Display Name On Screen Of Object You Are Looking At - Unreal Engine Tutorial

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  • Опубликовано: 16 ноя 2024

Комментарии • 59

  • @3333927
    @3333927 2 года назад +29

    Some nodes are different in UE5 now. The "math vector float" does not appear, if you search for "*". But you can search for the "multiply" operator and convert the second pin to float by right-clicking on it. Same issue, if you search for "+". Just search for the "add" operator and convert the second pin by right-clicking on it.
    I had to struggle a bit until I found the solution for that by myself. I hope this is helpful for other people watching your tutorial.

    • @MetalHeadReacts
      @MetalHeadReacts Год назад +5

      I wish I'd read this before ripping out my hair, shouting f**k it at my computer, closing UE5 then reopening it, going and getting a beer and then doing a google search for an answer...

    • @deaddiamond7554
      @deaddiamond7554 8 месяцев назад +1

      thanks

    • @3333927
      @3333927 8 месяцев назад

      It's nice to know I could help. 🙂

  • @dolphinpods4238
    @dolphinpods4238 3 года назад +10

    i remember the days when i had to look at your channel for everything, i coded this about a week or two ago with nearly identical method. keep up the good work matt

  • @BigDivide
    @BigDivide 2 года назад +6

    I noticed if you back away and don't move the mouse on the x or y axis it will stay on screen this also happpens when moving left or right so if anyone else has this issue; replace the updatename to an input axis, and include wasd in there too, put the axis value into greater than, set the output as condition for a branch, set the branch trigger as the updatename, and plug true from the branch into your function. Works much better

    •  2 года назад

      Greater than 1? Or greater than or equal too?

  • @nitrosurge5494
    @nitrosurge5494 3 года назад +1

    Why isn't this guy an Authorized Instructor of UE.This in injustice to an Incredible content maker who can do absolutely anything With no Limitations

  • @syarifatullathifah2392
    @syarifatullathifah2392 2 года назад +3

    Great tutorial! Thank you, Matt... Can you give the tutorial about widget pop up (that contains description of object) when clicked 3D object, I really need that tutorial, Thank you once again, Matt

  • @elmomo1126
    @elmomo1126 4 месяца назад

    Awesome! It works on unreal engine 5.3 version. Many thanks!

  • @Wesley1996J
    @Wesley1996J 3 года назад +1

    Thank you exactly what i was looking for great video!

  • @polyforge3d
    @polyforge3d 3 года назад +1

    Do you have a tutorial on how to change crosshair to, let's say an 'eye' icon, when looking at certain things and then after mouse click the description of that thing appears?

  • @marcaltrassatti6418
    @marcaltrassatti6418 9 месяцев назад

    Hi! I'm learning so much with your channel! Your videos are very easy to understand.
    Can you show how can I create an interface window where the player can type the name of an object and the camera moves or teleport to that object??? I'm don't have any idea of how can I do that.

  • @Hpalhazred
    @Hpalhazred 2 года назад +1

    Nice tutorial, im looking to do the same thing but with an image, like open, close etc

  • @AlbertonBeastmaster
    @AlbertonBeastmaster 3 года назад +1

    Can this be implemented into an already existing blueprint? I have a line trace set up for activating things in the world and also an interface BP for a dialogue system.

  • @Nitrousoxide2k
    @Nitrousoxide2k Год назад

    Thank you for this!! It works, mostly, but I still can sometimes get the widget to persist on the screen even when no longer looking at the object. I even added WASD in addition to the mouse X and Y UpdateName inputs. It seems like a race condition, because if I move the crosshair off the object at just the right speed and then stop, it will stay on screen until I give input again. Did I miss something?

  • @connormccann9528
    @connormccann9528 2 года назад +4

    Great video! I was wondering if there is a way to do this but using VR instead of X and Y on a mouse?

    • @GetawayFilms
      @GetawayFilms Год назад

      Did you ever figure it out? I know this is over a year old. But I saw your comment and just rigged up a similar thing using trace to test. It works. You could implement one of Matts trace tutorials in conjunction with this tut :)

  • @andresca1985
    @andresca1985 4 месяца назад

    Cool, now how to do it with the name text in 3D, no pasted in display? thanks

  • @galberger3937
    @galberger3937 6 дней назад

    Hi.
    Instead i write at the door "Door", can i say the door is closed and you need to find te key to open the door and add sound effect?
    can you show how its done?

  • @Tsukaiyo
    @Tsukaiyo Год назад

    Super helpful! So this lets you read either the name of a cube, or the name of everything. How would I change this so I could give the "name" property to objects I choose? Can I give actors in my scene the ObjectBP somehow?

  • @juantrillotube
    @juantrillotube 6 месяцев назад

    Great video! Thx.

  • @Asheline_
    @Asheline_ Год назад

    Great informative video, helped a lot with my project ^^ One question: how can this be used with BP-child class objects, e.g. an apple that the player can pick up from the ground? Sorry if this question sounds stupid but I'm new to this stuff.

  • @pitchayakornyimyam3120
    @pitchayakornyimyam3120 2 года назад

    Is there a possible way to detect multiple objects in front of the camera actor component????

  • @ausama95
    @ausama95 3 года назад +1

    Can you make a bar swing animation tutorial? I couldn't find any tutorial on how to do that or how to trigger the event!

  • @Fikarblackproject
    @Fikarblackproject Год назад

    can we change the nam of object for pop up widget? thanks

  • @andrenassifv
    @andrenassifv 2 года назад

    YOU ARE A GOD BRO

  • @stormstudios1
    @stormstudios1 2 года назад +1

    wouldnt this be bad for performance though? since it calls it every frame that the camera is moving, it doesnt seem like its good for performance

  • @lordofthelair6716
    @lordofthelair6716 3 года назад +3

    Awsome

  • @WARES-ht9ww
    @WARES-ht9ww 2 месяца назад

    how can i do the same with widget icon instead of text name pls

  • @InovadeYouTube
    @InovadeYouTube 3 года назад +1

    Can you make a tutorial on how you can make a lamp you can turn on that is replicated for listen server please

  • @lumahawatmeh1470
    @lumahawatmeh1470 2 года назад

    hello matt love your videos, i wanted to know if you have a way to get the actor name and fill it in a row name in the filter of that actor automatically, without having to write.. i have so many thats why.. thank you

  • @JoeHendersonOfficial
    @JoeHendersonOfficial 7 месяцев назад

    if you walk without moving the mouse it won't update!?

  • @Egorrrv
    @Egorrrv 2 года назад

    Hello. How to change the name after interraction? Ex. open\close on\off

  • @kostyayaskevich6920
    @kostyayaskevich6920 2 года назад

    As I understand it, when you remove the cursor from the object, you do not delete the widget ? It simply does not contain text and is therefore invisible. But he is still on the screen.

  • @sombatkhruathong829
    @sombatkhruathong829 2 года назад

    I have tried this blueprint in VR mode. For showing text, it is ok. But for setting up text to null when the camera leaves the target object, it is not ok. I don't know why...

  • @TheRoganClipper
    @TheRoganClipper 3 года назад

    Mat when are you going to make the video about the winners of the game jam????

  • @VeryNotAdamYCT
    @VeryNotAdamYCT 3 года назад +2

    Nice Vid. Thx

  • @RogelioIturra
    @RogelioIturra 2 года назад

    Thanks for the information! NEW SUB!

  • @Joel-bg3cf
    @Joel-bg3cf 2 года назад

    Is there a way to make the scale larger? With smaller objects, it's practically impossible to get it in my line of sight. Can it be increased somehow?

  • @Laura-qo9cc
    @Laura-qo9cc 2 года назад

    Been trying to figure out how to do this with an on-click event to no avail. Basically, I click the collision sphere of the enemy or item actor and it displays the name in a pre-defined area in the widget. Any advice on how to set this up? It seems very similar but I don't think i want to use a line trace by channel; I'm not sure what to use instead of that for click events.

  • @tab4space
    @tab4space 3 года назад

    Thank you nice video. Can you create video about TCP socket communication for transfer data???

  • @귤까머겁
    @귤까머겁 Год назад

    thank you for tutorial

  • @kbravo5287
    @kbravo5287 3 года назад +1

    nice work

  • @JeffreyZweigII
    @JeffreyZweigII 2 года назад

    Would this work for third person?

  • @petkovbeats9999
    @petkovbeats9999 2 года назад

    is it possible to use image instead of text

  • @Sardeiuzz89
    @Sardeiuzz89 2 года назад

    Nice tutorial for beginner like me, but I can't help counting ur word "like so" 20 times if Im correct.

  • @RmaNYouTube
    @RmaNYouTube 2 года назад

    I just set it so that if the third person camera is active only actors implementing interfaces display their name, and when In first person camera, all actors do.

  • @lucasanderson7866
    @lucasanderson7866 Год назад

    I can not get a target pin on my set name variable

  •  2 года назад

    If your widget doesn't leave the screen, just plug the "False" of this>> 9:14 branch into "Set name" and put this "Set name" empty. Done, it will always disappear and you don't need to use Event tick. We will toast.

  • @Joel-bg3cf
    @Joel-bg3cf 2 года назад

    Is there a way to make this conditional? Whenever I have the character turn away, the message stays on screen because the third person camera is still on the object.

    • @concavekimono8036
      @concavekimono8036 Год назад

      The line trace should only come from the "First Person" camera and shouldn't affect any other cameras

  • @IsaacCode95
    @IsaacCode95 2 года назад

    c++ version of this ?

  • @Faizy_Writes
    @Faizy_Writes 3 года назад

    Nice 🙂

  • @albertjohnlouw5936
    @albertjohnlouw5936 Год назад

    Albert

  • @theleveling101
    @theleveling101 Год назад

    terrible tutorial. its broken