Small insight at 25:38 Leo db2,4 is hit confirmable. It feels like its sometimes generous with its confirm window and other times like a twitch confirm. One of Leo's best moves for sure. Oh and df2+3 is +5 on hit. Super strong, but completely linear and kinda poor range depending on character stances.
It'd be so on brand for bamco balancing to nerf Drag's pressure and snowball presence (less advantage from FC low, qcf4, b4 becomes i15) without adjusting his i14 options and his -still- terrible mid hitbox/hurtbox interactions, or to nerf Yoshi's win buttons (spin, flash, 1,1) without fixing his fundamental movement, poke and punishment problems, or to nerf Reina's momentum-granting mids and turn-stealing buttons, without giving her a legit low, or to nerf Kuma's damage and heat, without fixing his garbage legacy frames and properties. And to not touch Alisa and Jin, naturally. (or slap them mildly, whilst overcompensating with some egregious buff 💀) Zero cries for Drag, Yoshi or Reina from me, I'm simply stating that they are extremely strong chars**, with pronounced strengths and weaknesses, standing on a fragile glass ropebridge. One wrong nerf and they can turn into late T7 drag/T5 yoshi/T6 heihachi/T8 leroy. Or even worse, nerfing them and compensating with overall "standardization" improvements will still be a terrible idea imo, as they feel unique and that's the most important thing that a developer should strive to maintain. We need less "can do everything quite well" characters, not more. There's a myriad things that can be "downward-ly adjusted" for chars like Jim, Nina, Alisa or Feng, and they'd still be top tier, because they actually lack weak points. And yet, they're the characters with nerf armour, because they're so incredibly well-rounded and masters of all, the devs themselves don't even know how to adjust them, or don't care enough to bother speculating. **Not Kuma, he ain't that strong, though he's a great fit to my "pronounced advantages and drawbacks" point.
@@Tyler2k exactly, and that sadly has not been the case for many instances. I'm always hopeful they'll do a good job, but also forever vigilant and worried they'll screw it up.
Sorry for my voice being all over the place, I've been sick for a few days and pretty much lost my voice.
ur good bro, i appreciate ur vids
Was barely noticeable great vid as usual
1:07:25 Khan did the parry against Bryan’s single df 1 here also. Excellent catch at 1:09:57 still. That was hella sick
Good catch, the reads are unreal
Was really rooting for Numan... seemed to fade in brilliance as the tourney went on.
Atif is just cracked at tekken
Atif's so incredibly strong
Small insight at 25:38 Leo db2,4 is hit confirmable. It feels like its sometimes generous with its confirm window and other times like a twitch confirm. One of Leo's best moves for sure.
Oh and df2+3 is +5 on hit. Super strong, but completely linear and kinda poor range depending on character stances.
Cool, didn't know that. Usually when I play against Leo, they tend to let it rock on reads, lol.
Atif for EWC
It'd be so on brand for bamco balancing to nerf Drag's pressure and snowball presence (less advantage from FC low, qcf4, b4 becomes i15) without adjusting his i14 options and his -still- terrible mid hitbox/hurtbox interactions, or to nerf Yoshi's win buttons (spin, flash, 1,1) without fixing his fundamental movement, poke and punishment problems, or to nerf Reina's momentum-granting mids and turn-stealing buttons, without giving her a legit low, or to nerf Kuma's damage and heat, without fixing his garbage legacy frames and properties. And to not touch Alisa and Jin, naturally. (or slap them mildly, whilst overcompensating with some egregious buff 💀)
Zero cries for Drag, Yoshi or Reina from me, I'm simply stating that they are extremely strong chars**, with pronounced strengths and weaknesses, standing on a fragile glass ropebridge. One wrong nerf and they can turn into late T7 drag/T5 yoshi/T6 heihachi/T8 leroy.
Or even worse, nerfing them and compensating with overall "standardization" improvements will still be a terrible idea imo, as they feel unique and that's the most important thing that a developer should strive to maintain. We need less "can do everything quite well" characters, not more.
There's a myriad things that can be "downward-ly adjusted" for chars like Jim, Nina, Alisa or Feng, and they'd still be top tier, because they actually lack weak points. And yet, they're the characters with nerf armour, because they're so incredibly well-rounded and masters of all, the devs themselves don't even know how to adjust them, or don't care enough to bother speculating.
**Not Kuma, he ain't that strong, though he's a great fit to my "pronounced advantages and drawbacks" point.
100%, blanket nerfs don't work unless they're thought through entirely.
@@Tyler2k exactly, and that sadly has not been the case for many instances. I'm always hopeful they'll do a good job, but also forever vigilant and worried they'll screw it up.