@@Knightdream Basically a spawner acting as a boss figure. But I'm unable to pull it off. The first summon keeps repeating never moving on to the second one. A tutorial on that would be nice.
I want to know how to make it so the quest requires needing to kill a enemy with 2 words in it's name for example: my boss is called the "Skeleton king" I put quotes around Skeleton king is because thats the boss's name but the only way I could get it to work was if I put a underscore in the boss's name in the real map and to me that just kinda looks weird, can you help? I also can't seem to get the marks to work
My question is that is there a way to make it repetable. so i can repeat the quest over and over without deleting my data to do it? Simple explation: I want it so i can talk to it (to get the quest) complete it then after that i can talk to it again to repeat a quest again.
I wanna ask how the other option disappeared after you completed the quest. Like it change into another dialogue. I'm having a hard time to get it to work.
You can make it the NPC, or you can technically make it so they drop a specific Item with NBT tags. (Ex a skull that is named after them). But that is a video it it's own
This video is a year old but i have an important question for a project i'm working on. So lets say i have a dude give you a quest to test your skills and you do it and he's like "yeah thats great here's your reward" But now i want him to swap from dialogue tree 0 to dialogue tree 1 so he has a new greeting, quest, and Question like normal progression type stuff. How do i do that if you know how? (Edit: got it and anyone looking for just that but you know the rest it's 29:00)
@@Knightdream So let's say I get a quest where I have to find the npc and bring it back. So it has to talk aswell as follow me back too the desired location
@@NoahAmv. One way you can do that is with location blocks. There might be a way that when you get it to follow you, you can add a scoreboard point so you can proceed with the next part of the quest.
I love your tutorials. These are amazing and perfect for my RPG world. Please make more of these.
I plan on making much more! What kind of tutorials are you looking for?
@@Knightdream Basically a spawner acting as a boss figure. But I'm unable to pull it off. The first summon keeps repeating never moving on to the second one. A tutorial on that would be nice.
Thank you for your great help but i wanna know smth why the marks doesnt appear for me?
I want to know how to make it so the quest requires needing to kill a enemy with 2 words in it's name for example: my boss is called the "Skeleton king" I put quotes around Skeleton king is because thats the boss's name but the only way I could get it to work was if I put a underscore in the boss's name in the real map and to me that just kinda looks weird, can you help? I also can't seem to get the marks to work
Can I download the mod for Android
w mans
Thanks man your tutorials are well explained and detailed and there not going super fast , they help alot👍👍
My question is that is there a way to make it repetable.
so i can repeat the quest over and over without deleting my data to do it?
Simple explation: I want it so i can talk to it (to get the quest) complete it then after that i can talk to it again to repeat a quest again.
Thanks for the help
I wanna ask how the other option disappeared after you completed the quest. Like it change into another dialogue. I'm having a hard time to get it to work.
Are you still active with these?
How do you make a kill quest where you have to kill another npc you made
You can make it the NPC, or you can technically make it so they drop a specific Item with NBT tags. (Ex a skull that is named after them). But that is a video it it's own
How do you get rid of the 3d effect on skin layers?
Sorry not sure what you mean?
How to make npc disappear after accepting the quest?
Ooo that is a good trick. You can make them invisible while a ‘quest’ is ‘ongoing’. I believe there is a way to activate invisibility.
@@Knightdream hm... I wish i knew how, anyway thanks a lot for your videos, those are very helpful!
Love you bro can you plz tell me can npc also fly with elytra
Thanks!
I can probably show how you can make a custom NPC that flies if you would like
This video is a year old but i have an important question for a project i'm working on.
So lets say i have a dude give you a quest to test your skills and you do it and he's like "yeah thats great here's your reward"
But now i want him to swap from dialogue tree 0 to dialogue tree 1 so he has a new greeting, quest, and Question like normal progression type stuff.
How do i do that if you know how?
(Edit: got it and anyone looking for just that but you know the rest it's 29:00)
Plz make the video of custom npc only
Which one?
I wanna make like super advanced quests how do I go about that?
Like what kind? What are you wanting to do?
@@Knightdream So let's say I get a quest where I have to find the npc and bring it back. So it has to talk aswell as follow me back too the desired location
@@NoahAmv. One way you can do that is with location blocks. There might be a way that when you get it to follow you, you can add a scoreboard point so you can proceed with the next part of the quest.
@@Knightdream Hey, I actually figured it out. You use scenes and command blocks pretty simple
@@NoahAmv. Oh awesome! I'll have to figure out how to use scenes