Atari 2600 - Star Raiders - Level 10 Win

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  • Опубликовано: 15 авг 2020
  • A play through of Star Raiders on the Atari 2600. This is played at Level 10 with 10 targets, Pilot Rank awarded at the end.
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Комментарии • 1

  • @douglashudson4706
    @douglashudson4706 4 месяца назад

    Nice playthrough.
    One of my favorites even though it frustrates me to no end sometimes.
    There are two things that really bother me with this game and they are sort of coupled. The first thing that annoys me is the speed at which the enemies move through the sectors when their numbers diminish. The second thing that annoys me is how *long* it takes sometimes to engage the enemy when you're in the same sector. I've never found a reliable way to get the ships to appear quickly and the sector movement speed after I pick off the first few means that often times I may only get 1 or 2 shots at them before they move on.
    I've never saved the star base. I've never seen or heard of anyone who has. I suspect the only way is to make sure the enemies and the base are at opposite corners of the map and then do one's best to use the shields and target computer as little as possible to conserve energy as you move through the map. I've found also that the toggles for both on the keypad aren't instant - in the emulator I've been playing in, it seems to be much faster to use the difficulty switches to do the toggling.
    Even on this level, it's still far too likely that an enemy ship instantly appears in a place where you can't shoot it, it immediately shoots at you, and there's no way to shoot the incoming shot. I think that from a design perspective, maybe getting hit should have resulted in a bigger energy loss or greater chance of damage instead of outright obliteration because there's too many times where there's just nothing you can do and without shields, you're dead. Maybe there's some sort of strategy I never figured out, I dunno.
    Also, for me, the Ace rank is really hard to get on this level. As far as I can tell, with one star base visit you have to finish with 300+ energy units to get Ace 5. Based on the formula given in the manual, I think you need a final score of at least 2.5 to get Ace 5. I started a Google sheet a while back to try to figure out what score ranges went with what ranks/classes.