1:35 the beginning of the horror movie Or game 3:42 mysterious part when Light is off and jumpscare is about to show 6:10 someone is chasing us (in horror game) 8:13 part when someone is getting killed
2:00 Cyberpunk but bad quality 4:08 tropical island but with SFX 6:10 A underwater Zombie survival 8:15: H E I S C O M I N G *you proceed to listen voices in you're head while you enter a boss dungeon* 8:35 Dubstep? (Maybe)
@@spiderbro9134 Focke-Achgelis Focke, Achgelis & Co. GmbH Commercial Director: Dipl.-Ing. Kirchhoff Technical Director: Prof. Dr.-Ing eh Henrich Focke Plants: Hoyenkamp near Delmenhorst, Oldenburg, Laupheim Henrich Focke was born on October 8, 1890. In 1909, still at school, he was already working on the construction of flight models and gliders. In 1913, he began his studies at the Technical University of Hanover, which - interrupted by World War I - he finished after the war. After serving as an infantryman during the war, Focke was transferred to the Air Force and crashed at the Western Front in 1917. After the crash, Focke was stationed at the aircraft maintenance at Berlin-Adlershof. In 1923, he founded the Focke-Wulf Flugzeugbau AG together with Georg Wulf, who had been his assistant since 1913. Focke was technical director and member of the board until 1933. He was always used to cut his own path. So, in 1931 , he purchased the license of the Cierva autogyro and used the Focke-Wulf facilities to build the model C-19 Mark VI “Don Quixote” and later the C-30 “Heustarte” (“Grasshopper”). Motivated by the work on these rotary-wing aircraft, Focke established a research laboratory as part of his own factory in 1931 that later became his sole point of interest. This was the place where the Fw 61 was built. This research laboratory became the birthplace of Focke, Achgelis & Co. GmbH. In 1937, Prof. Henrich Focke founded the Focke, Achgelis & Co. GmbH together with the renowned stunt pilot Gerd Achgelis. Other members of staff were Dr. Jackel, Dr. Just, Dr.-Ing. Schweym, and Dipl.-Ing. Spanger. In the beginning, design and production was provided by the Brandenburgische Motorenwerke in Spandau, but was automatically transferred to BMW, after both companies had merged. Later, the entire development staff was separated from BMW at the instance of the Reich Air Ministry (RLM) and was made available to Focke-Achgelis. Initially, the work in this group was headed by Director Dipl.-Ing. Wolff, later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. Focke Achgelis Fa 223 After the development of the Fw 61 German authorities agreed that a helicopter should be capable of carrying a payload of 700 kg to be of practical use. This was the reason for the design of a substantially larger construction that started in 1938. The Fa 223 had fundamentally the same framework as the Fw 61. It was also equipped with twin-rotors mounted side-by-side on outriggers. One of the two Fw 61 was expanded to a flying laboratory in order to gain planning fundamentals for the Fa 223. The prototype of the Fa 223 left the factory in August 1939 and for the first time lifted off the ground in August 1940, still captured . 100 hours of ground testing had preceded the lift-off. The designers had to overcome a large number of problems: unbalanced rotors, developing safety devices for switching automatically to autorotation in case of a power plant or gearbox failure, as well as solving the problem of blades being sensitive against a pitch-angle change and the problem of vibrations. During these tests the hazardous mutual self-excitation of the rotor blades was discovered. Subsequent flight testing had to be accomplished in hovering flight, due to the non-existing large wind tunnel, covering many aspects of lift, resistance and torque. At the beginning of 1942, the model was ready for serial production, and an order for 100 units followed. Because of the war and permanent bombing only 20 had been built by the end of the war, and only 10 of them had flown. At the end of the war, only two machines were found ready to fly. One of them was disassembled and shipped to the US, the other became the first helicopter to cross the Channel to England. The Fa 223 showed good flight characteristics and was fully stable around all axes with regard to statics and dynamics, except for stability around the pitch axis. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. Type: Single-engine transport helicopter Rotor system: Two 3-bladed counterrotating rotors side-by-side mounted on steel-tube outriggers. Each rotor has a diameter of 12 m. Rotor blades with steel-tube spar, wooden ribs, torsionally resistant plywood nose and fabric-covered tail; simply supported with friction damper. Automatic change-over as fly-ball governor, as with the Fw 61. Fuselage: Framework as welded steel-tube frame, completely fabric-covered. Empennage: Standard empennage, consisting of a complete vertical tail and stabilizer struts, mounted to the vertical fin in T-arrangement. All surfaces from fabric-covered wood. Undercarriage: Rigid tricycle undercarriage. All wheels mounted to oil-damped shock struts. Spring-mounted auxiliary skid under the rear fuselage. Powerplant: Air-cooled 9-cylinder rotary engine BMW-Bramo 323 Q-3 with 1x 1,000 hp take-off power, installed amidships and positively cooled. Cooling-air intake through a slit along the fuselage. Crew: Two pilot seats side-by-side in fully glazed nose section, behind it the main cabin with another 4 seats or freight. Type designation: Fa 223 “Dragon” Usage: transportation helicopters Manufactures: Focke-Achgelis Country: Germany First flight: 1940 Lenght: 12.25 m Height: 4.35 m Rotor diameter: 12m each Number of rotor blades: 2x3 Power plant: BMW Bramo 323D Power: 1,000 hp (735 kW) Max speed: 182km/h Service ceiling: 2,010m Empty weight: 3.180kg Max. take off weight: 4.434kg Range: 300 km Crew: 1 Manufactured: 20 fock
At 5:55 , imagine your sinking to the bottom of the sea.. Not knowing when you'll hit the floor as it gets darker and darker... When I thought of that it sent a chill through my knee
Game name: Ticking Description: You are lost in the woods, your friends dared you to go in the woods, you only have a few days to get out, but now there is no escape, find materials and weapons to help you, watch out for the little creatures, they bite. You will not make it alive, the time is ticking. Thumbnail: Person lost in woods with text saying “Ticking” Price: $12.99 Playable on: PS5 and 4, XBox snd Nintendo Switch Coming out: 2025, November 24th
i think it sounds great, i have just one grime about it. having all the vocals on the same time sounds extremely messy, i know of course you don't have to have all the blues on at the same time, it can just end up being a little too much with how different all the blues are compared to each other.
Incredibox really stepped out of their comfort zones for this and I admire that This set sounds awesome and really halloween-esque Edit: fuck my life it’s a mod I’m so sorry I thought this was official
First Beat: evil salesman Second Beat: just an average "halloween" guy Third Beat: Jason Vorhees (maybe spelling) Fourth Beat: mutant man Fifth Beat: insane person / mummy First effect: that one sentient knight statue Second effect: WW1 man Third effect: spy Fourth effect: insane person / mummy 2.0 Fifth effect: Average Bri'ish lad 😂 First melodic: Skull Second melodic: brain disease man Third melodic: witch Fourth melodic: zombie Firth melodic: the deep sea diver First Sing: ghost Second sing: satanic thing Third sing: alien Fourth sing: tv woman Fifth sing: gargoyle Bonus: average halloween chase (like texas chainsaw)
What each kind of horror game each group sounds like to me and at what chapter in the game The Purple Group : A classic Halloween horror game opener (Title Screen) The Red Group : A horror game about being chased in a bright Red coloured factory (Title Screen, or the first cutscene) The Teal Or Turquoise Group : A horror game about running from monsters in some place that's foggy and comes with a complimentary flashlight (Title Screen or selection sequence) The Blue Group : An eldritch / fantasy horror game, probably centered around run down stone building (Roaming around the catacombs)
The dev (rem I think?) Got a whole lot mixed up in this mod. Melody 4, for example, was obviously an effect, not a melody. I also feel like beat 2 should have been in the effect category. Voice 1 too. Ofc, it they did that, then there would be like 7 effects.
Hi will you pin this
m a n
h a s
p i n n e d
yis
Yess
Yess
SAXTON HAAAAAAAALE!
I don't know if anyone agrees but the first four effects together sond like a horror game soundtrack
And the second Four guys sound like a horror game chase theme or a monster near by lol
The third 4 people sounds like a chase scene
Yeah
I literally was thinking the same exact thing
It's supposed to, hence the horror-esque designs.
7:58 : When the boss battle music starts but there’s no boss in sight
Too cash in the-OOOOOOOOO AAAAAAAA OOOOOO
3:51 "yeah im bri'ish! How'd ya know!"
1:35 the beginning of the horror movie Or game
3:42 mysterious part when Light is off and jumpscare is about to show
6:10 someone is chasing us (in horror game)
8:13 part when someone is getting killed
So. Accurate
@@tryhardbot5241 thank u ❤️
From 4:32 - 4:46 it sounds like what a car is playing when it’s night
Lol very true XD
The fifth orange be like: *T E E T H*
"Oi mate, good day it is eh?"
"it is prretty good"
its teeth GUY fr
2:00 Cyberpunk but bad quality
4:08 tropical island but with SFX
6:10 A underwater Zombie survival
8:15: H E I S C O M I N G *you proceed to listen voices in you're head while you enter a boss dungeon*
8:35 Dubstep? (Maybe)
3:44 holy shit, A British guy
Hol on just gotda drink some tee
*proceeds to click clack dentures*
Overlord to Vodoo one, I have located the funny
i really love the dark gloomy "dungeon of no hope" sounds the second group has
Me:opens bag of chips
Everyone in the class: 3:50
The guy looks British
@@generalgrevious6438 yeah
@@spiderbro9134 Focke-Achgelis
Focke, Achgelis & Co. GmbH
Commercial Director: Dipl.-Ing. Kirchhoff
Technical Director: Prof. Dr.-Ing eh Henrich Focke
Plants: Hoyenkamp near Delmenhorst, Oldenburg, Laupheim
Henrich Focke was born on October 8, 1890. In 1909, still at school, he was already working on the construction of flight models and gliders. In 1913, he began his studies at the Technical University of Hanover, which - interrupted by World War I - he finished after the war. After serving as an infantryman during the war, Focke was transferred to the Air Force and crashed at the Western Front in 1917. After the crash, Focke was stationed at the aircraft maintenance at Berlin-Adlershof. In 1923, he founded the Focke-Wulf Flugzeugbau AG together with Georg Wulf, who had been his assistant since 1913. Focke was technical director and member of the board until 1933. He was always used to cut his own path. So, in 1931 , he purchased the license of the Cierva autogyro and used the Focke-Wulf facilities to build the model C-19 Mark VI “Don Quixote” and later the C-30 “Heustarte” (“Grasshopper”). Motivated by the work on these rotary-wing aircraft, Focke established a research laboratory as part of his own factory in 1931 that later became his sole point of interest. This was the place where the Fw 61 was built. This research laboratory became the birthplace of Focke, Achgelis & Co. GmbH. In 1937, Prof. Henrich Focke founded the Focke, Achgelis & Co. GmbH together with the renowned stunt pilot Gerd Achgelis. Other members of staff were Dr. Jackel, Dr. Just, Dr.-Ing. Schweym, and Dipl.-Ing. Spanger. In the beginning, design and production was provided by the Brandenburgische Motorenwerke in Spandau, but was automatically transferred to BMW, after both companies had merged. Later, the entire development staff was separated from BMW at the instance of the Reich Air Ministry (RLM) and was made available to Focke-Achgelis. Initially, the work in this group was headed by Director Dipl.-Ing. Wolff, later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war.
Focke Achgelis Fa 223
After the development of the Fw 61 German authorities agreed that a helicopter should be capable of carrying a payload of 700 kg to be of practical use. This was the reason for the design of a substantially larger construction that started in 1938. The Fa 223 had fundamentally the same framework as the Fw 61. It was also equipped with twin-rotors mounted side-by-side on outriggers. One of the two Fw 61 was expanded to a flying laboratory in order to gain planning fundamentals for the Fa 223. The prototype of the Fa 223 left the factory in August 1939 and for the first time lifted off the ground in August 1940, still captured . 100 hours of ground testing had preceded the lift-off. The designers had to overcome a large number of problems: unbalanced rotors, developing safety devices for switching automatically to autorotation in case of a power plant or gearbox failure, as well as solving the problem of blades being sensitive against a pitch-angle change and the problem of vibrations. During these tests the hazardous mutual self-excitation of the rotor blades was discovered. Subsequent flight testing had to be accomplished in hovering flight, due to the non-existing large wind tunnel, covering many aspects of lift, resistance and torque. At the beginning of 1942, the model was ready for serial production, and an order for 100 units followed. Because of the war and permanent bombing only 20 had been built by the end of the war, and only 10 of them had flown. At the end of the war, only two machines were found ready to fly. One of them was disassembled and shipped to the US, the other became the first helicopter to cross the Channel to England. The Fa 223 showed good flight characteristics and was fully stable around all axes with regard to statics and dynamics, except for stability around the pitch axis. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully
retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains.
Type: Single-engine transport helicopter
Rotor system: Two 3-bladed counterrotating rotors side-by-side mounted on steel-tube outriggers. Each rotor has a diameter of 12 m. Rotor blades with steel-tube spar, wooden ribs, torsionally resistant plywood nose and fabric-covered tail; simply supported with friction damper. Automatic change-over as fly-ball governor, as with the Fw 61.
Fuselage: Framework as welded steel-tube frame, completely fabric-covered.
Empennage: Standard empennage, consisting of a complete vertical tail and stabilizer struts, mounted to the vertical fin in T-arrangement. All surfaces from fabric-covered wood.
Undercarriage: Rigid tricycle undercarriage. All wheels mounted to oil-damped shock struts. Spring-mounted auxiliary skid under the rear fuselage.
Powerplant: Air-cooled 9-cylinder rotary engine BMW-Bramo 323 Q-3 with 1x 1,000 hp take-off power, installed amidships and positively cooled. Cooling-air intake through a slit along the fuselage.
Crew: Two pilot seats side-by-side in fully glazed nose section, behind it the main cabin with another 4 seats or freight.
Type designation: Fa 223 “Dragon”
Usage: transportation helicopters
Manufactures: Focke-Achgelis
Country: Germany
First flight: 1940
Lenght: 12.25 m
Height: 4.35 m
Rotor diameter: 12m each
Number of rotor blades: 2x3
Power plant: BMW Bramo 323D
Power: 1,000 hp (735 kW)
Max speed: 182km/h
Service ceiling: 2,010m
Empty weight: 3.180kg
Max. take off weight: 4.434kg
Range: 300 km
Crew: 1
Manufactured: 20
fock
I was tricked into thinking that this was an actual update.
it looks incredibly made
I just realized a tiny detail with the gas-mask guy, whenever he exhales the goggles fog up.
3:35 me hiding from my mom while i stole cookies be like:
I like how the gas mask guy is not beatboxing, he just *breathes*
5:27 grandpa wants to clear his throat
Im dying at 3:11 AM 😂💀
3:50 a British man yelling at me
HAH
5:00 is the best melody in my opinion
Agreed
Correct
this is amazing, but I personally think that the bonnus would have been better if it stopped at 9:15
The fact that nameless pumpkin guy is trying to kill The other incrediguy just for 10 bucks is hilarious
He killed everyone except him in third chapter just to apologize, crazy shit i know
2:21 bro breathing some beats
3:51 bro imagine if he does this all halloween bro his teeth gonna be like a plateau on a mountain
At 5:55 , imagine your sinking to the bottom of the sea.. Not knowing when you'll hit the floor as it gets darker and darker... When I thought of that it sent a chill through my knee
Bro this gave me chills since im scared of deep depths of water
3:39 sounds like a horror movie theme track
Edit: thank u for the likes!!
Fr gives me chill's
Game name: Ticking
Description: You are lost in the woods, your friends dared you to go in the woods, you only have a few days to get out, but now there is no escape, find materials and weapons to help you, watch out for the little creatures, they bite. You will not make it alive, the time is ticking.
Thumbnail: Person lost in woods with text saying “Ticking”
Price: $12.99
Playable on: PS5 and 4, XBox snd Nintendo Switch
Coming out: 2025, November 24th
4:05
That sounds basically what BEN will sound like as he rises from the water
*phone rings*
@@TheOfficialCollo_Mpg OH CRAP
@@snoanashi1597
I ment Ben drowneding
@@snoanashi1597 ben
@@TheOfficialCollo_Mpg Do you love god?
All of the red characters sound like your running out of time in a horror game and a monster is nearby
because the red character is a effect and will use to complete a bonus2 in evadare CH I
5:28 When you were asked to do a solo, and your bad at singing
3:22 literally sounds like a horror thing
I love it so much
Reverv 🖐️
Reverse 👌
That one group of emo kids at the back of the playground: 7:59
dude the female voices were done absolutely beautifully
3:50 yeah im bri ish, howd ya know?
Lmao
a-a-a-a re you british lol thats what i heard
4:32 That 1 homie hyping up the random shit happening....
4:03 or 6:08
Pov: you playing dead by daylight and the killer just ran past you
7:59 pov: it's your first time in the true lab and in the barrier
Ayeee Undertale reference???
@@devonairjones7187 yup
POV: you enter a boss level
One of the best mods I've seen so far.
The 5th Soundeffect realy said bri'ish
😂
7:59 I wanted to know if there is a specific style for this type of dark choir, I can't find songs with this type of choir
ruclips.net/video/LMHHS1nFDJI/видео.html
this type of music is what you want
7:59 this sounds like the akatsuki theme
The fist five kinda sound like something out of doom
most of these being relatively beat-box like and then the guy at 5:26 screaming and scaring the shit out of me
4:32
It sounds like somebody is listening to loud music in their car and that’s what you hear from the outside😂
But it’s very cool sounding though!!!
With all the red ones together, I'd imagine the hazmat suit guy being chased by the Big tooth guy
Same
6 and 7 are good together. They don’t need much else other than each other.
1:49 sounds like the taking damage sound in Minecraft
No it sounds like the ticking sound
@@ICEDSummer mienceradr damag
3:50 the only British man to have white teeth (CAUGHT IN 4K!!!) (GONE WRONG!!!11!1)
3:58 was the 1st time I saw the mouth inside a instrabox person
2:55 - 3:22 sounds like the start of a horror sound track.
This shouldn’t be a mod it should just be part of the game this is super cool
5:01 its the best one i like it
Yeeeeeeppp
3:49 mans sounds like he's shivering lol
2:13 my favorite animation design polo from all of them
6:15 be slapin hard on me
3:53 i think the referance is to we happy few because the desighn is realy similer to the dentist in that game
I thought it was cause he's probably british 💀
@@Rinne_Z_rank we happy few is set in england and all of the enemys are british
1:59 the Halloween
4:03 the beatbox
6:08 the ghost
8:13 the blue cave
wtf
5:15 the best trio
I like how the 3rd melody changes the gender entirely
9:14 Love this suspense hit.
BRO THE 5TH EFFECT LOOK GOOFY- 💀
I LOVE IT THO
It’s a chewsday innit lad
5:28 left 4 dead zombies be like:
they dont sound like it
Literally sounds like the hunter
i think it sounds great, i have just one grime about it. having all the vocals on the same time sounds extremely messy, i know of course you don't have to have all the blues on at the same time, it can just end up being a little too much with how different all the blues are compared to each other.
I would never have expected it but Zombie effect is goddamn cool
The first four red ones sounds like scary movie/game trailer music.
6:09 the fourth Melody ruined the vibe
Yeah tbh
Incredibox really stepped out of their comfort zones for this and I admire that
This set sounds awesome and really halloween-esque
Edit: fuck my life it’s a mod I’m so sorry I thought this was official
Really goes to show how much effort they put into this mod that you thought it was official
@@Inky5 lmao
i absolutely love this style of showcasing each melody. displays everything so perfectly
3:50 BRI'ISH MOUTH
Whoever made this is a amazing animator
I really like the 1 with the gas mask, I need to hear a whole song used by those 5 for an hour
3:50 HES BRITISH THE SCARIEST PART IF THIS
First Beat: evil salesman
Second Beat: just an average "halloween" guy
Third Beat: Jason Vorhees (maybe spelling)
Fourth Beat: mutant man
Fifth Beat: insane person / mummy
First effect: that one sentient knight statue
Second effect: WW1 man
Third effect: spy
Fourth effect: insane person / mummy 2.0
Fifth effect: Average Bri'ish lad 😂
First melodic: Skull
Second melodic: brain disease man
Third melodic: witch
Fourth melodic: zombie
Firth melodic: the deep sea diver
First Sing: ghost
Second sing: satanic thing
Third sing: alien
Fourth sing: tv woman
Fifth sing: gargoyle
Bonus: average halloween chase (like texas chainsaw)
the second sound track like a Horror video game theme!
1:58 purple
4:03 orange
6:08 green
8:13 blue
no its beats effects med and voices
@Kamila Kumur he probably doesn't know that so shut up
Bella❤
3:43 *that looks terrifying.*
Honestly my favorite
The second four sound like chasing or monster is near in horro game:)
7:59 Best instrument.
Just because it’s a demonic church organ
Roblox mimic be like: 7:31
Why is the British one unironically the scariest
Wich one ??
I imagine the one with the massive set of teeth
Effect 5
I think the one with the teeth is the most creepiest but awsome
3:44 BRITISHHH OOHH MA GAHH
Lmao
lol
What each kind of horror game each group sounds like to me and at what chapter in the game
The Purple Group : A classic Halloween horror game opener (Title Screen)
The Red Group : A horror game about being chased in a bright Red coloured factory
(Title Screen, or the first cutscene)
The Teal Or Turquoise Group : A horror game about running from monsters in some place that's foggy and comes with a complimentary flashlight (Title Screen or selection sequence)
The Blue Group : An eldritch / fantasy horror game, probably centered around run down stone building (Roaming around the catacombs)
8:00 I love this sound
Same
The second one sounds like a liget horror game
The cyan blue row, the first 2 guys sound cool if you put them together.
Ayo the toilet paper guy with avocado ball really love that beat
Same
0:29 THERAMIND WITH A SORE THROAT?!
👄🤌🧠🤌👄
I heard that too😭😭
ICANHEARITTOOOMG
NOW WAY MSM PLAYERS HERE TOO
HELL YE MSM FANS IN CHATTTT
Theres no way this is a mod its so insanely well made
It definitely could use some work but overall it’s pretty good
@@realfun_e the final sounds weren't very good i will admit but the bonus blew me away with how accurate it looked to the actual games bonuses
The red one sounds like Fanf custom night main menu
7:32 I love the voice
WHY IS NO INE TALKING ABOUT HOW CREEPY THAT BIG TEETH THING IS
e
You talking about me?
There’s no British incredibox character..your safe
*Bri’ish incredibox character* : 3:52
you're*
@@apple_juice.5237 dont whanna be mean but i dont think anybody really cares (Sorry english is not my first language)
@@Some_bruh hi (sorry for bad english)
@@Some_bruh bri ish
5:00 - 5:27 that sounds like the startof a rap song.
the fifth red dude looks so silly I love him
I like how the third beat is Cthulhu like
The dev (rem I think?) Got a whole lot mixed up in this mod.
Melody 4, for example, was obviously an effect, not a melody.
I also feel like beat 2 should have been in the effect category. Voice 1 too. Ofc, it they did that, then there would be like 7 effects.
The vibe in getting from this is like: "Welcome to the circus"
Why the duck is no one talking about the Fnaf Breathing sound?!?!
Wait it's from fnaf????
9:02 sans?
Where?
@@melonpanLolcorner (same logo)
This is scary but the zombie in the green group sounds like a wannabe in halloween 🥲
The first 4 of the orange sound like a horror game background when hiding
guy with big teeth nearly made me say BRI ISH