have you ever though of a "fix my colony" style series where people send you their colony saves, your audience can vote on a winner every month, and you do a sessions playing it and "sprucing it up" with all your little tips and secrets?
@@seldoon_nemar that would be great because I want to see if everyone else is playing as bad as me, and not like Adam who is apparently a RimWorld genius.
Thanks a ton! I have several more in the works already but have been behind a bit due to my daughter starting e-learning back up. Hoping to release a new one in another week or so.
@@AdamVsEverything I have subscribed and will look out for it. I know it ain’t easy to start and produce content for a YT channel but I like what you’re doing so far
I found this informative. But if you ever redo this video, I would start with strive to survive first, since it's basically the game as designed, and then go over how the other difficulties deviate. Thanks for the great content!
Useful guide I hope all this apply to the console version when it comes out I plan on being as peaceful as I can building massive then ramping the difficulty up to max
New to Rimworld, your guides are on point to explain the detail of game! Did you make a guide about the adaptation though? I can't find it on your channel.
how is strive to survive the normal difficulty 😭😭😭 without Adam's guides I can hardly survive through that. I wouldn't even notice that raid strength is depended on wealth!
I've invested 80 hours total in playing. I was way too naive to change the difficulty in the middle of my game. Probably would have increased the odds of my settlements' survival. Meh. Oh well. I've got enough tip videos saved to give it another go.
Hey man, as long as you are having fun. That's always the most important thing to me with games, and some of the most fun I've ever had in RimWorld are the stories that develop around the fall of a colony. Losing is fun (sometimes) on the Rim. :P - Thanks for watching!
I put it in the comments, but it is a bit buried now. here is the copy and paste - hope it helps! Adaptation is sort of a tricky subject and one a lot of people tend to disagree on. It would probably take its own video to dive down into the specifics, however, this is a quote directly from the developer which explains the purpose of adaptation and changing it in the menu: "The adaptation mechanism works like this: Rimworld keeps track of “days to let you adapt to an event”. For example, if one of your colonists is downed, and your population is 2, then Rimworld subtracts 6 days from your “days to adapt”. If this was the first adaptation event, your “adapt days” would now be -6. At -6, Rimworld will scale-down any threat points it calculates by something like 70% (I haven’t checked the maths, but something like that). At -30 adapt days it would reduce thread points to 40% of their value. And your adapt-days creeps back up over time. Once it is above zero, it starts increasing the threat points! If your have recovered, and are handling things, it keeps increasing the heat. How quickly the adapt-days keeps growing above zero can be changed by Damage adaptation growth. At 50%, it means it grows above zero 50% slower. Set Damage adaptation growth to 0% → RW won’t take into account how long it has been since you’ve “recovered” (it won’t make things extra-hard based on how long since you recovered). Set Damage adaptation effect to 0% → RW ignores the adapt-days completely, even if it is positive or negative. So it won’t turn -6 adapt-days into a 70% reduction. "if i turn the value to 0% on both, the storyteller will ignore if i'm winning or losing and just scale based on wealth or time if using fixed wealth progress?" This is correct, but just setting “Damage adaptation effect” to 0% should be enough. This is my understanding ⤴︎, but if anyone thinks I got the explanation wrong let me know!"
Hi Bertrand. Unfortunately, the guide I had been working on for that back then became irrelevant so I delisted it. However, I am currently working in conjunction with someone else to make and release a guide about adaptation factor and raid points. It is pretty complex but TLDR is that the adaptation factor will make it so raids are smaller for a short bit if you have a recent death or downing.
Bought the game yesterday. Started peaceful to learn the basics. Had my first base with 3 colonists (started with 1). I were really proud of my base, guess what? Planetkiller scenario, all gone :/
I've never played with that scenario turned on (it's not a default option for standard playthroughs). Maybe I should try it sometime, though. Would be interesting to be on a timer.
to make you all know how bad i am,i was in easy mode not peaceful so i had all of the disaster and like 30 minute in all of my people had a disease someone became crazy and killed everyone but at last moment someone cam into my colony,had to kill the guy who killed all the one and died one day later cause of a rat became crazy...am i THAT bad?
Adaptation is sort of a tricky subject and one a lot of people tend to disagree on. It would probably take its own video to dive down into the specifics, however, this is a quote directly from the developer which explains the purpose of adaptation and changing it in the menu: "The adaptation mechanism works like this: Rimworld keeps track of “days to let you adapt to an event”. For example, if one of your colonists is downed, and your population is 2, then Rimworld subtracts 6 days from your “days to adapt”. If this was the first adaptation event, your “adapt days” would now be -6. At -6, Rimworld will scale-down any threat points it calculates by something like 70% (I haven’t checked the maths, but something like that). At -30 adapt days it would reduce thread points to 40% of their value. And your adapt-days creeps back up over time. Once it is above zero, it starts increasing the threat points! If your have recovered, and are handling things, it keeps increasing the heat. How quickly the adapt-days keeps growing above zero can be changed by Damage adaptation growth. At 50%, it means it grows above zero 50% slower. Set Damage adaptation growth to 0% → RW won’t take into account how long it has been since you’ve “recovered” (it won’t make things extra-hard based on how long since you recovered). Set Damage adaptation effect to 0% → RW ignores the adapt-days completely, even if it is positive or negative. So it won’t turn -6 adapt-days into a 70% reduction. "if i turn the value to 0% on both, the storyteller will ignore if i'm winning or losing and just scale based on wealth or time if using fixed wealth progress?" This is correct, but just setting “Damage adaptation effect” to 0% should be enough. This is my understanding ⤴︎, but if anyone thinks I got the explanation wrong let me know!"
Have any questions about RimWorld or ideas for more guides? Make a comment down below and let me know! - Thanks for watching.
have you ever though of a "fix my colony" style series where people send you their colony saves, your audience can vote on a winner every month, and you do a sessions playing it and "sprucing it up" with all your little tips and secrets?
@@seldoon_nemar that would be great because I want to see if everyone else is playing as bad as me, and not like Adam who is apparently a RimWorld genius.
I'm brand new to Rimworld and your guides are among the easiest to understand. Thanks for the work
Thanks a ton! I have several more in the works already but have been behind a bit due to my daughter starting e-learning back up. Hoping to release a new one in another week or so.
@@AdamVsEverything I have subscribed and will look out for it. I know it ain’t easy to start and produce content for a YT channel but I like what you’re doing so far
Adam is a wonderful streamer and RUclipsr. This video shows it again. :)
Thanks for that!
Very helpful guide, thanks man
No problem! Glad it helped.
Thank you for this guide. Recently picked up this game and it's so much deeper than I thought it was!
I found this informative. But if you ever redo this video, I would start with strive to survive first, since it's basically the game as designed, and then go over how the other difficulties deviate. Thanks for the great content!
Thank you for yet another Awesome vid Adam
Thanks for watching!
Awesome video Adam. That was very useful
Glad it was helpful!
As usual, on point.
Thank you sir
that was exactly what I was looking for. thanks!
Glad I could help!
Useful guide I hope all this apply to the console version when it comes out I plan on being as peaceful as I can building massive then ramping the difficulty up to max
Thanks! If there are any console specifics I'll definitely make additional guides specific to it.
Rimworld difficulty differences explained - Randy is the prankster you love and hate.
Sometimes he's boring, othertimes he's the devil. It's definitely always a unique playthrough with Randy.
@@AdamVsEverything He can also read your mind and deliver exactly what you need right to your doorstep.
Sometimes he sends 20 yorkshire terriers, other times toxic fallout and a mech cluster and a sapper raid in 3 days.
Want do it so you. Oaks.
Kakapos. Pals 👯 and 😮 emogi 😂 ! Do you an emogeniger! I am enojar a lot. Comprárleslos
New to Rimworld, your guides are on point to explain the detail of game!
Did you make a guide about the adaptation though? I can't find it on your channel.
Nice guide
Thanks!
how is strive to survive the normal difficulty 😭😭😭 without Adam's guides I can hardly survive through that. I wouldn't even notice that raid strength is depended on wealth!
Next guide on how to build a burn tunnel?
I am very experienced at that. lol
I've invested 80 hours total in playing. I was way too naive to change the difficulty in the middle of my game. Probably would have increased the odds of my settlements' survival. Meh. Oh well. I've got enough tip videos saved to give it another go.
Hey man, as long as you are having fun. That's always the most important thing to me with games, and some of the most fun I've ever had in RimWorld are the stories that develop around the fall of a colony. Losing is fun (sometimes) on the Rim. :P - Thanks for watching!
hi nice video but i really needed help on understanding Adaptation Changes like what does growth vs effect mean?
I put it in the comments, but it is a bit buried now. here is the copy and paste - hope it helps!
Adaptation is sort of a tricky subject and one a lot of people tend to disagree on. It would probably take its own video to dive down into the specifics, however, this is a quote directly from the developer which explains the purpose of adaptation and changing it in the menu:
"The adaptation mechanism works like this: Rimworld keeps track of “days to let you adapt to an event”. For example, if one of your colonists is downed, and your population is 2, then Rimworld subtracts 6 days from your “days to adapt”. If this was the first adaptation event, your “adapt days” would now be -6. At -6, Rimworld will scale-down any threat points it calculates by something like 70% (I haven’t checked the maths, but something like that). At -30 adapt days it would reduce thread points to 40% of their value.
And your adapt-days creeps back up over time. Once it is above zero, it starts increasing the threat points! If your have recovered, and are handling things, it keeps increasing the heat. How quickly the adapt-days keeps growing above zero can be changed by Damage adaptation growth. At 50%, it means it grows above zero 50% slower. Set Damage adaptation growth to 0% → RW won’t take into account how long it has been since you’ve “recovered” (it won’t make things extra-hard based on how long since you recovered).
Set Damage adaptation effect to 0% → RW ignores the adapt-days completely, even if it is positive or negative. So it won’t turn -6 adapt-days into a 70% reduction.
"if i turn the value to 0% on both, the storyteller will ignore if i'm winning or losing and just scale based on wealth or time if using fixed wealth progress?"
This is correct, but just setting “Damage adaptation effect” to 0% should be enough. This is my understanding ⤴︎, but if anyone thinks I got the explanation wrong let me know!"
@@AdamVsEverything I see thank you!
@@ryanclemons1 No problem!
You and I have similar base styles. Big thumbs up
Awesome! Efficiency squares for the win, I guess. :P
Hi,
3:04 Where is the vidéo on adaptation? I can't find it.
Hi Bertrand. Unfortunately, the guide I had been working on for that back then became irrelevant so I delisted it. However, I am currently working in conjunction with someone else to make and release a guide about adaptation factor and raid points. It is pretty complex but TLDR is that the adaptation factor will make it so raids are smaller for a short bit if you have a recent death or downing.
@@AdamVsEverything Thank you for your answer. It's a little clearer for me. I look forward to your guide.
How does adaption impact work? Can’t find your video explaining it since it’s pretty old video. And I can’t find anyone any info about it as well
Thanks yo
Thanks for watching!
Bought the game yesterday.
Started peaceful to learn the basics. Had my first base with 3 colonists (started with 1).
I were really proud of my base, guess what?
Planetkiller scenario, all gone :/
I've never played with that scenario turned on (it's not a default option for standard playthroughs). Maybe I should try it sometime, though. Would be interesting to be on a timer.
beans. much difficulties 👍
This is nice. Me like
Found this looking for information on how adaptation works. Then says it will be covered in another vid. Why? What vid?
to make you all know how bad i am,i was in easy mode not peaceful so i had all of the disaster and like 30 minute in all of my people had a disease someone became crazy and killed everyone but at last moment someone cam into my colony,had to kill the guy who killed all the one and died one day later cause of a rat became crazy...am i THAT bad?
lol. It's the stories like this that RimWorld is all about :P - One of my first ever colonies died to a beaver, for instance lol
@@AdamVsEverything lol a beaver i just survived a bunch of crazy beaver but i survived all 5 of them with no death but all injured
you never explained the adaptive threat settings which is the entire reason I clicked on this video.
Adaptation is sort of a tricky subject and one a lot of people tend to disagree on. It would probably take its own video to dive down into the specifics, however, this is a quote directly from the developer which explains the purpose of adaptation and changing it in the menu:
"The adaptation mechanism works like this: Rimworld keeps track of “days to let you adapt to an event”. For example, if one of your colonists is downed, and your population is 2, then Rimworld subtracts 6 days from your “days to adapt”. If this was the first adaptation event, your “adapt days” would now be -6. At -6, Rimworld will scale-down any threat points it calculates by something like 70% (I haven’t checked the maths, but something like that). At -30 adapt days it would reduce thread points to 40% of their value.
And your adapt-days creeps back up over time. Once it is above zero, it starts increasing the threat points! If your have recovered, and are handling things, it keeps increasing the heat. How quickly the adapt-days keeps growing above zero can be changed by Damage adaptation growth. At 50%, it means it grows above zero 50% slower. Set Damage adaptation growth to 0% → RW won’t take into account how long it has been since you’ve “recovered” (it won’t make things extra-hard based on how long since you recovered).
Set Damage adaptation effect to 0% → RW ignores the adapt-days completely, even if it is positive or negative. So it won’t turn -6 adapt-days into a 70% reduction.
"if i turn the value to 0% on both, the storyteller will ignore if i'm winning or losing and just scale based on wealth or time if using fixed wealth progress?"
This is correct, but just setting “Damage adaptation effect” to 0% should be enough. This is my understanding ⤴︎, but if anyone thinks I got the explanation wrong let me know!"
@@AdamVsEverything thanks
didn't know you could set research speed and death on down chance
always used mods to achieve tge latter
lol
mozambique
Mozambique here!