Sub Zero Stealth buff explained (kaos reigns patch)

Поделиться
HTML-код
  • Опубликовано: 23 янв 2025
  • ИгрыИгры

Комментарии • 5

  • @StevenAshworth-m6c
    @StevenAshworth-m6c 2 месяца назад

    I use subzero 😅 thanks for the video 😅

  • @Burtyburtburt8
    @Burtyburtburt8 3 месяца назад +1

    Good sleuthing... ive noticed alot of scaling changes, especially to tanya... u can full combo from kabo ball off of a f2, and it used to do 370 w one bar. Now its down to 340, and its not an easy combo to pull of timing wise. Tanya got gutted imo, w especially w the change to db3

    • @parmaunited
      @parmaunited  3 месяца назад

      Thanks.
      Agreed. In terms of damage scaling, tanya got gutted. In my previous video, I went over all the damage scaling changes made with the kaos reigns patch (the ones that were reported in the patch notes that is). Tanya's deity push (db3) went from 15% damage scaling (which is the average special move scaling) to a whopping 35%, making it the highest scaling special move in the game. And for what reason? I dont know tbh. What is weird is that the enhance deity push retains its 15% scaling, its just the meterless version that got the scaling increase

  • @dyna7053
    @dyna7053 3 месяца назад +1

    how do you think, isnt it too much scaling(25%) for the only combo-stun move? if its too much, how much it should be?

    • @parmaunited
      @parmaunited  3 месяца назад +4

      I reckon at the very least, 20% would be a good change. This would put it at the same scaling as other grounded kombo extenders such as cyrax's goo bomb and both the kameo freezes (ie: sub zero and frost). I even think 15% wouldnt be OP, as that is the average special move scaling and it would put the move at the same scaling as scorpions spear and kameo cyrax's net. All these moves have less scaling than deadly vapors, have longer stun duration, are meterless (at least the the goo bomb and spear are), and, with the exception of kameo cyrax's net, are a lot faster than deadly vapors.
      On this basis, I dont think it would be broken to reduce it to either 20% or 15% scaling, especially since it will still be a move with slow startup (31 frames), it will still require a bar to kombo after in mid screen, and will still have a shorter stun duration than the other moves I have mentioned.