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there is a mistake, Horvath is sergeant not corporal
thank you for reporting ive just fixed this thing
think of it as a battlefield demotion lol. and I think hes actually a ssg
The effort you put in is insane and it shows, excellent work again.
Thank you very much! This was a all hands job.
Wheres the GD bike?😂😂😂I didn't see that in the movie cmon😂
😅 Technical error
"I've beaten COH1 campaign, any comparison tween the Movie and the Game are mere coincidences..."
Finally I waited for the finale😊😊😊.
cool
Hey SturmFuhrer, I have question about "texts / speech" in Mow as2... i want a message whenever an officer / nco is kia, a message shows up, example: Leutenant last name has been killed. How shuold i do it?
You need to tag each of the units individually and then use trigger: condition-entities (human, not dead,
@@SturmFuhrerPK , thank you dear Sturmfuhrer.
I hate the reload animations in this game their so lazily done
there is a mistake, Horvath is sergeant not corporal
thank you for reporting ive just fixed this thing
think of it as a battlefield demotion lol. and I think hes actually a ssg
The effort you put in is insane and it shows, excellent work again.
Thank you very much! This was a all hands job.
Wheres the GD bike?😂😂😂
I didn't see that in the movie cmon😂
😅 Technical error
"I've beaten COH1 campaign, any comparison tween the Movie and the Game are mere coincidences..."
Finally I waited for the finale😊😊😊.
cool
Hey SturmFuhrer, I have question about "texts / speech" in Mow as2... i want a message whenever an officer / nco is kia, a message shows up, example: Leutenant last name has been killed. How shuold i do it?
You need to tag each of the units individually and then use trigger: condition-entities (human, not dead,
@@SturmFuhrerPK , thank you dear Sturmfuhrer.
I hate the reload animations in this game their so lazily done