i'm 99.99% sure u know this by now, but in case u dont, @4:37:24 PD's upgraded heal removes dots on him no matter who u heal... that's why it's worth upgrading, not just for the +5% heal
2:20:07 DD1 ends with a time loop, right? this could be a sequel AND a prequel, where it's just another part of that loop. the series of events could go: - Ancestor ruins everything - various heroes come to the hamlet to help the Descendant / Heir fight the heart of darkness - following the defeat of the heart, the heroes help the Student face the global apocalypse - facing the global apocalypse leads them to the source of this evil, the Hamlet - the heroes come to the hamlet to help the Descendant / Heir fight the heart of darkness - following the defeat of the heart, the heroes help the Student face the global apocalypse - facing the global apocalypse leads them to the source of this evil, the Hamlet - etc etc, loop for all eternity
I'd be good with that, for sure. We were actually talking a little about this just the other day in the Discord. We'll see which way RedHook goes with it!
Speaking of bringing characters in as enemies and modders making them playable, with something like the Antiquarian now, I'd like to see them be harder fights and them joining you after you beat them.
That will likely be the case for the final release tbh. DD1 plenty of times where you fought corrupted versions of the cast (example: Collector summoning Dismas and Juno) Plus Antiquarian fits with the distinct lack of backliners as of the EA
I think running into road debris should have a higher chance for more and better loot, at the cost of a small stress check like a lot of people thought it did to begin. It would make aiming for them rewarding when you want it to be, but also strategic when you have to avoid them.
how does the automatic controls work? does it just pick a random direction and go down it? cause i feel like you should be able to mark the path you wanna go down and have it auto drive down the road
Yep, that is one reason I don't like the change to require 5 stress on most stress-heal moves as it is not preventative at all. negative barks start to occur at 'irritable' which is 4 stress.
Thanks! I am aware. I have a guide that goes over all her moves. Its nice when it can be utilized, for sure, but generally isn't part of my decision when upgrading.
Absinthe is three-turn limited now, so not as good as it once was. Also, she didn't fit in with the strategy for this team, allowing it to basically kill the final boss in 3-4 turns.
Just depends on what is in stock and what else I may need to spend relics on. For instance, if we have a must-get-rid-of negative quirk, I'll save the few relics I have for an early hospital.
If I switched anybody it would be Plague Doctor with Grave Robber. It's hard not to run PD but GR can actually work as a tank (but not technically a tank so same rules lol)
@@jdavis9817 yeah, but PD also has a giant aoe - magnesium rain. Also, double blind for the backrows. Occultist spends time to power up, while firestarter buff runs out, and PD during the same turns was either magnesium raining or blinding. That would have amounted to more damage from firestarter, that's what I meant
Mainly just to see all the damage hit at once from a single attack on all 4 slots, lol. Initial damage, plus bleed, plus burn. One downside with Magnesium, aside from the 1 turn cooldown, is that it is also fire damage so the mobs can resist all the dot damage from both rain and firestarter. Rain also doesn't proc certain tokens (block, for instance) as it has initial damage. If completely min-maxing firestarter for an entire run and not just final boss insanity like I did here, it'd definitely be worth spreading it around depending on the opponents that battle.
I don't always, but I do talk about it in these playthroughs. The sprawl has a chance for the double pit fighter encounter in which the enemy basically gets 6 total actions per round, 4 of which are huge damaging attacks.
Hey, ever thought the Runaway could hit for 50 damage, non-crit? Wanna see? -> 4:54:43
i'm 99.99% sure u know this by now, but in case u dont, @4:37:24 PD's upgraded heal removes dots on him no matter who u heal... that's why it's worth upgrading, not just for the +5% heal
2:20:07 DD1 ends with a time loop, right? this could be a sequel AND a prequel, where it's just another part of that loop. the series of events could go:
- Ancestor ruins everything
- various heroes come to the hamlet to help the Descendant / Heir fight the heart of darkness
- following the defeat of the heart, the heroes help the Student face the global apocalypse
- facing the global apocalypse leads them to the source of this evil, the Hamlet
- the heroes come to the hamlet to help the Descendant / Heir fight the heart of darkness
- following the defeat of the heart, the heroes help the Student face the global apocalypse
- facing the global apocalypse leads them to the source of this evil, the Hamlet
- etc etc, loop for all eternity
I'd be good with that, for sure. We were actually talking a little about this just the other day in the Discord. We'll see which way RedHook goes with it!
more like ADAMnesis
Oh crap, I forgot to put that in the top comment. Quick, everyone click LIKE on this so it rises to the top!
I always thought “front line occultist is probably meming.” This is impressive
Frontline Occultist is good in both games! :P I do miss his front line stun from DD1, though :(
1:48:23 i fuckin hate Wilbur, when i played DD1 just when i killed the Big swine he killed my helion with a fuckin Squeal
Lol, he definitely has a reputation of doing that stuff
The Sprawl music is my favorite. It's also the music in the one Valley fight.
That one's good, too. I like them all, I think, really :P
Love the content. I'm new to the channel, but I've already spent many hours watching your Darkes Dungeon 1/2 runs.
Awesome! Thanks for watching. More on the way, as always!
Speaking of bringing characters in as enemies and modders making them playable, with something like the Antiquarian now, I'd like to see them be harder fights and them joining you after you beat them.
Yeah. Beat some sense back into them.
Maybe for the crusader have him only recruit able by a highway man? Would be fun requirements.
That would be nice
That will likely be the case for the final release tbh. DD1 plenty of times where you fought corrupted versions of the cast (example: Collector summoning Dismas and Juno)
Plus Antiquarian fits with the distinct lack of backliners as of the EA
I think running into road debris should have a higher chance for more and better loot, at the cost of a small stress check like a lot of people thought it did to begin. It would make aiming for them rewarding when you want it to be, but also strategic when you have to avoid them.
The only downside to this is it'd suck even more for those who use the automatic driving controls for the carriage :P
how does the automatic controls work? does it just pick a random direction and go down it? cause i feel like you should be able to mark the path you wanna go down and have it auto drive down the road
15:33 stress is actually hard to deal, cause at 4 points you start to get bad relationships and at less you have laudanum you cant heal it xD
Yep, that is one reason I don't like the change to require 5 stress on most stress-heal moves as it is not preventative at all. negative barks start to occur at 'irritable' which is 4 stress.
If you're not aware, upgrading Battlefield Medicine removes DoTs on the Plague Doctor as well
Thanks! I am aware. I have a guide that goes over all her moves. Its nice when it can be utilized, for sure, but generally isn't part of my decision when upgrading.
a good frontline would be grave robber, cause she can self heal a lot and get dodge and stealth easy
Absinthe is three-turn limited now, so not as good as it once was. Also, she didn't fit in with the strategy for this team, allowing it to basically kill the final boss in 3-4 turns.
The first inn, I usually spend money on inn items like holy beads, or giving someone like grave robber something like stealth.
Just depends on what is in stock and what else I may need to spend relics on. For instance, if we have a must-get-rid-of negative quirk, I'll save the few relics I have for an early hospital.
@@AdamVsEverything I usually choose my party around those bad quirks, but I ain't making videos around specific builds either.
If I switched anybody it would be Plague Doctor with Grave Robber. It's hard not to run PD but GR can actually work as a tank (but not technically a tank so same rules lol)
It was really crazy before they nerfed Absinthe
first area is really rough, better to avoid fighting cultists unless you have good items and condition
I sort of wish they gave each individual character one mastery point at the first inn to open up path-1 choices a bit more.
I forget what song that plays for encore is a reference to and it is making me crazy, since I know it's a classic.
edit:Stairway to heaven? D: I dunno
Lol, it's one of those things where I know the answer and then someone asks and it vanishes, I think :P
Why firestarter on an occultist? PD attacks or debuffs enemies every round, she would have burnt more on average
Its for the giant AOE attack the occultist has
@@jdavis9817 yeah, but PD also has a giant aoe - magnesium rain. Also, double blind for the backrows. Occultist spends time to power up, while firestarter buff runs out, and PD during the same turns was either magnesium raining or blinding. That would have amounted to more damage from firestarter, that's what I meant
Mainly just to see all the damage hit at once from a single attack on all 4 slots, lol. Initial damage, plus bleed, plus burn. One downside with Magnesium, aside from the 1 turn cooldown, is that it is also fire damage so the mobs can resist all the dot damage from both rain and firestarter. Rain also doesn't proc certain tokens (block, for instance) as it has initial damage. If completely min-maxing firestarter for an entire run and not just final boss insanity like I did here, it'd definitely be worth spreading it around depending on the opponents that battle.
The first game I won was with a comp of Jester-Occultist-Highwayman-Runaway LMAO
Nice. That is one of the teams people use for speedruns as well, so definitely a relatively consistent team despite no real tanky characters.
Why do you always avoid The Sprawl? It just doesn't make sense.
I don't always, but I do talk about it in these playthroughs. The sprawl has a chance for the double pit fighter encounter in which the enemy basically gets 6 total actions per round, 4 of which are huge damaging attacks.
I think everyone in this game is dead and you're in hell. I think it's an Inferno story, like Jacob's Ladder.
Definitely heard that one a few places as well. We'll have to see!
hello. good job
Hey. Thanks.
Goats need nerfed bad.
There's already a mod that makes them hit for like 60-80 damage as a meme, lol