Errant Signal - Devil Daggers

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  • Опубликовано: 19 окт 2024
  • Halloween season is here! And we're kicking it off with... a.... arena shooter? Well, it's full of skulls, and it's just the beginning of what should be a few episodes about spookee Halloween games! Enjoy!
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    This episode was made possible by generous support through Patreon!
    / errantsignal
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Комментарии • 247

  •  8 лет назад +227

    ”When you touch the Devil Dagger, you are fated to die and it's really only a question of how much of a horror you will become along the way."
    is such a great line.

    • @DenpaKei
      @DenpaKei 4 года назад +5

      I got chills hearing that. If Devil Daggers had a physical release, this would be a perfect line to have on the back of the box

  • @Sojk65a
    @Sojk65a 8 лет назад +181

    Halloween and all, i think the sound design is what makes the spookyness of this game. As you get further into the game the monsters you encounter makes some really messed up sounds, and at a certain point the sound for shooting daggers is just a bunch of screams.

    • @GoodOlKuro
      @GoodOlKuro 8 лет назад +13

      oh the great Sojk! give me your powers :)

    • @SpuntyS
      @SpuntyS 7 лет назад +1

      Sojk do you have any god tips for us

    • @AGKyran
      @AGKyran 6 лет назад +1

      Wow, we have a legend here.
      I started playing yesterday, my record is 142s.
      And I've seen your record.
      It's really impressive. Can I ask you how many hours you have on this game, if this doesn't bother you ?

    • @hazmongrel
      @hazmongrel 5 лет назад +1

      not worthy

    • @BaebyBear23
      @BaebyBear23 4 года назад +1

      Literally the longer I last, the more anxious I become and when I finally die, it just creeps me out even more and I sometimes have to throw my headphones off cause of the creepy chittering and squishing coming from the game. its fucking creepy!

  • @Melissanoma
    @Melissanoma 8 лет назад +45

    I love that closing line: "When you touch the devil dagger, you are fated to die. And it's only really a question of how much of a horror you'll become along the way." It's a great metaphor for this kind of 'endless endurance' game. Even something as innocent as Tetris. Once the tetrominoes start falling, they are certain to hit the top eventually, it's only a question of how many lines you can clear along the way.

  • @barrierloss
    @barrierloss 8 лет назад +138

    This video is longer than most people can stay alive in this game.

    • @samchez8941
      @samchez8941 2 года назад

      uh umm, all people

    • @WangleLine
      @WangleLine 2 месяца назад

      @@samchez8941 not anymore. The world record is over 20 minutes long

  • @wompstopm123
    @wompstopm123 8 лет назад +154

    this is the best reveiw of this game i have seen yet, instead of bitching about how hard it is, yu actually understand it. kudos

    • @MrCalhoun556
      @MrCalhoun556 8 лет назад +27

      It's not a review.

    • @teejgreen6591
      @teejgreen6591 8 лет назад +1

      hear that sound? its a loud drone with doppler shift

    • @madrix5667
      @madrix5667 8 лет назад

      +MrCalhoun yes it is

    • @meatrace
      @meatrace 7 лет назад

      This is one of the best game reviews I've ever seen period.

    • @AlquimistEd
      @AlquimistEd 7 лет назад

      I think this is less of a review and more of a philosofical pondering about some of the more subtle aspects of the game.

  • @RiotGearEpsilon
    @RiotGearEpsilon 8 лет назад +111

    I'm kind of surprised you didn't mention the sound design! God knows it's memorable.

    • @Czarewich
      @Czarewich 8 лет назад +15

      He kind of did, when he mentioned that near the end you're mostly playing in your head with synesthetic audio cues.

  • @whynotanyting
    @whynotanyting 7 лет назад +19

    Dividing 400 seconds by 60 gives you 6.6666... minutes. Thought that was neat.

  • @CollectingGames101
    @CollectingGames101 8 лет назад +29

    Played this for 4 hours straight after a recent humble bundle. Very addicting!

    • @Zoomy
      @Zoomy 8 лет назад +6

      You know, I didn't even realise I had this in my Steam library until I checked after reading this comment. Thanks.

  • @Tsuchigumo880
    @Tsuchigumo880 8 лет назад +4

    Some shmups do actually reward the player for not firing- the "power up magnetism" effect is sometimes triggered or enhanced whenever the player is not shooting, in a certain position on the screen, or both (such as defeating a boss and moving up on the screen without firing to collect the massive number of points pickups they drop.) Touhou is a good example of that.

  • @Atrac89
    @Atrac89 8 лет назад +112

    Quake, not Doom. Every fucking person compares it to Doom, when it's clearly more similar to Quake 1 than anything else. From the way it;'s stylized to movement/double jumping, it's all very much like Quake 1.

    • @intereality
      @intereality 8 лет назад +2

      Still though. Id and their engines and offspring so maybe no harm no foul?

    • @ErrantSignal
      @ErrantSignal  8 лет назад +59

      These are all Very Correct Points That I Agree With (tm)
      I guess DOOM's the more convenient fallback re: skulls and "demon" imagery since Quake had the cyber/futurist stuff mixed in with its Lovecraft stuff, but yeah, this is way more Quake than DOOM.

    • @jasonjayalap
      @jasonjayalap 8 лет назад +3

      intereality this is the internet. No harm, nothing at stake, lots of foul.

    • @nngnnadas
      @nngnnadas 8 лет назад +1

      hmm DooM had a lot of sci fi theming too, and it wasn't necessarily lovecraftian.

    • @katherine2596
      @katherine2596 8 лет назад +2

      Damn, I wish Quake had a mod like this.

  • @sevenbrokenbricks
    @sevenbrokenbricks 8 лет назад +12

    If ever there was a game that flies in the face of "short games suck because they're short", this is it.

    • @jknifgijdfui
      @jknifgijdfui 3 года назад +2

      Its not short its endless its an arcade game a short game is like an hour long

  • @pv1612
    @pv1612 4 года назад +4

    Even if I wasn’t interested, I’d stay after hearing the term “Multi-directional SHMUPS”

  • @RacingSnails64
    @RacingSnails64 Год назад

    I like the way you explain the gameplay. The sound design is extremely mesmerising and I like the concept of losing touch with reality as you enter the game's flowstate. I think I'll pick it up thanks to you! 👍

  • @nicholisesmithbobjunior1889
    @nicholisesmithbobjunior1889 8 лет назад +15

    Rly great video. Didnt once mention the absolutely amazing sound design though

    • @ErrantSignal
      @ErrantSignal  8 лет назад +30

      I regret not pointing out that the subtle laughter of the Skull Level 3 type enemy is perhaps one of the most important cues in the game. And yeah, the sound design across the board is fantastic, from chattering skulls to the "Burger Cheese" spawn noises.

    • @nicholisesmithbobjunior1889
      @nicholisesmithbobjunior1889 8 лет назад

      Errant Signal Thx for replying. Thx also for getting this game some more attention. Its by some of the people that made my favorite game dustforce.

    • @keltzar1
      @keltzar1 7 лет назад

      The thing I really liked about the sound design is how essential it is to being able to play the game. With no radar like you would have in many other shooters the only way for you to tell if enemies are near to the sides or behind is purely through sound.
      Every enemy has such a distinctive sound though and the volume matches their proximity very closely so you essentially have more information then you would with a radar through subtler means.

  • @Immryr
    @Immryr 8 лет назад +1

    a lot of shmups actually feature that thing where when you stop shooting all of the gems on screen get sucked into your character. mushihimesama and mushihimesama futari being the first examples to jump to my mind.

  • @ripoutyourprejudice
    @ripoutyourprejudice 8 лет назад +5

    Anyone shouldn't underestimate this games addiction level.

  • @wompstopm123
    @wompstopm123 8 лет назад +4

    this is one of my all time favorite games, im glad you made a video about it.

  • @georgegeorge8784
    @georgegeorge8784 7 лет назад +2

    I love the 3D/pixel art style, I'd like to see either a longer version of this or just another game with similar visuals

  • @Kraigon42
    @Kraigon42 8 лет назад +6

    6:50 - "Can you tell what's going on?"
    Yes. Yes, I can. I may not know the _exact_ intricacies like how to change weapons or how much hp the various enemies have, but I can tell what the player is doing in that clip.

    • @x341175
      @x341175 8 лет назад +2

      >change weapons
      >wheeze.jpg
      nice meme Kraigon42

    • @Kraigon42
      @Kraigon42 8 лет назад +3

      S A L S A
      I have roughly no idea what you're talking about.

    • @ranielyfire
      @ranielyfire 7 лет назад

      Lord LunaEquie is me o edgy

  • @Tee-qh5wg
    @Tee-qh5wg 8 лет назад +1

    That ending was especially insightful. Love everything this game is doing.

  • @WildlyStapled
    @WildlyStapled 8 лет назад

    Holy shit. I never would have bridged the literary gap between the mechanics of Devil Daggers and a story as you've done. Having cut my teeth on fps's like quake and thief, I also never would have thought to compare this game to a shump either. Excellent episode.

  • @Geostationary0rbit
    @Geostationary0rbit 7 лет назад

    wow your right about the story I never thought about it that deep but all the visual cues are there to back it up, that is an insane breakdown! nice one.

  • @Felixicity
    @Felixicity 8 лет назад +1

    Excellent work, I really enjoy your take on how high-level play mirrors 'knowledge beyond'--it's a cool way to consider it.

  • @ShinoSarna
    @ShinoSarna 8 лет назад +2

    Tyrian and JetsNGuns are examples of shmups that include reload-like mechanics (guns overheating), just saying - and in both cases, it's a 'smooth' waiting period that player can adjust, rather than a static forced one like reloads.
    Also I don't know a single shmup where enemies spawn randomly, honestly. Usually, enemy spawns ARE level design in shmups from what I've seen.

  • @Sentay0
    @Sentay0 8 лет назад +3

    Actually the "Stop firing to absorb collectables thing" is a hold over from bullet hells (Crimson Clover, Touhou, etc). However it's intention / purpose is identical, a deliberate lull in the action now for more power to perform better later.

    • @superkerel9
      @superkerel9 8 лет назад

      Neither of those examples actually feature that mechanic however.

    • @Sentay0
      @Sentay0 8 лет назад +1

      Really? I could've sworn that Crimson Clover had it, maybe I'm thinking of Mushihimesama Futari or some other CAVE shooter.

    • @AshenVictor
      @AshenVictor 8 лет назад

      It's a reasonably standard mechanic in Cave shooters. The gems are just for score though, because score is the point of bullet hell games.

  • @kerrik52
    @kerrik52 8 лет назад +5

    The month of Peepants is upon us.

  • @MiloKuroshiro
    @MiloKuroshiro 8 лет назад +2

    The only wrong things is: shmups, uni or multidirectional have preset enemies too. If they haven't it would be chaos, and bullet patterns wouldn't make sense.
    Lot of shmups have more things to make you don't overshoot. Like accuracy points, or even the same thing as Devil Daggers, Sucking all the power ups, the same with two shots, generally crowd control and damage(I know touhou does both mechanics)

  • @imantssafronovs327
    @imantssafronovs327 7 лет назад

    It's always a treat to see you've uploaded a new video.

  • @dosbilliam
    @dosbilliam 8 лет назад +3

    That bit of story could really be turned into a good RPG if given enough time and effort. :D

  • @noahstanley9666
    @noahstanley9666 8 лет назад +7

    loved this fucking game. 250+ club what up

    • @wompstopm123
      @wompstopm123 8 лет назад

      400+ club right here baby!

    • @superuber27
      @superuber27 8 лет назад +1

      I liked this game so much I played it for 20 hours in two days
      380+ represent

    • @tibipics
      @tibipics 8 лет назад

      I'm in the 69 club and tbh I don't wanna leave

    • @x341175
      @x341175 8 лет назад

      +CaptainSkelebones >thinking you're good for getting 401. filthy.

    • @TTNDR
      @TTNDR 3 года назад

      just joined the club lol

  • @morbid1.
    @morbid1. 8 лет назад +1

    I love this early 3D texture art style... It reminds me Quake on VooDoo accelerator

  • @tibipics
    @tibipics 8 лет назад

    oh man that song though. I remember leaving the game on the main menu, going away for a while and just being blown the hell away when i came back

  • @Fazz321
    @Fazz321 8 лет назад

    Oh finaly, errant signal without spoiler tag. I can watch it now.

  • @ratheonhudson3311
    @ratheonhudson3311 8 лет назад

    As always, your analysis is entertaining and enlightening for fellow gamers who see Sh'mups and Shooters and compare tale/tale-less games with differences that work both for and a little against the games.

  • @LowenStrosst
    @LowenStrosst 8 лет назад +2

    Always a pleasure, Chris :)

  • @TypeSaturn
    @TypeSaturn 8 лет назад

    good one, chris! the game looked pretty simple, so it's interesting to hear how it evokes an edlritch narrative through gameplay alone.
    looking forward to the next videos!

  • @MegapiemanPHD
    @MegapiemanPHD 8 лет назад +3

    A game like geometry wars is more of a twin stick shooter than a shmup but the context of shoot em up fits well enough to those kinds of games I guess.

    • @BrunoB78
      @BrunoB78 8 лет назад +3

      yeah it seems that chris doesn't play lots of shmups but apart that excellent review!

    • @TrevHead10
      @TrevHead10 8 лет назад +2

      Agreed even though Errant took the time to make the distinction that he was taking about arena / twin stick shooters I couldn't help thinking of gem collection and scripted enemies in bullet hells when he said they weren't a staple of shmups.

    • @WarpedByTheNHK
      @WarpedByTheNHK 8 лет назад

      Yeah, that kind of hurt me. I knew what he meant, but I hope he doesn't give anyone the wrong impression about the shmup genre.

  • @anlumo1
    @anlumo1 8 лет назад +9

    This video would have benefitted greatly from 60fps… Very hard to tell what's going on with the quick action.

    • @1r0zz
      @1r0zz 8 лет назад +3

      strange, but I do not really have problems understanding what's happening... :/
      I guess it's because I played quake 1 ad nauseam...

    • @zetetick395
      @zetetick395 8 лет назад +1

      Heh! ...If you play that, even a bit too much, and *Real Life* seems to be in _S l o w - M o t i o n!_

  • @Woot100
    @Woot100 8 лет назад

    GOD i am so hyped for more halloween videos from you. also, i think i'm probably going to end up trying In The Kingdom now, if only for that highly distressing snippet. that's just... Wrong. its Upsetting. i Do Not Want That. which means, of course, that i have to play the shit out of it

  • @bluzi633
    @bluzi633 5 лет назад

    i love that final line

  • @Disthron
    @Disthron 8 лет назад +13

    At the point where you ask *can you tell what's going on*.... yea, I can, they're shooting the tails of one of those skeletal snake things as it goes by.

    • @x341175
      @x341175 8 лет назад +2

      gigapede*

  • @MrNargleflex
    @MrNargleflex 8 лет назад

    Hey! You know that "stop firing to get the doodad" mechanic is present in shmups too, most Cave games have this, I believe!

  • @fortris
    @fortris 8 лет назад +12

    2:35 ...that mechanic is straight up from Touhou. A shmup (bullet hell, whatever).
    I'm genuinely shocked you've never played any top down shmup where you stop firing/moving to collect pickups on screen. It's actually fairly common.

    • @superkerel9
      @superkerel9 8 лет назад +1

      In which Touhou is that the case? Generally powerups will slowly drop down the screen and can be collected normally but if you go above a certain part of the screen they will quickly go towards you. It doesn't have to do with the player shooting or not.

    • @DoughyBiscuits1994
      @DoughyBiscuits1994 8 лет назад

      Subterranean Animism has that mechanic, sort of. One of the weapon selections makes it so when you release all of the keys, including movement, powerups will swarm to your character. That's the only Touhou game I've played so I'm not sure if it's in any other.

    • @fortris
      @fortris 8 лет назад

      Joey Asagiri Actually my mistake you go to the top of the screen, not stay still.
      Either way this IS a common mechanic in a lot of shumps.

    • @TypeSaturn
      @TypeSaturn 8 лет назад +1

      even if it's not literally present in a touhou, it did strike me as being kinda shmuppy; scoring mechanics in shmups often promote putting yourself at risk or getting in harm's way in order to get more points

    • @TrevHead10
      @TrevHead10 8 лет назад +3

      it's common with bullet hells which have focus fire (hold fire) and spread shot (tap fire) you need to let go of fire for gems to autocollect eg. Mushihimesama Futari & Akia Katana

  • @Paperclip_Tank
    @Paperclip_Tank 8 лет назад +1

    Campster is gonna be doing scary games? This is gonna be good.

  • @bransomething
    @bransomething 8 лет назад

    It's a little frustrating because that kind of tight, strategic design has been a staple of arcade shmups for years. (Properly managing fire types, how/when/where to shoot, how/when/where to move, predefined enemy placements, pattern/stage memorization, high skill ceiling, insane variety of intricate mechanics, fine balance between risk/reward, scoring incentives with life extends, etc.)
    I think something like Deathsmiles might be worth a look, especially since it's also Halloween-themed. :)

  • @Eszuran
    @Eszuran 8 лет назад

    I love how this game looks.

  • @petebasgen
    @petebasgen 7 лет назад

    Just found your videos and really really dig them. Keep it up!

  • @greenhowie
    @greenhowie 4 года назад

    Just bought this. Been playing for a solid half hour. Met the second type of enemy.
    This game is tough.

  • @Honeyxilim
    @Honeyxilim 8 лет назад

    Okay, i'll start a Halloween wishlist now thanks to you :D

  • @MellowGaming
    @MellowGaming 8 лет назад

    I need to play this sometime. Love a good Twin Stick shooter and this is essentially that with more tentacles.
    I like the halloweeny colour scheme for the title card.

  • @DetectiveOlivaw
    @DetectiveOlivaw 8 лет назад

    This game is so hard to play for longer than five minutes because, with headphones, in the dark, it's such an all-consuming white-knuckle vision of hell that it's hard to stand. I have to turn a light on or look at something else. For my money, that makes it a fantastic horror game.

  •  8 лет назад

    Love your videos. Your analysis are so spot on.

  • @thetayeti
    @thetayeti 5 лет назад +1

    this FOV is killing me bro lol I put a lot of hours in the game and it's weird to see it so close up

  • @yokokuramaful
    @yokokuramaful 8 лет назад

    The struggle to categorize the games high-speed first person shooting swarms in an arena gameplay and the implication that it's super unique makes me think Errant hasn't seen/played Serious Sam and Painkiller.

  • @Shilag
    @Shilag 8 лет назад +33

    Oh god, looks like your sensitivity is WAY too high. You're jerking around all over the place, over-adjusting on every single movement.
    Beyond that, I've been kind of addicted to this game too since the Humble Bundle. Man, watching the top people like Sojk and Bowsr is just ridiculous. They're very nice people, for anyone who's getting into the game. I had a bunch of questions, and they both answered everything I wondered during one of Sojk's streams. My current record is only about 300. Hoping to improve that a lot more.

    • @wompstopm123
      @wompstopm123 8 лет назад +16

      that is the only game this game is playable. any slower and you cant react fast enough for the skulls

    • @Shilag
      @Shilag 8 лет назад +1

      CaptainSkelebones Absolutely not true. Assuming you can turn 360 degrees across your full mouse pad (or the imaginary length of one), there's not really any reason to have it higher than that. Of course, there's personal preference, that's what's most important, but you can see in the video how much he misses and over-corrects because of his high sensitivity. It's clearly hurting him more than helping.

    • @wompstopm123
      @wompstopm123 8 лет назад +4

      Shilag
      pick up the game for your self, you have no idea what you are talking about dude., also it may look like the sensitivities is too high for you, but for the player its just right, turn up your eye sensitivity lol

    • @Shilag
      @Shilag 8 лет назад +5

      CaptainSkelebones
      I do play this game, and all I can tell you is that I strongly disagree with you. Sensitivity is mostly preference, but when he's jittering with every move and over-correcting all the time, I think he's objectively hurting his performance with the sensitivity he's playing on.

    • @wompstopm123
      @wompstopm123 8 лет назад

      Shilag
      whats your high score?

  • @vearheart42
    @vearheart42 8 лет назад

    Favorite game of 2016

  • @GentlemansCombatives
    @GentlemansCombatives 8 лет назад +3

    Spooky cthonic indie game season... are you gonna do darkest dungeon?

  • @NastySmash
    @NastySmash 7 лет назад +5

    Holy crap your sensitivity is too damn high!

  • @skii_mask_
    @skii_mask_ 6 лет назад +1

    Nobody calls them shmups.

  • @michaelpalin8953
    @michaelpalin8953 8 лет назад

    Ah, fuck! It's that month of the year again, only videos about spooky things for the next four weeks, :(

  • @skii_mask_
    @skii_mask_ 6 лет назад +1

    I don't think this game is as story focused as you think it is. The atmosphere is to get your blood pumping, but the actual systems and mechanics are the real meat of the game, independent of the theme.

  • @reifenrir
    @reifenrir 7 лет назад

    i like the way you think is unique, not like every fucking utuber. omg actually fun and interesting to watch, keep up the gj

  • @Arganoid
    @Arganoid 8 месяцев назад

    Have you played Llamasoft's Space Giraffe?

  • @SecretlyStarscream
    @SecretlyStarscream 8 лет назад

    Reminds me of Smash TV and Robotron 2084, and a bit of Serious Sam.

  • @vidboy_etc
    @vidboy_etc 8 лет назад +5

    woah

  • @iannoonan5807
    @iannoonan5807 7 лет назад

    omg its summer and im looking at this game and idk if i should get it so i looked up a review like this one... I never thought i would of found someone who has a sexy voice

  • @weezerfan123
    @weezerfan123 8 лет назад

    I know you probably have a schedule for your reviews but a man can dream, DO PONY ISLAND

  • @Ahov
    @Ahov 2 года назад

    This one earned you a subscriber

  • @ChandlerMakesVidya
    @ChandlerMakesVidya 5 лет назад

    Do you mind if I cite this video and add onto it in my own Devil Dagger's video?

  • @OverZealousQuakeFan
    @OverZealousQuakeFan 8 лет назад

    I think your 'metaphor for obtaining forbidden arcane knowledge' stuff at the end is a stretch. All I can see is what naturally happens as difficulty in a fast fps climbs higher. Good sound cues and game knowledge helping you build a mental map of the current gameplay situation is bread and butter for an arcade FPS. It's one of the reasons they are so much fun, and it's cool to see more games capturing that feeling.
    Play Serious Sam or larger custom Doom levels on a high difficulty and you'll find it's a necessity to progress, since you can't see all around you like in a top down shooter, you rely on these extra cues + understanding of how enemies move and behave in order to predict how gameplay will unfold and react to you. So when you say "can you tell what's going on", well I've never played the game but, yes, I can quite clearly tbh :)
    PS that gem mechanic sounds pretty neat.

  • @YusufSheth
    @YusufSheth 8 лет назад

    great writing.

  • @ScrawnyMcMassive
    @ScrawnyMcMassive 8 лет назад

    THE SPOOKS. BRING ON THE SPOOKS. MY BODY IS READY.

  • @concrete_dog
    @concrete_dog 8 лет назад +2

    I love this game even though I'm bad at it

    • @concrete_dog
      @concrete_dog 8 лет назад +1

      Scratch that I just got 180-and-a-bit seconds! (Still far from good though)

  • @mickeyakerfeels7298
    @mickeyakerfeels7298 8 лет назад

    why is this video only available in 1080p?

  • @sig4311
    @sig4311 8 лет назад

    "Can you see what's going on ? Yeah me neither... This pplayer has reached a point where he plays the game almost exclusively in its head"
    Sounds like me playing Polynomial 2 on insane mode at high levels of play XD

  • @Lifeformed
    @Lifeformed 8 лет назад +58

    Turn down your mouse sensitivity!

    • @morbid1.
      @morbid1. 8 лет назад +1

      do you play on console or gamepad?

    • @SpuntyS
      @SpuntyS 7 лет назад +6

      high mouse sensitivity is really important in this game, which is why it's set to high by default. you need to be able to turn really fast as all the shooting is close range and there is no sniping or whatever.

    • @ickerolig
      @ickerolig 7 лет назад +1

      That doesn't mean so high one cant adjust the mouse without doing a 180. 15-30cm/360 would suffice but this looks like he just booted up the game with 3000dpi and just rolled with it.

    • @awesreek2542
      @awesreek2542 7 лет назад +4

      No, mouse sensitivity is a matter of personal play, its there to conform to how one feels is best to there experience to the point where either one finds it painful to play with it high or one finds it painful to play with it low.

  • @Kybeardruid
    @Kybeardruid 7 лет назад +1

    There is actually third firing mechanic - homing daggers (Blue hand upgrade) and I would call that a dagger jump rather than rocket jump. Overall, good video, but your aim is little bit all over the place, is it low FPS or too high mouse sensitivity?

    • @confusingdalek709
      @confusingdalek709 5 лет назад

      way way too high sensitivity. you can see the dpi.

  • @SebbySenpai
    @SebbySenpai 8 лет назад

    I recently broke 250+ secs in this game and realized it has one *MAJOR* flaw.
    When the first centipede spawns, a spider also appears with it. The centipede doesn't stay around long so I have to kill him fast to get the gems. But 9/10, the spider ends up taking them all since they often spawn very close to each other. It's *IMPOSSIBLE* to know where the spider will spawn and how close he'll be to the centipede, and as a result, he sucks up all the gems you need to level up.
    You have to get lucky with the centipede's spawn position. Which sort of ruins the rest of the game since it's so skill based.

    • @HideNZeke
      @HideNZeke 8 лет назад

      like 1/10 times it does feel like the spider spawns so you cant get the centipede in one go which kinda sucks but not a major flaw. but yeah you have to kill the spider before the spider, just listen to it and strafe jump straight to it then turn around stand under the 'pede and blast it to smitherines

    • @boonie1994
      @boonie1994 8 лет назад +1

      The centipede only dives if you pass under it. You can just walk around, kill the spider, and then line up the centipede.

    • @x341175
      @x341175 8 лет назад +2

      protip fam the snake only goes under ground after a very long time (during this very long time you have more than enough time to kill the spider) or if you go under the snake. you're completely wrong in what you're saying here.

    • @InnuendoXP
      @InnuendoXP 8 лет назад

      Really? I can usually hear the spider a couple of seconds before it comes to the arena edge even with the centipede coming in, giving me time to strafe-jump towards it and kill it as the centipede comes out. The positional audio setting actually makes it harder to hear sounds accurately for me, I can hear position better, but the overall clarity suffers so I tend to leave it off.
      and yeah as the others have said, the centipede's dive is triggered by you passing under it or nearby in front of it

    • @awfulotis1922
      @awfulotis1922 6 лет назад

      That was set up specifically to teach you how important it is to kill spiders. No flaw

  • @dotanuki3371
    @dotanuki3371 8 лет назад

    Will buy, cheers

  • @DctrBread
    @DctrBread 8 лет назад

    lets be clear on this
    fox only final destination was pretty much just making fun of people who try to chaingrab their friends after looking up how to do it on smashboards, and its pretty much the jankiest stage for the matchup

  • @fallout4able
    @fallout4able 8 лет назад

    that melee reference

  • @gloverelaxis
    @gloverelaxis 7 лет назад

    this is some fuckin good games criticism

  • @GreatJoe
    @GreatJoe 8 лет назад

    Please play Progear. The gem mechanic in this game is taken almost wholesale from there.

  • @Cobey_Smith
    @Cobey_Smith 8 лет назад

    I love this game!

  • @zetetick395
    @zetetick395 8 лет назад

    2:40 What is it you're shooting at the nasties? ...They look like test-tubes of neon blood, or festival glow-sticks... :/

  • @Felik18
    @Felik18 7 лет назад

    I was going to check it out but you made it sound like the game doesn't have enough substance.
    I presume it has the same amount of content as Downwell and at the same price? If so then I might check it out.

    • @confusingdalek709
      @confusingdalek709 5 лет назад

      imo it has a good deal more substance than downwell.

  • @zabaoth
    @zabaoth 7 лет назад

    While some people of my generation identify more with Doom or Quake, I was the odd one out that liked Hexen. To this date I'm looking for something like Hexen I - II. This game doesn't quite scratch that itch, being a schmup, but it comes close.

    • @InnuendoXP
      @InnuendoXP 6 лет назад

      Adrian Jutronich have you checked out Amid Evil at all?

  • @1r0zz
    @1r0zz 8 лет назад

    I hope you will talk about Siren and Silent Hill (the good ones) sooner or later.

    • @elegantcat1496
      @elegantcat1496 8 лет назад

      Silent Hill would be neat but at this point what else could anyone say about the games? I feel like 1&2 have been fully eviscerated at this point.

    • @1r0zz
      @1r0zz 8 лет назад

      Elegant Cat
      still most of the people still get the story wrong, taking it as a some sort of "create your fanfiction", and force some urban legend about the second game on the first and the third one.

    • @elegantcat1496
      @elegantcat1496 8 лет назад

      1r0zz
      That may be just me but I don't feel the need of "mansplaining" something just because someone somewhere could not get it or get it wrong.

  • @babelfish9948
    @babelfish9948 8 лет назад

    1:10 What is the name of that game?

  • @jamesmason3734
    @jamesmason3734 8 лет назад

    This game looks right up my ally. If I get money and after I buy dark souls III I'm so getting this game. Also Chris you aren't fooling me. I saw the slender episode and the spooky's house of jump scares episodes of spoiler warning. I know the real reason you aren't playing anything super spooky mr. pee pans.

    • @Shilag
      @Shilag 8 лет назад +1

      This game was recently in the $1 tier of a Humble Bundle, so you might even be able to find someone with an extra copy they wouldn't mind giving away if you ask around enough. Pretty sure you could pick it up for super cheap on third-party sites too, if you're into that.

    • @jamesmason3734
      @jamesmason3734 8 лет назад +1

      Yeah I probably could. Though with the billion other games I need to catch up on (like AM2R that I am currently playing.) I'll probably forget.

    • @Shilag
      @Shilag 8 лет назад +1

      James Mason That.. is a perfectly valid reason. So many damn games nowadays!

    • @jamesmason3734
      @jamesmason3734 8 лет назад

      It can be a bit overwhelming to the point where I don't want to play any games because I want to play so many games.

  • @TheSoijohn
    @TheSoijohn 8 лет назад

    why it has to be spooky for halloween ? Bloodborne is a perfect game for that time of year, for example, and yes it is action packed.

  • @noshow
    @noshow 8 лет назад

    Why u no 60fps?

  • @thelaw8042
    @thelaw8042 8 лет назад

    No items fox only FD. #Melee

  • @Arkey707
    @Arkey707 8 лет назад

    Fuck yeah

  • @Scaevola9449
    @Scaevola9449 5 лет назад

    Shmooter.

  • @itaisinger1360
    @itaisinger1360 4 года назад

    If after 4 years you are still playing and having a hard time, i would recommend lowering the mouse speed, you are super shakey.

  • @MarkZetsu
    @MarkZetsu 8 лет назад +2

    I love the game but why compare it to a shmup? Its an arena horde fps, just like serious Sam without moving from room to room.

    • @YadonTheCat
      @YadonTheCat 8 лет назад +2

      It's functionally the same, the only difference being perspective

    • @TextOnlySword
      @TextOnlySword 8 лет назад +4

      If only someone could make an eight minute video explaining why Campster thinks the comparison is meaningful.

    • @MarkZetsu
      @MarkZetsu 8 лет назад

      But is not, The video main points are literally about the game not being a shmup

    • @1r0zz
      @1r0zz 8 лет назад

      well, technically speaking DooM was a shmup with rooms and FP perspective... the game literally works on similar premises...

    • @rodrigopacheco12
      @rodrigopacheco12 8 лет назад

      its just a really bad analogy to explain what Devil Daggers is.

  • @SolarMoth
    @SolarMoth 8 лет назад

    yesssssssss

  • @Drinkabeerandplayagameofficial
    @Drinkabeerandplayagameofficial 8 лет назад

    This game looks really fun, though even in the underpowered form it was hurting my eyes? Does it look better to play than it does on RUclips?

    • @_Zaid
      @_Zaid 8 лет назад +5

      The game has an intentionally pixelated art style that doesn't compress well on RUclips.

    • @LovelyRibbon
      @LovelyRibbon 8 лет назад +1

      The FoV was much too low. It hurt my eyes too.

    • @JINORU_
      @JINORU_ 8 лет назад +1

      Think Quake 1 and that's the graphics

    • @Drinkabeerandplayagameofficial
      @Drinkabeerandplayagameofficial 8 лет назад

      ***** Ahhh, I'll probably be alright then, thanks

    • @GoodOlKuro
      @GoodOlKuro 8 лет назад

      @Babs Seed you can adjust the fov between 75 to 120 degrees

  • @TTNDR
    @TTNDR 3 года назад

    what is the game at 0:58?