I've made it to A-1000, and it really isn't as difficult as it is time consuming. After playing for quite a while, I've noticed A-60 and A-120 will not attack you on rooms with no hiding spots (meaning rooms behind you will have lockers for A-120), this rule also applies for specific rooms with hiding spots such as the kitchen, four corner lockers, and the room with the locker in the cubby. After about 250 or so rooms, A-60 and A-90 will begin to attack in unison very frequently, but I have noticed that A-60 has a different audio cue when A-90 is going to show up, being slightly quieter. A strategy I used to reach A-1000 was to wait a second before getting into a locker to trigger A-90 before I get in, I do this because on multiple occasions I have been damaged by A-90 while entering a locker. A-60 moves significantly slower when A-90 is also present, giving you ample time to reach a locker even after being stopped by A-90. I recommend using a normal flashlight to complete these rooms, because the gummy flashlight can interfere with your hearing at times. The game was made to be completely fair, and every situation is survivable. Do not panic when multiple entities appear at once, just be patient and keep your cool. Hide is not present in these rooms, so take frequent breaks if needed, but remember the 20 minute Roblox idle timer is still in place, so you can't leave your device running overnight. It took me about 2 hours to reach A-1000, and I hope this can help somebody else.
@@billyjwolfz you’re not able to so it was prob there but you didn’t see (but you can’t get lockerless A-60 or A-120) Maybe it was behind you and you didn’t notice?
Some tips from my painful journey to A-1000: - A-60 Will only spawn when you enter a room with multiple lockers - A-120 Will only spawn when you are leaving a room with multiple lockers - A-90 Will sometimes spawn by itself, but usually appears alongside A-60 and A-120 - Prioritise A-90, His appearance will slow other entities for a moment - Wait for A-120's audio to completely cut out, to ensure he doesn't come back - Don't be afraid to hide early, Hide is not present in A-000 - Use a normal flashlight instead of the green one, batteries are abundant in the level - Prioritise using the WASD keys to navigate, as this makes reacting to A-90 significantly easier
@@sleeping006 what I recommend if you are struggling with a-90 on moblie is to only use the move-stick and rarely look around only for getting batteries and and getting out of lockers that way you only have to lift one finger to react to a-90
well the sound is quite loud, plus if im not mistaken, it starts spawning after the first exit spawns, so if you miss the first one you can go through second
@@xenstence yeah a green tablet that is op cause it locates most of the good items and key's which can be pretty usefull + at door 100 (not in the rooms) you can locate the hidden switches & the key.
Once i was in "the rooms" with my mate i encounter A-90 and A-60 at the same time but instead of moving i entered the locket leaving me with 10 hp. My heart was beating so fast lol.
Yesterday, back when I had no idea how to handle anyone besides A-60, and I didn't even know about A-90 or A-120, I got combo'd by A-60 and A-90, and I was in one of those rooms with a bunch of busted lockers and a few useable lockers (which I didn't know you couldn't use the busted ones) and so A-90 showed up on my screen and made the noise and I'm like "what was that? Eh probably nothing." But I thought I was in a locker but it was a busted one but I didn't realize chase so was typing to warn my friends in chat. So by coincidence, I wasn't moving when A-90 attacked, and then immediately after I died to stupid A-60.
TIP: A-90 doesn't actually start to appear at A-90, he starts to appear at A-60 with well, A-60! Its also quite common that when you get A-90, A-60 or A-120 will also be coming as he commonly appears with them 2 to basically combo you. This is what makes The Rooms quite hard. But when A-90 appears you'll always have time to get to a locker to hide before A-60 or A-120 appears. [how many times did i say A-90, A-60 and A-120 wth]
Tipp for the beginners with "the rooms". Theres a reason why you should take the normal flashlight over the green one. The green flashlight makes you spam click. When you spamclick it, you can't hear the sounds of entities correctly. Also, the green torch makes you have to have your hand on your mouse which makes it move your mouse ofc. But guess what. A-90 doesn't want you to move so even moving your mouse counts as movement and you will be killed. Thats why, taking the normal flashlight is very important. It doesnt require you to have your hand on your mouse, so theres less of a chance that you get killed by A-90. To move left or right, just hit A or D if you use WASD buttons to move. My mouse has killed me a lot (cuz of A-90) and i didnt even reach door A-150 but then the first time when I used this trick I got to A-262. Creator, if you want to you can pin this. I feel like this would help lots of people to counter the annoying A-90. Thank you
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I forgot to talk about the vitamins, but basically they will help you move quickly when your in a tough situation. check this video out, A-120 trapped me. you will learn something new ruclips.net/video/bef84LYJNQs/видео.html
I actually escaped "The rooms" through room A-200 and I can say that the entities are mostly annoying than scary. Tip: It's good to remember where the lockers are in each room in "The rooms" because since it'll get progressively darker and u won't be able to see a lot so when entity comes you'll have more time to react.
I literally got a-60 at door 58 and I got him when there weren't any lockers. Also if you are doing this with teammates, even if they die, they get revived when you teleport to the rooms and out of it. If you guys die in your run, going to the rooms just to revive your teammates is an amazing strategy to think about using. I got a-90 at door 6 and my entire team died because we didn't expect it.
@@ChefCatClaw i looked on the wiki the other day and it said the room causing A-60 to spawn always has a locker in it? and A-90 only spawns after door 90? but the article was incomplete, maybe reach out to the writers and tell them your experiences
Another tip: A-60 may give off bait audio, meaning itll sounds like hes coming but itll fade away after about 2 seconds. A-60 will only appear at the moment a door is opened, and can only appear if a room has at least one locker in it
Me next time who is gonna end up putting my ear to my tablet's speakers then all of a sudden get jump scared because I opened the door when trying to listen: 😀👍
btw there is a tip when a-90 attacks paired with other entity like a-60 or a-120, when a-90 appears and forces us to not move it will also make the entity that is charging towards us STOP MOVING, giving us enough time to actually find a hiding spot instead of just rushing towards one without a-90 appearance danger
Tip: The other entities have to follow A-90's rules, meaning when A-90 appears the other entities will stop moving as well, giving you more time to hide.
I would like to note that 1. When A-90 appears at the same time of A-60/A-120 60 or 120 is stopped until 90 is gone. 2. An exit will appear every 100-200 rooms after the first exit around rooms 220 and 3. As a person who has the A-1000 badge I can confirm these are true and yes, A-120 can rebound so wait until the drums are fully gone
I generally find it good practice that when i'm in the Catwalk Room in Rooms (Metal walkway, over the desk), after opening the door to the next room I IMMEDIATELY double back into the lockers, as most of the time A-120 comes and it does take a while to get back to the lockers, but you'll have plenty of time to get back to them if you open the door and turn back immediately, even if A-90 is present. I managed to make it to A-1000, even if I had to endure several loud noises coming from A-90 since I had my volume way up.
Can you answer my question? My question is what means "Something is stopping you from opening the door......" I die because A-120 what? I not hear A-120 sound
@@William20082 Sometimes A-120 appears exactly when you open the door to the next room, and if you try opening the door IN the next room, A-120 will stop you from doing so. To prevent this, whenever you open a door to any room and you hear subtle metal banging, you immediately double back into the room you were just in and find a hiding spot, rather than go into the next room and try to open the door. Unlike Rush or A-60, A-120 will come from the front rather from behind.
@The Waterninja Is this my technique suitable or not? at gate A-120 upwards when I proceed to the next gate I just open the door. I didn't go in immediately just to be safe and when there was no strange noise I went in Is this technique appropriate? (Bad English sorry)
@@William20082 That's a good practice, I usually have a routine that if I open a door I immediately turn around and go into a locker in the room I was just in, especially around the metal walkway. Don't be afraid if A-90 tries to stop you while going to a locker, even if he forces you to stop there still will be enough time for you to retreat back into a locker.
Here's a few things I've noticed from personal experience, might help. First, a-120 can indeed come back, I usually wait until I'm absolutely sure his audio is completely gone, considering lockers don't have a Hide equivalent in The Rooms. If you can't rely on your audio, I recommend waiting 10-15 seconds after he passes through, to make sure he doesn't come back. Also, I'm pretty sure that a-90 pauses the other two entities if they approach. If you hear a-60 or a-120, but a-90 shows up, focus on not moving to avoid a-90, and then hide in a locker. Every time I had a double encounter, the audio cues seemed to stop moving while a-90 was active, and even then, you should have enough time to hide
I just made it to the Back on Track yesterday heres some tips: 1.When you open a door you must wait a few seconds, cuz theres can be A-120, A-60, A-90. 2. You must not spend your vitamins until the rooms. Cuz you can get bridge room and A-120 can appear that you cant reach the hiding spot, at this moment you must use your vitamins. 3. Dont forget that you must be patient if you don't youre gonna die because of A-90. 4. And never forget that you can't find any items at the rooms you can only find at the Room 000 Green flash light (10 coin) NVCS-3000 at Room 1000 (Free) And during the run you can find batteries if you have normal flash light. 5. Before you enter rooms you must not get any damage from Timothy, Screech, Seek's fire, Halt. If you git damaged from these mobs you must find bandages and make your health 100% or else you will get killed by A-90 with one shot. 6. Last one if you reach the Rooms 200 and you can't find exit don't be mad or sad cuz i got exit at Room 245. Ok, now i finished the Back on Track badge with these tips. Have a good day! :)
Honestly the greenhouse is maybe more harder than figure for some people. Figure slows you down, sure, but the greenhouse has spikes on the ground, no lights, and no lights flickering when rush comes. For me, not really. For other players, maybe.
Wow, okay, I'm gonna have to try this with my friend sometime! Many times I don't like to learn, but watching this video and learning how to get the badge, I actually enjoyed learning! Thank you!
11:28 yes, a-120 has a chance to rebound it doesnt always but it happened to me a few times you have to stay in the locker until you cant hear the sound anymore at all
This isn't true, I've had him rebound multiple times despite not ever exiting the closet after hearing the drums. It sometimes just decides to rebound, best to stay in the locker until it stops making noise.
"the rooms" is the game that first inspired doors. it progressively gets darker and darker until you'd have to hide in lockers. it's like rush, except with sound. when you die it sets a high score to the farthest you made it. a seemingly infinite game, no one's sure if there's an end. only the developer holds such answers
@catingwow also not everyone. as long as there is people in the world, there are those who know, and those who don't know there are even some calling it a knockoff version of doors.
So, today i reached room A-1000, things that i need to say: *A-60 Spawns always from the back *A-90 Can appear anytime (also together with A-60 or A-120) *A-120 Spawns always on the front Also, beyond A-200 room, things change, first, A-90 appears with A-60, in very weird cases A-60 appears twice, that means A-90 appears twice too, also if you move when A-90 appears, this will take a LOT of your health, like 95%, so be careful, also i need to say that when A-90 appears, this one will freeze A-60 and A-120 for some seconds, (around 1-2 seconds), then after he disappears, both specimens will continue his attacks, so don't scare if A60/A120 appear with A-90, also it happen to me often with A-120 that he "bounce" or comes back to where you are, wait after the sound of A-120 stops playing (you can wait up to 5-7 seconds). Notes: -The 3 specimens can't appear together. -Don't use the green flashlight, mostly because the energy depletes too fast and also does sound, so you will not hear the specimens when rechargin. -The rooms will get darker and darker and darker, so keep your flashlight on the hand. -Every time you see a battery, grab it because there will be rooms (3 to 6) when they don't appear. -The cross is useless here. -Specimens don't appear on the exit door room -Also, if you don't want to reach door 1000, the exit door will spawn every 50/60 rooms. Things to know: After you reach room 1000, a camera will appear on the floor, i think it's kinda useless(for now), also you will spawn on the room 61, so you can continue the game to the room 100. It's worth the time? *YES/NO* Yes bc, you have (imo) the best trophy to show on the lobby, so people will know that you are a "pro" on doors(maybe). No, because it takes a lot of time to complete, around 2/3 hours, and can be worst if you die beyond room 500, so you will get nothing. Btw here's my nick if y'all wanna add me: @MrBl4zkowicz
Note: Specimens can't appear in exit room, but they can go through it, it happened me with A-60 and died because i didn't hide on the previous room, i died in A-266
Here’s a tip for anyone exploring “The Rooms” if A-90 and A-60 attack you at once, hide against the wall if you can’t make it to a locker. A-60 will move super fast and he can’t get to the wall so you will be safe, JUST DONT MOVE. A-90 will damage you if you move! Make your HP count!
thank you! I was having trouble figuring out how A-90 worked. The first time I got it, I jumped so hard (Timothy is the only other creature in this game that makes me jump lol). A-90 deals a whopping 90% damage! There is no way to heal in Rooms, so you can only fumble once. Thank you!
@@figuregaming3872 1- Rooms wasnt in doors a few months ago, and 2 yes you can't get achievements in doors if you die (Or if you spectate). In rooms, even if the players with you died, they respawn when you continue the run in doors. So technically, theyre not dead and they get the achievement.
Bro you made me so Interested to learn about the entities, I feel like i Will Subscribe, Because You Actually made me Feel Into Your video, Instead of Just bored.
A-120 can definitely rebound, I died to it first time when I tried because I thought it had left, but when I went to go for tbe door, it said something like "This door cannot be opened right now..." or something along those lines. Then that's when I hear A-120 coming back, so I'd recommend like the video said, to stay in the locker for a little bit after A-120 is "gone". Keynote: Hide isn't in this whatsoever, so you do not need to worry about getting kicked out the lockers whatsoever.
This is very helpful thank you! I did not know what rooms were until my friends told me, I watched this video and realised I’ve played it before but the original version. This is a very helpful video thank you.
Yo thanks! This really helped me a lot with getting my badge! I got it on my first try after watching this video, despite failing multiple times in previous runs.
I really did like this, this was helpful. But I would also like to add on a few things to people for a more in-depth guide. (I'm not saying this guide is bad btw! It's the complete opposite!) ---------------------------------------- LOCKPICKS: If you can't get lockpicks, there is a chance in a room with a lock door that a lockpick will spawn. (Along with the key.) And doors that dont have labels have a chance to have a locked box. (Which may have a lockpick or other sorts of helpful loot inside, keep that in mind.👀) You can also get lockpicks from Jeff's shop. (For 50 gold.) ---------------------------------------- FLASHLIGHTS: If you can't get a flashlight from the pre-run shop, flashlights can be purchased by Jeff at his shop, it will be at max battery as well. (Flashlights can also spawn in dark rooms, along with lighters.) You can also save 10 gold to buy the gummy flashlight in the rooms, if you can't buy it, note that there is constantly a scattered amount of gold and batteries through out rooms. (To keep the gummy flashlight "alive", tap or click to shake it.) ---------------------------------------- SKELETON KEYS: There is always a confirmed chance of Jeff's shop having a skeleton key, it can be purchased for 250 gold. (Same price as the Crucifix, which is sadly useless in "Rooms".) You can also find a skeleton key in multiple places, but one major spot is that in the library, where Figure is, a skeleton key can spawn on the shelve. You could probably maybe even get lucky enough to enter the hospital wing AND access the rooms if you get lucky enough that a skeleton key spawns on one of the shelves in Figure's library. (I also assume it would help MAJORLY with A-90, as he could probably just be an annoyance if you're constantly regening from the herbs.) ---------------------------------------- VITAMINS: If you can't get any in the pre-run shop, Vitamins can be found in dressers, or be purchased in Jeff's shop for 50 coins. They can also spawn in small rooms behind an unlabeled door. ---------------------------------------- GETTING GOLD FOR THESE ITEMS: You can get gold by simply looking in dressers, chests, on tables, in Figures library, and even in Jeff's shop. (There is a small chance some gold will be on the table in Jeff's shop.) Before you also go into the library, there can be quite the amount of gold at the "reception desk". ---------------------------------------- I hope this helps anybody who has any questions if they don't have enough knobs! Safe travels, and good luck getting A-1000! EDIT: Almost forgot about the entity's! That would've been embarrassing. 0_0 A-60, practically like rush, but can fake it's arrival. If it's sound cue is longer than 3 seconds, then it's a confirmed encounter. If it's not, it's a fake out. (It's sound cue is a loud buzzing sound.) ---------------------------------------- A-90, a more annoying version of halt. If you see it on your screen, stop dead in your tracks. (Or hide in a locker.) ---------------------------------------- A-120, aka squiggly face, VERY similar to A-60, but can bounce back. It's sound cue will sound like banging, or even stomping. Wait for the noise to COMPLETELY go away because A-120 can 100% possibly bounce back and kill you. ^^ (DO NOT GO BACK INTO THE PREVIOUS ROOM YOU WE'RE IN IF YOU HEAR A-120, IT WILL STAY IN THAT ROOM UNTIL IT DISSAPEARS OR... BOUNCES BACK THEN LEAVES.) ^^ One more VERY important thing if you didnt read about the other tag that was in the "SKELETON KEYS" section, its that the Crucifix is useless in rooms, so you should 100% hide instead of trying to use the Crucifix. (Keep in mind for all of those not liking jump scares, I think you'll actually like rooms. A-60 and A-120 do NOT have a jump scare. (Except for A-90, but all he does is scream in your face. Still may spook some people though.)
This is amazing, but one thing for the Skeleton Key section.. You can't get the herb because you don't pass the infirmary BEFORE entering rooms. AFTER you exit rooms you get spawned in the infirmary. So sadly, no regen (for a-90) :/
I just typed in "Back on Track" hoping foe the geomotry dash song, but this came, and of course, I love doors, so I clicked on it and now, here I am finishing the video lol
Tips: a-90 is fast with he’s attack but when you get him you will see a stop sign with a hand and then YOU NEED to stop he takes lots of damage he is the most annoying entity in rooms. I have noticed that he pauses time so don’t worry if a-60 or a-120 come with a-90. A-120: he comes from the opposite side if you have no closets go to the room you were in before cuz that room would probably have closets to hide in. A-60: there are no flashing lights but you need to hear A-60s music if you hear it HIDE if there are no closets go to the room you were before cuz that room probably has closets. If you only hear it for a little bit keep going. I hope these tips helped someone. I am now going to rooms bye!
I died litarally opening the exit door to 120 because there was no lockers and I rushed to open the door, I didn't know at the time 120 only appears at rooms when the room you were just in has a locker. 60 works the same way, but if the room you are about to enter has a suitable number of lockers considering the player count. Also, about an 60/120 and 90 combo, there is no need to panic. 60/120's movements are immediately paused when 90 is on screen. So take your time getting to a locker.
Also important thing to mention (I died to it) that the a-120 will lock doors in front of you, so you should go to previous room if in your room aren't any lockers
Just a quick question, is there anything stopping you from camping lockers? I was just wondering. Thanks so much for the video! Very informative and I will most likely refer back to it in the future.
Doors tip: In the rooms, when A-90 is attacking with A-60 and A-120. A-60 will be slowed down while A-120 is paused during A-90's attack Bonus Fact: A-60 will still be slowed down even A-90 finishes its attack and A-120's affect from A-90 could be a bug. Dupe usually spawns after door 10 as he can rarely encounter in door 4 Ambush can be as early encountered in door 5 Halt can be encountered in Door 7 ( there is a bug where halt can spawn in door ONE! But later it was patched very soon ) Shadow can be encountered in door 11 Please give a Like and share me some other things in the comments👇
You actually gain the achievement just for re-entering DOORS through ROOMS, so completing room a-1000 will also give you the achievement... just dont die on room a-994 (pain)
You can kinda make it permanent by storing it for your future self in glowing shape rom on door 100 so if you don't get to door 100 without the tablet you uh, you don't get to keep
new guide for beating "super hard mode" " ruclips.net/video/j-nFLyMzZPg/видео.html
does the rooms get darker as you go?
@ONLY_ORPHEUS_Vods thx
Bruh I keep dying to Jeff the killer I wasn’t even touching him
Hellooooo❤
The sound effect in rooms, when the video is sped up, it was put in edition or it was natural? (for example in 11:09)
The sped up figure is low-key a hit
ONG I WAS LOOKING FOR THIS COMMENT
@nerd same 💀
Kinda reminds me of lavender town
@@nerd950 SAME
Thas what I'm sayin
I've made it to A-1000, and it really isn't as difficult as it is time consuming. After playing for quite a while, I've noticed A-60 and A-120 will not attack you on rooms with no hiding spots (meaning rooms behind you will have lockers for A-120), this rule also applies for specific rooms with hiding spots such as the kitchen, four corner lockers, and the room with the locker in the cubby. After about 250 or so rooms, A-60 and A-90 will begin to attack in unison very frequently, but I have noticed that A-60 has a different audio cue when A-90 is going to show up, being slightly quieter. A strategy I used to reach A-1000 was to wait a second before getting into a locker to trigger A-90 before I get in, I do this because on multiple occasions I have been damaged by A-90 while entering a locker. A-60 moves significantly slower when A-90 is also present, giving you ample time to reach a locker even after being stopped by A-90. I recommend using a normal flashlight to complete these rooms, because the gummy flashlight can interfere with your hearing at times. The game was made to be completely fair, and every situation is survivable. Do not panic when multiple entities appear at once, just be patient and keep your cool. Hide is not present in these rooms, so take frequent breaks if needed, but remember the 20 minute Roblox idle timer is still in place, so you can't leave your device running overnight. It took me about 2 hours to reach A-1000, and I hope this can help somebody else.
That’s not true I got lockerless A-60 and A-120
@@billyjwolfz you’re not able to so it was prob there but you didn’t see (but you can’t get lockerless A-60 or A-120) Maybe it was behind you and you didn’t notice?
@@twofunnylittlefriends2454 As far as I was aware, as long as the room behind you has a locker, the next room can spawn a-60 / 120
this is rlly helpful, thank you :)
Bro wrote a Whole dictionary
The fact they did a callback to rooms is absolutely legendary
yaeh i was not expecting that
@Evening Clouds it’s not og doors it’s literally a different game created by someone else
@@VividlyNight its the game that inspired doors
@@VividlyNight technically its the og doors
@@VividlyNight Technically speaking it is the OG doors since it was the game that inspired the creator to make doors so still same thing
thanks for 1M + views guys!! you guys are amazing!! Join my discord server. Got over 1k+ members -
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Bro when u mean A-90 can appear before A-90 i didnt expect it to appear once i just entered the rooms💀💀💀💀
Btw,thanks for the informative video
So i just beat door 200
Exit was at : 230 for me
can we get the jumpscares?
@@ItsRedAmbush and A-90?
@ʲᵒˢᵉ𝙴𝚕𝚒𝚊𝚜☂︎ i allreddy know this
tip: once u see a-90 immediately go to the nearest hiding spot because there is a high chance they are going together at the same time.
i swear to god bro loves teaming with a-120
he doesn't like a-60 tho
😭
nah, ive had a good few solo a-90s
@@Chaoticvc for me he loves teaming up with A-60
I made it like 40 rooms before I even found A-120
@@cosmospectral he will..
Some tips from my painful journey to A-1000:
- A-60 Will only spawn when you enter a room with multiple lockers
- A-120 Will only spawn when you are leaving a room with multiple lockers
- A-90 Will sometimes spawn by itself, but usually appears alongside A-60 and A-120
- Prioritise A-90, His appearance will slow other entities for a moment
- Wait for A-120's audio to completely cut out, to ensure he doesn't come back
- Don't be afraid to hide early, Hide is not present in A-000
- Use a normal flashlight instead of the green one, batteries are abundant in the level
- Prioritise using the WASD keys to navigate, as this makes reacting to A-90 significantly easier
A-120 can spawn with room with lockers
but…I’m on mobile?
@@sleeping006 same
@@sleeping006 what I recommend if you are struggling with a-90 on moblie is to only use the move-stick and rarely look around only for getting batteries and and getting out of lockers that way you only have to lift one finger to react to a-90
@@sleeping006 just keep your camera at head level
something you forgot to say is when u reach after door a-200 makes sure to look around so you dont miss the exit
well the sound is quite loud, plus if im not mistaken, it starts spawning after the first exit spawns, so if you miss the first one you can go through second
you will usually hear music
@@GalaxiaStarfall someone got to a-1000 but it take from him 2 hours so better restart or go 800 more doors
@@xenstence yeah a green tablet that is op cause it locates most of the good items and key's which can be pretty usefull + at door 100 (not in the rooms) you can locate the hidden switches & the key.
he did at 9:33
Once i was in "the rooms" with my mate i encounter A-90 and A-60 at the same time but instead of moving i entered the locket leaving me with 10 hp. My heart was beating so fast lol.
heres a tip:when you see a-90 dont move your cursor.
@Justmyself6283 just drop your tablet lol
@Justmyself6283 don’t move your cursor, mobile doesn’t have a cursor so a-90 actually doesn’t care if you move your camera
Yesterday, back when I had no idea how to handle anyone besides A-60, and I didn't even know about A-90 or A-120, I got combo'd by A-60 and A-90, and I was in one of those rooms with a bunch of busted lockers and a few useable lockers (which I didn't know you couldn't use the busted ones) and so A-90 showed up on my screen and made the noise and I'm like "what was that? Eh probably nothing." But I thought I was in a locker but it was a busted one but I didn't realize chase so was typing to warn my friends in chat. So by coincidence, I wasn't moving when A-90 attacked, and then immediately after I died to stupid A-60.
@@elijahjasper1556 rip
TIP: A-90 doesn't actually start to appear at A-90, he starts to appear at A-60 with well, A-60! Its also quite common that when you get A-90, A-60 or A-120 will also be coming as he commonly appears with them 2 to basically combo you. This is what makes The Rooms quite hard. But when A-90 appears you'll always have time to get to a locker to hide before A-60 or A-120 appears.
[how many times did i say A-90, A-60 and A-120 wth]
you said a-90 5 times
a-60 5 times
a-120 2 times
He appears before a-60 for me
It’s a bug. A-90 isn’t supposed to spawn until A-90
i died to a90 at a57 lol
I've seen 2 randoms die because they got A-90 IN A-2, THE FIRST DOOR THEY OPENED
Tipp for the beginners with "the rooms".
Theres a reason why you should take the normal flashlight over the green one. The green flashlight makes you spam click. When you spamclick it, you can't hear the sounds of entities correctly. Also, the green torch makes you have to have your hand on your mouse which makes it move your mouse ofc. But guess what. A-90 doesn't want you to move so even moving your mouse counts as movement and you will be killed. Thats why, taking the normal flashlight is very important. It doesnt require you to have your hand on your mouse, so theres less of a chance that you get killed by A-90. To move left or right, just hit A or D if you use WASD buttons to move. My mouse has killed me a lot (cuz of A-90) and i didnt even reach door A-150 but then the first time when I used this trick I got to A-262. Creator, if you want to you can pin this. I feel like this would help lots of people to counter the annoying A-90.
Thank you
But it green and ecofriendly
@@Shoteaux2 lol
green torch?
im on mobile so the hand on the mouse problem isnt really a worry for me
The green flashlight makes it easier to spot a-90 than the normal one
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Hi I have 3 questions
1. Can you get error in the rooms?
2. Can you get dupe in the rooms?
3. Can you get screech in the rooms?
@Kat Kate no, its safe
@@rizzzzz3456i none of them
ofc
TIP:
-Hide isn't present in the rooms, so you can hide in the lockers all you want.
ty that was the only question i had
Hide is never in rooms (original game and the rooms version) soo i can hide like 2085 years
@@StupidShovelwareFan what happens if you stay 2086 years?
@@AveragePixolotlFan maybe another A-entity will come but hide is not in rooms so
I N F I N I T E
You randomly get kicked out of a locker.
I forgot to talk about the vitamins, but basically they will help you move quickly when your in a tough situation. check this video out, A-120 trapped me. you will learn something new
ruclips.net/video/bef84LYJNQs/видео.html
Ooosh bad luck
Love that they remade the old game doors was based off of a secret area
Ok
I actually escaped "The rooms" through room A-200 and I can say that the entities are mostly annoying than scary.
Tip: It's good to remember where the lockers are in each room in "The rooms" because since it'll get progressively darker and u won't be able to see a lot so when entity comes you'll have more time to react.
I literally got a-60 at door 58 and I got him when there weren't any lockers. Also if you are doing this with teammates, even if they die, they get revived when you teleport to the rooms and out of it. If you guys die in your run, going to the rooms just to revive your teammates is an amazing strategy to think about using. I got a-90 at door 6 and my entire team died because we didn't expect it.
@@ChefCatClaw i looked on the wiki the other day and it said the room causing A-60 to spawn always has a locker in it? and A-90 only spawns after door 90? but the article was incomplete, maybe reach out to the writers and tell them your experiences
@@ChefCatClaw A-60 and A-90 also has a chance to spawn before room 60 or 90
@@ChefCatClaw very unlucky
@@hiwelcometochiliswhatcanig3041 i got a-60 before his door and without lockers what is my luck
Another tip: A-60 may give off bait audio, meaning itll sounds like hes coming but itll fade away after about 2 seconds. A-60 will only appear at the moment a door is opened, and can only appear if a room has at least one locker in it
So thats what ive been hearing huh?
actually its at least 2
@@gagingeestealth fakeouts to trick you.
In rooms there is only one fakout. The a 60 fakeout
i absolutely hated that before i got used to it like here get 2 hours of boring bs you have to go through meanwhile i try to trick you
i discovered something new about DUPE(his heart beat) - be one of the first to learn this new secret - ruclips.net/video/dC2VsFCdjNk/видео.html
Interesting
its rumbling/his growls
Me who knew this before:
Me next time who is gonna end up putting my ear to my tablet's speakers then all of a sudden get jump scared because I opened the door when trying to listen: 😀👍
I discovered it 2 days ago
btw there is a tip
when a-90 attacks paired with other entity like a-60 or a-120, when a-90 appears and forces us to not move it will also make the entity that is charging towards us STOP MOVING, giving us enough time to actually find a hiding spot instead of just rushing towards one without a-90 appearance danger
Very good tip thank you
So it's impossible to die if you do the right things
So in a twisted way, he helps?
so its just a game of reflexes
So the other entities must follow the a-90 Rules too?
i'm pretty sure it only slows a-60 down, doesn't stop it
it completely pauses a-120 tho
One thing to add is that a-90 freezes the other entities when on screen
edit: check some of the other replies for extra info on him
In addition he can also attack in a locker so if you get in a locker faster than he’s strikes when a-60 is coming it’s mega easy to survive
that changes so much
Yeah that happened to me once
So a-90 delays a-60?
@@humanhuman7280 no it delays you getting women
Tip: The other entities have to follow A-90's rules, meaning when A-90 appears the other entities will stop moving as well, giving you more time to hide.
A-60 doesnt fully stop it just slows down a ton
@@JJN15_he's fast as hell, he might slip on the floor A-90 has gotten get alteast SOME sympathy for the poor guy
whoa
SO apparently they're not working together
i beat doors backwards from 100 to 000. watch video here - ruclips.net/video/jH-kJJvEXiA/видео.html
Nice video!
I would like to note that 1. When A-90 appears at the same time of A-60/A-120 60 or 120 is stopped until 90 is gone. 2. An exit will appear every 100-200 rooms after the first exit around rooms 220 and 3. As a person who has the A-1000 badge I can confirm these are true and yes, A-120 can rebound so wait until the drums are fully gone
In the seek run at 4x speed, it sounded like nothing. Not the same as figure’s tune tho!
You forgot to tip!
@@TheEpicYoshiChannel uh it not a nice vid
just dropped another video showing you how to beat 90 - 100 in less than a minute - ruclips.net/video/sxb13pHZ0tU/видео.html&ab_channel=RobloxGamerz
u didnt see but u acually got shadow on door 60
Surprised this has only one comment
@@Life_with_sisters 3 now
@@greypup4328 4 replies to a comment
I generally find it good practice that when i'm in the Catwalk Room in Rooms (Metal walkway, over the desk), after opening the door to the next room I IMMEDIATELY double back into the lockers, as most of the time A-120 comes and it does take a while to get back to the lockers, but you'll have plenty of time to get back to them if you open the door and turn back immediately, even if A-90 is present.
I managed to make it to A-1000, even if I had to endure several loud noises coming from A-90 since I had my volume way up.
nice
Can you answer my question?
My question is what means "Something is stopping you from opening the door......"
I die because A-120 what? I not hear A-120 sound
@@William20082 Sometimes A-120 appears exactly when you open the door to the next room, and if you try opening the door IN the next room, A-120 will stop you from doing so. To prevent this, whenever you open a door to any room and you hear subtle metal banging, you immediately double back into the room you were just in and find a hiding spot, rather than go into the next room and try to open the door. Unlike Rush or A-60, A-120 will come from the front rather from behind.
@The Waterninja Is this my technique suitable or not?
at gate A-120 upwards when I proceed to the next gate I just open the door. I didn't go in immediately just to be safe and when there was no strange noise I went in
Is this technique appropriate?
(Bad English sorry)
@@William20082 That's a good practice, I usually have a routine that if I open a door I immediately turn around and go into a locker in the room I was just in, especially around the metal walkway.
Don't be afraid if A-90 tries to stop you while going to a locker, even if he forces you to stop there still will be enough time for you to retreat back into a locker.
Thanks for your guide! Excited for more guides 😁
1:44 the library song sped up could make an insane beat lmao
btw this video was very helpful
Frr
I can do that with my magic
check out this new video i made. its a monster quiz. will u get all correct ? - ruclips.net/video/RjB7mYsVgjc/видео.html
Question: Does this work with multiplayer and if so are you put in the same server as whoever you’re playing with when doing the rooms?
Ooh cool
@@twofunnylittlefriends2454 yes it works on multiplayer too
Yes
So do you need the vitamins im just wondering
Here's a few things I've noticed from personal experience, might help.
First, a-120 can indeed come back, I usually wait until I'm absolutely sure his audio is completely gone, considering lockers don't have a Hide equivalent in The Rooms. If you can't rely on your audio, I recommend waiting 10-15 seconds after he passes through, to make sure he doesn't come back.
Also, I'm pretty sure that a-90 pauses the other two entities if they approach. If you hear a-60 or a-120, but a-90 shows up, focus on not moving to avoid a-90, and then hide in a locker. Every time I had a double encounter, the audio cues seemed to stop moving while a-90 was active, and even then, you should have enough time to hide
I just made it to the Back on Track yesterday heres some tips:
1.When you open a door you must wait a few seconds, cuz theres can be A-120, A-60, A-90.
2. You must not spend your vitamins until the rooms. Cuz you can get bridge room and A-120 can appear that you cant reach the hiding spot, at this moment you must use your vitamins.
3. Dont forget that you must be patient if you don't youre gonna die because of A-90.
4. And never forget that you can't find any items at the rooms you can only find at the Room 000 Green flash light (10 coin)
NVCS-3000 at Room 1000 (Free)
And during the run you can find batteries if you have normal flash light.
5. Before you enter rooms you must not get any damage from Timothy, Screech, Seek's fire, Halt. If you git damaged from these mobs you must find bandages and make your health 100% or else you will get killed by A-90 with one shot.
6. Last one if you reach the Rooms 200 and you can't find exit don't be mad or sad cuz i got exit at Room 245.
Ok, now i finished the Back on Track badge with these tips. Have a good day! :)
The way you sped up the video made it look easy-ish so I was like ok I’ll try it. I’m doing it now and the atmosphere has me terrified lmao
i made a new video for people struggling with the greenhouse - learn this - ruclips.net/video/rYaRbAr-F5c/видео.html
Ok
Honestly the greenhouse is maybe more harder than figure for some people. Figure slows you down, sure, but the greenhouse has spikes on the ground, no lights, and no lights flickering when rush comes. For me, not really. For other players, maybe.
When you remove the glitch noises from A-60 it kind of sounds like that black guy screaming lol
dude, i just want to tell you, i suffered so much to exit and i didn't even get the badge
@@LiterallyYuji how do I hear it
The footsteps sped up make this sound like an asmr video
Wow, okay, I'm gonna have to try this with my friend sometime! Many times I don't like to learn, but watching this video and learning how to get the badge, I actually enjoyed learning! Thank you!
happy to help :)
@@robloxgamerz is this mod or real on game
@@Streesmwnx real on game.
1:37 this sounds like an insane phonk beat
Try putting the video speed to 2x, it gets even better
Yooo, fawkman, I know you, you play Roblox zeppelin wars!
@@maximus9247 you found me
@@Pattyboy4ever oh yeah it does
@@Pattyboy4ever patrick thats a ciggarette yes
I just got the badge. Thank you for the video dude! Your tips helped a lot! :)
Glad I could help!
No way! Good job!
@@robloxgamerz new sub
Thank you for teaching me this! I just started going into the A-rooms and almost every time I did, I would die to A-90. Thank you for the tips! ❤
1:32 I never knew that this theme sped up was kind of funny 😆
11:28 yes, a-120 has a chance to rebound
it doesnt always but it happened to me a few times
you have to stay in the locker until you cant hear the sound anymore at all
I had a close call with A-120’s rebound I thought it was gone and he bounced back,It was about A-900 so I entered the locker again and I was safe
A-120 only rebounds if you exit the closet when you can still hear the song and he can do this multiple times
thanks, didnt know this
@@robloxgamerz me either
This isn't true, I've had him rebound multiple times despite not ever exiting the closet after hearing the drums. It sometimes just decides to rebound, best to stay in the locker until it stops making noise.
@@OmegaTheMyth yeah
no, its just rng
ty for this guide, I'm sure it will help alot of people!
"the rooms" is the game that first inspired doors.
it progressively gets darker and darker until you'd have to hide in lockers. it's like rush, except with sound.
when you die it sets a high score to the farthest you made it.
a seemingly infinite game, no one's sure if there's an end. only the developer holds such answers
@catingwow also not everyone. as long as there is people in the world, there are those who know, and those who don't know
there are even some calling it a knockoff version of doors.
@catingwow yes It could be infinite, but because of it's seemingly infinite nature, we'll never be sure if there's an end or not.
I think that "Spooky's jumpscare mansion" inspired "The rooms". Then "The rooms" Inspired "Doors"
@@iloveknife8798 whichever came first inspired the rest
@@iloveknife8798 or in some cases maybe not
So, today i reached room A-1000, things that i need to say:
*A-60 Spawns always from the back
*A-90 Can appear anytime (also together with A-60 or A-120)
*A-120 Spawns always on the front
Also, beyond A-200 room, things change, first, A-90 appears with A-60, in very weird cases A-60 appears twice, that means A-90 appears twice too, also if you move when A-90 appears, this will take a LOT of your health, like 95%, so be careful, also i need to say that when A-90 appears, this one will freeze A-60 and A-120 for some seconds, (around 1-2 seconds), then after he disappears, both specimens will continue his attacks, so don't scare if A60/A120 appear with A-90, also it happen to me often with A-120 that he "bounce" or comes back to where you are, wait after the sound of A-120 stops playing (you can wait up to 5-7 seconds).
Notes:
-The 3 specimens can't appear together.
-Don't use the green flashlight, mostly because the energy depletes too fast and also does sound, so you will not hear the specimens when rechargin.
-The rooms will get darker and darker and darker, so keep your flashlight on the hand.
-Every time you see a battery, grab it because there will be rooms (3 to 6) when they don't appear.
-The cross is useless here.
-Specimens don't appear on the exit door room
-Also, if you don't want to reach door 1000, the exit door will spawn every 50/60 rooms.
Things to know:
After you reach room 1000, a camera will appear on the floor, i think it's kinda useless(for now), also you will spawn on the room 61, so you can continue the game to the room 100.
It's worth the time?
*YES/NO*
Yes bc, you have (imo) the best trophy to show on the lobby, so people will know that you are a "pro" on doors(maybe).
No, because it takes a lot of time to complete, around 2/3 hours, and can be worst if you die beyond room 500, so you will get nothing.
Btw here's my nick if y'all wanna add me: @MrBl4zkowicz
Note: Specimens can't appear in exit room, but they can go through it, it happened me with A-60 and died because i didn't hide on the previous room, i died in A-266
Rock bottom badge: 👁️👄👁️
The "camera" is a tablet, and can detect things (items/etc) that are near you.
It's also kind of like a night vision
2/3 hours? Ah hell no. Who has that much time to dedicate a game
Here’s a tip for anyone exploring “The Rooms” if A-90 and A-60 attack you at once, hide against the wall if you can’t make it to a locker. A-60 will move super fast and he can’t get to the wall so you will be safe, JUST DONT MOVE. A-90 will damage you if you move! Make your HP count!
@DaBestYT I think so, but I’m not sure
A-60 will rush to ur location if u don’t hide learnt this when I was playing with my friend
@@Koky-cu3pn Oh, didn’t do that when I tried but OK
A-60 will significantly slow down while A-90 is there so just wait for A-90 then hide
I've never seen more helpful guide than yours.Thx!
thank you! I was having trouble figuring out how A-90 worked. The first time I got it, I jumped so hard (Timothy is the only other creature in this game that makes me jump lol). A-90 deals a whopping 90% damage! There is no way to heal in Rooms, so you can only fumble once. Thank you!
If your REALLY LUCKY you can find a sekelton key and buy another one from the jeff shop
Than open the rooms go get the plant than go back to the rooms
Grab all your friends, because even if they die, they still get the achievement
Did they change it? Few months ago you couldn't get achievements if you died
@@figuregaming3872 you couldnt even get the rooms achievement before this update?
@@kinganes7688 no rooms wasn't even in doors a few months ago
@@figuregaming3872 they talking about room achievements not few month ago stuff
@@figuregaming3872 1- Rooms wasnt in doors a few months ago, and 2 yes you can't get achievements in doors if you die (Or if you spectate).
In rooms, even if the players with you died, they respawn when you continue the run in doors. So technically, theyre not dead and they get the achievement.
Thank you RobloxGamerz for the guide. At first I always died to a-60 you have earned my subscription 😊
Bro you made me so Interested to learn about the entities, I feel like i Will Subscribe, Because You Actually made me Feel Into Your video, Instead of Just bored.
A-120 can definitely rebound, I died to it first time when I tried because I thought it had left, but when I went to go for tbe door, it said something like "This door cannot be opened right now..." or something along those lines.
Then that's when I hear A-120 coming back, so I'd recommend like the video said, to stay in the locker for a little bit after A-120 is "gone".
Keynote: Hide isn't in this whatsoever, so you do not need to worry about getting kicked out the lockers whatsoever.
Yeah A60 is like rush and A120 is like ambush
@@MSN539A-120 is your mom
@@Cat_Garfield I own you + ratio
It’s actually said
“Something is stopping you from opening this door…”
People say he can rebound so stay hiding for a litle bit longer
This is very helpful thank you! I did not know what rooms were until my friends told me, I watched this video and realised I’ve played it before but the original version. This is a very helpful video thank you.
I remember not getting A-120 until door 158, pretty lucky if I say so myself
I got A60 at A 72
i got a-120 at door 166 but i didnt know what it was a the time so i just died :( i have a recording of it too lol
@@fritzneuer4347 post it
you helped my nervousness about this game thank u!
Thanks and also
I liked that it's called Back On Track,which reminds me of second geometry dash level (OG)
LOL back on track
finally someone knows the reference
FINALLY SOMEONE ELSE
lol same
same
Thanks, I needed this to go to the rooms! And thanks for telling me all about the entites in rooms
Quick hint for door 50, you can bress right mouse button to go a number back or go from 0 to 9
Yo thanks! This really helped me a lot with getting my badge! I got it on my first try after watching this video, despite failing multiple times in previous runs.
I really did like this, this was helpful.
But I would also like to add on a few things to people for a more in-depth guide. (I'm not saying this guide is bad btw! It's the complete opposite!)
----------------------------------------
LOCKPICKS:
If you can't get lockpicks, there is a chance in a room with a lock door that a lockpick will spawn. (Along with the key.)
And doors that dont have labels have a chance to have a locked box. (Which may have a lockpick or other sorts of helpful loot inside, keep that in mind.👀)
You can also get lockpicks from Jeff's shop. (For 50 gold.)
----------------------------------------
FLASHLIGHTS:
If you can't get a flashlight from the pre-run shop, flashlights can be purchased by Jeff at his shop, it will be at max battery as well. (Flashlights can also spawn in dark rooms, along with lighters.)
You can also save 10 gold to buy the gummy flashlight in the rooms, if you can't buy it, note that there is constantly a scattered amount of gold and batteries through out rooms. (To keep the gummy flashlight "alive", tap or click to shake it.)
----------------------------------------
SKELETON KEYS:
There is always a confirmed chance of Jeff's shop having a skeleton key, it can be purchased for 250 gold. (Same price as the Crucifix, which is sadly useless in "Rooms".)
You can also find a skeleton key in multiple places, but one major spot is that in the library, where Figure is, a skeleton key can spawn on the shelve.
You could probably maybe even get lucky enough to enter the hospital wing AND access the rooms if you get lucky enough that a skeleton key spawns on one of the shelves in Figure's library. (I also assume it would help MAJORLY with A-90, as he could probably just be an annoyance if you're constantly regening from the herbs.)
----------------------------------------
VITAMINS:
If you can't get any in the pre-run shop, Vitamins can be found in dressers, or be purchased in Jeff's shop for 50 coins. They can also spawn in small rooms behind an unlabeled door.
----------------------------------------
GETTING GOLD FOR THESE ITEMS:
You can get gold by simply looking in dressers, chests, on tables, in Figures library, and even in Jeff's shop. (There is a small chance some gold will be on the table in Jeff's shop.)
Before you also go into the library, there can be quite the amount of gold at the "reception desk".
----------------------------------------
I hope this helps anybody who has any questions if they don't have enough knobs!
Safe travels, and good luck getting A-1000!
EDIT: Almost forgot about the entity's! That would've been embarrassing. 0_0
A-60, practically like rush, but can fake it's arrival. If it's sound cue is longer than 3 seconds, then it's a confirmed encounter. If it's not, it's a fake out. (It's sound cue is a loud buzzing sound.)
----------------------------------------
A-90, a more annoying version of halt. If you see it on your screen, stop dead in your tracks. (Or hide in a locker.)
----------------------------------------
A-120, aka squiggly face, VERY similar to A-60, but can bounce back. It's sound cue will sound like banging, or even stomping. Wait for the noise to COMPLETELY go away because A-120 can 100% possibly bounce back and kill you.
^^ (DO NOT GO BACK INTO THE PREVIOUS ROOM YOU WE'RE IN IF YOU HEAR A-120, IT WILL STAY IN THAT ROOM UNTIL IT DISSAPEARS OR... BOUNCES BACK THEN LEAVES.) ^^
One more VERY important thing if you didnt read about the other tag that was in the "SKELETON KEYS" section, its that the Crucifix is useless in rooms, so you should 100% hide instead of trying to use the Crucifix.
(Keep in mind for all of those not liking jump scares, I think you'll actually like rooms. A-60 and A-120 do NOT have a jump scare. (Except for A-90, but all he does is scream in your face. Still may spook some people though.)
Well written
@@robloxgamerz ty!!!
great info
This is amazing, but one thing for the Skeleton Key section..
You can't get the herb because you don't pass the infirmary BEFORE entering rooms. AFTER you exit rooms you get spawned in the infirmary. So sadly, no regen (for a-90) :/
@@GalaxiaStarfall Dam, that sucks.
Amazing video! Subscribed and also it’s clearly evident how much effort was put to make this a friendly guide to the game
4:56 same,bro it attacks u when u enter the rooms I think a-90 is unpredictable when ur careless.
I just typed in "Back on Track" hoping foe the geomotry dash song, but this came, and of course, I love doors, so I clicked on it and now, here I am finishing the video lol
I like how the sounds make actual music even when sped up
i thought that was apart of the video
in the original rooms the entity used to be called "a50" but it was figured out that he spawns much more past a60 so yeah
5:17 Those squeaking noises 💀💀
Sounds sus
The video is really good man! And the sped up figure music is low-key amazing
Quick tip: Since Rooms is another universe to Doors, Hide doesn't exist. If you wanna AFK, it's best to hide in a locker while doing so
What are the entities gonna do?a60 and a90 can’t attack unless you open a door,a90 can’t hurt you since you’re afk.
For A-90 any actions you do counts as movement even typing from the chat is considered moving
THE SEEK CHASE AND THE PART WITH FIGURE SPED UP IS ABSOLUTLY HILARIOUS
Tips: a-90 is fast with he’s attack but when you get him you will see a stop sign with a hand and then YOU NEED to stop he takes lots of damage he is the most annoying entity in rooms. I have noticed that he pauses time so don’t worry if a-60 or a-120 come with a-90. A-120: he comes from the opposite side if you have no closets go to the room you were in before cuz that room would probably have closets to hide in. A-60: there are no flashing lights but you need to hear A-60s music if you hear it HIDE if there are no closets go to the room you were before cuz that room probably has closets. If you only hear it for a little bit keep going. I hope these tips helped someone. I am now going to rooms bye!
thanks for the guide, i managed to get A-1000 but couldn't figure out how to do this achievement
🗿
🗿
🗿
I died litarally opening the exit door to 120 because there was no lockers and I rushed to open the door, I didn't know at the time 120 only appears at rooms when the room you were just in has a locker.
60 works the same way, but if the room you are about to enter has a suitable number of lockers considering the player count.
Also, about an 60/120 and 90 combo, there is no need to panic. 60/120's movements are immediately paused when 90 is on screen. So take your time getting to a locker.
is that a... GEOMETRY DASH REFERENCE???
Yes
PLEASE tell me which part of the video it is
I don’t get it
@@theofficialgolyafeketethe achievement “back on track” …😭
@@diariesofpreksha ah ok
i never knew about this, thank you so much! i appreciate it
14:23 the noise is to chill
12:53 I need a 1 hour version with beats and effects of this
2:25 he didnt gave Jeff any tips,he is not a Cool guy
thank you, this honestly helped so much
2:02 you can just press rightclick to roll the lock backwards
im on phone plz help
Also important thing to mention (I died to it) that the a-120 will lock doors in front of you, so you should go to previous room if in your room aren't any lockers
this happened to me and all of my deaths in rooms (2) have been because of it
Tysm this rlly help me even I just started played Doors 2 days ago...🙂
5:45 someone make this into a mix tape
6:35 rip my sisters speaker for hearing the sounds on her pc
*its broken*
Just a quick question, is there anything stopping you from camping lockers? I was just wondering. Thanks so much for the video! Very informative and I will most likely refer back to it in the future.
You can camp lockers but it’s not good because it will take forever to get through the doors
@@robloxgamerz time doesnt matter in doors or rooms, more than 1 hour or less than 9 minutes, its still okay to not beat the world record
@@femalecombatdummy most people would prefer to go as fast as possible
12:47 its pretty cool how you hear actual drumming of a-120 cuz you cant really hear it good when slowed down
4:54 and yesterday i saw a video of someone who was unlucky enough to get A-90 AT DOOR 57.
Man I got a-90 and a-60 at the same time around room 55
I got a90 at door a10
Doors tip: In the rooms, when A-90 is attacking with A-60 and A-120. A-60 will be slowed down while A-120 is paused during A-90's attack
Bonus Fact: A-60 will still be slowed down even A-90 finishes its attack and A-120's affect from A-90 could be a bug.
Dupe usually spawns after door 10 as he can rarely encounter in door 4
Ambush can be as early encountered in door 5
Halt can be encountered in Door 7 ( there is a bug where halt can spawn in door ONE! But later it was patched very soon )
Shadow can be encountered in door 11
Please give a Like and share me some other things in the comments👇
I remember that time eyes, halt, and ambush spawned before door 10
now that seems easy! thank you so much! ill try go get as far as possible with this
I usually don't like roblox but this video just has a vibe that SCP videos had in early-mid 2010s and it makes me nostalgic
They should change how much knobs (higher) you get because *The Rooms* is literally harder than the Doors itself
Or you know, make the item permanent without needing to send it through a rift
Badge: back on track | me: GEOME-
@@Random_som3one the next badge should have been poltergeist
@@ReeeMonke And then dry out
@@GalaxiaStarfall and after Base after Base
Why is the Library speed up such a good tune tho
Ik
4:42 why the hell do i think im on a school trip
i love the sped up seek and figure such good music
13:40 the exit only starts spawning after A-200 so it could spawn on A-205 or A-792
Only spawns on a200 and a1000
1:50 Vibe
0:44 it sounds like Mr. Krabs speedrunning while punching through each door 💀
💀💀
Something i noticed with A-90 and A-60 attacking together is that normally a-60 goes kinda fast but when a-90 spawns he slows down.
You actually gain the achievement just for re-entering DOORS through ROOMS, so completing room a-1000 will also give you the achievement... just dont die on room a-994 (pain)
Thats why Geometry Dash players thinks Back on track is impossible.
r/angryupvote
Finally we have found the origin of the meme
Do you get anything reaching the first exit I know you get the tablet for door 1000 but what about the first exit also if it is is the item permanent?
It is not permanent but Lsplash might change it
You can kinda make it permanent by storing it for your future self in glowing shape rom on door 100 so if you don't get to door 100 without the tablet you uh, you don't get to keep
Tysm! Also the song when Figure's music gets sped up is such a bop fr
0:57 SCREECH JUMPSCARE
1:15 seek in Ohio 💀
POV. Me seeing my mom holding the Balt me when I run 1:16