After round 80 the difficulty will curve up as rounds pass (speed,health). When you’re at a high enough round you can even make pink bloons pass spikes.
Technically BTD6 Scaling can go up to 216 Billion HP at the round cap, meaning ONE Round (2^32)-1 BAD is better than like every void reaver to ever spawn and exist (Including those with admin commands)
POV: You realize Speed multiplies and health (for MOABs) Multiply the higher the rounds. So, A round 1000 bad would have about 40,000,000hp and be 900 times faster.
"Guy that fly over all btd 6 towers" Sniper monkey Heli pilot Ace monkey Pat fusty(might look small but he don't even drown on dam he is really big actually) Undead bloons how can also fly Crossbow master Quincy 'nothing can get past his bow' A spirit wolf A giant sun God and giant evil God Superstorm Phoenix and God Phoenix A nuke and many more Edit: he showed dart and boat paragon when both can easily kill it like dart paragon has Crossbow master's eyesight and plasma blass with giant Crossbow Boat let not even talk about like how did he even thought that boat paragon can not kill it like it spam small paragon ace will a zomg destroyer never missing bombs he giving free points to td tower Edit
Hi i am the shock originally named lightning is a very fast enemy it is noticeably faster than most enemies in the game They have the same amount of health as the molten meaning they are a dangerous threat The shock can be spawned by mysterys upon death in molten mode wave 27 onwards the shock only appears in molten mode it is replaced by bolt on normal mode the charge in golden mode and the glitch in fallen mode
Normal levels in BTD6 are much easier to beat for beginners and overall (than in TDS) . But some types like C.H.I.M.P.S on a hardest map are borderline impossible.
Have you gotten confused and agreed with false info in btd6 before? My friend group said the elite sniper doesn't heal the lych... I've lost around 2 elite lych wins and 3 lych wins
Scailing with later rounds for the bloons would make them stronger than anything in tds. The speed and health makes the later bloons unkillable without strong towers.
"hi I am the shock originally named the Lightning I'm a very fast enemy if noticeably faster than the enemies in the game. They have the same amount of health as the molten meaning they are a dangerous threat. The shock can be spawned by the Mystery upon its death in Molten wave 27 onwards the Shock only appears in Molten mode it is replaced by the bolt in normal mode the change in Golden mode and the Glitch in fallen mode. “ wow I didn't know that also plz heart this
Yes but btd6 is technically harder Infi rounds After round 80 it will ramp up the speed and health So you could see a pink bloon go by logs in 2 or 3 seconds on round 400 or somthing And bosses with health going to millions in elite and still coming strong in normal And most importantly Round 63 :\
I actually used to play btd6 and to ballance out the bosses with 48 million hp We have paragons wich are a merge of a lot of different monkeys into one mega monkey Btw DDT’s are SUPER FAST camo (hidden) , lead , black (explosive immune) and fortified DDT’s (double the hp) ARE PAINFUL Normal btd6 is easier than tds But boss events are way harder than tds
2:10 be like: The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
As a clash royale representative from the community who mains hog eq with piggies, we deny your request to explain hog riders life in a nutshell, either explain Mommy P.E.K.K.A or Mega Nut, the two cards that are 50/50 like vs hate. Case closed ~Tonnify Sunday 16th October 2022 6:19pm
Don't forget the black bloon properties on the ddt and the fact we have helicopters, planes and 3 different air craft carriers with planes to deal with the sky high enemies or just nukes, a lot of nuke.
bc of the thing at 3:45 , the f bad at round 200 has 1.3mio hp (and its way faster) and thats the stronghest bloon that is spawned as a set round and not randomized so u could call it the stronghest bloon except of boss bloons
@@Drillofskeletronium no bc they get targeted by everything and get stunned etc they r deadly but ultra lategame runs dont end bc of ddts once the bads get more hp then u can deal dmg to them in the time they r on the screen thats when u lose
@@Drillofskeletronium then just use a 2-0-5 glue gunner with a 0-2-0 to a 2-5-0 village and get top path snipers with a bottom path crosspath and a 0-2-0 village to a 2-4-0 village
When btd first came out it required of monts before some one could beat just some of the hardest maps on chimps I mean theres is literaly a map thats call ouch and do not even talk about the map that for mor than a year you can only beat it with only one strat BTD 6 is hart as if it is harder than TDS I do not know
Good towers in btd6 -nuclear bombs -fire birds -illegal bombs -litteral god -friking satan Good towers in tes -sole tanks -powerful laser pointer -nailgun and some turrets We now know why some btd6 bloons have millions of hp
Funny thing is that the Good TDS Towers you listed have better forms in BTD6: Captain Churchill, Churchill Vs Mil Base is Literally this meme: "We have you 5 to 1!" "I like those Odds." Like Its Literally 5 v 1 and Churchill Still Wins. Ray Of Doom, Actually Hell Plasma Accelerator Is better than TDS Accelerator, AND PLASMA ACCELS CHEAPER! -At least I think- Edit: We are Comparing 43k to 14k (Total Amount) Plasma Accel Is 1000% Cheaper Engineer, This Isn't even fair. Whats better? 6 Sentry's that need a shield or theyll die of being tickled or 5 Plasma Sentry's that Are Invincible (Only having a time limit) and Dont require The Engi too shoot things, a Permanent and BETTER Commander, and a Box that Absorbs most Big Non-Boss Bloons. If a BTD6 Boss entered TDS, Its would be Unstoppable, If 3 Void Reavers 2 Umbras and 7 Frost Spirits Entered BTD6, They Be Laughed Off then Immediately Killed, Yes a Dart may not do much to then but A Corrupted God Definitely would. So Yes For Balance Purposes It Does make sense
Frost spirit:well we have a guy that could fly over lol of btd6 towers Ace pilot,heli pilot,aircraft carrier (yes it’s a real upgrade)and carrier flagship:AM I A JOKE TO YOU,PUNK
6:21 psi can pop it with ability and it petty cool 8n balance make too vortex when bastapopulus when how do you even spell that that a hardest word I ever seen
tds: cool stuff like a particle *accelerator* , miniguns, turrets btd6: literal god, f**king plasma spiked balls (dart paragon), shooting rockets powerful as nukes every single second (M.A.D) and even more
One Moab on round 300 has over 700k hp and one ddt can make it to the end in 1/10 of a second and 1 pink on round 300 is way better than a shock parson
Bloons can float and also there are planes and snipers so I think if a tds sniper can hit floating I think snipers planes and others can hit floating enemies to
btw the Invisible baloon that is “invincible” you can pop with bloon master alchemist when he throughs the gold potion on him he turns into a red baloon
M E T A L B O Y S 😎
𝗺 𝗲 𝘁 𝗮 𝗹
M E T A L B R O T H E R S
M E T A L B O I S
M E T A L B O I S
You copied me
After round 80 the difficulty will curve up as rounds pass (speed,health). When you’re at a high enough round you can even make pink bloons pass spikes.
About round 750
Carpet of spikes be like 😂
4:05 The point where btd6 scaling comes into play
And the race thing
64,000,000 maxed health with fortified
@@endoftheworld5357 ikr
Technically BTD6 Scaling can go up to 216 Billion HP at the round cap, meaning ONE Round (2^32)-1 BAD is better than like every void reaver to ever spawn and exist (Including those with admin commands)
10:21 that’s so relatable Lmao
3:12
M. O. A. B class bloons and ceramic bloons can have a un believe able health the higher the round
the higher the round all the bloons have more hp
@@ilikesubbingtopeople that only applies to ceramics and moabs its just the speed that your referring to
Ye
like at round 230 bads have like 3 million hp
Yeah like at round 800 moabs have more hp than a test Bloon it feels like
"And a guy that could fly over all of btd6 towers"
*Heli is typing*
*Ace has joined the chat*
**balistic misile is coming for your knees**
Sniper, boat planes, etienne, basically all attacks that go top of screen to bottom
Aircraft carrier......
Nash FM
He forgot bloons fly
POV: You realize Speed multiplies and health (for MOABs) Multiply the higher the rounds. So, A round 1000 bad would have about 40,000,000hp and be 900 times faster.
true, but not everyone can reach round 1000, maxium someone can reach is about 200-500
@@BBQCIA no, people have reached 1000 using paragons and vtsg. It’s easy to get to r500
Fact: a round 10000 fortified bad have...
197.300.000 hp
@@Saul_Goodman_official that won’t work. When vtsg was really op paragons we’re not out
There are 999r
2:33 depends on the round, on the first round he appears he loses , and in the round 10000 he just teleports to the end
I generally thought lead boss would talk with ddt, not speedy boss.
same here
hidden boss + ddt?
the bad's spawn a lot more later on so in total they are a lot stronger than the void reavers.
You forgot about lead ballons😭
@@Al-ptheparrotfan balloons or bloons?
@@personbob6500 bloons in the game
"Guy that fly over all btd 6 towers"
Sniper monkey
Heli pilot
Ace monkey
Pat fusty(might look small but he don't even drown on dam he is really big actually)
Undead bloons how can also fly
Crossbow master
Quincy 'nothing can get past his bow'
A spirit wolf
A giant sun God and giant evil God
Superstorm
Phoenix and God Phoenix
A nuke and many more
Edit: he showed dart and boat paragon when both can easily kill it like dart paragon has Crossbow master's eyesight and plasma blass with giant Crossbow
Boat let not even talk about like how did he even thought that boat paragon can not kill it like it spam small paragon ace will a zomg destroyer never missing bombs he giving free points to td tower
Edit
also gonna tell me they can fly over navarch of the seas when one of his primary abilities is his the planes that fly around him
Frost spirit:yeah I can avoid all those >:-)
@@benedictcorpuz5582 5-2-0 sniper
Funny how all balloons are technichally flying
@@macaronicheeseisgoood2226bro didn't he and I said fly over all btd 6 tower your need glasses 🤓🤓🤓
Both games have completely different mechanics but if you compare it strategy wise btd6 is harder in most cases
Hi i am the shock originally named lightning is a very fast enemy it is noticeably faster than most enemies in the game They have the same amount of health as the molten meaning they are a dangerous threat The shock can be spawned by mysterys upon death in molten mode wave 27 onwards the shock only appears in molten mode it is replaced by bolt on normal mode the charge in golden mode and the glitch in fallen mode
@@angelahartsteen9524 ok
@@angelahartsteen9524 didtn aks
true
@@25_Magmaabt u
Normal levels in BTD6 are much easier to beat for beginners and overall (than in TDS) .
But some types like C.H.I.M.P.S on a hardest map are borderline impossible.
i gotta agree with you i have tried one bro
Have you gotten confused and agreed with false info in btd6 before?
My friend group said the elite sniper doesn't heal the lych...
I've lost around 2 elite lych wins and 3 lych wins
Esppiecily bloody puddles
Chimps on infernal or muddy puddles is so hard I'm shocked people have beaten it
@@electroshock6383 its funny looking at these comments knowing infernal is the easiest expert map
Scailing with later rounds for the bloons would make them stronger than anything in tds. The speed and health makes the later bloons unkillable without strong towers.
@Nikko Chan but scaling
@Nikko Chan bads arent bosses
Like round 235
@nikkochan5032it would be 200k for the B.A.Ds, and you have to take all the other forms of MOAB into account
@@weiyanwu3942 they are same health as elite tier 5 bloonaious from round 623 and above I think
"hi I am the shock originally named the Lightning I'm a very fast enemy if noticeably faster than the enemies in the game. They have the same amount of health as the molten meaning they are a dangerous threat. The shock can be spawned by the Mystery upon its death in Molten wave 27 onwards the Shock only appears in Molten mode it is replaced by the bolt in normal mode the change in Golden mode and the Glitch in fallen mode. “ wow I didn't know that also plz heart this
6:09
sniper monkey : "Am i a joke to you?"
3:57 b.a.d s can have up to 7 million hp
Depends on round
I think the max is 2 billion
4:16
DDT: *NENERARAH*
weeeeeeedeeeeeeseee
6:16 test balloon:I fear no man, But that THING..... it scares me!
Bma:sup bro
I enjoyed this content, I love your content B-Gaming.
7:22 that is true for all Moab class bloons
The problem with this is that both games have severely different mechanics and balancing
Is this even a problem
Yeah lol who cares
Yes but btd6 is technically harder
Infi rounds
After round 80 it will ramp up the speed and health
So you could see a pink bloon go by logs in 2 or 3 seconds on round 400 or somthing
And bosses with health going to millions in elite and still coming strong in normal
And most importantly
Round 63 :\
@@benedictcorpuz5582 Takes around 6 seconds actually, although a r700 pink will travel in 2 seconds
@@rosaniaaparecida8938 it's because the towers do different stats much lower then tds
0:41
Zombie: sure he probably wont be to har-
BFB: "appears"
Zombie: ok 💀
I like how you put Speedy Boss and the DDT together because both of ‘em are run enders
pov: he forgot that every wave increases bloon's speed and increases health (some of them)
You mean everything exept for Bloons that only get faster
@@krahser6914 yes
I actually used to play btd6 and to ballance out the bosses with 48 million hp
We have paragons wich are a merge of a lot of different monkeys into one mega monkey
Btw DDT’s are SUPER FAST camo (hidden) , lead , black (explosive immune) and fortified DDT’s (double the hp) ARE PAINFUL
Normal btd6 is easier than tds
But boss events are way harder than tds
Boss event are about focus and a lot of greed
bosses is still easy, u need only MUCH of paragons, TSG super monkey, and maxed out all monkeys
Chimps = way harder then any tds I have played. I’m level 142 btd6. I am level 80 in tds
Its called CAMO not HIDDEN
@@RiotBarry he said camo and then put in brackets hidden 🤦♀️
6:04 “And a guy who could fly over all of btd6 towers”
Ace and heil: are we a joke to you guys
9:33 purple boi: wow these guys really think they can beat me lol
E N D L E S S M O D E
Also lych soul is bugged with scaling
2:10 be like:
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
As a clash royale representative from the community who mains hog eq with piggies, we deny your request to explain hog riders life in a nutshell, either explain Mommy P.E.K.K.A or Mega Nut, the two cards that are 50/50 like vs hate. Case closed ~Tonnify Sunday 16th October 2022 6:19pm
I love it that part when you put the sun glasses on the balloon boys and i love it when you put a smile on the balloon
Don't forget the black bloon properties on the ddt and the fact we have helicopters, planes and 3 different air craft carriers with planes to deal with the sky high enemies or just nukes, a lot of nuke.
0:53 FORT
the test balloon actually has 3.4*1038 health used for players to test heroes/towers without any harm of balloons
that’s so much health that even the universe could see it’s first iron stars before it dies
@@Caysen52TheSecondsomeone already did it
Fun Fact:
I never know if you don’t know these things your don’t put in, but the DDT has immunity to all explosive towers. Such as Bomb Shooter.
The normal and the red bloon: *talking*
Meanwhile The top of the abnormal boss: *walking like a good fella*
Comparing pathetic td towers to the Chad BTDs balloons is pathetic.
6:10 Fucking cap bro, certain towers can see over walls and there were no walls there so cap 🧢
Sniper be like😑
“We are the downfall of noobs!”
Meanwhile lead in tds is only for lvl 50:
Bro its funny when Captain church chill says hi I am going to melt you lol😂
bc of the thing at 3:45 , the f bad at round 200 has 1.3mio hp (and its way faster) and thats the stronghest bloon that is spawned as a set round and not randomized so u could call it the stronghest bloon except of boss bloons
But DDTs r the most deadly cus speeeeeeeeeeeeed
@@Drillofskeletronium no bc they get targeted by everything and get stunned etc they r deadly but ultra lategame runs dont end bc of ddts once the bads get more hp then u can deal dmg to them in the time they r on the screen thats when u lose
@Tschaiga
What I’m saying is they get so fast that’s it’s hard to deal enough damage to them before they get the the exit
@@Drillofskeletronium then just use a 2-0-5 glue gunner with a 0-2-0 to a 2-5-0 village and get top path snipers with a bottom path crosspath and a 0-2-0 village to a 2-4-0 village
@@Drillofskeletronium yea ik but before that happens the bads get too strongh so u will lose to bads before the ddt will get too strongh
Tds has harder strategy and is a lot harder than tough,while the btd6 towers are easy to get but still not gonna help much
You should try bloody puddles on CHIMPS mode, believe me, it's really fun :D
When btd first came out it required of monts before some one could beat just some of the hardest maps on chimps I mean theres is literaly a map thats call ouch and do not even talk about the map that for mor than a year you can only beat it with only one strat BTD 6 is hart as if it is harder than TDS I do not know
Good towers in btd6
-nuclear bombs
-fire birds
-illegal bombs
-litteral god
-friking satan
Good towers in tes
-sole tanks
-powerful laser pointer
-nailgun and some turrets
We now know why some btd6 bloons have millions of hp
Funny thing is that the Good TDS Towers you listed have better forms in BTD6:
Captain Churchill, Churchill Vs Mil Base is Literally this meme: "We have you 5 to 1!" "I like those Odds." Like Its Literally 5 v 1 and Churchill Still Wins.
Ray Of Doom, Actually Hell Plasma Accelerator Is better than TDS Accelerator, AND PLASMA ACCELS CHEAPER! -At least I think-
Edit: We are Comparing 43k to 14k (Total Amount) Plasma Accel Is 1000% Cheaper
Engineer, This Isn't even fair. Whats better? 6 Sentry's that need a shield or theyll die of being tickled or 5 Plasma Sentry's that Are Invincible (Only having a time limit) and Dont require The Engi too shoot things, a Permanent and BETTER Commander, and a Box that Absorbs most Big Non-Boss Bloons.
If a BTD6 Boss entered TDS, Its would be Unstoppable, If 3 Void Reavers 2 Umbras and 7 Frost Spirits Entered BTD6, They Be Laughed Off then Immediately Killed, Yes a Dart may not do much to then but A Corrupted God Definitely would. So Yes For Balance Purposes It Does make sense
6:07
Navarch of the seas planes: am i a joke to you?
no one is talking about how the tds bollon haves a tiny smile? :) 7:38
Frost spirit:well we have a guy that could fly over lol of btd6 towers
Ace pilot,heli pilot,aircraft carrier (yes it’s a real upgrade)and carrier flagship:AM I A JOKE TO YOU,PUNK
6:21 psi can pop it with ability and it petty cool 8n balance make too vortex when bastapopulus when how do you even spell that that a hardest word I ever seen
tds: cool stuff like a particle *accelerator* , miniguns, turrets
btd6: literal god, f**king plasma spiked balls (dart paragon), shooting rockets powerful as nukes every single second (M.A.D) and even more
The thing is-
Bloons have better tactics. Camos? Offspring? Freaking round scaling? Maps?
Bro you may be Tanky but bloons have way better strategy
When shock was talking really fast I was able to read it even faster
2:52 he can’t kill the shock,he does 45 damage and shock have 100 HP
I like how Bloonours spits out a zebra bloon
Doombloon joins the chat mwhahahahaha
Plus i love the metal boys😂😂😂
And bloon bros😂😂
Shockers guys are slower than the pink bloon lol. Also they can speed up the higher the round.
pink bloons can too
One Moab on round 300 has over 700k hp and one ddt can make it to the end in 1/10 of a second and 1 pink on round 300 is way better than a shock parson
It’s good work keep it up the 2 balloons
Meanwhile round 200 B.A.D.S “look at this noob”
Speedy boss: Evan tanks are afraid of me
Railgun tank: You dare Oppose me mortal?
6:18 Big/xxl trap engineer: You dare challenge my power?
0:30, that UHHHHH, XDDDDDDDDD
Bloons can float and also there are planes and snipers so I think if a tds sniper can hit floating I think snipers planes and others can hit floating enemies to
‘We’ll be Right back” plays an ad
"No shocks were harmed in the making of this video
“and we have a guy that cn fly over all btd6 towers”
Ace: this is my job
Pink bloon:who are you shock casually reads the whole bible 😂😂
Is it me or I noticed there is a face on the zombie balloon on the time with bloonbros thing
“And guy that can fly all btd6 towers” but him. The sniper…
i laughed so hard when it says B-gaming slapped Zambie
I love how lead Bloon and lead interacted with each other-
0:53 wait for ratatatat😂😂😂
BTD6: we have sandbox mode TDS: we don’t have sandbox mode, unless you have admin
5:03 if you include 500 bad it will go for 64M Hp with bloonairus
seeing the gold guy brings back memories
edit: i used to do his mode all the time
2:04 Bro spam type💀
Btw ace monkey heli and those mini airplanes when you get top path Buckner are flying. I forgot that when I watched it at first
B.A.D at round 600: Feeble void reaver... I hath acended to godhood and shall annihilate you...
“And a guy that can fly over all btd6 towers (monkey ace and helicopter pilot) am I a joke to yoy
The way the bloonarius said oh yeah and I spam bad Bloons
Camo Regrow Red: did someone say... health? Well you see...
9:46
Ninja go brrrrrr and druid 1-0-0 or more
Yes... they all forgot about... him... the test bloon... they really think they can compare?... he is the true *IMMORTAL* ...
6:05 monkey ace and Heli pilot: hold our darts
6:08 my heli pilot with razor rotor top path: are you sure about that?
Edit: 10:16 **purple bloon resistance noise**
10000 round bad:are you sure about that void raveger
Hey can you do PGTD against any td tower next? I would like seeing that
DDT has 200 hp, lead, black, and camo properties.
"OH ye I spam bad bloons" bro I died of laughter bc that is true
Nice video starting animation dude:)
Btd 6 Rounds:who said Moabs class bloons is weak? More hp more fast MORE PAIN
The end got me dang and good video :)
That JOHN CENA was the most important thing in this series
Plot twist: BFB is a red bloon’s father.
Him: and also a guy who can fly over all of btd6 towers
Me: what about ace and heli
Pink:Lets do race
Shock:Ok I am gonna win
Pink:Wait a min *Becomes r500 pink
I am ready now
It's been so long since Void Reaver's brother passed away
Let's have another moment of silence for him
Plant vs zombies: hi guys what are you guys talking
6:34 Z.O.M.G: We don’t talk about golden-en-en-en
btw the Invisible baloon that is “invincible” you can pop with bloon master alchemist when he throughs the gold potion on him he turns into a red baloon
This was funny and spit out some facts about them
Ok but the plane for ice flyer man (forgot name)