, I was just wondering... Everytime I try to make the electric one, I keep getting the error : [sm5] ( Node TextureObject) Texture Object > Requires valid texture. And also, whenever I try to make it more emissive it also doesn't work. Nothing happens when increasing the level of emissiveness. I also downloaded your project from your patreon and I even checked everything to be similar. Still no solution. Thank you in advance sir
Hi Everyone, If you liked the tutorial please consider supporting me and this channel on patreons and get perks such as downloading the Completed Project Files of my tutorials, Thanks.
Link : www.patreon.com/posts/27176788
I managed to add this to the main mesh texture as an overlay in one pass without duplicating the mesh by simply adding the base color texture to the base color and changing the blend mode to opaque. Fantastic tutorial! GAve me solutions for several ideas I was trying to implement! Thank you! May you be well!
Yeah when this was made there was no overlay material and overlay materials are really useful
Very very very nice. You deserve a lot of patreons to never stop your work.
most cool and efficient energy,plasma kind a material I found so far. Nice effect, low cost and with different textures very different results.
Your tutorials never disappoint. Keep up the great work!
Damn you're cool. Nearly an hour long tutorial on an awesome effect. Thank you so much dude!!
i guess it's kinda randomly asking but does anyone know a good place to watch newly released series online?
@Fox Braydon Flixportal :D
90% of my knowledge in materials at unreal was thanks to his channel. I do not know what I would do if this channel disappeared
Love. This. Tutorial. So clear. Step by step. Wonderful!
I'm gonna say it again here in case you missed my comment from earlier, but I would LOVE LOVE LOVE to see you do a tutorial on how to create the Splatter World Effect from games like Splatoon or Portal 2.
I think it could be done with render texture but I have to test it out. I don't know how effecient it is to use render target for it.
this becomes insane dude. the first effect was awesome, worthy of a video. but there are like 4 more. wth. and you can paint it on? wtf? :D
Please use G shortcut sometimes. Perfect tutorial btw :)
Loved this! It's exactly what I was trying to find for my sci fi melee game! I was wondering if there would be any way to have it light up in certain places? For example getting shot would cause it to increase in intensity at the hit location. Or would it be better to have another smaller fx pop up at the hit location?
Did you get an answer?
I saw a tut on how to Live mesh paint (a material) onto the player while in the game - from a gun firing by the enemy. (i.e. the enemy fires a paint gun - that hits the player and shows at that hit-spot as the material we created.
But idk if it works. (because I didnt finish the tut since I dont have a gun setup yet and dont know how to calculate gun trace direction for SideScroller.)
AWESOME!! Can you do a character tutorial interacting with the water? please!!
Great work, thank you 👍🏻
very nice effect! might actually make it into a shield in my game :D
amazing thanks for sharing mate
Thank you very much, very nice & interesting...as always
thx u very much fro this tutorials
Fantastic tutorial, thank you.
Wow!!! Sub and patreon earned my friend!
Godly!! thx for this tutorial
what about ragdoll physics and fake mesh?
Nice ones
Hi, Great tutorial. Wonder if you can help with something. My character has blue tatoos on the back, and arms and I am trying to figure out how to make those tatoos glow with magical effects something similar to what you have shown in your video above. The tatoos will be used for manna effects in the game eventually. Could you help please. :) Thank you in advance.
Did you find out?
oh! nice work
Oh, looks good... (tweeted this for friends)
How would you apply such an effect to a more complex mesh?
I have a base character mesh with armour pieces that are swapped out each with their own materials. When a character uses a buff I want the energy shield effect to show no matter what armour they are wearing, would I need to add this shader into every material and dynamically set material parameters?
Did you find out? I watched a tut that showed how to apply a material to ALL mesh parts of a character/object. It uses [not the exact spelling]: Get all material from actor > then change material to X > and a loop to do this for all mesh parts of the character. I'll look for the link.
Can you direct me on how to switchout armor parts? (idk the best way to do this... or how the parts attach to character?) Ty.
Nice for my game when you have 100 shield
Muy bueno!!! Sigue así!!
FINALLY!!!! WAAAAA ALIGATO!!!
thx so much !
Hey this tutorial is GREAT!! the only issue im having is my material isn't emissive like it doesn't glow has anyone run into this issue?
Try increasing the emissive value and also add post-process bloom to the level.
I became a subscriber on patreon sir, I was just wondering... Everytime I try to make the electric one, I keep getting the error : [sm5] ( Node TextureObject) Texture Object > Requires valid texture. And also, whenever I try to make it more emissive it also doesn't work. Nothing happens when increasing the level of emissiveness. I also downloaded your project from your patreon and I even checked everything to be similar. Still no solution. Thank you in advance sir
Can you send me a screenshot please
i am unable to find the project files on patreon
It should be working, if not just message me in Patreon. I will check the link my self and give it to you
@@UnrealCG ok just did thank you!
Can anyone tell me how can i apply it in my charcter like after pressing any key visible aura effect
WOW !)
😍😍😍😍😍😍😍 * infinity