Finding Rail Skips are extremely satisfying. You can't jump off the side of most rails, so you got to get creative and find ways to jump past the rail entirely.
Bro what the hell this game looks so fun and smooth to play as. Skipping areas doesn't feel like you're breaking the game but intuitively encouraged by the level design.
It never takes you long to speedrun/do minimum time challenges new Sonic games. At this rate, I wouldn't be surprised if you happened to get the world record from how little time you need to 100% the game and then beat it fast.
I remember when Frontiers first came out, I had the WR for a few days. :) I usually focus on other stuff post game releases, but if I put alot of time into a run, I can definitely get up there.
Dang, should've checked your videos out before doing my speedruns on some of those stages. Really love Ego City Act 3, with all the different pathways you can take outside the intended routes and all the rail skipping. Will definitely retry it with some of your strats.
Look at that, an official sonic game that requires you do more than just holding the forward button 30% of the time. And... and original level design?! And playable Amy?!
imo Sonic and Amy are the best characters in the game, they feel Like you would expect in a sonic game, But on the other side, Tails and Cream arent good, Their flight doesnt feel quite right, it is kinda slow and Stops the Speed you had, Kinda wish the did them like tails in frontiers
I agree there, it feels abit sluggish on starting and ending. It's almost always faster using the other characters. There a select few spots where flight has the advantage though, to get height.
@@sonicovertime yeah, Im also surprised how efective Knux and Rouge glide is, It reminds me of sonic world Glide were you fall if you glide for too much
@@jamesthegamergodgg1483 honestly don't like the force drop and slowdown from the looks of it, I get for balancing reasons, but that's the point of Sonic, breaking it with enough skill, but eh
It sucks so hard that the game doesn't actually record your best times. Like bruh. Every single Sonic game that could save since Sonic Jam recorded your times gitting gud times is THE ENTIRE BASIS THE SONIC SERIES WAS FOUNDED ON. Fun as hell to time attack but man it's annoying to not actually know if your time was better or worse unless you're playing specifically the time attack mission, which only shows your time to the second.
Para mi esta bien que todos tengan Homing attack y boost como moveset básico y estándar (asi como el spin dash era un estándar en los juegos clásicos), era una cagada que en Sonic adventure 1 ni tails ni knuckles tuvieran spindash ni homing attack, de ahí están los movimientos únicos de cada personaje, volar, planear, escalar, y todo lo demás que se puedan inventar
Finding Rail Skips are extremely satisfying. You can't jump off the side of most rails, so you got to get creative and find ways to jump past the rail entirely.
The game was so much fun when it comes to different paths and alternate ways to clear the level.
Bro what the hell this game looks so fun and smooth to play as.
Skipping areas doesn't feel like you're breaking the game but intuitively encouraged by the level design.
Spoiler alert: The game sucks, the controls are bad, the level design is actually really boring and is worse than Forces
@@igottakirbranger8995I can tell you seek attention by doing this stuff
@@igottakirbranger8995Least this a mobile game. The degree of freedom is pretty cool too
@@igottakirbranger8995CAP
@igottakirbranger8995 bait used to be believable
It's actually incredible how well designed Ego City is.
We need another arcadey boost games for consoles while they work on the big open zones
It never takes you long to speedrun/do minimum time challenges new Sonic games. At this rate, I wouldn't be surprised if you happened to get the world record from how little time you need to 100% the game and then beat it fast.
I remember when Frontiers first came out, I had the WR for a few days. :) I usually focus on other stuff post game releases, but if I put alot of time into a run, I can definitely get up there.
Dang, should've checked your videos out before doing my speedruns on some of those stages. Really love Ego City Act 3, with all the different pathways you can take outside the intended routes and all the rail skipping. Will definitely retry it with some of your strats.
The best fantasy game ever seen.
Good video bro 👊
Hardlight wasn't kidding, Michiel did go kind of crazy with that final boss theme.
Look at that, an official sonic game that requires you do more than just holding the forward button 30% of the time. And... and original level design?! And playable Amy?!
This game does not deserve to be stuck on apple arcade.
Yea I've been playing this game alot finally a fully 3D sonic game been ages! What are you using to record/airplay?
Show em how it's done!
*So Crazy!*
I feel like this game can be recreated in the Forces engine. Would be cool to see something like it
Bruh the game only came out.
imo Sonic and Amy are the best characters in the game, they feel Like you would expect in a sonic game, But on the other side, Tails and Cream arent good, Their flight doesnt feel quite right, it is kinda slow and Stops the Speed you had, Kinda wish the did them like tails in frontiers
Also I find it funny how cream doesnt even use his ears to fly like tails in his boost mode, she just flies like if she was super sonic lol
I agree there, it feels abit sluggish on starting and ending. It's almost always faster using the other characters. There a select few spots where flight has the advantage though, to get height.
@@sonicovertime yeah, Im also surprised how efective Knux and Rouge glide is, It reminds me of sonic world Glide were you fall if you glide for too much
@@jamesthegamergodgg1483 honestly don't like the force drop and slowdown from the looks of it, I get for balancing reasons, but that's the point of Sonic, breaking it with enough skill, but eh
@@JadenFox9 yeah, Its not perfect but atleast it fullfills its function
It sucks so hard that the game doesn't actually record your best times. Like bruh. Every single Sonic game that could save since Sonic Jam recorded your times gitting gud times is THE ENTIRE BASIS THE SONIC SERIES WAS FOUNDED ON.
Fun as hell to time attack but man it's annoying to not actually know if your time was better or worse unless you're playing specifically the time attack mission, which only shows your time to the second.
Will never be as crazy as Sonic Unleashed and Super Mario 64
*Personajes con todo el potencial del mundo*
*sega poniéndole las mismas habilidades que sonic*
Para mi esta bien que todos tengan Homing attack y boost como moveset básico y estándar (asi como el spin dash era un estándar en los juegos clásicos), era una cagada que en Sonic adventure 1 ni tails ni knuckles tuvieran spindash ni homing attack, de ahí están los movimientos únicos de cada personaje, volar, planear, escalar, y todo lo demás que se puedan inventar
Si pero entonces no seria unico de los erizos (no es tan malo) pero lo que si es malo es tener +30 personajes y que jugar con ellos se sienta igual
Pero igualmente el juego esta muy bien