Would'nt an autopilot system make the game too easy(i understood autopilot system as poiting at and object(planet,moon,asteriod) and firering the engines.(sorry if my english is a little bit broken,im very sleepy)
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Once again I must say this is not the biggest rocket in the game, I built the biggest one which was a 2.4km x 2.4km ring around Phobos way back in 2020. I won't link the proof because youtube but the video is on my channel and I'm planning to make a bigger one now that I have a computer
That reminds me of the Rocket I made and then I used to get to space and land successfully back on the Earth it took me two tries the first time my parachute broke off and I crashed then I moved back 30 seconds and deployed my parachute in time before it broke off and the landed safely back on the Earth and then I recovered getting six achievements
They should revamp collision systems
@Horizons music what?
@Horizons music well I comment sometimes on sfs videps
@reentry sfs "Videps" oh ok
Agreed
@@GamerBob101 bruh
*djaro:* "atleast most of it survived"
*the engines:* ru sure about that
😂
1:13 “at least most of it survived” * *gets destroyed by the engines* *
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa🎉🎉🎉🎉🎉🎉🎉 🎉🎉🎉 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉 1:13
Maybe 🤔
This man deserves more subscribers than he already has
Done
I subscribed
Yes
this man deserves mroe subscribers then viewers
wdym
idea:go to the edge of the universe with chests on/off
Hi
Where are the chests 🤣
@@Kingofthehill3
opps I meant cheats not chest XD
Done it once but I needed the bigger rockets
@@Pianoboi1i1How far away is the edge of the universe
Tip : You can clip a fuel tank same size of the capsule then put a parachute on top, then put a engine below, its even smaller
True
True😅
Shut up is it isn't true
Didn't he made it?
?
the long ion engine looks like a literal laser pointer
😂yeah
Discount Boeing YAL-1
Imagine having a super powerful and long ion engine that looks like a death ray and destroys everything you aim it at🤣
Plot twist: the insides of the engine is actually the topic of the next episode and the small rocket will explore the engine
SFS: An Inside Story
@@SusEngineSFS why are you everywhere
No explod
No
,dksdnd
1:13 djaro games:atleast most of it survived
6 titan engines: you sure 😂
Pin me plz
i love this guy he shows me how to make things in sfs!
0:04 hell isnt a swear word
Yea
Depends I guess
This man’s editing Is amazing. I think he should have more Subs!
&. 0
You like doin
Fcreghv mwaddgvh d’alfas frmygbuwdxeg
เป็น
@captain ostrin they mean video editing
Idea: The devs should make a Autopilot system. 🤔
thats called sas
Would'nt an autopilot system make the game too easy(i understood autopilot system as poiting at and object(planet,moon,asteriod) and firering the engines.(sorry if my english is a little bit broken,im very sleepy)
Mechastronaut?
This would be very useful you could actually make a falcon, heavy without making the core disintegrate and die
Is it because your lazy ass finger not wanting to control by ur self?
Oh God, he learned BP editing. May God have mercy upon us.
Even god cant save you now
just something i wanna see not really a video idea but try to build a tall rocket that reaches the moon by stacking it
The "at least most of it survived the engine Bye" 🤣🤣🤣🤣🤣🤣🤣
Heat calculations are a pain in the ass when it comes to lag
btw you can put the engines inside eachother without any mods
He did that before I guess
Wow big rocket
1:13"at least most of it survived" 💀
If you want big rockets look at the sfs war community
Finally this guy does bp editing
On BP edit, on { Engine Hawk , put heat_engine_on_creative_use: False, and u can safely clip engines
Technically Rockets can be As big as you want with infinite build area cheat
1:13
Djaro : *At least most of survived*
Engines : *Really?*
С метеоритом было очень эпично, слишком много экшена
You cannot go in the exhaust pipe of the Titan engine
TIP: you can add more titan engines or clip them inside another to make it blast off even faster
To get more fuel, just use infinite few
WHAT FEW????😂😂😂
@@Agn-zh3yd fuel
Me when I remember BP editing
noice vid
The small rocket will bot go in the pipe. Instead, it will destroy the hawk engine
I think so too
00:00 start
00:11 tower rockets
01:28 bp editing
01:39 SFS Hacker
01:46 Meteor Rockets
03:12 SFS Hacker 2
03:42 Big Rockets
04:51 SFS Hacker 3
04:58 Small Rockets
05:53 SFS Hacker 4
06:03 Big Normal Rocket
06:28 Big VS Small
wow that was really cool
The last part was cool 1:55
Hey bro can you remember me when you get popular and stuff please?
Edit: I don't think he will
I may
People who don't have dlc because it's expensive: bro is hacking
Same
@@aniceminecraftguy bro forgot his alt
Yes
gekoloniseerd!🔥🔥🔥🔥🔥🔥
1:48 Actually, is not a meteor☄, its an asteroid☄
@IMPFFCXUm What the flip "🤓"
You need to learn how to BP edit and when you learn how to you need to use mods to make BP editing even easier
👁️👄👁️
Hey Djaro, i see ur dutch im dutch aswel we are buddies now :)
And im Russian and I understand it
you can edit how much a fuel can get and also the longer the engine the stronger
I love sfs vidéos
at least most it survived was personal 1:13
I KNEW IT WAS BP EDITING!!!!!
Please make more sfs content!
1:15 never speak too soon
an answer to "can you fly into the pipe of an engine?" is no, you cannot go into the pipe
man turn on inf fuel and adjust fuel in every tank and get only fuel to the tank that is attached to engine
SHEEEEEEEEEEEEEEESH
2nd?
I have played this game when it was 2021😢
You should make the biggest astroid
Every time he says, at least we survived then we die
Try putting as much Fill thingsOh that's pretty2Miraculous possible
EPIC
First
Also cool vid bro
Yo @djarogames I have a rocket that launches missles, I can’t wait to see your spaceships crash 😈
Nice
NOICE video
Dont worry you have a billion likes
JE BENT EXPOSED! JE BENT NEDERLANDSSSS 1:44
This man is 100% dutch
Lire your vidéos
This guy is totaly dutch like 100%
dats one big rocket
Yes dat big rocket
Actually you made a normal size rocket irl
The space flight simulator Atlas bundle will release
U ARE DUTCH I KNEW IT UR DISCORD IS DUTCH I KNEW ITT MY BROOO LEVE NEDERLAND
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
HOG RIDER? WHAT IS HOG RIDER?
Im the 200th like. You don’t die 👍
Ahem..
Cheats…
Infinite fuel…
I will pb edit to test the last part bc im good with files >:)
(I'll respond when I'm done)
You should try kerbal space program
So you did lithobraking but with extra steps
When he was adding fuel tanks to the big one he used the Fibonacci sequence
The meteor has blew up the ground lol
Is this BP edited man?
The very big fuel tank 6:25
Tip : You Can Cliping Part By Move Entire Rocket
3:46
Once again I must say this is not the biggest rocket in the game, I built the biggest one which was a 2.4km x 2.4km ring around Phobos way back in 2020.
I won't link the proof because youtube but the video is on my channel and I'm planning to make a bigger one now that I have a computer
The biggest rocket in the thumbnail is 2x bigger then mine
THEN MINE
Wow
You are
So fun
I smell ✨️nederlander✨️
There is always a bigger rocket
Make a bigger astroid
How do you bp edit on Mac
I made a rocket out of 4 parts and used it to get to space that was my first rocket
That reminds me of the Rocket I made and then I used to get to space and land successfully back on the Earth it took me two tries the first time my parachute broke off and I crashed then I moved back 30 seconds and deployed my parachute in time before it broke off and the landed safely back on the Earth and then I recovered getting six achievements
I miss him❤
Someone of them
2:27 .... 😩😢😢 Thats really .... 😭
ok
i did bp edit more than 100 times this year in sfs PC
And laun.. what🫥 I’m in the ground?
Any tips on how to slow down when going to mars
Te reto que agas un meteoro que tenga el tamaño de la mitad de la tierra
Wow
Wait, are you dutch? your discord is dutch
2:34 thats called lithobraking