My Thoughts: The Blinding Shot 2 Upgrade that introduces Lunar Blessing is amazing and should be first priority IMO. I don't find Moon Elf difficult to beat unless someone drops this upgrade early game and they are a top tier player. I think the best option with Moon Elf is a system I call 'Straight Chaser'. I spoke to you about this in the past. In general, after the first roll I would keep 1,2,4 - 2,3,4 or 2,3,5. Rolling like this gives you the best percentage of hitting Entangled Shot, Blind Shot or Covered Shot. I feel that it reduces the chance of the whiff also as you would land on Longbow as the worst case (if you have targeted on opponent this is not a bad basic). With the above said, players must make good decisions after the second roll. Unless you hit two 6s on roll one or are happy to use dice mods on offence, I wouldn't be chasing demising shot or exploding arrow. Keep the vids coming.
Wouldn’t keeping 2,4,5 also be good? It gives you good chance of hitting the straits or covered shot as well. Not as high chance of falling back on the basic attack but I think having a higher chance of one of the shot abilities makes up for it no? Especially since it’s easy to get more arrows
Glad to see you're back in buisness :-). Tonight i'm loosing my hair, trying to understand the Shadow thiefs "shadows" ability. I've watched yours, and other youtube vids, but can't understand the right timing when that token is removed from your playerboard. If i got it at the start, or at the end of my turn and, how long do i have the token before it is removed, and so on. And english is not my main language (sorry about that) :-), so the leaflet and FAQ is somehow hard to understand. Maybe you can do a "talk trough" of the Shadow thief?
I enjoyed your video very much. It was enjoyable and quite informative. The rolling simulation was what I loved the most!
Wish you did a rundown for all heroes
My Thoughts:
The Blinding Shot 2 Upgrade that introduces Lunar Blessing is amazing and should be first priority IMO. I don't find Moon Elf difficult to beat unless someone drops this upgrade early game and they are a top tier player.
I think the best option with Moon Elf is a system I call 'Straight Chaser'. I spoke to you about this in the past. In general, after the first roll I would keep 1,2,4 - 2,3,4 or 2,3,5. Rolling like this gives you the best percentage of hitting Entangled Shot, Blind Shot or Covered Shot. I feel that it reduces the chance of the whiff also as you would land on Longbow as the worst case (if you have targeted on opponent this is not a bad basic). With the above said, players must make good decisions after the second roll.
Unless you hit two 6s on roll one or are happy to use dice mods on offence, I wouldn't be chasing demising shot or exploding arrow.
Keep the vids coming.
Wouldn’t keeping 2,4,5 also be good? It gives you good chance of hitting the straits or covered shot as well. Not as high chance of falling back on the basic attack but I think having a higher chance of one of the shot abilities makes up for it no? Especially since it’s easy to get more arrows
Thanks for this. Love the Moon Elf. Teamed Moon Elf with Monk and easily beat Hardcore in DTA. So much defense
Glad to see you're back in buisness :-). Tonight i'm loosing my hair, trying to understand the Shadow thiefs "shadows" ability. I've watched yours, and other youtube vids, but can't understand the right timing when that token is removed from your playerboard. If i got it at the start, or at the end of my turn and, how long do i have the token before it is removed, and so on. And english is not my main language (sorry about that) :-), so the leaflet and FAQ is somehow hard to understand. Maybe you can do a "talk trough" of the Shadow thief?
It’s good to be back! I will do the shadow thief next and make sure to explain the shadows ability!
@@younggames7644 Thanks for super fast reply, Greg! Wohoo, looking forward to some shadow thief time ;-)
Stoked to see you back mate!
What kind of sleeves do you use?