ULTRAKILL Act II Developer Commentary Stream (Layers 5-7)

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  • Опубликовано: 29 сен 2024

Комментарии • 1,3 тыс.

  • @Blitztein_beta
    @Blitztein_beta 8 месяцев назад +2034

    Devstream Timestamps (continuation will be added soon later in replies)
    LAYER 5 /// WRATH
    5-1 (00:09:59)
    00:10:14 - Better collision detection for concave walls in starting cave (by PITR)
    00:12:00 - Limitations on the lighting system
    00:13:05 - Manmade architecture in the level design
    00:14:10 - Insight on Blue Hookpoints + Starting caved used to be shorter
    00:16:29 - Insight on "Deep Blue" OST
    00:19:35 - Scrapped challenge route in the main room
    00:20:37 - Buggy seaweed textures
    00:21:10 - Door hatches + Insight on Water Passages
    00:23:30 - Water levels and Hakita's obsession with making shitty things good
    00:25:39 - Middle skull room's design
    00:26:03 - [QnA] The underwater effects
    00:28:51 - Unvisited room indicator for the skull rooms
    00:29:15 - Right skull room's design
    00:29:53 - Workflow setup for ULTRAKILL Dev
    00:30:45 - The level's blue & green theme
    00:31:14 - Last arena design + Sentry design
    5-S (00:37:53)
    00:38:10 - The making of 5-S (by PITR)
    00:39:00 - [Satire] Hakita having issues "petting" the fish (he turns into a caveman for 30 seconds)
    00:39:55 - [Satire] Hakita's "It's PITR Fish! NOW FUCKIN DIE!"
    00:40:28 - Bait system explanation
    00:40:45 - PITR doing the omnomnomnom sfx
    00:41:05 - Size 2 bunker design
    00:43:10 - Fish terminal entries
    00:43:38 - Simplicity of 5-S' music
    00:44:25 - 5-S house design
    00:45:45 - Flesh cave design
    00:46:08 - Early test builds
    00:46:58 - 5-S Fishes not using the standard PSX shader
    00:47:28 - [QnA] 5-S' difficulty design
    00:51:12 - Blahaj in 5-S
    00:52:16 - [QnA] 5-S being leaked
    00:52:45 - Size 2 + gaslighting
    00:54:08 - PITR made the 144p video at the end
    00:54:44 - Testament IV and its tonal whiplash
    5-2 (01:04:55)
    01:05:03 - Design behind the initial absence of music
    01:05:49 - Ocean surface textures
    01:07:22 - Early designs of the starting rock tower
    01:09:04 - The Lighthouse reference
    01:10:14 - Difficulties in designing limited spaces, Shifting to indoors within the level
    01:11:14 - Why the first idol is on a table
    01:11:45 - Ferryman's diary and its earlier iterations
    01:15:03 - Pronoun use in biblical speech clashing with Gabriel's lack of pronouns
    01:17:58 - Gloomwood table reference
    01:19:07 - Double idol room design
    01:21:46 - The "bell" that summons the ship
    01:22:48 - Red skull room's (sadistic) design
    01:24:04 - Ship design (by Victoria)
    01:27:58 - Florp + Jakito easter egg
    01:28:58 - Insight on 5-2's Challenge
    01:30:04 - Insight on Ferryman fight
    01:31:47 - Ferryman fight arena design
    01:34:14 - Insight on "He is The Light in the Darkness" OST
    01:34:47 - [QnA] is the Ferryman (and V2)actually dead
    01:35:04 - [QnA] Yes, V2 is really DEAD
    01:36:12 - Hakita thinks using She/her pronouns for V2 is cool
    5-3 (01:36:31)
    01:36:47 - Francis making the textures instead of Jericho (who usually does it) due to burnout
    01:37:04 - Ocean "movement" in 5-3
    01:37:31 - Insight on "Death Odyssey" OST
    01:39:36 - First room + Gabriel saving the Ferryman painting design
    01:40:56 - Making recognizable level design
    01:41:24 - Francis' versatility of making art assets
    01:43:47 - 5-3's door color indicators
    01:44:15 - The reuse of the split door mechanic
    01:45:53 - Red skull room's design
    01:46:39 - Leviathan's foreshadowing in red skull route
    01:49:12 - Backlash for red skull pedestal's secret orb, Designing diagetic spaces
    01:50:46 - Level design for flipping the ship
    01:51:50 - Gabriel hologram room design + Working on it with Gianni Matragano
    01:55:30 - [QnA] How can Ferrymen (skulls) also be red?
    01:56:49 - Insight on Rocket launcher room
    01:58:25 - Scrapped plan of making the upside-down ship segments fully underwater
    01:59:40 - Insight into making the rocket launcher
    02:02:47 - Death Odyssey Aftermath music design
    02:03:53 - Floating objects in the water can be pushed
    02:07:25 - Symbolisms of the now-ruined Gabriel & Ferryman painting from the start of the level
    5-4 (02:08:39)
    02:08:50 - Starting elevator being flooded explanation
    02:10:15 - Leviathan (fore)shadow design
    02:11:33 - Seveeral scrapped plans for the level
    02:12:53 - Leviathan heart being a late addition
    02:13:30 - Leviathan having to be constantly nerfed, initially intended version being possibly saved for brutal
    02:14:45 - Magnets causing lightning strikes being a late addition
    02:15:35 - Leviathan design being constantly lengthened (by Victoria)
    02:17:23 - [QnA] Leviathan's lunge being actually parriable
    02:19:05 - 5-4's timer stopping right when Leviathan dies for speedrunning consistencies
    02:20:00 - Leviathan's model design (it has human teeth by its sides!)
    --
    LAYER 6 /// HERESY
    6-1 (02:21:41)
    02:21:43 - Heresy being unrevealed until release
    02:22:31 - Francis made the heresy textures, Chain transparency issues
    02:23:18 - Heresy door design
    02:23:38 - Skeleton crossroads design (The skeleton was the first thing made by Victoria!)
    02:25:42 - The exit actually disappears after you enter the "Blood Tube" room beyond the skleton crossroads!
    02:26:31 - Heresy's (sac)religious design, refusal to use upside-down crosses for it
    02:27:31 - Double virtue lava room design
    02:28:45 - Removing one layer of Chord of the Crooked Saints music for every room until it goes silent for the long hallway + long hallway's ambience
    02:30:07 - Heresy's skybox design
    02:31:03 - Inclusion of the Glory motif in Altars of Apostasy
    02:32:29 - Inclusion of Dual Wield powerup for people who are struggling
    02:32:50 - A R M B O Y ! !
    02:35:13 - ULTRAKILL's room loading/deloading, Early and inexperienced days of development
    02:36:47 - *An important message to aspiring game developers*, General game development talk
    02:40:00 - "It's good to have both extremes [in the dev team] so we can balance each other out"
    02:42:32 - Style system revamp + Nail/Blood optimizations + Future reveal
    02:43:03 - "PENIS :)" Easter Egg
    02:43:31 - Insight on Gabriel's "I know you're here" speech
    02:45:57 - Buildup for Hideous Mass' return + Explanation for Castle Vein's inclusion
    02:46:25 - Gabriel's fruity subtext within the voicwelines is recognized by the team
    6-2 (02:47:13)
    02:47:35 - Gabriel's speech is a splice of his best takes
    02:47:58 - Considerations for slam storage shortcut getting ruined by rocket riding
    02:48:53 - Platforming section used to be shorter but it had to be extended to fit Gabriel's speech's length
    02:49:56 - Violence update makes it so that mid-level terminals no longer interrupted the main music
    02:51:00 - Insight on Gabriel's intro fight speech
    02:51:34 - Phase 2 lighting used to persist even when dying, was reverted to fit the phase transition
    02:52:25 - Insight on Gabriel's fight voicelines
    02:52:47 - Insight on "Death of God's Will" OST (Hakita actually rushed the song TWICE)
    02:55:41 - Frustration in people saying how similar Gabe1 and Gabe2 movesets are (with the same applying to the prime souls)
    02:58:01 - Hakita struggling to animate Gabriel's ending sequence
    02:58:27 - More insight into Gianni's voice acting
    Act II End Intermission (03:00:23)
    03:00:24 - Insight into making the end intermission's three paintings (The last one was finished the day before the update)
    03:02:12 - Insight on First painting (Gabriel sitting on a campfire)
    03:03:12 - Insight on End intermission writing's
    03:05:01 - The council's behavior clarification
    03:07:38 - Heavy symbolisms of "Fire" throughout the game
    03:08:25 - ULTRAKILL's layered writing designed for interpretations of different levels
    03:09:20 - Deviating from standard expectations of a Retro-FPS game's story and music
    03:10:55 - ULTRAKILL with its own version of Christian mythology
    03:13:40 - Clarification on why Gabriel isn't (or doesn't become) an atheist
    03:15:43 - The last councilor design
    03:17:50 - Insight on continued End intermission writing's
    03:18:55 - "We all bleed the same blood" (implied to have future implications)
    03:20:25 - Explanation for Gabriel showing the decapitated head to the masses
    03:21:08 - Significance of adding the council in the story
    03:22:07 - Insight on Last painting (the one with the "GODFIST SUICIDE" reveal)
    03:23:36 - Salad joins the devstream
    P-2 (03:24:20)
    03:25:23 - Starting environment design
    03:27:17 - The invisible checkpoint, "The thesis statement of the main level"
    03:28:15 - The uncompromising difficulty stance for P-2
    03:29:19 - MBR/Keygen Church's collaboration with Hakita for P-2's music
    03:31:46 - Double mindflayer room design
    03:34:11 - Double insurrectionist encounter design, the +SCRONGLED style bonuses
    03:35:43 - Blood Tunnel room design (they used to instakill!)
    03:37:48 - "I don't think this is gonna be possible in Brutal, [but] I think people will find a way"
    03:38:00 - Idol Stalker room design, "Every room has its punchline", The arduous development of P-2
    03:41:21 - Boss buildup
    03:42:00 - Boss arena design
    03:42:45 - The Flesh Panopticon design + why it was skipped
    03:44:17 - Sisyphus Prime's intro dialogue, Lenval Brown's voice acting
    03:45:32 - Sisyphus lacking a proper parry voiceline, leading the team to improvise
    03:46:02 - Lenval's accent issue with recording "KEEP THEM COMING"
    03:48:20 - Sisyphus Prime's writing being more than just a mindless warmonger
    03:49:15 - Sisyphus Prime's model design (by Victoria)
    03:49:57 - Sisyphus' light fading away when he dies
    03:50:43 - Why Sisyphus Prime doesn't have a boulder attack
    03:51:42 - DATA 02 Terminal, DATA 00 to be the next one
    03:52:23 - [QnA] Designing the P-2 ARG (With Victoria and MBR/Keygen Church)
    03:55:23 - Heckteck and PITR leaving the devstream
    (To be continued)
    --

    • @Blitztein_beta
      @Blitztein_beta 8 месяцев назад +267

      CONTINUATION:
      LAYER 7 /// VIOLENCE
      7-1 (03:56:25)
      03:56:25 - Subverting people's expectations again, Violence's grass not being stained by blood
      03:57:30 - The use of crosses and the tree of life in ULTRAKILL
      03:59:22 - The Garden of Forking Paths reference, Mannequinn design
      04:00:48 - Darkening the environment during combat for clarity
      04:01:47 - 7-1's book, The tree of life in similar mythologies
      04:03:32 - Pre-combat environment design
      04:04:58 - Mannequinn surprise encounter
      04:06:35 - Hakita challenging himself with the level architecture
      04:07:08 - Red skull door jank
      04:07:39 - [QnA] Why the mannequinns bleed excessively
      04:08:40 - [QnA] Tricking people with checkpoint placements
      04:09:01 - Insight on Mannequinns crawling on ceilings (by PITR)
      04:09:34 - Insight on Mannequinn idle poses
      04:10:38 - Insight on Unique skull door design
      04:11:15 - The Witness reference
      04:12:14 - The use of grappling hooks in arenas
      04:12:44 - [QnA] Insight on "The World Looks White"/"The World Looks Red" OST
      04:14:44 - First appearance of the -Minotaur,- saving the surprise(s) for release
      04:17:25 - -Minotaur's- soft body physics coming from... a questionable source
      04:18:35 - The -Minotaur's- path of rampage
      04:19:36 - The intentionally perplexing level layout, people being lost during release
      04:24:51 - Big Johninator easter egg
      04:27:30 - Overheal orb cerberi encounter
      04:29:26 - Showing the vast scale of the labyrinth through the drops
      04:29:49 - Reuse (and revamp) of trams for Violence (by PITR)
      04:31:11 - 7-1 trams providing the illusion of movement
      04:32:31 [QnA] Insight on "Bull of Hell" OST, Fitting the gamelan and the Aztec death whistle within the theme
      04:36:52 - Insight on tram endpoint environment
      04:38:24 - -Minotaur- Phase 2 design
      04:40:17 - Maximum of eight lights only limit future fix (by Victoria)
      04:41:24 - -Minotaur- death animation detail
      7-2 (04:42:30)
      04:42:28 - Insight on starting area
      04:44:25 - Gutterman first encounter design
      04:45:45 - [QnA] 7-2 music name change? (he forgor)
      04:46:16 - Outdoor battlefield design (notice the Wrath vs. Violence difference towards the main area entrance)
      04:47:52 - Insight on 7-2 clocktower (by Victoria) + actually an easter egg? + it also shows your system time!
      04:49:38 - Non-damaging off-terrain providing more non-linearity
      04:51:07 - Increased amount of easter eggs in Violence due to bigger scale
      04:51:35 - The clocktower in its upright form + sleeping filth gag + it's also an Undertale reference
      04:53:54 - The inspiration behind the "INFINITE HYPERDEATH" name
      04:57:13 - Gutterman/Guttetank's Drop pod design, Swordsmachine encounter nerf
      04:58:05 - Insight on Gutterman design
      05:00:30 - Gutterman's inspiration with Iron Lung
      05:01:02 - Clocktower also being a Heaven Pierce Her cover reference
      05:03:20 - Insight on Gutterman death sfx change
      05:06:32 - Music placement changes with Hear! The Siren Song Call of the Dead and 7-2
      05:08:03 - Insight on labyrinth grate texture (by Jericho, also seen back in 7-1)
      05:09:03 - "We're gonna need a bigger boat!" Jaws reference
      05:09:12 - Tram station segment design
      05:10:38 - When does an artist decide to finish their work?
      05:11:05 - An Earthmover placeholder texture was used for the teaser
      05:11:56 - Hakita and Victoria working on different parts of Violence in parallel
      05:14:09 - Off-terrain textures reused from Wrath ocean
      05:15:24 - [QnA] Why you can't shoot the landmines
      05:16:09 - Having two normal enemies in 7-2 as a secret until release
      05:16:38 - Guttertank's conception + side-by-side comparison with Gutterman
      05:18:30 - Guttertank design: weaving in and out from its melee attacks
      05:19:29 - Fitting together the hookpoint challenge rooms within the payload builing + Fuckin Finland easter egg inside the bomb
      05:22:42 - Guttertank using radio chatter sfx
      05:22:10 - Coincidental detail with the Final War lore and WW1
      05:26:31 - The whole world being at war within itself in ULTRAKILL
      05:27:07 - Insight on final room + Imp/BigrockBMP joins the devstream
      7-3 (05:31:14)
      05:31:21 - Insight on suicide trees (by Imp)
      05:34:24 - Respecting the themes of suicide in 7-3
      05:35:52 - [QnA] Why V1 only uses the flashlight in 7-3
      05:36:31 - Insight on "Feed us" bloody writing
      05:37:34 - 7-S entrance
      05:37:34 - The Greek text behind the bloody writing
      05:40:19 - Insight on "F E E D I T" tree event + the blood tree itself
      05:44:09 - Skybox stars only appearing after the title reveal
      05:46:02 - "Puppets" have been implemented so that they can take the form of any enemy
      05:46:00 - Insight on level challenge
      05:50:39 - Explanation for 7-3 infighting
      05:51:53 - Explanation for the sky turning red
      05:54:57 - [QnA] Why Puppets don't have their own terminal entry
      05:55:31 - Insight on the water in the final room turning red (by Victoria)
      7-4 (05:58:03)
      05:58:20 - Terrain used to be the 7-3 forest, use of distance fog to accentuate Earthmover's scale
      06:00:34 - Level development was a back-and-forth effort by Hakita and Viictoria as said in 7-2
      06:01:50 - Replacing jump pads with vents to increase immersion
      06:02:29 - [QnA] Why you can't climb the ladder
      06:03:02 - Scrapped route for challenge
      06:04:40 - Diagetic platforming with the blood exhausts + Loss reference
      06:06:11 - Scrapped idea where you were launched out of a cannon
      06:06:15 - Japanese safety sign showing international involvement of the war
      06:08:14 - Finalized Earthmover model only needing small tweaks
      06:09:56 - The "Siphon Plant Plant"
      06:10:58 - Insight on 7-4's hidden book
      06:13:00 - Idols inside the Earthmover
      06:13:51 - "Bossfight within a bossfight"
      06:16:06 - A very small hat on the Earthmover's head
      06:17:13 - Insight on "War Without Reason" OST
      06:20:00 - The fleshy entrails inside the Earthmover, Machines fusing with Biology
      06:23:40 - Earthmover brain's design
      06:24:42 - Old "Lobotomy" Earthmover instakill bug
      06:26:50 - Earthmover eyes' interior, Victoria + Gorp light easter egg
      06:28:40 - Earthmover brain room's interior design
      06:29:51 - Insight into the "CRITICAL FAILURE" Countdown
      06:30:41 - Insight into the final part of the level's music
      06:32:29 - Imp and Victoria easter egg occupying both Earthmovers to (satirically) fight each other
      06:34:10 - No work on Fraud layer yet, currently working on 7-S
      --
      DEVELOPER MUSEUM (06:34:37)
      06:35:00 - The background music used
      06:35:51 - Why the credits became a level
      06:37:30 - [QnA] Francis' plushie's pickup sfx
      06:37:39 - [QnA] Developer museum inspiring Violence's design
      06:39:35 - [QnA] Imp/BigrockBMP's plushie's sfx
      06:40:10 - The museum's intended tranquility
      06:41:58 - Unused locker room
      06:42:43 - Salad's placeholder portrait
      06:43:45 - Dave Oshry's statue
      06:45:55 - Mandalore and the continued Size 2 gaslighting
      06:46:10 - KITR!! 🐱
      06:47:08 - Old weapons/weapon textures
      06:47:51 - Future expansion of the museum: More old content
      06:48:33 - Butterflies in the balcony
      06:49:03 - The vaporwave aesthetic structure (Outside of the museum, seen at same room with the butterflies)
      06:50:06 - Hidden bonsai tree
      06:50:54 - ULTRAKILL Development movie poster
      06:51:30 - MASSIVE FUCKING SALAD
      06:52:20 - The aquarium + A diorama of the museum
      06:52:52 - ULTRACHESS + Victoria designing its functionality
      06:59:12 - Plastic chair + V1 plushie (Seen at the roof, nearby the chessboard)
      06:59:45 - Watching the ULTRAKILL Development movie
      07:02:11 - [QnA] Planned layer glowups
      07:02:33 - [QnA] Plans to release Brutal difficulty and 7-S at the same time
      07:02:44 - [QnA] The "SMF" acronym in Earthmover's security system
      07:02:55 - The meaning behind Earthmover's "1000-THR" name
      07:04:12 - JAKITO
      07:08:10 - The devteam's final words before being obliterated by the beast

    • @NULCTRL_EX
      @NULCTRL_EX 8 месяцев назад +80

      How did you timestamp almost 4 hours of the stream in such a short amount of time, 50 minutes to be exact?

    • @ImmortalChanger
      @ImmortalChanger 8 месяцев назад +4

      Thank you

    • @mr_sauce_cooks
      @mr_sauce_cooks 8 месяцев назад +7

      Holly shit

    • @marcellorossilermen2997
      @marcellorossilermen2997 8 месяцев назад

      Thank you🙏🙏

  • @johnbucket7717
    @johnbucket7717 8 месяцев назад +3011

    I cant believe Hakita is 6 years old now! They grow up so fast

  • @ancehatsiome6293
    @ancehatsiome6293 8 месяцев назад +1639

    P-2's arenas being designed around the principle of "wouldn't it be funny if" makes so much sense

    • @TheD736
      @TheD736 8 месяцев назад +95

      It has the vibe of a mario rom hack and I love it

    • @eltiolavara9
      @eltiolavara9 7 месяцев назад +109

      @@TheD736 it really is like one of these fucked up japanese mario world hacks from like 2006 that have a blind jump at the end of a 10 minute autoscroller with no checkpoints

    • @Wobbmin
      @Wobbmin 7 месяцев назад +4

      is there a timestamp where he specifically says that?

    • @paquixyz4000
      @paquixyz4000 7 месяцев назад +6

      @@Wobbmin Sprinkled around each arena, it's pretty easy to find them if you just watch through it.

  • @HikasCorner
    @HikasCorner 8 месяцев назад +703

    First time hearing hakita's voice and it's 100/10

    • @sv_cheats1
      @sv_cheats1 8 месяцев назад +171

      btw he looks exactly like his profile picture, don't know how he codes with his dinosaur arms

    • @ionisator1
      @ionisator1 8 месяцев назад +86

      i really like his accent, its iconic and very present but it also makes his pronunciation very clear ironically enough

    • @JaySteiny
      @JaySteiny 8 месяцев назад +82

      ​@@ionisator1the finnish accent is a top teir accent, it has such a pleasent rythem to it.

    • @THEKHAYYYAM
      @THEKHAYYYAM 7 месяцев назад +23

      @@sv_cheats1 forget that, how does he play guitar

    • @mrsquackyesreally1915
      @mrsquackyesreally1915 7 месяцев назад

      @@THEKHAYYYAM feet

  • @piggy743
    @piggy743 8 месяцев назад +55

    you uploaded this right before my lunch, thank you ❤

    • @astarottoratsa3820
      @astarottoratsa3820 7 месяцев назад +1

      How many calories is in your lunch, if you need 7 hours video for it?

    • @piggy743
      @piggy743 7 месяцев назад

      @@astarottoratsa3820 5 gazillion

  • @infernec
    @infernec 7 месяцев назад +37

    this entire stream has me convinced that P-3 will be an entire act, including a secret ice skating level.

  • @pedroantonio5023
    @pedroantonio5023 8 месяцев назад +36

    Hakita's English pronunciation has improved a lot

  • @elray1331
    @elray1331 7 месяцев назад +23

    I love how P-2's entire level design is about "how much can we fuck the player?"
    P-3 had better be "how can we make the player ULTRAKILL™ himself?"
    good stream tho! hearing the details behind each level is always interesting and funny

  • @specificdisc568
    @specificdisc568 8 месяцев назад +17

    Gotta love Hakita's reasonings for making P-2 just amounts to "wouldn't it be funny if" and "Ha Ha now die" this is why this is one of my fav games ever.

  • @verriosh.f.d.3763
    @verriosh.f.d.3763 8 месяцев назад +10

    4:58:37 Человек-Танк 💪

  • @qebup
    @qebup 8 месяцев назад +15

    Никита, спасибо за детство

  • @marcovsasa4195
    @marcovsasa4195 8 месяцев назад +13

    New ultrakill content

  • @Leffrey
    @Leffrey 6 месяцев назад +1

    52:10 that’s great. It actually keeps track and shows Hakita with size 2 fish on the leaderboard

  • @joshuawilliams9247
    @joshuawilliams9247 8 месяцев назад +2

    I’ll say, making 7-4 a desert raining fire kinda makes sense because that was the third ring of the seventh layer in Inferno, it constantly rained hot rocks on the sinners because that was the punishment of “violence against god/nature”.

  • @clydewy
    @clydewy 8 месяцев назад +4

    The stream was extremely laggy for me so thank you for uploading

  • @finnianniko
    @finnianniko 7 месяцев назад +2

    I cant wait to see this game in full glory

  • @GabeHaarstad-gn1eo
    @GabeHaarstad-gn1eo 7 месяцев назад

    I love watching you guys just have fun talking about your process with making ultrakill. I can’t wait for when it becomes available on console and hope y’all continue to have a great time making this game

  • @antoniogaravo9289
    @antoniogaravo9289 7 месяцев назад +2

    1:35:30
    hakita literally become LTG when talking about V2, he even get the lightning powers

  • @Shuroii
    @Shuroii 7 месяцев назад +1

    Lol, I didn't even know about the regular way to enter the big room in 7-4, on my first playthrough I found the secret way before the actual approach and I never tried the actual approach afterwards

  • @intercom3164
    @intercom3164 8 месяцев назад +11

    Hakita my beloved

  • @theticksquad8218
    @theticksquad8218 8 месяцев назад

    Ah, right when I finished the first one and wishing for more, this godsend comes down for me to bingewatch 5 times while making my own game.

  • @eckso4237
    @eckso4237 5 месяцев назад +1

    P-2 Is basically Hakita being sadistic

  • @10Redhead01
    @10Redhead01 8 месяцев назад

    1:35:30 i like how the lighting strike after he said “ *RECONSTRUCT WHAT* “

  • @Oldmeme592
    @Oldmeme592 7 месяцев назад

    I like watching a developer beat their own game from start to finish in a RUclips video. Not that he does it in this video but I'm just hinting that I want to watch a developer beat their game.

  • @ThePoodle
    @ThePoodle 7 месяцев назад

    3:11:32 the common answer to this is: "hell is the natural result of not accepting god" The idea is that god created a place where those who deny him would be without him, but that existence without him is also pure torture just by its nature

  • @benjamincrimson5650
    @benjamincrimson5650 7 месяцев назад +1

    So like are we not gonna talk about the nuttertank

  • @perihelion1225
    @perihelion1225 8 месяцев назад

    Y’all are breathtaking!❤

  • @reap4k
    @reap4k 8 месяцев назад +1

    4:21:53 reason why there are 2 streetcleaners around the corner
    4:58:36 chelovek-tank)

  • @paths7969
    @paths7969 7 месяцев назад

    got all 5 secrets in 7-1 on my first run (i was secret focused, they where really fun to find naturally), amazing level

  • @doneopeo1723
    @doneopeo1723 8 месяцев назад

    This is truly a ultrakill developer's commentary

  • @dhrumildave4221
    @dhrumildave4221 Месяц назад

    4:40:38 Actually you can stand behind that skeleton, and see that the mannequins teleport as you pick up the skull

  • @amog8202
    @amog8202 3 месяца назад +1

    33:08 Bootery (buttery? But that's an actual word, so probably not)

  • @Reina_mema
    @Reina_mema 3 месяца назад +1

    the only way i think v2 could appear again is in a bucket that when you hit it, it falls

  • @gabr1elawesome
    @gabr1elawesome 7 месяцев назад

    i WILL be watching this whole thing

  • @j100j
    @j100j 7 месяцев назад +1

    3:37:53 People have done P-2 with all enemies being on radiant 2.

  • @daniel4301
    @daniel4301 8 месяцев назад +2

    On the toilet currently

  • @sagecolvard9644
    @sagecolvard9644 7 месяцев назад

    With the "Reconstruct WHAT" comment, I am left to assume that Claire de Étoile will be vs V3.

  • @trashbeast
    @trashbeast 7 месяцев назад +3

    1:43:05 did hakita just say pregnancy???

  • @sparkcircuit7029
    @sparkcircuit7029 8 месяцев назад +2069

    1:35:30 - "RECONSTRUCT _WHAT_ ?!" *[lightning strike of the gods]*

    • @MageBurger
      @MageBurger 8 месяцев назад +151

      Need this into a video meme

    • @animarthur5297
      @animarthur5297 8 месяцев назад +290

      You should RECONSTRUCT yourself NOW

    • @shawermus
      @shawermus 7 месяцев назад +28

      ​@@MageBurgerI want to make it, but my pc is taken away

    • @lotuseater2184
      @lotuseater2184 7 месяцев назад +25

      Rey Hunter just made it

    • @crosscutcobra
      @crosscutcobra 7 месяцев назад +66

      that lightning strike was timed so perfectly holy crap

  • @APOSTATE_DEPRIVED
    @APOSTATE_DEPRIVED 7 месяцев назад +834

    "reconstruct WHAT?!"
    "THERE'S NOTHING LEFT!"
    the pure ANGER in those two sentences really confirms that the v2 is, in fact, not going to make another appearance

    • @newb.justnewb.8762
      @newb.justnewb.8762 7 месяцев назад +27

      Puppet mechanic: Are you sure about that?

    • @epictrollmanmoment
      @epictrollmanmoment 7 месяцев назад +35

      The ULTRAKILL modders:

    • @nonymouswisp8176
      @nonymouswisp8176 7 месяцев назад +29

      Its reverse psychology which means hes definitely coming back. This is a joke btw

    • @APOSTATE_DEPRIVED
      @APOSTATE_DEPRIVED 7 месяцев назад

      @@nonymouswisp8176 hakita subliminal messaging real

    • @Sekibankiii
      @Sekibankiii 7 месяцев назад +19

      ⁠@@epictrollmanmoment7-4F Claire d'Eclipse exists now! We are so V2back!

  • @TheDJBrojo
    @TheDJBrojo 8 месяцев назад +3259

    Hakita spotted trying to parry with the knuckleblaster 5:06:45

    • @inanefabas4402
      @inanefabas4402 8 месяцев назад +530

      PITR caught trying to railcoin with the drill

    • @gatomojaomomos
      @gatomojaomomos 8 месяцев назад +295

      My goat...
      WASHED!!!

    • @iamjustafisj
      @iamjustafisj 8 месяцев назад

      Lebron James too

    • @Iamstupid425
      @Iamstupid425 8 месяцев назад

      Blud will have to beat the fraud alligetions before fully releasing the layer🤓

    • @theinternetpolice2078
      @theinternetpolice2078 8 месяцев назад

      Fraudkita

  • @ProfessionalRalseiEnjoyer
    @ProfessionalRalseiEnjoyer 8 месяцев назад +859

    This confirms Hakita is at least 6 years old

  • @goobermcnoober8140
    @goobermcnoober8140 8 месяцев назад +1278

    Wow, Gianni is so humble he pretended to be multiple people to hide how he made this game all by himself! What a fella!

    • @cycy8699
      @cycy8699 7 месяцев назад +123

      he can even do feminine voices now

    • @Knightgaming396
      @Knightgaming396 7 месяцев назад

      He already does feminine voices. Have you not played 3-2 or 6-2.@@cycy8699

    • @gabbie07
      @gabbie07 7 месяцев назад +67

      Thanks to tommy tallarico for veing the first American to work on ultrakill!

    • @lucyditee
      @lucyditee 7 месяцев назад +32

      @gabbie07 His mother must be very proud

    • @KnjazNazrath
      @KnjazNazrath 7 месяцев назад

      Is that a reference to another video @@cycy8699? Link me if it is, I reckon that'd be p funny to hear.

  • @thelunchking4069
    @thelunchking4069 8 месяцев назад +406

    I like the concept that every time you parry Sisyphus he just clears his throat and continues fighting as if all you did was merely interrupt him

    • @reetwheat8361
      @reetwheat8361 7 месяцев назад +61

      hes like 'oh well guess i wont then'

    • @beaniewearingbastard3125
      @beaniewearingbastard3125 7 месяцев назад

      I thought he moaned in pleasure every time you parried him. Make of that what you will.

    • @thefunny9
      @thefunny9 6 месяцев назад +28

      Meanwhile minos acts like he got hit with the meanest punch

    • @dhrumildave4221
      @dhrumildave4221 Месяц назад

      ​@@thefunny9 That's cos he neither stays at one place nor stops comboing you to death, if you don't memorise his attack patterns. Ultrakill would be one hell of a challenge without guides.

  • @bramd4423
    @bramd4423 8 месяцев назад +1052

    It's honestly refreshing to see how dedicated and transparent Hakita and all the other devs are with their game while AAAs tend to feel same-y with little to no communication. Hats off to yall!

    • @Themanunderyourbed95
      @Themanunderyourbed95 8 месяцев назад +40

      this is the valor of Indies

    • @torpid5092
      @torpid5092 8 месяцев назад +62

      Or when AAA devs do communicate it’s always in a fake and corporate way to the point anything they say is basically a riddle
      Hakita just says it how it is

    • @manzanito3652
      @manzanito3652 8 месяцев назад +40

      AAA developers are usually contractualy restricted on what they can share or not about their work.
      That's why when there is a report about some AAA, it's sources are either anonymous or ex employees.

    • @techno952
      @techno952 8 месяцев назад +3

      *cough cough* Team Cherry *cough cough*

    • @NemoK
      @NemoK 8 месяцев назад +6

      Unfortunately most AAA game studios don't have the luxury of time. They're churning out games year after year, and their teams are so big that it's impossible to be fully transparent anyway.

  • @rejfen714
    @rejfen714 8 месяцев назад +566

    I love this line of thought with P-2 - "I made this because it would be funny"

    • @Content_Deleted
      @Content_Deleted 8 месяцев назад +47

      And "it wouldn't be intense or insane enough with just one of this enemy" lmao

  • @aydinmakesthings
    @aydinmakesthings 8 месяцев назад +696

    01:36:47
    Hearing Hakita mention he had Francis work on 5-3 textures because Jericho was burnout shows how much more chill he is then most lead game devs.

    • @spawel1
      @spawel1 7 месяцев назад +103

      crazy that this isn't normal tho

    • @shockingrenz4360
      @shockingrenz4360 7 месяцев назад +1

      @@spawel1burnout isn’t normal?

    • @ZukaUnare
      @ZukaUnare 7 месяцев назад +94

      @@shockingrenz4360he meant to allow burnout people to take breaks

    • @Pork_mp4
      @Pork_mp4 6 месяцев назад +5

      Guy who made the ultrakill lore video spotted in hakita comment section?!?!?!

    • @Arandomguywhoisdumb
      @Arandomguywhoisdumb 5 месяцев назад +2

      And we have reconstruct WHAT?! THERE’S NOTHING LEFT!

  • @tho2898
    @tho2898 7 месяцев назад +724

    I hope P-3 gets the biggest and most complex door in the entire game

    • @Laezar1
      @Laezar1 7 месяцев назад +118

      The door is the boss

    • @115zombies935
      @115zombies935 7 месяцев назад +66

      Then PP which requires you to get P rank in all the P levels which has the smallest door in the world.

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 7 месяцев назад +49

      The door requires completion of a 10x10 5 colour 1-s puzzle to open

    • @Introvert708
      @Introvert708 7 месяцев назад +5

      The door will be a hole in the wall level

    • @KnjazNazrath
      @KnjazNazrath 7 месяцев назад

      This 100% has to be a thing @@115zombies935

  • @kawcio1516
    @kawcio1516 8 месяцев назад +775

    i'm glad heckteck made ultrakill alone and without anyone's help

    • @sloppiest.soldier
      @sloppiest.soldier 8 месяцев назад +63

      I'm glad the block in 5-1 made ultrakill alone and without anyone's help

    • @Killa1012
      @Killa1012 8 месяцев назад +29

      I'm glad the brain in 7-4 made ULTRAKILL alone without anyone's help

    • @roiwelboren9302
      @roiwelboren9302 8 месяцев назад +29

      I'm glad hakita and the new blood team made ultrakill alone and without anyone's help

    • @animarthur5297
      @animarthur5297 7 месяцев назад +22

      I'm glad Tommy Tallarico made ULTRAKILL alone and without help. His mom is very proud

    • @PolarUnix
      @PolarUnix 7 месяцев назад +13

      im glad hakita hakita hakita hakita and hakita hakita hakita

  • @theUSpopulation
    @theUSpopulation 8 месяцев назад +176

    4:28:00
    Hakita: I forgot to get the skull to open this door.
    Also Hakita: * no clips through entire level *

    • @azeriia7289
      @azeriia7289 5 месяцев назад +1

      Man could've no clip thru the door

    • @lolliii5477
      @lolliii5477 2 месяца назад +2

      i think it's called 'playtesting'

  • @whirlwindc
    @whirlwindc 8 месяцев назад +425

    36:15 that room is exactly what ruined my day by killing two of my attempts to touch no water. glad to see that malice was thought through.

    • @saladcat8305
      @saladcat8305 7 месяцев назад +10

      Were you attempting no shower speedrun?

    • @thewanderers97
      @thewanderers97 7 месяцев назад +60

      ​@@saladcat8305the in-game challenge for that level is "don't touch any water" (this is a water level)

    • @tarot3078
      @tarot3078 4 месяца назад +3

      I just used the secret exit so I didn’t have to deal with that bullshit

  • @beautifulmanstan8840
    @beautifulmanstan8840 7 месяцев назад +365

    2:55:41 I have truly NEVER understood that criticism. I'm almost convinced that the fans who say that don't even play the game, they just watch footage on youtube or something. I was able to wipe the floor with Gabe 1 and Minos but still got absolutely decked by Gabe 2 and Sisyphus respectively when I first played their fights. They have recurring conventions, sure, but they're so functionally different that... Ugh.
    "Give Sisyphus a weapon" how about I give you a kick in the ass

    • @ChawedMirthPrattEnterprise
      @ChawedMirthPrattEnterprise 7 месяцев назад +52

      I agree. I do think Gabe 2 was easier for me but that's because I had already beaten P-1 and really pushed my abilities beforehand. Compare that to the average player who might have only just learnt how to parry properly and the difficulty scaling is fine.
      Sisyphus is a different story though. I can P rank P-1 fairly easily now but Sisyphus always gives me trouble. It's not just that he's as fast and brutal as Minos, he's also relentless. It's a real test of patience and nerves. No idea what people are talking about when they say they're the same.

    • @zebefreod871
      @zebefreod871 7 месяцев назад +41

      ​@@ChawedMirthPrattEnterprise people forget gabe 2 is easier when you spent the past months in the cybergrind, but to a new player it was a new challenge.

    • @shawermus
      @shawermus 7 месяцев назад +38

      ​@@zebefreod871as someone who spent a lot of time in the community, but only recently started actually playing the game, I can for sure say, that even gabe 1 wiped floor with me on violence.
      Main problem with ultrakill community is that the most prominent people in it are too skilled compared to average player. Their gameplay makes game look easier than it is, and as it is in all the game communities, half the people never even played the game and only watch RUclips videos.
      So you get a feedback loop of people seeing pro gameplay, thinking the game is too easy, and people who aren't as skilled being too afraid to speak.
      A war without reason. Commune with no player.
      Ripping the weak and looking at strong.
      Null ouroboros. Self feeding machine.
      This is the only way it could have ended.

    • @randompersonyoudontknow5763
      @randompersonyoudontknow5763 7 месяцев назад +1

      @@zebefreod871 I spent most of my time in the demo lol, then I got the actual game, 3 days later p ranked minos, then gabe 2nd fight was too easy but his 1st actually surprised me, so I agree an average player will get demolished in the 2nd fight.

    • @the8413
      @the8413 7 месяцев назад

      I got the game after p2 released and gabe 2 was so much easier than gabe 1 for me​@zebefreod871

  • @nxm08
    @nxm08 8 месяцев назад +1080

    5:06:45 HAKITA spotted trying to PARRY with the KNUCKLEBLASTER

    • @sv_cheats1
      @sv_cheats1 8 месяцев назад +309

      INSANE DEVELOPER fails at UNDERSTANDING MECHANICS in his OWN GAME

    • @goobermcnoober8140
      @goobermcnoober8140 8 месяцев назад +233

      ultrakill dev HAKITA confirmed to be MASSIVE NINCOMPOOP, fans call for RITUAL DISEMBOWELMENT

    • @Dacstunes
      @Dacstunes 8 месяцев назад +8

      Nuh uh he was destroying the guttermans shield

    • @ncliquenomeunome
      @ncliquenomeunome 7 месяцев назад +1

      @@Dacstunes R/woooosh

    • @eltiolavara9
      @eltiolavara9 7 месяцев назад +9

      sometimes im like "i should go back to ultrakill" but then read comments like these

  • @waagyuu
    @waagyuu 8 месяцев назад +794

    1:35:32 "reconstruct WHAT???" ⚡⛈

    • @natural9107
      @natural9107 7 месяцев назад +67

      i immedaitely though of the LTG lightning meme

    • @lusca999
      @lusca999 7 месяцев назад +28

      actual god of the game

    • @EpicGamer-fl7fn
      @EpicGamer-fl7fn 7 месяцев назад +16

      Big "SELL HOUSES TO WHO BEN? FUCKING AQUAMAN?" and "WITNESS PROTECTION FROM WHAT?" energy.

    • @sillylikestodraw
      @sillylikestodraw 7 месяцев назад +22

      the lightning being on time is the cherry on top

    • @BastianB15
      @BastianB15 7 месяцев назад +11

      The timing of the thunder too

  • @gangstablook5846
    @gangstablook5846 8 месяцев назад +208

    Babe wake up Hakita uploaded
    Not existing isn't a valid excuse

    • @winthelottery4685
      @winthelottery4685 8 месяцев назад +13

      how did i not think of this
      i'll go wake up mine, no bullshit excuses

    • @elric5943
      @elric5943 8 месяцев назад +8

      C'mon 100 trillion dollars, where were you?

  • @sloppiest.soldier
    @sloppiest.soldier 7 месяцев назад +161

    I love how in 7-1, the room filled with mannequins is obviously designed to appear as if you will have to fight them all, because it made me assume if there are that many mannequins then they must be a fodder enemy.
    The next room shows they are not, in fact, a fodder enemy

    • @infectiousmoth
      @infectiousmoth 7 месяцев назад +3

      they are though?

    • @Arman_914
      @Arman_914 7 месяцев назад +35

      ​@@infectiousmoth insanely fast, lots of health, fast punches, spawn health seekers, usually appear in groups of 2 to 4, and can climb walls

    • @fallongarens6734
      @fallongarens6734 7 месяцев назад +18

      @@Arman_914
      And die isntantly to parries, getting punched mid-air, and have a severe weakness to being shot with piercing weapons.
      It's just TOUGHER fodder, like the Schism.

    • @Arman_914
      @Arman_914 7 месяцев назад +5

      @@fallongarens6734 fair

    • @toastergaming7783
      @toastergaming7783 6 месяцев назад

      ​@@fallongarens6734Filth Primes

  • @mateigabrielzaharia4842
    @mateigabrielzaharia4842 8 месяцев назад +365

    Hakita, there is one very essential thing for Heresy. Please Hakita, make the organ playable after the bossfight with Gabriel.

    • @infectiousmoth
      @infectiousmoth 7 месяцев назад +8

      the organ gets replaced by the level exit

    • @mateigabrielzaharia4842
      @mateigabrielzaharia4842 7 месяцев назад +67

      @@infectiousmoth Check again buddy. Over the exit there's still the organ

    • @WalterUndergo
      @WalterUndergo 7 месяцев назад +12

      ​@@infectiousmothThe organ is lifted up to make way for the exit.

    • @iwillslapyou4982
      @iwillslapyou4982 7 месяцев назад +58

      @@infectiousmoth Play it during the fight. Nothing says confidence like "I am going to play an instrument in combat"

    • @infectiousmoth
      @infectiousmoth 7 месяцев назад +2

      @@mateigabrielzaharia4842 oh, my bad

  • @Ro_Gaona
    @Ro_Gaona 8 месяцев назад +350

    Thank you Hakita and thanks to your team for those credits at the museum, they inspire me a lot and help me to believe again in my dreams.
    Thank you for your work, it really help me going through during hard times.
    But specially ty for 2-S, you make me realize something that, to put it simple... Thank you Hakita, really really thank you,
    you saved my life, and i can not thank you enough for that.

    • @Orvixran7692
      @Orvixran7692 8 месяцев назад +13

      This is the best timeline!

  • @crabulonbestgirl9130
    @crabulonbestgirl9130 8 месяцев назад +162

    3:49:33 I love this sentence so much

  • @OBUNGUS487
    @OBUNGUS487 8 месяцев назад +581

    Thank you father

  • @zatch5433
    @zatch5433 8 месяцев назад +271

    Honey wake up, new Hakita Developer Commentary just drop.

    • @gangstablook5846
      @gangstablook5846 8 месяцев назад +14

      Not existing isn't a valid excuse

    • @lolliii5477
      @lolliii5477 2 месяца назад

      there's a legendary clip
      1:35:30 (i think): RECONSTRUCT
      W H A T ?

  • @taxcollector9543
    @taxcollector9543 8 месяцев назад +149

    I always wondered how many black goats Hakita sacrificed to get every update going, and with the credit world added, I now discovered that they weren't goats after all!
    Thanks for your work and your entire team on this amazing game, Hakita.

    • @sneekywario
      @sneekywario 8 месяцев назад +18

      It takes at least 4 squirrels and a urayuli for this magnitude of gaming

    • @Beowolf-jy5rc
      @Beowolf-jy5rc 8 месяцев назад +10

      black goat's are very good to sacrafice, i think you just need 2 to get a grizzly on the field.

    • @EktoAnim
      @EktoAnim 8 месяцев назад +6

      inscryption reference

  • @Men_pro1gg
    @Men_pro1gg 8 месяцев назад +2416

    HAKITA I LOVE YOU I HAVE 739 HOURS IN ULTRAKILL
    Edit: iT'S NOW 800

  • @tribal1752
    @tribal1752 7 месяцев назад +188

    THE JIGGLE PHYSICS FOR THE MINOTAUR ARE FROM WHATT

    • @newb.justnewb.8762
      @newb.justnewb.8762 7 месяцев назад +1

      I suppose that one of the two desires: To kill someone, and to be horny, usually are the most powerful motivatiors out there and can result in the most effort being put into something.
      In short: Horni makes people simulate jiggle physics correctly

    • @order60000000000
      @order60000000000 7 месяцев назад +8

      KoboldKare.

    • @lolliii5477
      @lolliii5477 2 месяца назад +1

      ...WGAT?!
      WHAT YHE FU-
      *_-dies-_*

  • @smirkemoj3375
    @smirkemoj3375 8 месяцев назад +136

    the fucking KoboldKare jiggle physics mention caught me SO off guard

    • @smirkemoj3375
      @smirkemoj3375 8 месяцев назад +54

      1. the Minotaur has belly jiggle physics apparently
      2. they’re p*rn jiggle physics 😭

    • @cheesemanmaster
      @cheesemanmaster 7 месяцев назад +2

      timestamp?

    • @smirkemoj3375
      @smirkemoj3375 7 месяцев назад +10

      4:17:23@@cheesemanmaster

    • @Ascera_exists
      @Ascera_exists 2 месяца назад

      @@smirkemoj3375I have been looking for this knowledge, thank you

    • @spynix0718
      @spynix0718 2 месяца назад

      They also used it for the Earthmover Brain

  • @danshakulawrence983
    @danshakulawrence983 7 месяцев назад +80

    "OH MY GOD
    This is EXACTLY what Hakita wanted!"
    -Max0r 2022

  • @EphiaX
    @EphiaX 8 месяцев назад +235

    PITR mewing all stream

    • @MONKE-ud7dp
      @MONKE-ud7dp 7 месяцев назад +44

      he has to rizz up the V2 gyats

    • @Flesh_Wizard
      @Flesh_Wizard 6 месяцев назад +6

      🤫🧏‍♂️

    • @antiStrikerS
      @antiStrikerS 6 месяцев назад +5

      Fr unlike gabriel's 180° jawline, PITR is built like a square

  • @Bunnyboyoficial
    @Bunnyboyoficial 8 месяцев назад +441

    Hakita difficulty scaling in one sentence:
    “I thought it would be funny”
    Such wise words

    • @teamok1025
      @teamok1025 7 месяцев назад +5

      Just dont make it sightreadable

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 7 месяцев назад

      Nah, that's only in the insanity level(P-2)

    • @gneu1527
      @gneu1527 7 месяцев назад

      As someone who likes making games myself, it's so accurate.

  • @DoodleEh
    @DoodleEh 8 месяцев назад +175

    heckteck said hi to me at 2:25 my goat

    • @antiStrikerS
      @antiStrikerS 6 месяцев назад

      May your honor be many, and cock and balls few

    • @yassingamer2010
      @yassingamer2010 5 месяцев назад +2

      Must've been awesome

  • @wigglyjimbo
    @wigglyjimbo 8 месяцев назад +68

    You actually got me with the exact thing you described at 4:06:05 and I'm still upset about it

  • @cambac-pro
    @cambac-pro 8 месяцев назад +231

    I can't believe hakita confirmed the addition if 50 new enemies in the next update!

    • @MageBurger
      @MageBurger 8 месяцев назад +15

      *_FIFTY?!?!_*
      Fucking hell, that update is gonna be awesome to see!!!

    • @DOG_EATER_1887
      @DOG_EATER_1887 8 месяцев назад +59

      This person is lying

    • @petrikhorr
      @petrikhorr 8 месяцев назад +112

      i can't wait for layer 10 with 714 new levels!

    • @vuice6601
      @vuice6601 8 месяцев назад +74

      at 8:24:10 , hakita confirms that v2 prime will be in p-3

    • @DOG_EATER_1887
      @DOG_EATER_1887 8 месяцев назад +27

      Can't wait to fight Sisyphus Prime 2 as the main boss for P-3!

  • @Immured4
    @Immured4 8 месяцев назад +64

    Hakita should definitely put EVERYTHING he thinks is gonna be funny in P-3

  • @Minebot45
    @Minebot45 5 месяцев назад +26

    1:35:38 The margarita glass is indeed in 7-S, but there is no sign that says "V2". I'd try to get a refund, but I have 80+ hours.

    • @MPW
      @MPW 5 месяцев назад +17

      The margarita is apparently named V2 in the files.

    • @SwingoTheScripter
      @SwingoTheScripter Месяц назад +2

      the glass is called "Glass" and the blood is called "V2_Remains"

  • @coalcastle
    @coalcastle 8 месяцев назад +50

    P-2's punchlines were tremendously hilarious! You wouldn't believe how much i laughed when fighting sisyphus!

  • @miguellambert1288
    @miguellambert1288 8 месяцев назад +106

    6:19:03 "The part where he kills you" from Portal 2 also has an alarm that is used in the music, which is most likely where you got the idea from.

  • @Mr.EMusic3808
    @Mr.EMusic3808 8 месяцев назад +73

    I love Hakita’s reason for half the things in P-2: “I thought it would be funny “

  • @shrummajor114
    @shrummajor114 7 месяцев назад +172

    For 7-3, I can’t imagine how difficult it was to be careful with creating a level like this. As Imp said, it hits a lot closer to home for some people.
    Forgive me if I rant a little, but I feel as if this is necessary. This is the moments leading up to the reveal of 7-3 and my first playthrough of it.
    On August 26, 2023 at 6:00 pm central I was in the middle of a Ghosts of the Deep Dungeon run with my other 2 brothers (I’m an identical triplet). It was our first time playing together in a few months since one of them was in BMT at the time. We got halfway through the Dungeon and then one of us was getting a call from our dad. It started with one, then got to the other, but only one at a time. Eventually our dad got us all 3 into a call, and once he verified we were all there, he told us why he called: Our adopted brother committed suicide the night before.
    We were paralyzed by the news. Grief didn’t settle in immediately for us. We were still processing the information. Shortly afterward, one of our buddies got into our Discord call. He said “Hello” and what not, but we didn’t respond, not yet. After we had a moment, we told him to wait a bit. Normally all 3 of us are positive and give others joy when they need it. But at precisely the moment we were no longer joyous in our buddy’s presence, that’s when he knew something was wrong.
    After the call with our dad, we acknowledged our buddy. But again, he knew from our tone that something was off. He asked if it was safe for us to tell him. We said yes and told him.
    Fast-forward a few months just before Halloween, the teaser for 7-3 was revealed. I had been looking into Dante’s Inferno a few weeks beforehand and knew that the Second Circle of Violence was going to be in the game in some way. When we got the teaser, I couldn’t help but almost cry. The teaser alone convinced me that you and the other devs were going to pull it off. That was the only teaser we got, but it probably was for the better.
    Fast-forward to the update’s release. I had just got done with 7-2 and the second I saw the load-in system that tells you where you are at, I audibly said, “Oh shit we’re *here* now”. When I loaded in, I thought a Jumpscare was going to happen, but thankfully there wasn’t one. I continued through the level, and every time I had fed one of the trees, I’d toss a coin near the base of it, showing my respect to the level’s theme.
    By the end of the level, I was a changed man.
    Hakita, thank you. Thank you for allowing me to show my respect to my adopted brother one last time. Thank you, and keep up the phenomenal work.

    • @poll4091
      @poll4091 6 месяцев назад +2

      I ain't reading all that

    • @vlad980
      @vlad980 6 месяцев назад

      ​​​@@poll4091you are a horrible person if you think what you just said is appropriate
      this guy's brother fucking killed himself and you just got up to his face and said "i dont care"
      do you realize what you have just said to him?

    • @teterii
      @teterii 5 месяцев назад

      ​@@poll4091 I'm actually arranging a meeting between a brick and your cranium if this is the kind of joke you bring to the table.

    • @an-average-box
      @an-average-box 5 месяцев назад

      ​@@poll4091your a fucking menace

    • @Beowolf-jy5rc
      @Beowolf-jy5rc 5 месяцев назад +12

      i'm sorry for your loss man, the gap between august, december and the month i'm replying in, that being april, is large so a lot has probably happened, but i hope you and your brothers are doing ok man.

  • @moka8601
    @moka8601 8 месяцев назад +55

    I like ultrakill In the fact that it gave the Dante's inferno poem a bit of a modern spin without really sacrificing the Original Aesthetics (Violence being an excellent example with war against neighbours having massive modern day machines)

  • @Rubiktor012
    @Rubiktor012 8 месяцев назад +60

    I love how Hakita's making these dev commentaries. Seeing the dev's vision on certain parts of the game really gives you insight and lets you appreciate those parts even more.
    By the way, thank you so much for creating this game. Genuinely one of the greatest games ever. Keep up the good work, you and everyone involved.

  • @Hisha1303
    @Hisha1303 7 месяцев назад +21

    The whole thing about angels using he/him as status symbol adds another layer to the council calling Gabriel an "it" in-between Act 1 & 2, huh

  • @miguelabro
    @miguelabro 8 месяцев назад +32

    39:57 hakita turns into minis prime.

  • @ultrafun2227
    @ultrafun2227 8 месяцев назад +41

    4:01:06 "I probably shouldn't do that YET"
    Is that a hint on what the Fraud layer will have?

    • @uzumazin5099
      @uzumazin5099 7 месяцев назад +19

      Fraud being a non-euclidean space domain would be f**king awesome!

    • @MySnugglePuppy
      @MySnugglePuppy 16 дней назад +1

      @@uzumazin5099 And it would make sense. Fraud is the concept of something not being how it seems on the surface, so a bunch of messed up geometry and confusing Non-Euclidean layouts would be perfect.

  • @sampletext5959
    @sampletext5959 8 месяцев назад +56

    Love how the thought process behind P-2’s hellish encounters was “I thought it would be funny.” The blessed Stalker in the final arena is pure schadenfreude.

  • @artman40
    @artman40 8 месяцев назад +33

    This just in: Hakita added so many arches due to him loving to combine them with slam storage momentum.

  • @someone9236
    @someone9236 7 месяцев назад +31

    I can't believe he skipped "+why are you even spawning enemies here" style bonus

    • @petscopfan335
      @petscopfan335 5 месяцев назад

      where do you get that bonus?

    • @mythralled
      @mythralled 5 месяцев назад +2

      ​@@petscopfan335 You have to go to 5-4 then activate cheats and spawn enemys underwater

    • @petscopfan335
      @petscopfan335 3 месяца назад

      ty ​@@mythralled

  • @lowrngy
    @lowrngy 8 месяцев назад +42

    Can’t wait for PITR to make mildly gay comments while Hakita carries the entire stream
    HOLY SHIT IS THAT HECKTECK??!!

  • @ixams
    @ixams 7 месяцев назад +24

    6:15:44 I always felt like this part was heavily inspired by the Interloper chapter in Black Mesa, where you go against everything in the elevator/lift to Nihilant, the soundtrack before going to the elevator, and the inside of the Earthmover being quite close to the tower.

  • @HiroshiOmega
    @HiroshiOmega 8 месяцев назад +21

    2:07:25 What did he mean by this

  • @B10-HAZARD
    @B10-HAZARD 8 месяцев назад +28

    I just witnessed Hakita go through P2 like it was nothing, I wish I was that good

  • @rafaelemerencio1000
    @rafaelemerencio1000 8 месяцев назад +40

    "I thought it would be funny"
    - Hakita, 2024

  • @boiiphanto2553
    @boiiphanto2553 8 месяцев назад +47

    babe wake up hakita uploaded

  • @V2_maquina_suprema
    @V2_maquina_suprema 7 месяцев назад +39

    5:06:45 hakita spotted trying to parry with the knuckleblaster, may this be something wicked

  • @GIRLFAILURECENTER
    @GIRLFAILURECENTER 8 месяцев назад +230

    i love how hakita doesent actually have a reason to make p-2 incredibly hard and most of the time its just "i thought it would be funny"

    • @mateigabrielzaharia4842
      @mateigabrielzaharia4842 8 месяцев назад +21

      And he goes through the level like it's so easy (I know he made the game and he knows its mechanics) 💀

    • @deadpan904
      @deadpan904 7 месяцев назад +24

      Now this explains why I found every players' reaction fucking hilarious in Weezer room, Double Insurrectionist room, Double Mindflayer room, and every enemy sanded room

    • @MageBurger
      @MageBurger 7 месяцев назад +20

      It was more like “I had a bunch of funny ideas and P-2 was like the parent who enabled me”

    • @cycy8699
      @cycy8699 7 месяцев назад +3

      truly the embodiment of hell

  • @gonzaxdbruh8622
    @gonzaxdbruh8622 7 месяцев назад +19

    1:35:27 best part of the stream❤

  • @j100j
    @j100j 7 месяцев назад +29

    7:06:17 So basically you know how the fanart of the ferryman being with gabriel is canon. That's how Jakito is canon.

  • @MorbidMindedManiac
    @MorbidMindedManiac 7 месяцев назад +9

    1:13:29 Y’all should’ve kept that version, it would’ve prevented a few sex update jokes

  • @kwahn106
    @kwahn106 8 месяцев назад +66

    Hakita, I have but one humble request: When loading a level, make the initial fall's momentum as great as a slam storage's momentum, so we can just reset the level and fly out fast instead of doing an awkward wall hump every time we want to do a level fast.
    Know what I'm falling asleep to tonight! :D

    • @austinkentner1771
      @austinkentner1771 8 месяцев назад +1

      that would actually be amazing

    • @nadko9910
      @nadko9910 8 месяцев назад +1

      i think v1 stores their momentum while slamming to slide/jump, but i the elevator its just falling normally

    • @DamageMaximo
      @DamageMaximo 8 месяцев назад

      slam storage

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 8 месяцев назад

      5-4 does this and is the only level to for some reason

    • @kveller555
      @kveller555 7 месяцев назад +5

      @@crimson-foxtwitch2581This is speculation because I don't actually know, but maybe landing in that little bit of water affects the physics somehow.

  • @superdark336
    @superdark336 7 месяцев назад +5

    1:21:03 my absolute pet peeve reply to anything lmao
    "Haha! im so normal i cant CONCEIVE people thinking differently they MUST be on DRUG"

  • @xipin5334
    @xipin5334 8 месяцев назад +11

    if i got anything from the p2 commentary is that ultrakill must die will actually be completely impossible

  • @cycy8699
    @cycy8699 7 месяцев назад +7

    is Filth #2 from stage 1 of Prelude really dead? He was my favourite enemy :(