Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima

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  • Опубликовано: 5 янв 2025

Комментарии • 3

  • @PetrVejchoda
    @PetrVejchoda 3 года назад +4

    Love the last part. I mean it was all great, but the attention to detail in "night time rendering".

  • @robertvalentic4939
    @robertvalentic4939 8 месяцев назад +1

    I’m here using Unity’s real-time light, light probes and reflection probes thinking that’s all there is. Watching this has blown my mind

  • @mou.2
    @mou.2 3 года назад +4

    Will the GDC talk about procedural grass be available on youtube?