To give the steam controller some credit, it was created nearly a decade ago. Controller tech has changed a lot since then. Even the xbox controller, which has a similar shape, has improvements.
think the convex rounded analog sticks are fantastic for driving games. I love that I can roll my thumbs more precisely, making them ideal for drifting or maintaining subtle driving lines. When playing Pro Evolution Soccer, the 360-degree turn trick feels sleek and intuitive with the quick roll of the whole thumb, not just the tip. The roundedness of the sticks makes it feel like you're actually rolling over a football. For concave sticks, like those on the classic Xbox 360 controller, they’re generally more satisfying for first-person shooters (FPS). They offer precision for these types of games, but they don't allow for the same thumb-rolling flexibility needed in driving and football games. Fortunately, both Sony and Microsoft have addressed this issue in newer systems. They offer a compromise with sticks that have a roundedness for thumb-rolling, combined with a convex shape for the thumb tip when needed, and a slight bump within the convex dip to complete the overall design.
Been using steam controller since they came out and bought 4 still ysing the first one cause it hasnt failed and the battery life is about 10 times the old 360 controller
“The right tool for the right job” is a frase that I kinda needed to hear. I have the issue that I'm always looking for "The one to rule them all". A unique controller able to handle all my needs. But always something is missing. I wanted to get a dual sense edge to replace my Xbox elite but having to play wired for features was a no for me. But that's the thing. It doesn't have to replace it... Just the right controller for the right game...
I've noticed this too. There's no true one size fits all. I've played various Sega's, PlayStations, Nintendo's, and Xboxes. It's no secret that many games are made with that system's particular control scheme in mind. From Master System and Mega Drive's rolling analogue stick-like d-pad, to PlayStation's direction centric d-pads for just one example. I like excelling with rollout fighting moves using eight-directional pads, but those would be terrible for Pac-man or classic Tomb Raider, where a wrong input could spark trouble.
Btw, steam controller's left trackpad is just fine as a dpad. Sadly, its default configuration as a dpad has "require click" turned on, and that kills it. Turn "require click" off, set haptocs to medium ad you'll have an ezcellent dpad.
With regard to the Anbernic, look at the cheap 8bitdos like the Ultimate 2C wireless. Once shipping factors in, they're very close to the same price as the anbernic while being pretty close in feel to the 8bitdo Ultimate and even having some extra features.
I would buy a Steam Controller 2 over any of these. Without the combination of gyro, trackpads and back buttons in a single unit I feel very lost in this market. Here is hoping and praying Valve do something. Who cares if they have to license a bunch of functionality from the patent trolls out there.
As a controller collector, I have some points to make. But in general this video is really great! The Gulikit King Pro 2 controller is smaller than the Xbox Series counterpart. When I play with Xbox's, my hands all fall into place and is amazing. But with Gulikit's, my middle finger doesn't really have space enough with the way that I want to use the controllers. So I have to adjust my grip to something else. Also on Xbox Series 2 Pro controllers, while yes you can change the D pad from dome or plus style to get what you want. The necessity of having the dpad changeable makes the dpad more loose. So I much more prefer the Xbox Series controller's dpad compared to the pro counterpart. I like the pro more in general. It had rubberised grips that enhance the comfort really well. So I think it deserve a better comfort point. Speaking of the DualSense Edge. While yes, in theory if it drifts you can change the sticks. It's almost always sold out. So not really. Just checked. At the time of typing this the replacement module stands as "Currently Unavailable" Keep up the great job!
This probably won’t get seen, but the issue of gyro only being detected on Nintendo switch mode is not an issue with Steam. It’s an issue with the X-input protocol. If you were to place the controller in D-input, gyro would also be detected because it would be treated as a PlayStation controller. The only way to fix this is for X-input in by extension, the Xbox controller to integrate Gyro.
34:58 I'm sorry, but no. The Steam Controller is at LEAST in the B tier for comfort once you get used to it. Compared to a standard controller, sure, it feels a little odd at first, but it's not uncomfortable. Also, the trackpads should have been included for the grading of the face buttons. When setup right, you can completely ignore the facebuttons and the joystick. Most of the advanced users utilize the joystick for touch menues and the left trackpad for movement. I like to use the back buttons for jump and crouch on click, and holding the buttons down allows me to access different menus with the joystick. Edit: These isssues aside, I really appreciate your appraisal of the Steam Controller. The more praise and coverage this thing gets, the more likely Valve is to release another one. Keep up the great work, man. I love watching your content.
Also, I have noticed that there are actually some games on PC that DO support the resistive triggers on the Dual Sense controller without a cord. Space Marine 2 is the most recent one I have played where it works even wirelessly. Maybe it is more common in games that were made for console too? Not sure, but it was a pleasant surprise. I think Cult of the Lamb did too, but it has been a minute so I could be wrong.
I've been told by others that the Alpakka can now output gamepad inputs which means the stick can be a stick. Also, the Horipad for Steam does not have hall effect sticks. They are just standard sticks with capacitive touch sensors.
I think it's worth noting that if you want to include turn based strategy or real time strategy as genres, you will want a Steam Controller (or Steam Deck) for a comfortable couch experience. Other controllers really can't accommodate these games.
@ because I desire to play from the comfort of my couch in the TV room. I desire to be away from my computer because it is a computer, my work machine and being hunched over reminds me of work. Playing Civ or Total War while relaxing in an easy chair with just a controller is bliss.
@@Bedwyr7 I could never play a strategy game on a controller, neither RTS nor turn based. There are some genres I would never want to play without a mouse. The most obvious one is strategy, then shooters and Diablo clones. I'm sure I could find more if I really think about it, but those were the first that came to my mind. I think they play way too clunky with a controller to be fun at all(I remember Sim City on the SNES *shudder*). For the same reason I can't play a JRPG or fighting game without a controller, just that it's the other way around with those and the mouse + keyboard controls are too clunky. Some games I play completely with just the kb. The right input device for every game makes playing the most fun imo. Some games were just not made for controller and it shows.
FYI - DualSense haptic triggers work on wireless. I've played many haptic-enabled games with it. It's my fav controller. Also, I love the d-pads as a fighting game player.
So far, I am very happy with my recently purchased GameSir Tarantula Pro. Best controller I have owned so far. Only the PS5 controller's haptic feedback is missing. 😊
Hello, I greatly enjoy your content and support your views (as with how Nintendo is). I was playing a racing game like it was a full time job and went through potentiometer controllers from new to replace in about 3 to 4 months so I bought KKP2 for the hall effect sticks. I admit setting the controller up seems a bit much at first but after a while I got it. I think what influenced your ratting of the KKP2 might change with this. The x,y and b,a swap is firmware remapping by pressing settings (center button) and the + button. One short shake = swapped, one long shake = default. Also deadzone is activated by pressing settings button and the button just left of it. Same shake pattern. One short shake = zero deadzone active, long shake = default. The deadzone setting is a huge asset in the racing game I was playing but games also set deadzones so modifications to steam input with deadzone and anti-deadzone greatly help too ;). Love your work, keep up the good stuff ^_^
This video and your content in general is so well thought-out. Thank you for putting so much effort into your content. My favorite controller is my DIY modded Dual Sense controller. I used Extremerate's mod kits/parts to add 4 back buttons, mouse click face buttons and hair triggers, a custom color scheme, and swappable thumbstick. Honorable mention to the recently released, Razer Wolverin v3 TE because it is amazing. I'd use that one if I didn't customize my own. Side note: I own the Xbox Elite Series 2 and it feels really good to hold but performs terribly in competitive shooters. My dissatisfaction with the Xbox Elite Series 2 is what led me down the rabbit hole of pro controllers and getting that Razer Wolverin v3 and building my own.
You are the only reviewer I know that takes gyro in to consideration when talking about these controllers (tools), that's fantastic. I almost never play a shooter or a pc game without gyro because it is an evolution of controller mechanics that can ultimately save the cross platform experience from aim assist. I understand that a lot of console gamers would scoff at it because there is a learning curve, but just like having to move from console to pc and having to try and use mouse and keyboard as input (and ultimately failing at it) I love how the dual sense edge has given me the option to play my pc games with a controller. It makes me look like I am using keyboard and mouse, but in the comfort of the controller. One note to add about the dual sense controller on pc that you didn't add in your rating as a bonus is the track pad on the ps controllers. Even though the placement isn't ideal on the controller, it's another mechanic that can be used in games for other button inputs, which in my opinion gives the ps controllers an edge when it come to versatility in playing games in a pc eco system. In some of your previous videos you said that you wish that valve would just re-release the steam controller but as the steam deck configuration without the screen. Don't you think that they already did that with the steam deck? Maybe if they released a steam deck version, that is more ergonomic, with a smaller screen on it for the intent for it as a gaming controller, but with also a touch screen, and slapped a pro label on the end of it and charged a pro tier price on it, don't you think that would be the ultimate gaming controller? Love your content and opinions. keep up the great work!
Whats wild about the Alpaca 3d printed controller is that there is no reason for it to have those sharp polygonal edges. Like, it's 3d printed. It could be almost any smooth shape they wanted. But for some reason they chose this polygon shape.
My favorite PC controller is the Manba One V2. It has mechanical buttons, trigger locks, a great D-pad & hall effect sticks, 4 easy to reach back buttons, and a big screen. You use that to remap buttons, check dead zones, activate turbo, and much more right from the controller itself at any time, without having to use an external app. Plus, it's only $70!
One really solid (personal) argument against the offset sticks on the XBox (et al) controllers: The placement of the left stick causes pain in my thumb after some use and there's nothing I can do about it. The left stick placement on e.g. the various Playstation controllers and the Steam Controller, which I use extensively, works perfectly fine for frequent and extended play sessions.
I love the steam controller touch inputs for grinding pokemon or other stuff where you have to constantly move around, because I set them to a touch dpad, which doesn't fatigue my fingers at all.
I still chase the idea of having one controller to rule them all, but as I continue to spend more time with my retro catalog, I do find myself sharing the sentiment of 'right tool for the job' vs. 'jack of all trades'. Playing MGS2 and MGS3 just doesn't feel right without a Dualshock 3 at least, due to the lack of pressure sensitive face buttons on almost any other controller. I also very much enjoy a traditional gamecube controller when emulating those games. Your video review of the Alpakka got me interested in the idea of capacative gyro. I've been an ADS trigger gyro guy for a handful of years now, but I like the idea of capacitive activation for certain scenarios. That said, I recently learned that you can use conductive tape on the Dualsense to get that capacitive gyro functionality, since just touching the touchpad is an input that can be mapped. Haven't tried it myself yet, but someone on Reddit pointed it out to me when I was looking into the Alpakka; and so I'm definitely going to experiment with it, since my current main controller is a Scuf Reflex (Dualsense), that I love using gyro on.
Love you channel as always but I partially agree about the Steam Controller. Left trackpad "X" is not a D-pad. If you map analog movement to it, with the leading indentation feel - these are game changers once you untrain the standard thumbsticks. Button have to be rounded and close to eacho other because of various human hand ergonimics. Valve needed to find a way of holding the controller and activating those ;) Also first controller to have back buttons, which activate in an awesome smart way ! This always gets ommited. Innovators have it hard I guess :P That being said.. I wonder how my custom CG Ultimate controller will feel on February ;)
Steam controller and 8bit do thumbstick caps can be swapped giving you the style you prefer i recently swapped mine because the OG rubber was wearing off and like it alot more than i thought i would. But i do not recommend YOU taking it apart re-assembly is kinda rough imo and there isnt a teardown on ifixit that is worth using.
I basically pre-ordered the new Hori Steam Controller just because it appears that you can map the extra buttons as non controller buttons. I'm really just looking for a dedicated "Push to talk" button in Discord/in-game chats. I gave up on getting a Playstation/Xbox/Razer pro controller, because you can't seem to map the extra pro controller buttons to anything other than already existing buttons on the controller. I would have actually been fine with my standard Xbox Series X controller, if they hadn't made the "share" a dedicated screenshot/record button that you CANNOT unmap, so on PC if I want to use it as a push to talk, it will constantly take screenshots or record.
the horipad is a huge misfire for me, because I wanted good triggers, some kind of trackpad, inline triggers AND rumble - I play exclusively on PC, but I also play games where rumble helps me feel the timings for things like charging my weapons in games like Monster Hunter. Hopefully Valve will make their own someday as a companion to the Deck
You put a lot of thoughts into controllers. The only thing I ever looked for in a controller was how comfortably it fit in my hands and how long I can use them without getting cramps in my hand. Always cabled, because I don't want to deal with all the drawbacks of wireless. I don't really care for things like rumble, haptic feedback or gyro. I almost exclusively use a controller for JRPGs, that are often made with a (console)controller in mind and even if some of them do get mouse/keyboard support, it alway feels clunky and tacked on. For shooters, racing games and most other RPGs and action adventures, I mostly use mouse and keyboard. I don't play many fighting games, but when I do, whatever controller I have at the time will do. At the moment I use a Logitech F310 on my PC, which isn't as comfortable to hold as the fake XBox 360 controller I had before but had to replace because the left stick broke. It's also less comfortable than the PS2/PS3 controller it obviously copied its design from and I have no idea how Logi got that wrong. All they had to do was literally using the same mold for the case as all of the no name 5EUR ebay controllers do. So when that breaks, I'll replace it with something that's better to hold over a long time. But I'll think about that hurdle when I get to it.
I've been using the Flydigi Vader 3 Pro and have been very happy with it. Just wish stream input would work with the back buttons but it does have software to program it. Love the versatility of it.
TBH, I just use a regular DualSense. They work great for every platform I use. Plus they're big wide and light enough for my MMA/Basketball hands. Only complaint is the inability to adjust the trackpad sensitivity & keyboard being a separate Bluetooth signal.
The steam controller is the best of all of these. None of the other controllers feature the same set of critical features. The trackpads, gyro, (and gyro activated by touch) and the fully configurable back paddles are features that are essential for pc gaming
I don't think is up to steam to solve problem thats's on the manufacturers, I have a Gamesir controller and it can switch do Dinput which shows on steam as a DS4, so I can use both analog triggers and gyro
You can use DSX software to emulate a wired connection to your DualSense and so use adaptive triggers wirelessly. Advanced haptics support only works on wired mode
Nice video, I really loved your approach on the review. As a fighting game player, I can say that I agree with you on the Xbox controller: it just works. BUT, it has a bit of false diagonals when executing Hadoukens and Shoryukens, with simplifies those special moves, but for very precision inputs (like hardcore anime fighters), it's not ideal. Don't get me wrong, I still prefer to use it over 8BitDo Ultimate for FG any day, but for precision, it's not the best one. It's a true all arounder.
Dualsense adaptive triggers and haptic feedback works wirelessly on PC. Ive enjoyed it in games like Ratchet and Clank Rift Apart. Even the speaker works. I would guess it should work in most Sony titles ported to PC. Unless they are really new or crappy ports.
Personally i love the 8biitdo wukong controller. hallfeffect sticks and triggers and the correct button placement. would have loved to see that one in your list
The buttons on the 8bitdo ultimate arent in a fixed position. You can open the controller and just swap the buttons around so they are representative of an Xbox controller layout.
I was excited about resistive triggers on the ps5 however the bloom is off the rose. For me, it's not as good as rumble in terms of haptic innovations and can actively get in the way of enjoyment in some gamplay implementations.
I have come to like both the FlyDigi Apex4 and Vader 4 Pro despite the fact you need to program them in windows first. Really like the rumble on those though they are not "HD" enough to generate sounds in emulated games.
One thing I haven't seen anyone mention on the Steam Controller is the gyro responsiveness. I have both the Steam Controller (my "go to" - I absolutely love it) and the Sony Dual Sense controller (the fallback). The gyro on the Sony is instant. There's no sense of any lag between my physical movement and the movement on-screen. With the Steam Controller, though, I do get a very small, but perceptible lag. It's not enough to bother me with the type of games I play, but if I played a lot of online shooters, I wouldn't be happy.
@@catsnorkel Also worth noting that I'm talking a tiny but perceptible difference here. Physical and visual movement doesn't feel quite as connected with the Steam Controller as with the Dual Sense.
the issue is they all use x-input.. which in windows shows up as an x-box controller since x-input was designed specifically for x-box controllers. Some have multi-input though 8bitdo pro 2 and most of their other controllers have x-input and D-input which is a PC specific input that predates x-input but sometimes requires more setup to work and it also has android/IOS input and switch input
Probably my most used controller these days do tend to be Xbox. I'll switch to my sn30 pro if I'm playing anything with more d pad focus. And I do sometimes still use the Steam Controller for more cursor based games and anything I want to use gyro for. Beyond that my favorite overall is the Steam deck controls. I wish I had a standalone controller with touch sensitive sticks without compromises. Hori is close but not quite there. Hopeful 8bitdo eventually comes out with something.
I think a lot of people don't know this about the PS5 controller, and the only reason I'm bringing it up now is because you didn't, but in games that don't directly support all the Playstation features, you can actually use the PS5 trackpad similarly to the trackpads on the Steam Deck with customizable menus. That alone, to me, brings the DualSense to an S.
Yeah. I don’t like the trackpad on the dual sense. It’s too far of a reach. But it can do that stuff if have included that information. But the video was already 45 minutes long. Had to cut some stuff.
I use Dualsense, Series controller and Elite pad, I like them all. I wouldn’t ever consider buying a third party model as I’m very happy with the Sony and Microsoft models.
Another note: the new ultimate 2c for pc is the most input lag free wireless pad ive ever had. So much more responsive than official xbox controller on steam deck too
Looks like gulikit sent you wrong controller, if they say you can swap buttons King Kong Pro 3 Max have extra buttons that you can swap with switch buttons to Xbox buttons and it have 4 back extra buttons for Macros or you can set button for back buttons and lever. It have gulikit dongle too.
Am I the only one that finds the face buttons on the Xbox controller too hard? After I while they start too hurt. I find that I like the softer mushier buttons overall.
I don't find them hurting, but I do find them really unsatisfying for two dimensional platforming games. I can't quite put my finger on it. For some genres I like a bit of mushness, especially for 2D platformers and arcade ports.
I find it confusing you got the 8bitdos Ultimate with the nintendo layout and gave that a low score. They sell the same controller with the correct layout, so I don't understand why you got this one unless it was by mistake?
That alpakka controller looks interesting, but at that price point I think I'll pass. I'm using the gamesir T7 for my setup, it's a great no frills budget Xbox controller but it is wired.
Im getting a hori controller as soon as i can, because i use my duelsense edge touch pads to activate gyro the stick for large movements because the track pads sorta suck compared to the SD or the SC im hopping the hori does well for that. But huge bummer that the triggers suck i love the duelsense trigger.
If you're looking for the opposite of this video, a high quality, good for everything controller akin to the old Xbox 360 controllers, but with better more modern tech, do yourself a favor and get an 8bitdo Ultimate 2c. I bought several controllers, including the newer Xbox controller, and it started drifting after a couple months of play. The ultimate 2c uses a different kind of tech for the analogs so this isn't an issue. It's the best all around controller, every bit as good, and in my opinion better than the modern console controllers, but is also cheaper. The only thing I didn't really like was the colors. But even though I've never played Black Myth Wukong, I ended up going with the BMW themed ultimate 2c because it looks so nice.
@@pranze3484 Yeah, I mean, that's just not true. It wasn't great, but it was far from the worst. It was basically just at the level of passable. Have you ever tried using a Gamecube controller's dpad for instance? Lots of dpads would rank below 360. But it's a good point to bring up, because it wasn't great. Ultimate 2c dpad is considerably better. Still probably not my favorite, but good enough that I don't have any issues.
I'm from the Philippines and Anbernic has their controller up for sale at P862 (roughly 15USD) with free shipping. I could even get it to 12 USD with vouchers. So maybe them marketing it as 18 USD is true in some way, maybe shipping fees are just worse for some areas. I'm not buying it though, I won't buy a new controller unless my 8bitdo pro 2 breaks and hopefully by then Anbernic has released a PlayStation layout controller.
@@igreshi This is my standard Steam Input setup for action games if they allow mixed input: 1. Set Right Trackpad to "As Mouse". a. Adjust sensitivity so that a full sideways swipe from edge to edge is about 180° in the game. b. Everything else is default, but in case default changes the most important is: Trackball Mode = On. Trackball Friction = Medium. 2. Set Gyro to "Gyro To Mouse [Beta]". a. Set "Gyro ° Sensitivity" to 1x (this is just for the setup tuning) b. Adjust "Dots Per 360°" so that one full horisontal rotation of the controller equals the same in-game. c. Set "Gyro ° Sensitivity" to taste. I usually prefer 4x, so that 45° controller rotation equals 180° in-game. d. Set "Vertical/Horizontal Output Mixer" to -50%. This matches the 4x setting above. If you used something else, adjust to taste. e. Possible play around with the Momentum settings, which are very similar in function to the Trackball Mode on the trackpad. 3. Leave the rest of the buttons as standard controller setup. 4. If you're new to gyro, make sure to take the time needed to build up muscle memory.
@Elgsdyr I actually have two steam controllers to pick up tomorrow Got two of them both with etui and dongles, barely used for 90$! So this is a perfect comment to get lol
My favorite on PC has been the stadia controller for my games. It is the Founder Edition controller love it and bought another online just in case. Got tired of aftermarket controllers having issues and the stadia controller just edges ahead for the win for me. I have a PS5 and Controller and never enjoyed it now it has battery issues and my older dual shock 4 controllers are better and have longer battery life even with degraded batteries in each. PS5 controller seems to have a battery issues pretty quickly and PS5 games requires the PS5 controller and not dual shock which is unusable by Sony. So I recommend a Founders Stadia Controller if you can get one love the controller however regular stadia controllers felt a little bit cheap vs the Founder editions Just fyi. For sony the Dual Shock 4 are superior in my mind in weight feel and battery life if you don't play a PS5 only game which requires the PS5 controllers
I think the xbox and copycats have terrible face buttons. If you try to mash them fast, they dont register enough since the material is an almost sticky texture, so they dont seem to return from a press quickly enough. I find snes style, like the 8bitdo pro 2, are satisfyingly mashable. Sadly they dont use that style on their ultimate line. Always liked PlayStation face buttons too, but haven't tried any past ps2 Id like to add that i think its better if your character moves when rocking the pad during contra test. I want ease of movement and am capable of holding down when i dont want to move. Ive used pads where its too hard to move or aim diagonally and it sucks 😊
I think the problem with Xbox styled buttons and similar ones to them, is the plasticy glossyness of the buttons. Horrible for platformers, but fairly alright for fp shooters
I surprise that switch controller is not on this list which is my personal favorite. Steam/Valve cannot fix most of these controllers when comes xinput (Xbox) and sinput (switch gyro). These are locked by the controller firmware/company. Custom firmware would have to be made for each controller.
I have no brand loyalty. I will use an Xbox controller if playing Xbox and I don't hate them by any means. They are comfortable enough to hold and everything is reachable. But I just can't fathom why people like offset sticks or why they came up with that design to start with? Our brains and even nature are "coded" towards symmetry. So is the offset really "more comfortable" for people or is it just what those people had when they were younger and so are just more used to it, making the symmetrical layout feel "wrong" by comparison? I don't know, but it is something I wonder about whenever controller conversations take place.
12 minutes in and I should finish watching the video, but the reason I've been forced to move over to PC it's because the Xbox series X and PlayStation 5 controller are just too thick for my hands. I can't play longer than 90 minutes before I start dropping them from hand fortege. I didn't have this problem with the PS4 and 360 controller. I wish I could use my 8Bitdo Pro 2 controller because its the best controller I've ever experienced. Okay, now I'm gonna finish watching the video.
Also, I personally don't care for hall effect sticks. They don't feel good to me and I've *never* experience stick drift outside of Joycons. Buttons and battery life breaks long before anolog starts giving me trouble.
I don't think that Steam can update Steam Input to use all of the 8bitdo and King Kong controller features at once? My understanding is that the two connection modes are basically hardlocked, you would need a separate Direct Input controller mode to make it fully programmable. Since you can only choose Xbox or Switch, you can't do anything those controllers aren't capable of.
@@RogueRen Some of them do, some of them don't. The Ultimate controller he shows in the video only comes with Switch and X-Input modes. A different 8bitdo I own, the SN30 Pro - the SNES-like controller with thumbsticks - has a D-Input mode, but it only offers the motion control through the Switch mode, according to their website. Afaik, this means that even if Valve can add their Dinput modes, they won't be able to address all of the features. :(
Personally, I HATE the Dualsense. Adaptive triggers are annoying and I always disable them, the controller is too big and hurts my hands after 15-30 minutes, its awful. Which really sucks as the Dualshock 4 was my FAVORITE controller up until a few years ago when I discovered 8bitdo and their Pro 2 controller. Also, you have the opposite problem with ABXY as me. I see ABXY and default to the Nintendo layout. If I have an Xbox and I see A on screen, I'm gonna hit B because that's where A has always been for me on Nintendo controllers since the SNES
Idk I want that either xbox adds gyro, or we have a third party controller like the hori that doesn't feel super low-end and has rumble. So waiting it is.
i have used xbox controllers for 5 years and each new controller i get just tears my thumbs for how sharp the inner portion of the sticks where and the shape was not comfortable that goes for either the xbox one and series controller, amd ever since i have gotten a 8bitdo pro 2 that was the most comfortable controller i have no pain using it
Not just for fighting games, but for some 2D platformer games too. Some of those classic Sega and Nintendo games don't quite work well with an Xbox pad.
I have about 10 Xbox series controllers and about 30 percent of them get drift. If you want a good one and you play a lot I’d just upgrade to the elite. The standard sticks just can’t hold up to Fortnite. My kid burns through controllers and the elite controller solved his problems.
GuilKIt has improved their triggers on their KK3 Max controller you can make the triggers digital on top of them having some very much improved resistance.
Yep, just saw your question after I posted a comment about it. I love it for pc and steam deck docked! 1000mhz polling rate over 2.4ghz dongle is very responsive. New dpad is a mix of old Nintendo style and subtle clickiness.
@@gpimp1987 I'm not sure, I like it better though. The Dpad on old ultimate was more classic feeling but harder to push, at least on mine. 2c is so inexpensive compared to other one. My ultimate came with a charging dock, so that's a bonus for the extra money, but I never ended up using it.
I kinda wish people would stop talking about the steam controller. No matter how good it was, it's irrelevant in 2024 if I can't buy it from reputable sources. It belongs in museums and textbooks.
The fact people still talk about it just shows the impact it had on anyone that took the time to really use it and customize it to their needs. I still have one that i bought from a Gamestop back in like 2016 and i still use it regularly. Used to use it daily when my pc was set up as a media center/gamerig in my living room its so much better than a wireless M&K setup at a couch. BTW they can still be found easily on places like FB marketplace which is where i bought a second one just last year for around $20... if you are smart enough buying from non-reputable sources is not even a shady practice. I also got brand new in box Nintendo Switch Online N64 and SNES controllers for cheap there simply because someone didn't ever use them...
Gyro is the biggest game changing feature (literally) added to controllers. Learn to set it up and use it properly (look up e.g. Flick Stick) and take the proper time to build up the muscle memory. Once you get there, there's no need for any aim assists, and you're pretty much as fast and precise as with mouse+keyboard.
To give the steam controller some credit, it was created nearly a decade ago. Controller tech has changed a lot since then. Even the xbox controller, which has a similar shape, has improvements.
Weaving a review for a new controller in to a larger video about controllers in general is such a great way to approach this task. Nice.
think the convex rounded analog sticks are fantastic for driving games. I love that I can roll my thumbs more precisely, making them ideal for drifting or maintaining subtle driving lines.
When playing Pro Evolution Soccer, the 360-degree turn trick feels sleek and intuitive with the quick roll of the whole thumb, not just the tip. The roundedness of the sticks makes it feel like you're actually rolling over a football.
For concave sticks, like those on the classic Xbox 360 controller, they’re generally more satisfying for first-person shooters (FPS). They offer precision for these types of games, but they don't allow for the same thumb-rolling flexibility needed in driving and football games.
Fortunately, both Sony and Microsoft have addressed this issue in newer systems. They offer a compromise with sticks that have a roundedness for thumb-rolling, combined with a convex shape for the thumb tip when needed, and a slight bump within the convex dip to complete the overall design.
I’m old. That Mario 2 reference took me a second.
Mario 2 was my fav game, even though it was considered not a proper Mario game.
@@Kinos141 [insert Doki Doki Panic reference here]
@@Kinos141because it ain’t though. It’s a reskin of another game (look at the reply just before me), but it’s fine that you like it!
Been using steam controller since they came out and bought 4 still ysing the first one cause it hasnt failed and the battery life is about 10 times the old 360 controller
“The right tool for the right job” is a frase that I kinda needed to hear.
I have the issue that I'm always looking for "The one to rule them all". A unique controller able to handle all my needs. But always something is missing.
I wanted to get a dual sense edge to replace my Xbox elite but having to play wired for features was a no for me. But that's the thing. It doesn't have to replace it... Just the right controller for the right game...
I've noticed this too. There's no true one size fits all. I've played various Sega's, PlayStations, Nintendo's, and Xboxes. It's no secret that many games are made with that system's particular control scheme in mind. From Master System and Mega Drive's rolling analogue stick-like d-pad, to PlayStation's direction centric d-pads for just one example.
I like excelling with rollout fighting moves using eight-directional pads, but those would be terrible for Pac-man or classic Tomb Raider, where a wrong input could spark trouble.
I actually pick the haptic trackpad over a lot of d-pads. Not having to push down hard has saved me from arm pain
Btw, steam controller's left trackpad is just fine as a dpad. Sadly, its default configuration as a dpad has "require click" turned on, and that kills it. Turn "require click" off, set haptocs to medium ad you'll have an ezcellent dpad.
i need valve to make another proper steam controller
With regard to the Anbernic, look at the cheap 8bitdos like the Ultimate 2C wireless. Once shipping factors in, they're very close to the same price as the anbernic while being pretty close in feel to the 8bitdo Ultimate and even having some extra features.
I would buy a Steam Controller 2 over any of these. Without the combination of gyro, trackpads and back buttons in a single unit I feel very lost in this market. Here is hoping and praying Valve do something. Who cares if they have to license a bunch of functionality from the patent trolls out there.
As a controller collector, I have some points to make. But in general this video is really great!
The Gulikit King Pro 2 controller is smaller than the Xbox Series counterpart. When I play with Xbox's, my hands all fall into place and is amazing. But with Gulikit's, my middle finger doesn't really have space enough with the way that I want to use the controllers. So I have to adjust my grip to something else.
Also on Xbox Series 2 Pro controllers, while yes you can change the D pad from dome or plus style to get what you want. The necessity of having the dpad changeable makes the dpad more loose. So I much more prefer the Xbox Series controller's dpad compared to the pro counterpart. I like the pro more in general. It had rubberised grips that enhance the comfort really well. So I think it deserve a better comfort point.
Speaking of the DualSense Edge. While yes, in theory if it drifts you can change the sticks. It's almost always sold out. So not really. Just checked. At the time of typing this the replacement module stands as "Currently Unavailable"
Keep up the great job!
This probably won’t get seen, but the issue of gyro only being detected on Nintendo switch mode is not an issue with Steam. It’s an issue with the X-input protocol. If you were to place the controller in D-input, gyro would also be detected because it would be treated as a PlayStation controller. The only way to fix this is for X-input in by extension, the Xbox controller to integrate Gyro.
34:58 I'm sorry, but no. The Steam Controller is at LEAST in the B tier for comfort once you get used to it.
Compared to a standard controller, sure, it feels a little odd at first, but it's not uncomfortable.
Also, the trackpads should have been included for the grading of the face buttons. When setup right, you can completely ignore the facebuttons and the joystick. Most of the advanced users utilize the joystick for touch menues and the left trackpad for movement. I like to use the back buttons for jump and crouch on click, and holding the buttons down allows me to access different menus with the joystick.
Edit:
These isssues aside, I really appreciate your appraisal of the Steam Controller.
The more praise and coverage this thing gets, the more likely Valve is to release another one.
Keep up the great work, man. I love watching your content.
43:14 It's in "F" tier for racing?!
You can literally map the trackpads to feel like a steering wheel.
Also, I have noticed that there are actually some games on PC that DO support the resistive triggers on the Dual Sense controller without a cord. Space Marine 2 is the most recent one I have played where it works even wirelessly. Maybe it is more common in games that were made for console too? Not sure, but it was a pleasant surprise. I think Cult of the Lamb did too, but it has been a minute so I could be wrong.
I've been told by others that the Alpakka can now output gamepad inputs which means the stick can be a stick.
Also, the Horipad for Steam does not have hall effect sticks. They are just standard sticks with capacitive touch sensors.
I think it's worth noting that if you want to include turn based strategy or real time strategy as genres, you will want a Steam Controller (or Steam Deck) for a comfortable couch experience. Other controllers really can't accommodate these games.
Why would you play those with a controller? Strategy always plays better with a mouse!
@ because I desire to play from the comfort of my couch in the TV room. I desire to be away from my computer because it is a computer, my work machine and being hunched over reminds me of work. Playing Civ or Total War while relaxing in an easy chair with just a controller is bliss.
@@Bedwyr7 I could never play a strategy game on a controller, neither RTS nor turn based. There are some genres I would never want to play without a mouse. The most obvious one is strategy, then shooters and Diablo clones. I'm sure I could find more if I really think about it, but those were the first that came to my mind. I think they play way too clunky with a controller to be fun at all(I remember Sim City on the SNES *shudder*).
For the same reason I can't play a JRPG or fighting game without a controller, just that it's the other way around with those and the mouse + keyboard controls are too clunky. Some games I play completely with just the kb. The right input device for every game makes playing the most fun imo. Some games were just not made for controller and it shows.
@ I mean, that's totally fair. "Laik bilong yu" to borrow a pidgin phrase from New Guinea.
FYI - DualSense haptic triggers work on wireless. I've played many haptic-enabled games with it.
It's my fav controller.
Also, I love the d-pads as a fighting game player.
So far, I am very happy with my recently purchased GameSir Tarantula Pro. Best controller I have owned so far. Only the PS5 controller's haptic feedback is missing. 😊
i wish i could get that aparute decal for my beloved Steam Controller
Hello, I greatly enjoy your content and support your views (as with how Nintendo is).
I was playing a racing game like it was a full time job and went through potentiometer controllers from new to replace in about 3 to 4 months so I bought KKP2 for the hall effect sticks.
I admit setting the controller up seems a bit much at first but after a while I got it.
I think what influenced your ratting of the KKP2 might change with this.
The x,y and b,a swap is firmware remapping by pressing settings (center button) and the + button.
One short shake = swapped, one long shake = default.
Also deadzone is activated by pressing settings button and the button just left of it. Same shake pattern. One short shake = zero deadzone active, long shake = default.
The deadzone setting is a huge asset in the racing game I was playing but games also set deadzones so modifications to steam input with deadzone and anti-deadzone greatly help too ;).
Love your work, keep up the good stuff ^_^
This video and your content in general is so well thought-out. Thank you for putting so much effort into your content.
My favorite controller is my DIY modded Dual Sense controller. I used Extremerate's mod kits/parts to add 4 back buttons, mouse click face buttons and hair triggers, a custom color scheme, and swappable thumbstick. Honorable mention to the recently released, Razer Wolverin v3 TE because it is amazing. I'd use that one if I didn't customize my own.
Side note: I own the Xbox Elite Series 2 and it feels really good to hold but performs terribly in competitive shooters. My dissatisfaction with the Xbox Elite Series 2 is what led me down the rabbit hole of pro controllers and getting that Razer Wolverin v3 and building my own.
You are the only reviewer I know that takes gyro in to consideration when talking about these controllers (tools), that's fantastic. I almost never play a shooter or a pc game without gyro because it is an evolution of controller mechanics that can ultimately save the cross platform experience from aim assist. I understand that a lot of console gamers would scoff at it because there is a learning curve, but just like having to move from console to pc and having to try and use mouse and keyboard as input (and ultimately failing at it) I love how the dual sense edge has given me the option to play my pc games with a controller. It makes me look like I am using keyboard and mouse, but in the comfort of the controller.
One note to add about the dual sense controller on pc that you didn't add in your rating as a bonus is the track pad on the ps controllers. Even though the placement isn't ideal on the controller, it's another mechanic that can be used in games for other button inputs, which in my opinion gives the ps controllers an edge when it come to versatility in playing games in a pc eco system.
In some of your previous videos you said that you wish that valve would just re-release the steam controller but as the steam deck configuration without the screen. Don't you think that they already did that with the steam deck? Maybe if they released a steam deck version, that is more ergonomic, with a smaller screen on it for the intent for it as a gaming controller, but with also a touch screen, and slapped a pro label on the end of it and charged a pro tier price on it, don't you think that would be the ultimate gaming controller?
Love your content and opinions. keep up the great work!
Whats wild about the Alpaca 3d printed controller is that there is no reason for it to have those sharp polygonal edges. Like, it's 3d printed. It could be almost any smooth shape they wanted. But for some reason they chose this polygon shape.
My favorite PC controller is the Manba One V2. It has mechanical buttons, trigger locks, a great D-pad & hall effect sticks, 4 easy to reach back buttons, and a big screen. You use that to remap buttons, check dead zones, activate turbo, and much more right from the controller itself at any time, without having to use an external app. Plus, it's only $70!
One really solid (personal) argument against the offset sticks on the XBox (et al) controllers: The placement of the left stick causes pain in my thumb after some use and there's nothing I can do about it. The left stick placement on e.g. the various Playstation controllers and the Steam Controller, which I use extensively, works perfectly fine for frequent and extended play sessions.
I love the steam controller touch inputs for grinding pokemon or other stuff where you have to constantly move around, because I set them to a touch dpad, which doesn't fatigue my fingers at all.
I still chase the idea of having one controller to rule them all, but as I continue to spend more time with my retro catalog, I do find myself sharing the sentiment of 'right tool for the job' vs. 'jack of all trades'. Playing MGS2 and MGS3 just doesn't feel right without a Dualshock 3 at least, due to the lack of pressure sensitive face buttons on almost any other controller. I also very much enjoy a traditional gamecube controller when emulating those games.
Your video review of the Alpakka got me interested in the idea of capacative gyro. I've been an ADS trigger gyro guy for a handful of years now, but I like the idea of capacitive activation for certain scenarios. That said, I recently learned that you can use conductive tape on the Dualsense to get that capacitive gyro functionality, since just touching the touchpad is an input that can be mapped. Haven't tried it myself yet, but someone on Reddit pointed it out to me when I was looking into the Alpakka; and so I'm definitely going to experiment with it, since my current main controller is a Scuf Reflex (Dualsense), that I love using gyro on.
you should try the flydigi vader 4 pro, its incredible.
Love you channel as always but I partially agree about the Steam Controller. Left trackpad "X" is not a D-pad. If you map analog movement to it, with the leading indentation feel - these are game changers once you untrain the standard thumbsticks. Button have to be rounded and close to eacho other because of various human hand ergonimics. Valve needed to find a way of holding the controller and activating those ;) Also first controller to have back buttons, which activate in an awesome smart way ! This always gets ommited. Innovators have it hard I guess :P
That being said.. I wonder how my custom CG Ultimate controller will feel on February ;)
Steam controller and 8bit do thumbstick caps can be swapped giving you the style you prefer i recently swapped mine because the OG rubber was wearing off and like it alot more than i thought i would. But i do not recommend YOU taking it apart re-assembly is kinda rough imo and there isnt a teardown on ifixit that is worth using.
I basically pre-ordered the new Hori Steam Controller just because it appears that you can map the extra buttons as non controller buttons. I'm really just looking for a dedicated "Push to talk" button in Discord/in-game chats. I gave up on getting a Playstation/Xbox/Razer pro controller, because you can't seem to map the extra pro controller buttons to anything other than already existing buttons on the controller. I would have actually been fine with my standard Xbox Series X controller, if they hadn't made the "share" a dedicated screenshot/record button that you CANNOT unmap, so on PC if I want to use it as a push to talk, it will constantly take screenshots or record.
What do you mean Steam Input can't do macros? I've done that many times without issues. Or are we talking about different things here? I'm confused...
the horipad is a huge misfire for me, because I wanted good triggers, some kind of trackpad, inline triggers AND rumble - I play exclusively on PC, but I also play games where rumble helps me feel the timings for things like charging my weapons in games like Monster Hunter. Hopefully Valve will make their own someday as a companion to the Deck
You put a lot of thoughts into controllers. The only thing I ever looked for in a controller was how comfortably it fit in my hands and how long I can use them without getting cramps in my hand. Always cabled, because I don't want to deal with all the drawbacks of wireless. I don't really care for things like rumble, haptic feedback or gyro. I almost exclusively use a controller for JRPGs, that are often made with a (console)controller in mind and even if some of them do get mouse/keyboard support, it alway feels clunky and tacked on. For shooters, racing games and most other RPGs and action adventures, I mostly use mouse and keyboard. I don't play many fighting games, but when I do, whatever controller I have at the time will do.
At the moment I use a Logitech F310 on my PC, which isn't as comfortable to hold as the fake XBox 360 controller I had before but had to replace because the left stick broke. It's also less comfortable than the PS2/PS3 controller it obviously copied its design from and I have no idea how Logi got that wrong. All they had to do was literally using the same mold for the case as all of the no name 5EUR ebay controllers do. So when that breaks, I'll replace it with something that's better to hold over a long time. But I'll think about that hurdle when I get to it.
I've been using the Flydigi Vader 3 Pro and have been very happy with it. Just wish stream input would work with the back buttons but it does have software to program it. Love the versatility of it.
TBH, I just use a regular DualSense. They work great for every platform I use. Plus they're big wide and light enough for my MMA/Basketball hands. Only complaint is the inability to adjust the trackpad sensitivity & keyboard being a separate Bluetooth signal.
You can probably get away with the steam controller triggers and the two trackpads with pretty much any game with the powerful steam input
That's an impressive body of work. Thanks for the video!
Great video and great breakdown at the end. Thank you
You are welcome, I tried to make it as comprehensive as possible.
I literally have been looking into a new controller. This video is PERFECT timing lol
The steam controller is the best of all of these. None of the other controllers feature the same set of critical features. The trackpads, gyro, (and gyro activated by touch) and the fully configurable back paddles are features that are essential for pc gaming
I don't think is up to steam to solve problem
thats's on the manufacturers, I have a Gamesir controller and it can switch do Dinput which shows on steam as a DS4, so I can use both analog triggers and gyro
You can use DSX software to emulate a wired connection to your DualSense and so use adaptive triggers wirelessly. Advanced haptics support only works on wired mode
Nice video, I really loved your approach on the review. As a fighting game player, I can say that I agree with you on the Xbox controller: it just works. BUT, it has a bit of false diagonals when executing Hadoukens and Shoryukens, with simplifies those special moves, but for very precision inputs (like hardcore anime fighters), it's not ideal.
Don't get me wrong, I still prefer to use it over 8BitDo Ultimate for FG any day, but for precision, it's not the best one. It's a true all arounder.
Dualsense adaptive triggers and haptic feedback works wirelessly on PC. Ive enjoyed it in games like Ratchet and Clank Rift Apart.
Even the speaker works. I would guess it should work in most Sony titles ported to PC. Unless they are really new or crappy ports.
You might want to wait for TMR joysticks. No drift like the Hall joysticks without the negative of higher power draw.
Personally i love the 8biitdo wukong controller. hallfeffect sticks and triggers and the correct button placement. would have loved to see that one in your list
The buttons on the 8bitdo ultimate arent in a fixed position. You can open the controller and just swap the buttons around so they are representative of an Xbox controller layout.
I was excited about resistive triggers on the ps5 however the bloom is off the rose. For me, it's not as good as rumble in terms of haptic innovations and can actively get in the way of enjoyment in some gamplay implementations.
Gyro is sine qua non, both for controllers and games. Thankfully, Steam Input helps a lot with the latter.
I have come to like both the FlyDigi Apex4 and Vader 4 Pro despite the fact you need to program them in windows first. Really like the rumble on those though they are not "HD" enough to generate sounds in emulated games.
One thing I haven't seen anyone mention on the Steam Controller is the gyro responsiveness. I have both the Steam Controller (my "go to" - I absolutely love it) and the Sony Dual Sense controller (the fallback). The gyro on the Sony is instant. There's no sense of any lag between my physical movement and the movement on-screen. With the Steam Controller, though, I do get a very small, but perceptible lag. It's not enough to bother me with the type of games I play, but if I played a lot of online shooters, I wouldn't be happy.
BTW, the Steam Controller is also fantastic for point-and-click style games like the classic adventure games. No other controller comes even close.
Another note for the Steam Controller: The shoulder buttons are absolutely horrible...
This may be an issue with your Bluetooth
@@catsnorkel I'm using the Steam Controller with the included dongle and there's only free air between the controller and dongle.
@@catsnorkel Also worth noting that I'm talking a tiny but perceptible difference here. Physical and visual movement doesn't feel quite as connected with the Steam Controller as with the Dual Sense.
Is it really that hard for Controller manufacturers to get Steam or Windows to recognize their controllers as not just Xbox controllers?
the issue is they all use x-input.. which in windows shows up as an x-box controller since x-input was designed specifically for x-box controllers. Some have multi-input though 8bitdo pro 2 and most of their other controllers have x-input and D-input which is a PC specific input that predates x-input but sometimes requires more setup to work and it also has android/IOS input and switch input
The Xbox elite controller outlasts the standard controller by three or four times, so that really offsets the price and makes it cheaper for me.
would love to see a review of the fly digi apex 4 from you
I only use my old Stadia controllers for nearly everything now.
Probably my most used controller these days do tend to be Xbox. I'll switch to my sn30 pro if I'm playing anything with more d pad focus. And I do sometimes still use the Steam Controller for more cursor based games and anything I want to use gyro for. Beyond that my favorite overall is the Steam deck controls. I wish I had a standalone controller with touch sensitive sticks without compromises. Hori is close but not quite there. Hopeful 8bitdo eventually comes out with something.
*Can someone please recommend an affordable, all-rounder like the Anbernic that doesn’t cost a lot for shipping?* Or an Alternative?
I think a lot of people don't know this about the PS5 controller, and the only reason I'm bringing it up now is because you didn't, but in games that don't directly support all the Playstation features, you can actually use the PS5 trackpad similarly to the trackpads on the Steam Deck with customizable menus. That alone, to me, brings the DualSense to an S.
Yeah. I don’t like the trackpad on the dual sense. It’s too far of a reach. But it can do that stuff if have included that information. But the video was already 45 minutes long. Had to cut some stuff.
I use the SN30 pro +, amazing controller. Perfect for everything imo.
I had one. But it broke. Great controller.
You left out the 8bit do ultimate 2c which is probably the best value controller
I use Dualsense, Series controller and Elite pad, I like them all. I wouldn’t ever consider buying a third party model as I’m very happy with the Sony and Microsoft models.
Another note: the new ultimate 2c for pc is the most input lag free wireless pad ive ever had. So much more responsive than official xbox controller on steam deck too
What about the razor wolverine v3 pro. I think it's all around great controller except for ps5 games unfortunately
Looks like gulikit sent you wrong controller, if they say you can swap buttons King Kong Pro 3 Max have extra buttons that you can swap with switch buttons to Xbox buttons and it have 4 back extra buttons for Macros or you can set button for back buttons and lever. It have gulikit dongle too.
Am I the only one that finds the face buttons on the Xbox controller too hard? After I while they start too hurt. I find that I like the softer mushier buttons overall.
I don't find them hurting, but I do find them really unsatisfying for two dimensional platforming games. I can't quite put my finger on it. For some genres I like a bit of mushness, especially for 2D platformers and arcade ports.
@@skycloud4802 Im with you there. 2D stuff its great to play with mushy buttons lol.
I find it confusing you got the 8bitdos Ultimate with the nintendo layout and gave that a low score. They sell the same controller with the correct layout, so I don't understand why you got this one unless it was by mistake?
That alpakka controller looks interesting, but at that price point I think I'll pass. I'm using the gamesir T7 for my setup, it's a great no frills budget Xbox controller but it is wired.
Im getting a hori controller as soon as i can, because i use my duelsense edge touch pads to activate gyro the stick for large movements because the track pads sorta suck compared to the SD or the SC im hopping the hori does well for that. But huge bummer that the triggers suck i love the duelsense trigger.
If you're looking for the opposite of this video, a high quality, good for everything controller akin to the old Xbox 360 controllers, but with better more modern tech, do yourself a favor and get an 8bitdo Ultimate 2c. I bought several controllers, including the newer Xbox controller, and it started drifting after a couple months of play. The ultimate 2c uses a different kind of tech for the analogs so this isn't an issue. It's the best all around controller, every bit as good, and in my opinion better than the modern console controllers, but is also cheaper.
The only thing I didn't really like was the colors. But even though I've never played Black Myth Wukong, I ended up going with the BMW themed ultimate 2c because it looks so nice.
Xbox 350 controller had one of the worst dpad ever
@@pranze3484 Yeah, I mean, that's just not true. It wasn't great, but it was far from the worst. It was basically just at the level of passable. Have you ever tried using a Gamecube controller's dpad for instance? Lots of dpads would rank below 360.
But it's a good point to bring up, because it wasn't great. Ultimate 2c dpad is considerably better. Still probably not my favorite, but good enough that I don't have any issues.
I'm from the Philippines and Anbernic has their controller up for sale at P862 (roughly 15USD) with free shipping. I could even get it to 12 USD with vouchers. So maybe them marketing it as 18 USD is true in some way, maybe shipping fees are just worse for some areas. I'm not buying it though, I won't buy a new controller unless my 8bitdo pro 2 breaks and hopefully by then Anbernic has released a PlayStation layout controller.
Steam controller+mouse for pubg cod been using it for years
@ghostman76015 woah I gotta see how you do that! You got a video example you could post?
@igreshi maybe I will post one soon thanks for asking
@ghostman76015 do tell if you end up posting
@@igreshi This is my standard Steam Input setup for action games if they allow mixed input:
1. Set Right Trackpad to "As Mouse".
a. Adjust sensitivity so that a full sideways swipe from edge to edge is about 180° in the game.
b. Everything else is default, but in case default changes the most important is: Trackball Mode = On. Trackball Friction = Medium.
2. Set Gyro to "Gyro To Mouse [Beta]".
a. Set "Gyro ° Sensitivity" to 1x (this is just for the setup tuning)
b. Adjust "Dots Per 360°" so that one full horisontal rotation of the controller equals the same in-game.
c. Set "Gyro ° Sensitivity" to taste. I usually prefer 4x, so that 45° controller rotation equals 180° in-game.
d. Set "Vertical/Horizontal Output Mixer" to -50%. This matches the 4x setting above. If you used something else, adjust to taste.
e. Possible play around with the Momentum settings, which are very similar in function to the Trackball Mode on the trackpad.
3. Leave the rest of the buttons as standard controller setup.
4. If you're new to gyro, make sure to take the time needed to build up muscle memory.
@Elgsdyr I actually have two steam controllers to pick up tomorrow
Got two of them both with etui and dongles, barely used for 90$!
So this is a perfect comment to get lol
My favorite on PC has been the stadia controller for my games. It is the Founder Edition controller love it and bought another online just in case. Got tired of aftermarket controllers having issues and the stadia controller just edges ahead for the win for me. I have a PS5 and Controller and never enjoyed it now it has battery issues and my older dual shock 4 controllers are better and have longer battery life even with degraded batteries in each. PS5 controller seems to have a battery issues pretty quickly and PS5 games requires the PS5 controller and not dual shock which is unusable by Sony. So I recommend a Founders Stadia Controller if you can get one love the controller however regular stadia controllers felt a little bit cheap vs the Founder editions Just fyi. For sony the Dual Shock 4 are superior in my mind in weight feel and battery life if you don't play a PS5 only game which requires the PS5 controllers
they are great, but I didn't want to recommend them as even if you can find one, you don't know if its been updated for bluetooth.
I think the xbox and copycats have terrible face buttons. If you try to mash them fast, they dont register enough since the material is an almost sticky texture, so they dont seem to return from a press quickly enough.
I find snes style, like the 8bitdo pro 2, are satisfyingly mashable. Sadly they dont use that style on their ultimate line. Always liked PlayStation face buttons too, but haven't tried any past ps2
Id like to add that i think its better if your character moves when rocking the pad during contra test. I want ease of movement and am capable of holding down when i dont want to move. Ive used pads where its too hard to move or aim diagonally and it sucks 😊
I think the problem with Xbox styled buttons and similar ones to them, is the plasticy glossyness of the buttons. Horrible for platformers, but fairly alright for fp shooters
could you try direwolf 2 from fildigit? 8bitdo ultimate 2c? thank you
And GameSir has some great game controllers!!
With Hall Effect Joysticks and Hall Effect triggers!! 😊😉
I surprise that switch controller is not on this list which is my personal favorite.
Steam/Valve cannot fix most of these controllers when comes xinput (Xbox) and sinput (switch gyro). These are locked by the controller firmware/company. Custom firmware would have to be made for each controller.
I have no brand loyalty. I will use an Xbox controller if playing Xbox and I don't hate them by any means. They are comfortable enough to hold and everything is reachable. But I just can't fathom why people like offset sticks or why they came up with that design to start with? Our brains and even nature are "coded" towards symmetry. So is the offset really "more comfortable" for people or is it just what those people had when they were younger and so are just more used to it, making the symmetrical layout feel "wrong" by comparison? I don't know, but it is something I wonder about whenever controller conversations take place.
It does feel wrong at first. However it is something you quickly get used to. I don't particularly dislike either way now.
I still use the Xbox 360 Controller sometimes, but the D-Pad is still terrible lmao. My fav controller right now is the 8BitDo Pro 2.
@19m30s "That's what she said" - Michael Scott 😅
12 minutes in and I should finish watching the video, but the reason I've been forced to move over to PC it's because the Xbox series X and PlayStation 5 controller are just too thick for my hands. I can't play longer than 90 minutes before I start dropping them from hand fortege. I didn't have this problem with the PS4 and 360 controller.
I wish I could use my 8Bitdo Pro 2 controller because its the best controller I've ever experienced.
Okay, now I'm gonna finish watching the video.
Also, I personally don't care for hall effect sticks. They don't feel good to me and I've *never* experience stick drift outside of Joycons.
Buttons and battery life breaks long before anolog starts giving me trouble.
I don't think that Steam can update Steam Input to use all of the 8bitdo and King Kong controller features at once? My understanding is that the two connection modes are basically hardlocked, you would need a separate Direct Input controller mode to make it fully programmable. Since you can only choose Xbox or Switch, you can't do anything those controllers aren't capable of.
8bitdo has a Dinput mode
@@RogueRen Some of them do, some of them don't. The Ultimate controller he shows in the video only comes with Switch and X-Input modes. A different 8bitdo I own, the SN30 Pro - the SNES-like controller with thumbsticks - has a D-Input mode, but it only offers the motion control through the Switch mode, according to their website. Afaik, this means that even if Valve can add their Dinput modes, they won't be able to address all of the features. :(
Personally, I HATE the Dualsense. Adaptive triggers are annoying and I always disable them, the controller is too big and hurts my hands after 15-30 minutes, its awful. Which really sucks as the Dualshock 4 was my FAVORITE controller up until a few years ago when I discovered 8bitdo and their Pro 2 controller.
Also, you have the opposite problem with ABXY as me. I see ABXY and default to the Nintendo layout. If I have an Xbox and I see A on screen, I'm gonna hit B because that's where A has always been for me on Nintendo controllers since the SNES
Idk I want that either xbox adds gyro, or we have a third party controller like the hori that doesn't feel super low-end and has rumble. So waiting it is.
i have used xbox controllers for 5 years and each new controller i get just tears my thumbs for how sharp the inner portion of the sticks where and the shape was not comfortable that goes for either the xbox one and series controller,
amd ever since i have gotten a 8bitdo pro 2 that was the most comfortable controller i have no pain using it
ALL XBOX'S DPADS ARE GARBAGE FOR FIGHTING GAMES. The best dpad is 8bitdo's. I'm still rocking SN30Pro 2. Best controller I've ever bought.
Not just for fighting games, but for some 2D platformer games too. Some of those classic Sega and Nintendo games don't quite work well with an Xbox pad.
if x box use hall tmr, i will buy it without thinking.
I have about 10 Xbox series controllers and about 30 percent of them get drift. If you want a good one and you play a lot I’d just upgrade to the elite. The standard sticks just can’t hold up to Fortnite. My kid burns through controllers and the elite controller solved his problems.
GuilKIt has improved their triggers on their KK3 Max controller you can make the triggers digital on top of them having some very much improved resistance.
Manba One is the best.. not even on the list?
I’ll have to give it a try!
@NerdNest they have version 2 now which have the face buttons as mouse clicks
Has anyone tried the 8bitdo ultimate 2c controller??
Yep, just saw your question after I posted a comment about it. I love it for pc and steam deck docked! 1000mhz polling rate over 2.4ghz dongle is very responsive. New dpad is a mix of old Nintendo style and subtle clickiness.
@roz1281 would it beat the 8bitdo ultimate or just a more budget friendly controller? Thinking about making the switch from council next year.
@@gpimp1987 I'm not sure, I like it better though. The Dpad on old ultimate was more classic feeling but harder to push, at least on mine. 2c is so inexpensive compared to other one. My ultimate came with a charging dock, so that's a bonus for the extra money, but I never ended up using it.
“The Iron Meat test”
I didn’t name the game. Haha.
Not much diversity in this showcase, all of them are offset barring PS controllers so the video is mostly catered to the offset crowd.
I kinda wish people would stop talking about the steam controller. No matter how good it was, it's irrelevant in 2024 if I can't buy it from reputable sources. It belongs in museums and textbooks.
I still use my steam controller...it out lasted my scuff vantage, and my astro c2, surprisingly my Xbox elite V1 has still held up all these years...
What it needs, is a new revamp.
The fact people still talk about it just shows the impact it had on anyone that took the time to really use it and customize it to their needs. I still have one that i bought from a Gamestop back in like 2016 and i still use it regularly. Used to use it daily when my pc was set up as a media center/gamerig in my living room its so much better than a wireless M&K setup at a couch. BTW they can still be found easily on places like FB marketplace which is where i bought a second one just last year for around $20... if you are smart enough buying from non-reputable sources is not even a shady practice. I also got brand new in box Nintendo Switch Online N64 and SNES controllers for cheap there simply because someone didn't ever use them...
Mostly bad takes tbh
I hate xbox series clicky dome switch dpad.
Gyro s the biggest trash ever added to controller.
Says every guy about something he's bad at.
Gyro is fine, as long as it's optional.
@@pranze3484 Imagine been bad at aiming, so you need gyro pfff :D thats what we call a BOT
Gyro is the biggest game changing feature (literally) added to controllers. Learn to set it up and use it properly (look up e.g. Flick Stick) and take the proper time to build up the muscle memory. Once you get there, there's no need for any aim assists, and you're pretty much as fast and precise as with mouse+keyboard.