UVPackmaster 3 for Blender [Tutorial 3]: Basic packing options.

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  • Опубликовано: 7 сен 2024

Комментарии • 34

  • @glukoz5362
    @glukoz5362  Год назад +1

    As usual the tutorial was created for you by magnificent Markom3D: ruclips.net/user/Markom3D
    CAUTION: we do NOT provide support in comment sections on RUclips. If you have any questions regarding the software, write us directly at support@uvpackmaster.com

  • @kwlxxi4813
    @kwlxxi4813 10 месяцев назад

    I just updated from 2 to 3... Both of them, some of the very best scripts I have used ever...

  • @ObscureHedgehog
    @ObscureHedgehog Год назад +4

    What an insanely great addon!

  • @luisalberto7417
    @luisalberto7417 Год назад +1

    This tutorial is great! Thanks!!

  • @aclaudiacoelho
    @aclaudiacoelho 4 месяца назад

    Thanks for the video!

  • @arthurman2594
    @arthurman2594 Год назад

    Thanks for your work.

  • @adenmanning8115
    @adenmanning8115 Год назад +2

    is there a setting to pack and it will auto pack every similar/same stack uv

  • @adamszalai2673
    @adamszalai2673 4 месяца назад

    Is there a way to Pack without margin? Now, even if turn off Pixel Margin, the packer is still leaves space between the uv island. And maybe that's why also ZenUV distributing is also leaves some space between the island, for example at Distribute Horizontal (since ZenUV coops with UVPM)?
    Thank You for the help already and in advance :)

  • @janvollgod7221
    @janvollgod7221 Год назад +1

    a very mighty Add-on, even i mostly use ZEN, because i am more used to it.
    Generally speaking, all this nice UV Add-ons don't solve the big problem of the cluttered UV Editor. Let's not speak about the not very helpful unwrapping algorithm. The Point is, the more the sculpt module of Blender advances, and also the Multiresolution capability, the more the unwrap process in Blender become a pain in the ass. Because of the sculpting, the models get organic, tighter, heavier and with bad topology. And now Smart UV throws 100 island on you in Blender. Zen the same. Try to work with this in Mari or Substance hahaha. No matter how nice you pack and rotate them.
    What is missing is a nice visual Seams routing, like 3dcoat and Rizum has it, since decades. So i can just cut this mesh easily in pieces, unwrap, tighten or release the spots, pack it, and lets go paint this lady. This is what is needed. Because i would rather stay in one Software for this part of the pipeline instead of exporting in and out.

    • @antoonsorg
      @antoonsorg Год назад

      Can you recommend uv packmaster

  • @billymarshall1379
    @billymarshall1379 Месяц назад

    Hey, whats the difference between pixel padding and pixel margin?

    • @glukoz5362
      @glukoz5362  Месяц назад

      Read the option hints in Blender - they describe the difference. If you still have a question after reading the hints, write us at support@uvpackmaster.com - I will be glad to help.

  • @adamszalai2673
    @adamszalai2673 4 месяца назад

    Hey there!
    I'm trying to do udim (tile) packing, but if i turn of normalize or turn on fixed scale, UVP only packs into single tile.
    Is there a way to pack into multi tile, and keep the "inner ratio" of the islands, like i have island that scaled down 50% compared to other island, and i want to keep that ratio, but still want to pack all the island into multi pack
    Thank You!

    • @glukoz5362
      @glukoz5362  4 месяца назад

      Disable Fixed Scale and then use Island Scale Multiplier with Normalize Islands (set island multiplier to 50% for the island which has to scaled down relatively to other islands). More info here: uvpackmaster.com/doc3/blender/latest/20-packing-functionalities/25-normalize-scale/

    • @adamszalai2673
      @adamszalai2673 4 месяца назад

      @@glukoz5362 lol i just finished my own "scale reducer" before i started testing UVP multi tile... :D
      Thank You for the info and for the fast answer!

  • @asfandyarnoor6325
    @asfandyarnoor6325 Год назад

    Have you guys stopped releasing UVpackmaster for 3ds max?

  • @vadimb.9291
    @vadimb.9291 Год назад

    Hey guys, where did the 'validate UVs" button go
    ?

  • @ten-ub4xd
    @ten-ub4xd Год назад +1

    my 'pack' button is greyed out - I have no idea why can any one help please??? thanks!

  • @manumiotto
    @manumiotto 8 месяцев назад

    my 'pack' button is greyed out - I have no idea why. And there is a red question mark nexto to his name. can any one help please??? thanks!

  • @georgeyeor9579
    @georgeyeor9579 8 месяцев назад

    Is it possible to create UDIMs with Packmaster?

    • @glukoz5362
      @glukoz5362  8 месяцев назад

      Of course, check this tutorial: ruclips.net/video/T592k5MPPy4/видео.html

  • @patrickquiles4439
    @patrickquiles4439 Год назад +1

    I been trying to install it but it's not working why?

    • @ten-ub4xd
      @ten-ub4xd Год назад

      my pack button is greyed out, do you have the same problem?

    • @patrickquiles4439
      @patrickquiles4439 Год назад

      @@ten-ub4xd yeah

    • @glukoz5362
      @glukoz5362  Год назад +1

      @@patrickquiles4439 Make sure you follow the installation guidelines: uvpackmaster.com/doc3/blender/latest/10-uvpackmaster-setup/ If you still encounter issues, contact us at support@uvpackmaster.com - we will be glad to help!

  • @andallicansayis
    @andallicansayis Год назад +1

    how to pack duplicated objects? for example, a car with 4 identical wheels

    • @glukoz5362
      @glukoz5362  Год назад +1

      In order to stack duplicated islands use the aligning features of the packer described in this tutorial: ruclips.net/video/3asi8utCchs/видео.html
      After islands are stacked, pack them together using Lock Overlapping: uvpackmaster.com/doc3/blender/latest/20-packing-functionalities/50-lock-overlapping/

    • @andallicansayis
      @andallicansayis Год назад +1

      @@glukoz5362 thank you!!!

  • @nsevv
    @nsevv Год назад

    Does it work for 3dsmax?

  • @L.J.N.L
    @L.J.N.L Год назад

    i did it

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol Месяц назад

    I think the purpose of the pixel margin and pixel padding functions should be swapped. When I think of margin, I think of gaps left at the borders of a page, like the UV area. And when I think of padding, I think of extra protection, preferably from having overlapped UVs. At least these are the connotations made in other 3D software.

  • @KatrineBasil-c5n
    @KatrineBasil-c5n 5 дней назад

    Allen Nancy Garcia Thomas Wilson Christopher

  • @daze4276
    @daze4276 10 месяцев назад +1

    Slava UKRAINE 💙💙💛💛