Upgrade Wall Level 1 to Max (Clash of Clans)
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- Опубликовано: 7 ноя 2024
- #shorts #clashofclans
In case you took a break in Clash of Clans over the last few years, there have been a few new Wall level editions with the release of Town Hall 13, 14 and 15. Kenny Jo provides another Clash of Clans Beginner Guide short for New and Returning players.
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Bro these walls be costing more than what they're protecting
Man, we should just steal the walls and sell them rather then stealing the poor amount of loot in the base
@@Arctic_Etho ong 💀😭
Yeah it’s just ridiculous, I hope one day supercell modifies that
And it’s pretty much just for cosmetic lol.
@@deadstringdtd yeah surely one day lvl 16 walls cost as much as lvl 10 walls cause there's lvl 22 walls 💀
That single wall could literally upgrade your town hall from 9 to 10 💀
😂
Idk the last sets was 10m 16m then idk for the last one id assume 24mish
@@buildtime78years9its 8m per wall, so you’d be correct, it is 24m
@@buildtime78years9it’d also cost 2.6B total gold or elixir to upgrade every wall from level 15 to level 16. thats alot
@@ziasxk imagine being able to steal walls and sell them, it may sound dumb but imagine how much you could make
The worst part is you can't upgrade them without builder💀
I always hated that part
Doesn’t make sense if it’s instant
Yh u need 1 builder and u can upgrade like 15 walls at once makes no sense😭
And the ironic part is that walls and traps can be placed in the village without builders but if you want to upgrade then you need a builder
@@joel-juliussuominen1291 logic
Now it's 17 😂
THERE IS 17 LEVEL WALLS, NOW
im agree
and its 9 million for a single wall :D
@@jokerofspades-xt3bs and you still get 3 star destruction sometimes!
Its better to keep walls level 1 and upgrade everything asusual!
Walls dont protect against flying units, wall breakers, earthquake, miners, root riders, etc
@@samanyupalthiimagine th 16 and Walls Level 1😂
Now it also no use with roots 😂
"You have 192 more of these"
sigh
Pain😢
I have no budget for only one wall
Real.
400
Imagine how screwed we'd be if the walls actually took time to upgrade
They used too
@@StealthStr1k3 how many years ago ?
💀
You would see me with level 6 walls max
@@kalyan696910 years ago
ngl at this point i’m upgrading the walls just so they look nicer
😂 me too
Then go for either lvl 11 or 13 walls
Same 😂
Yes,
One thing i found useful to upgrade walls is that sometimes upgraded walls gives the enemy a perspective that this base would be tougher to attack (due to the shine of wall, dangerous and good look,etc).
Idk if someone will agree on this,but i have personally experienced this and this is the reason i am upgrading my walls
@@himanshuyadav1660nah man i totally agree. i think the higher the level wall, the more intimidating a base looks.
If you do the math: 325 (max # of walls you can have) * 28,991,050 (total cost of a max lvl wall), you get 9,422,091,250 gold/elixir to max every single wall… is it even worth it (and this is the max for th 15, imagine th 16…)
BLUD these walls be costing more than what’s inside them😭
The cost of these walls are ridiculous..
Inflation bro
@@emonhasan4032 😂😂
Ong
I played in days where a lvl 6 wall was 75 000, lvl 7 200 000 and lvl 8 500 000
wall is like a skin, they intend to do this
I remembered when level 10 walls were max level walls, TH8's and TH9's were considered high and scary, and getting minions and hog riders from the request and leave clans were a sight and privilege to experience
And the global chat
peak clash of clans, imagine starting fresh with a free to play account now
@kiiturii bruh I've been stuck at th9 for 1 and a half years. And I started in 2016
@@Mihai_TGJust use an apk bro
@@kiituriiI just started 😅
USA's gdp fell by 69% while upgrading those walls
I am ded😂
😂😂😂😂
@@spectrumboy5992 and the USA in debt
POV: Trump is your president
LMAO
lvl 11: wall with literal lava
lvl 12: just a wall
They should cut the cost in half for all levels and do it how they did in the clan raid weekand when you upgrade your walls for those bases. Walls would be easier to upgrade as a whole and the time management would be more balanced.
When you spend 20 hours a day farming for maxing walls and someone attacks you with lava loon 🤨
Looks cool though
@@kanro4474 true lol
Or electrodragons
@@BEST7826Hand failing your attack cause you have no other braincell to use the better ground troops 😐
@wh1teApple I may disappoint you, but every time I attack, I get 3 stars with electrodragons also yes, it's easier than ground troops, but needs skills ;)
It became so expensive at the end, that he had to upgrade each one individually
That would’ve been the same price
@@foxysworld3299I think he means that 3 walls cost more than a max gold
Who asked?
@@felix_cris4576 I did
@@felix_cris4576Why did you have to say that? I mean, I’m genuinely asking you. There’s so many other possible words that you could have typed but instead you had to type those. Why? What is wrong with you? Why can’t you just be normal functioning person instead of saying mindless things that don’t mean anything like everyone else on the internet. Not only that, “Who asked” is a self contradiction. You are asking for who asked yet nobody asked you to say that. Please try to be a better person next time.
One jump spell :- I'm gonaa destroy this wall's whole career
Hog rider miner etc : hold my beer
@@XXXXXX-vd4wt ballons, bag dragon elec darg all left the chat
Meat rider enter the chat
*Earthquake boots have entered the chat*
4 earthquakes☠️
If YOU took a break from coc did you know that there are 17 levels of walls😂😂😂
Name:The Witch
Speed:12
Damage:150(level 1)
Health:2100(level 1)
Summond units:3(level 1)
Summond units damage:50(level 1)
Description:
The Witch is a normal health troop which is the same as a The hog rider The witch is also a mother of skeletons while her sister is a mother The night witch is a mother of bats.
Best attack with witch:
Witchgolem.
Boling with witches.
Bats and skeletons.
Wall level 11 is the most beautiful one.
yep, some people stay at th11 just because they dont want to suffer another shitty grind 🤣🤣
The og lv 11 walls were the best walls in the game the new lv 16 walls might take the throne
@@Jboof sure, supercell have a plan to make people rush and keep playing this game..most people look beautiful stuff and they want it
Nah level 6-7-8 were the best
@@degamejager4850 6 was really good
You know it's an overkill when the upgrade cost is so high that you can't upgrade at least 3 walls at a time.
Back then it was still like that
now wall cost like 4 times lesser than before in lower townhall mainly
*OG players remembering the old prices and farming a full day for a single wall* : 😐
And it took time to upgrade back then but now its instant
@@LLAWLIETkiracatcherwhich year??
It still took no time in 2017
@@Jee2024IIT much before 2017
That made a lot of players to logout literally 😂
@@Jee2024IITI started playing in 2015 and it didn’t take time to upgrade walls so maybe in early 2013 or something
bro called us poor in 16 different ways
This made me realize, after 10 years of casual play and being absent from my base for about two years, today (Nov. 29th '23) marks the day my townhall reaches lvl 11 and my walls lvl 13. HECK YEAH!!
Bro those walls cost more than my entire earning in C.O.C 💀
.K
AYO
Repent to God
@@olliebagleywdym?
How
I've always loved the level 3 wall. It looks so smooth.
Lvl 12 looks smother and more ehite
Gotta agree LVL 11-13 wall looked the best...
wish you could keep your walls looking a certain level, like a cosmetic
really miss level 11 walls with the lava and the skull on the corners, it gave so many intimidating vibes back when town hall 10 was the last one 😭
@@Vappy1 It was intimidating for sure man, and the old Electric walls too
@@Vappy1I wish the same cosmetic feature could apply to town halls. Levels Nine and Ten are easily my favourite looking ones.
no level 17 looks the best
@@fzn_clemmo1716 nahhh.....not even close
Man I used to struggle farming for that max TH 9 wall and now look how cheap they are right now.
Level 8 and 11 Wall design are unmatched🥶
At this point just steal the walls and resell them it's worth more
😂 I can't🤣
😂
Thats why Archer Queen targets walls
Thoes Goblin need to learn from her
When a single piece of wall costs more then a building upgrade:
More than your town hall
Legends don't upgrade walls above lvl 11 because no other level looks as dope as that
Lvl 14 and lvl 15 walls are good too, 16 is too overrated
legends ? more like cry babies
@@JinxRugby you mad?
@@someguy-hc8gi still bany townhall? aww sorry i hurt ur little feelings
@@JinxRugby what are you yapping about
A retired COC player these walls were worst part to upgrade back in 2015.
Why? Give me your account please 🥺🙏
The walls: I can protect you from anything!
Defenses, traps: You should not be alive rn😂
I miss the OG lvl 11 walls that were electric blue. Still the GOAT of all the walls imo. It also helped contrast the red, gold, orange and yellow of TH 10 a lot which is why i thought it looked incredible back then.
It was th10 but yes I miss them too they’re so nostalgic
@@MeatSlap30 are you dyslexic?
They look so goofy stupid combined with the lava theme.
Why Nobody Likes the Green one? I mean im th11 😊
Jump spells and super wall breakers:👹
Please don't forget miners and hog riderrrrrrrrrsssss 😂😂😂😂
air troops💀
Also eq spell
Jump spells, wall breakers, hog riders, miners, root riders, flying units.. what’s the point of walls anymore?
I’m surprised you could afford to upgrade 3 at a time 💀
He's most likely on a private server
@@Shepherd.. How can I switch to be on a private server?
@@brendonelliot3462null's clash on google
@@brendonelliot3462u can't u gotta uninstall the original one and install modded one
As much as we all hate doing wallls, its the funnest part of building your base
When you're only being attacked by flying troops after maxxing walls
Bruh fr. I spent way too much money on that shit and you do this to me?
They should add magic barrier walls that go all the way to the sky that you can't go over and must bust through, except for miners. Not a ton but enough to surround a couple important buildings. Plus, magic walls could have sick effects to look at.
The sound effects of the upgrading walls sounds nice
when you max your walls but forgot you're at th 14 and super wall breakers are a thing
Or worst ... Hogs
RUclips algorithm be tripping recommending this to me in mid 2024💀
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow-up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Non-swarm troops can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counter push. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider is placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive in their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then the Hog Rider can't bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider was placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile in front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt with the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt with a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crowns. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops targets anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use spell-like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Holy hell. Pretty sure the last time I played clash was back when 10s was the max. It already felt bad enough then to max level all of them lol
Yup those were the days where you stuck at th7 for 1 year
@@Ishmel_Ewan fr
@ Ishmel Ewan yup
Right plus they just removed some of the Barracks guess I wasted months upgrading them😂
@@Ishmel_Ewan yup lol got my gf into a little under a year ago and she got to th11 in like 6 months lol. I remember getting healers at th6 for the first time
Just acquired all level 11 walls at TH10, can’t wait for level 12 they look so beautiful.
1million for one wall expensive as heck I already upgraded about 156 it took me 5 months (upgrading other stuff too) I play every day
@@Aerina-I yeah it’s going to take a while
@@Aerina-I better than 2 million😅
come back in a few years when you've collected the money to level them all again 😭
10 days later… upgraded to TH11 and already have 32 level 12 walls. I played it smart and maybe used some raid coins and gems to buy wall rings. But most of it is from resources and 5 star reward lol.
At some point walls should be able to stop air troops slightly. Like a laser device in the wall that need to be destroyed in order to get through
or at least they get taller so jump spells and hog riders cant go over
@@unkulwilly wouldn't that just make the jump spell pointless? and hogs completely irrelevant
@@kiiturii 😂😂😂😂😂😂😂
Shoutout to the old level 11 walls, back when TH 10 was the highest TH level
I miss when town hall only went up to level 10, life was so much better back then…
They need to decrease the cost of walls, they do basically nothing despite being so expensive. Higher town halls are LOADED with troops and heroes that chew through high level walls with ease. It’s not fun spending the entire US treasury on upgrading walls only to get three starred because my enemy used dragons
I wish they would let you have a transmog like ability that lets you display any prior level that you have upgraded. I miss some of those levels
took a break after th11, now I'm starting at 12 again.
Dude I’m doing the exact same thing rn
@@emileraconte829 after 4 long years it feels like we're new to the game 😁
12 is legally the GOAT
Same ; I was shocked to see a single barrack while making my base ! And no troop cost - I was like wtf !
@@lunatico5318 lmao gl on bb honestly not going to max that crap out
I remember walls cost 5s and that's why u need a builder these days i quess
There are 17 levels now, the final level without gold pass or anything costs 9 million gold
All these investments for walls and yet them E-dragons will just hover above it.
now you're gonna take 160 years to uprgade those damn walls
Players who just started playing be like:
👁️👄👁️
back in my day level 9-10 was the only choice, and then the cool level 11 blue ones came but just as soon disappeared, life happens so fast
As i was seeing the cost of the walls growth, i literally kept saying. "No,no,no,no,no,no,no,no,no,no,no,no,no,no,no,why,why,why,why,why,why.
The thing is high level walls make the base look scarier
The one thing I hate is that the walls never really look stronger... it's always a new color but they don't really get scarier ect...
Those max walls can make such a difference, because heroes can't break them easily and every second counts
They are very distrakting for archer queen
Not really if you place your hero’s smartly behind pets that’s can bust walls siege machines and so forth they do just fine
@@pistolpete3199 At th14/15 you got so many walls, you can't break every single wall and even the backend walls matter
I find that attacking a base that has low level walls is much easier because you have access to everything much quicker and thus you can create more value per troop
@Wilhelm Betz her favorite target fr
Atleast they don't take time for 1week to upgrade💀
Great job at keeping the people watching the whole short
I remember that upgrading that lvl 10 wall to lvl 11 costs 5 million 😢
This was indeed satisfying 👌
Bro super cell be adding the wall stealer just to steal the walls cus the walls cost 16 humans organs
Og days when there were only 12 levels 😢
Last time walls actually defended the base was 8 years ago at th 7 level 7 walls.
King and queen used to lvl 40 warden 20.
THE MAX WALL LEVEL WAS 11.
TH10 WAS EVERYONE'S FAV
if you took a break...
There are now 17 levels of wall in Clash of Clans
i stopped playing when town hall 11 was released my base had lvl23 barbarian king in town hall 10 and lvl 25 archer queen
@@keri_1234if you haven’t played for that long there’s a feature that you base upgrades itself over time after 90day inactivity. you should log in to see. i’d guess th12 or 13 is what your at
supercell really need to reduce the wall cost lol
Who are commenting about the cost of walls , it is good they are expensive as they act as a loot sink otherwise we would just sit on full loot forever (think about it)
I started to see why its an issue at th12. Im a very active player I have lots of down time but when I had to do 12 hour shifts i was finding myself unable to upgrade big cost stuff or was running out of loot. So people who just pick the game up for 30 minutes a day total will probably struggle with walls, whereas I usually max my storages way before a 5-9 day upgrade is done.
oh, this short reminded me i had a CoC phase years ago. these sounds haunt my dreams
Spends billions on walls
Gets attacked by ballons, dragons and electro dragons
Gets 3 stared
Cries
These walls are so expensive like damn at this point I'm thinking if they are even worth attacking since so many troops and spells bypass them
And then there's times when ur queen. Gets stuck at a row of lvl 15 and 16 walls and time runs out
Man everyone has it easy now I had to buy every single lvl 8 walls for 500k each
The wall cost more than my life 😂😂😂
When there is no content .......
Everyone's still say the same thing about the price. Where here I am shocked how the walls are super cheap, where I can remember to upgrade to level 8 walls it costs million or 2 million, prolly even more earlier. They made the walls cheaper like more than three times in the game, cutting prices in half.
Those full max number of walls fully upgraded more than Elons net worth…..
and this cost was with gold pass💀
i wanna kill myself after just thinking that back in the days i played this game and had to wait so much to upgrade the th just because of the ridiculous walls upgrade cost…
17 now😒
now in 2024: level 17 😮
Finally after 6yrs this vid remind me to get a new layout on my coc and install it again😊
16.8 MILLION FOR 3 LVL 15 walls is beyond insane wtf put supercell behind bars 💀💀
Thats was a cool beat!!
Remember good olde times when max town hall level was 10 and max wall level was 11, ahh the good times.
level up sound is a banger 🔥
Damn The Increasing Volume With Level of Walls Got Me Crazy
Did you know that the cost of upgrading all walls to level 15 with coins cost you
3,897,075,000 coins exact
I am not including level 16 and 17
So good luck
For = 325 walls only
Making a whole account to make a short is actually some crazy dedication
You mean that I been using wood wall only wood wall for the all time in the past
Do not watch this when you’re high
I love the crystal walls over all other type of walls
It’s awfully nice of COC to give dragons something nice to look at while they’re flying over your expensive walls to destroy your base, because no one is using ground troops anymore 😂
I almost cried upgrading those wall one by one
I love how they had to switch from gold to elixir because of how expensive it was
I left the game when level 11 walls were max I think 🤔
Imo my favourite design is lvl 3. Just simple but looks nice asf
& This is when, 66% of attacks nowadays are Air raids 😂🤣 !!! Making the purpose of upgrading completely useless.