this is amazing that they made the A-60 louder. i didn't want to increase the volume because A-90 was loud as hell, resulting in me dying cause i didn't heard A-60 coming
I understand that this was probably to make A-1000 more accessible, but I kinda liked how A-60 was a quiet rusher that requires good timing (if in the hotel), forcing you to listen to
@@JcraftX someone did bad here, we are talking about a web of experiences with an experience dead on it, for roblox is trash now, because they want to forget legacy [sad i dont want to play no more 😔]
Yea it makes sense that I'm seeing so many people with A-1000 badge now, they nerfed it a lot especially the A-90 change. A-90 used to be the most difficult to deal with of the three now he seems like a minor annoyance. He already was more likely to attack during other entity attacks but him ONLY spawning when they're around removes the element of uncertainty that made him so difficult to deal with. The bandages spawning now also eliminates the entire reason A-90 was such a problem, which was you mess up twice and you die. Now you can mess up as much as you like as long as you heal afterwards. (Completely unrelated but the old A-1000 room with a complete void and then the tablet lying deactivated on the ground in front of you felt way more atmospheric than a stupid yellow chug jug lookin thing sitting there instead)
Yall cannot be satisfied with anything they do istg… Also the scanner was mostly removed because it was quite laggy, especially in larger rooms and if multiple people had it. Plus they said they’d re-add it as an actual item. But I can kinda agree the barrel of starlight is a strange reward
Funny enough. I did my A-1000 run and didn't know A-120 can rebound. So I heard them coming back, thought it was over and luckily found a room with an exit, trying to exit in time, but seems like it was a safe spot as I didn't get attacked
One time, I forgot he could rebound, so I started heading to the next room untile I hear his sound getting louder again! I made it back to the lockers and right as I hid I saw him outside the locker
when I did my a1000 run(didn't get the barrel because of crashing sad) I was locked in I was almost like a robot a90 was like a cake walk and i had all the knowledge i needed there's not a single time i missed up
@@LJC-zz8xz During my second time going into the rooms (for the second barrel for curious rift), around a-560~ ish, a120 spawned. i hid and then he passed by, since i heard a120 rebound less now, i immediately exit out of the locker and proceed to the next room, and you know it, a120 sounds becoming louder. i panicked and keep on going forward since the locker room was already 2 rooms behind. I was lucky that a120 despawn in the room behind me (for some reason, i think its similar if the player keeps proceeding after the an entity spawns, about 3+ ahead the entity just despawn like rush during max overdrive)
@@ariefRobloxTrue, it also hapenned to me, and I was along with my friend so he could get A-1000 bcz I already has the achievement prior to THE HUNT update, he got the badge with insane luck ngl
2:32 I believe this behavior is taken from Rooms & Doors, where A-90 can only spawn at the start or end of an enemy attack chain. 5:25 is probably also taken from Rooms & Doors. A-1000 has a purple glowing light before it is opened.
Sorry for misunderstood in 1:22, i mean in The Rooms has no locker animation while in The Mines has locker animation. Also, sorry for my wrong grammar if you find my grammar not good🙏
Actually A-60 now spawns near,so the arrival is 2sec faster makes the sounds louder. Also A-120 now spawns further so the arrival is about 1.8sec slower. Fun Fact:The entering animation on locker will be registered as "moving" for A-90.
I would consider the change to A-90 a good change, because you never knew when it will attack, alone or during A-60 or A-120, now you know if A-60 or A-120 is coming, you'll be more prepared for A-90, and now you know it will not attack randomly alone Edit: I just played Rooms again, well, The chance of A-90 to spawn with the other 2 entities is higher but A-90 can still spawn randomly alone 😔, it's not hard to avoid, I didn't die, but, yeah, you get what I mean
that’s what made it scary and hard, you were forced to always be on edge, it’s a HORROR game for a reason, now it’s just another easy entity with no purpose
Also before "the mines" the next room with A-120 was not guaranteed to have a locker in it but now it is (also this was the biggest time consumer because before the update you we're forced to wait 1-2 seconds before entering the next room just to hear if A-120 is coming which means you most-likely need to find a locker in a room that you already in)
Funny enough, before the hunt, a-120 spawned ONLY when the previous room had a locker, which means that you HAD to wait for a-120 to come closer to you so you would hear him. But now it checks for the CURRENT room, which means you just have to go to the room you just opened and hide in a locker. Basically, a-120 was unique back then, but now it's just the second A-60. Idk they would have made him have no sound like the original a-200 from the original rooms. Or like insidæ from rooms and doors.
So basically it’s no longer a competition; although the A-1000 title has cooler text, Hotel Hell is definitively the real toughest achievement in the game for now.
1:56 My brother died to a-60 once bc I could hear it and he couldn't (TURN UR VOLUME UP GUYS.) and then I died to a-120 cause there was no locker in the room and I panicked instead of going back.
During my A-1000 run (yesterday) A-120 seemed to be mostly acting like A-60 if he only came from the front (or only just went past and despawnes. He only did rebounds Three times the entire run)
I really hate how they made Rooms baby mode now, I took my friend to do it because I loved the challenge when I did it myself, just to be mad I wasted 2 hours. Worst part of the update is how A-90 doesn’t spawn independently now
I do appreciate this change. While I understand how people liked the old version, the thing is it was never really difficult, but you had to be paying huge attention for the long and tedious 2 hours. Now you have a little more leeway regarding everything which makes it less annoying to get the badge.
Never mind that the first screen of the game says that this game is still in alpha and changes will be made, let’s just complain about the lack of the scanner that is probably coming back.
First they made еasier rooms starting from hunt update, and now they completely killed difficulty. It's sad, especially when I reached A-1000 in the firsts "hotel+" days. It's nice to remember how for 2+ hours I was afraid to die from unexpected a-90, quiet a-60 and sly A-120...
Tbh, it was never hard. It was just long. Most people who beat it now are people who could beat it before. They just didn’t have the time or motivation to do so.
The thing is... with the Tablet you could use it on as many runs as you could get to the end without dying and also getting the rift. The new bottle of Starlgiight is one time use so it was no longer really worth such a difficult detour especially after they released the back door.
@ethan7376 no..? You had to crank your volume up so high and you were always on alert. You're smoking if you think it was "never hard" it definitely got easier
Random note, bandages were able to be found in the Rooms before the update but they were exceedingly rare, and I mean REALLY REALLY rare. (I've beaten A-1000 on seven separate occasions and only ever found 2 prior to the update.) The Rooms were also (prior to the update) the only place where bandages could spawn when all players were at full health. The update changed it so that the spawn rate is far far far higher, as well as making it so they spawn regardless of if all players are at max health or not in all areas instead of just the Rooms.
Oh, of course, at door 260, we will have C-000, and, obviously, at door 1060, we will have K-000, going to K-10000. Of course. Floor 69420 will have Ω-000 to Ω-10000000.
@@SenGaming-105 at floor 738584726595836385836375947374836746363858328595728576482760748483526595835376957354734147473535839635828538536924729525825825825 we are going to have ω-00000000000000000000000000000 which would of course end at ω-∞ upon reaching the end you will gain the badge I think my legs are dust and you will be awarded the holy bomb of course because you’re not meant to have it out of super hard mode as soon as it enters your inventory you will get instantly banned permanently
If the Rooms entities get voices, A-60 should say, "Hey, it's me A-60 from the hit Roblox game, The Rooms". It'd be the exact same voice line every time.
The Rooms were so much more better without bandages and with a chaotic A-90. A-90 being able to spawn whenever he wanted wherever he wanted without a warning was literaly the element of surprise that made Rooms so unique, fun and chalenging and that made the A-1000 badge stand out the most. But now, playing Rooms feels more like a chore for an uninteresting potion rather than a real chalange with an unique prize at the end that could have had just as much lore as the curent one. Making a game easier dosent make it funier, just lamer. Hope they will either reverse the enitre Rooms update or atleast bring back A-90's old mechanic but keep the bandages. R.I.P old A-90. You will be missed by real players.
Wdym barrel of starlight is way a better reward you literally recover too much life and the camera it’s only very helpful use is in dark rooms and in the 100 door
This starlight barrel is really useless, like, the Tabley has a unlimited battery, night vision, it can see items throight walls, but the barrel just speeds you up and gives you defense, ok it's good if you are trying to outrun rush or ambush, but why? You literealy can hide from both of them! You also got only 4 try, if you'll use it 4 times, it's gone! The Tablet was unlimited and you could use it at any time, also the Tablet is the thing that makes Rooms a special place
also a fun fact, when a-60 is coming along with a-90, for some reason, a-60 is a little bit more slower than alone (it does not apply to a-120 though) if you notice this, it is kinda useful
They should also increase A120 volume, or just add a extra one in it. It ruins players runs, like me at door 420 or something. The times before i was just too close
@@Tiger.103 I know that already 💀💀💀 I just wanna get that A-1000 badge , i don't wanna get that sh*tty barrel thingy that gives you speed and health boost. Very uncreative but we can still get the tablet from super hard mode. L but at the same time W devs
A-60 shaking now gives more of a vibe that the whole building is shaking, given it's loud noise and high speed, would be better if they made things like tables and chairs fly around the room
Also, before the hunt update, a-120 spawned onle with one indication:in the previous room, there MUST be at least one locker. Which means when you open a door and a-120 spawn, the room you was in before contains a locker, and if it's two story room you have a chance to mess up almost regardles. Yes, it's a rare case but it still was there. After the mines update, a-120 checks for lockers in the CURRENT room which means you have to go in newly genersted room and get in a locker, which makes two story rooms even bigger fear. It's still really rare tho. But, this also makes a-120 basicslly a second a-60 with the only difference being that it comes from the front. You still have to to to the next room and you still have to get in a locker. (Basically, before the hunt, you had to first of all, know who spawns, and on who spawned, you have to go either to the previous room or the next room. A-120 for the previous room and a-60 for the next room. And they both were super quite.) This makes rooms such an easy quest that the only difficulty is to not lag out during the two hour walk, and that's it. The only "real threat" is a-90, but it spawns scripted now. For A-60, it spawns when he's about to attack, so you can either hide immideatly. (Or out of sight) or wait for A-90 to spawn in, risking for it to not spawn, which can make you die if you're not accurate. But A-120 with A-90 isn't even a threat. It helps you to know that A-120 just spawned in.
Old A - 90 scared me. Genuinely shook me to my core. When I was playing, the first time I got jumpscared I was frozen with fear. I couldn't move for a solid 5 minutes and had to collect myself. This rework takes that fear away completely and as much as I hate getting scared, A 90 was SUPPOSED to scare the player, catch them off guard. I'm saddened they changed this
@@someonethatisok to you it isn't, but to me doors holds very important and nice memories to me with some past friends. What means nothing to you means alot to others sometimes, and you're more than welcome to think what you think.
@@someonethatisok something doesn’t have to be deep to be memorable and impactful to someone. I feel similar to the person you’re replying to and I wouldn’t say it’s “deep” but it is still really a bummer because I have good memories with how challenging it was to get thru with my friends to a-1000 and all of us being scared a-90 was gonna make us jump and ruin the run. Maybe these changes are to make a “full run” more possible but it’s still a sad feeling to see it change if those memories are meaningful to you. Especially since you have to go so out of your way to get there to begin with.
I liked it when A-90 actually spawned on his own, it was genuinely one of the things that made beating the rooms such a remarkable accomplishment, and now that I beat rooms again one year later I was so disappointed by how easy it was 😭
They nerfed A-90 in my opinion because he ONLY spawns with combinations. And t pauses the entity’s so yeah. But also it’s less annoying having to deal with him all the time.
@Peacok648 he does, just finished a A-1000 run and I counted his appearances, 23 with A60/A120, 14 times alone, idk if I had an "unlucky" run, or if they just nerfed him a bit but in these last few days he still spawned alone
One thing I've noticed about them changing stuff in the floor 2 update, more likely a bug but the modifiers "again, again and again" doesn't seem to work for ambush attacking endlessly, He only has a guaranteed spawn on door 7 and I never saw him through that whole playthrough I did.
With the foggy rooms, the room layout is easy to spot immediately even at the darkest it can be, so unless you're looking for bandages si you can survive A-90, then theres no point in using a flashlight and wasting battery.
I remember in the original rooms game a way to tell A-60 or A-200 was coming was to check the ping as there sound was even quieter than pre-hotel plus update. If your ping was at 60, A-60 was coming. If your ping was at 200, A-200 was coming.
I don't understand how making a-1000 more "accessible" is supposed to be a good idea. The achievement wasn't all that difficult before the update either, just requires 2 hours of free time and a lot of patience. It wasn't supposed to be an easy achievement, it was supposed to be one that you spend a long time getting, like for example hotel hell. Now it seems so much easier that i'd say its easier than even beating floor 2, heck, id say its easier than beating floor 1 after figures ai upgrade. First of all, i liked a60's quietness, makes you really listen in to every noise kind of like fnaf 4 making him way scarier. A-90 feels way less threatening now, as whenever an entity comes, you already know to be ready for him as well. A-90 attacking out of nowhere was what made it threatening, the unexpectedness. Now that he has a set spawn requirement, just makes him so much less of a threat. About a-120, id argue they needed to make him, rebound more. As someone who's beaten a-1000 prior to any updates after the hotel+ update, a-120 already rebounded very rarely, i think he should have been like ambush, really making you listen in to when the sound is over and it's safe to come out. About the exits, I really don't understand this change. Before, the exits being very vast and rarely found was what made walking past them a tough choice. Either escape with what you have and don't go into any more danger now, or you won't be able to in a long while. They almost felt like distractions, temptations from the real a-1000 goal. Yet now, what's the point of that many? A person going for back on track is just going to leave through the first one, but anyone going for a1000 will just walk past all of them. Noone goes for a high score in the rooms, just do a1000 at that point. They also emit noise which is really distracting with the entities that are mainly sound reliant. Out of every level in doors I think rooms needed change the least, especially not nerfs, when quite literally everything else was buffed to oblivion. The original rooms and the current backdoor feel like the most balanced levels for what they are. Also the bandages? Really? A-90 isn't supposed to be an entity you can just tank. That's another thing which made him scarier, the gamble that he could kill you or keep you on a little bit of health allowing you to take another hit. Being able to heal it up just takes any fear factor this dude had going for him. It seems like the rooms are now almost trying to baby the player, meanwhile every other gamemode feels like absolute hell with its difficulty (except the backdoor which i think is well balanced)
Very wise words my friend the rooms nerf is quite litterly the weirdest thing to do ever. Making A-60 loud makes him kind of a none issue, A-90 has lost his original perpose for being the wild card and yeah A-120 really did need a buff didnt he? Making the rooms easier is honestly just a weird decision. It was ment to be an endurance test with skill checks not a stroll around the block with rest stops
I will have to also say though the backdoors kinda feels like "LETS GO GAMBLING!" It isnt hard but sometimes you just dont get good timer spawns and now you're dead
I think that making the rooms easier changes it to an endurance test instead of a Simple difficult challenge. Also A-90 now kind of pauses the game when he covers the screen which is more fair than before.
The exit rooms ones were like you wanna leave you: no are you sure you:NO Are you really sure You:I SAID NO One more chance You:GET OUT OF HERE ok fine :q
Its rough that A-90 can still attack in room A-1000 I was chillen taking screenshots of the starlight barrel when he popped up. Thankfully I wasnt moving and made it out with the barrel lol.
i don't know why everyone is trying to point out that A-60 slows down when A-90 spawns after the update. it's ALWAYS been like that.. and it still spawns alone
A-90 is kinda like a cue now! He can functionally tell you what is coming, if he's delayed, it's A-60. If he attacks as soon as you open the door, it's A-120. NEAT!
yeah but i don't like it, cuz A-90 is no longer surprising, A-90 was meant to be more of a reaction time entity, also it appears pretty much right when you DON'T want it to appear so i don't like the new A-90 update i like A-60 being louder, it being quiet was the only reason it belonged in F tier on leaderboards and A-120.... i have nothing to say about him.
The barrel of starlight should have like 10 charges and after you take it out the rift if you don’t put anything else in the rift the next round the rift will spawn again with the barrel
A-90 spawning only during A-60 or A-120 is much more helpful. Before the update, I struggled with A-120 a lot (skill issue), but now the stop face will warn me about the squiggly face
honestly these are welcome changes. difficulty should come from the game actually being hard, not boring and tedious. the rooms werent exactly *hard* but it was just *tedious*. i still feel lsplash couldve toned down one or two changes but the quality of life makes it less frustrating. you have room to fumble A-90s attack at least once now which is nice also 2:35 this is wrong. it's probably more rare for A-90 to spawn independently now
A-90 does independently spawn in Rooms, I went there after the update to play with some friends and there were times when A-90 spawned and A-60 or A-120 were not approaching
they need to make it harder but now it’s so easy if you wanna get a-1000 you can just bring a bulklight and bandage pack in rift then to the rooms making it so easy because bulklight will cover like the WHOLE room. and since a-90 only spawns when a-60/a-120 spawns that’s basically warning you if they’re coming, making it possible to beat the rooms with no volume💀 womp womp though cuz a-90 was easier before lol
Now I won't be able to show off my badge because it will no longer be as exclusive as it will be easier to get, rooms are not that difficult in itself, but it requires concentration. The way I had passed and achieved it was because I noticed a pattern with A-120 and A-60 and its combo with A-90 It's mostly not unfair at all and they gave you a little bit of room to hide before A90 showed up, but I guess it'll be a lot easier to not worry about now, plus the healing. It would be great if the badge now had the variant like gold color or a modifier that makes you play the original mode
There’s also this bug where A-60 or A-120 spawns in exit rooms which can kill you luckily I had vitamins and went to the next door and hid (I was at A-912)
I don’t understand why people were treating the A-90 rework as “more annoying;” even before the rework, A-90 would actually temporarily pause A-60/A-120’s attack. And with the rework, it essentially reduces the amount of times A-90 will attack.
I appreciate the changes because the last few times i attempted a-1000 i couldnt make it very far. I had a lot of trouble with a-90, and sometimes a-120. Recently i was able to make it up to a-387 and a-422 (that was my last run today). Now its just a-90 im struggling with (a little bit, hes a little more easier for me now lol). During my past runs before the mines update i was very paranoid. I have been told i have dementia but im fr over here denying it (i fr don't know if i do lmao) paranoid because i constantly had to keep my ears open but also be like rlly careful because of a-90, i was usually not fast enough to stop what i was doing so I'd end up getting hurt or dying lol. To this day even with the update, i still dont believe i can do it. But it makes a-1000 easier for me to survive a little longer so maybe one day, i will finally be able to finish it. 😭 I finished the hotel and the mines. Since i never got to finish A-1000, I'm finally trying to do it, wish me luck for when i do ny next few attempts 🙏😭
this is amazing that they made the A-60 louder. i didn't want to increase the volume because A-90 was loud as hell, resulting in me dying cause i didn't heard A-60 coming
r/ihadastroke
@@pederelpinguino8693 bro no way you used a subreddit in a YT comment. also that made perfect sense beside "wanted"
Oof, yeah I like how it’s louder
@@BeagleBytes then why is the comment edited but you didn't change "wanted"??
exactly bro
I understand that this was probably to make A-1000 more accessible, but I kinda liked how A-60 was a quiet rusher that requires good timing (if in the hotel), forcing you to listen to
It still does ur onto nothing my guy
A-60's whole point was that you have to pay attention and listen out for it, now it's just painfully obvious.
@@WOKEchairA-120 is supposed to be quieter but it wasn't before the update so this makes sense that they made it louder
bro died at the end of typing this message
@@theamazingblopa-90 got him while typing the comment, very sad
the foggy thing existed before, it was just thick darkness instead of fog.
yeah.
Omg an Undertale fan :D
@@JcraftX someone did bad here, we are talking about a web of experiences with an experience dead on it, for roblox is trash now, because they want to forget legacy [sad i dont want to play no more 😔]
@@That_Soldier_Nick what?
What.@@That_Soldier_Nick
Yea it makes sense that I'm seeing so many people with A-1000 badge now, they nerfed it a lot especially the A-90 change. A-90 used to be the most difficult to deal with of the three now he seems like a minor annoyance. He already was more likely to attack during other entity attacks but him ONLY spawning when they're around removes the element of uncertainty that made him so difficult to deal with. The bandages spawning now also eliminates the entire reason A-90 was such a problem, which was you mess up twice and you die. Now you can mess up as much as you like as long as you heal afterwards.
(Completely unrelated but the old A-1000 room with a complete void and then the tablet lying deactivated on the ground in front of you felt way more atmospheric than a stupid yellow chug jug lookin thing sitting there instead)
We need old rooms modifier...
Bro, A-1000 still felt easy even before these nerfs
For some people its eazy for me its hard.
Yall cannot be satisfied with anything they do istg…
Also the scanner was mostly removed because it was quite laggy, especially in larger rooms and if multiple people had it. Plus they said they’d re-add it as an actual item. But I can kinda agree the barrel of starlight is a strange reward
Curious light's world I guess
My theory
Oh this explains why people are beating A-1000 left and right now, they made it way easier than it already was
It was already easy to begin with. Just took forever
still u need to play for 2 hours to beat it..
@@ii_plagueii yeah ig, could be harder and less rooms but ig that would make it less rare
@@azvira that doesnt make it less easy, just time consuming
@@ii_plagueii yes i said it already was easy...
Funny enough. I did my A-1000 run and didn't know A-120 can rebound.
So I heard them coming back, thought it was over and luckily found a room with an exit, trying to exit in time, but seems like it was a safe spot as I didn't get attacked
One time, I forgot he could rebound, so I started heading to the next room untile I hear his sound getting louder again! I made it back to the lockers and right as I hid I saw him outside the locker
@@LJC-zz8xz darn lucky
when I did my a1000 run(didn't get the barrel because of crashing sad) I was locked in I was almost like a robot a90 was like a cake walk and i had all the knowledge i needed there's not a single time i missed up
@@LJC-zz8xz
During my second time going into the rooms (for the second barrel for curious rift), around a-560~ ish, a120 spawned. i hid and then he passed by, since i heard a120 rebound less now, i immediately exit out of the locker and proceed to the next room, and you know it, a120 sounds becoming louder. i panicked and keep on going forward since the locker room was already 2 rooms behind. I was lucky that a120 despawn in the room behind me (for some reason, i think its similar if the player keeps proceeding after the an entity spawns, about 3+ ahead the entity just despawn like rush during max overdrive)
@@ariefRobloxTrue, it also hapenned to me, and I was along with my friend so he could get A-1000 bcz I already has the achievement prior to THE HUNT update, he got the badge with insane luck ngl
2:32 I believe this behavior is taken from Rooms & Doors, where A-90 can only spawn at the start or end of an enemy attack chain.
5:25 is probably also taken from Rooms & Doors. A-1000 has a purple glowing light before it is opened.
At this point they said "fuck it you won Rooms & Doors" even if we already knew.
Also in "Rooms & Doors" entering locker won't make paralysis attack you
Sorry for misunderstood in 1:22, i mean in The Rooms has no locker animation while in The Mines has locker animation.
Also, sorry for my wrong grammar if you find my grammar not good🙏
This is what u should have said Also sorry if my grammar no good do
Is the voice acting of opening a door editied voice of kreek? Ngl rushes voice should be ITS SWEEPIN TIME'
why they removed the animation 😭
well we already founded one lol
I know who yuyope is
you were able to find bandages beforehand but they were insanely rare
And there is an animation for hiding in the mines
how rare bc i have already gotten a-1000 and have never seen one
@@Gaming47585 very.
@@Gaming47585only 1 recorded instance before floor2
Fun fact: you can find flashlights, I even found one during my A-1000 run.
HUGEEE respect to the guy who sacrificed all his time just to figure out if Room A-1000 changed literally huge props fr
Actually A-60 now spawns near,so the arrival is 2sec faster makes the sounds louder. Also A-120 now spawns further so the arrival is about 1.8sec slower.
Fun Fact:The entering animation on locker will be registered as "moving" for A-90.
It's always been "moving"
I would consider the change to A-90 a good change, because you never knew when it will attack, alone or during A-60 or A-120, now you know if A-60 or A-120 is coming, you'll be more prepared for A-90, and now you know it will not attack randomly alone
Edit: I just played Rooms again, well, The chance of A-90 to spawn with the other 2 entities is higher but A-90 can still spawn randomly alone 😔, it's not hard to avoid, I didn't die, but, yeah, you get what I mean
True, plus I always managed to get in the locker before A-90 spawned, making it so I was already still.
a-90 shouldnt exist imo hes more annoying than screech giggle and grumbles all combined
@@pebble-qs1nvhes not that hard
that’s what made it scary and hard, you were forced to always be on edge, it’s a HORROR game for a reason, now it’s just another easy entity with no purpose
@@wolfmoonens3378ik but he comes at the most unexpected times
Also before "the mines" the next room with A-120 was not guaranteed to have a locker in it but now it is (also this was the biggest time consumer because before the update you we're forced to wait 1-2 seconds before entering the next room just to hear if A-120 is coming which means you most-likely need to find a locker in a room that you already in)
Funny enough, before the hunt, a-120 spawned ONLY when the previous room had a locker, which means that you HAD to wait for a-120 to come closer to you so you would hear him. But now it checks for the CURRENT room, which means you just have to go to the room you just opened and hide in a locker. Basically, a-120 was unique back then, but now it's just the second A-60. Idk they would have made him have no sound like the original a-200 from the original rooms. Or like insidæ from rooms and doors.
3:28 now mobile players can check if A-60 or A-120 spawned just by checking if A-90 spawns with their volune turned off
I don’t get why you specified mobile players but that’s true I guess??
@@Crazayman4ever oh yeah sorry, i was talking about the players who are not turning on their sound/in call and most of them are mobile players
Only if the get to reach rooms
I think the A-1000 rework was inspired by Rooms and Doors. (Go play it, it's amazing)
I agree
i played it, in my opinion (which as always gotta be like opposite of everyone) it sucks
@@artekkosmala7870 Based but disagree, it's one of the hardest rooms games so I see your point
@@artekkosmala7870just get better man
A tad too hard but still love it
2:36 this is just completely wrong. A-90 still spawns by himself. He does for me all the time. It probably just happens less.
Same
What you're saying is true, but it's an update. First it could spawn alone, then it couldn't, and now, it can spawn alone again.
@@reddavyt ok
Can confirm. Instead of spawning what felt like every 30 seconds, Now he spawns every few minutes.
2:15 they need to make A-60 break down door instead of opening it but opening door removed
same with rush lol, door breaking would be better
Yeah, they must do it like in the "Doors & rooms"
@@klaassochnik8270 think you mean “Rooms & Doors”
@@klaassochnik8270 also they need to make him bit faster
"but opening door removed"
So basically it’s no longer a competition; although the A-1000 title has cooler text, Hotel Hell is definitively the real toughest achievement in the game for now.
1:56 My brother died to a-60 once bc I could hear it and he couldn't (TURN UR VOLUME UP GUYS.) and then I died to a-120 cause there was no locker in the room and I panicked instead of going back.
Same I was at 350 by the exit and what happened a 120 I couldn’t find any locker
During my A-1000 run (yesterday) A-120 seemed to be mostly acting like A-60 if he only came from the front (or only just went past and despawnes. He only did rebounds Three times the entire run)
Also if you open door A-999 u get the A-1000 achiviment ;)
That’s always happened lol
@@manueguti5985no it used to only give it to you if you open it
thats always been a thing
no shit sherlock
Let's change the badge name [A-999]
I really hate how they made Rooms baby mode now, I took my friend to do it because I loved the challenge when I did it myself, just to be mad I wasted 2 hours. Worst part of the update is how A-90 doesn’t spawn independently now
It was never hard, maybe a little unforgiving but if you knew what you were doing it was just a test of patience and internet connection
@@Crazayman4everAhh I hate it when disconnection 😢
While the Seek Minecart chase is Adult mode 😅😅😅
Cuz someone just called Minecart part on Rainbow friends Baby Mode
don't forget to call is Bonus floor
cuz MANY GOLD EVERYWHERE
it was never hard
it was just really REALLY long
and buggy too
2:55 I think it’s a good thing because predicting A-60 and A-120 is no longer fully sound based anymore(before room A-90 not included)
2:40 not true, he attacks much more often while a-60 is approaching. Altough this just makes him predictable and a piece of cake to deal with
Now that A-90 spawning before 120 or 60 comes, it Will be a bit easier to know when the other entities come, for those who can't hear really well
I do appreciate this change. While I understand how people liked the old version, the thing is it was never really difficult, but you had to be paying huge attention for the long and tedious 2 hours. Now you have a little more leeway regarding everything which makes it less annoying to get the badge.
I miss the scanner, i guess we will never see it again..
You can see it in super hard mode
the devs have said they're going to add it back as an actual item instead of an a-1000 thing
Never mind that the first screen of the game says that this game is still in alpha and changes will be made, let’s just complain about the lack of the scanner that is probably coming back.
*Super Hard Mode Has entered the chat*
@@HungryWarden did you even read above you
First they made еasier rooms starting from hunt update, and now they completely killed difficulty. It's sad, especially when I reached A-1000 in the firsts "hotel+" days. It's nice to remember how for 2+ hours I was afraid to die from unexpected a-90, quiet a-60 and sly A-120...
Tbh, it was never hard. It was just long. Most people who beat it now are people who could beat it before. They just didn’t have the time or motivation to do so.
A-1000 is just a waste of like hours
@@BasicVr.BUTYOUGETACOOL -TABLET-
YELLOW BARREL
The thing is... with the Tablet you could use it on as many runs as you could get to the end without dying and also getting the rift. The new bottle of Starlgiight is one time use so it was no longer really worth such a difficult detour especially after they released the back door.
@ethan7376 no..? You had to crank your volume up so high and you were always on alert. You're smoking if you think it was "never hard" it definitely got easier
Random note, bandages were able to be found in the Rooms before the update but they were exceedingly rare, and I mean REALLY REALLY rare. (I've beaten A-1000 on seven separate occasions and only ever found 2 prior to the update.) The Rooms were also (prior to the update) the only place where bandages could spawn when all players were at full health.
The update changed it so that the spawn rate is far far far higher, as well as making it so they spawn regardless of if all players are at max health or not in all areas instead of just the Rooms.
Next update, the add, B-000 and you will be able to access it through door 160, also get the B-1000 achievements when you reach B-1000 (not confirmed)
You already know that floor 28 is going to have Z-000
Oh, of course, at door 260, we will have C-000, and, obviously, at door 1060, we will have K-000, going to K-10000. Of course.
Floor 69420 will have Ω-000 to Ω-10000000.
@@SenGaming-105 at floor 738584726595836385836375947374836746363858328595728576482760748483526595835376957354734147473535839635828538536924729525825825825 we are going to have ω-00000000000000000000000000000 which would of course end at ω-∞ upon reaching the end you will gain the badge I think my legs are dust and you will be awarded the holy bomb of course because you’re not meant to have it out of super hard mode as soon as it enters your inventory you will get instantly banned permanently
@@rainbowrain1042 at floor ∞, there will be ∞- -∞, which will end at ∞-∞, after beating it you stare upon the dead universe (it took a bit long)
@@rainbowrain1042and after floor 28 we're gonna get + - 000 and after that - - 000 and after that × - 000
A-90 can still appear by itself. It's happened to me multiple times. He mostly appears in the darker zones. Just FYI!
If the Rooms entities get voices, A-60 should say, "Hey, it's me A-60 from the hit Roblox game, The Rooms". It'd be the exact same voice line every time.
Also a-90's jumpscare changed before he had red and some white colour lines all over. Now he have pixeleline glitches all over him
6:21 LSPLASH or Redibles probably re-textured rush to A-60.(And changed the sounds, and speed) I think they forgot to delete Rush’s voice lines too
The Rooms were so much more better without bandages and with a chaotic A-90. A-90 being able to spawn whenever he wanted wherever he wanted without a warning was literaly the element of surprise that made Rooms so unique, fun and chalenging and that made the A-1000 badge stand out the most. But now, playing Rooms feels more like a chore for an uninteresting potion rather than a real chalange with an unique prize at the end that could have had just as much lore as the curent one. Making a game easier dosent make it funier, just lamer. Hope they will either reverse the enitre Rooms update or atleast bring back A-90's old mechanic but keep the bandages.
R.I.P old A-90. You will be missed by real players.
good thing is that modifiers with rooms entities kept old mechanics
Wdym barrel of starlight is way a better reward you literally recover too much life and the camera it’s only very helpful use is in dark rooms and in the 100 door
@@LefShowtime763I think you can get the barrel of sunlight in the back doors.
@@lucasmatthiessen1570 No,it only appears in A-1000
@@LefShowtime763oh sorry, I was confused with the other potion from backdoors
I just got a-90 without a-60 or a-120
I was playing the rooms one day, and i noticed that a-90 can RARELY spawn alone... but it's pretty dificult to see this happend
This starlight barrel is really useless, like, the Tabley has a unlimited battery, night vision, it can see items throight walls, but the barrel just speeds you up and gives you defense, ok it's good if you are trying to outrun rush or ambush, but why? You literealy can hide from both of them! You also got only 4 try, if you'll use it 4 times, it's gone! The Tablet was unlimited and you could use it at any time, also the Tablet is the thing that makes Rooms a special place
Counterpoint: for most people both would be useless as they’d just keep it in the rift
@@Crazayman4ever yeah, it's just the fact you need to go through 1000 rooms to get either is enough for them to not use it at all
A-60 spawns closer now, and also comes fast (only coming slower if an A-90 attacked with A-60)
666 would be a great concept
also a fun fact, when a-60 is coming along with a-90, for some reason, a-60 is a little bit more slower than alone (it does not apply to a-120 though) if you notice this, it is kinda useful
They should also increase A120 volume, or just add a extra one in it. It ruins players runs, like me at door 420 or something. The times before i was just too close
Skill iss-
just be good at the game
I like the A-90 is only active while A-60 or A-120 is active it helps when a entity is trying to get you :D
I don't know but i wanna get A-1000 , this video motivated me.
I think it is cuz of big A-90 nerf 💀💀💀
now the rooms seem more tedious than challenging, but i guess more doable
same
bad news if u get to a-1000 there will be no tablet but u will get a-1000 badge
@@Tiger.103 I know that already 💀💀💀
I just wanna get that A-1000 badge , i don't wanna get that sh*tty barrel thingy that gives you speed and health boost. Very uncreative but we can still get the tablet from super hard mode. L but at the same time W devs
@@AğlamaAdamıbro yapping🤓🤓☝️
This is a very good video definitely deserves a sub
3:39 only a MINOR update 👨🏾🦲🩷👶🏻
FOR REAL
fr*@@chrisk6637
A-60 shaking now gives more of a vibe that the whole building is shaking, given it's loud noise and high speed, would be better if they made things like tables and chairs fly around the room
0:23 HE GOT THE ROOMS BANDAGE
Bandage in rooms is common now
Bro thinks that’s special now 💀
It used to be rare now the rarest is the rooms flashlight
@@GODYT2024cheddar balls😂
7:40 Wow! Haven’t Played Floor 1 At All Since Floor 2 Released! Didnt Know That Room From The Seek Chase Can Spawn As A Normal Room Now!
they should make achievement a-1000 after the mines update cuz it's too easy now
It was never hard just time consuming
@@Crazayman4ever true, but still it was harder than nowadays
@@KowalMelodiiNever was hard, and even if it was, A-60 arriving faster is a buff to difficulty
Also, before the hunt update, a-120 spawned onle with one indication:in the previous room, there MUST be at least one locker. Which means when you open a door and a-120 spawn, the room you was in before contains a locker, and if it's two story room you have a chance to mess up almost regardles. Yes, it's a rare case but it still was there. After the mines update, a-120 checks for lockers in the CURRENT room which means you have to go in newly genersted room and get in a locker, which makes two story rooms even bigger fear. It's still really rare tho. But, this also makes a-120 basicslly a second a-60 with the only difference being that it comes from the front. You still have to to to the next room and you still have to get in a locker. (Basically, before the hunt, you had to first of all, know who spawns, and on who spawned, you have to go either to the previous room or the next room. A-120 for the previous room and a-60 for the next room. And they both were super quite.) This makes rooms such an easy quest that the only difficulty is to not lag out during the two hour walk, and that's it. The only "real threat" is a-90, but it spawns scripted now. For A-60, it spawns when he's about to attack, so you can either hide immideatly. (Or out of sight) or wait for A-90 to spawn in, risking for it to not spawn, which can make you die if you're not accurate. But A-120 with A-90 isn't even a threat. It helps you to know that A-120 just spawned in.
I think the change to A-60 and A-90 is unnecessary, it makes it too easy to know when the enemy is appearing making it less rewarding
A90 won’t always spawn with them it’s just more common for him to spawn when they are coming but a90 doesn’t always spawn at that
2:37 he actually can appear alone its just a very low chance, for example when you enter a room and sometimes even randomly
Old A - 90 scared me. Genuinely shook me to my core. When I was playing, the first time I got jumpscared I was frozen with fear. I couldn't move for a solid 5 minutes and had to collect myself. This rework takes that fear away completely and as much as I hate getting scared, A 90 was SUPPOSED to scare the player, catch them off guard. I'm saddened they changed this
it is not that deep
@@someonethatisok to you it isn't, but to me doors holds very important and nice memories to me with some past friends. What means nothing to you means alot to others sometimes, and you're more than welcome to think what you think.
@@someonethatisok this guy has a very good point my bro, i think its sad they changed it as well
it aint that deep bro
@@someonethatisok something doesn’t have to be deep to be memorable and impactful to someone. I feel similar to the person you’re replying to and I wouldn’t say it’s “deep” but it is still really a bummer because I have good memories with how challenging it was to get thru with my friends to a-1000 and all of us being scared a-90 was gonna make us jump and ruin the run. Maybe these changes are to make a “full run” more possible but it’s still a sad feeling to see it change if those memories are meaningful to you. Especially since you have to go so out of your way to get there to begin with.
I liked it when A-90 actually spawned on his own, it was genuinely one of the things that made beating the rooms such a remarkable accomplishment, and now that I beat rooms again one year later I was so disappointed by how easy it was 😭
👇 those who completed the rooms before it got updated
They nerfed A-90 in my opinion because he ONLY spawns with combinations. And t pauses the entity’s so yeah. But also it’s less annoying having to deal with him all the time.
Man just bring back the old rooms, i beat A-1000 like after a day of hotel+ update, now i feel embarrassed wearing the easy badge.
"old rooms" bru its the first update the rooms had calm down😭💀💀
@@blurryface_0buddy it took 1 year to update one time so you can count rooms before the update old
@@blurryface_0 not the first one actually they reworked a120 in the backdoor update
@donix2109 first MAJOR update, plus a120 is not entirely reworked since it works the same as before, maybe nerfed but not reworked
@cat0987-UTTD I don't count this as an update since it was a little nerf that was then removed, everything w a90 works the same as before
Something is wrong, A-60 will make a rumbling sound but why does it appear immediately and then open the door with a rumbling sound? 1:34-1:40
What
That one kid dies to A-90 when they reach door A-998: 💀 *screams so loud and throws PC out the window*
Good thing A-90 no longer spawn randomly aye?
@Peacok648 he does, just finished a A-1000 run and I counted his appearances, 23 with A60/A120, 14 times alone, idk if I had an "unlucky" run, or if they just nerfed him a bit but in these last few days he still spawned alone
@@Peacok648he still spawns randomly alone but is uncommon.
He is more common to spawn with A-60 and A-120 or some time before or after they spawn
One thing I've noticed about them changing stuff in the floor 2 update, more likely a bug but the modifiers "again, again and again" doesn't seem to work for ambush attacking endlessly, He only has a guaranteed spawn on door 7 and I never saw him through that whole playthrough I did.
is it me or they reverted the new a-90 ai to the old one
Ye, I had him spawn without A-60 or A-120 on my last attempt, guess it got a bit too easy with that change XD
Blud, they devalued the A-1000 icon by making the A-90 something that never spawns itself😭🙏
With the foggy rooms, the room layout is easy to spot immediately even at the darkest it can be, so unless you're looking for bandages si you can survive A-90, then theres no point in using a flashlight and wasting battery.
3:54 it could happend before but with a very small chance
I remember in the original rooms game a way to tell A-60 or A-200 was coming was to check the ping as there sound was even quieter than pre-hotel plus update. If your ping was at 60, A-60 was coming. If your ping was at 200, A-200 was coming.
I don't understand how making a-1000 more "accessible" is supposed to be a good idea. The achievement wasn't all that difficult before the update either, just requires 2 hours of free time and a lot of patience. It wasn't supposed to be an easy achievement, it was supposed to be one that you spend a long time getting, like for example hotel hell. Now it seems so much easier that i'd say its easier than even beating floor 2, heck, id say its easier than beating floor 1 after figures ai upgrade. First of all, i liked a60's quietness, makes you really listen in to every noise kind of like fnaf 4 making him way scarier. A-90 feels way less threatening now, as whenever an entity comes, you already know to be ready for him as well. A-90 attacking out of nowhere was what made it threatening, the unexpectedness. Now that he has a set spawn requirement, just makes him so much less of a threat. About a-120, id argue they needed to make him, rebound more. As someone who's beaten a-1000 prior to any updates after the hotel+ update, a-120 already rebounded very rarely, i think he should have been like ambush, really making you listen in to when the sound is over and it's safe to come out. About the exits, I really don't understand this change. Before, the exits being very vast and rarely found was what made walking past them a tough choice. Either escape with what you have and don't go into any more danger now, or you won't be able to in a long while. They almost felt like distractions, temptations from the real a-1000 goal. Yet now, what's the point of that many? A person going for back on track is just going to leave through the first one, but anyone going for a1000 will just walk past all of them. Noone goes for a high score in the rooms, just do a1000 at that point. They also emit noise which is really distracting with the entities that are mainly sound reliant. Out of every level in doors I think rooms needed change the least, especially not nerfs, when quite literally everything else was buffed to oblivion. The original rooms and the current backdoor feel like the most balanced levels for what they are. Also the bandages? Really? A-90 isn't supposed to be an entity you can just tank. That's another thing which made him scarier, the gamble that he could kill you or keep you on a little bit of health allowing you to take another hit. Being able to heal it up just takes any fear factor this dude had going for him. It seems like the rooms are now almost trying to baby the player, meanwhile every other gamemode feels like absolute hell with its difficulty (except the backdoor which i think is well balanced)
agreed
super based
Very wise words my friend the rooms nerf is quite litterly the weirdest thing to do ever. Making A-60 loud makes him kind of a none issue, A-90 has lost his original perpose for being the wild card and yeah A-120 really did need a buff didnt he? Making the rooms easier is honestly just a weird decision. It was ment to be an endurance test with skill checks not a stroll around the block with rest stops
I will have to also say though the backdoors kinda feels like "LETS GO GAMBLING!" It isnt hard but sometimes you just dont get good timer spawns and now you're dead
They nerfed a-1000 so people who actually care about their free time and ears now might attempt it
5:02 In a run where I wanted to get to the A-1000 (Died in A-800+) found like six of these and ignored each
A90 got less annoying
I think that making the rooms easier changes it to an endurance test instead of a Simple difficult challenge. Also A-90 now kind of pauses the game when he covers the screen which is more fair than before.
Imagine getting the a-1000 badge then when you are picking the tablet a-90 comes and kills you bc you didn't pick a bandge
Tablet was replaced and a-90 only spawns with a60 and a-90 now so It isnt possible
Yeah
A90 is full of glitches
@@User-Usif oh lol
2:35 Paralysis (A-90) DOES have a chance to attack alone it's just higher when any other entity attacks
It isn't called Paralysis
The exit rooms ones were like you wanna leave you: no are you sure you:NO Are you really sure You:I SAID NO One more chance You:GET OUT OF HERE ok fine :q
i almost died trying to read that
mfw 5 exits in a row
(im happy because exit rooms give lotsa gold)
@@TheRealFedrikosame lmfao
This is aflah's mom, he is no longer with us after trying to read this.
Curious light being an Advertisement pop up be like
A-90 also is much more lenient (at least from my experience) and some of its buggy behaviours from before are fixed
NOO THE TAAAABLLEEEEEETTTTT!!!!!!😢😢😢
A-60 should be saying thing like: 'FLESH FACE COMING THROUGH' or 'IM ON A RAMPAGE HERE!'
Its rough that A-90 can still attack in room A-1000
I was chillen taking screenshots of the starlight barrel when he popped up. Thankfully I wasnt moving and made it out with the barrel lol.
So they make rooms harder and easier
Congratulations you with 2k subs bro
Scanner tablet !?! 😢 5:53
Sadly they removed the tablet when floor 2 realised
@ yeah ;(
i don't know why everyone is trying to point out that A-60 slows down when A-90 spawns after the update. it's ALWAYS been like that..
and it still spawns alone
A-90 is kinda like a cue now!
He can functionally tell you what is coming, if he's delayed, it's A-60.
If he attacks as soon as you open the door, it's A-120.
NEAT!
oh yeah, thank you!
yeah but i don't like it, cuz A-90 is no longer surprising, A-90 was meant to be more of a reaction time entity, also it appears pretty much right when you DON'T want it to appear so i don't like the new A-90 update
i like A-60 being louder, it being quiet was the only reason it belonged in F tier on leaderboards
and A-120.... i have nothing to say about him.
@@artekkosmala7870 though you can still relive this with the room for more modifier
@@RealCrateAbyssGuy not in rooms tho, right?
@@artekkosmala7870 players when devs make the rooms a bit easier as it is not already 2 hours long: 😭😭😭
The barrel of starlight should have like 10 charges and after you take it out the rift if you don’t put anything else in the rift the next round the rift will spawn again with the barrel
3:44 how did you get that alarm clock
Door 50 At the tanks you will see it
On looting desk in room 49 - 50
A-90 spawning only during A-60 or A-120 is much more helpful. Before the update, I struggled with A-120 a lot (skill issue), but now the stop face will warn me about the squiggly face
I think a-90 is half friendly its dealing you damage but warning about entities coming. What you mean about that theory?
or, he is just trying to mess you up by stopping you
@@Noxidential he doesn't even messing you, entities a not fast too much for he messed us.
So i dont think like that.
@@Alternate_MCdumb theory
@@trainsconfigure8016 u dumber than it
@@trainsconfigure8016agreed
honestly these are welcome changes. difficulty should come from the game actually being hard, not boring and tedious. the rooms werent exactly *hard* but it was just *tedious*. i still feel lsplash couldve toned down one or two changes but the quality of life makes it less frustrating. you have room to fumble A-90s attack at least once now which is nice
also 2:35 this is wrong. it's probably more rare for A-90 to spawn independently now
4:35 A-120 litterally said :
-YOU TRYING TO GET A-1000?????? NOT ON MY WAT- oh , no one's here , i thought they left from the locker but i was wrong
*way
it was supposed to say “not on my watch” but he got cut off
What website did you use to get strike through text?
-This?-
Just add 2 - one on begging and one on end
A-90 does independently spawn in Rooms, I went there after the update to play with some friends and there were times when A-90 spawned and A-60 or A-120 were not approaching
Discord server:
discord.gg/UxVYTK4P
No
they need to make it harder but now it’s so easy if you wanna get a-1000 you can just bring a bulklight and bandage pack in rift then to the rooms making it so easy because bulklight will cover like the WHOLE room. and since a-90 only spawns when a-60/a-120 spawns that’s basically warning you if they’re coming, making it possible to beat the rooms with no volume💀
womp womp though cuz a-90 was easier before lol
6:46 Here i Come💀
Man..
What’s the problem with “here I come”?
@@SlimerDaGamer SEEK Song name
@@SlimerDaGamer only dirty minded people would understand it..
@@Apurplecone. your brain has been rotted stop watching dark humour
UNDERRATED RUclipsR ALERT!!
2:46 it’s A-200 not A-120
Dumb
nu, A-120
@@Noxidential bro the replacement of A-200 in doors
in the original rooms it's a-200 but in doors it's a-120
In the original rooms game it was A200 but in the doors lore it's A120
Rush Voice Lines got me laughing 😂😂😂😂 6:17
A-666
A-100101010100101010101
A-1000
A-1M
A-∞
A-???????????
The good thing about a-90 "buff" is that it does alert you if you haven't heard them yet, so...
Kinda good?
Now I won't be able to show off my badge because it will no longer be as exclusive as it will be easier to get, rooms are not that difficult in itself, but it requires concentration. The way I had passed and achieved it was because I noticed a pattern with A-120 and A-60 and its combo with A-90
It's mostly not unfair at all and they gave you a little bit of room to hide before A90 showed up, but I guess it'll be a lot easier to not worry about now, plus the healing. It would be great if the badge now had the variant like gold color or a modifier that makes you play the original mode
There’s also this bug where A-60 or A-120 spawns in exit rooms which can kill you luckily I had vitamins and went to the next door and hid (I was at A-912)
I don’t understand why people were treating the A-90 rework as “more annoying;” even before the rework, A-90 would actually temporarily pause A-60/A-120’s attack. And with the rework, it essentially reduces the amount of times A-90 will attack.
I appreciate the changes because the last few times i attempted a-1000 i couldnt make it very far. I had a lot of trouble with a-90, and sometimes a-120. Recently i was able to make it up to a-387 and a-422 (that was my last run today). Now its just a-90 im struggling with (a little bit, hes a little more easier for me now lol).
During my past runs before the mines update i was very paranoid. I have been told i have dementia but im fr over here denying it (i fr don't know if i do lmao) paranoid because i constantly had to keep my ears open but also be like rlly careful because of a-90, i was usually not fast enough to stop what i was doing so I'd end up getting hurt or dying lol.
To this day even with the update, i still dont believe i can do it. But it makes a-1000 easier for me to survive a little longer so maybe one day, i will finally be able to finish it. 😭
I finished the hotel and the mines. Since i never got to finish A-1000, I'm finally trying to do it, wish me luck for when i do ny next few attempts 🙏😭