Let's make Typhoons and Missiles WORK! - Mechabellum

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  • Опубликовано: 5 ноя 2024

Комментарии • 27

  • @IceMaverick13
    @IceMaverick13 15 дней назад +14

    "Typhoon Missiles!"
    * Looks inside *
    Exactly 35 seconds of Typhoon Missiles in the entire video

  • @warpboy101
    @warpboy101 15 дней назад +13

    You really put salt in the wound by being so flippant with your shield air drop. 10/10.

  • @Windowsprodukt
    @Windowsprodukt 15 дней назад +16

    As a Typhoon-rocket enjoyer, I feel thoroughly bamboozled.

  • @ИгорьМиллер-б8р
    @ИгорьМиллер-б8р 15 дней назад +14

    That shield drop at the center was absolutely beautiful

  • @VoVee1
    @VoVee1 15 дней назад +7

    Typhoon - Missiles action starts here 14:05

  • @-grumpygold1155
    @-grumpygold1155 15 дней назад +1

    holy shit that was very decisive

  • @Cor0siv3OnYoutube
    @Cor0siv3OnYoutube 15 дней назад +1

    Need a Mechabellum playlist

  • @groundhog-plays
    @groundhog-plays 15 дней назад +1

    Typhoon-rocket got me last night. I went sledge armor and the typhoons then went rocket cause they were not doing any damage at all with their primary. They did quite well once they got the rockets... we actually both lost the match cause last round I had a lvl 5 slede pack left and he had a few lvl 1 wasps and we were both at low HP.

  • @Flamewarden_Honoushugoshin
    @Flamewarden_Honoushugoshin 15 дней назад +1

    NASTY nuke finisher, getting slammed for 3k on round 6 because of some carefully lined up tempo spikes all coming together (vulcans, missiles, nuke) really must feel hopeless.
    Maybe he could have lived if his shield was a little further forward, but would probably still have been on death's door ~few hundred points.

  • @PERLegoSoftmanology
    @PERLegoSoftmanology 15 дней назад

    Yeaah.. Chocolate ..😎🍫...
    .nice unit production..nice..cake 🎂..

  • @andmo90
    @andmo90 15 дней назад

    maybe typhoon needs 10% more for having more units in the squad, maybe that number scales? i dunno, I don't play the game anymore but someone should look into this lol

  • @jonathanabraham7000
    @jonathanabraham7000 15 дней назад

    Farseer can intercept too

  • @BldgsFallStraightDwn
    @BldgsFallStraightDwn 15 дней назад

    Sabretooths NEVER intercept missiles worth a crap for ME. Only the $100 missile interceptors and mustangs ever work for me.

    • @alexkay6029
      @alexkay6029 15 дней назад

      Sabertooths are very weak at intercepting, e.g. only 6 out of 16 missiles out of a Stormcaller volley. Farseers are second weakest with 11 out of 16.

    • @HidForHG
      @HidForHG 14 дней назад

      @@alexkay6029 ...That second 'weakest', right. That's most of them. More than enough to make it up. Also having enough of them.
      It seems like getting it is just to slow the mass SC volley from wiping entire squads. Making SC's MUCH less likely to be leveled.

    • @alexkay6029
      @alexkay6029 14 дней назад

      @@HidForHG It depends, do SCs have techs? A single hit is enough to make it devastating (fire, EMP).
      Also Farseers cost 300 a pop and while they are very versatile you do not get them in bulk ever.
      Also also getting a tech raises the price of futher techs on a unit.
      Also also also MI gets weaker the longer it is used.
      Also also also also most people are fine with level 1 or 2 SCs, they do their job just fine at that level.

  • @cheeeeeeeef
    @cheeeeeeeef 15 дней назад

    Chat help - where is the awesome music at 6:15 from?

  • @kakregax
    @kakregax 15 дней назад

    I am now on team remove/nerf nuke

  • @Zaamos
    @Zaamos 15 дней назад +2

    I see you tried my build hah rocket typhoons 1 tech are the best

  • @Blit_Wizbok
    @Blit_Wizbok 15 дней назад

    i don't really understand typhoons. They're really just a tankier mustang, but you pay 100 more. Their DPS is not great; less than a full group of mustangs. Their missiles don't do very good damage; only 2700 damage at level 1 (from each typhoon). For comparison a level 1 sledgehammer has 3478 hp, so it would take a salvo from both typhoons to kill one sledgehammer.
    There's no way to increase their gattling damage against ground except with mechanical rage, which also increases their movement speed. This puts them at an awkward 13m/s -- much too fast for slow units like fangs, sledge, arclights, etc, and but still too slow for crawlers, stangs, or wasps.
    The only place i've had success using them is on flanks, because they're beefy enough that the opponent has to send more than just chaff against them.

    • @HidForHG
      @HidForHG 14 дней назад

      Maybe that's their role. Get a pair flank for a win then sell them. It makes the opponent have to put something heavy enough there or loads of chaff.

    • @Windowsprodukt
      @Windowsprodukt 14 дней назад

      They are great chaff clear without upgrades, and their missiles tear through medium units, acting very similar to a scorpion shot, with the range range of a stormcaller.
      I've had some success with them when going 4-6 of them and then grabbing the rockets for a big powerspike.

    • @josephreynolds2401
      @josephreynolds2401 14 дней назад

      Shield phoons seems reliable for protecting your chaff while opponent's clearers get dealt with. Also dealing with chaff themselves.
      The mobile shields are strictly less costly than Forts, while also providing a different strength.

  • @carlthegamer9215
    @carlthegamer9215 15 дней назад

    gg

  • @Other-AllOfTheAbove
    @Other-AllOfTheAbove 15 дней назад

    What is this music lol

    • @del7330
      @del7330 15 дней назад +1

      It's the ost from a game called Age of Wonders: Planetfall. Would recommend for turn based strategy fans. 😉