[Quake] Dwell - D2M4: That We Should Voyage So Far (Blind Playthrough, Nightmare difficulty)

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  • Опубликовано: 3 ноя 2024

Комментарии • 6

  • @szymon4602
    @szymon4602 2 месяца назад +2

    Unreal style. I love it

  • @Te079
    @Te079 2 месяца назад +1

    what an amazing stage

  • @TinoGfan
    @TinoGfan 2 месяца назад +2

    Beautiful map ngl

  • @70rn
    @70rn 2 месяца назад +5

    That's an amazing use of colour and shadow.

    • @Rroff2
      @Rroff2 2 месяца назад

      Have to hand it to the creator - artistically and thematically spot on and creative use of the enemy to make for more engaging combat than you'd normally get with this era of AI.

  • @GiacomoJimmi
    @GiacomoJimmi 2 месяца назад

    The music sounds Braid-ish.