Can you fix 40k?! Chatting to a Games Designer (James Hewitt!)

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024
  • Get 50% off James' video series on how to design miniature wargames using code: PAINTINGPHASE www.needycatga... (ending march 2023).
    We chat to Ex Games Workshop games designer James Hewitt, he talks about his experiences designing games such as Betrayal at Calth, Silver tower, Gorechosen, Necromunda, Titanicus, & Blood bowl. We even get his take on how to "fix" 40k and if enough playtesting is taking place.
    Follow James:
    / james_m_hewitt
    / needycatgames
    www.needycatgam...
    Join our Patreon: / thepaintingphase
    Help Support the channel with our affiliate links:
    UK: elementgames.c...
    EUROPE: taschengelddie...
    US: use code paintingphase to get 10% off at www.goblinshut...
    We Print Miniatures: weprintminiatu...
    THEPAINTINGPHASE for 10% off
    Follow us:
    / thepaintingphase
    / __peachy_tips__
    / geoffsavory
    / pileofshamepaints
    Where we get our music:
    artlist.io/Pat...
    Check out Faith and Damnation Hobby Group:
    / 14562…
    Contact us:
    thepaintingphase@gmail.com

Комментарии • 453

  • @CornishMoose
    @CornishMoose Год назад +110

    Loving this series of "insider" videos

    • @OldManRogers
      @OldManRogers Год назад +3

      They are brilliant insights to the hobby. It might be nice to get someone more up to date on GW rules/editions (not necessarily a geedub employee) to give thoughts on 'fixing' the games but to be fair if they make 40k more like current AoS it will be a good thing

    • @KrullMaestaren
      @KrullMaestaren Год назад +4

      They have been solid so far. Only podcast that I bother to listen to because it is fun :)

  • @demonrich
    @demonrich Год назад +126

    I will forever love James Hewitt for Adeptus Titanicus

    • @noserenda
      @noserenda Год назад +5

      Beast game GW makes

    • @T_A_WOW
      @T_A_WOW Год назад +5

      It is the best game they make!

    • @84jesterx
      @84jesterx Год назад

      I've been meaning to try that one out.

    • @nedosnedos7323
      @nedosnedos7323 Год назад

      I own it and have painted a bit, is it really as good as everyone says?

    • @zeno6111753
      @zeno6111753 9 месяцев назад

      Thats the scale of which 40k should be played IMHO.
      If they added tanks, infantry and such I would give it a go.
      And of course, if the game had solid rules and support.

  • @Paul-vt3nf
    @Paul-vt3nf Год назад +8

    Adeptus Titanicus is the best game I've ever played. I have converted and painted around 3000 points of corrupted nurgle titans and knights. So much fun.

  • @mohussain4792
    @mohussain4792 Год назад +32

    To actually have commentary and insight into the process of the workings of a games/minis studio has been such a delight to listen.

  • @aarontunney2628
    @aarontunney2628 Год назад +14

    James is such a big gaming brain. I love hearing him chat about game design.
    Also, why isn’t his mash recipe in the show notes?!?

  • @Maggers42
    @Maggers42 Год назад +10

    Love the "GW Manuals should come in a ring binder". Like they did in Rogue trader!
    Where you were encouraged to cut out stuff from WD etc to add them. Or all the Orc supplements.

  • @Majormore
    @Majormore Год назад +7

    Loving all the love for Gary in the maidstone store. Lovely chap. I worked for him there for a bit in 99 before heading to the studio.

  • @njbolt90
    @njbolt90 Год назад +5

    I learnt to play WFB at Games Workshop Maidstone! Early to mid 2000s.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +1

      I was there from 2002 to about 2004... You never know, I might have taught you!

  • @Kardine
    @Kardine Год назад +17

    I really like the tone you handle these chats. You keep it overall very positive even though every now and then some frustrations about the workshop might show a little. :D

  • @robertparnham6595
    @robertparnham6595 Год назад +27

    Betrayal at Calth is a fantastic game, I still play it to this day!

    • @stonehorsegaming
      @stonehorsegaming Год назад

      Best game GW ever made.

    • @leipherd8118
      @leipherd8118 Год назад +1

      The mechanics of Betrayal is next level stuff. Incredibly clever and really stood out against the clunky rules of the main game

  • @redsven7624
    @redsven7624 Год назад +14

    Midway through, on the Jervis front he has made a set of 4 page Napoleonic rules for Perry's - on their site. Fascinating to look at as it if you read them you can clearly see lessons learned from the AoS experience even though they are very different rules

  • @Whatever123466666
    @Whatever123466666 Год назад +7

    I love Gary at Maidstone GW and James is bang on. I'm in my late 30's and he's been one of the few consistent parts of my life - apart from a brief period in the early 2000's he's always been at GW Maidstone.

  • @cinderheat
    @cinderheat Год назад +4

    I went to school with James, he was in the year above but we were mates! He made an awesome ork/bike/racer game that we loved playing. I've always loved seeing him do things like this.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +3

      Well you must be one of three people! Either way, hope you're keeping well, it's been forever.

    • @cinderheat
      @cinderheat Год назад

      @@JamesWhoMakesGames Hey! Yes I was! I've just pinged you on LinkedIn

  • @Robbielee46
    @Robbielee46 4 месяца назад +4

    Gary needs a service award. I worked there and gary was my manager.

  • @AoSCoach
    @AoSCoach Год назад +22

    It was so hard telling you both apart. Like being interviewed by a mirror. Glad we are breaking the stigma

  • @neilharrickey
    @neilharrickey Год назад +15

    These pod cast round table sessions are such fun. Made my morning when this popped up

  • @keiranclifford8471
    @keiranclifford8471 Год назад +4

    Gary!!! That’s a blast from the past- Maidstone used to be my local GW

  • @terrencemiltner1005
    @terrencemiltner1005 9 месяцев назад +3

    I had a supplier who had their catalog in a three ring and would mail updates from time to time. What a great idea.

  • @LincolnTank-StillOnTheSprue
    @LincolnTank-StillOnTheSprue Год назад +50

    So many superb members of staff have jumped from GW. Imagine if they'd gone the extra mile to keep all these great people to design games and deliver their product. Their loss is incalculable, but the hobby community benefits

    • @RyanPST88
      @RyanPST88 Год назад +3

      I guess so but I still really enjoy every GW game I've played 😬

    • @Blottingpaper
      @Blottingpaper Год назад +1

      The main issue is that there's so many games it's hard to find them all and the time to play them.

    • @biseinerheult78
      @biseinerheult78 Год назад +2

      While it's definitely a loss for GW, there also always new people coming in and every new hire has the possibility to become great at what they do. I work in video games and game studios generally have a lot of fluctuation on their staff, especially the really big and famous ones. As long as you can keep key talents and manage to keep good people around for about five years or so, studios usually do fine and the quality of their output does not decrease.
      At the same time cities with big studios usually also have thriving indie scenes, because one of the best ways to learn the craft is to work with the best people, which you will very often find at big studios who are able to pay their salaries. So these big companies basically become learning centers where people learn from some of the best people in the industry, before they move on to smaller companies, where they'll have a bigger impact on development or found their own indie outfits.
      I see GW in the role of these big AAA studios: they have some key staff, they have resources that dwarf those of every other company in the industry and people can go there and learn their craft from some of the best in the industry before moving on to other places or starting their own.

  • @christopherryder6132
    @christopherryder6132 Год назад +6

    you guys really kill it with these chat shows. Definitely the most professionally done podcast since the independent characters. Thanks for the content

  • @AnddehHiggs
    @AnddehHiggs Год назад +3

    Shoutout to Maidstone Gary! Love popping into the Warhammer store to see him

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +1

      I love how many people in the comments have been spouting their love for Gary. The man's a legend!

  • @RotnDot
    @RotnDot Год назад +13

    Another thoroughly enjoyable experience, cheers chaps! Also: the audio definately was on point this episode.

  • @NapGod
    @NapGod Год назад +4

    "It doesn't know what it wants to be." Nailed it. Horus Heresy is a heavy, crunchy ruleset geared more towards a simulation of narrative events rather than an abstracted game. AoS is filled with fantasy absurdity - the rules are very flavorful and match the faction lore, your heroes get to make heroic actions, your monsters roar at people, and there's as little math as possible between one epic thing and the next because you're not trying to simulate anything the mechanics are an abstraction to allow your Celestant Prime to smash in turn 3 after he's powered up or for your chaos hero to achieve the favor of the dark gods and ascend to Daemon Prince. I love playing both Horus Heresy and AoS. I tried to force myself to get into 40k because the Astartes fan film is what drew me into the hobby, but I just can't be bothered. 40k is like all of the number crunching and load-out obsessing with none of the simulation because the bodyguard rule is written in an abstract method so you can't actually shoot Celestine who's in front of you, you have to shoot her "bodyguards" who are sat behind a building but still within X inches of her. It ends up being the worst aspects of the two other games without either of the payoffs and I also have to wait 30 minutes while my opponent takes their whole turn too. Which is a massive shame because I love 40k sculpts.

    • @thepaintingphase
      @thepaintingphase  Год назад

      Interesting comment thanks Man.

    • @nataliereed4238
      @nataliereed4238 Год назад

      If you like the HH ruleset, one option might be tracking down some 7th edition rulebooks and codices. Those are more or less the same rules as HH. You won't be able to use Primaris (good riddance :P ), Leagues of Votann, most of the Death Guard, the newer Sororitas and Knights and Mechanicus units, etc. Not unless running counts-as or doing some homebrew rules, anyway. But since you're not feeling able to enjoy that side of the hobby at all right now, that's probably a step up regardless. And the counts-as can be a lot more generous anyway, as things hadn't gotten quite so strict in terms of "you only get to use exactly what's in the box" yet.

  • @IceCoolHobbies
    @IceCoolHobbies Год назад +8

    Another Maidstonian here checking in; can certify Gary is a gentleman and a legend!

    • @Majormore
      @Majormore Год назад +3

      Hahah snap. I used to work in the store with Gary and he is indeed a legend!

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +1

      @@Majormore if there was some way of finding out how many new hobbyists a person has created, his score would be astronomical.

  • @mathieuboe9128
    @mathieuboe9128 Год назад +7

    It was absolutely called "Seigneurs de Guerre" (edited by MB Games) !
    This episode is going to be awesome I can already tell.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +4

      I'm going to assume that my pronunciation was, ahem, exactement parfait.

    • @mathieuboe9128
      @mathieuboe9128 Год назад +3

      @@JamesWhoMakesGames You nailed it mate. Thank you (and The Painting Phase team) for the inverview, it was brilliant !

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +3

      Merci bien! 😘

  • @jasonbecker2265
    @jasonbecker2265 Год назад +6

    James, thank you so much for Blitz Bowl! There was no way I was ever going to get my wife to play Blood Bowl (and she new another woman who played and ran Blood Bowl Sevens events), but she'll play Blitz Bowl with me, since we can play in less than an hour.

  • @kailenmitchell8571
    @kailenmitchell8571 Год назад +1

    Alternating activation, one simultaneous turn, alternating: all units move, all units fire, all units, damage and model removal, then all models declare charges if available then melee, finally casualties are removed only after all models have had attacked.

  • @staalforsfh
    @staalforsfh Год назад +4

    Oh my god, out of nowhere - James Hewitt of Silver Tower legend. Excited to listen to this!

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +4

      I can appear without warning, you never know where I'll be next!

  • @craftingtroll
    @craftingtroll Год назад +7

    I love this show! It is brilliant! So much fun to listen to while doing some hobbying. Have binged all the talkshow episodes in the last 2 weeks and it has been a fantastic hobby aid. Thank you all for making this show! I know for certain that whenever you release an episode that will be a time in the week that gets me some hobbying done!
    Been working on both terrain pieces and miniatures during this episode. All the guests so far have been really interesting to listen to as well. Hope you'll keep bringing in some more guests from all over the hobby, because this format of the show is perfect.
    Cheers from Sweden! :)

    • @thepaintingphase
      @thepaintingphase  Год назад +2

      That’s a lovely comment, thanks so much and I’m glad it gets you painting.

  • @ThePaintingwOOki
    @ThePaintingwOOki Год назад +2

    Interesting that you mention introducing rules but by bit. I am subscribed to imperium magazine and that is how it is done going through rules and introducing them but by bit

  • @MrTumnus1987
    @MrTumnus1987 Год назад +6

    FUCK YES, IT’S JAMES, THE LEGEND! Strapping in for this one.

  • @hobbybobley
    @hobbybobley Год назад +2

    I have loved watching this video, and it was a pleasure to work with you both (Peachy & James) on Betrayal at Calth for the play-through video. They were very fun times and I have some fantastic memories of you all! 🙂

  • @Stilloadingjake
    @Stilloadingjake Год назад +5

    Another great episode. I'm in the RAF and we have a club at my current base, I never knew there was so many fans of the hobby in the military its great.

  • @weatherthis8062
    @weatherthis8062 Год назад +3

    James was definitely a breath of fresh air for GW box games, awesome video as always guys. Makes driving in the car on long work trips enjoyable 👍.

  • @Richard-ri4yq
    @Richard-ri4yq Год назад +5

    Silver Tower is excellent, 3 of us are playing through the campaign now.

  • @leefellows8770
    @leefellows8770 Год назад +2

    I was wondering why RUclips kept putting this video in front of me so I decided to watching it. I get to the section talking about Blades In The Dark and realise what the algorithm was getting at.
    Enjoyed the interview even though 40k isn't really my thing

  • @dietrichmcgoogilygoo9606
    @dietrichmcgoogilygoo9606 Год назад +15

    I’ve always wondered why gw don’t take the Lotr SBG approach with 40k where you release a main rulebook and a book with every profile in it. I’ve bought so many models after reading profiles I wasn’t previously interested in. They started with the indices in 8th but just dropped it.

    • @TrippyTheShroom
      @TrippyTheShroom Год назад +6

      I got into MESBG about a year ago and it's became my main game. It's so much better in almost every way from a game design perspective and if GW would just update a few armies I think it could see a big resurgence.

    • @aleopardstail
      @aleopardstail Год назад +6

      @@TrippyTheShroom to be honest they could use the entire MESBG system for 40k and the game would both work and be a hell of a lot better, probably not need many changes either

    • @klavakkhazga3996
      @klavakkhazga3996 Год назад

      Reason: 💰💰💰

    • @playfulruss4227
      @playfulruss4227 Год назад

      @@aleopardstail I wonder if part of their agreement with New Line/Saul Zaentz/whoever now was that they couldnt use the system for other games?

    • @aleopardstail
      @aleopardstail Год назад +2

      @@playfulruss4227 didn't think of that, good point, maybe, pity if it is as thats easily the best sort of group combat game they have

  • @edwindrood2816
    @edwindrood2816 Год назад +2

    Cheers! Great show. Any chance of hearing more about Jervis? He is a legend, IMHO

  • @stig78leic
    @stig78leic Год назад +4

    Another great guest and show. I really look forward to these chats

  • @hsgunderson3152
    @hsgunderson3152 Год назад +3

    Congrats on 50k Gents. It has been a fun ride and this has become my favorite 40k Podcast

  • @davydatwood3158
    @davydatwood3158 11 месяцев назад +1

    Oooh! Stargrunt is my favourite wargame, at least for anything involving infantry, and Jeff (Geoff?) is the first person in "40K RUclips Land" who has ever encountered it. So happy now!

  • @PhantomRonin
    @PhantomRonin Год назад +2

    I love how Para Bellum handles their rules and updates for both versions of their "Conquest" game by making them instantly accessible yet have a gorgeously illustrated book available separately.

  • @grimmriffer
    @grimmriffer Год назад +3

    Funny hearing you talk about the beginners and advanced rules in GW games. I always used to think of the two rulesets for games like blood bowl and space fleet as "fun" and "crap".
    As for 40k, I saw a 'tuber demonstrate a small battle recently. They had about 6 books on the table and every action took about 8 rolls and re rolls. One side got steamrollered. The comments were full of folks pointing out they'd forgotten a whole vital rule... but with 6 books to refer to, well, hardly f***in surprising, is it. 🙄

  • @georgesutherlandhoward4417
    @georgesutherlandhoward4417 Год назад +2

    Oh, hey, James Hewitt! I work in video game dev and do some tabletop game dev on the side, and I've always found your professional insights really useful, so thanks for that!
    That bit about needing the gear change speaks to me on a profound level. I've got three or four tabletop projects I bounce between, and it's such a refresher. And the point about writing rules with the intention to minimise the "friction" between the mechanics and the events and strategy on the tabletop is very much something that I aim for. You want people who give a shit about the source material and the themes to be able to translate that knowledge and care and investment into their gaming actions AND for those actions to be the way the game encourages and rewards you for playing - the "meta" choices, so to speak.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +1

      Cheers George! One of these days I'd love to get into video game design, but I never have the time to sit down and figure it all out. I feel like there are a lot of parallels on the design side, even if the implementation is quite different. I'll get there eventually!

    • @georgesutherlandhoward4417
      @georgesutherlandhoward4417 Год назад +1

      @@JamesWhoMakesGames Oh yeah, the details and implementation might be different, but the fundamental aspects regarding player psychology and rewards, design and legacy limitations, etc. and how you think about these thing as a developer, are very much applicable to both.
      Also, that rush of good brain juice when you watch people play a test build of the game and see them start actively engaging with the systems and gameplay in the exact way you hoped they would *chef's kiss*

  • @carlh8731
    @carlh8731 Год назад +2

    O man I remember Gary from working in GW Eastbourne, think he might have been a regional or cell manager at the time and would occasionally be in the store.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад +1

      Ha! Yeah, that's when I was working in the store. Carl from Eastbourne! We used to speak on the phone - I had to call around the shops at the end of the day to get everyone's figures. (That's when Si Grant was there too, right?)

    • @carlh8731
      @carlh8731 Год назад

      @@JamesWhoMakesGames Yeah thats me, hadn't put 2&2 together with names lol. Yeah Simon and Dom M were in Eastbourne at the time. Lots of us all moved around the same time.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад

      @@carlh8731 small world, innit! Those were the days. I had a lot more hair.

  • @nazteeb
    @nazteeb Год назад +3

    Fair play these interview shows are bloody awesome! Love this!

  • @ChristianVonCarmian40kVtuber
    @ChristianVonCarmian40kVtuber Год назад +1

    I am not even of 'a certain age' and it was Hero Quest and Space Crusade that got me into wargaming with miniatures

  • @magicstar9154
    @magicstar9154 Год назад +1

    53:51 I LOVE Blades in the Dark!!!!

  • @Deadjim17
    @Deadjim17 Год назад +2

    In regards to your point on how do you make Custodes thematic but not overpowered, shooting/hitting isn't all that big a problem and can be neutered or buffed when wounding. By getting rid of the wounding/toughness table in 8th/9th you've really reduced your options on making weapons stronger or weaker depending on the opponent you are shooting at.

  • @SunChaserXVII
    @SunChaserXVII Год назад +1

    Calth and Silver Tower have some of my favourite mechanics ever, James Hewitt is my gave dev hero. Great interview! (and I'll have to try Titanicus someday)

  • @rcdemoral1982
    @rcdemoral1982 Год назад +1

    In regards to the rules topic - the easy/hard version of the rules, this reminds me of Battletech. You can use the crazy advanced Battletech that simulates the ply # of toilet paper that your mech warrior uses, vs Alpha Strike, which is much more abstracted with LOADS of optional rules to bolt on to make it more advanced, as you want (like weather, visibility, artillery, air strikes, etc etc)

  • @Mr_Stuey
    @Mr_Stuey Год назад +1

    Great video and great chat.
    Agree with the 40k v Skirmish games debate. I have around 2000pts of a 40K army I have enjoyed painting and bought models that looked good rather than competitive. Look the setting and the feel but I just want a basic ruleset and no more swamping of books upon books to be able to play. I have no problem with that side of it being there, but I want a lite version alongside it.
    Xenos rampant is now where im looking to use the 40k models

  • @pajmage
    @pajmage Год назад +2

    These videos are tremendous. I love hearing about the ins and outs of GW and the different departments within. In regards to "fixing 40k" is there an argument to be made that a D6 based system is too limiting with the variety of units/models/rules these days?

  • @erikl1558
    @erikl1558 Год назад +2

    Always enjoy a good Hewitt interview. Love the insight into the GW history as well.

  • @jules_paints_40k29
    @jules_paints_40k29 Год назад +3

    Awesome video again guys , and James was a brilliant guest and did know he did the silver tower , absolutely love that game , just a shame the app kept crashing .

  • @laam999
    @laam999 Год назад +1

    Silver Tower is my all time fave game. I've been catching up on the sidetracked podcasts and this is a huge surprise. Can't wait to finish this episode 😁

  • @andytechdad
    @andytechdad Год назад +1

    These interviews go from strength to strength, this was my favourite one yet. James was an amazing interviewee.

  • @bradp6452
    @bradp6452 Год назад +1

    Great interview. I did a little bit with James and Sophie on League of Infamy. That game really needed to be played with friends but dropped in the middle of covid which really hurt it.

  • @Domstar75
    @Domstar75 Год назад +2

    Congratulations on 50k + subscribers, keep up the good work! 🤘🏻

  • @bruced648
    @bruced648 Год назад +2

    the points system is fine but not necessary for casual play. the biggest problem (failure) of 40k, is the game turn sequence. the IGYG format may work for the competitive tournament players, but is useless for campaign or story driven gaming.
    the better methods include; alternating unit activation, simultaneous damage, removal of CP and strategems. using rules from rogue trader that improve individual stats on models. less rigid on unit size and/or load outs.
    these are the biggest complaints that are keeping people from enjoying the game. (aside from cost and constant rules changes and various model availability)

  • @thatchrisb2372
    @thatchrisb2372 Год назад +5

    Gary is a legend.

  • @AubLambe
    @AubLambe Год назад +2

    This might be my favorite episode so far. What a pleasure to listen to. Thank you James for all your work

    • @thepaintingphase
      @thepaintingphase  Год назад +3

      Isn't he awesome, what a treat to listen to. We'll have to have him back!

    • @DarthSid
      @DarthSid Год назад +1

      @@thepaintingphase That would be great! Such a nice person. Maybe he could give some insights on designtrends within tabletop games? Past, current and future?

  • @BillieJoe512
    @BillieJoe512 10 месяцев назад

    I, too, have a quite diverse collection of games workshop miniatures without really having played with them. I tried Kill Team twice, but never quite got into it. I now discovered One Page Rules, a miniature agnostic set of rules for SciFi and Fanatsy wargames, both army-sized and skirmish. I played only one game up until now, but I feel confident enough to try to teach it to a friend of mine now, who never played. It feels much more streamlined than the games workshop games. I also especially enjoy their tools to create your own units and army books, they have rough design guidelines and calculate points costs in an online tool; just gives me the option to build the models I'd like to build and use them. In sum: would recommend to check that out.

  • @Kolyarut
    @Kolyarut Год назад +2

    The anecdote about players stealing the good destiny dice is interesting - Blackstone Fortress had a few events that leaned into that sort of competitive PVP spirit, which my wife and I looked at and thought "why would we compete for that? That would be dumb." - but hearing this it sounds like the competitive events were a direct response to that kind of rivalry in the Silver Tower playtest games!

  • @Fulou
    @Fulou Год назад +1

    Spent half the video salivating at the thought of jammy dodgers. Thanks for that :)

  • @_threepointedcircle_
    @_threepointedcircle_ Год назад +2

    Thank you for this. Today has not been kind and this has lifted my spirits

    • @thepaintingphase
      @thepaintingphase  Год назад +1

      Well I hope tomorrow is better and I’m glad we’ve helped, even if just a little.

  • @volkarve
    @volkarve Год назад +2

    Came for the >DAKKA!< stayed for the Sidetracks. Another great video guys. I'm looking forward to the Necromunda content

  • @liamfishwick2943
    @liamfishwick2943 Год назад +2

    Really enjoyed that interview. Thanks guys

  • @LukeGeaney
    @LukeGeaney Год назад +5

    James: I believe you broke down and wept
    Peachy: They weren't tears, though

  • @the_real_ch3
    @the_real_ch3 8 месяцев назад +1

    I think another main reason you get diminishing returns on play testing is that it's a bit like software. No matter how much testing you do nothing will prepare you for the ways that the gen pop end user will exploit and break things.

  • @Thyrwyn
    @Thyrwyn Год назад

    Great conversation: very thorough, informative and entertaining.
    But the best bit has nothing to do with GW: shoutout to James Hewitt and his comment about Blades in the Dark.
    I've never played the game, but reading and digesting that game has impacted every role-playing game I've run, and how I think about every game I play. "every die roll has consequences" should be the foundation of every rules set. Or, to put it another way: "Nothing never happens". If you roll dice, something happens. It seems intuitive, but it's missing from so many games (many of which I love).

  • @mikewicked.x
    @mikewicked.x Год назад +3

    Along the lines of the Chaos Dwarves hats being "malicious compliance", isn't there a similar story about the OG Nagash model, except the sculptor maliciously complied on a request to re-do the sculpt, so submitted what he assumed was too rubbish to be released head, and it was chosen for retail?

    • @mohussain4792
      @mohussain4792 Год назад +1

      Yeah Gary Morley sculpted him to be more like a desiccated Lich like the armybook art at the time and got shot down by corporate.

  • @LakeyWargames
    @LakeyWargames Год назад +1

    Fantastic chat again guys!! Always getting to learn something new from all these insights behind the scenes in the industry and laugh my head off at the same time, perfect combination! ^^

  • @mo_dakka
    @mo_dakka Год назад +2

    Great video! I love your podcast.
    Some of the rules light stuff you are talking about with 40 K has been done with the Warhammer Alliance. You probably know what this is, but just in case you don’t, it is the James Workshop schools program. It has a booklet that comes with it with a scenario that really really breaks down the rules. Online there are follow up scenarios to teach you more rules. so it’s out there. The problem is that GW are so big and (seemingly) disorganized that you have to dig to find it.
    There are also many indie games that do the live document rules that you mention.
    As someone new to Warhammer table top, even though I have been a very long time fan of the lore, I find I can just except Warhammer for what it is. If it does not do X Y, or Z, there is an indie game out there somewhere that can do it for me.

  • @GermanNightmare1976
    @GermanNightmare1976 Год назад +2

    Another lovely one, you just keep knocking them out the park!

  • @redhatter94
    @redhatter94 Год назад +1

    This was a lot of fun, I really like the talk about game design. I would love to gave more experts in the field of wargaming on the show.

    • @thepaintingphase
      @thepaintingphase  Год назад

      Well I’m sure as time goes on we can accommodate that 👍

  • @Demigodish4o3
    @Demigodish4o3 Год назад +12

    It was a real eye-opener hearing that GW artists get direction to avoid making models that can be easily converted.
    This probably explains why we have no standard Primaris marines with jump packs. It would be so easy to just convert them, GW probably doesn't think it's financially wise to produce.
    It's also probably the reason the new Decimators have such horrible weapon designs. Some poor artist was told "Make it NOT resemble a melta, heavy bolter, rocket launcher or a las cannon. Good luck."

    • @joshpotter9261
      @joshpotter9261 Год назад +5

      It's less the weapon, and more the pose. GW doesn't believe that third party after market suppliers should exist. They got their lunch eaten and almost lost in a court case, and would have lost on appeal if they hadn't pulled some bullcrap on the guy. Hard to buy a ticket to Chicago when your assets are frozen. That's how they won, not on the merits of their case, but because they prevented the defense from defending.

    • @TorianTammas
      @TorianTammas Год назад +2

      ​@@joshpotter9261 GW believes in monopoly.

  • @David_R434
    @David_R434 Год назад +4

    Great video. Really enjoy the fallout game and the miniatures are lovely. As for 40k I always thought that kill team and the power levels were an attempt to make a simpler option. The problem is that the tournament scene is too big and now seem to be driving the game.

    • @MrGilmo88
      @MrGilmo88 Год назад +1

      Super true, but they need to make it more like the eSporr community. Atm it's a weird middle ground. It needs to pick a lane

    • @matthiuskoenig3378
      @matthiuskoenig3378 Год назад +1

      Power levels don't simplify the game though. Its still the game, you just made the points balancing harder.

    • @David_R434
      @David_R434 Год назад

      @@matthiuskoenig3378 Think it was an attempt to make it easier for the casual gamer. Then they just kept patching it. Think would be easier if they split out a game for competitive players and then a cut down game that didn't have the FAQs and seasons etc

  • @tenthdeviation
    @tenthdeviation Год назад +1

    I remember Gary, I went to the Maidstone store alot around 2003. Whole team there was great. Remember going to a chariot racing event one time, most fun I had as a kid.

    • @thepaintingphase
      @thepaintingphase  Год назад +1

      It’s great when a good person, sticks in your memory.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад

      Okay, so this is weird, but I was working there in 2003, and I'm pretty sure I ran the chariot racing game - possibly even wrote the rules for it! 😅

  • @danielkochis5133
    @danielkochis5133 Год назад +1

    I LOVE Silver Tower! It was the gateway game for me that brought me to AoS, 40K, and most recently Horus Heresy.

  • @mattdutton2094
    @mattdutton2094 Год назад +4

    Great episode yet again, absolutely smashing it guys. 👏

  • @winowmak3r
    @winowmak3r Год назад

    I love listening to you guys while I paint my models. Awesome show to just chill out and listen to the banter.

  • @nasigoring1525
    @nasigoring1525 Год назад +1

    NGL James looks like an absolute blast to hang out with.

  • @noops9220
    @noops9220 Год назад +2

    The best thing about hero quest… is all the great gamers that started in the hobby because of hero quest

  • @BigBlueLuke85
    @BigBlueLuke85 Год назад +2

    Thanks for all the hard work gents! Love to see it 👍

  • @carlstanford7607
    @carlstanford7607 Год назад +2

    Great guest and interview

  • @bobholt390
    @bobholt390 Год назад +1

    41:40 is where the video title question is asked

  • @nasigoring1525
    @nasigoring1525 Год назад +1

    We are "old heads" in 40k playing since 2nd, but for 9th we only play crusade games. Biggest game has been 1500 points, normally play 1000points. Limit of 5 stratagems max per army, no secondary objectives. Can only play with painted miniatures, this just limits power gaming to a degree "Oh, you want to play a Lord of Skulls in our 1000point game? Ok, but you need to buy, assemble and paint it. Can't be assed you say? That's a shame". We change some of the crusade specific rules that are aimed at rewarding winning (Chaos Space Marines, looking at you), preferring to reward big game moments. It is great fun, absolutely love it.

  • @_Loken
    @_Loken Год назад +3

    I'm proud to say I was a part of the team that watched this video.

  • @Dagenham_Swish
    @Dagenham_Swish Год назад +1

    Yes, loving the Bill Bailey reference early on there

  • @andrewjamieson7178
    @andrewjamieson7178 Год назад +1

    This was an excellent video! Great to hear James discuss his experiences in designing games. I've attended one of his workshops before and it was superb. I must do more. Discount code?! Yes, please....

  • @pauledwards9493
    @pauledwards9493 Год назад +2

    The jumper, that jumper - Yes, Peacy... that jumper!

  • @mikewicked.x
    @mikewicked.x Год назад +2

    Oh my god, Free Fire!
    Thanks so much for this, I saw this on a plane from Australia to Europe years ago and loved it, but couldn't remember the name, or any of the actors due to a lack of sleep.
    Amazing.

    • @JamesWhoMakesGames
      @JamesWhoMakesGames Год назад

      Ironically, this afternoon I couldn't for the life of me remember who I'd been talking to about Free Fire the other day, so thanks for reminding me 😂

  • @playfulruss4227
    @playfulruss4227 Год назад +2

    Also could you try to interview Andy Chambers, Jervis or Rick Priestley? Also Mark Gibbons?

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 Год назад +1

    Great video and interview!!!

  • @spaceork6973
    @spaceork6973 Год назад +2

    The spiral bound rule book is a great idea. Also I was recently arguing with someone about stratagems in 40k should be optional. The core game needs to be simplified.

    • @jc5512
      @jc5512 Год назад +2

      It doesn't need to be simplified as much as de-cluttered. The core rules could stand to be more in-depth so that it doesn't need all the extra clutter to represent special abilities. The quest to 'simplify' the core rules (e.g. getting rid of WS checks) skins down the core rules at the expense of requiring multiple extra rules to represent those abilities. It's a red herring and they should focus on creating an elegant (but more detailed) set of core rules that doesn't require encyclopedic knowledge of every army. Ideally everything should be there in the profile.

    • @matthiuskoenig3378
      @matthiuskoenig3378 Год назад

      This

  • @Eazfb
    @Eazfb Год назад +1

    Wohoooo, you guys need to do this more often. Having it once a week doesn't satisfy my addiction listening to yer banter.

  • @Trashloot
    @Trashloot Год назад +1

    This ia the only video i ever saw from you guys and i really loved it. The discussion was fun and interesting throughout the whole video and everyone seemd so interesting and passionate :D.

  • @Smilomaniac
    @Smilomaniac Год назад +2

    Fixing any system needs a holistic approach that takes into account the vision, purpose and practical experience of it.
    That's why the "more balance" cries of most people is a detriment and an 'optimization fallacy' in action. Smoothing everything out might be more balanced, but it's also boring and removes the flavor of what you're playing. They might as well paint their chess pieces and play checkers with them. In my view the game needs less balance and the wild outliers to be addressed only when necessary.
    Factions on the table should feel like their lore counterparts.
    Space Marines should be few in number but elite. Tau should be scary at range but a bit more easily overwhelmed. Orks should be a tide of green, but also cannon fodder. Guard should be mainly an infantry army without elites, but with scary amounts of material behind them. Eldar should be fragile glass cannons though their survivability has gone up considerably, which is a shame, as they should all feel precious and like something you don't want to lose.
    Too many units are equivalents of each other across factions and GW stubbornly holds onto outdated notions like 1:1 point balance and the wildly swingy d6, while also overcomplicating the game.
    I would get rid of the majority of stratagems and rely a bit more on unit abilities, which have to be more impactful.
    I would address the competition part of 40k as well, because it's a nuisance and has a direct impact on all casual and open games. I would take a stand and say that if you want competitive, play something else that doesn't have 20-30 factions/major subfactions. If you do want to be the 'best' at 40k, don't expect an experience that caters to that mindset and accept that there will be grossly imbalanced combinations due to flavor units existing and that it's encouraged to simply set boundaries for what can be included at a tournament.
    It's not a sport and it should not be treated as one.
    The issue for GW is that if they clearly define what 40k is, they have to stick with it and admit fault, which people instinctively don't want to. So the game and setting gets treated with less respect.

  • @badbones777
    @badbones777 Год назад +3

    Great video.
    Re the "wiggle room" issue I still don't understand why in the modern game of 40k with the massively increased amount of factions and subfactions compared to RT/2nd ed, why they don't change the game to a d10 system. Just that by itself allows within the basic mechanics some of the granularity that they need to go with loads of extra rules and exceptions under a d6 system by baking the difference into the rolls/stats/weapon ratings to a large degree.

    • @sirrathersplendid4825
      @sirrathersplendid4825 Год назад

      Much better to use 2D6. Gives you a bell curve which is much more useful in modelling behaviour.

    • @badbones777
      @badbones777 Год назад

      @@sirrathersplendid4825 That's a way to do but I detest 2d6 systems. I'm not so much wanting to "model behaviour" (I'm not entirely sure I even know what that means!) As much as I just want a bit more granularity while remaining easy to modify on the fly - hence me favouring a system divisible by 10. My actual preference is for percentile skill systems but for Warhammer specifically I think a D10 system allows for there to be more differences between weapons and troop attributes while retaining a single die roll. If I'm firing 10 space marines with bolt guns that each shoot 2 or 3 times for like 60 total shots, I don't want to be rolling 2d6 for each as you can't roll in batches - it'd take forever!

    • @sirrathersplendid4825
      @sirrathersplendid4825 Год назад

      @@badbones777 - Obviously you don’t use 2D6 for common rolls. It’s for things like unit morale tests. The laws of probability dictate that 7s and 8s will be quite common on a 2D6, while 2s and 12s will be rare at in 1 in 36 each.

    • @badbones777
      @badbones777 Год назад

      @@sirrathersplendid4825 but I was talking about combat and all the rolls that are dealt with by single d6 rolls

    • @sirrathersplendid4825
      @sirrathersplendid4825 Год назад

      @@badbones777 - Fair enough. The usual rule is for small arms, rifles etc to use a single die, while heavier weapons use 2D6. Since you rarely have more than a few heavy weapons each side this isn’t too burdensome.