🌹 If you're enjoying my adventures, would you mind sharing my channel with anyone who might love these videos too-friends, family, fellow gamers, or anyone else you can think of? Together, we can make my dream a reality and grow a big, supportive community! 💖🌹
1:00:00 WARNING! That belt did NOT connect. The reason it kept refusing to connect is because you were trying to connect two entry belts. Watch the orange arrows in the clip. It just looks connected because belts can overlap (though 9 out of 10 people would considder this herresy and the 10th is a sociopathic anarchist like me😊) EDIT 57:48 Here is where things start to go wtong, you see the double blue arrows pointing in opposite directions? Hit R to reverse the direction of your lift Edit 2: AND AGAIN 😂 58:29 If something connects, you hear a tiny peep-sound.
I could be wrong but i think the little overhang on the blueprint is just the little support beam sticking out slightly. Maybe it could be fixed but it looks like its part of the design
According to Don, you’re probably right 😊 Honestly, I wonder if you would ever notice it once placed and while you’re just playing in your world. It was more about the idea of what could have caused it, so thank you so much, Neokradd, for your help! 🌹 Much love from Grandma Wendy 💖
placing "straight tracks" : the easiest method is to place pieces of rail tracks along a grid of foundations and then later add the curved rail pieces to connect them. with more experience you can place curves by going forward and to the side by specific ratios so that the game puts them down with "good angles" between the two ends. thus best place the straight rail pieces not "anywhere" on foundations, but start and/or end them on the edges or the centers of foundations (not like at 14:42). if i remember correctly, maximum length of track pieces is 12.5 foundations (12.5×8m = 100m), and thus i usually build them only 12 platforms long to have nice mutiples of 3, 4 or 6 platforms for distances between signals, train lengths, powerpoles along the line, etc. easy curve: build a foundation of 3x3 or 4x4 platforms. extend the left (or right) and back edges of that platform by 2 platforms each, and build short straight tracks of 16m length on those two extensions. when you then build a curve from one to the other, it will be an exact right angle. building tracks "freehand" and not starting/ending them with either such straight pieces or not starting/ending them on edges or centers of platforms easily causes the curve to be built with slighly more or less than 90 degrees and start "wiggling" left and right along an (intended) straight track. in 1.0 you also can hold ctrl while building tracks to build them straight instead of accidentally going left or right from the straight line (btw: this also works when building belts, eg over distances on the ground without foundations) to split of a track from another before version 1.0, you needed to start the diverging track at a point where two rail pieces met from building them, and that should still be possible without any additional signals. i didn't build tracks in 1.0 yet, but afaik signals now automatically split a piece of track into two, just as if you would have built them separately, and thus of course you can split off a track by first building a signal, but the signal is not required if you already had track pieces.
Building this was just as complicated as I expected it to be-which is exactly why I decided to set up a functioning track for now. My plan is to experiment off-camera, learn more about placement, and figure out how to use blueprints properly. Your explanation of the curves was very clear, thank you! 🌹 Alexisnorman explained this as well, which is why I added a sign. For this plan, the track needed to curve, but for future plans, it will also need to continue straight. I also did this as a learning experience, putting into practice all the advice I’ve received so far. 😊 Much love from grandma Wendy 💖
It is not just the horizontal curving either. The same principles hold true for vertically curving, as you were wondering about having track NOT clip through the ramps. "Straight" ramps first, then connecting the curving up part.
Sorry about my blueprint naming system. Obviously it works for me. Still trying to figure out that slight overhang issue. Might end up looking up a video if no one comments with an explanation as to why that is happening. That or I will remove the foundation so you can just snap the blueprint to the side of the existing foundation pillar. For anyone curious, I don't build on grid 99% of the time, so I don't notice this type of issue when building in my world. Munroe Falls is a city in Ohio in the United States.
17:05 - clipping through foundations or even clipping through cliffs or mountains is no problem for the trains. it may only look ugly to you. thus slopes and curves combined are also no problem for the trains while driving, but may not look to your taste and/or is more difficult to setup. i simply prefer to go straight, use 90 or 45 degree turns, and not combine slopes with curves (except when building a spiral tower to climb large height differences at cliffsides) ps: the idea of building soft changes on start/end of slopes is nice and i do it too, but beware of odd lengths like "3 x 1m" to more easily match tracks/platform levels at different heights. i use 1m at start and end (for a total of 2m) or 2x1m at start and end to be "in sync" with 2m slopes on neighboring rails. but as already said, clipping or "floating rails" doesn't cause problems for the trains and only for your optics.
I’m enjoying these trains so much more than I expected-I absolutely love the whole experience so far! I’d love to create a track that not only functions well but also looks good, with proper support and a shape that makes sense. I don’t mind if it clips a bit through a rock (or even a tree 😂) as long as it works, but I do prefer to keep it as “realistic” as possible. I usually go with 2x1 meter sections, but sometimes I need to adjust and add an extra one to match height differences. I thought a gentle slope at the start and end might look better-and perhaps even make the train run smoother? Much love from grandma Wendy 💖
trains and blueprints : remember that any intended connections between separate blueprints (eg if you would place multiple blueprints like 28:47 next to each other) are NOT automatically made (they might look to be connected, but there is no real connection), but you have to place the blueprints and then do the rails/connections to neighboring blueprints manually. this also applies to belts, lifts, powerlines, pipes, hypertubes, etc and to rails. But blueprints are well suited to setup foundations for tracks, nice pillars as support for all these types of lines, etc so that you can quickly cover longer distances with them and then only need to connect them.
I don't think I would have placed multiple blueprints right after each other. I see them as a step in between, a connection point - I assume that's what you mean: I am happy that you told me so thank you 🌹 I do wonder, if you would place 2 or more of these blueprints right after each other, would I see the colour like it's connecting while it's not? Much love from grandma Wendy 💖
YIPPPEEEEEE!!!! The trains have been nothing but a success so far! Even if they were a little bit tricky to figure out xD It's going to be so fun to see them going off in all different directions doing their own automated things soon. You'll just be expanding or creating some new factory and TOOOT xD a train will let you know it's leaving. Can't wait to see what happens next! lots of love, Quack 💜
Owh gosh, Quack, when the train drove off without loading up... I couldn’t stop laughing! 😂 I can totally see myself creating some kind of amusement park in the future! 🎢😂 Much love from grandma Wendy 💖
@GramGrendy That was indeed a funny moment 😆 "Now is it going to work........ doesn't work, shoot!" 🤣 Ah I cannot wait to see that park Grams 😂 Much love, Quack 💜
*I'm always jealous of how nice her setups look* when finished or even while still building and setting them up, but get problems with my anxiety when i hear her say things like "that now probably should have closed the loop" when everything but the track is already finished and stations are already filling wagons. because i always do it the opposite way, building the loop (including the stations) first, putting down a single engine without cars (to not get into trouble from starting transports while the track/routes might not work yet) and enjoying to drive it manually around the track at least once (i DO LIKE driving trains, LOL) to see whether there are gaps (eg 1:05:55), missing connections with blueprints, etc, and then doing the same again with a single engine in automatic mode, before finally building the factory itself and prettying it up (or just going to the next subfactory and saying "I'll pretty it up later") ...
What did I say, and where did I say it? 😂 I built the track and took it for a test drive to see if I’d done it right-and even found a gap along the way! Why not add freight cars? If the track works, we can pick up whatever we built it for. If not, well, we’ve had a joyride! Honestly, I couldn’t stop laughing when we just took off again without loading anything up. 😂 Much love from grandma Wendy 💖
A freight car can hold 32 stacks. Lets say your highest production part on the train makes 2 stacks per minute, then the full roundabout is allowed to take up to 32/2=16 minutes. Basicly, if the train can make a full circle faster then your factoryline can priduce 32 full stacks of the item transported, you will be fine. If 1 of the products on board gets produced faster then 32 stacks per roundtrip, you can add a second cart for it to up the limit to 64. If multiple/all resources are produced too fast, considder adding a second train to do the same trip.
Thank you so much, marcovanderspek! 🌹 So, if I understand correctly, since I (for now) produce 600 compacted coal per minute, I have a maximum of 5.33 minutes for one complete trip (32 stacks ÷ 6 stacks/minute = 5.33 minutes). Is that correct? Much love from grandma Wendy 💖
Correct. Which I think should be doable for a train this distance, but the only way to know for sure is simply to time it. Once the track is set, have it set out to do a full round and then time when it comes back. Trains are visible on the map so you can keep half an eye on it when it is nearing the station. If it is not fast enough, just give it a second cart and you'll have 10 minutes instead
55:18 here you place the lifts correctly 57:38 ...but then you reverse thr lifts... 58:22 ... and there goes backwards lift nr2... 59:32 ...which is why it refuses to connect here, as you now have 2 entry point belts, rather then an entry and an exit 1:01:40 those are not connected, just overlapping in opposite directions😅 Press R to reverse the lifts direction when it is going the wrong way when trying to place it
Ahh, this sounds so much like me-I somehow struggle so much when I’m recording 🥴. I also don’t always see the arrows correctly. Sometimes I think the orange arrows are pointing the right way, only to find out they weren’t. It’s probably just my old brain, marcovanderspek... 😂 Much love from grandma Wendy 💖
🌹 If you're enjoying my adventures, would you mind sharing my channel with anyone who might love these videos too-friends, family, fellow gamers, or anyone else you can think of? Together, we can make my dream a reality and grow a big, supportive community! 💖🌹
1:00:00 WARNING! That belt did NOT connect. The reason it kept refusing to connect is because you were trying to connect two entry belts. Watch the orange arrows in the clip. It just looks connected because belts can overlap (though 9 out of 10 people would considder this herresy and the 10th is a sociopathic anarchist like me😊)
EDIT 57:48 Here is where things start to go wtong, you see the double blue arrows pointing in opposite directions? Hit R to reverse the direction of your lift
Edit 2: AND AGAIN 😂 58:29
If something connects, you hear a tiny peep-sound.
I could be wrong but i think the little overhang on the blueprint is just the little support beam sticking out slightly. Maybe it could be fixed but it looks like its part of the design
According to Don, you’re probably right 😊 Honestly, I wonder if you would ever notice it once placed and while you’re just playing in your world. It was more about the idea of what could have caused it, so thank you so much, Neokradd, for your help! 🌹
Much love from Grandma Wendy 💖
placing "straight tracks" : the easiest method is to place pieces of rail tracks along a grid of foundations and then later add the curved rail pieces to connect them. with more experience you can place curves by going forward and to the side by specific ratios so that the game puts them down with "good angles" between the two ends. thus best place the straight rail pieces not "anywhere" on foundations, but start and/or end them on the edges or the centers of foundations (not like at 14:42).
if i remember correctly, maximum length of track pieces is 12.5 foundations (12.5×8m = 100m), and thus i usually build them only 12 platforms long to have nice mutiples of 3, 4 or 6 platforms for distances between signals, train lengths, powerpoles along the line, etc.
easy curve: build a foundation of 3x3 or 4x4 platforms. extend the left (or right) and back edges of that platform by 2 platforms each, and build short straight tracks of 16m length on those two extensions. when you then build a curve from one to the other, it will be an exact right angle. building tracks "freehand" and not starting/ending them with either such straight pieces or not starting/ending them on edges or centers of platforms easily causes the curve to be built with slighly more or less than 90 degrees and start "wiggling" left and right along an (intended) straight track.
in 1.0 you also can hold ctrl while building tracks to build them straight instead of accidentally going left or right from the straight line (btw: this also works when building belts, eg over distances on the ground without foundations)
to split of a track from another before version 1.0, you needed to start the diverging track at a point where two rail pieces met from building them, and that should still be possible without any additional signals. i didn't build tracks in 1.0 yet, but afaik signals now automatically split a piece of track into two, just as if you would have built them separately, and thus of course you can split off a track by first building a signal, but the signal is not required if you already had track pieces.
Building this was just as complicated as I expected it to be-which is exactly why I decided to set up a functioning track for now. My plan is to experiment off-camera, learn more about placement, and figure out how to use blueprints properly.
Your explanation of the curves was very clear, thank you! 🌹
Alexisnorman explained this as well, which is why I added a sign. For this plan, the track needed to curve, but for future plans, it will also need to continue straight. I also did this as a learning experience, putting into practice all the advice I’ve received so far. 😊
Much love from grandma Wendy 💖
It is not just the horizontal curving either. The same principles hold true for vertically curving, as you were wondering about having track NOT clip through the ramps. "Straight" ramps first, then connecting the curving up part.
Sorry about my blueprint naming system. Obviously it works for me. Still trying to figure out that slight overhang issue. Might end up looking up a video if no one comments with an explanation as to why that is happening. That or I will remove the foundation so you can just snap the blueprint to the side of the existing foundation pillar. For anyone curious, I don't build on grid 99% of the time, so I don't notice this type of issue when building in my world.
Munroe Falls is a city in Ohio in the United States.
I will figure it all out one day Don, you have helped me so much 😊
You wait till everything is the way I want it to be!
Much love from grandma Wendy 💖
17:05 - clipping through foundations or even clipping through cliffs or mountains is no problem for the trains. it may only look ugly to you.
thus slopes and curves combined are also no problem for the trains while driving, but may not look to your taste and/or is more difficult to setup.
i simply prefer to go straight, use 90 or 45 degree turns, and not combine slopes with curves (except when building a spiral tower to climb large height differences at cliffsides)
ps: the idea of building soft changes on start/end of slopes is nice and i do it too, but beware of odd lengths like "3 x 1m" to more easily match tracks/platform levels at different heights. i use 1m at start and end (for a total of 2m) or 2x1m at start and end to be "in sync" with 2m slopes on neighboring rails. but as already said, clipping or "floating rails" doesn't cause problems for the trains and only for your optics.
I’m enjoying these trains so much more than I expected-I absolutely love the whole experience so far!
I’d love to create a track that not only functions well but also looks good, with proper support and a shape that makes sense. I don’t mind if it clips a bit through a rock (or even a tree 😂) as long as it works, but I do prefer to keep it as “realistic” as possible.
I usually go with 2x1 meter sections, but sometimes I need to adjust and add an extra one to match height differences. I thought a gentle slope at the start and end might look better-and perhaps even make the train run smoother?
Much love from grandma Wendy 💖
trains and blueprints : remember that any intended connections between separate blueprints (eg if you would place multiple blueprints like 28:47 next to each other) are NOT automatically made (they might look to be connected, but there is no real connection), but you have to place the blueprints and then do the rails/connections to neighboring blueprints manually. this also applies to belts, lifts, powerlines, pipes, hypertubes, etc and to rails.
But blueprints are well suited to setup foundations for tracks, nice pillars as support for all these types of lines, etc so that you can quickly cover longer distances with them and then only need to connect them.
I don't think I would have placed multiple blueprints right after each other.
I see them as a step in between, a connection point - I assume that's what you mean: I am happy that you told me so thank you 🌹
I do wonder, if you would place 2 or more of these blueprints right after each other, would I see the colour like it's connecting while it's not?
Much love from grandma Wendy 💖
YIPPPEEEEEE!!!!
The trains have been nothing but a success so far! Even if they were a little bit tricky to figure out xD
It's going to be so fun to see them going off in all different directions doing their own automated things soon. You'll just be expanding or creating some new factory and TOOOT xD a train will let you know it's leaving.
Can't wait to see what happens next! lots of love, Quack 💜
Owh gosh, Quack, when the train drove off without loading up... I couldn’t stop laughing! 😂 I can totally see myself creating some kind of amusement park in the future! 🎢😂
Much love from grandma Wendy 💖
@GramGrendy That was indeed a funny moment 😆 "Now is it going to work........ doesn't work, shoot!" 🤣
Ah I cannot wait to see that park Grams 😂
Much love, Quack 💜
*I'm always jealous of how nice her setups look* when finished or even while still building and setting them up, but get problems with my anxiety when i hear her say things like "that now probably should have closed the loop" when everything but the track is already finished and stations are already filling wagons.
because i always do it the opposite way, building the loop (including the stations) first, putting down a single engine without cars (to not get into trouble from starting transports while the track/routes might not work yet) and enjoying to drive it manually around the track at least once (i DO LIKE driving trains, LOL) to see whether there are gaps (eg 1:05:55), missing connections with blueprints, etc, and then doing the same again with a single engine in automatic mode, before finally building the factory itself and prettying it up (or just going to the next subfactory and saying "I'll pretty it up later") ...
What did I say, and where did I say it? 😂 I built the track and took it for a test drive to see if I’d done it right-and even found a gap along the way!
Why not add freight cars? If the track works, we can pick up whatever we built it for. If not, well, we’ve had a joyride! Honestly, I couldn’t stop laughing when we just took off again without loading anything up. 😂
Much love from grandma Wendy 💖
A freight car can hold 32 stacks. Lets say your highest production part on the train makes 2 stacks per minute, then the full roundabout is allowed to take up to 32/2=16 minutes. Basicly, if the train can make a full circle faster then your factoryline can priduce 32 full stacks of the item transported, you will be fine.
If 1 of the products on board gets produced faster then 32 stacks per roundtrip, you can add a second cart for it to up the limit to 64.
If multiple/all resources are produced too fast, considder adding a second train to do the same trip.
Thank you so much, marcovanderspek! 🌹
So, if I understand correctly, since I (for now) produce 600 compacted coal per minute, I have a maximum of 5.33 minutes for one complete trip (32 stacks ÷ 6 stacks/minute = 5.33 minutes).
Is that correct?
Much love from grandma Wendy 💖
Correct. Which I think should be doable for a train this distance, but the only way to know for sure is simply to time it. Once the track is set, have it set out to do a full round and then time when it comes back. Trains are visible on the map so you can keep half an eye on it when it is nearing the station. If it is not fast enough, just give it a second cart and you'll have 10 minutes instead
55:18 here you place the lifts correctly
57:38 ...but then you reverse thr lifts...
58:22 ... and there goes backwards lift nr2...
59:32 ...which is why it refuses to connect here, as you now have 2 entry point belts, rather then an entry and an exit
1:01:40 those are not connected, just overlapping in opposite directions😅
Press R to reverse the lifts direction when it is going the wrong way when trying to place it
Ahh, this sounds so much like me-I somehow struggle so much when I’m recording 🥴.
I also don’t always see the arrows correctly. Sometimes I think the orange arrows are pointing the right way, only to find out they weren’t.
It’s probably just my old brain, marcovanderspek... 😂
Much love from grandma Wendy 💖