3 mistakes I noticed; 1. Mixing up the RPK's, presented RPK-74 and wrote "RPK", did the same with the actual RPK gun by writing "RPK-74" in the top left corner. 2. Presented PKM machine gun and wrote "RPK" in the top left. 3. Left out the "untrained" variant of the G3 reload where the character doesn't use the handle catch All in all, very nice video, enjoyed it a lot.
Thanks for correcting me, your comment is very important because sometimes I don't notice these mistakes, and it also helps the community. Thanks for watching, you enjoying my content means the world to me.
Hey Chuc here, former animator on PR from 0.8 to 1.0, now Creative Director at Offworld. I've probably left a lot of my animating days behind in my current role but glad ya'll are enjoying the content, it's quite nostalgic for me to look back on this with fond memories :)
Project Reality is one of the most impressive standalone mod ever made. Not only just the sheer amount of content like maps modes and factions, but also the quality of these animations as well. I discovered PR back when Insurgency source was popping off, and its modding scene was filled with quality animations. So it's natural when I found PR and its animations I just can't help but love it.
Really good job editing this. I don't feel bored or impatient at any time (except for the slow single bullet reloading of the bolt action rifles where it used the same animation for multiple guns ;P), and the timestamps is super appreciated too. Nice! Is this really all the guns though? I think there are more!
I'm very glad that you liked the video! thanks for the compliment. to be honest with you, these are all the weapons I managed to find, after a lot of research. I think there seems to be more because the weapons have different "variants", with sights and different accessories. But I may have missed something, I hope not.
@@evo33_gaming Heya. The only things you MAY have missed is a few rocket launchers... but I'm honestly guessing and I'd say you hit most of them, if not all. Cheers mate. Enjoyed your other vids too :D
1:42 I’m sure someone pointed this out already but the blush lock on the “M1A1” is only on the original Thompson and he 1928A1 variant used in the pacific I think. At least in medal of honor.
I love project realities reloads and sounds, even if I have never played it, it has by far very realistic reloads that is smooth and yet so satisfying. I find the reloads one of the best for the m4, aks and other ones
230 subscribers already? lol, when i got to your channel you were only 30. Congrats! with effort you will be a great youtuber, the quality only tends to grow!
Honestly I thought that the engine limits really worked in the favor of certain gameplay and animation aspects (though the ammo being in empty mags will always be frustrating).
1:45 the m1a1 Thompson doesn’t use the blish lock. Basically, it doesn’t have the charging handle on the top of the gun. Also at 2:08 I could be wrong but I think it’s the m3a1 grease gun that’s depicted because the m3 still has the charging handle, while the m3a1 did away with it and just had a notch on the bolt to pull it open. I can’t really tell which is there tho but I don’t think I see a charging handle 3:04 the Benelli M4 should lock open on the last shot but idk if you shot it before or if the game just has you load it your gun when you spawn in.
1 - Yes, as some people have said, i agree that this version of thompson is the m1928. 2- Interesting! I had not noticed a difference in the two versions, looks like you are right. 3- I fired all the weapons before activating the reload animation. Also, thanks for adding knowledge to the video, this is very important to me!
@@Nsodnoajdjksl I wasn’t saying the Benelli is open bolt I’m saying the bolt should lock back on the last round, like an ar-15 albeit a different mechanism. As seen in the clip, the bolt is still closed after all rounds have been fired, and the gun has to be charged to be ready again. This is incorrect.
All the devs of PR moved onto Squad , and the BF2 modding community is still using prefixed stuff , most tool for modding it are nearly gone . Aside from from Muhammad Furqon who does his things from scratch , haven't seen anyone did it yet
These are such amazing reload animations and sound design for a game running on the Battlefield 2 engine; they're even better than the ones in that game. Whoever made these satisfying animations, even for a game that has lots of guns scattered across different factions, he is an absolute beast. Edit: The M4A1 is actually an M16A4 because of the longer handguard and the non-stepped barrel.
@@evo33_gaming I have seen the video and many of the weapons that come out have a presence in the stalker anomaly, and it would be very great if they had that quality of animation! thanks ;-)
the animations are nice and smooth but i really don't like the fact that the bolt is not accounted for at all. It magically warps to position before reloading so it can be slapped back after the magazine is put inside. It's easier to notice this especially on pistols and open bolt smg's. But still pretty impressive job, considering this comes from a mod of a 15yr old game
You might be missing some stuffs in here. But where is the SPIKE LR? Dutch Armed Forces has it though Edit: Actually there's, more if i'm not mistaken... like Sako TRG on Polish too
Hi, as some people have said, I realized that some things were missing, then I will make a video showing all the missing weapons, I think it must be 3 or 4. Sorry about that and thanks for watching.
why does the character look at the mag as if they don't know its loaded. Quick question, can you tell how many bullets are in a magazine by how heavy or light it is?
Lol not to be that one guy.. Slides don't retract open when extracting magazines.. The Slides or the "breach" of Most firearms lock back when the last round has been fired to show its empty. When a magazine is removed and there is still ammo in the magazine. There is a good chance that there is still a round in the chamber. Insurgency and Insurgency sandstorm does a perfect job at reload mechanics. The developers of that game definitely did thier home work on fire arms.
The animations are great and most sounds are fantastic but I don't like how rattly everything is across the board. At 3:54 when the gun is rotated it sounds like the gun is hollow and there's something loose inside.
@@Taishisama Generally yeah, the magazine is only held on by a clip and latch on the front and rear of the magazine, meaning it still has a slight bit of movement sideways, plus the magwell usually isn't deep enough to cover the magazine a lot, unlike AR style firearms. None of this has a negative effect on the AKs operation though, it's just how the magazine and magwell were designed.
@@steveman0420 A full magazine has like 2-4x the weight of an empty one. Even a rookie can tell the weight difference. Also you wouldn't be putting empty magazines together with fresh magazines. Having dust is unlikely when magazines are stored upside down in magazine pouches. Tbh I don't find it neccessary to check magazine in every single reload.
I just started playing BF2 just to mess around, I main on console because my pc isn't very powerful, but runs BF2 pretty well. I might try PR soon, looks very nice. Edit: doesn't run that well haha, I'll stick to BF2 until I upgrade my rig lmao
The Thompson is not an m1a1, the AIM was designated as the md.63 in Romania, the mtar-21 wasn't a designated model and this one looks more like an x95, the m1918 in this game looks like the a2 definitely not the WW1 original, m14 sws I would've said as the m21, I would've just said mk 14 EBR mod 0, the mk12 I would've said is the sr-25, the svd is the svdm, the rpk would probably be the rpkm, the rpk-74 doesn't seem to have 5.45x39 mags so I'd go with the rpk, the mg42 is also an mg3, the dp-28 should properly be designed the dp-27, the rpg7 would be the 7v2, the bazooka is the m1
Hey, this is what I found on the Project Reality forum: "Today I'd like to use this post to share a project that a number of us developers have been quietly working on the past few months. Although it had been revealed internally several months ago to the PR team, it wasn't until now that we have felt comfortable opening up our project to the public eye, starting with the PR community. The goal of our project is to produce an Unreal Engine 4 based standalone commercial game, whose central focus is promoting teamwork and communication through gameplay mechanics and features. This game is: Squad" I hope I helped, and thanks for watching! ^^
I guess yes, 3 years ago i play PR and it is quite slower as i remember since i play it for roughly 4 hours.. so yeah, i guess it looks more faster in the latest update, and tbh the latest update seems good so far.
@@Aqueox i don't know how many players are still playing since i also stopped playing PR years ago and until now, Bluedrake also stopped playing PR as he was a recognized youtuber for MilSim games.. during my time, most of the servers were not full and some servers were just completely nowhere to be played, but i'm pretty sure PR is getting more players as they released the new WW2 update last year, for Battlefield 2 so far the modding community is still alive and i've seen some few new members of the moddb page by passing by some few couple of good mods to check on.
Unfortunately if you want to today, your limited to 2 servers. A Brazilian shit show and a US/EU shitshow with power hungry server admins. Also servers are only ever “full” for like 30 minutes. Back in the day this game was fucking sick. So many memories but now it’s just straight up dead. Squad tries to capture what this game had but it’s just not the same.
@@Wilson2005WAW also some admins are very rude and harsh if you somehow get into their way, but you can still play but just persuade these kind of situations if necessary, although many players are very humble and good as i played this game for years.
The version of this map that I downloaded, has several modes that count different factions, and to make the weapons appear (they appear on the floor, I recorded one at a time), I used a code in the debug menu. I followed this video: ruclips.net/video/sG6cxnQemew/видео.html&ab_channel=Cpt.MikeMei
I don't know, I watched the whole video and didn't notice any errors, there are all the weapons I know of the game, I think you mean that the modifications were missing, but the reload animation doesn't change and the weapon is the same.
3 mistakes I noticed;
1. Mixing up the RPK's, presented RPK-74 and wrote "RPK", did the same with the actual RPK gun by writing "RPK-74" in the top left corner.
2. Presented PKM machine gun and wrote "RPK" in the top left.
3. Left out the "untrained" variant of the G3 reload where the character doesn't use the handle catch
All in all, very nice video, enjoyed it a lot.
Thanks for correcting me, your comment is very important because sometimes I don't notice these mistakes, and it also helps the community. Thanks for watching, you enjoying my content means the world to me.
Also, can i pin your comment?
@@evo33_gaming dude, it's your channel, do whatever
@@_Jebb_ Thanks ^^
Also 1:42 I don't think that's an m1 thomson but more of a m1928 thomson
Hey Chuc here, former animator on PR from 0.8 to 1.0, now Creative Director at Offworld. I've probably left a lot of my animating days behind in my current role but glad ya'll are enjoying the content, it's quite nostalgic for me to look back on this with fond memories :)
Wow, you did an amazing job. These animations are legendary, very satisfying. I love them.
Your animtions is the top shit beside stalker gunslinger man , i love it
Nice animations.
Holy crap let's go
@@evo33_gaming 10.10 = Pure ASMR, Chef's Kiss
Project Reality is one of the most impressive standalone mod ever made. Not only just the sheer amount of content like maps modes and factions, but also the quality of these animations as well. I discovered PR back when Insurgency source was popping off, and its modding scene was filled with quality animations. So it's natural when I found PR and its animations I just can't help but love it.
This video is so enjoyable, even if you dont know guns. The sfx are just relaxing. Thanks mate!
Thank you for watching!
@@evo33_gamingWho is died
The AK-47, AKS-47, Type 56, Type 56-1, AKM and AKMS all in one game. That's something you don't see everyday.
Jokes on you, I see it in this video everytime I watch.
Also don't forget the AK-74, PA MD.63 (aka AIM), AKS-74, AKS-74u and AK-74M
@@Nsodnoajdjksl but not everyday 💀
@@EarthyTeddy read my reply again
@@Nsodnoajdjksl please shut the hell up
The animation quality is amazing
especially for a bf2 mod
These animations will forever be legendary.
I know
I love this game and all of it’s reloads with all of my heart. Can’t overstate how much I respect anyone who worked on this masterpiece
Great work, animations and sounds are flawless!
the sound design is quite amazing tbh
gun
And now we come full circle to where Project Reality is using Squad sound effects.
Where
Yeah but, clearly Squad was Project Reality inspired game said by the game dev, if you can visit their website
@@mouse8669 And made by the PR devs as well
What are you on about? PR has been out for far longer than Squad. PR has no sound effects used from Squad. Get your head together.
Project Reality came out before Squad.
I played project reality before, I kinda treated it like a campaign of some sort, you can even be a citizen if I can remember correctly
The helicopters fly slow af boi
My bullshit meter is off the charts.
@@boranates1320 ? Explain
@@mrgunshot33 There is no campaign in PR and you can't be a citizen.
he probably meant the insurgent civilians
Really good job editing this. I don't feel bored or impatient at any time (except for the slow single bullet reloading of the bolt action rifles where it used the same animation for multiple guns ;P), and the timestamps is super appreciated too. Nice!
Is this really all the guns though? I think there are more!
I'm very glad that you liked the video! thanks for the compliment. to be honest with you, these are all the weapons I managed to find, after a lot of research. I think there seems to be more because the weapons have different "variants", with sights and different accessories. But I may have missed something, I hope not.
@@evo33_gaming Heya. The only things you MAY have missed is a few rocket launchers... but I'm honestly guessing and I'd say you hit most of them, if not all. Cheers mate. Enjoyed your other vids too :D
Somehow even without seeing the video, the sound itself is already ASMR-level of calming for me
^^
1:42 I’m sure someone pointed this out already but the blush lock on the “M1A1” is only on the original Thompson and he 1928A1 variant used in the pacific I think. At least in medal of honor.
I love project realities reloads and sounds, even if I have never played it, it has by far very realistic reloads that is smooth and yet so satisfying. I find the reloads one of the best for the m4, aks and other ones
230 subscribers already? lol, when i got to your channel you were only 30. Congrats! with effort you will be a great youtuber, the quality only tends to grow!
Thanks! I appreciate every support I receive from you all. it means the world to me!
that animation is very rare in a 2005 games, also great video dude
The animations isn't from 2005,yes PR released in 2005 but they updated the animations.
Thanks!
lol i never realised how good the animations were
Every other modern pistol manufacturer: *Safety*
Austria: "Tf is a safety?"
'only reason why you would need a switch is if you wanted it to be full auto. *As a matter of fact....*
@@wowanimejoshua5149 not really, since most pistols have a safety. Being full auto has no relevance to being safe.
@@spectreblitz9312 I'm aware, I'm just saying that the austrians would rather have a machine pistol then a safety
Trigger Safety
@@mepo456 did a little research into the glock after your comment. Thank you for the correction haha
01:39 That's a Thompson M1928A1
Nice 👍 Reloads
nice video man enjoyed it alot keep going :)
Glad you liked it and thanks for watching! ^^
Honestly I thought that the engine limits really worked in the favor of certain gameplay and animation aspects (though the ammo being in empty mags will always be frustrating).
Basically ASMR
For a 16 year old game, these animations are far better than 2042’s animations imo
Ikr
and more realistic tbh ngl
@@oksomynameisjeff4212 ye true
But it's slow
@@zer0synd1cate now it does
1:45 the m1a1 Thompson doesn’t use the blish lock. Basically, it doesn’t have the charging handle on the top of the gun.
Also at 2:08 I could be wrong but I think it’s the m3a1 grease gun that’s depicted because the m3 still has the charging handle, while the m3a1 did away with it and just had a notch on the bolt to pull it open. I can’t really tell which is there tho but I don’t think I see a charging handle
3:04 the Benelli M4 should lock open on the last shot but idk if you shot it before or if the game just has you load it your gun when you spawn in.
1 - Yes, as some people have said, i agree that this version of thompson is the m1928.
2- Interesting! I had not noticed a difference in the two versions, looks like you are right.
3-
I fired all the weapons before activating the reload animation.
Also, thanks for adding knowledge to the video, this is very important to me!
There's no open bolt shotgun.
@@Nsodnoajdjksl I wasn’t saying the Benelli is open bolt I’m saying the bolt should lock back on the last round, like an ar-15 albeit a different mechanism. As seen in the clip, the bolt is still closed after all rounds have been fired, and the gun has to be charged to be ready again. This is incorrect.
@@Alekontilt120 No, I mean, you said it like if a shotgun is open bolt. And there's no open bolt shotgun.
@@Nsodnoajdjksl he did not say it was an open bolt in any way, just accept you misunderstood it, there's nothing wrong with that
sv98 is not the sniper rifle of PLA, but PR never renew this
All the devs of PR moved onto Squad , and the BF2 modding community is still using prefixed stuff , most tool for modding it are nearly gone . Aside from from Muhammad Furqon who does his things from scratch , haven't seen anyone did it yet
Nice video man!
Thanks!
My dumb ass thought this was a Stalker weapon mod anyway this looks really cool
18:22 it's not rpk it's PKM
It's true, I didn't realize at the time that I was editing. Thank you for correcting me and sorry for the mistake.
Over 150+ weapons (from WW2 to modern War) Nice 👍🏼 games
i really love this game
i am also impressed by the amount of weapons
Gotta love how they check the mag to make sure it’s loaded.
I do love that detail too.
Really good animations, and excellent sounds.
These are such amazing reload animations and sound design for a game running on the Battlefield 2 engine; they're even better than the ones in that game.
Whoever made these satisfying animations, even for a game that has lots of guns scattered across different factions, he is an absolute beast.
Edit: The M4A1 is actually an M16A4 because of the longer handguard and the non-stepped barrel.
And no you can't HK slap the MP40
reason why is that there's a groove where it locks back
I guess it was holding in the middle.
Maybe they filed out the bolt holding thing?
i learned that in project reality, it's hard to install, and we can enjoy our guns cause we pass our time to walk.
These are actually pretty accurate kudos dev
Did I achieved wisdom by watching a man reloading guns for 23 min Straight, I think yes-
They're so satisfying I don't even care if they take a long time or happen every time I switch weapons
Guns guns guns
worth the sub
Thaanks!
13:18 Why do I think this is the SVD-M Dragunov due to the black plastic handguard and stock?
I’m pretty sure it is the SVD-M
It’s crazy how this Game/Mod came out in 2005 and it has better and more realistic sound effects and animation than Battlefield and Call of Duty
I know right ? And even better than it's "successor" Squad!
@@OperatorMax1993 Your god damned right it is!
Sure it can be better than BF and CoD, but CoDMW2019 came out and they upped their animation skills somehow
@@Nsodnoajdjksl Thats because Hyper works for them now
@@Xenoscoutknightthere’s a whole animation team.
COD MW 2019: i have the best reload animations!
Project reality: Hold my gun.
Well I mean it has good animations on a limited engine
People: Reloads in Project Reality are slow as heck, we should agree with COD
@@Nsodnoajdjksl slow reload blah blah
They never handle a real firearm
@@tobiaspramono378 they did handle a real firearm, even the military.
@@Nsodnoajdjksl i mean people whos bitching on reload animations
this is incredible! very nice! is there any way to transfer all this animations to the STALKER Anomaly mod? thanks mate
Thanks! I do not know if it is possible, but I will check.
@@evo33_gaming I have seen the video and many of the weapons that come out have a presence in the stalker anomaly, and it would be very great if they had that quality of animation! thanks ;-)
Respect PR developer work, do not use their assets without permission.
Like how, you used ww2 guns (m1 garand) then you took a section of guns in ww2 and cold war to make it look like it progressing through eras!
the animations are nice and smooth but i really don't like the fact that the bolt is not accounted for at all. It magically warps to position before reloading so it can be slapped back after the magazine is put inside. It's easier to notice this especially on pistols and open bolt smg's.
But still pretty impressive job, considering this comes from a mod of a 15yr old game
Afaik, in BF2 context reloads were never implemented by modders. Supposedly its hardcoded in refractor engine
Likely an engine limitation from using the same engine that BF2 uses
You have a point but Battlefield 2 pretty much does the same thing except at the slide or bolt never locks back
oh god, they actually put the goose neck mount for the ARs in the game. Hope it holds a zero better than IRL
1:23 😍😍😍😍😍😍😍😍😍😍😍
10:03 sound like a sniper
But shoot like a LMG
I asked one of my family members who is an officer in the federal police🇮🇶
He said the animation are realistic ❤
🇻🇳♥️🇮🇶
You might be missing some stuffs in here.
But where is the SPIKE LR? Dutch Armed Forces has it though
Edit: Actually there's, more if i'm not mistaken... like Sako TRG on Polish too
Hi, as some people have said, I realized that some things were missing, then I will make a video showing all the missing weapons, I think it must be 3 or 4. Sorry about that and thanks for watching.
Very good :)
Thanks ^^
Ima get bf2 and even install this mod, this game looks perfect on my potato pc.
You dont need bf2, the game is standallone.
You don't need to get bf2
When EA shut down the servers the modders had a standalone version made
why does the character look at the mag as if they don't know its loaded. Quick question, can you tell how many bullets are in a magazine by how heavy or light it is?
I guess is to check if the mag doesn't have any clear issues that could cause any jam or something
Play at 1.25x for better experience
I think you mean the worst and weirdest experience. If you want fast look at the flash reloading :)
how did even get every weapon?
Lol not to be that one guy..
Slides don't retract open when extracting magazines..
The Slides or the "breach" of Most firearms lock back when the last round has been fired to show its empty. When a magazine is removed and there is still ammo in the magazine. There is a good chance that there is still a round in the chamber.
Insurgency and Insurgency sandstorm does a perfect job at reload mechanics. The developers of that game definitely did thier home work on fire arms.
It's a side effect of the fact that this is running on Battlefield 2's engine, which has no distinction between empty or bullet left reloads.
For some reason this is my tenth time watching
The animations are great and most sounds are fantastic but I don't like how rattly everything is across the board.
At 3:54 when the gun is rotated it sounds like the gun is hollow and there's something loose inside.
This gun is used in Insurgents teams haha
I think it’s supposed to cause the impression of poor storage in the arsenal
@@ticoaas I wouldn't read that much into it.
The rattle is actually the magizine shaking from the AK being held sideways, although the animation doesn't show it.
@@McGregor43 does the magazine being loosely hold onto by the magwell a common thing on AK based rifles?
@@Taishisama Generally yeah, the magazine is only held on by a clip and latch on the front and rear of the magazine, meaning it still has a slight bit of movement sideways, plus the magwell usually isn't deep enough to cover the magazine a lot, unlike AR style firearms.
None of this has a negative effect on the AKs operation though, it's just how the magazine and magwell were designed.
As i can remember , this game was developed in 2004
Actually,2005.
Still old and gold
this is Project Reality, a mod for Battlefield 2 (2005), so no.
Underrated game
Uncommon game, not underrated
@@mrhaidang9244 no it’s extremely underrated
Mossberg is the nice one
ngl, animation is insane for a 2005 (i believe?) game/mod. but the reload time could've been shorter
the animations now are not from 2005 they have been updated.
Aren’t FN Minimi and M249 SAW the same? Those gun names are so confusingly varied.
Yeah, alot of them are designated for other factions
Still looks awesome.
Amazing for a 2005 game
2021 update
It's actually an update.
why is the game character showing the mag when reloading, i don't see the point
To check if its a empty mag or not
You sometimes have to that in the battlefield if you save mags instead of throwing them
@@steveman0420 more like to see if there is debris or dust in the mag.
@@mepo456 yes also
@@steveman0420 A full magazine has like 2-4x the weight of an empty one. Even a rookie can tell the weight difference. Also you wouldn't be putting empty magazines together with fresh magazines. Having dust is unlikely when magazines are stored upside down in magazine pouches. Tbh I don't find it neccessary to check magazine in every single reload.
i assume theyre looking for debis, sand, or something along those lines
why didn't they take this animator to animate the new BF animations!?
I just started playing BF2 just to mess around, I main on console because my pc isn't very powerful, but runs BF2 pretty well.
I might try PR soon, looks very nice.
Edit: doesn't run that well haha, I'll stick to BF2 until I upgrade my rig lmao
Have you upgraded it yet ?
Underrated:(
Nice bro, can you do squad?
Sure! ^^
I noticed...the matador launcher Is missing/removed???
Yeah, it's missing.
Unfortunately I forgot to put it on the video. Sorry :p
@@evo33_gaming np Bro, great video!
Is it me, or do the charging handles on basically all the AR15 style rifles look a little too small?
I wonder why the slide magically opens by itself
I think it's because bf2 can't differentiate between dry and one in the chamber reloads so they had to compromise.
Beryl my beloved.
The Thompson is not an m1a1, the AIM was designated as the md.63 in Romania, the mtar-21 wasn't a designated model and this one looks more like an x95, the m1918 in this game looks like the a2 definitely not the WW1 original, m14 sws I would've said as the m21, I would've just said mk 14 EBR mod 0, the mk12 I would've said is the sr-25, the svd is the svdm, the rpk would probably be the rpkm, the rpk-74 doesn't seem to have 5.45x39 mags so I'd go with the rpk, the mg42 is also an mg3, the dp-28 should properly be designed the dp-27, the rpg7 would be the 7v2, the bazooka is the m1
Sorry, you did really well on this, these corrections make up, maybe 5-10% of the guns if not less
Frot's is gone i cant see his project reality vid anymore
F :c
@@guilfee F
@@lesleyguevarra5374 hey, I have his video
All the weapons:calm
UKM 2000z:panik
The M1A1 is not an M1A1, but an M1928 though.
I don't really like the animation
But the sound? Its really good ngl
Does Squad and Project reality have anything in common 'cus I can feel the similarity in some reload animation?
Hey, this is what I found on the Project Reality forum:
"Today I'd like to use this post to share a project that a number of us developers have been quietly working on the past few months. Although it had been revealed internally several months ago to the PR team, it wasn't until now that we have felt comfortable opening up our project to the public eye, starting with the PR community.
The goal of our project is to produce an Unreal Engine 4 based standalone commercial game, whose central focus is promoting teamwork and communication through gameplay mechanics and features.
This game is: Squad"
I hope I helped, and thanks for watching! ^^
Lead animator of squad made most PR animations.
it's because there are some PR developers working in Offworld industries
Ngl the Heckler and Koch reloads for both rifles and machine guns are just cursed. Functional but cursed. Same as the Islamic way of reloading an AK47
They look like these are cursed, but due to international copyright laws, it's not.
ok ok ok ok i never played this game but it looks a great and populated game! should i download it?
It is a great game, but its hard to play. But i recommend and its free so give it a try ^^
@@evo33_gaming i played arma 2 so i know how to play
The M1911A1 animation felt very glitchy and bugged
Why?
Don’t see anything wrong with it
OMG! Many views!
hello, big fan here, come to brasil, send salve
Sim
@@guilfee salve
@@ticoaas oloco tem br que ve esses videos tbm ?? que massa, canal bala
@@yanprado4337 sakdkasdkask
"send salve" KKKKKKKKKKKKKKKKKK incrível
Did the reload speed increase?
I'm not sure about that
I guess yes, 3 years ago i play PR and it is quite slower as i remember since i play it for roughly 4 hours.. so yeah, i guess it looks more faster in the latest update, and tbh the latest update seems good so far.
@@grixjay8620 i knew it
@@grixjay8620 How many still play? I'm a senior in college now and stopped playing back around junior year of high school.
@@Aqueox i don't know how many players are still playing since i also stopped playing PR years ago and until now, Bluedrake also stopped playing PR as he was a recognized youtuber for MilSim games.. during my time, most of the servers were not full and some servers were just completely nowhere to be played, but i'm pretty sure PR is getting more players as they released the new WW2 update last year, for Battlefield 2 so far the modding community is still alive and i've seen some few new members of the moddb page by passing by some few couple of good mods to check on.
Seen this game, but I never play it before.
Unfortunately if you want to today, your limited to 2 servers. A Brazilian shit show and a US/EU shitshow with power hungry server admins. Also servers are only ever “full” for like 30 minutes. Back in the day this game was fucking sick. So many memories but now it’s just straight up dead. Squad tries to capture what this game had but it’s just not the same.
@@jamaldemort2939 oh shucks. Thanks for letting me know.
@@Wilson2005WAW not true, you can find 3 NA servers at different times. And as long as you aren't a troll, the admins won't bother you.
@@labonte995 alright. Thanks.
@@Wilson2005WAW also some admins are very rude and harsh if you somehow get into their way, but you can still play but just persuade these kind of situations if necessary, although many players are very humble and good as i played this game for years.
How do you select all weapons from different factions? I've tried this map before but it's only u.s army
The version of this map that I downloaded, has several modes that count different factions, and to make the weapons appear (they appear on the floor, I recorded one at a time), I used a code in the debug menu. I followed this video: ruclips.net/video/sG6cxnQemew/видео.html&ab_channel=Cpt.MikeMei
I hope you understand, English is not my native language.
Pretty sure this is bootcamp map. A custom map
This has to be the only game that has an ak47 AND an akm
Type-56 too
Tarkov has as well
phantom forces
Insurgency 2014
@@OperatorMax1993 ins 2014 has a akm not a AK47
I think in there include sandbox or custom mode idk im gonna play later
I feel like some of the reloads animations over stay their welcome
a lot of blunders and a lot of weapons were not shown(in the past, there was trouble with the PKK and the AR systems)
I don't know, I watched the whole video and didn't notice any errors, there are all the weapons I know of the game, I think you mean that the modifications were missing, but the reload animation doesn't change and the weapon is the same.
@@gabrielmonteiro841 just like real life thing
I should play this game again
Frost S brought me here though
The weapon models look great, but the world looks like a 2000's game attempt to make an open world.
Bf2 graphics
Bf2 engine
Did they even change?
What do you mean ?
@@OperatorMax1993 why show them again? Did they even change animations from before
@@arctic3038 well in the older versions the animations were different and the sound effects
@@OperatorMax1993 oh ok. That’s what I was asking
@@arctic3038 alright, but you're welcome anyways
Project Reality Very Hard to get kills
It's not about kills, it's about the objective and team work
@@NYCS5577 yes I agree but the guns sometimes doesn't go to the intended enemy to shoot like you have to aim on the enemy's side to I guess kill
Indeed, i hate the "deviation" but i guess they had to, because most guns kill in 1-3 shots