ULTRAKILL 80 - Gutterman

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  • Опубликовано: 31 окт 2024

Комментарии • 2,7 тыс.

  • @dnvunderj
    @dnvunderj 11 месяцев назад +6528

    stray - zombieman
    soldier - shotgunner
    gutterman - chaingunner
    the doom hitscanner trio is complete

    • @Oofator
      @Oofator 11 месяцев назад +262

      He also reminds me of a mancubus

    • @AbbigailNitro
      @AbbigailNitro 11 месяцев назад +250

      strays and soldiers aren't hitscan, they're projectile actually 🤓

    • @samm9618
      @samm9618 11 месяцев назад +69

      Im guessing the Centaurs will be the Spider Mastermind.

    • @dnvunderj
      @dnvunderj 11 месяцев назад +13

      ​@@samm9618 same disappointement?

    • @steyraug772
      @steyraug772 11 месяцев назад +41

      i still have ptsd on chaingunners in nightmare difficulty

  • @rodrodrodrodrod
    @rodrodrodrodrod 11 месяцев назад +6228

    I like the idea of implementing the knuckleblaster into combat even more since it means more people will actually take the time to get used to it instead of just ignoring its existence

    • @ThePoodle
      @ThePoodle 11 месяцев назад +386

      it does have a lot of uses in extreme cases, like high wave cyber grind. but yeah in casual play people mostly forget

    • @nevinmyers1245
      @nevinmyers1245 11 месяцев назад +316

      I use it more than the feedbacker tbh, it's like a passive damage increase if you punch whenever you're in range

    • @legalwaterdrinker3286
      @legalwaterdrinker3286 11 месяцев назад +70

      ​@@nevinmyers1245Yeah that's the Knuckleblaster you're describing

    • @leithaziz2716
      @leithaziz2716 11 месяцев назад +224

      It is useful for crowd-control, but I just value being able to parry too much to switch arms.

    • @commenter621
      @commenter621 11 месяцев назад +6

      @@ThePoodle hello

  • @Friedbaboons
    @Friedbaboons 10 месяцев назад +1650

    “Mankind is dead”
    *opens gutterman*
    *looks inside*
    *man*

    • @Octobeann
      @Octobeann 10 месяцев назад +215

      i mean are they really alive if they're in hell already

    • @broadbandislife
      @broadbandislife 10 месяцев назад +65

      @@Octobeann _thonking.jpg_

    • @gerald5561
      @gerald5561 10 месяцев назад +136

      ​@@OctobeannThe man does not control the machine, the machine is barely a man and the man is barely a human. Through the years and constant battles, not only would the human die inside after the machine stops working but i doubt his mind is still working after years inside that thing.

    • @broadbandislife
      @broadbandislife 10 месяцев назад +10

      @@gerald5561 That was quite spectacularly beside the point.

    • @danolantern6030
      @danolantern6030 9 месяцев назад +39

      Well, it is a kind of dead.

  • @Sorrelhas
    @Sorrelhas 11 месяцев назад +406

    It's always fun to see Hakita play this game
    It's very different from the way the community wants to convince you is the correct way to play

    • @betawooper2485
      @betawooper2485 10 месяцев назад +80

      @@poleve5409 there are definitely people who are elitist about how to play this game, unfortunately. You will often see streamers getting made fun of by their chat for not switching weapons or attempting combos super often.

    • @AI_LANDO1
      @AI_LANDO1 10 месяцев назад +30

      hakita plays ultrakill like its ultrakill
      *fun*

    • @gneu1527
      @gneu1527 9 месяцев назад +32

      I think Hakita sees ultrakill more as a shooter while others see it as combat itself, but nothing is more fun than seeing a developer play his game. They play it the way they designed the game, that's the fun part. You know that the developer knows how he should play.

    • @Taha_A
      @Taha_A 7 месяцев назад +9

      Yeah he honestly plays like V2 (not that i’m complaining, every playstyle has a perk that you can learn and it’s nice to see people play the way they want to)

    • @slimeballsake
      @slimeballsake 6 месяцев назад +9

      there is no correct way

  • @justwantaname.
    @justwantaname. 11 месяцев назад +763

    The death animation is just so good.
    They really just say "Quiero dormir ahora 😴"

  • @aydenneovak9240
    @aydenneovak9240 11 месяцев назад +1944

    I've gotta say I absolutely LOVE the look of this level. The silhouettes of the colossal machines, the spotlights constantly moving and illuminating the buildings, the bullet tracers in the black sky, the white and black city where the only color is given by lights and blood

    • @nmeister007
      @nmeister007 11 месяцев назад +91

      I love the fact that you see the lightning illuminate the lumbering war machines in the background, and THEN you hear the deep *BOOM* of the thunder following right after.

    • @maximeleninja4029
      @maximeleninja4029 11 месяцев назад +17

      @@nmeister007 light travels faster than sound so yeah it's logic.

    • @aslegger
      @aslegger 11 месяцев назад +2

      Reminds me of bioshock for some reason

    • @erikdahl6861
      @erikdahl6861 10 месяцев назад +3

      @@aslegger boy i wonder why

    • @NBU38
      @NBU38 5 месяцев назад +3

      @@nmeister007 The worst thing is that these machines make “thunder”.

  • @CoolBird420
    @CoolBird420 11 месяцев назад +1133

    Y'know if memory serves me correct, Jordan Gatling (The dude who invented the gatling gun which was the basis for nearly all minigun style weapons) said that he believed the gatling gun was so terrifying that people would stop fighting wars out of fear of fighting against the weapon
    I find it fitting that the violence layer has enemies who use a style of weapon considered so powerful, so VIOLENT that it would make people stop fighting

    • @OrangeCreamsicle
      @OrangeCreamsicle 11 месяцев назад +181

      gonna learn necromancy so I can show him a live broadcast of the middle east

    • @borggeddude
      @borggeddude 11 месяцев назад +183

      @@OrangeCreamsicle he would be sad as fuck

    • @Prootgen
      @Prootgen 11 месяцев назад +19

      @@borggeddude fucking good

    • @kasaneruy2129
      @kasaneruy2129 11 месяцев назад +101

      @@borggeddude my reaction when I see my killing machine well, killing: 😭

    • @loserssuite
      @loserssuite 11 месяцев назад +17

      ​@@kasaneruy2129this is.. incredibly misleading! It's a complete turnoff 😢

  • @TrueStopwatch
    @TrueStopwatch 11 месяцев назад +607

    I like the risk-reward design of these guys. Going to be interesting to see how they pair with certain enemies, but I feel like how they're placed on the terrain will also be a major factor in how tough they are - moreso than most enemies.
    Also that death animation is great; I'm not sure if it's the way it abruptly falls over, or the heavy clang when it hits the ground, but it's very satisfying.

    • @Yoogi_84
      @Yoogi_84 11 месяцев назад +52

      I want when it falls to be the sound of a metal pipe falling

    • @DNGNDriver
      @DNGNDriver 11 месяцев назад +54

      I wonder if an enemy can get "MAURICED" if they're under a Gutterman when it falls...

    • @TheClownNextHouse
      @TheClownNextHouse 11 месяцев назад +45

      ​@@DNGNDrivermaybe a +gutted or +guttered

    • @LeOwwAndRose
      @LeOwwAndRose 11 месяцев назад +5

      ​@@Yoogi_84That'll fit perfectly

    • @halyoalex8942
      @halyoalex8942 11 месяцев назад +9

      @@TheClownNextHouse +gutted, man

  • @Biggest2
    @Biggest2 11 месяцев назад +565

    "You cant parry with the knuckleblaster. You cant parry blue flashing attacks"
    Hakita: My game my rules

    • @he3004
      @he3004 10 месяцев назад +113

      "he will never parry"
      *spits cereal*
      "HOLY SHIT"

    • @CASSHERE
      @CASSHERE 10 месяцев назад +66

      The violence is finally out and the truth was reveal.
      The knuckle blaster is meant to destroy the shield, not to parry its attack.

    • @Biggest2
      @Biggest2 10 месяцев назад +5

      @@CASSHERE yeah i know, I forgot to edit on this but yeah. Still parried it tho

    • @cheggf
      @cheggf 10 месяцев назад +4

      It's not a parry, it interrupted his attack by stunning him. You can stun him at any time.

    • @Biggest2
      @Biggest2 10 месяцев назад +9

      @@cheggf not trying to convince that it parried but the style bonus said "Parry"

  • @onionero
    @onionero 8 месяцев назад +59

    *Slaps coffin of war machine* This bad boy could fit so many POWs in it

    • @lolliii5477
      @lolliii5477 2 месяца назад +1

      _coffin opens_
      the thing in here: *ª*

  • @vboi5697
    @vboi5697 11 месяцев назад +3190

    I can tell these guys are gonna be a pain to fight in the Cyber Grind

    • @Angietta
      @Angietta 11 месяцев назад +130

      I am terrified.

    • @Junko_Enoshima_of_HPA
      @Junko_Enoshima_of_HPA 11 месяцев назад +346

      Imagine what it'll be like, having to dodge a Gutterman's hitscan bullets while also fighting a Mindflayer or an insurrectionist.

    • @commenter621
      @commenter621 11 месяцев назад +23

      ​@@Junko_Enoshima_of_HPAfr

    • @dev4159
      @dev4159 11 месяцев назад +37

      @@Junko_Enoshima_of_HPA with goddamn turrents

    • @maksuzbrojony8221
      @maksuzbrojony8221 11 месяцев назад +30

      @@Junko_Enoshima_of_HPAit's ez clap if they have friendly fire enabled

  • @asiangamerchairs
    @asiangamerchairs 11 месяцев назад +1317

    If someone doesn’t immediately mod in a metal pipe falling sound effect when they hit the ground, I am going to be severely sad.

    • @skinnyjeanis7177
      @skinnyjeanis7177 11 месяцев назад +163

      i GUARANTEE Max0r is gonna do that when he makes his act 3 video.

    • @LimonluMentos
      @LimonluMentos 11 месяцев назад +20

      ​@@skinnyjeanis7177i agree. we shall see people comment on this when he does

    • @durillongaming
      @durillongaming 11 месяцев назад +4

      ​@skinnyjeanis7177 tbh I doubt he will make one, he doesn't like sequels very much he said, much less threequels

    • @RatLordFL
      @RatLordFL 11 месяцев назад +10

      @@durillongaming and yet he’s made the ultrakill act 2 video.

    • @durillongaming
      @durillongaming 11 месяцев назад +3

      @@RatLordFL because fans kept bothering him on it + it was super popular

  • @dheatlycruvig7520
    @dheatlycruvig7520 11 месяцев назад +1734

    Our expectations once again are getting blown out of the window. This is very interesting. Makes for yet another annoyingly attention grabbing and very threatening enemy. I absolutely love this!

    • @commenter621
      @commenter621 11 месяцев назад +11

      Yipee!

    • @DoctorBones1
      @DoctorBones1 11 месяцев назад +17

      this comment sounds ai generated

    • @dheatlycruvig7520
      @dheatlycruvig7520 11 месяцев назад +42

      @@DoctorBones1 how does that even makes sense

    • @the_something_something
      @the_something_something 11 месяцев назад +6

      gonna make for some good jokes in sandbox (me when the russian mafia finds me)

    • @Funnyguy127
      @Funnyguy127 11 месяцев назад +4

      To me this enemy seems very in line with ULTRAKILL's other enemies, not really unexpected at all

  • @HiroshiOmega
    @HiroshiOmega 10 месяцев назад +65

    ULTRAKILL LAYER 7
    VIOLENCE ARRIVES
    THIS MONTH
    [Insert badass skull & V1 image here]

    • @TETANUS.
      @TETANUS. 7 месяцев назад +3

      You forgot the Bad To The Bone guitar riff

    • @ThePhoenixScribe
      @ThePhoenixScribe 6 месяцев назад +1

      *plays bad to the bone guitar riff*

    • @GearsCringemonger
      @GearsCringemonger 5 месяцев назад +1

      it's been five months, good lord.

  • @sissel2
    @sissel2 10 месяцев назад +93

    From what I notice, it seems that the Gutterman’s tracking is slightly faster than your default walking speed. That means if you don’t consistently either:
    1. Slide
    2. Dash every time it comes up
    3. Parry him with the red fist or
    4. Kill him
    He will stay a problem on the battlefield for as long as he exists. I really like the pressure this enemy adds.

    • @showmesomethingrandom4163
      @showmesomethingrandom4163 10 месяцев назад +2

      i agree, cool design

    • @daktotathecolossus7404
      @daktotathecolossus7404 10 месяцев назад +11

      Its kinda like an advanced virtue in that it forces continuous movement from the player, but in a way which makes your movement centralise around it(you have to move orbiting it to dodge effectively) really making you consider your movement more while still giving a lot of movement freedom, also gives it a lot of presence. I also like how the knuckleblaster speeds up his tracking so its not just a boring flat counter, but an option with downsides and upsides. If you think you can kill him in time use it, or if you require more temporary movement freedom to take down threats before refocusing more attention on him

    • @caesar888_
      @caesar888_ 12 дней назад

      you weren't exactly right, but guttermen are good enemies nonetheless

    • @sissel2
      @sissel2 11 дней назад

      @@caesar888_ What I said mostly applies if the Gutterman is allowed to shoot at you consistently without being guardbroken or parried for a while.

    • @caesar888_
      @caesar888_ 11 дней назад

      @@sissel2 its tracking isn't consistent, it increases over time

  • @loftylad1660
    @loftylad1660 11 месяцев назад +1152

    WOAH! I love the whole robot aesthetic here! Glad to see we're getting more machines!

    • @commenter621
      @commenter621 11 месяцев назад +15

      Yeah it's cool

    • @furkantugraakbas2962
      @furkantugraakbas2962 11 месяцев назад +27

      hes covered in metal as his torturement.

    • @ldkWhatToWriteHere
      @ldkWhatToWriteHere 11 месяцев назад +73

      I don't think that is a machine... I could see that as a punishment to a soul sent to the Violence layer, to be eternally tethered to a tool of war.
      Edit: Or maybe Guttermen are actually another of Hell's creations like the Soldiers?

    • @digital-black
      @digital-black 11 месяцев назад +24

      ​@@ldkWhatToWriteHere The whole layer is at war, so it could be just a guy in a big iron suit just chilling.

    • @Spino-hx2mr
      @Spino-hx2mr 11 месяцев назад

      @@ldkWhatToWriteHere Mankind​​⁠ Used Machiens to fight their Wars, I believe this will likely take place in THIS Depth.

  • @unowncommenter9581
    @unowncommenter9581 11 месяцев назад +260

    >Blue Flash
    >Parries with KNUCKLEBLASTER
    Hakita, you're a madman. Keep doing this.

    • @matex_e
      @matex_e 10 месяцев назад +19

      now that it's out we all know the truth, but damn would it be cool if we could parry unparriable attacks with the knuckleblaster

    • @colon44
      @colon44 5 месяцев назад +2

      @@matex_e thats for gabriel sword arm when you throw it into something it parries
      source: trust me bro

  • @plookiedookie5649
    @plookiedookie5649 11 месяцев назад +230

    i like the giant stretch of what looks to be a buncha human corpses as the terrain, really makes the visual of the three war giraffes standing tall above them a lot more dramatic. i also like how comedic the gutterman's death animation is, especially with that *THUNK*. also, the fact they're firing off hitscan rather than projectiles creates a freaky possibility in regards to them and the coin.

    • @nevinmyers1245
      @nevinmyers1245 11 месяцев назад +34

      chargebacking these guys would be hilarious. it would probably do like no damage too

    • @graycatsaderow
      @graycatsaderow 11 месяцев назад +7

      ​@@nevinmyers1245it could stun or break their shields tho

    • @boozab99
      @boozab99 11 месяцев назад +11

      @@graycatsaderow probably enrage them too

    • @graycatsaderow
      @graycatsaderow 11 месяцев назад +5

      @@boozab99 most likely. OR if the head really is a mine,make it explode and die instantly,gutterman doesnt seem like a miniboss and more like a mindflayer so it would be reasonable for him to get an instakill too

    • @Kirbomas1
      @Kirbomas1 11 месяцев назад +14

      watch it be like v2 and any bullets that hit a coin will be redirected towards you

  • @konokillaqueenda1808
    @konokillaqueenda1808 11 месяцев назад +28

    Love the new use of knuckle blaster that gives it value, also the small changes to the piercer charge animation are pretty cool, so far I’m really excited for Act 3.

  • @fluffy_knight
    @fluffy_knight 10 месяцев назад +19

    I love how we all thought this was gonna be an insanely threatening foe but it turns out that with the Knuckleblaster and shotgun spamming he gets annihilated .

    • @dr.cheeze5382
      @dr.cheeze5382 10 месяцев назад +9

      Isn't that every non-boss enemy on their own? The point is that they are terrifying when you're busy fighting other enemies that force you off the ground and into the open.

  • @grumpyoverlord1031
    @grumpyoverlord1031 11 месяцев назад +492

    I appreciate how visually distinct each enemy type is from each other, with it being easy to tell what an enemy is even from great distance, and even in lower visibility levels.

    • @dabbingraccoons6416
      @dabbingraccoons6416 11 месяцев назад +3

      That’s true

    • @Scier357
      @Scier357 11 месяцев назад +15

      Even in 6-1's hideously dark rooms.

    • @dabbingraccoons6416
      @dabbingraccoons6416 11 месяцев назад +1

      @@Scier357 what about 6-3

    • @MageBurger
      @MageBurger 11 месяцев назад +9

      @@Scier357heh, “hideously”…

    • @kapa_nitori
      @kapa_nitori 10 месяцев назад +1

      TF2 design philosophy

  • @mouseerr
    @mouseerr 11 месяцев назад +211

    knuckleblaster parrying is absolutely insane i love that so much

    • @batbrain55
      @batbrain55 11 месяцев назад +51

      Might just be to bust their shields, but I hope not. The knuckleblaster being able to parry (but maybe only stuff shotguns can parry so Feedbacker is still Parry King) would be a good change.

    • @mouseerr
      @mouseerr 11 месяцев назад +43

      @@batbrain55 yeah its definitely just for busting their shields. but it does have all the properties of a parry (health, style bonus and hitstop)

    • @thepikachugamer
      @thepikachugamer 11 месяцев назад +11

      I'm not sure if it's actually going to keep all those parry properties. It's for breaking the shields, so i'm thinking that this is just a proof of concept(?)

    • @daehkcid9996
      @daehkcid9996 11 месяцев назад +12

      I’m pretty sure this has changed the Knuckleblaster to parry blue flash attacks, while I’m assuming it still won’t be able to parry yellow flash attacks. Cool change imo

    • @duckified.
      @duckified. 11 месяцев назад +16

      @@daehkcid9996that would be pretty sick, but i think the idea with gutterman is that the knuckleblaster is a tool that smashes things open like cracked walls and glass, so it would make sense to use it on a shield.

  • @KALIKA_OS
    @KALIKA_OS 11 месяцев назад +288

    Lovely, quality enemy design as always, Act 3 just keeps looking better and better

  • @mediocreweirdo
    @mediocreweirdo 10 месяцев назад +18

    remember when people thought you could parry blue attacks with the knuckleblaster before it came out

  • @DrDeez-do9zo
    @DrDeez-do9zo 11 месяцев назад +19

    Hakita somehow just keeps one-upping himself with each new addition its just really impressive.

  • @Pinheadd
    @Pinheadd 11 месяцев назад +718

    Gutterman looks fantastic, Ultrakill really lacks big enemies that want all your attention while on the field. That *DONK* at the end killed me.

    • @animarthur5297
      @animarthur5297 11 месяцев назад +79

      "ULTRAKILL lacks enemies that want your attention"
      Sentry
      Virtue
      Mindflayer
      Hideous Mass

    • @vakqdev
      @vakqdev 11 месяцев назад +69

      @@animarthur5297 lacks BIG enemies....

    • @_Meta.
      @_Meta. 11 месяцев назад +33

      ​@@vakqdevhideous mass

    • @профитролль-ю2щ
      @профитролль-ю2щ 11 месяцев назад +11

      ​@@_Meta.Not many variants to choose from

    • @dietdrinkssuck
      @dietdrinkssuck 11 месяцев назад +64

      @@animarthur5297 what they mean is a big enemy that's an immediate necessity to kill first
      Sentry is high damage low fire rate
      Virtue is mid damage mid fire rate
      Mindflayer fits the description
      Hideous Mass can be somewhat ignored if you know what you're doing
      From what we just saw the Gutterman will kill you if you're not dealing with it in some way
      if I really had to describe an enemy that's perfect for that, then I would pick the Ferryman
      unfortunately it rarely shows up after 5-2

  • @Rhegmatogenous
    @Rhegmatogenous 11 месяцев назад +594

    You have truly understood what made the chaingunner an absolute NUISANCE and made the entire enemy around it.
    Good job Hakita 👍

    • @commenter621
      @commenter621 11 месяцев назад +16

      Wohoo!

    • @antiStrikerS
      @antiStrikerS 11 месяцев назад +1

      it also forces you to actually move

  • @hawkowl786
    @hawkowl786 11 месяцев назад +131

    I love the fact that this new enemy really portraits the Violence Layer in every way, by being highly agressive, and looking very threatening, it really shows the outstanding work and dedication of hakita trying to bring us the same, if not the best quality content he always has to offer, if this is how the first layer of act3 gonna set the bar in matter of enemies, i dont want to imagine the wonders we'll see on the next layers.

  • @onebilliontacos3405
    @onebilliontacos3405 11 месяцев назад +4

    This thumbnail has been haunting me for a week. I've been trying to avoid any spoilers fore act 3, but after have a long and vivid dream about this level I've finally given in. This level looks insane and the Gutterman a massive lad.

  • @thebigiron2950
    @thebigiron2950 11 месяцев назад +21

    I can already imagine having one of these in a custom level on a giant pillar, constantly bombarding you while you fight through arena after arena like the spiral staircase in ship of fools. I also hope the shield blocks the whiplash

  • @crymoce
    @crymoce 11 месяцев назад +133

    Wow, these big fellas look so cool! The new enemies are honestly a complete step up in terms of difficulty and design compared to older Ultrakill enemies. It's honestly amazing to see this game grow and change with every layer

    • @point0947
      @point0947 11 месяцев назад

      Ralsei why do you play ULTRAKILL what do you get up into in your free time in the dark world

    • @crymoce
      @crymoce 10 месяцев назад

      @@point0947 [REDACTED]

  • @pequodbestboy
    @pequodbestboy 11 месяцев назад +391

    Every new enemy added becomes a higher and higher priority threat and I'm kinda loving it. Eventually we're just gonna get one that instakills us with an un-dodgeable nuke 30 seconds after it spawns in.

    • @walterissad
      @walterissad 11 месяцев назад +104

      Radiant 5 sentry

    • @lightoftheworld6578
      @lightoftheworld6578 11 месяцев назад +18

      Don't give him ideas 😅

    • @galvinvoltag
      @galvinvoltag 11 месяцев назад +43

      Hakita, you didn't see this.

    • @bloopahVIII
      @bloopahVIII 11 месяцев назад +56

      hell is just gonna put a warhead on the back of a stalker

    • @animarthur5297
      @animarthur5297 11 месяцев назад +10

      Basically an arch-vile on steroids.
      Well, that's the sorta design the game is going towards, and i'm fine with it. (So long as we don't get _too many_ attention-grabbing enemies and it just gets overwhelming)

  • @La-Machina
    @La-Machina 11 месяцев назад +128

    Lot to take in from this. Gutter man looks like he blocks certain attacks with a shield while shooting you with a hitscan machine gun, just like in a battlefield.
    Looks like their gimmick is movement and anti-long range, since their turn radius appears to be very slow and you gotta get close to knock over their shield.
    Speaking of that, it looks like the knuckleblaster can actually parry the shield in order to stun them, which is a first! Eager to see the future of this enemy!

    • @TaxEvasion1452
      @TaxEvasion1452 11 месяцев назад +7

      There were also yellow flashes with the gun, meaning you can parry the gun to disable it for a few seconds (shown with second fight)

    • @Minosprime679
      @Minosprime679 11 месяцев назад

      There’s a description you know?

    • @Minosprime679
      @Minosprime679 11 месяцев назад

      @@TaxEvasion1452that yellow flash was a separate attack, that’s a melee move and not the attack when he winds up the mini gun and shots out that volley, but it bares a resemblance to V2’s parry able pistol which could mean you can parry the bullets this guy shoots

    • @animarthur5297
      @animarthur5297 11 месяцев назад

      You probabbly can't parry him with the feedbacker, only the knickleblaster, since his attacks have blue flashes

    • @animarthur5297
      @animarthur5297 11 месяцев назад

      Oh wait, you can see a parry at 0:27

  • @rudya4883
    @rudya4883 11 месяцев назад +5

    He did a parry with the knuckle blaster it's officially jover

  • @mr.spring1110
    @mr.spring1110 11 месяцев назад +6

    if you look at the individual frames at 0:27 you can see a body in the coffin on the Gutterman's back.

  • @mattiguess
    @mattiguess 11 месяцев назад +233

    This is looking so fuckin dope rn
    Can't wait to play this once it's out
    Keep up the good work Hakita!

    • @commenter621
      @commenter621 11 месяцев назад +3

      He will ✔️😃

    • @aydinmakesthings
      @aydinmakesthings 11 месяцев назад +2

      Hakita is so lucky he gets to play the updates early!

    • @prod.n8te
      @prod.n8te 11 месяцев назад +1

      It's already out

    • @aydinmakesthings
      @aydinmakesthings 11 месяцев назад

      @@prod.n8te h u h

    • @mattiguess
      @mattiguess 11 месяцев назад +1

      @@aydinmakesthings ikr

  • @penelopermolai
    @penelopermolai 11 месяцев назад +72

    I really like it. Gives the Knuckleblaster more use!

  • @euanokeeffe9652
    @euanokeeffe9652 11 месяцев назад +88

    Just realized, he parried a blue glint attack with the knuckle blaster. Maybe the knuckle blaster just breaks shields in general, or maybe we’re seeing it be given a little more utility?
    Edit: just read the description, the knuckleblster breaks their shields, which is very clever, and gives the weapon a bit more utility

  • @theunpopulargamingchannel2116
    @theunpopulargamingchannel2116 10 месяцев назад +10

    Ah shweet
    Man made horrors beyond my comprehension

  • @Vanq22114
    @Vanq22114 9 месяцев назад +5

    IDK why but I find the guttermen kinda cute. I think it's how round they are. It makes em look like plushies.

  • @ReeceRacc
    @ReeceRacc 11 месяцев назад +41

    I can't believe he's already on the 80th game in the series

  • @toast1612
    @toast1612 11 месяцев назад +157

    Absolutely insane how the game gets exponentially better with each layer. Like this game was always cool as fuck how does he keep improving it

    • @loserssuite
      @loserssuite 11 месяцев назад +13

      I can't be the only one hyped as fuck to fight the big guys in the background

    • @Xx_AutisticKid_xX
      @Xx_AutisticKid_xX 10 месяцев назад +1

      @@loserssuiteoh god same

    • @quaker47
      @quaker47 10 месяцев назад +1

      ​@@loserssuiteyup

    • @zachrabaznaz7687
      @zachrabaznaz7687 10 месяцев назад +5

      ​@@loserssuiteAGED WELL

  • @Khawlidor
    @Khawlidor 11 месяцев назад +22

    Hakita from the bottom of my heart.
    Thank you, for this game I really enjoyed playing it but I'm stuck trying to P rank P-2 but other than that this game was really fun and I was super hyped to play when I didn't have it it brought great joy one of the best $25 I ever spent.

  • @MorbidMindedManiac
    @MorbidMindedManiac 11 месяцев назад +7

    I thought they were carrying a rocket launcher and thought “Huh, that’s cool, you could have these nice rocket duels” and then the air contents got filled with 70% lead

  • @pulsar1433
    @pulsar1433 11 месяцев назад

    THIS LOOKS SO DAMN COOL!! also love you you incorporated the knuckleblaster

  • @MemesSSChara
    @MemesSSChara 11 месяцев назад +54

    I will be honest with you that this enemy has the smoothest animation ever, and the fact that this is the only enemy you can parry with the Knuckleblaster (outside using the blast as projectile semi-parries) is an interesting concept. Looking forward for the Violence layer.

    • @kansaslml7796
      @kansaslml7796 10 месяцев назад

      I don't think that was a parry, actually
      It was a blue flash, meaning it was unparriable, and in the description it says you can destroy the shield with the knuckleblaster, so that's probably it

  • @thegam3r23_shad0w
    @thegam3r23_shad0w 11 месяцев назад +83

    Ok i’m gonna go on a theory ramble here:
    Clearly Ultrakill has a repeating theme of civilizations rising up in hell, and then being eradicated by heaven. We can see that there is a war going on during 7-2, so it can be assumed that (maybe) we the player have arrived just in time to witness the civilization vs heaven, unlike in lust and greed where we arrive in the after math. And judging by these new machine enemies, most likely created by the civilization in the violence layer, this is the most technologically advance civilization in hell, which can explain why heaven has yet to win the war here in the violence layer. I can only assume as well that those giant walking towers are giant war machine/creatures made to fight against the heaven. Or i’m just a crazy schizo idk.
    Anyways, cool update hakita!

    • @empty_nam
      @empty_nam 11 месяцев назад

      is the fraud layer gonna be world war 2 colorized

    • @trevorturner6025
      @trevorturner6025 11 месяцев назад +10

      Love that idea.

    • @uygarkoparal7130
      @uygarkoparal7130 11 месяцев назад +25

      The council being killed by gabriel would also give them a massive advantage

    • @trevorturner6025
      @trevorturner6025 11 месяцев назад

      which would be why we even see the war going on. and not the aftermath like in lust (even though lust was not a war) and Greed.@@uygarkoparal7130
      The angels have nobody to lead them. they don't know what to do.

    • @yetanotherinternetidiot3060
      @yetanotherinternetidiot3060 11 месяцев назад +8

      THIS is what i want to see in ACT III

  • @Bullfrog-px4cu
    @Bullfrog-px4cu 11 месяцев назад +3

    They call it the Gutterman because the gutter is where your style meter is going with this one.

  • @vepply
    @vepply 10 месяцев назад +5

    was hiding from the spoilers now i can wach these gems

  • @elbananitolokito
    @elbananitolokito 11 месяцев назад +143

    This feels as if Warhammer 40000 and ultrakill made a crossover
    And I love it

    • @SomeKindaSpy
      @SomeKindaSpy 11 месяцев назад +41

      to be honest they look more like big daddies from bioshock to me

    • @engineer84-w8x
      @engineer84-w8x 11 месяцев назад +3

      that is exactly what i'm thinking, @@SomeKindaSpy especially with the overexaggerated body proportions and the static sphere helmet studded with viewports.

    • @elbananitolokito
      @elbananitolokito 11 месяцев назад +3

      @@SomeKindaSpy seeing it again that comparison feels much closer

    • @hydrochloricacid7927
      @hydrochloricacid7927 11 месяцев назад +6

      ​@@SomeKindaSpy the head also kinda looks like dung eater from elden ring, except metal

    • @danolantern6030
      @danolantern6030 11 месяцев назад +6

      This is kind of a stretch, but they remind me of the Iron Shakespeare from Fear & Hunger

  • @Azrael_CTS
    @Azrael_CTS 11 месяцев назад +26

    i love the sound they make when they fall over

    • @elondureno0467
      @elondureno0467 11 месяцев назад +3

      CLANK!

    • @empty_nam
      @empty_nam 11 месяцев назад +3

      metal pipe sfx

    • @trevorturner6025
      @trevorturner6025 11 месяцев назад +4

      That should fr be a VERY rare easter egg.@@empty_nam

  • @feroxino1051
    @feroxino1051 11 месяцев назад +20

    BABE THE HEAVY IS GOING TO ULTRAKILL US ALL

  • @peavuh
    @peavuh 11 месяцев назад +4

    "A blue flash means an attack cannot be parried"

    • @LambTAFFF
      @LambTAFFF 11 месяцев назад +1

      Check description. The knuckleblaster didnt parry it just broke his shield

    • @peavuh
      @peavuh 11 месяцев назад +1

      @@LambTAFFF i know but still decided to make a joke

  • @MinorityHunterRoronoaZoro741
    @MinorityHunterRoronoaZoro741 10 месяцев назад +20

    oh boy cant wait for the gauntlet for P - 3 which has 82 gutterman with radiance all with idols granting them immunity

    • @lolliii5477
      @lolliii5477 2 месяца назад

      ahh yes, a good test of sheer will
      (sarcasm)

  • @VroonGrimblo
    @VroonGrimblo 11 месяцев назад +16

    Thank you for giving the player a reason to use the knuckleblaster more. I usually never used the knuckleblaster that often. After getting it for the first time i never saw a reason to use it over my explosive weapons, so to see an enemy be weak to it is nice.

  • @applesaurusrex9763
    @applesaurusrex9763 11 месяцев назад +27

    I’m so excited to see their lore

    • @Hellwaterva
      @Hellwaterva 11 месяцев назад +16

      then it’s just copy pasting the bioshock big daddy wikipedia page lmao

    • @thiagoernesto4914
      @thiagoernesto4914 11 месяцев назад +6

      They are probably the front line who fought in the war between humans and now they are in hell seeking blood to survive

    • @santiagoo275
      @santiagoo275 11 месяцев назад +10

      @@Hellwaterva wait until the lore is something like "its just blood and souls crammed into a container filled with rage" or something like that

  • @tescoshoppingtrolley
    @tescoshoppingtrolley 11 месяцев назад +59

    considering the theme of war in this level, aswell as the giant war giraffes in the background, id like to imagine that at some point in the level you obtain a bomb/nuke that youre supposed to use against a war giraffe (also considering how theyre so fucking gargantuant, your base weapons would deal virtually no damage to them) which is then followed by a giant fireball + shockwave that you have to outrun to the level exit

    • @nevinmyers1245
      @nevinmyers1245 11 месяцев назад +31

      Staged sequences like this are uncommon in ultrakill, if you fight a war giraffe I'm sure they'll find a way for you to fight one directly

    • @tescoshoppingtrolley
      @tescoshoppingtrolley 11 месяцев назад +5

      @@nevinmyers1245 then maybe hakita could implement a way to knock it down by damaging its vital parts, kind of like a halo 3 scarab

    • @apotatolmao
      @apotatolmao 11 месяцев назад +2

      just bring the sand castle from 4-2 and you're goated

    • @badmusicproducer_offical
      @badmusicproducer_offical 10 месяцев назад +2

      *cough cogh* minos courpse *cough cough* leviathian *cough cough*

    • @nuts2651
      @nuts2651 10 месяцев назад +8

      ​@ALLMyFellas__ WAIT. IT ACTUALLY MAKES SENSE. First we got to fight a Supreme husk, then we got to fight a Supreme demon, it's only natural if we get to fight a Supreme machine of gargantuan size

  • @MCWORDEN22
    @MCWORDEN22 11 месяцев назад

    I love the fact that we get little snip bits of the game and see where your at in the making of this game, a couple weeks ago i played the game's story to where i couldnt play it anymore. this game is super fun and very challenging and i love it.

  • @yos_the_second
    @yos_the_second 11 месяцев назад +3

    I would love to see a dynamic with one level where in the inside of a structure, the battles are calm, just to go outside the structure for certain time just to encounter wild, brutal enemies with very hard battles, making it with inside a calm place but the outside a complete chaos, now seeing how powerful these enemies are, it would be very fun to see. But then again, Hakita knows what he's doing, and im all for it. Keep doing your work, its amazing

  • @mr.provalone
    @mr.provalone 11 месяцев назад +39

    I love the design, reminds me of the big daddys from bioshock. Gameplay wise they seem like they could be really good, but they need some diligent thinking and placement instead of being like all the other enemies. I have no worries that the team will not fail to deliver a almost perfect addition the the enemy list though

    • @thefireman17492
      @thefireman17492 11 месяцев назад +2

      Thank god it wasn't just me who thought they looked similar.

    • @randompurpleslime8963
      @randompurpleslime8963 11 месяцев назад

      ​@@thefireman17492fr same idea

    • @milothan-poirier570
      @milothan-poirier570 11 месяцев назад

      I was about to write this when I saw your comment.

  • @berryfnstraw
    @berryfnstraw 11 месяцев назад +4

    My excitement for act 3 grows with every video you post. Keep it up!

  • @KekichNotGay
    @KekichNotGay 11 месяцев назад +16

    every new Ultrakill's enemy looking better than previous one

  • @saggyshaggy5681
    @saggyshaggy5681 11 месяцев назад +2

    The violence layer looks dope lad.

  • @The-Random-fool1697
    @The-Random-fool1697 11 месяцев назад

    Hakita I started playing your game like 2 weeks ago thank you for the fun times that I have had and are still to come

  • @melancall5960
    @melancall5960 11 месяцев назад +18

    Parrying with the red arm? That’s sick! Makes me think of using it to parry CoKM because of the strength. To be honest, I’m just happy there’s finally an enemy like Halo’s Hunters to act as a main tank for other enemies. Lord knows if they’ll be idol’d
    Also this’ll make cybergrind way more aesthetic with the AntiAir firing against rocketride spammers xD

  • @ddduv
    @ddduv 11 месяцев назад +7

    I don't even know what to say at this point, this looks awesome

  • @motoyomakoto7801
    @motoyomakoto7801 11 месяцев назад +6

    I like the way they force you to move pretty much faster due to their shooting mechanism

  • @beautifulmanstan8840
    @beautifulmanstan8840 11 месяцев назад +5

    They're like the riot soldiers from Doom Eternal but actually threatening

  • @Gekk-rx7nv
    @Gekk-rx7nv 11 месяцев назад +1

    Dave Ultrakill has finally made his debut

  • @KriticSoul
    @KriticSoul 11 месяцев назад +20

    It has been a while since i last played ultrakill waiting for it to expand more the game, and i didn't remember what it was that makes the game so addictive
    Now I know
    WHAT AN EPICNESS

  • @mobiley3151
    @mobiley3151 11 месяцев назад +16

    BIOSHOCK!?!?!?

  • @z3nsiter
    @z3nsiter 11 месяцев назад +16

    Looks dope af

  • @spaceman7019
    @spaceman7019 11 месяцев назад +1

    the little gong they make when they hit the floor is just lovely.
    these enemies are going to be my favourite.

  • @NewAccount-xp7if
    @NewAccount-xp7if 11 месяцев назад +2

    "Blue flashes cannot be parried"

  • @OptimalLeisure
    @OptimalLeisure 11 месяцев назад +24

    OKAY, WOW.
    -First thing's first, the tram we see in this video is a brand new Violence-themed tram. Nothing crazy and it makes sense that there'd be a new version to maintain the aesthetic, but still cool to see.
    -The looming figures (almost certainly ULTRAKILL's versions of the centaurs) are much closer than they were in the Light Up the Night preview, giving us a better idea of where this teaser is located. After rewatching this clip and the 7-2 teaser both a couple of times, you can identify many of the same landmarks like the wall bathed in red light with 4 bright white windows or the platform with mannequins holding up yellow orbs. This means that this area probably takes place right behind the building in the 7-2 video with 2 white windows in the distance, just below the centaurs.
    -At the top of the building in the the combat arena, we can see yet another cross. Crosses seem to be a VERY prevalent symbol throughout Violence, possibly hinting at the prime soul being someone tied much closer to God/Jesus and not just some guy like Minos or Sisyphus.
    -Despite the fight beginning, there seems to be no kind of barriers keeping V1 in, which almost definitely means that either the barrier skulls just haven't been added yet or there will be invisible walls preventing you from escaping, though this may mean this fight is optional (I'll talk about this later).
    -When the combat encounter starts, we can see the drop pods where the guttermen appear stationed in the corners of the arena. Nothing nuts, but it's nice that they're maintaining that consistency, at least for the Violence layer.
    -A small detail but one I find pretty cool, when the gutterman on the right emerges from its pod, you can see that the pod doors seem to have simulated physics as it tumbles over.
    -Once V1 hops off of the tram, we can see that this specific tram has two segments to it.
    -One more detail before we actually get to the guttermen, it seems as though they've visually updated the piercer's charge shot, with it now having a much finer blending between the white and the blue, as well as the outer ring of the effect fading out as opposed to the previously solid outline.
    -Digging into the guttermen themselves, they seem as though they're going to be a top priority target. As seen in the video and stated in the description, guttermen have a machine gun which they will continuously fire at you, and though they may not be accurate at first, their aim gets better the longer they fire, letting them snowball into a highly dangerous opponent. As can be better seen later in the video, each shot you get hit by deals 10 damage. Also stated and seen, a gutterman can be damaged while their shield is up, but breaking their shield dramatically increases the amount of damage they take, but we can't conclude how much it increases by yet. A gutterman's shield can be broken by at least the knuckleblaster punch and the knuckleblaster's explosion, though we don't know if these are the only things that can break them yet. Breaking a gutterman's shield will also make them better at tracking you, making it a risky but potentially rewarding option.
    -Something that isn't stated but can be observed is that guttermen will try to bash you with their shield if you get too close to them, and when their shield is broken that attack will be replaced with a backhand that does 25 damage. Notably, the shield bash is unparriable, while the backhand is. Breaking the shield will momentarily stun the gutterman, and parrying the backhand does as well.
    -While it is kind of hard to tell, it looks like a gutterman's shield will reflect projectiles based on the shotgun shot fired 19 seconds in where some of the pellets that connect with the gutterman seem to bounce off.
    -It also seems that breaking a gutterman's shield will be counted as a parry on the style meter as seen both times a shield is broken during this teaser.
    -Something that's unique to the gutterman is its death animation, which is one of the few non-boss enemies in the game that doesn't ragdoll, gib, or flat out explode. Instead, it kind of just eats shit when it faceplants, with a loud ass thud.
    -The last thing to take note of is that at the very end of the video, you can see on the monitor to the right that it says "Gate Control - Open". This isn't anything super crazy though, it's just how you raise the gate to continue on the tram. The only intriguing part with this is that slightly earlier in the video while V1's still fighting the gutterman you can see that the screen is already on, which either means that that's unintended and hasn't been fixed yet, or that you may be able to just speed through this encounter by opening the gates and riding away, who knows?
    I'm loving how the guttermen look, and honestly Violence as a whole. Violence seems like it may become a fan favorite layer, it's looking phenomenal.

    • @Shrimps-
      @Shrimps- 11 месяцев назад

      Also, there seems to be another version of the song "Hear! the siren call of the death" in the background but i can't quite say what changed because all the noise...

    • @OptimalLeisure
      @OptimalLeisure 11 месяцев назад +2

      ​@@Shrimps- I think what you're referring to is just the calm version of the song that plays when you aren't in combat. If you're talking about something changing in the combat version that plays during the fight, I personally couldn't hear a difference.

    • @Shrimps-
      @Shrimps- 11 месяцев назад

      @@OptimalLeisure im talking abt the combat one...there's something different but as i said, i can't point out what it is. ..

    • @1ztype343
      @1ztype343 11 месяцев назад

      @@Shrimps- it was a wip so it probably changed a little

    • @Beltboy
      @Beltboy 11 месяцев назад

      I think the tram has two segments because there's a train shootout, I vividly remember a Violence sneak peek where you were on a speeding tram shooting Strays on other speeding trams

  • @the_you_kno_who
    @the_you_kno_who 11 месяцев назад +113

    I noticed some pattern. In both Greed and Wrath there was an enemy introduced in the first (Virtue/Sentry and Mannequin in Violence) and second level (Stalker/Idol, Gutterman here). In second levels there were also "mini-bosses". Should we expect one in 7-2?

    • @bob8079
      @bob8079 11 месяцев назад +19

      guttermen are already kind of like minibosses, stalkers and idols are both support enemies

    • @OptimalLeisure
      @OptimalLeisure 11 месяцев назад +4

      @@bob8079 You have a point about the second enemy being supportive, but guttermen aren't particularly similar to minibosses other than being bulky.

    • @Creakatic
      @Creakatic 11 месяцев назад +4

      In the first layer of each act, 4 new enemies are introduced. 2 normal, 1 miniboss, and one normal boss. I dont know where the miniboss is going to be placed because in limbo, the miniboss was in the third level. But in greed, it was intorduced in the second level. It may be placed in the first level because of the deescalating order of which they appear in the first layer.
      but i could be wrong idk ¯\_(ツ)_/¯

    • @FieryKitsune1
      @FieryKitsune1 11 месяцев назад

      I think we're looking at it right now.

    • @bob8079
      @bob8079 11 месяцев назад +3

      @@OptimalLeisure they very much are similar to minibosses given they're a top priority the moment they spawn, you can somewhat outpace them but it wouldnt matter because of their aim

  • @potato3496
    @potato3496 11 месяцев назад +6

    i love how it resembles big daddies from Bioshock, they definitely look just as intimidating and deadly if you don’t keep moving.

  • @gambit829
    @gambit829 11 месяцев назад +1

    I like how he casually parries a BLUE FLASH attack with the KNUCKLEBLASTER

  • @justaguywithamustache
    @justaguywithamustache 11 месяцев назад +33

    Can we appreciate how high quality the model looks? Seems like it is higher poly than every enemy so far, very excited for this update!!! Hope hakita does what he did with greed and releases layer 7 first before 8 & 9 are done.

    • @OptimalLeisure
      @OptimalLeisure 11 месяцев назад +5

      I don't know if they've explicitly said that they're releasing layer 7 on its own, but they've all but confirmed it since pretty much every time they refer to the next update, they call it "The Violence Update".

    • @justaguywithamustache
      @justaguywithamustache 11 месяцев назад +1

      @@OptimalLeisure Hey that's nice to know! Thanks! also love your bardoon pfp.

    • @graycatsaderow
      @graycatsaderow 10 месяцев назад

      ​@@OptimalLeisureits coming this month

    • @OptimalLeisure
      @OptimalLeisure 10 месяцев назад

      @@graycatsaderow Correct-a-mundo.

  • @clamanterr
    @clamanterr 11 месяцев назад +6

    DID HE JUST PARRIED WITH A KNUCKLE BLASTER?!

    • @cheesemanmaster
      @cheesemanmaster 11 месяцев назад

      HE JUST DID WOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • @batbrain55
      @batbrain55 11 месяцев назад

      Could just be a special interaction to bust their shields (it mentions that in the description) but I hope not!

  • @Ninjasrath
    @Ninjasrath 11 месяцев назад +8

    The gutterman seem to stick out a bit compared to other enemies and that is awesome!

  • @egekahraman8985
    @egekahraman8985 11 месяцев назад +83

    I cannot tell if these will be great or terrible additions to the game but I am excited to see it nonetheless

    • @empty_nam
      @empty_nam 11 месяцев назад +9

      why not both

    • @OneWingedKing
      @OneWingedKing 11 месяцев назад +44

      New skill check enemy?

    • @yurifairy2969
      @yurifairy2969 11 месяцев назад +2

      rocket riding in the cybergrind is about to be even more essential

    • @egekahraman8985
      @egekahraman8985 11 месяцев назад +15

      @@yurifairy2969 well they get increasingly more accurate so you have to deal with them as soon as you can so I dont think rocket riding away will be too god of an idea but I cant say much without fighting the enemy

    • @1ztype343
      @1ztype343 11 месяцев назад

      @@egekahraman8985wall sliding and cover probably stops the firing

  • @KorbAgain
    @KorbAgain 11 месяцев назад

    Bless you and your work, Hakita!

  • @meau2049
    @meau2049 11 месяцев назад

    OOOOOOH I GET IT NOW!!! THE STRAY GUNFIRE IN THE BACKGROUND OF THIS LEVEL FORESHADOWS THESE GUYS!!!! SUPER CLEVER WONDERFUL JOB HAKITA

  • @gabrielneviljose9170
    @gabrielneviljose9170 11 месяцев назад +20

    The fact that this video ended with v1 at 69 health is truly an ultrakill moment

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius 11 месяцев назад +20

    Bioshock's Big Daddy found their way into Hakita'a game and I love it. :D

  • @SmugBab
    @SmugBab 11 месяцев назад +6

    Wow, they must be brimming with detail. These enemies also remind me of the chain gunner from DOOM

  • @Txzunami
    @Txzunami 11 месяцев назад

    Goddamnit Hakita, you're really going to make me master every single weapon and utility given.. I love it.

  • @ultrafun2227
    @ultrafun2227 10 месяцев назад +3

    So, this is probably the last Violence teaser before the update, as it was anounced that it will come out this month

  • @zebefreod871
    @zebefreod871 11 месяцев назад +4

    If 7-1 triggered someone's phobia, 7-2 is triggering someone's childhood fantasies.
    It's a big daddy with a gatling, what's cooler than that?

  • @defo_tulipa
    @defo_tulipa 11 месяцев назад +20

    OOOOOOOOOOOK TIME FOR ME TO GET BACK TO COMMENTING ABOUT THE ENEMIES AND THE LEVEL AGAIN FOR NO APPARENT REASON
    - First off, this model looks SICK. AS. FUCK. Victoria really is a great modeler and I loved how it really got close to the concept art (well, the one we have from hakita at least lol)
    - On the start of the video, we can kinda see a clean version of Hear! The Siren Song Call of the Dead, but I wouldn't say that this will be the definitive version because it looks clearly like hakita just lobotomized part of the song
    - The level looks sick as fuck, it's really fucking well made, hakita wasn't kidding when he said that Act III was gonna leave the same impression for when we went from Act I to Act II
    - About the enemies, they're HUGE, bigger then I expected at least, they're really well animated and their attacks are scary, the fact that they can block you too (i hate hideous masses.). The fact that the more they shoot, the better they aim means that not only a lot of coding went into the Gutterman, but also that we will have to deal with them fast, so I'd say everytime he appears he should be on the priority.
    - The knuckeblaster fucking parries. Well, it destroys actually, but it looks like parrying and I find that fucking sick
    - There's a skeleton inside the coffin-
    - That part of the level seems to take a bit after the first part, and we will be seeing the tram again so that's cool
    - Apparently there's a new revolver charging effect
    Well, that's it for now, I will add more later if need be!!

    • @trevorturner6025
      @trevorturner6025 11 месяцев назад +2

      one thing to add to this. the Health bar numbers is clearer/sharper then the current one we have.

    • @defo_tulipa
      @defo_tulipa 11 месяцев назад +4

      @@trevorturner6025 you mean the hud? yeah, they took the blur off, they already said it a few saturdays ago

    • @trevorturner6025
      @trevorturner6025 11 месяцев назад

      Didn't know they said it a few Saturdays ago.@@defo_tulipa

    • @Damashie
      @Damashie 11 месяцев назад +2

      You mean charging effect or am I tripping? I don't see any difference on the animation

    • @defo_tulipa
      @defo_tulipa 11 месяцев назад +1

      @@Damashie oh yeah it's charging effect lol, sorry for confusing both names, gonna fix this

  • @SomeDudeCalledDave
    @SomeDudeCalledDave 11 месяцев назад +4

    Glad to see this amazing progress on the game. Keep it up!

  • @omarkhalili6948
    @omarkhalili6948 10 месяцев назад +5

    “Blue attacks can’t be parried”
    0:09

  • @glitchingeclipse9850
    @glitchingeclipse9850 11 месяцев назад +1

    I like how the guttermen light up the darkness really well when shooting, which fits with the level name.

  • @holasoyunapersonahd9098
    @holasoyunapersonahd9098 11 месяцев назад +4

    They look amazing, can't wait to play the 3rd act

  • @EthanWright-t2t
    @EthanWright-t2t 11 месяцев назад +6

    Slowing down the video at 0:27 you can see what looks like a corpse inside the gutterman's backpack, which itself looks a bit like a coffin.
    I'm guessing that the gutterman, be it a machine or a modified husk, is using a husk or some other sinner as a portable fuel source.
    Essentially, if you end up in Violence, you may at some point be snatched up and turned into a power supply by these machines, kind of like a messier version of The Matrix.

  • @d33pbang3r
    @d33pbang3r 11 месяцев назад +16

    What we are given here, it seems that the Knuckleblaster parries. However, we are unsure if it will work on other enemies with that blue flare. (Example: Street Sweeper.) It could possibly only work on the Gutterman, given the clip we have received.
    Since Hakita did say "The shield can be broken with the Knuckleblaster, increasing the damage they take, but also increasing their tracking speed." We could be dealing with an enemy that needs to be pushed, instead of doing far damage. Hence the "Increasing the damage they take" part.
    The Guttermans damage seems to only be at 10 per tick. It doesn't seem like much, but when trying to swerve from other enemies, this could be very overwhelming. We are also unaware if the Gutterman could do "FRIENDLY FIRE." If so, this could be used to our advantage while taking down other enemies, like the Mindflayer, or an Insurrectionist.

    • @mastrsonic375
      @mastrsonic375 11 месяцев назад +5

      Note: it’s Street Cleaners

    • @abdallahnasir7102
      @abdallahnasir7102 11 месяцев назад +1

      The Street Cleaners parry could work with the shockwave of the parry pushing the fire away and stunning them... I think.

    • @d33pbang3r
      @d33pbang3r 10 месяцев назад

      Cheers! I completely forgot@@mastrsonic375

  • @shiekatyt4635
    @shiekatyt4635 11 месяцев назад +1

    he's not parrying he's breaking the shield

  • @derekfrostwestbrook4941
    @derekfrostwestbrook4941 11 месяцев назад +1

    Its here. The Knuckleblaster finally can parry

  • @toaster9922
    @toaster9922 11 месяцев назад +4

    If you pause at the right time at 0:27, you can see there's someone inside the coffin on their backs.