Thanks for the extra real time fps tests! :) Honestly I'm mostly interested in how the real time workflow is, to me there isn't any big difference between a render that takes 20 minutes vs one that takes 30 minutes, versus a timeline that plays at 5 fps vs 10 fps. I got myself the Max with 64 GB to give it all the potential, I'll be having an eye out on updates, I'm pretty sure it will get better with software updates, as soon as these apps start using more of the processors more efficiently! DaVinci Resolve can run up to twice as fast on a Max compared to a Pro, but it's because it's more GPU based. Not sure about how blender works internally tho Let's hope for the best! I'll check back for your collab with that artist to see the results!
@@emiliorios8799 My old mac was from 2015, maxed out although struggling a lot with Eevee. I switched to the new mac when blender started supporting the new m1 chips and the mac speedups with 3.1. So with that in mind, jumping from the 2015 pre-3.1 to the M1 Max with 32 gpu core, it was an insane speedup (both in eevee and cycles). Not to mention the laptop barely makes any noise while working in Blender. The eevee preview mode went from 5fps when looking around the scene, to at least pro motion's speed (120fps?). That's what I've noticed with my workflow at
Hi. Should I buy the new MacbookPro M3 Max or the Mac Studio M2 Ultra for general use with Blender 3D and Xcode? In some Geekbench tests, I've read that the new M3 achieves similar results to the M2 Ultra. What makes more sense at the moment? Portability doesn't matter, speed and performance are crucial. I'm looking forward to your recommendations. Thank you.
I'm more concerned about viewport performance with high poly models. Vegetation addons really crippled even my rtx3080 so I'm hoping these laptops will get my workflow back up to speed.
When you're mentionning about the Blender update, you're refering to the METAL backend update from the upcoming 3.1? Also I don't understand how render times can be different for both machines as only 2 HP cores separate them if they're not using GPUs for the renders. Or are they using the GPUs but not as optimized as it could be with the 3.1? From what I know we indeed need to wait for the 3.1 to come out to know how well the GPU part will do for Blender. I'm stil asking myself if the M1 Max is worth it because most of the work seems to run quite well on the Base 14inch M1 pro model when it comes to creating models. I wil use it as a portable secondary machine as I got my desktop PC that can handle the rendering I need to do. BUT! I just can't get my mind set on how the base M1 PRO will do over time. -Will the 16 GB RAM be engouh? -Will I be able to do all the 3D work I need to do on the go on the M1 PRO base model or do I indeed need the M1 MAX (speaking of the 24c version because I wont be going above) to be modeling and sculpting at a reasonnable level? I'm so lost right now... Thanks for the content!
currently it is not using the gpu for anything other than the opengl backend so mostly viewport viewing in solid mode or wireframe and simulations etc. for tru gpu support in cycles we will need to wait for the METAL 3.1 update which hopefully will be mega crazy
Is it possible for one to get an M1 Pro Macbook Pro and be productive in Blender for the bulk of the work on the go, feasibly, and then have it render and do all the heavy lifting once at home, on a Windows PC with Nvidia GPU? Or does it not work that way. Just wondering. I've no experience with this, just mainly image/video editing, programming, virtual machines will be the primary usage, but in case I get into rendering, just wondering if such a workflow as I described would make sense and be do-able.
I won’t do it for an alpha as it’s not a full public release, no point in redoing it for something so early, it’s useless for most professionals that use blender as who runs an alpha for paid work. And if you don’t use blender for paid work you shouldn’t be looking at these macs really
@@Techkhamun I think most Professionals would use PC because mac is still have improvements to go in terms of speed and metal. He justsaid that because in blender alpha releases are usually as good as final release, the changes r not huge sometimes in terms of speed (not in terms of bugs), and plus now its on beta, so maybe it would be a good time to test with beta version. It would be appreciated, but still I respect ur decision if u dont consider doing a video about it. Still thank u for nice video.
Despite watching this video a few times, I still pulled the trigger on the 16 inch M1 Pro and regretted it. In Blender, the experience was heartbreaking. The worst thing is that my configuration was $3000, good thing I still had time to return it.
I liked your video but Just one notification 14" pro and 16" max comparison is not equal, even between 14" and 16" pro models has performance differance like about 1+ minute, so viewer of this comperison has to keep in mind that.
i am sorry but i dont get the point of these comparisons.. you are rendering in the viewport. the air and the pro have much different screen resolutions.. so the pro has to render MORE pixels...it doesnt make any sense at all to compare render times this way
May I have a question, why there wasn't used GPU option for rendering, but only CPU? I would guess that there would be massive difference in performance, and more distinctive difference between base model and max version.
As of like one week ago, blender has added support for GPU officially! It’s out of beta so I’ll be interested in seeing how optimised it is, because it’ll definitely be faster but between the two models I don’t know yet!
I will re run the tests once it’s not an alpha or beta, most paid professionals won’t run an alpha or beta as they need stability plus there will be bugs so I can’t recommend that it’s fast to a professional blender artist if they are going to run into issues with an alpha bit of software, I believe the full release is coming in march so will wait until then
when blander comes out with there up date for the M series mac it will get 25 fps on the 14 inch and 30 fps on the 16 inch but the Imac 2022 27 inch Imac with M1 Max Dou chip will get 60 fps
Exactly, and I had people arguing with me saying I’m being harsh with my conclusion saying you are better of getting a windows laptop with a decent GPU for less money but better performance when I made this video lol I’m of course going to see how these numbers change once blender does a full release with GPU rendering on apple silicon (yes it’s in alpha now but not when I made this video plus it’s not fair to test alpha software to a full release). It’ll be interesting to see the performance difference with the full update, but to buy something for “future promise” is stupid haha I will only recommend you buy something with hard facts and my own tests and results. It’s not to say these are bad macs but for blender, yes they are bad right now, in the future when I see blender updated, I will review it and make a new conclusion which is fair 😊
@@Techkhamun Ok I did something dumb. I rendered a single frame, not the whole animation. The full render will take my GPU about 3 hours! I did wonder how a £250 gpu was thrashing a £2000 laptop so badly. Nevertheless, all your points are still valid, it’s silly to buy based on promises. Also there’s the fact that a windows laptop of comparable speed is about the same price, with the ability to play computer games ;P
Yeh I was a bit surprised too not going to lie lol that’s why I said in my video a 3000 series GPU because they were getting faster times from my tests lol again it’ll be interesting to see how the numbers sit once the update happens but yeh right now, I can’t imagine many if any ditching their windows laptop for a MacBook, maybe once we see the full update and the numbers are better then sure but that’s just basing things on hopes not facts
Hey I'm in the same boat as you were. I'm a video editor but would like to experiment with blender. I'm sure the M1 Pro 16gb RAM will be enough for editing, but will it enough to do some light 3D work in Blender? Would really like to avoid paying those extra 700€ for the M1 Max 24c. Thanks in advance!
@@hansschutz398 Been using it with light 3D for the past 2 months. Havent had any bottlenecks yet. Animation runs almost as smoothly as my PC, but for the most part, most performance issues seem to come from Blender's own optimization limitations. Testing the playback speed on the same scene for a job i was doing got the exact viewport framerates. Rendering is obvs faster on a PC though.
@@Dikko Thank you very much for your answer, I really appreciate it. And how is the RAM usage during 3D? I've heard that it's better to go with 32GB unified memory because this will allow the GPU to have huge VRAM access which is rare for a notebook, at the same time I also heard that the swipe memory on the 1TB SSD is so good that 32GB+ is better suited for professionals. I know i'm a professional editor but have never really used Blender but I'm willing to learn on the machine I'm buying.
@@hansschutz398 I'd probably go with at least the 32gb in hindsight, but only if you plan on smashing out sims or use after effects. Basically anything that really pulls on the ram to do heavy liftung.
It’s okay! I wanted to use files that people could benchmark using their own systems so they can see if it’s worth upgrading from their current setups as me just telling you numbers doesn’t really help anyone lol
Official release will be in March I believe so I will wait until the full public release and redo these tests, I’m very excited but yeh seen some people complain about blendr times so this video was to show you shouldn’t buy one just yet and wait for blender to update and then we can see how good the performance is, right now no one can say how good it will be and I never base my recommendations on future promise or what people “hope” for you know
The M1 Max GPU is not slower, it’s just not being used by the software. Apple recently joined the Blender development fund at the highest level, so hopefully that means proper software support for apple silicon in the future. ‘The Blender Foundation, the organization behind the popular open source 3D creation tool “Blender”, today announced that Apple has joined the Blender Development Fund as a Patron Member to support continued core development for Blender. Alongside a contribution to the Development Fund, Apple will provide engineering expertise and additional resources to the Blender HQ and development community to help support Blender artists and developers. ‘
@@Filtersloth your first sentence just contradicted itself 😅 it is slower (right now) but yes as mentioned in the video once Blender is updated then we should expect much better performance but as always do not buy a product for future promises, we have NO IDEA how much better it will perform without it being release and I will NEVER recommend a product based on a promise. As I said in the video, once I get the update to blender I will re run these tests and compare it to the nvidia GPUs but RIGHT NOW nvidia is better for blender.
This is exactly the video I was looking for. Other channels only test video editing and very little 3d animation and modeling.
Thanks for the extra real time fps tests! :) Honestly I'm mostly interested in how the real time workflow is, to me there isn't any big difference between a render that takes 20 minutes vs one that takes 30 minutes, versus a timeline that plays at 5 fps vs 10 fps. I got myself the Max with 64 GB to give it all the potential, I'll be having an eye out on updates, I'm pretty sure it will get better with software updates, as soon as these apps start using more of the processors more efficiently! DaVinci Resolve can run up to twice as fast on a Max compared to a Pro, but it's because it's more GPU based. Not sure about how blender works internally tho
Let's hope for the best! I'll check back for your collab with that artist to see the results!
@@shoop9274 Eww Asus and Windows. "I love Apple" my ass.
How’s your experience been in blender when your Mac?
@@emiliorios8799 My old mac was from 2015, maxed out although struggling a lot with Eevee. I switched to the new mac when blender started supporting the new m1 chips and the mac speedups with 3.1.
So with that in mind, jumping from the 2015 pre-3.1 to the M1 Max with 32 gpu core, it was an insane speedup (both in eevee and cycles). Not to mention the laptop barely makes any noise while working in Blender. The eevee preview mode went from 5fps when looking around the scene, to at least pro motion's speed (120fps?). That's what I've noticed with my workflow at
Those monstronous pyro illusion scenes wont destory your new computer aye haha
Plz do another review of macbook m3pro vs m3 max and m4s
Hi. Should I buy the new MacbookPro M3 Max or the Mac Studio M2 Ultra for general use with Blender 3D and Xcode? In some Geekbench tests, I've read that the new M3 achieves similar results to the M2 Ultra. What makes more sense at the moment? Portability doesn't matter, speed and performance are crucial. I'm looking forward to your recommendations. Thank you.
I'm more concerned about viewport performance with high poly models. Vegetation addons really crippled even my rtx3080 so I'm hoping these laptops will get my workflow back up to speed.
A 3080 has more raw performance than the M1 Max so even when the M1 Max is optimised you might not see a difference
When you're mentionning about the Blender update, you're refering to the METAL backend update from the upcoming 3.1?
Also I don't understand how render times can be different for both machines as only 2 HP cores separate them if they're not using GPUs for the renders. Or are they using the GPUs but not as optimized as it could be with the 3.1?
From what I know we indeed need to wait for the 3.1 to come out to know how well the GPU part will do for Blender. I'm stil asking myself if the M1 Max is worth it because most of the work seems to run quite well on the Base 14inch M1 pro model when it comes to creating models. I wil use it as a portable secondary machine as I got my desktop PC that can handle the rendering I need to do.
BUT! I just can't get my mind set on how the base M1 PRO will do over time.
-Will the 16 GB RAM be engouh?
-Will I be able to do all the 3D work I need to do on the go on the M1 PRO base model or do I indeed need the M1 MAX (speaking of the 24c version because I wont be going above) to be modeling and sculpting at a reasonnable level?
I'm so lost right now...
Thanks for the content!
currently it is not using the gpu for anything other than the opengl backend so mostly viewport viewing in solid mode or wireframe and simulations etc. for tru gpu support in cycles we will need to wait for the METAL 3.1 update which hopefully will be mega crazy
I think M1 max is better so u can be close to a mediate windows laptop. The differnce is huge with m1 pro,I would buy M1 max if I decided
Thanks for the content! 😍 Keep it coming!
Is it possible for one to get an M1 Pro Macbook Pro and be productive in Blender for the bulk of the work on the go, feasibly, and then have it render and do all the heavy lifting once at home, on a Windows PC with Nvidia GPU? Or does it not work that way. Just wondering. I've no experience with this, just mainly image/video editing, programming, virtual machines will be the primary usage, but in case I get into rendering, just wondering if such a workflow as I described would make sense and be do-able.
I'm in ur situation now. What choice did u made?
Time to redo since the alpha for Blender Metal support on the Mac is out now.
I won’t do it for an alpha as it’s not a full public release, no point in redoing it for something so early, it’s useless for most professionals that use blender as who runs an alpha for paid work. And if you don’t use blender for paid work you shouldn’t be looking at these macs really
@@Techkhamun I think most Professionals would use PC because mac is still have improvements to go in terms of speed and metal. He justsaid that because in blender alpha releases are usually as good as final release, the changes r not huge sometimes in terms of speed (not in terms of bugs), and plus now its on beta, so maybe it would be a good time to test with beta version. It would be appreciated, but still I respect ur decision if u dont consider doing a video about it. Still thank u for nice video.
Can you test them the GPU on blender 3.2 ?
Despite watching this video a few times, I still pulled the trigger on the 16 inch M1 Pro and regretted it. In Blender, the experience was heartbreaking. The worst thing is that my configuration was $3000, good thing I still had time to return it.
Why ? It looks on a lot of video tests that the difference is around 25/30% max on blender, but the m1 pro looks sufficient
I liked your video but Just one notification 14" pro and 16" max comparison is not equal, even between 14" and 16" pro models has performance differance like about 1+ minute, so viewer of this comperison has to keep in mind that.
i am sorry but i dont get the point of these comparisons.. you are rendering in the viewport. the air and the pro have much different screen resolutions.. so the pro has to render MORE pixels...it doesnt make any sense at all to compare render times this way
May I have a question, why there wasn't used GPU option for rendering, but only CPU? I would guess that there would be massive difference in performance, and more distinctive difference between base model and max version.
As of like one week ago, blender has added support for GPU officially! It’s out of beta so I’ll be interested in seeing how optimised it is, because it’ll definitely be faster but between the two models I don’t know yet!
@@Techkhamun can you update you video?
Try blender alpha 3.1.0 apple silicone optimised it’s now 3x faster
I will re run the tests once it’s not an alpha or beta, most paid professionals won’t run an alpha or beta as they need stability plus there will be bugs so I can’t recommend that it’s fast to a professional blender artist if they are going to run into issues with an alpha bit of software, I believe the full release is coming in march so will wait until then
@@Techkhamun ok
Did u try the same tests scenes like in this video? can u tell me the results so I can compare and decide on buying it or not?
the update is out for M1 support
What was the specs on these?
16 inch: M1 Max 10 core CPU + 32 core GPU 32GB Unified Memory
14 inch: base model M1 Pro 8 core CPU + 14 Core GPU 16GB Unified Memory
it can't available use gpu? cycles option is just only cpu
when blander comes out with there up date for the M series mac it will get 25 fps on the 14 inch and 30 fps on the 16 inch but the Imac 2022 27 inch Imac with M1 Max Dou chip will get 60 fps
Well luckily Blender is not used as a game engine, and most video sequences are shot in 23.976fps
Thank you
For context, my beat up old pc with a gtx 1660 rendered this in under 1:30.
Exactly, and I had people arguing with me saying I’m being harsh with my conclusion saying you are better of getting a windows laptop with a decent GPU for less money but better performance when I made this video lol I’m of course going to see how these numbers change once blender does a full release with GPU rendering on apple silicon (yes it’s in alpha now but not when I made this video plus it’s not fair to test alpha software to a full release). It’ll be interesting to see the performance difference with the full update, but to buy something for “future promise” is stupid haha I will only recommend you buy something with hard facts and my own tests and results. It’s not to say these are bad macs but for blender, yes they are bad right now, in the future when I see blender updated, I will review it and make a new conclusion which is fair 😊
@@Techkhamun Ok I did something dumb. I rendered a single frame, not the whole animation. The full render will take my GPU about 3 hours! I did wonder how a £250 gpu was thrashing a £2000 laptop so badly. Nevertheless, all your points are still valid, it’s silly to buy based on promises. Also there’s the fact that a windows laptop of comparable speed is about the same price, with the ability to play computer games ;P
Yeh I was a bit surprised too not going to lie lol that’s why I said in my video a 3000 series GPU because they were getting faster times from my tests lol again it’ll be interesting to see how the numbers sit once the update happens but yeh right now, I can’t imagine many if any ditching their windows laptop for a MacBook, maybe once we see the full update and the numbers are better then sure but that’s just basing things on hopes not facts
My god thanks for this video...viewport playback is my biggest concern and I think you've saved me dumping a good extra K on a max chip...
Hey I'm in the same boat as you were. I'm a video editor but would like to experiment with blender. I'm sure the M1 Pro 16gb RAM will be enough for editing, but will it enough to do some light 3D work in Blender? Would really like to avoid paying those extra 700€ for the M1 Max 24c. Thanks in advance!
@@hansschutz398 Been using it with light 3D for the past 2 months. Havent had any bottlenecks yet. Animation runs almost as smoothly as my PC, but for the most part, most performance issues seem to come from Blender's own optimization limitations. Testing the playback speed on the same scene for a job i was doing got the exact viewport framerates. Rendering is obvs faster on a PC though.
@@Dikko Thank you very much for your answer, I really appreciate it. And how is the RAM usage during 3D? I've heard that it's better to go with 32GB unified memory because this will allow the GPU to have huge VRAM access which is rare for a notebook, at the same time I also heard that the swipe memory on the 1TB SSD is so good that 32GB+ is better suited for professionals. I know i'm a professional editor but have never really used Blender but I'm willing to learn on the machine I'm buying.
@@hansschutz398 I'd probably go with at least the 32gb in hindsight, but only if you plan on smashing out sims or use after effects. Basically anything that really pulls on the ram to do heavy liftung.
@@Dikko Thanks. I'm not planning on doing any sims and I only use After Effects for tiny lightweight stuff which my current 2015 Macbook can handle.
05:20 Is it possible to download the project from anywhere? Thanks!
It’s on the blender website 👍
@@Techkhamun
Ooh that's right 😅 Somehow I overlooked that. Thank you for your fast reply!
It’s okay! I wanted to use files that people could benchmark using their own systems so they can see if it’s worth upgrading from their current setups as me just telling you numbers doesn’t really help anyone lol
Same old story from Apple! I used to work at Sony Pic Img wrks but retired a decade ago! I’m shocked to see the same story from Apple re 3D!
I think you mean 24 not 42 like you said
Please Tests with Second Life app
3.1 hopefully will be here soon.
Official release will be in March I believe so I will wait until the full public release and redo these tests, I’m very excited but yeh seen some people complain about blendr times so this video was to show you shouldn’t buy one just yet and wait for blender to update and then we can see how good the performance is, right now no one can say how good it will be and I never base my recommendations on future promise or what people “hope” for you know
Macbook made just for video editor, photoshop,and netflix
The specs for M1 Max iMac Pro
🔥 🔥 🔥
so M1 MAX GPU is slower in 6х-10x time then my laptop 3080
Have you run the same renders on your laptop?
@@Techkhamun yea im 3D artist use Bledner Cinema4D Zbrush maya
@@screpkavpeske2952 yeh as I mentioned in video a laptop with a 3000 series GPU will perform better than these chips right now
The M1 Max GPU is not slower, it’s just not being used by the software.
Apple recently joined the Blender development fund at the highest level, so hopefully that means proper software support for apple silicon in the future.
‘The Blender Foundation, the organization behind the popular open source 3D creation tool “Blender”, today announced that Apple has joined the Blender Development Fund as a Patron Member to support continued core development for Blender.
Alongside a contribution to the Development Fund, Apple will provide engineering expertise and additional resources to the Blender HQ and development community to help support Blender artists and developers. ‘
@@Filtersloth your first sentence just contradicted itself 😅 it is slower (right now) but yes as mentioned in the video once Blender is updated then we should expect much better performance but as always do not buy a product for future promises, we have NO IDEA how much better it will perform without it being release and I will NEVER recommend a product based on a promise. As I said in the video, once I get the update to blender I will re run these tests and compare it to the nvidia GPUs but RIGHT NOW nvidia is better for blender.
👍👍👍👍👍👍👍👍👍👍👍👍
First 🙌🏻
Yes boy!!! 👊🏽