The game is hilarious if you like dark humor. My detective died once by calling random numbers and no one picked up. He was so upset the moral went to critical.
It's great how different everyone plays each section. I dialled a number by muscle memory and my character called a video store, but they told me there was no member named Raphael Ambrosius Costeau so they asked me to come in.
I messed up a game of bocce ball because my character thought it was a shot put court and tossed the bocce ball in the water. I laughed for about 5 minutes straight at this because it was so unexpected. I've just been trying to get the most random conversations going with NPC and it usually ends up being hilarious. So much that the NPC thinks I'm messing with them, but my partner knows I'm a total dumbass.
we need these kind of games that pushes boundaries of gaming medium. Not games that are afraid to leave their comfort zone and constantly tries to give you dopamine rush and make you feel like you accomplished something and not engaging players, filling the HUD and screen with lots of unnecessary informations.
Hot tip: if you're like me and love the writing and art but are very stressed about decisions, make a character. And really conceptualise their morality. That way you can make decisions and feel safer because you're just writing a character. Sure you're _making_ then hit orphans and eat out of bins, but it's not you! That's just Harry!
That's cool! Thanks for the idea I'm gonna do something like that. A man of morality... that thinks with his fists? A religious fanatic... who is a spiritual pervert? Hmm...
I mean, that is the objective when "role-playing". It seems to be entirely lost these days in RPGs and a lot of people don't seem to get it...You are MEANT to "write" a character and it's usually a lot more fun to play characters different than yourself, the more flawed they are the more interesting.
WaifuDonJuan. That's a good point. Crpgs have evolved naturally from ttrpgs because of the medium shift, they're not always just a digital dungeon master. Most good ones have the range for characters but unlike ttrpgs, crpgs can work just as well with a relatively mundane human self insert. Sometimes people make decisions as they would because that can make them more invested in the story/lets them make choices they actually want to take and see in a game they might never replay/learn something about themselves by seeing how they as a person change the story. You get to learn about your flaws instead. Crpgs and ttrpgs have never been more popular, so even if newer players come into crpgs with a more self insert mindset, roleplayings still really prevalent. For other crpg's, being myself is for first playthoughs and roleplaying is for second.
@@frydfish4934 I agree and I often enjoy making characters that are a self insert. I just often see people complaining when there are options they find unappealing/disliking the results of a decision they made because it wasnt what they expected. I think most recently I saw it with Wasteland 3. Someone was upset that the decision they thought was the "right" or "good" decision had an outcome that they didnt like. This is a bit less about the character they played and more with game design but in a round about way its my core issue with player bases and why so many RPG games suffer. People cant fathom playing a "bad guy" or stories that dont work in such clear absolutes, which is a shame cause there are lessons to be learned in games like that. Worse still games like Skyrim which allow you to be/do everything in one playthrough and choices always result in the same narrative have really ruined and misrepresented the genre. Im enjoying seeing more true RPGs pop up in recent years. I purchased Disco Elysium this week and really look forward to playing it.
I have no clue why the builds they have for you to select have like 1 hp and 1 mental. I died in similar fashion from taking a mental or hp hit too my first playthrough. At least you know you'll never do that again. Ever. Never ever.
@@bradleymoore2797 But that's the point... To make it more challenging. You can easily start with 1 Physique for example, just make sure you put a few points in Endurance (HP) when you level up...
IMPORTANT!!!!!!!!! This game is NOT AN RPG, but a point and click adventure game. It's pretentious and politics are presented with the understanding of a 7 years old. Plenty of long loading screens and tedious way of moving around the map.
@@OjoRojo40 A role-playing game is a game in which players assume the roles of characters in a fictional setting. Please...explain how this isn't an rpg. Your logic is probably flawed or you dont know what an rpg is. Edit: On that note, I should probably inform you Final Fantasy is not actually an rpg, but a turn-based strategy game usually. xD
@@bradleymoore2797 More like a Jrpg, but OK, in fact your point is great because it proves some of the weaknesses of your argument. Let's go back to your point. I knew people were going to retort with that: "A role-playing game is a game in which players assume the roles of characters in a fictional setting. Please...explain how this isn't an rpg". Please explain how this list of games are not RPG. Monkey Island, Fate of Atlantis, Uncharted, Read Dead Redemption, GTA. As an old D&D player, I think we can both agree Disco Elysum is WAY closer to Sam and Max than Neverwinter Nights or Baldur's gate, right? Cheers and thanks for answering!
I adored the art style. I love how everyone looked extremely human, albeit stylised. Normal people have quirks, bad posture, or an awkward smile and I love how it showcases that side of things
Same here, and it gave me four options; I ended up insulting Kim and said f**k this... It then showed me a news headline saying local cop quits investigation and now lives under a bridge throwing things to passers by while screaming "I never loved her". I thought it was a nice touch
IMPORTANT!!!!!!!!! This game is NOT AN RPG, but a point and click adventure game. It's pretentious and politics are presented with the understanding of a 7 years old. Plenty of long loading screens and tedious way of moving around the map.
I just got this game on PS4 and all I can say is that I’m so glad that PC occasionally trickles some gems to console. It’s so good to have a slow-placed, thoughtful, explorative and utterly bizarre character study of an experience in a sea of linear shooters and copy/paste open world fetch quests.
The color of the orb relates to which skill reveals it. Green = generic, blue = an INT skill, purple = a Psyche skill, red = a Physique skill, yellow = a Motorics skill.
I am kind of surprised by how terrible mainstream games are now. This is a game from a small Estonian group who has never made a game before. Yet its in the 90s on scores.
Same reason movie are not good anymore the industry caters to the lowest common denominator and the decent artist leave to make art again. This is the natural cycle.
The philosophy used to be that in order to make the most money, you needed a good game. Then game companies started looking into psychology concepts, and figured out how to manipulate people into paying more for less through concepts like FOMO, Skinner boxes, and outright gambling.
This genuinely felt the most like actually investigating a crime I've ever seen in a video game. It's not a Call of Duty clone with a Law Enforcement theme. You really are a Detective, gathering data, interviewing people and finding relevant clues.
Don't save up too many skill points. The passive triggers are what really make the game worth playing, and you wont get the passive thoughts or skill interactions in skill that don't have at least a few points in them. More precise advice might be to get the skills you want reflected in the world up to a score of at least four before saving up more points.
I agree. It's advisable to just just keep 2 or 3 points in reserve and spend all the rest as you see fit: just a convenient buffer, not a stockpile. (BTW, this way of managing skill points is quite useful in most RPGs, something that veterans of the genre will do on autopilot)
Idk the way I play is I save up points and spend mostly on thoughts or on something important like putting a point in hand-eye coordination before having to shoot a body off a tree, I think the reason this works for me is that I’m heavily specialized in favor of INT and PSY while sacrificing physical abilities in terms of base stats, therefore, even without having to invest skill points, I still get most of the passive thoughts and stuff
Inland Empire isn't your imagination, it's your sense for the surreal or supra-natural. It's named after a David Lynch movie. Conceptualization is your "imagination" skill
I feel like Inland empire is more of your connection to inanimate objects(on the surface at least, because in reality it’s probably just you communicating with your own subconscious, which, would link it to your imagination), I do agree with conceptualization being the main imagination skill tho
*Authority:* I'm 25 hours in the game, fully enjoying it, without knowing about pressing 'Tab'. I don't think I missed much by not using it. You don't need to use it if you take your time exploring. *Logic:* But I can still use it from now on. It's bound to reveal some things I missed. *Drama:* Oh no, how many things have we missed, sire?!
My character died in the first two hours after another person said something particularly vicious to him and he spiralled into despair and died 😅 it's an amazing game 👍
Great watch! I'm a few hours in and completely in love with this. You've convinced me to fail and not "save to try again" like im generally used to doing. :)
One piece of advice I would give is that choices *really* matter here. I know that important choices aren't unusual in an RPG, but seemingly silly/stupid things can have real consequences. You think you're having a lighthearted moment, and all of a sudden it turns dark.
Even if you don't save scum you can kind of cheese most white checks in the game. Save up all your skill points, stack gear that gives you the most advantage for the roll, take drugs and just add one skill point at a time. You can re-roll every time you add a skill so just add one, roll, try again if you fail and keep going until you pass the check. I wouldn't do it with every check (like if you have a 3% chance of success don't bother, it's a waste of skill points) but if you are strategic you can make the majority of rolls. Since this tends to spread your skill points fairly evenly you'll have a better chance at passing the one time only checks across the board.
Just got the Final Cut via Steam sale. If it wasn't for having to work in the morning, I would've played more than the 6.5 hours I put in on the first day having it. _This game is_ *brilliant!*
@@Ixmore Success is relative. Some people would consider the lessons and experiences gained along the way are worth more than achieving your initial goal.
I thought this was a pretty awesome game and tbh, i've never played anything quite like it. Tons of text of course, but man... the writing is so good. There's some dense stuff here and there - like the history of the world you're in can get laborious and there's some books that are just weird. Measurhead's race theory stuff is completely insane... but yeah - I mean just the vivid detail in the text really makes you feel inside the world in a way that you don't normally feel in the game. This also had a lot of weird, sort of old school charm in the sense that doing seemingly really small things felt like a big deal. When I figured out how to jump off the ledge and get my coat. When I found that stupid trap door into Cuno's pit. Like just getting into places was fun - and made even more fun because once you got into a section of the map, there's so much to do in there. I mean you could get into the apartment building and spend a solid hour or two wandering around, talking to people, exploring apartments, etc. And that's the other thing, too; this isn't a big world at all. But it reminded me a lot of the Yakuza games (another game with a small open world) in the sense that there's not a lot of mass and area to the map; but there's something to do or look at or check out every five feet. There's always a building to walk into, books to find, posters to look at, people to talk to, etc. And then there's always a reason to go back for skill checks and other things you might have missed.... it's a cool world. Like all you really need to play this is a mouse, a lot of clicking and some patience to read. It didn't need a combat system. The tools you had alone were awesome. There's interesting loot to find but not a lot of it. It's just a game where everything in the world is quality and it all feels good being able to go out and get it or find it. The story's killer, the characters are some of the best written and fleshed out I've ever experienced in a video game and it's just a great throwback to a game that gives you quality over quantity with it's own unique style, presentation and vibe. Just take your time with it. Took me.... eh; like 45-ish hours to beat.. I'm not sure I could have stretched it much past 50. But it's good, doesn't overstay its welcome and you'll be happy you plunked the coin. Definitely one of the best games of 2019.
I like this game just as a concept! I've been having this dream about creating a game with similar concepts, like the discovery of the character along with story elements more focused on what the skill Inland Empire offers. I definitely need to get my hands on this game!
The thought cabinet is something that I get concerned about. I have about 20 hours in and used some skill points to unlock a couple of extra cabinet slots. I have internalised about six thoughts but I am not sure if forgetting them to replace with other potential thoughts means I lose the buffs gained and I have amassed quite a list now of thoughts that can be researched/internalised so I am concerned as to what happens when I remove one thought to research another, is it worth doing, is it necessary to do it, should I just retain the thoughts that I like the stat buffs and just open new slots instead.
Definite 10/10 game and I've only played 14 hours on my first ever playthrough. Phenomenal game that I want to play in every waking moment, and am already thinking what kind of build to go for on my next playthrough.
Just started playing this game and it’s a breath of fresh air. The art style, the story telling, the mechanics… it’s like playing a video game version of my fave childhood book choose your own adventure. It’s dark, witty, fun and full of lore. A 10/10 for me.
Been a great couple years for RPGs. KCD, The Outer Worlds, Disco Elysium, Greedfall. Cyberpunk 2077 in April and hope to god Bethesda gets it together for their next single player RPG
AmericanGamer21 honestly The Outer Worlds was pretty average and got boring very very fast... And builds aren’t “diverse” and exploitable anywhere Character creation kinda sucks
This is about the best point-click/rpg adventure that i have experienced so far. For anyone in love with crime/detective games, this hits the sweet spot perfectly, the humor and writing, creativity and details are above everything, this is already a classic gem!
Most of the tips here are mentioned while the game is loading, but did you know you can chose dialog options by pressing its number on your keyboard, and click "Continue" by pressing the Enter?
So I’ve been subbed for a while now, and Ive always had to ask.... why does Logitech have a gaming RUclips channel? I’m still not sure why but you guys provide some of the best gaming RUclips videos so I hope it’s paying off.
@@Fucklesticks This. I've had many Logitech items that break for seemingly no reason. They look great and work great but the build quality seems to be awful. I've had expensive Logitech keysboard, mice, a joystick and a steering wheel/pedals combo and they all randomly broke. I'll never buy anything from Logitech ever again.
@@samuelrs5138 Yeah... I've had Logitech wheels for years and my old DFGT from 2010 still works fine, however my relatively new G920, had issues with one of the paddle shifters not making good contact, and it's a very common problem. So i had to open it up and clean the contact, and it looked to me like the components used and interior build quality are pretty awful for what we're paying...
The higher each skill, the more it has to say to you or shares it's opinion as it is a peice of your personality. So you want a few points stocked up, but if you just save them all you won't be getting nearly as much crazyness inside Harry's head. There are 24 different traits, Some of them argue, some of them agree, a few of them are simply informative or give you suggestions on what to say or do in any given situation. Infact Suggestion IS one of them, and it as well at Rhetoric are like your two main "charisma" skills. Very important. So this whole game is brain busting balancing act, but in the best way.
I've not tried it, but it seems to me that save scumming and pressing TAB to highlight everything interactable, will take away much of the gameplay experience.
& you're wrong. Save scumming is possible, but it loads slowly, and as the video said, there are so many rewarding failures that you'll be embarrassed to try cheating. Not to mention you'll often have to go through long conversations to get to the skill checks.
The game WANTS you to use the TAB key, so no shame in that. Save scumming on the other hand can be a problem but is basically depending on how YOU want to play the game. And how strong your will is to stick with your own rules.
How's the replay? I know it looks like its designed to be replayed, but I'm wondering if you'll spend the game just skipping dialogue you've seen already. That always kills my vibe to replay games.
Is it a bad idea to go into the game on Hardcore mode when it's your first time playing? I've come very far, but I'm not sure if I'm struggling or not though lol. I for some reason like to play every new game on the highest difficulty, is it a bad idea?
@@LogitechG that reminds me of the success story of "Contact Mike". I laughed tears about that running gag most people might not even encounter. I wonder what awesomeness I've missed on my play through.
Good advice in this video but also... it basically shows a screenshot of every single part of the game. Maaaajor spoilers. It's not necessary to show us the entire game in order to give a few points of advice...
Am I missing something? I can't adjust my skills on the Set Skill screen during character creation. I keep seeing screenshots of the left and right arrows next to the numbers but I don't have that.
My character died in the tent near church because the boy toss me something and I couldn't catch it in the air. So Harry couldn't live after that embarrassment...
Played through 1 day of in game time and so far I've clobbered a child, taken drugs, ran away from a debt and as a result tackled a disabled lady and sucker punched a stoic (I assume) Samoan man with a 360 bicycle kick followup. 10/10 experience so far would recommend 😊
My detective ended up a communist artcop. He sang karaoke and yelled "workers of the world unite", which is exactly what the developers yelled after their acceptance speech at E3.
Same. I have this overwhelming feeling of not understanding hardly anything that's going on or how to do better so I feel like I'm just floating around aimlessly. It's brilliant and kind of feels like it's over my head.
The game is hilarious if you like dark humor. My detective died once by calling random numbers and no one picked up. He was so upset the moral went to critical.
Ahh, that's amazing - didn't know you could do that 😂 - Matt
I died from sitting in an uncomfortable chair.
@@spybreak23 haha I know the scene. So funny !
It's great how different everyone plays each section. I dialled a number by muscle memory and my character called a video store, but they told me there was no member named Raphael Ambrosius Costeau so they asked me to come in.
I messed up a game of bocce ball because my character thought it was a shot put court and tossed the bocce ball in the water. I laughed for about 5 minutes straight at this because it was so unexpected. I've just been trying to get the most random conversations going with NPC and it usually ends up being hilarious. So much that the NPC thinks I'm messing with them, but my partner knows I'm a total dumbass.
I really love Kim. Also the kindness in his voice and the overall character development was amazing
lol
I love calling him racism names dude thinks he's better than me I h8 u
Kimball!!!!!
Games like this should be celebrated, you don't see too many bold ideas implemented well these days
we need these kind of games that pushes boundaries of gaming medium. Not games that are afraid to leave their comfort zone and constantly tries to give you dopamine rush and make you feel like you accomplished something and not engaging players, filling the HUD and screen with lots of unnecessary informations.
@@seaque. xbox right? I noticed that too. No games.
It’s truly a unique masterpiece, but the majority of people like copy and paste games these days, so games like this go under the radar
Tequila Sunset WOULD say that.
Hot tip: if you're like me and love the writing and art but are very stressed about decisions, make a character. And really conceptualise their morality. That way you can make decisions and feel safer because you're just writing a character. Sure you're _making_ then hit orphans and eat out of bins, but it's not you! That's just Harry!
That's an ace tip. And it's cool that the game is deep enough to justify that level of character creation - Matt
That's cool! Thanks for the idea I'm gonna do something like that. A man of morality... that thinks with his fists? A religious fanatic... who is a spiritual pervert? Hmm...
I mean, that is the objective when "role-playing". It seems to be entirely lost these days in RPGs and a lot of people don't seem to get it...You are MEANT to "write" a character and it's usually a lot more fun to play characters different than yourself, the more flawed they are the more interesting.
WaifuDonJuan. That's a good point. Crpgs have evolved naturally from ttrpgs because of the medium shift, they're not always just a digital dungeon master. Most good ones have the range for characters but unlike ttrpgs, crpgs can work just as well with a relatively mundane human self insert. Sometimes people make decisions as they would because that can make them more invested in the story/lets them make choices they actually want to take and see in a game they might never replay/learn something about themselves by seeing how they as a person change the story. You get to learn about your flaws instead. Crpgs and ttrpgs have never been more popular, so even if newer players come into crpgs with a more self insert mindset, roleplayings still really prevalent. For other crpg's, being myself is for first playthoughs and roleplaying is for second.
@@frydfish4934 I agree and I often enjoy making characters that are a self insert. I just often see people complaining when there are options they find unappealing/disliking the results of a decision they made because it wasnt what they expected. I think most recently I saw it with Wasteland 3. Someone was upset that the decision they thought was the "right" or "good" decision had an outcome that they didnt like. This is a bit less about the character they played and more with game design but in a round about way its my core issue with player bases and why so many RPG games suffer. People cant fathom playing a "bad guy" or stories that dont work in such clear absolutes, which is a shame cause there are lessons to be learned in games like that. Worse still games like Skyrim which allow you to be/do everything in one playthrough and choices always result in the same narrative have really ruined and misrepresented the genre. Im enjoying seeing more true RPGs pop up in recent years. I purchased Disco Elysium this week and really look forward to playing it.
My first game ended in less than 5 minutes, ceiling fan and lamp were too much to handle at that state.
I have no clue why the builds they have for you to select have like 1 hp and 1 mental. I died in similar fashion from taking a mental or hp hit too my first playthrough. At least you know you'll never do that again. Ever. Never ever.
@@bradleymoore2797 But that's the point... To make it more challenging. You can easily start with 1 Physique for example, just make sure you put a few points in Endurance (HP) when you level up...
IMPORTANT!!!!!!!!!
This game is NOT AN RPG, but a point and click adventure game. It's pretentious and politics are presented with the understanding of a 7 years old. Plenty of long loading screens and tedious way of moving around the map.
@@OjoRojo40 A role-playing game is a game in which players assume the roles of characters in a fictional setting. Please...explain how this isn't an rpg. Your logic is probably flawed or you dont know what an rpg is.
Edit: On that note, I should probably inform you Final Fantasy is not actually an rpg, but a turn-based strategy game usually. xD
@@bradleymoore2797 More like a Jrpg, but OK, in fact your point is great because it proves some of the weaknesses of your argument.
Let's go back to your point. I knew people were going to retort with that:
"A role-playing game is a game in which players assume the roles of characters in a fictional setting. Please...explain how this isn't an rpg".
Please explain how this list of games are not RPG. Monkey Island, Fate of Atlantis, Uncharted, Read Dead Redemption, GTA.
As an old D&D player, I think we can both agree Disco Elysum is WAY closer to Sam and Max than Neverwinter Nights or Baldur's gate, right?
Cheers and thanks for answering!
I adored the art style. I love how everyone looked extremely human, albeit stylised. Normal people have quirks, bad posture, or an awkward smile and I love how it showcases that side of things
My first run ended about 40 min in with a mental breakdown and quitting the police force.... worth my money
Same here, and it gave me four options; I ended up insulting Kim and said f**k this... It then showed me a news headline saying local cop quits investigation and now lives under a bridge throwing things to passers by while screaming "I never loved her". I thought it was a nice touch
I like how you just dive in to the vid mate. No fluff to wade through in the beginning. Solid video guys.
IMPORTANT!!!!!!!!!
This game is NOT AN RPG, but a point and click adventure game. It's pretentious and politics are presented with the understanding of a 7 years old. Plenty of long loading screens and tedious way of moving around the map.
Never had a loading screen take more than a couple seconds.... maybe it's your pc m8?
@@OjoRojo40 "politics are presented with the understanding of a 7 years old". Spoken like a true moralist.
I just got this game on PS4 and all I can say is that I’m so glad that PC occasionally trickles some gems to console. It’s so good to have a slow-placed, thoughtful, explorative and utterly bizarre character study of an experience in a sea of linear shooters and copy/paste open world fetch quests.
The color of the orb relates to which skill reveals it. Green = generic, blue = an INT skill, purple = a Psyche skill, red = a Physique skill, yellow = a Motorics skill.
I am kind of surprised by how terrible mainstream games are now. This is a game from a small Estonian group who has never made a game before. Yet its in the 90s on scores.
Same reason movie are not good anymore the industry caters to the lowest common denominator and the decent artist leave to make art again. This is the natural cycle.
Except God of War, Spiderman, etc. People just enjoy complaining about games.
The philosophy used to be that in order to make the most money, you needed a good game. Then game companies started looking into psychology concepts, and figured out how to manipulate people into paying more for less through concepts like FOMO, Skinner boxes, and outright gambling.
A small team making a fantastic game is nothing new though
Dont worry this game is full of progresive bullshit
This genuinely felt the most like actually investigating a crime I've ever seen in a video game. It's not a Call of Duty clone with a Law Enforcement theme. You really are a Detective, gathering data, interviewing people and finding relevant clues.
L.A. Noire
Don't save up too many skill points. The passive triggers are what really make the game worth playing, and you wont get the passive thoughts or skill interactions in skill that don't have at least a few points in them. More precise advice might be to get the skills you want reflected in the world up to a score of at least four before saving up more points.
I play it the same way as you
Jimmy Strudel he’s saying to spend skill points
@Jimmy Strudel they're saying if you want to maximize the roleplay of the skill you've chosen you should max it out as early as possible.
I agree. It's advisable to just just keep 2 or 3 points in reserve and spend all the rest as you see fit: just a convenient buffer, not a stockpile.
(BTW, this way of managing skill points is quite useful in most RPGs, something that veterans of the genre will do on autopilot)
Idk the way I play is I save up points and spend mostly on thoughts or on something important like putting a point in hand-eye coordination before having to shoot a body off a tree, I think the reason this works for me is that I’m heavily specialized in favor of INT and PSY while sacrificing physical abilities in terms of base stats, therefore, even without having to invest skill points, I still get most of the passive thoughts and stuff
Inland Empire isn't your imagination, it's your sense for the surreal or supra-natural. It's named after a David Lynch movie.
Conceptualization is your "imagination" skill
Confirmed by developer, that there's nothing supranatural about Inland Empire - that's what the Shivers are, and at too high level, Interface.
I feel like Inland empire is more of your connection to inanimate objects(on the surface at least, because in reality it’s probably just you communicating with your own subconscious, which, would link it to your imagination), I do agree with conceptualization being the main imagination skill tho
One of the best games I've ever read.
Lol
*Authority:*
I'm 25 hours in the game, fully enjoying it, without knowing about pressing 'Tab'. I don't think I missed much by not using it. You don't need to use it if you take your time exploring.
*Logic:*
But I can still use it from now on. It's bound to reveal some things I missed.
*Drama:*
Oh no, how many things have we missed, sire?!
Right click is also the same as Tab
The artstyle looks amazing
"You get XP by exploring interesting conversational avenues with NPCs"
I wish this was true for real life.
It is, It just requires more farming IRL
It is true in real life.
You just don't get a pop-up quantifying the XP points for it.
@@NikolaAvramov or the skill you improoved.
@@leninthebeaniesouhacker.2459 Sure!
Every day you were in school was basically acquiring lots EXP from conversational avenues with you teachers.
My character died in the first two hours after another person said something particularly vicious to him and he spiralled into despair and died 😅 it's an amazing game 👍
This is the most unique and engaging gaming experience I’ve had since I first sat down to play D&D with my friends 20 years ago
I'M RECYCLE COP!
Plastic or glass, your coming with me
bag 'em up, partner!
Great watch! I'm a few hours in and completely in love with this. You've convinced me to fail and not "save to try again" like im generally used to doing. :)
One piece of advice I would give is that choices *really* matter here. I know that important choices aren't unusual in an RPG, but seemingly silly/stupid things can have real consequences. You think you're having a lighthearted moment, and all of a sudden it turns dark.
Even if you don't save scum you can kind of cheese most white checks in the game. Save up all your skill points, stack gear that gives you the most advantage for the roll, take drugs and just add one skill point at a time. You can re-roll every time you add a skill so just add one, roll, try again if you fail and keep going until you pass the check. I wouldn't do it with every check (like if you have a 3% chance of success don't bother, it's a waste of skill points) but if you are strategic you can make the majority of rolls. Since this tends to spread your skill points fairly evenly you'll have a better chance at passing the one time only checks across the board.
3:50 a few hours? You need to raise that visual calculus skill, I found them before I’ve had my first conversation
same lol
The art on this game is amazing
Just got the Final Cut via Steam sale. If it wasn't for having to work in the morning, I would've played more than the 6.5 hours I put in on the first day having it. _This game is_ *brilliant!*
Props to Kim for putting up with all my bs.
"Embrace failure" I'm sure thats good advice but I dont think I'm built for that
No one built to embrace failure, as people we want to succeed
@@Ixmore Success is relative. Some people would consider the lessons and experiences gained along the way are worth more than achieving your initial goal.
@@Jowurel Sounds like loser talk to me.
I just died trying to grab my tie, then I went to this video
same
Same haha
I thought this was a pretty awesome game and tbh, i've never played anything quite like it. Tons of text of course, but man... the writing is so good. There's some dense stuff here and there - like the history of the world you're in can get laborious and there's some books that are just weird. Measurhead's race theory stuff is completely insane... but yeah - I mean just the vivid detail in the text really makes you feel inside the world in a way that you don't normally feel in the game.
This also had a lot of weird, sort of old school charm in the sense that doing seemingly really small things felt like a big deal. When I figured out how to jump off the ledge and get my coat. When I found that stupid trap door into Cuno's pit. Like just getting into places was fun - and made even more fun because once you got into a section of the map, there's so much to do in there. I mean you could get into the apartment building and spend a solid hour or two wandering around, talking to people, exploring apartments, etc.
And that's the other thing, too; this isn't a big world at all. But it reminded me a lot of the Yakuza games (another game with a small open world) in the sense that there's not a lot of mass and area to the map; but there's something to do or look at or check out every five feet. There's always a building to walk into, books to find, posters to look at, people to talk to, etc. And then there's always a reason to go back for skill checks and other things you might have missed.... it's a cool world.
Like all you really need to play this is a mouse, a lot of clicking and some patience to read. It didn't need a combat system. The tools you had alone were awesome. There's interesting loot to find but not a lot of it. It's just a game where everything in the world is quality and it all feels good being able to go out and get it or find it.
The story's killer, the characters are some of the best written and fleshed out I've ever experienced in a video game and it's just a great throwback to a game that gives you quality over quantity with it's own unique style, presentation and vibe. Just take your time with it. Took me.... eh; like 45-ish hours to beat.. I'm not sure I could have stretched it much past 50. But it's good, doesn't overstay its welcome and you'll be happy you plunked the coin. Definitely one of the best games of 2019.
I would like to see you analyze the philosophies of every skill in the game!
Finally picked it up, it’s 20% off on steam right now. It was one of those titles i had to play for myself to judge and i love me a good rgb.
Got the game off 45%
Got it half price.
@@riccccccardo got it 55% off
@@clammerify good job son 👊🏾
Got it in a 100% sale
Hobocop!
Dead or alive, I don't know where I live?
I died by reading a god damn book lol
I like this game just as a concept! I've been having this dream about creating a game with similar concepts, like the discovery of the character along with story elements more focused on what the skill Inland Empire offers. I definitely need to get my hands on this game!
Oh I wasn't afraid to fail... Till the guy had an emotional meltdown got fired had nowhere to go and went to live in a bridge completely homeless
so only I found my other shoe right away?
Me too haha
The thought cabinet is something that I get concerned about. I have about 20 hours in and used some skill points to unlock a couple of extra cabinet slots. I have internalised about six thoughts but I am not sure if forgetting them to replace with other potential thoughts means I lose the buffs gained and I have amassed quite a list now of thoughts that can be researched/internalised so I am concerned as to what happens when I remove one thought to research another, is it worth doing, is it necessary to do it, should I just retain the thoughts that I like the stat buffs and just open new slots instead.
Great video and thanks for not spoiling this awesome game too much
Glad you enjoy it! - Matt
I already finish two times and i love this game, it's so beautiful and well written. It's a must play if you like great stories
Definite 10/10 game and I've only played 14 hours on my first ever playthrough. Phenomenal game that I want to play in every waking moment, and am already thinking what kind of build to go for on my next playthrough.
My guy died from a heart attack when I attempted to lift sum Weights
I died of a heart attack too, thought I'd sock little Cuno so he could stop heckling me, instead I take a swing, fall over and have a heart attack
I know people in real life that look like they’d have a heart attack lifting weights.
For any first time player, don't interact with random bottles until you locate the yellow bag, they'll disappear.
Just started playing this game and it’s a breath of fresh air. The art style, the story telling, the mechanics… it’s like playing a video game version of my fave childhood book choose your own adventure. It’s dark, witty, fun and full of lore. A 10/10 for me.
embrace failure until you die and you'll have to back to your last autosave 4 hours ago.....
Been a great couple years for RPGs. KCD, The Outer Worlds, Disco Elysium, Greedfall. Cyberpunk 2077 in April and hope to god Bethesda gets it together for their next single player RPG
Bethesda dont associate with good games anymore
Don't forget Mount & Blade: Bannerlord. It's coming out as a full release in March.
divinity original sin 2 is also a huge title. brilliant game.
AmericanGamer21 honestly The Outer Worlds was pretty average and got boring very very fast...
And builds aren’t “diverse” and exploitable anywhere
Character creation kinda sucks
"April" LMAO
This is about the best point-click/rpg adventure that i have experienced so far.
For anyone in love with crime/detective games, this hits the sweet spot perfectly, the humor and writing, creativity and details are above everything, this is already a classic gem!
Most of the tips here are mentioned while the game is loading, but did you know you can chose dialog options by pressing its number on your keyboard, and click "Continue" by pressing the Enter?
Same with The Witcher 3 dialogue system
it's like that for most CRPGs
The shoes are right there....
Right. Played my first playthrough blind, found the second shoe in like a few minutes in.
Very cool game, totally different from everything else :)
I didn't know about the tab button until I already beat the game xD
I never even found my other shoe on my first play through 😂
I came here after I lost because a girl on the phone refused to go out with me ahahahaha I love this game.
Is that how it is?😂 how do i raise the morale i got a game over on a decision i made correctly before but failed when i did it a second time
Good video, cool-looking game. You definitely should make more on it.
So I’ve been subbed for a while now, and Ive always had to ask.... why does Logitech have a gaming RUclips channel? I’m still not sure why but you guys provide some of the best gaming RUclips videos so I hope it’s paying off.
Maybe they should invest a little more into making better quality peripherals though
@@Fucklesticks This. I've had many Logitech items that break for seemingly no reason. They look great and work great but the build quality seems to be awful. I've had expensive Logitech keysboard, mice, a joystick and a steering wheel/pedals combo and they all randomly broke. I'll never buy anything from Logitech ever again.
@@samuelrs5138 Yeah... I've had Logitech wheels for years and my old DFGT from 2010 still works fine, however my relatively new G920, had issues with one of the paddle shifters not making good contact, and it's a very common problem. So i had to open it up and clean the contact, and it looked to me like the components used and interior build quality are pretty awful for what we're paying...
I 100% plan on doing Chris Meloni's detective from Happy! when I get the Definitive Edition.
I want more Disco Elysium on Logitech G!
Very helpful, thankyou. My 1st attempt tonight.
If you're new, start off playing the inland empire build, you'll be talking to shoes, hats, and take your best advice from your tie
OMG! A corporate gaming video that doesn't suck! Good job and thank you!
How do you tab on console?
The higher each skill, the more it has to say to you or shares it's opinion as it is a peice of your personality. So you want a few points stocked up, but if you just save them all you won't be getting nearly as much crazyness inside Harry's head. There are 24 different traits, Some of them argue, some of them agree, a few of them are simply informative or give you suggestions on what to say or do in any given situation. Infact Suggestion IS one of them, and it as well at Rhetoric are like your two main "charisma" skills. Very important. So this whole game is brain busting balancing act, but in the best way.
as an rpg fan i should say this " disco elysium...what took it so long "
one of the best rpg ever !
I am the law!
1:03 Did the screen start shaking three frames before the thing even hit the ground?
the wind of the thing missing u is what made u shake
I've not tried it, but it seems to me that save scumming and pressing TAB to highlight everything interactable, will take away much of the gameplay experience.
& you're wrong. Save scumming is possible, but it loads slowly, and as the video said, there are so many rewarding failures that you'll be embarrassed to try cheating. Not to mention you'll often have to go through long conversations to get to the skill checks.
The game WANTS you to use the TAB key, so no shame in that. Save scumming on the other hand can be a problem but is basically depending on how YOU want to play the game. And how strong your will is to stick with your own rules.
without tabbing i played through my first playthrough without a shirt
I forgot that you could in my first play through and I think both work fine. Most things are already highlighted anyway
Where did you find that hat?
+1 to this
The Fedora? From the little girl at the book store, when you get her mother to let her inside the store.
I died by standing in a uncomfortable chair, 8hours gone like that lol instantly alt f4
Drunk Cop of the future walks around collecting empty beer bottles in a plastic bag to make money lol
This game uses amazing.
yes the amazing is really well utilized
@@VictorSilvestri this game puts amazing on the map
I have the worst time not cliking every dualogue option
How's the replay? I know it looks like its designed to be replayed, but I'm wondering if you'll spend the game just skipping dialogue you've seen already. That always kills my vibe to replay games.
Different builds causing different options appear on the game
Loving the game. Thanks for the video.
this is cool, but can i have support of my logitech g710+, it's a fine keyboard that i dont need to upgrade just for getting into the LHub
When I first started the game I failed a 93% check to grab my tie and died of a heart attack xD
Is it a bad idea to go into the game on Hardcore mode when it's your first time playing? I've come very far, but I'm not sure if I'm struggling or not though lol. I for some reason like to play every new game on the highest difficulty, is it a bad idea?
WHO'S HOBOCOP HERE ??
I feel like this is more of a G Pro wireless sort of game than a G502 LIGHTSPEED one.
Great video! More please!
first clothing I picked up was so stupid I thought the devs are playing with us
Seems really good
I spin-kicked a man then shouted, 'Disco revolution!' Game of the year'😁 - Matt
@@LogitechG that reminds me of the success story of "Contact Mike".
I laughed tears about that running gag most people might not even encounter. I wonder what awesomeness I've missed on my play through.
Nice!
Is this game an actual self-reflection one?
I'll try to make detective Colombo then. :)
Hope it comes to consoles soon
This could also be a good mobile game if done right
It's supposed to be out next year for both consoles.
way 1: dont watch anything about the game
totally. just go and play it.
inland empire gang babyy
Good advice in this video but also... it basically shows a screenshot of every single part of the game. Maaaajor spoilers. It's not necessary to show us the entire game in order to give a few points of advice...
Facts
Am I missing something? I can't adjust my skills on the Set Skill screen during character creation. I keep seeing screenshots of the left and right arrows next to the numbers but I don't have that.
You need to choose the 4th option, "custom cop type" or something to customize the stats.
I love how the best choice is to punch a kid in the face, the game even discourages it until you do it
My character died in the tent near church because the boy toss me something and I couldn't catch it in the air. So Harry couldn't live after that embarrassment...
Played through 1 day of in game time and so far I've clobbered a child, taken drugs, ran away from a debt and as a result tackled a disabled lady and sucker punched a stoic (I assume) Samoan man with a 360 bicycle kick followup. 10/10 experience so far would recommend 😊
Why're you shouting at me?
My detective ended up a communist artcop. He sang karaoke and yelled "workers of the world unite", which is exactly what the developers yelled after their acceptance speech at E3.
Made by good estonians ;D
So, what's behind the unopenable doors?
anyone got it open?
Fail we may, sail we must
Thanks for the video! :)
But aren’t thought from the cabinet a waste of skill points?
I'm doing a savescum run for my first playthrough on pc and then I'll be playing it legit when I buy it on switch lol
I really wanted to like this game, but I'm having a hard time getting into it ...
Same. I have this overwhelming feeling of not understanding hardly anything that's going on or how to do better so I feel like I'm just floating around aimlessly. It's brilliant and kind of feels like it's over my head.