Stylized Tornado VFX 3D Mesh - Houdini Part 1
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- Опубликовано: 8 фев 2025
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For the part where you group the start and end with a bounding box it is way easier and more flexible to use the “group by range” sop instead. On that node just change type to points, set start and/ or end to 1 and tick invert range. With that setup it will always group the start/ end points even on non-straight lines or changing divisions. If you do these selections frequently it might be a good idea to save them as node presets.
For the straightening of the start/ end of the sweep mesh: It will point according to the point normal. So if you have grouped the start/ end throw down a point wrangle and type
@N = set(0,-1,0);
IMPORTANT: If the other points don’t have normals writing the above code will initialize them to 0, which will break the sweep. To prevent that use a polyframe sop BEFORE the wrangle (we want the wrangle to overwrite the ends) -> uncheck “normal name” and change the attribute on tangent name to N. This will create normals along the curve. You might need a transform on the top point to move it up a little depending on the curvature before.
Awesome, thanks I will try it out this weekend. Hopefully it will slightly upgrade my workflow a bit. Thanks Again!
Thank you Bro
Good video 👌
are you posting all of the effect on youtube?
Houdini Part will be available on YT, unless you’re subscribed to free newsletter on gumroad, if yes than you should have monthly email with all the Houdini early access links already. Rest of the tutorials (engine - UE and Unity) available on www.1mafx.com or Patreon