how to have it exactly as on the intro? cause at the end it has some minor changes like not that colorful and bright. Great video tho! You're my favourite youtuber about Davinci Resolve tutorials, never stop doing these pls :))
pretty cool effect! im trying to understand this. what are the first instance nodes for? if u just connect merge2 into merge4, i think it works the same
You can try doing that and see how it will look. You'll notice the pixel formation will be absent. That's because there is no delay in the animation of the texture formation. I initially did exactly that but since I wanted to add a delay in the texture animation to get that pixel formation look I ended up creating an instance. I could've instead just created an instance of transform node and delayed the animation but I wanted to have a more controlled pixel look so decided to instance all the nodes that made up the pixel texture.
(I dont know if I understand your question right) you can take a background node and drag it in the media out. Then just but your whole animation on top of this. BG-->Merge-->MediaOut and the whole animation in the merge
This is amazing! Thank you for another tutorial❤
how to have it exactly as on the intro? cause at the end it has some minor changes like not that colorful and bright. Great video tho! You're my favourite youtuber about Davinci Resolve tutorials, never stop doing these pls :))
You can get similar results by tweaking fastnoise, mosaic blur, pseudo color, softglow nodes
god level , i can't understand
please make more tutorial it's really helpful
Thank you so much 🤟
This is EPIC 🔥🫡
*that* is awesome
it's really awsome 😀 00:01 but brother how get this time of glowing colour
how you made the room with wet floor?
Hi, how do you make the rough surface reflection animation in beginning of the video?
The reflections in puddles do look good, would have been a nice extra touch as he shew it still.
I love u man
pretty cool effect!
im trying to understand this. what are the first instance nodes for? if u just connect merge2 into merge4, i think it works the same
You can try doing that and see how it will look. You'll notice the pixel formation will be absent. That's because there is no delay in the animation of the texture formation. I initially did exactly that but since I wanted to add a delay in the texture animation to get that pixel formation look I ended up creating an instance. I could've instead just created an instance of transform node and delayed the animation but I wanted to have a more controlled pixel look so decided to instance all the nodes that made up the pixel texture.
Superb bro❤❤❤
Thanks 🤗
Can I save this as a Effect template to use in Edit page?
Yeah. You can save the fusion comp in the Power Bin I guess
Keep going 👏🏻
Great video
Thanks. I'm glad you like it.
I don't have stencil option in operator
How would you adjust this so the animation is not on a backgroud?
(I dont know if I understand your question right) you can take a background node and drag it in the media out. Then just but your whole animation on top of this. BG-->Merge-->MediaOut and the whole animation in the merge
@@jannik244 basically how to have this animation be on a transparent background?
Hi Do you have any idea how to create these Animations in Fusion ? ruclips.net/video/4-lvmO85VYQ/видео.html