Warhammer 40K Darktide: Melee Psyker Aggression Build

Поделиться
HTML-код
  • Опубликовано: 24 дек 2024

Комментарии • 9

  • @ThomasSmith-vx5ru
    @ThomasSmith-vx5ru 5 дней назад +3

    Thank you for putting out an easy to follow series on getting the martyr skulls!

  • @dyewind2361
    @dyewind2361 3 дня назад

    I'm part way through building this tree, and I can easily say I'm having a lot of fun trying it out! Thank you!

  • @porkkana9898
    @porkkana9898 4 дня назад

    Cool build but holy fuck wounds on curio??😂 Corruption resistance?😂😂😂 Guys please never ever use any of that😂

    • @Darth_MoonMoon
      @Darth_MoonMoon 4 дня назад

      Honestly lol I like popping into different content creators to see how well others understand the tree but as soon as someone mentions using a wound curio, I know for sure that they don't know really know what they're doing.

    • @nephalos666
      @nephalos666 4 дня назад

      ​@Darth_MoonMoon yeah, the only ones who should be using wound curios is a Pain-Priest zealot build that gets dmg and atk speed buff the more wounds they have missing and/or corrupted.

    • @johnathankhar2477
      @johnathankhar2477  3 дня назад +1

      @Darth_MoonMoon
      @nephalos666
      When i reccomend things like curios i generally think of if my sister or some of my friends who play the game that dont have a lot of play time within the game; for them when they play they are going to go down a few times, they are going to sit in the green goo during havoks, they are going to make the small mistakes that having corrupt resistance or the extra wound will make the difference between them getting to the next check point or just going down twice and being out of the game. Thinking of them i really shouldn't have had the +stam it should have been +HP as chip damage comes into play a lot more.
      If i'm doing a build guide i dont really need to mention things on the higher end, because players on the higher end already know to ignore the wounds, or the currupt, they have thier own methodology for what is needed, and the build becomes more of an idea to build off.
      Edits: made words poor, try make words gooder.

    • @dyewind2361
      @dyewind2361 3 дня назад +1

      I wanna give it a try when I'm levelled up!
      I really enjoyed his zealot build recommendations, and my friends did too.
      A melee style psyker is a really fun idea for me.

    • @Darth_MoonMoon
      @Darth_MoonMoon 3 дня назад

      @@johnathankhar2477 What I would recommend if you're playing with lower skilled people is running 1 stamina and 2 toughness curios. Run all 3 curios with +4% combat ability regeneration, +12% stamina regeneration, then 1 sprint efficiency and 2 block efficiency. What you're going to get out of it is a lot of combat ability uptime and a LOT of potential to block and then teach them how to slide dodge. Teaching them this one mechanic will more than make up the difference that you're talking about and will make them be able to hang in much more difficult content as well. Slide dodging, blocking, and listening for audio information are the main things that separate the bad players from the decent players and anyone can be taught these couple of things within 10 minutes. After that is just practicing those couple of mechanics and bam, you have a person who can run damnations and not go down more than twice in an entire run. Legit, I'm down to sit and make goofy builds all day long. I have a forums section in my discord server that was just made to post builds in. If you wanna get into it, I'm down to talk on discord or something and theory craft all kinds of builds that do goofy crap while also being in a position of viability for scaling purposes. I made some tweaks to the build in this video and easily hit over 600k damage on an Auric Damnation that would be chill to talk about. Even some high mechanic stuff with assail weaving and animation cancelling to make assail much more viable than most people think it is.