I paid for the ultimate edition of remnant 2 so I've been getting the dlcs by default. The awakened king was okay if play by yourself but in a group it was pretty narrow and tight for some areas but decent story. The forgotten kingdom was awesome the story was so good I wanted to know more. Not gonna deny I was crying for Lydusa & Thalos when I learned what happened to them. I also love the invoker it's so cool. I'm still playing to get all the rings I want for future challenger builds.
I thought the story was rather flawed tbh, one major question - who painted the murials? Couldn't have been the Pan, unless they (while being systematically eliminated by a god) all took time out to paint pretty pictures, instead of you know.. Fighting for their lives / hiding.
Very true, there’s also some other weird questions I thought of towards the end of my playthrough, like how did Jack Driver end up at the lost tribe’s location? Ford and the others were confronted/killed/captured by the Pan from mainland Yaesha. Either the lost tribe really isn’t that far away from the mainland, or Jack and the others somehow walked/sailed a massive distance to hide once Ford was captured. The more I think about certain aspects of the story the less sense some of it makes, which is a shame as I really like the location’s relevance to the greater story of the series.
Also with the story: Lydusa's Cherished Fracture was literally in a statue directly connected to the Bloodless Throne she was rampaging in... She didn't look that hard for it if you ask me.
Another issue imo is that the last DPS check on Lydusa leads into instant death which means that tank, support and melee builds have a much higher chance to fail it and straight up die than dps builds. I dont think its a good decision if you promote different builds with your game....
Super good point, the first time I died to that attack I was using a summoner support build and stood no chance of passing the dps check on apocalypse. I had to swap to a different setup to beat her, which definitely sucks as no other boss has a mechanic like that. For melee builds their best chance would be to run either krell axe or huntress spear, and even then unless you also run energized neck coil there’s s good chance you’ll be short of finishing her off. Definitely a big flaw of the fight.
Exactly,I think the base game was good at making bosses that encourage build swapping without outright limiting who can pass their challenge. I never had to make a dedicated build for a fight but I usuallly wanted to. Maybe they could add a stagger based way to pass the DPS check to ensure every build can at least pass by focusing fire? But that would still leave out melee builds
It took me around 7-10h to complete all the encounters and get most (not all) things from the DLC in Apocalypse, a bit fast given I use backup saves to get back the one shot while keeping my character (good strat btw). Plus the countless future hours with buildcrafting replaying other things and getting the new trinkets in the other worlds, I'd say the
My main gripe with the DLCs is that the overworld is set in stone. Sure we'd have fewer amazing vistas and verticality if it was made to randomly generate like base game overworlds but then at least there would be new tiles that could mix in with the base game ones. I feel like Remnant 2 is partially neglecting it's very strong replayability for a good first impression with this choice especially since there are a ton of new enemies but not many combat encounters in the new overworld. Remnant 1 was so strong in this aspect and it's making me worry to see Remnant 2 pull back on some of the random generation (though the campaign structure is much improved in the base game thanks to RNG). Awakened king overworld got boring pretty fast and the same will happen to Forgotten Kingdom, sure the overworld exploration is strong the first time but even on the second run my curiosity is dropped to almost none and it is a speedrun exercise. Yet in base game stories I still get that twinge of adventure looking at dark parts of the map even if I know I have everything that could spawn, it is fun to chart the randomness and I already noticed myself rerolling when DLC stories spawn except if I yearn to fight the world boss
For me the DLC comes in slightly below The Awakenned King, still definately worth the money though because £9 is still a steal. First there's the aesthetics, don't get me wrong, the new Yaesha area is beutiful, but it doesn't have a setpiece like The One True King's castle that really draws my attention at all points of the map. Then there's the story, which I do feel is mostly better than DLC 1's, Awakenned king's central question was "duty or hope", but that didn't land because we had absolutely no duty to the king and no reason to side with him. By comparrison forgotten kingdom has much more nuanced, you can understand Walt's perspective and definately understand Lydusa's, and it actually had me emotionally engaged. My issue with the story is the base ending, the two alt versions are good, but the main one is kind of bad, Lydusa just turns around and immediately decides she's going to kill you for no reason. It's a little repetative seeing as this is the third time a boss has asked for something, then tried to kill you as soon as you give it to them, but at least with The One True King, it was in character given his well-established paranoia. That ending really soured my feelings on the DLC, and if you're like me, and you sided 100% with Lydusa, only to be forced to kill her for no good reason, then it probably didn't feel good to you either. The bosses in my opinion are just a bit worse than Awakenned king, mostly because Cinderclad is too gimmicky, Stonewarden was good and definately the Bruin of this DLC, and Lydusa sufferred from one major issue, on higher difficulties, a lot of weapons can't destroy her little head pillars fast enough to survive, and being as the main way to destroy them would be precision damage, and for large sections of the fight, she doesn't even take precision damage, that feels like a build conflict. The new enemies are mostly good, I really liked the flying ones for the most part, and they're definately not the annoying ones. The annoying enemy are those damn blue pots, their water het attack was the bain of my existance, it's barely telegraphed, goes through some walls, and deleted my healthbar in less than a second and I despise it. That pot aborration killed me more times when I first faught it than Venom and Annihalation on Apoc combined. The orange pots are fine, their morter attack is actually kind of interesting, but those blue ones are horrible, they have way too much health for a regular enemy too, those blue pots can join Dullain and those root rot bazooker enemies in F tier.
I really enjoyed the dlc. Getting the ultimate edition last year was one of my best decisions. I enjoyed the story of this dlc so much more. It was a lot of fun. I really hoped that in the alternate kill that I don have to kill Lydusa. It would have been more awesome to somehow reunite her with Thalos. Very disappointed that Private Jack did not come with us to the ward. Would have loved to have a new npc there =)))))))))))))
It is gorgeous, but it also runs like doodoo. R2s graphical performance is already bad to say the least, making a 4090 require DLSS to get framerates stable above 120fps (and even then it dips below plenty). This DLC managed to get new lows. Really sad that performance was this bad, cuz the actual content was really darn fun
The giant pot boss’ weird blue line attack completely destroyed my frame rate whenever it happened lmao. I know for a fact from flying around in free cam (unless free cam somehow renders the entire map while active)that certain elements are not being properly culled and are therefore being rendered even when there’s no chance in the world the player would be able to see them. For example the odd tomb room where a few stone guys can spawn on the lower half of the main area still renders. Along with a many other elements that could just be covered by the tree line. I appreciate their attempt to make the scenery feel huge, but when it tanks performance that heavily some sacrifices have to be made.
@@WryHarpy yeah the pots rapid fire attack is awful lol, dropped me i to the 30s. Turning off nanite seemingly fixes it, so guessing it's some weird surface thing, in addition to that attack just straight up going through walls, so the more surfaces it hits the worse it gets. But turning off nanite doesn't boost the fps in all the dlc areas, so I suspect it's just a shitty culling situation (seems very direction dependant) (also disabling nanite outright can have some very gross visual bugs like in N'erud towers)
Yeah you’re able to, subsequent rolls of the forgotten kingdom can contain base game side areas. I kind of wish there were interactions with other side areas stuff like there were in the losomn dlc with the red prince and the feastmaster. Although that would add even more rng grind for certain bits of gear so maybe it’s for the best they didn’t do that this time around haha.
OMG its a Wry upload! Can I get a hell yeah for any fellow Harpers in chat?
hell yee baybee!!
I paid for the ultimate edition of remnant 2 so I've been getting the dlcs by default. The awakened king was okay if play by yourself but in a group it was pretty narrow and tight for some areas but decent story. The forgotten kingdom was awesome the story was so good I wanted to know more. Not gonna deny I was crying for Lydusa & Thalos when I learned what happened to them. I also love the invoker it's so cool. I'm still playing to get all the rings I want for future challenger builds.
I thought the story was rather flawed tbh, one major question - who painted the murials? Couldn't have been the Pan, unless they (while being systematically eliminated by a god) all took time out to paint pretty pictures, instead of you know.. Fighting for their lives / hiding.
Very true, there’s also some other weird questions I thought of towards the end of my playthrough, like how did Jack Driver end up at the lost tribe’s location? Ford and the others were confronted/killed/captured by the Pan from mainland Yaesha. Either the lost tribe really isn’t that far away from the mainland, or Jack and the others somehow walked/sailed a massive distance to hide once Ford was captured. The more I think about certain aspects of the story the less sense some of it makes, which is a shame as I really like the location’s relevance to the greater story of the series.
Also with the story:
Lydusa's Cherished Fracture was literally in a statue directly connected to the Bloodless Throne she was rampaging in... She didn't look that hard for it if you ask me.
@@Ironed-Silver Absolute facts lmao
The environment is beautiful
1000% The art team always knocks it out of the park!
Me watching this like I haven't already put over 30 hours into the DLC 🤔
Word
The video came too late. Already bought it and fricking love it
Another issue imo is that the last DPS check on Lydusa leads into instant death which means that tank, support and melee builds have a much higher chance to fail it and straight up die than dps builds. I dont think its a good decision if you promote different builds with your game....
Super good point, the first time I died to that attack I was using a summoner support build and stood no chance of passing the dps check on apocalypse. I had to swap to a different setup to beat her, which definitely sucks as no other boss has a mechanic like that. For melee builds their best chance would be to run either krell axe or huntress spear, and even then unless you also run energized neck coil there’s s good chance you’ll be short of finishing her off. Definitely a big flaw of the fight.
@@WryHarpyThe wipeout part is pretty interesting and fun tho
Exactly,I think the base game was good at making bosses that encourage build swapping without outright limiting who can pass their challenge. I never had to make a dedicated build for a fight but I usuallly wanted to. Maybe they could add a stagger based way to pass the DPS check to ensure every build can at least pass by focusing fire? But that would still leave out melee builds
It took me around 7-10h to complete all the encounters and get most (not all) things from the DLC in Apocalypse, a bit fast given I use backup saves to get back the one shot while keeping my character (good strat btw). Plus the countless future hours with buildcrafting replaying other things and getting the new trinkets in the other worlds, I'd say the
My main gripe with the DLCs is that the overworld is set in stone. Sure we'd have fewer amazing vistas and verticality if it was made to randomly generate like base game overworlds but then at least there would be new tiles that could mix in with the base game ones. I feel like Remnant 2 is partially neglecting it's very strong replayability for a good first impression with this choice especially since there are a ton of new enemies but not many combat encounters in the new overworld. Remnant 1 was so strong in this aspect and it's making me worry to see Remnant 2 pull back on some of the random generation (though the campaign structure is much improved in the base game thanks to RNG).
Awakened king overworld got boring pretty fast and the same will happen to Forgotten Kingdom, sure the overworld exploration is strong the first time but even on the second run my curiosity is dropped to almost none and it is a speedrun exercise. Yet in base game stories I still get that twinge of adventure looking at dark parts of the map even if I know I have everything that could spawn, it is fun to chart the randomness and I already noticed myself rerolling when DLC stories spawn except if I yearn to fight the world boss
For me the DLC comes in slightly below The Awakenned King, still definately worth the money though because £9 is still a steal. First there's the aesthetics, don't get me wrong, the new Yaesha area is beutiful, but it doesn't have a setpiece like The One True King's castle that really draws my attention at all points of the map.
Then there's the story, which I do feel is mostly better than DLC 1's, Awakenned king's central question was "duty or hope", but that didn't land because we had absolutely no duty to the king and no reason to side with him. By comparrison forgotten kingdom has much more nuanced, you can understand Walt's perspective and definately understand Lydusa's, and it actually had me emotionally engaged. My issue with the story is the base ending, the two alt versions are good, but the main one is kind of bad, Lydusa just turns around and immediately decides she's going to kill you for no reason. It's a little repetative seeing as this is the third time a boss has asked for something, then tried to kill you as soon as you give it to them, but at least with The One True King, it was in character given his well-established paranoia. That ending really soured my feelings on the DLC, and if you're like me, and you sided 100% with Lydusa, only to be forced to kill her for no good reason, then it probably didn't feel good to you either.
The bosses in my opinion are just a bit worse than Awakenned king, mostly because Cinderclad is too gimmicky, Stonewarden was good and definately the Bruin of this DLC, and Lydusa sufferred from one major issue, on higher difficulties, a lot of weapons can't destroy her little head pillars fast enough to survive, and being as the main way to destroy them would be precision damage, and for large sections of the fight, she doesn't even take precision damage, that feels like a build conflict.
The new enemies are mostly good, I really liked the flying ones for the most part, and they're definately not the annoying ones. The annoying enemy are those damn blue pots, their water het attack was the bain of my existance, it's barely telegraphed, goes through some walls, and deleted my healthbar in less than a second and I despise it. That pot aborration killed me more times when I first faught it than Venom and Annihalation on Apoc combined. The orange pots are fine, their morter attack is actually kind of interesting, but those blue ones are horrible, they have way too much health for a regular enemy too, those blue pots can join Dullain and those root rot bazooker enemies in F tier.
I really enjoyed the dlc. Getting the ultimate edition last year was one of my best decisions. I enjoyed the story of this dlc so much more. It was a lot of fun. I really hoped that in the alternate kill that I don have to kill Lydusa. It would have been more awesome to somehow reunite her with Thalos. Very disappointed that Private Jack did not come with us to the ward. Would have loved to have a new npc there =)))))))))))))
I was legitimately upset when I learned about Jack 😭 I was so happy with the idea of seeing him in the ward.
It is gorgeous, but it also runs like doodoo. R2s graphical performance is already bad to say the least, making a 4090 require DLSS to get framerates stable above 120fps (and even then it dips below plenty). This DLC managed to get new lows. Really sad that performance was this bad, cuz the actual content was really darn fun
The giant pot boss’ weird blue line attack completely destroyed my frame rate whenever it happened lmao. I know for a fact from flying around in free cam (unless free cam somehow renders the entire map while active)that certain elements are not being properly culled and are therefore being rendered even when there’s no chance in the world the player would be able to see them. For example the odd tomb room where a few stone guys can spawn on the lower half of the main area still renders. Along with a many other elements that could just be covered by the tree line. I appreciate their attempt to make the scenery feel huge, but when it tanks performance that heavily some sacrifices have to be made.
@@WryHarpy yeah the pots rapid fire attack is awful lol, dropped me i to the 30s. Turning off nanite seemingly fixes it, so guessing it's some weird surface thing, in addition to that attack just straight up going through walls, so the more surfaces it hits the worse it gets. But turning off nanite doesn't boost the fps in all the dlc areas, so I suspect it's just a shitty culling situation (seems very direction dependant) (also disabling nanite outright can have some very gross visual bugs like in N'erud towers)
I dunno why but i can't play it. I crash constantly on xbox
That’s awful 😢 hopefully they release a patch soon to address that!
Am I missing something or can you not just roll an adventure with the DLC plot if you want the DLC plot with base game stuff?
Yeah you’re able to, subsequent rolls of the forgotten kingdom can contain base game side areas. I kind of wish there were interactions with other side areas stuff like there were in the losomn dlc with the red prince and the feastmaster. Although that would add even more rng grind for certain bits of gear so maybe it’s for the best they didn’t do that this time around haha.
Are they stupid ? 😂