Ah, good old Potato. That "I don't want to build a worker, I don't have the orders to justify it" right into "So I'm going to discard tech development to get that free worker" play. =P
@@brucehilton1662 Upon looking up the quote, apparently Ralph Waldo Emerson. That said it does specify "foolish" consistency and even then the whole statement has all the makings of a politician, car salesman, hypocrite, and jackass. And I think I'll stay consistent on that. =P
Its important that family workers are improving tiles for a city of that same family otherwise they have a penalty of a +1 turn to do a given improvement! Building Garrisons/Strongholds together with barracks in a diamond is also good idea because it increases adjacencies for those buildings. Same for Odeon/Amphiteather with Hamlets!
Ideally, as I understand, you want to build the Citadel in the centre of a ''n' or trapezoidal shape made out of both barracks' and ranges (both give adjacency). And place the garrison and stronghold into the edges of the shape where they'll receive 2 adjacency bonuses. Hard to explain in text but I hope that makes sense. Essentially a really efficient muscle where the top-tier military building has +4 adjacency and the two lower tiers have +2
Also can do something similar with the cultural buildings and hamlets. Amphitheatre hugged by hamlets and odeon, theatre getting +2 adjacency tucked into the outer edges
I picked this up today. I am very happy they have Hittites now. I found orders much less restrictive in the early game. The crawl was building units and infrastructure. I got a strange glitch where a relative was being propositioned while he was already being married off to a foreign nation. I accepted the new proposal and it went through with no diplomatic consequences. There is a definite learning curve to the game that tooltips cannot help I rushed the tech to make special Hittite chariots.. To make chariots you need forts (or something?) which require 4 laws in place to build. At least they have a manual that teaches you how the game works. I am tired of 4x games that don't do this. You then have to go to people who don't tell you how the game works, but instead tell you how to play.
4:18 They actually changed the way the unique units get available. Next level garrison level is available only with 4 active laws, 7 for the last level. And unique units are tied to garrison level in a city. It is quite a bit harsher restriction than the culture itself, because getting a developed city by say turn 20 is totally doable while having 4 laws by that time is pretty much impossible. It is much heavier dependent on your science progress towards available laws, and science production was vastly nerfed for both inquiry projects and wisdom of your scientists. Basically, in my early experience, the only good realiable source of science is actually specialists, which makes hittite landowners pretty good.
yeah because to get same strength from normal unit with science is too weak timing compared to unique unit rush with culture + citadel it's a necessary fix but i'm sure missed that kind of playstyle
Hi Potato! I bought this on steam, and just jumped in, no tutorial. BIG mistake (as I knew it would be). Played tutorials. Now I understand the basic of basics. Excited to watch this play through as I learn so much from the way you play and explain things.
0:33 I mean, I'm not surprised you need expensive gold gifts to appease your wife. The game has lasted 21 years so far and you haven't interacted with her once :'D
Wow i had played the hittltes several times but i was so used to military units not being able to harvest...i missed that! Thanks for pointing that out. Perhaps that is why my Cognomen is The Putz.
Tip of the day: it's very hard to see/notice but your cities are quite small in terms of urban tiles. As a result of this your cities are suffering penalties which you will see if you hover over your growth in the city screen or on the world map under your city are three boxes with numbers on them, green -> orange -> purple. You should build more urban buildings and/or not build urban buildings on tiles that are already urban if possible, or turn some citizens into specialists, to help this problem and boost your economy!
In the early part of the video, when you were struggling with gold and building treasuries, you could have instead opted for the silver miner specialist in your capital. It took two turns instead of 4 for the treasury, eats food instead of stone, and would provide 40 gold (I think treasury 1 provides 10?) Also, I think you get more efficient conversion of gold to resources if you buy in bulk instead of only buying enough for the building/improvement you are about to place, if you are continually buying a few of that resource.
I think the limited orders isn’t a net positive. You could spend just as much time looking at each unit and trying to determine with has the most value, instead of just doing it.
In previous versions of game if your character rolled a bad trait from events, you could undo and do the event again to get the better outcomes. They fixed it 😢
Around 21:40 you cleared the land, before building a quarry. This makes sense in Civ, but in Ild a world, if you just straight out build the quarry you get the chopped trees anyway. Don’t you? Seems to me like you wasted time/orders?
No, it takes same time and orders anyways. When you just press "Build" button it auto-chops wood and auto-spend orders to do so. It costs 3 orders to build or 1 for every chop x2 times + 1 to build = still 3 orders. It's good idea to pre-chop places when you have 1 or 2 spare orders so when you will actually start building it costs less.
Ah, good old Potato.
That "I don't want to build a worker, I don't have the orders to justify it" right into "So I'm going to discard tech development to get that free worker" play. =P
'consistency is the hobgoblin of little minds' Yeah i don't know who said it.
@@brucehilton1662 Upon looking up the quote, apparently Ralph Waldo Emerson. That said it does specify "foolish" consistency and even then the whole statement has all the makings of a politician, car salesman, hypocrite, and jackass. And I think I'll stay consistent on that. =P
Its important that family workers are improving tiles for a city of that same family otherwise they have a penalty of a +1 turn to do a given improvement!
Building Garrisons/Strongholds together with barracks in a diamond is also good idea because it increases adjacencies for those buildings.
Same for Odeon/Amphiteather with Hamlets!
I don't think barracks garrison adjacency is very important myself!
@@PotatoMcWhiskey its not a make ir break by any means, mor like a min/max thingy for Higher difficulties, makes difference late game on wide empires
Ideally, as I understand, you want to build the Citadel in the centre of a ''n' or trapezoidal shape made out of both barracks' and ranges (both give adjacency). And place the garrison and stronghold into the edges of the shape where they'll receive 2 adjacency bonuses. Hard to explain in text but I hope that makes sense. Essentially a really efficient muscle where the top-tier military building has +4 adjacency and the two lower tiers have +2
Also can do something similar with the cultural buildings and hamlets. Amphitheatre hugged by hamlets and odeon, theatre getting +2 adjacency tucked into the outer edges
@@Poppleop thats the truly mim max, its fun to attempt and results in cities that are truly productive
Ahhh I feel like it's been weeks since the last episode
I picked this up today.
I am very happy they have Hittites now.
I found orders much less restrictive in the early game. The crawl was building units and infrastructure.
I got a strange glitch where a relative was being propositioned while he was already being married off to a foreign nation. I accepted the new proposal and it went through with no diplomatic consequences.
There is a definite learning curve to the game that tooltips cannot help I rushed the tech to make special Hittite chariots.. To make chariots you need forts (or something?) which require 4 laws in place to build.
At least they have a manual that teaches you how the game works. I am tired of 4x games that don't do this. You then have to go to people who don't tell you how the game works, but instead tell you how to play.
Really enjoying the Old World content - always feels like such a rich and detailed game to play.
I got this game based solely on your recommendation, and I gotta say, it has been an absolutely wonderful experience.
So.... Three videos and an hour of gameplay and... You've convinced me. I have now bought Old World haha
I might be a bit pedantic here but Zoroastrianism is also monotheistic, not polytheistic.
I bought this game yesterday and i don't really understand what i'm doing, so im glad you are doing this series
4:18 They actually changed the way the unique units get available. Next level garrison level is available only with 4 active laws, 7 for the last level. And unique units are tied to garrison level in a city. It is quite a bit harsher restriction than the culture itself, because getting a developed city by say turn 20 is totally doable while having 4 laws by that time is pretty much impossible. It is much heavier dependent on your science progress towards available laws, and science production was vastly nerfed for both inquiry projects and wisdom of your scientists. Basically, in my early experience, the only good realiable source of science is actually specialists, which makes hittite landowners pretty good.
yeah because to get same strength from normal unit with science is too weak timing compared to unique unit rush with culture + citadel
it's a necessary fix but i'm sure missed that kind of playstyle
Now perhaps you'll know where the city state Hattusa in Civ6 comes - the Hittite capital!
Hi Potato! I bought this on steam, and just jumped in, no tutorial. BIG mistake (as I knew it would be). Played tutorials.
Now I understand the basic of basics.
Excited to watch this play through as I learn so much from the way you play and explain things.
It would be really cool, if you could end the episodes with a look at the family tree! It's my favourite part of the game
0:33 I mean, I'm not surprised you need expensive gold gifts to appease your wife. The game has lasted 21 years so far and you haven't interacted with her once :'D
Woo for more Old World!
Been really really enjoying this series! Thank tato!
Just bought it today. Hoping to dig in tomorrow
being playing since pre release and it just keeps getting better...looking forward to more vids as egypt
i appreciate egypt and landowner family more since i know they produce a lot of builder character
@@thebenqisme yeah Egypt is kinda always good in 4x... i like the family that can build in desert
Loving the series. Thanks Potato.
This has some really nice mechanics.
Wow i had played the hittltes several times but i was so used to military units not being able to harvest...i missed that! Thanks for pointing that out. Perhaps that is why my Cognomen is The Putz.
Potato is back! So nice to see real gameplay again. :) Not the "modern" constant speaking with chat
yess, I've been waiting for the past 30 minutes.
really appreciate this series!
Tip of the day: it's very hard to see/notice but your cities are quite small in terms of urban tiles. As a result of this your cities are suffering penalties which you will see if you hover over your growth in the city screen or on the world map under your city are three boxes with numbers on them, green -> orange -> purple. You should build more urban buildings and/or not build urban buildings on tiles that are already urban if possible, or turn some citizens into specialists, to help this problem and boost your economy!
Yes, but I am expanding right now!
when you said this is crimea, your scout was in the kuban.
In the early part of the video, when you were struggling with gold and building treasuries, you could have instead opted for the silver miner specialist in your capital. It took two turns instead of 4 for the treasury, eats food instead of stone, and would provide 40 gold (I think treasury 1 provides 10?)
Also, I think you get more efficient conversion of gold to resources if you buy in bulk instead of only buying enough for the building/improvement you are about to place, if you are continually buying a few of that resource.
Oh, that Lightning Bolt is Crit Chance?!?! I kept avoiding Focus because I thought it was bonus XP!!!
Thanks for the video.
my favorite setup is highest difficulty but with semester turn and AI development turned down to 0 or 2 cities.
I think the limited orders isn’t a net positive. You could spend just as much time looking at each unit and trying to determine with has the most value, instead of just doing it.
i agree
great video as always
Ah just history as I remember hittis at war with the Dane’s in Syria/ryrkery
In previous versions of game if your character rolled a bad trait from events, you could undo and do the event again to get the better outcomes. They fixed it 😢
it was also possible to tutor your heir with all your courtier. what a nice time to be a 15+ wisdom/charisma ruler
@@thebenqisme I remember that version. I focused pretty much on getting as many tutors as possible.
You seem to think that oligarch is a name?
Where does the real world map come from? I have no premades available...
Do you have the DLC? its from the DLC
@@skyfall7110 Yes, I do. I can play as the Hittites, but when I click on Premade lists, no choices appear.
@@PaulInPorirua oh, thats strange.. I dont understand why that is.. try re-installing? Idk, the situation sucks
Around 21:40 you cleared the land, before building a quarry. This makes sense in Civ, but in Ild a world, if you just straight out build the quarry you get the chopped trees anyway. Don’t you? Seems to me like you wasted time/orders?
No, it takes same time and orders anyways. When you just press "Build" button it auto-chops wood and auto-spend orders to do so. It costs 3 orders to build or 1 for every chop x2 times + 1 to build = still 3 orders. It's good idea to pre-chop places when you have 1 or 2 spare orders so when you will actually start building it costs less.
Has anyone tried playing with all modes turned on? Apocalyptic, heroes etc..
What is a good number of cities to have in the early game?
8
6 or 9. Powers of 3 because you have three families and having equal number of cities for each removes opinion debuff.
Beeeeeebooooooobaaaaq
I hate 4X strategy games. Where are the traditional RTS games?? :(
Did you get lost?
wrong channel :) check out Turin, he does some AOE4 and old school RTS from time to time, and Total War Warhammer