Dijkstra's Algorithm - Computerphile

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  • Опубликовано: 25 ноя 2024

Комментарии • 681

  • @TheRoboticLlama
    @TheRoboticLlama 8 лет назад +5677

    To understand recursion, one must first understand recursion.

    • @wesofx8148
      @wesofx8148 7 лет назад +286

      Stack overflow.

    • @wesofx8148
      @wesofx8148 7 лет назад +194

      Navaron No, his joke gave me a stack overflow.

    • @vivekpal1004
      @vivekpal1004 7 лет назад +67

      WesOfX You need a base case.

    • @DigGil3
      @DigGil3 7 лет назад +11

      Should have added some recursion limiting flag...

    • @Oshyrath
      @Oshyrath 7 лет назад +71

      That's deep

  • @MrNacknime
    @MrNacknime 8 лет назад +2451

    I think this type of video is exactly the level of complexity your channel should be at. Stuff around the first undergraduate year of a typical Computer Science student, well explained is understandable for the average viewer but also interesting enough for advanced viewers.

    • @billy653
      @billy653 8 лет назад +91

      We did dijkstra's algorithm in our second year of uni, but it still is appropriate for year 1.

    • @adrianlowenberg
      @adrianlowenberg 8 лет назад +27

      billy653 I did it in high school, as well as A*

    • @lucas34540
      @lucas34540 8 лет назад +93

      Welcome to the Mike Pound fan club. Far and away the best presenter on this channel. There needs to be a Mike Pound playlist if there isn't one already.

    • @anishsarkar120
      @anishsarkar120 8 лет назад +4

      ya most advanced user would have already done this as a part of their course , but still this was an interesting topi to cover and just so many peaple payed attention to the steps as they pointed out the possible mistakes

    • @anishsarkar120
      @anishsarkar120 8 лет назад +7

      this is taught almost anyone in engineering or in a technical field or last year of high school , i was first taught this technique in maths

  • @Pheatrix
    @Pheatrix 8 лет назад +2041

    You finished to early. There were still other nodes in the priority list that had a lower priority than 'E'.
    So it was still possible to find a shorter way!
    Djikstra's Algorithm terminates after the goal node has been processed, not when the first path has been found!

    • @michaelpound9891
      @michaelpound9891 8 лет назад +652

      Yep! Thanks for pointing this out, I spotted it too late :) I should have expanded d and f. Had there been a path from say d to e that could have changed things.

    • @espinosaleal
      @espinosaleal 8 лет назад +7

      Hey Mike, what is the name of the C++ book behind you? Do I see the Elements of Statistical Learning as well there?

    • @Super_Cool_Guy
      @Super_Cool_Guy 8 лет назад +3

      Melvin Klein C++ he needs vitamin C more like. ...

    • @oahda
      @oahda 7 лет назад +6

      If you're ever interested in getting back into it and want some less outdated material since C++ has been changing a lot in the last five years or so, I highly recommend Scott Meyer's 'Effective modern C++' (which presupposes a knowledge of older C++, however, but since you seemed to have that)! c:

    • @daggawagga
      @daggawagga 7 лет назад +1

      If you're into videos, CppCon has uploaded a great number of them over the last few years about almost any C++ topic you could imagine too. They're really nice especially for the modern examples.

  • @KnakuanaRka
    @KnakuanaRka 4 года назад +61

    A
    One big mistake that I think a lot of people have already noticed: you do not stop the algorithm the instant you find a path to the end. Instead, you just put the end node in the list and continue until you fully process the end note and put it in the discard. This is because the first path you find may not be the optimal one, especially when, as shown in the video, multiple partial paths exist with the same length so they could be processed in any order, so you need to keep working until you can be sure you’ve gotten all possible paths.
    For example, take a simple square with four nodes like this, with paths along the four edges with lengths as such:
    S-1-A
    | |
    2 4
    | |
    B-2-E
    In order to find the shortest path S to E, Dijkstra’s algorithm would start with this:
    S0 Ai Bi Ei
    First step is to process S; it has paths of 1to A and 2 to B, creating this:
    (S0) A1S B2S Ei
    Next is to process A, which has only one open path, of 4 to E for 4+1=5:
    (S0 A1S) B2S E5A
    Now as you described it, the algorithm would end immediately, with the path of SAE of length 5. But in fact, this path is obviously not optimal. In the correct algorithm, one would process B next, which has a path of length 2 to E for a lesser total of 4:
    (S0 A1S B2S) E4B
    Now you would process E, which had nothing to do, and now the algorithm would end and return the true shortest path of SBE length 4.
    Heck, your own video shows an example of why you need to do this. At the very start, you have a triangle with sides 7-3-2, and you note that the SA path of length 7 is left there until you process B, which gives you a shorter SBA math that overrides the other one. If E was at the other end of that 7 path instead of A, it would have returned immediately and ignored the shortcut!

  • @minemaarten772
    @minemaarten772 8 лет назад +339

    Real Dijkstra's Algorithm implementations actually continue searching until the destination node E is at the top of the priority queue, as theoretically either from D or F there could be a path of weight < 1 to node E, leading to a shorter path than the found one of weight 7, in the situation at 8:31

    • @TakanashiYuuji
      @TakanashiYuuji 8 лет назад +3

      Yea, it's possible that there is, for instance, a faster path from G to E that passes through another node.

    • @zamadatix
      @zamadatix 8 лет назад +12

      A large number (most?) of practical implementations use integer weights disallowing 0 (which is equivalent to 2 nodes being the same node anyways). This allows a linear runtime complexity.

    • @TakanashiYuuji
      @TakanashiYuuji 8 лет назад +3

      Daniel Smith that seems like a rare edge case to me. If G-E was 3 instead there could still be a shorter path.

    • @zamadatix
      @zamadatix 8 лет назад +5

      Rare edge case for what in particular? Wanting a linear time guarantee with a simple solver? No, most paths are just ints because it's easier to deal with computatinoally and algorithmically.
      As for if G-E was 3 yes, there could still have been a shorter path. Same as if you had a different graph. Thing is he already checked the length from G->E and was likely under the assumption all weights are integers (partially because they all are, partially because he references "the implementation he knows" in networking at the beginning which is likely integer limited for the reason I mentioned.

    • @isaacdouglas1119
      @isaacdouglas1119 5 лет назад +5

      Yeah kind of annoying that they didn't show that and just stopped

  • @philipkertsman1498
    @philipkertsman1498 6 лет назад +29

    This is awesome. I really like that you can feel the friendliness and good vibes between Dr. Pound and whoever is shooting the video. The energy passes through. This may seem immaterial, but this helped me engage and absorb more.

  • @matthijndijkstra25
    @matthijndijkstra25 8 лет назад +641

    Ah, Dijkstra. What a lovely name.

    • @Saltofreak123
      @Saltofreak123 8 лет назад +74

      it just rolls of the tongue

    • @IDixuu
      @IDixuu 8 лет назад +29

      It does if you're Dutch. You can imagine "ij" being similar to "y"

    • @matthijndijkstra25
      @matthijndijkstra25 8 лет назад +99

      I know, I'm Dutch and my last name is Dijkstra. 😄

    • @MAlgMAlg1
      @MAlgMAlg1 8 лет назад +1

      That does not make it better in English...........

    • @hiddeluchtenbelt6440
      @hiddeluchtenbelt6440 8 лет назад +14

      Matthijn Dijkstra I imagined Dutch people chuckling in the background of this video.

  • @donniemorrow
    @donniemorrow 8 лет назад +7

    Dr Mike Pound is consistently making the content I've been enjoying the most on this channel. I'd love to see more videos with him

  • @schogaia
    @schogaia 8 лет назад +158

    Dr Mike Pound just rocks!

  • @ghufranullah
    @ghufranullah 8 лет назад +209

    Please do A-star next!

    • @siddharth_desai
      @siddharth_desai 8 лет назад +32

      I'm pretty sure the end bit about the heuristics was leading into that, haha

    • @EddieHart
      @EddieHart 8 лет назад +4

      smash mouth? 😂

    • @dbueno6375
      @dbueno6375 8 лет назад +10

      It's exactly dikstras but you have a heuristic that estimates the distance to the goal at each node. You add this heuristic to path length and that now becomes the priority. It's very very similar.

    • @doubleru
      @doubleru 8 лет назад +3

      And then they'll get to the really pervy stuff, like customizable contraction hierarchies...

  • @mridulagarwal5881
    @mridulagarwal5881 4 года назад +3

    Before watching this video, I've always found myself confused regarding Dijkstra's implementation. This might just be the simplest and the best video for understanding how Dijkstra's algorithm works. Thank you very much!

  • @kummer45
    @kummer45 Год назад

    This is a great start for videos of such high calliber.
    If something is deeply difficult should be precented like it is with all the difficulties that such topic has. This is what I call authenticity. If it is measure theory then everything should be explained in great detail WITHOUT ommiting difficulty.
    This guy gets it right.

  • @quarkyquasar893
    @quarkyquasar893 8 лет назад +189

    No, not my knee!
    -Dijkstra

    • @yunusbahari
      @yunusbahari 8 лет назад +37

      Too much witcher detected

    • @wesofx8148
      @wesofx8148 7 лет назад +1

      Pathfinding error.

    • @dogemaester
      @dogemaester 6 лет назад +1

      Dee-kstra or Dy-kstra?

    • @Neoplasie1900
      @Neoplasie1900 5 лет назад

      @@dogemaester If you want to be closer to the original pronunciation, it would be Dee-kstra. Dy-kstra sounds more "englishified".

  • @dino130395
    @dino130395 8 лет назад +51

    In always enjoy watching Mike explain things! Nice video!

  • @thejimd
    @thejimd 8 лет назад +79

    Dr. Mike is my fav

  • @danieldaniels1172
    @danieldaniels1172 7 лет назад

    I haven't enjoyed a presenter on computerphile this much since Tom Scott. A Dr. Mike Pound playlist should be a priority. He is excellent at explaining every topic I have watched so far. Thank you very much for the content guys.

  • @a.b.c.d.e...
    @a.b.c.d.e... 4 года назад

    I have read and watched other stuff on this topic before, but I never felt like actually getting it. You know, when you understand something, but you still feel uncertain about whether you actually got it. Now I watched this and my mind is clear. I get it, it feels intuitive now. Thank you so so much!

  • @PrimumGenus
    @PrimumGenus 5 лет назад

    I asked for the English translation of another Dijkstra's Algorithm lecture video, and this is what I found. The explanation is a whole lot better.

  • @konradd8545
    @konradd8545 2 года назад

    I just wanted to express my gratitude for the amazing work Computerphile is doing! I'm just going through Dijkstra's algorithm in my Discrete Mathematics course in uni and my lecture is utterly rubbish. Thanks to Computerphile video, I grasped the idea very quickly!

  • @stanleybacklund5614
    @stanleybacklund5614 5 лет назад +30

    I love how a guest has never looked into the camera on this channel

    • @hastley64
      @hastley64 3 года назад

      they're all introverts.

  • @gdfauxtrot
    @gdfauxtrot 8 лет назад +7

    My computer organization class will be discussing Dijkstra and priority queues soon, I feel like I just got an amazing head-start.

    • @hellterminator
      @hellterminator 7 лет назад +3

      In that case you better know there's a mistake in the video. Dijkstra's algorithm doesn't terminate until the destination node is at the top of the queue. The way Mike did it here, he found *a* path but *not* necessarily the *shortest* path. If for example the edge between g and e had weight of 14 or more, the shortest path would lead through k, but he wouldn't have found it. In this case Mike did get the shortest path, but he couldn't know that for sure before processing d and f.

    • @TruthNerds
      @TruthNerds 5 лет назад

      Ironically, Dijkstra's algorithm as originally published in 1959 did not use a priority queue, and was asymptotically less efficient (quadratic run time). It took 25 years until Fredman & Tarjan published an upgraded version of it, with priority queue and an average O(n log n) run time.

  • @shukaizhang2850
    @shukaizhang2850 5 лет назад +141

    Definition of Recursion in the dictionary: See "Recursion"

    • @nq2c
      @nq2c 5 лет назад +6

      error - maximum recursion depth reached

    • @Zmunk19
      @Zmunk19 4 года назад +9

      if you google "recursion", it says "did you mean recursion?"

    • @MS-il3ht
      @MS-il3ht 4 года назад +2

      @@Zmunk19 you're right :-)

    • @Yoshi-jr6zn
      @Yoshi-jr6zn 4 года назад +2

      @@Zmunk19 wow, i tried this

    • @ansismaleckis1296
      @ansismaleckis1296 3 года назад

      Why use recursion when you can easily get away with loops and stack? In most cases recursion is more "expensive" than itteration.

  • @MistaMase102
    @MistaMase102 7 лет назад +173

    I got lost at S....

    • @DanBowkley
      @DanBowkley 5 лет назад +22

      Spoken like a true satnav.....

    • @saif0316
      @saif0316 3 года назад +1

      Same

    • @aurelia8028
      @aurelia8028 3 года назад

      Are you proud of your lack of intelligence?

  • @jacobdavis000
    @jacobdavis000 5 лет назад +1

    I found this video because I heard the name Dijkstra mentioned in another one of this channel's videos and wondered if it was the same person that invented the Shortest Path Algorithm. So I looked for this video to find out. Glad to find out *was* is what I wanted to see. IIRC: Dijkstra invented the algorithm to show how an early model mainframe computer can be used to solve the shortest path (traveling salesman?) problem. Don't know how accurately I remember it, but It's cool to find out that it is probably one of the oldest computer algorithms ever invented.

  • @Astral_Dusk
    @Astral_Dusk 4 месяца назад

    This guy is way more informative than the 3min fuzzy barely audible whispering one that led me to an infinite path I'm still on for all eternity now.

  • @snoopy1alpha
    @snoopy1alpha 5 лет назад

    Dijkstra, as I learned it, always searches the whole graph. What you presented is what I would call "A* with heuristic 0" (as you hinted in the final section).
    By searching the whole graph with the, lets call it "complete" Dijkstra, you are actually computing the shortest path to all vertices in that graph. If you start searching at your destination instead of your starting point, you get a data structure that contains the shortest paths from all vertices to your desired destination (assuming you reverse the path(s) from the result). Applied in a routing application (like a GPS system in your car), you do not have to recalculate the route if you took a wrong turn. For this approach being efficient, you would have to pre-calculate a sub-graph to run your Dijkstra on. For real map data you also want to take into account one-way roads and interpret them in reversed orientation. During my studies we actually did exactly that on a map of one of Germany's states. It was amazing. However, we did not do the sub-graph-part which would have allowed us a bigger map (all of Germany or even Europe).

  • @alexanderzin
    @alexanderzin 7 лет назад

    Please, do some 3d graphics-related videos with Dr Mike Pound. I know there are already, but mr. Pound explains things so much better for me. Upvote if you agree

  • @colin-campbell
    @colin-campbell 8 лет назад +107

    Witcher shoutout

  • @joemarriage3002
    @joemarriage3002 2 года назад +3

    Merry AoC day 15, pathfinders!

  • @roleben3009
    @roleben3009 Год назад

    This video was actually great, I perfectly understood how the algorithm works in a simple but nevertheless complex concept. One of the best explanations so far. Great video!

  • @mehrosenasir3966
    @mehrosenasir3966 4 года назад

    The last part was amazing that dijkstra approach first consider the path with low cost no matter if they get you farther from the destination. So this is one disadvantage and also worth to mention that Dijkstra doesn’t work with negative weights. Perhaps I should say it works sometimes but not always.

  • @TechXSoftware
    @TechXSoftware 8 лет назад

    I am using this for my games, it is quite complicated then it seems. Its stats basically. I like this algorithm, its so much faster saving CPU power.

  • @Pumbear
    @Pumbear 8 лет назад +42

    Good job on the graphics. Made the video a lot clearer :)

  • @leonhrad
    @leonhrad 8 лет назад +123

    You made a small mistake. The algorithm terminates once you pop the end node 'E' from the priority queue, because that's when you know that you've found the shortest path to that node. You shouldn't terminate as soon as you've found only one path to the goal.

    • @philipbotha6718
      @philipbotha6718 6 лет назад +17

      The algorithm should terminate in this case because the cumulative cost for all the other paths were already higher than the current path. If you had negative costs, then I believe you should only terminate once 'E" is popped.

    • @bradezard1581
      @bradezard1581 6 лет назад +32

      No, D and F were still on the queue with 6 and E had 7. The path was ultimately the right one, but you can't guarantee that unless you wait until actually popping the goal node. If D or F had a path cost

    • @tombrady7390
      @tombrady7390 4 года назад +2

      they were just trying to build a overview for the algorithm rather than a comprehensive explanation which i think they did

    • @hil449
      @hil449 2 года назад +3

      @@philipbotha6718 Dijkstra doesn't work for negative weights

  • @stephenstringfellow1170
    @stephenstringfellow1170 8 лет назад +1

    I really wish this guy was a professor at my university when i was studying. very well explained and feels engaging.

  • @dougie8747
    @dougie8747 8 лет назад +6

    Game developer here, I'd consider Dijkstra's (perhaps more A* but Dijkstra's is perfectly sufficient for small graphs) to be one of the core algorithms that everyone should know. Please do a video on Prim's (or one of the other MST algorithms) as well, my favourite algorithm, after Quicksort of course. :D

  • @DampeS8N
    @DampeS8N 8 лет назад +4

    Very nice lead in to A*'s heuristic at the end, but I wish you'd called it out specifically there so the interested could go out and learn the next step themselves. (though you did mention it in the video which is good)

  • @fly7188
    @fly7188 2 года назад +1

    Pathfinding algorithms always get referenced in the context of spaces and distances but its just as effective when dealing with abstract spaces, ones with dimensions that are defined manually. I imagine there are many problems that could be posed in the context of an abstract space that could be solved with these sorts of algorithms.

    • @hil449
      @hil449 2 года назад

      Dynamic programming problems comes to mind

  • @ZomB1986
    @ZomB1986 7 лет назад

    I like the pace of this video. They are usually much lower paced.

  • @shelbycollins6116
    @shelbycollins6116 Год назад

    There must be something off with me watching this on my free time on a holiday and enjoying this more than movies or shows

  • @JohnzillaTheHun
    @JohnzillaTheHun 7 месяцев назад

    I was born in the US and my last name is Dijkstra. I majored in computer science before I ended up having to drop out. A few of my professors got excited when taking roll-call, and I had to explain to them that Dijkstra is like the “Smith” of the Netherlands from what I’ve been told. I think I might be related to him though! Just because I’m always trying to figure out the easiest way out of every situation

  • @code-dredd
    @code-dredd 6 лет назад

    It's been over a year now. I'd like to see the foreshadowed sequel to this video.

  • @albertomedinarobredo
    @albertomedinarobredo 4 года назад

    Computerphile and sleaford mods, Nottingham gets half of my RUclips visits

  • @CuriousAnonDev
    @CuriousAnonDev 2 года назад

    the last part was just amazing dude!
    no way i could have found out the that problem/situation on my own

  • @Mrslandshark
    @Mrslandshark 7 лет назад

    This is brilliant for Decision 1 revision for Further Maths!

  • @kostyapesterew1068
    @kostyapesterew1068 8 лет назад +39

    wait
    why was the search terminated after we found 1st route to end point? isn't it possible that last segment is huge and it isn't the shortest way?

    • @_aullik
      @_aullik 8 лет назад +25

      Cause he messed up :D
      look at 8:20
      The pile at the right is your priority queue. You only ever work at the top most element of this queue. The Q is ordered by distance.
      The mistake they made is that the put "e" at the top of the Q. It should be below "f" tho. This means they would have had to check "d" and "f" first, then go and check "e". Checking "e" means you've finished the algorythm.

    • @Pheatrix
      @Pheatrix 8 лет назад +4

      It shouldn't have been terminated. Normally the search gets terminated when the goal is in the top of the priority list.
      They seem to have forgotten that.

    • @shadowmil
      @shadowmil 8 лет назад

      Because you sorted the nodes you were checking by the cost of getting to that node. Meaning you know that any other paths that might exist will have a higher cost.

    • @_aullik
      @_aullik 8 лет назад

      read my answer. they messed up.

    • @rawrnomnomnomgrrrrrr
      @rawrnomnomnomgrrrrrr 8 лет назад +1

      From what I can see, the routes that went down the roads to the right were both sitting at a value of 9. Since we had already found a path to E that was 7 which is < 9, then the search is stopped for all routes that have a current value > 7.
      In a larger implementation of this algorithm, after a route to the destination is found, then any routes that are currently being searched are discarded if the current value is greater than the best route, as they cannot be the correct answer. (Note: I might be getting this part confused with dynamic programming, but it seems to me that they are essentially the same thing based on this simple example).

  • @TransparentLabyrinth
    @TransparentLabyrinth 6 лет назад +79

    I feel like pathfinding algorithms make less sense the more explanations I watch of them. T_T

  • @Richardincancale
    @Richardincancale 8 лет назад

    There's a related algorithm called Floyd's algorithm that calculates the shortest path between all nodes in a network, not just two points, that is used in practice for network design, routing etc.

  • @johnschultz4345
    @johnschultz4345 3 года назад

    Very nice (other than the termination goof up). One thing I wish you had stated more explicitly is exactly why Dijkstra continues to go down the closest/cheapest paths to the finished set: because there can be no shorter path to those nodes from the source.

  • @RedHeroe1
    @RedHeroe1 2 года назад

    i just love computers some videos i don't understand a single thing but i love this channel

  • @highlewelt9471
    @highlewelt9471 8 лет назад

    Just yesterday I wondered about the travelling salesman problem and path finding and now you upload this video

  • @bombrman1994
    @bombrman1994 3 года назад

    Education systems are using these public videos what a great time to be alive.

  • @a9raag
    @a9raag 8 лет назад +1

    Thank you for correctly pronouncing Dijkstra sick of people calling him DJextra

  • @socksincrocks4421
    @socksincrocks4421 6 лет назад

    Dr. Pound should have his own channel. My new favorite youtube video series after PBS SPACE TIME and EEVBlog.

  • @atulkoshta641
    @atulkoshta641 4 года назад

    This guy is always wonderful to hear. Thanks, Dr. Mike :)

  • @DepressedNOF
    @DepressedNOF 6 лет назад

    Well with the A* you don't have the problem with going in the wrong direction for too long (still possible for a while) because you will keep the realworld distance in your heuristic function.
    And one more thing, correct me if I'm wrong with this, but to be sure about that the found rout from S to E is indeed the shortest you would have to continue Dijakstra until every node is finished. So you can't stop when you found one route from S to E like in the example. In A* you can stop then.

  • @SakuraxStars
    @SakuraxStars 3 года назад

    Super interesting example of how Dijkstra might be inefficient at the end!

  • @Ericnorify
    @Ericnorify 8 лет назад +1

    That ending seems to be tease for an upcoming A* video! Looking forward to it.

  • @JohnathanGross
    @JohnathanGross 8 лет назад +16

    The final step is wrong. You can't be sure that the first node to reach the destination is the shortest. What if instead of 2, the path from g to e was 100? It would still be the first to reach it, but would be far from the most efficient. You have to put e in the correct position in the priorities, and only when all shorter paths have been exhausted can you be sure it's the shortest path.

  • @HiAndHello-w9l
    @HiAndHello-w9l 7 лет назад +4

    doing Dijkstra’s Algorithm right now for an assignment... now to tern this into code

  • @nemoalvaradoTV
    @nemoalvaradoTV 7 лет назад

    Just want to say thanks for the sweet explanation on this algorithm. Couldn't learn it at school lectures but you made it clear.

  • @atulkoshta641
    @atulkoshta641 6 лет назад

    What a lovely explanation Dr. Mike!

  • @KabyAlkaris
    @KabyAlkaris 8 лет назад +97

    Who else is dutch? Netherlands, represent! Dijkstra mah boii!

    • @jopiekiller
      @jopiekiller 8 лет назад +2

      KabyAlkaris aiiiii

    • @McKon.
      @McKon. 8 лет назад +1

      I had no idea he was saying Dijkstra until I saw the intro.

    • @justinward3679
      @justinward3679 8 лет назад +1

      KabyAlkaris No one cares, go back to your shunting yard.

    • @AhsimNreiziev
      @AhsimNreiziev 8 лет назад +1

      Dutchman here! So very proud of Dijkstra whenever he and his Algorithm come up.

  • @ahnafs8930
    @ahnafs8930 4 года назад +1

    just looking at some concepts ill face as a cs student (still in high school), I'm starting to reconsider my options

  • @elysweetmemory
    @elysweetmemory 3 года назад

    Thanks for the wonderful explanation and the short bit about its downfalls!

  • @MrJjjakey
    @MrJjjakey 8 лет назад +15

    This was on my final a few weeks ago.

    • @Sharpienero
      @Sharpienero 8 лет назад +6

      Same. Algorithms class was super fun.

    • @MrJjjakey
      @MrJjjakey 8 лет назад +1

      Mine was Networking, before that I had the algorithm on a CS based Mathematics final the year before.

  • @alcesmir
    @alcesmir 8 лет назад

    Nice walkthrough of the algorithm, ignoring the fact that the algorithm was terminated too early.

  • @siprus
    @siprus 8 лет назад

    In Dijstra smaller can be better, but it also work with larger numbers being better. You just can't have any negative numbers. Also you need the nodes in order where there is shortest dinstance to! You can't just decided that you've got shortest route to final node, just because you found a route to final node!

  • @anetakahleova5705
    @anetakahleova5705 4 года назад

    I love you Dr Mike Pound!

  • @j7ndominica051
    @j7ndominica051 8 лет назад +3

    I wanted Euro Truck Simulator to implement a "penalty" for road sections, to stop it from sending us through gas stations and too many junctions, but I didn't realize this was part of the standard way of route planning. I suppose going through a node should also have a cost, if it means slowing down to turn or going through a city.

    • @j.heights3190
      @j.heights3190 8 лет назад

      haha

    • @dbsz
      @dbsz 8 лет назад +2

      It would be a lot easier to just part the node into two and put an edge (road) between the two representing the slowing down. That is probably how it would be done as you wouldn't have to rewrite the algorithm, just adjust the graph :)

  • @patrickjoel8779
    @patrickjoel8779 4 года назад +1

    This guy is brilliant

  • @StockDC2
    @StockDC2 8 лет назад +1

    Great explanation. One thing though that would have been nice would have been if you guys showed the weight of all the edges instead of just the edges that a particular node is connected to.

  • @Rouliousin
    @Rouliousin 8 лет назад

    It is interesting but you obtain the shortest road between two nodes only !!!
    You could solve that problem by rasterizing the road network and then calculate the accessibility of each point by using propagation algorithm in cost/friction surfaces.

  • @trolltothebank
    @trolltothebank 4 года назад +2

    I didn't know Dijkstra did maths as well as plot for the throne of Redania

  • @TheThunderSpirit
    @TheThunderSpirit 8 лет назад +2

    great. would love to see more videos on different type of algorithms.

  • @biswajitsingh8790
    @biswajitsingh8790 7 лет назад

    damn this guy is a legend for explaining it in such a simple manner.

  • @mavil64
    @mavil64 4 года назад

    So it is just like an upgraded bfs through a graph? That seems such an easy logical next step to make. I wish I 've seen this video before finishing my college assignment.. It would have been a very cool project.

  • @udimatalon1367
    @udimatalon1367 6 лет назад

    the path to e is only guaranteed to be the shortest one if you put it in it's rightful place in the queue and go on until you reach it.

  • @1flybyguy
    @1flybyguy 3 года назад

    Thumbs up for pronouncing the letter h properly.

  • @joeytje50
    @joeytje50 8 лет назад

    What I don't understand is: if G had another route to E. So: there's a G->E of length 5, and a G->X->E of lengths 2 and 1. Then after looking at just G, you'll think "I've reached E, I'm done", but if you would look one (or perhaps more) steps further, you'll find that the route through X would be shorter. This is not handled in this video.

  • @SHYBMX
    @SHYBMX 8 лет назад

    When I was taught this; it was done in a table instead of a list, which in my opinion is easier to understand.

  • @MrCuddlyable3
    @MrCuddlyable3 8 лет назад

    It appears that the algorithm continually tests neighbor points in all directions, deliberately ignoring whether they are in the "right" direction.

  • @Maaruks
    @Maaruks 7 лет назад

    this is the best explanation

  • @robertbush8170
    @robertbush8170 2 года назад

    One note here: the implementation was slightly incorrect. To be assured a path is minimal, we need to "visit" the endpoint first, not just assign a distance. There were a few vertices before e in the priority queue which needed to be visited first.
    We can be assured no shorter path exists (in a positively weighted graph) after visiting e since any other path from another vertex would extend the distance from that vertex which - since e is first in the queue - will be greater.

  • @SandroRocchi
    @SandroRocchi 6 лет назад

    Dr Mike eyeballed that neither I or J would get to E faster than G, and skipped to the end when an algorithm would not have been able to, without knowing the cost of getting to K. In this example we're talking about moving in the physical world, but most of the things we use shortest paths algorithms for can actually have a negative weight, so if we had a -100 cost between J and K, that path would be so fast we'd arrive there before we even left, and Dr. Mike refused to discover time travelling. Jokes aside: this algorithm isn't finished before you know the cost of arriving at every node in the graph.

  • @umchoyka
    @umchoyka 8 лет назад

    I think you missed a crucial part near the end. You don't stop the algorithm as soon as you hit E. You only stop once E bubbles to the top of the sorted list, otherwise you might miss out on a faster pathway. For example if the connection from G to E had been a very large number, say 100, then the path going to the right would have been faster even though you got to E through G first.

  • @commanderkei9537
    @commanderkei9537 2 года назад +2

    No idea how Harry Potter got into computer science but thanks for the help

  • @50mt
    @50mt 8 лет назад +8

    Yes. Rooting.

  • @perfectlyfantastic
    @perfectlyfantastic 7 лет назад

    very informative , it was like the movie finished in between , it would be lovely to check the second part for the limitations of Dijkstra's Algorithm

  • @bluemonk9480
    @bluemonk9480 3 года назад +1

    Peter Parker using Dijkstra's Algorithm to get around Queens

  • @Timster480
    @Timster480 8 лет назад

    I was taught Dijkstra as just starting at the destination, then assigning each adjacent node a number based on the "round". Destination is 0, all adjacent nodes are set to 1 in round 1, then all nodes adjacent to the "1" nodes are set to 2. Then repeat until you get to the beginning and after that you just count down to the destination. Never felt the need to look it up, but this is clearly something very different. Isn't this A*?

    • @DavidVaughan00
      @DavidVaughan00 8 лет назад +6

      What you were taught is Breadth-First-Search. It's just the same as Dijkstra's for when all the weights are 1. The one in the video is legitimate Dijkstra's algorithm, and A* is when you have Dijkstra's plus an additional heuristic to make it more efficient.

    • @TheSlimyDog
      @TheSlimyDog 8 лет назад

      No. What you were taught is breadth first search which doesn't account for weights of edges.

  • @AnkushPuriSDE
    @AnkushPuriSDE 2 года назад

    Thank you for this! Made it so simple to understand this algorithm!

  • @Ramiprops
    @Ramiprops 8 лет назад +19

    What if the last section from G to E had a weight of a million? That wouldn't be the shortest path!

    • @Pheatrix
      @Pheatrix 8 лет назад +41

      That's the reason the algorithm normally terminates when the goal is on top of the priority list.
      Seems like they made a mistake.

    • @Zahlenteufel1
      @Zahlenteufel1 8 лет назад +13

      if that was the case, e would go at the bottom of the queue because it had a million assigned to it and then it would check the other nodes that are above in the list

  • @sporkafife
    @sporkafife 8 лет назад

    Hey! I remember Dijkstra's algorithm from A level further maths! Back then I remember it being more complicated... seems really simple now...

  • @BineroBE
    @BineroBE 8 лет назад +35

    What if the last weight was 10,000? Wouldn't it pick that as the fastest route then, despite it being much, much slower than by going through L?

    • @Simon-nx8hq
      @Simon-nx8hq 8 лет назад +43

      Jeroen Bollen Yeah, actually the algorithm only terminates, when the destination node is finally processed, because that means that it is the unprocessed node with the shortest path to it and there cannot be a shorter path.
      They kind of messed up in the video.

    • @TheSlimyDog
      @TheSlimyDog 8 лет назад +14

      Another thing this missed was the fact that when Dijkstra's algorithm terminates, it will find the shortest path to all vertices in the graph from that starting point.

    • @rmsgrey
      @rmsgrey 8 лет назад +19

      +TheSlimyDog
      That depends whether you terminate when you process E (as they should have) or continue until you have processed all nodes. If you're looking for routes from London to Dover, you probably don't care about the best route to Edinburgh.
      What Dijkstra's algorithm does give you is the best route to any processed node - your destination and anywhere cheaper to reach.

    • @TheSlimyDog
      @TheSlimyDog 8 лет назад +6

      I'm sorry, that's correct. You can stop once E is at the top of your priority queue.

    • @rmsgrey
      @rmsgrey 8 лет назад +2

      I should have mentioned earlier that, when deploying it "for real", Djikstra's algorithm is usually run until every available node has been processed, rather than terminating once you reach a designated destination simply because it is so easy to upgrade to A* and it offers such an improvement in performance if you do have a destination to aim for.

  • @vultoneo
    @vultoneo 8 лет назад +5

    I think a mistake was made @8:30. E is put at the top of the priority list while there where there might still have been some faster routes (via d/f, as their "values" are currently lower than the "value" to travel via G).
    If the value of edge GE was for example 20, the current method would give an invalid result.

  • @starchar9378
    @starchar9378 4 года назад

    I liked this video, I have to tutor this algorithm and this gives me a nice cheeky way to explain it. Thank you.

  • @hamzanasir1590
    @hamzanasir1590 4 года назад +1

    Great Explanation Ever Sir 👍👍👍

  • @ROBLOXowns
    @ROBLOXowns 7 лет назад

    What you should check if you understood after watching this, is why you don't have to visit all the nodes and yet you've found the shortest path.

  • @MrNdb10
    @MrNdb10 7 лет назад

    I enjoy seeing my discrete math class coming into use!