J Stars Victory Vs + (EMULATEUR PS3)
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- Опубликовано: 10 сен 2024
- #gameplay #retrogaming #emulator #ps3 #sony #shueisha #jstarsvictoryvs #fighting #dbz #saintseiya #hokutonoken
Nouveau gameplay (cette fois dans sa mouture PS3) pour un crossover pur produit de Fan service mais c'est vraiment agréable de retrouver quelques-uns de ses personnages préférés ! (RPCS3 - émulateur PS3) 🥊🤩
🕹️ Abonnez-vous à la chaîne & cliquez sur 🔔 :
/ @c.sayajin
#gameplay #retrogaming #emulator #ps3 #sony #shueisha #jstarsvictoryvs #fighting #dbz #saintseiya #hokutonoken
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#gameplay #retrogaming #emulator #ps3 #sony #shueisha #jstarsvictoryvs #fighting #dbz #saintseiya #hokutonoken
New gameplay (with the PS3 version) for a pure Fan service product crossover but it's really nice to find some of your favorite characters! (RPCS3 - PS3 emulator) 🥊🤩
🕹️ Subscribe to the channel & click 🔔 :
/ @c.sayajin
#gameplay #retrogaming #emulator #ps3 #sony #shueisha #jstarsvictoryvs #fighting #dbz #saintseiya #hokutonoken
Excellente vidéo 😊
Like posé en soutien 👍
Bonne journée
Merci beaucoup pour ton commentaire et ton soutien ! 😀🙏
Excellente journée à toi ! 😎
Ola. Quais as configurações você utilizou para jogar? No meu emulador ele trava ao utilizar habilidades especiais.
Sim, é verdade, por padrão é isso que acontece!😅
Aqui estão minhas configurações (em inglês):
CPU:
PPU/SPU Decoder: Recompiler
SPU XFloat Acuracy: Approximate XFloat
SPU Block Size: Safe
Preferred SPU Threads: 5
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GPU:
Renderer: Vulkan
Framelimit: Auto
Anisotropic Filter: Auto
Anti-Aliasing: Auto
Zcull Accuracy: Precise (Slowest)
Shader Quality: High
Default Resolution: 720p
Resolution Scale: 150%
Output Scaling: Bilinear
Shader Mode: Async
Number of Shader Compiler Threads: Auto
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AUDIO:
Buffering: Enable Buffering - 100 ms
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ADVANCED:
Core: PPU Non-Java, PPU/SPU LLVM
Sleep Timers Accuracy: Usleep Only
Maximum Number of Spurs Threads: Unlimited
Vulkan Queue Scheduler: Safe
RSX FIFO Accuracy: Fast
Exclusive Fullscreen Mode: Automatic
Driver Wake-Up Delay: 1 μs