Depending on the story/legend, the Kraken is sometimes described as a giant octopus instead of a squid, so keeping the Kraken name would still make sense
Ironically not, as the first description of the Kraken was an giant octopus, despite possibly originating from sightings of giant squids. So Kraken works either way!
As a player that never got to experience Splatoon 1, I would love for them to add Kraken to Splatoon 3. Reworking it could make it work just fine in the game. If not, then at least add them into private battles for players to get to play with those specials. EDIT: THEY ARR BRINGING BACK KRAKEN!
Having a little shockwave when you superjump to someone as a kraken could be fun, like a mini superjump-splashdown. Makes up even more for lack of invincibility and adds even more versatility.
I literally had that exact thought! I always loved the superjump splashdown... it adds so much more depth to the special and gives extra incentive to teamwork.
What if they did like the challenges from Splatoon 1 amiibos where you can transform into an inkling during the kraken special, and the main weapon is bugged during that period
The main reason I miss Kraken is because it is the most hyper aggressive special in series history. The mobility and armor it gave you free you to do frankly needlessly aggressive solo pushes and that's something that hasn't really be replicated. Most aggressive specials in 3 require some distance to be useful, and while Zipcaster is another special focused around mobility the recall mechanic makes it's use case far different. Kraken not only would provide another mobility special that is functionally distinct from Zip, but it would also be a great aggressive special for flanking that isn't a passive benefit like bubble, a design space suprisingly empty compared to how many midline aggressive specials there are
This would be GREAT! Genuinely, i'd be incredibly happy if they did this. Goated idea from ProChara right here, also, as an aggro player that loves the range blaster, i REALLY want a more aggressive kit!
Here's a new Kraken ability idea: Using Zr at any point will cause the Kraken to dive down and basically become a Maw from Salmon Run for a few seconds. It can only do this once because after leaping out of the ink, the player will revert back to normal, canceling the special.
I've honestly, never thought kraken was distinct enough from ultra stamp or reefslider, but you've convinced me. Seems like it could be a pretty cool special if handled right.
I think this is one of the best design idea for the game. Bringing back the iconic Kraken with those changes would be not only so cool but would also fit on the 5 weapons kit mentionned. I would love to see that happen one day.
I saw the name of the video and immediately thought "YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAH!!! WOOOOHOOOO!!! MY OLD FAVORITE SPECIAL IS BACK!!!
I love this idea for a reworked Kraken (kinda similar to my own personal idea) and would love to see it return. Kraken is still the coolest concept for a Special imo, as it takes an urban legend surrounding the main species of Splatoon, and allows you to transfirm into said legend. Being able to see a new Kraken design for Inklings and Octolings would also be a dream-come-true. Hopefully if they do add new Subs and Specials, they wont add them super late into the update cycle, like with Splatoon 2.
Ok, this is the one special they should add back. Also, i think they could add ink armor back but only add it onto reef slider after it explodes, and it should only apply to that user. That way I think reef slider could be useful.
I always thought Zipcaster was Kraken's spiritual successor, being a transformation special that directly enhances the inkling or octoling instead of giving them a special (get it) weapon. I get it's not a gameplay successor but like, it felt thematically close enough to make that comparison
True, they both enhance the user's mobility in different ways, and allow for unique aggressive plays. Imagine if Zipcaster was in Splatoon 1 and had invincibility, it would be crazy.
They should just hire this man to make updates to splatoon 3. He makes sense with the changes given to the krakon and i would love to be able to play this special.
I'm not going to say if Kraken should come back, but I'll say that I think the devs made Kraken return in spirit with the Squid Roll. It's a defensive toll (which Kraken is invincible, so there's a link), and when Kraken jumps, it twirls, like the Rolls.
Okay but can we talk about how the videos have gotten way better in both edition and the actual videos? Your content was already amazing but lately you've been doing even better my dude, congrats :)) Also, imagine getting kraken as an update? That would be so cool
While I love the idea, My worry is that unlike the other specials, which feel like completely reworked versions of the Splatoon 1 specials, your proposal would just end up feeling like a more vulnerable version of the the OG Kracken. Personally, if I were to rework Kraken I would do it like this: Make it a return marker special like Inkjet or Zipcaster. In return, allow Kracken to climb ALL walls, even uninkable ones. Make it function like a playable Salmon Run Maw. Upon activation you have a brief window of vulnerability before entering the ink, after which you are invisible other than your Ink Trail and a small, hard to see marker. (Definitely a marker less conspicuous then the maws bobble) in this state you are also invincible to any regular fire or bomb. You can still be hurt while swimming by Killer Wail, Wave Breaker, Booyah Bomb and Tri-Strike. By hitting the fire button you display a glowing ring around your attack zone for a short time (Shorter then a Maws attack warning so it isn't as reactable) before launching your tentacles out of the ink and dragging down any player or object caught in the your attack zone down for a one hit splat. You would be vulnerable during this attack animation as it would lock you in place until it finshed and "feed it a bomb" would still be just as valid a strategy, just instead of one hit killing like it does for a Maw, since you're not really eating anything, it just takes out a massive chunk of your special health. If you arn't splatted before it runs out, the special would last long enough to give you 3-4 attacks before it runs out. I feel like being (mostly) invulnerable for a good portion of the special but vulnerable whenever you attack would be a good way to adapt the spirit of the Kracken while also keeping it balanced. Plus, it would frankly make more sense in function since i'm pretty sure when most people hear "Kracken" they immediately picture a giant squid wrapping it's tentacles around something and dragging it into the inky depths.
Haven’t seen the video yet, but a while ago I had the idea for a Kraken rework with a small bit of HP (with startup lag ofc) that one-shots, but can only splat one person - after it gets the kill the special ends in a small Baller-like explosion with endlag at the end. It obviously wouldn’t work in Splatoon 3, since it’s basically just a better Reefslider, but I think it would be fun to see.
one of my favorite things from the first game was the amiibo. It’s was a simple change letting you use kraken on single player stages but it was so much fun
I think the reason they didn't add it is because you can play as an octoling while the Kraken yeah looks like and inkling I think it would be cool that if you play as an octoling that you can turn into a octupus and when you're and inkling it turns into a kraken
Ultra Stamp is essentially balanced Kraken in essence. It has a one shot up close, but less easy to pull-off, similar but slower speed in rush mode, similar duration, and an added throw option with the hammer, probably there to offset the inability to directly climb up walls in squid form like Kraken could. Stamp also has "invincibility" in the sense of invulnerability from the front when swinging down with the hammer, while where's vulnerability from the sides, the back, and the front when the Stamp is up between swings and when not swinging, which is the middle-ground of Kraken's sheer invincibility and actual balance of itself, but in a new form factor, ala Ultra Stamp. I don't really see how Nintendo could revitalize Kraken in a unique way from what it once was in its very reminiscent traits reflected with Ultra Stamp, as well as similar aspects with other specials such as Crab Tank and Reef Slider that all co-exist within the same game I may add. Stamp is a spiritual successor in all Kraken's aspects, albeit a much weaker one, but that's intentional. With the concept I've seen from some people of enlarging your squid form and giving you additional HP, (perhaps even with SR's "Maws" mechanic of going underneath with a circular radius for a one shot) that's Crab Tank, but with added firing options and slower mobility instead of Kraken's melee contact and movement.. I find it neat how Nintendo had taken characteristics from all of the specials and morphed them into new ones. Many specials have basically embodied Kraken over time, and Ultra Stamp is the closest one to one iteration to itself, but others have also taken Kraken's characteristics and built off of it in their own right. So really, Kraken is almost a one to one balanced recreation in Stamp, but also a mix of many other specials comprised from itself. It's not necessarily one direct special anymore. If anything, if there were to be a new "Kraken" special again in Splatoon, it would almost have to be the complete opposite of its own form, given that essentially everything has already been taken from its original model, and distributed across other specials. A small-fry type mini mushroom special, slightly less health (75 HP) and slightly reduced paint output given the smaller form factor, (-2.5-3%) but faster strafe speed, (+5-10%) harder to hit, and hard to see visibility both on the stage and on the map in the map's squid icon and their paint trails. Is sort've a blend between a camo esq. "invisibility" type special, and a reverse Kraken shrink form factor risk/reward flank special. As for making a larger squid esq. special again, I'd personally rather just buff Ultra Stamp, which would not only make it a much better special in comparison to the others in this game, but doing something like giving it +5% rush mode speed increase will make it virtually Kraken's speed from Splatoon 1, which would further equate Stamp to its original counterpart, making the separation between the two even less distinct, apart from the invincibility and wall climbing Kraken can do in squid form. Basically, you're giving everyone what they want in essence with a Stamp buff, while also making it better suited in the game and not bottom tier.
He did...? He said it during the big swig section. He said it would be a cool way to reference the original krak on kit, but on a weapon that could utilize it better lol
How tf is big swig better at aggressive play than regular roller. Its literally a support. And yes kraken can protect the user from flankers or whatever but even then, something like big bubbler is still better.
One thing that really bothers me when talking about kraken returning is the fact that playable octolings now exist. The squid kraken feels powerful because you feels like you ram the enemy with your sharp head, and octolings would feel kinda weird considering their head is round.
When people hacked to play as enemy octolings, they actually found that they have their own unique kraken form Unfortunately, it seems unfinished as the only change from the inkling form was the curling of their outer tentacles
The 96 would be the weapon that gets the most out of the new special since the weapon and the special both want Intensify Action If it did happen, 96 would be meta once more!
5:57 This aged beautifully because they're adding a new .96 Gal Deco weapon with Splash Wall and the Kraken Royale (as it's now called) LOL The only other weapon that has it so far is the returning Krak-On Splat Roller too
I made a Kraken re work concept a while back called the Kraken Krew, it would have two main components, the first would be an invincible version of ink armor and the second part would be a surrounding ring of mini Krakens, there would be 3 rings each and they spin fast enough to consistently paint a perfect circle around you, this special has a long start up to prevent it being used as a panic button (around 5 seconds) and it’s not truly invincible, if you’re in squid form and someone lobs a bomb (by that I mean anything that can break a flyfish box) in the center of the Kraken rings where you are the Kraken Krew will malfunction and attack the user and splat them, being touched by any of the mini Krakens means instant death, the mini Krakens are always locked to the ground, unless you’re on a wall, they’ll sit on the wall instead to that you can actually climb it, after a squid surge the mini Krakens will then circle around you in the air in an attempt to kill anyone by the ledge, there’s 1 more part of this special, the Kraken Kannon, whenever you press the sub button (or when your special runs out) your special gauge will drain a lot slower and you’ll enter an aiming mode where you’ll gain access to the ability to launch the Kraken Krew, it’s a very fast projectile that is an instant kill, it’s high enough off the ground to where someone could dodge it by entering squid form, this projectile is locked to the ground (you can only launch it forward not up or down) and if it hits any kind of wall it will disappear, you can still do this if your special runs out but you won’t be able to aim it (it kinda just launches) and the projectile will be a lot slower. If anyone who actually read this has any questions please ask me, I’d love to answer them.
Fun idea to bring Kraken back, but I'm curious how kraken would work in Clam Blitz. 1: Would you be able to pick up clams as the Kraken, or would you be unable to collect any of them (dropping the football on activation). 2: If you can carry the football as a Kraken, you wouldn't be able to throw it until the special ends. But you can throw it once the special ends, even if it's your last act. Such as dropping a bomb when the Kraken wears off, but before the player is punished. 2.1: Reefslider allows you to carry the football, but you loose it after the explosion. You have to pick up the football again to throw it, making it difficult to bum-rush the goal by yourself. 2.2: Ultrastamp lets you carry and keep the football, while letting you deactivate the special anytime (with the throw). But the Ultrastamp's defense is position based, not HP, making it risky to go into enemy territory. 2.3: Assuming the Kraken can carry the football, the Kraken would be able to make solo pushes, and almost guarantee a score. 3: The best defense against a Kraken rush would be the powerful weapons that could knock it back, a pre-charged Hydra which can shatter its HP, or another Kraken. BONUS 1: Kraken on Kraken. The Kraken does 160 base damage. At 500 HP that's 4 hits (640 damage) to kill another Kraken, or 3 hits (480 damage) if a teammate contributes at all. 2: Special Power Up: would probably increase duration (on an already long special at 7 seconds), or increase health (which everyone would run).
I'm interested to see how Special Power Up would work with this version of Kraken, as there would be so many ways to buff it. More hp, more swim speed, more special duration, more Intensify Action stacks, just to name a few.
Honestly I would say that ultra stamp is very similar to Kraken so I see why both aren’t in Splatoon 3 since it’s close range, fast and has a one hit kill with semi invulnerability but still it was cool being able to climb up walls with Kraken
This is a neat idea but from a thematic game design perspective I don't think this one fits like the other reimagined splatoon 1 specials. The other ones have very different vibes from their original counterparts, but this seems like it'd feel just like kraken but HP based.
Man, as one of the players that played splatoon 1 and is a kraken special lover, i'd love to have this back and play with the big squid roller just like the good days
This aged well
Let’s gooo I got pinned
Eh... so so tbh
Like a barrel of fine wine
🍷
yep
Wow, even called the .96 and roller kits. Super impressive!
maybe renaming it to “Leviathan” would cover the octoling side, and I would adore that kensa wiper kit
The mythical Kraken is already an octopus (Though it did come from giant squid sightings) so I don't think that'll be needed
Depending on the story/legend, the Kraken is sometimes described as a giant octopus instead of a squid, so keeping the Kraken name would still make sense
@@eldritchaugur7839 real shit, thanks for the correction (though ngl I do kinda like leviathan better)
Ironically not, as the first description of the Kraken was an giant octopus, despite possibly originating from sightings of giant squids. So Kraken works either way!
Isn't Leviathan more like a whale?
As a player that never got to experience Splatoon 1, I would love for them to add Kraken to Splatoon 3. Reworking it could make it work just fine in the game. If not, then at least add them into private battles for players to get to play with those specials.
EDIT: THEY ARR BRINGING BACK KRAKEN!
I played the first game but not enough online to unlock a weapon with it
i still have a wii u and been playing splatoon 1 more recently, its still a crazy special
@@akky7723 Lucky, I wished I had the wii u
@@jaslynsavvEmbarrassing
Same dude
Having a little shockwave when you superjump to someone as a kraken could be fun, like a mini superjump-splashdown. Makes up even more for lack of invincibility and adds even more versatility.
I literally had that exact thought! I always loved the superjump splashdown... it adds so much more depth to the special and gives extra incentive to teamwork.
Id like that tbh
@@ProChara me to it would be awesome
What if they did like the challenges from Splatoon 1 amiibos where you can transform into an inkling during the kraken special, and the main weapon is bugged during that period
*buffed
I think squid surge and roll are a reference to kraken, with the way it moves.
Now that i think about it the movement is kinda similar
True
The main reason I miss Kraken is because it is the most hyper aggressive special in series history. The mobility and armor it gave you free you to do frankly needlessly aggressive solo pushes and that's something that hasn't really be replicated. Most aggressive specials in 3 require some distance to be useful, and while Zipcaster is another special focused around mobility the recall mechanic makes it's use case far different. Kraken not only would provide another mobility special that is functionally distinct from Zip, but it would also be a great aggressive special for flanking that isn't a passive benefit like bubble, a design space suprisingly empty compared to how many midline aggressive specials there are
Man, I miss Kraken. I would happily play even a nerfed version if it meant I could be Big Squid again.
Well I got some good news for you. It's back
@@Tron1110 I KNOW! I'M SO EXCITED!! =D =D =D =D
if i can get my krak on splat roller back i will forever be satisfied and will not complain about anything the splatoon devs do ever :)
Hello fellow splat roller main
I don’t want beacons on it again I want fizzy bomb and kraken
@@Thegoat-tz8rw i totally agree. Either fizzy bomb or torpedo (not because it’s good for mobility, it’s because I like torpedo :D
I got great news for ya
Congrats king
Well… this aged really well!
so true
This would be GREAT! Genuinely, i'd be incredibly happy if they did this. Goated idea from ProChara right here, also, as an aggro player that loves the range blaster, i REALLY want a more aggressive kit!
as someone who mains dualies with pocket range blaster, aggro range would be amazing to play but also lead to me holding forward way too often
Here's a new Kraken ability idea:
Using Zr at any point will cause the Kraken to dive down and basically become a Maw from Salmon Run for a few seconds. It can only do this once because after leaping out of the ink, the player will revert back to normal, canceling the special.
That's an awesome idea
I like the “Big squid roller” in the kit maker lol (It would actually be so funny if they changed the name if it got kraken)
Prochara has an uncle at Nintendo confirmed
I've honestly, never thought kraken was distinct enough from ultra stamp or reefslider, but you've convinced me. Seems like it could be a pretty cool special if handled right.
bro predicts everything… not only kraken itself, but 96 and roller kit are exactly right too (even tho it was big swig here, it still counts)
Krakens death was
*greatly exaggerated.*
This video aged like fine wine. Common chara W.
This vid aged like the finest wine I've ever saw
Guess who's back
Back again
Kraken's back
Tell a friend
I think this is one of the best design idea for the game. Bringing back the iconic Kraken with those changes would be not only so cool but would also fit on the 5 weapons kit mentionned. I would love to see that happen one day.
I saw the name of the video and immediately thought "YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAH!!! WOOOOHOOOO!!! MY OLD FAVORITE SPECIAL IS BACK!!!
Nintendo is ALWAYS WATCHING
YOU CALLED THE .96 GAL
I love this idea for a reworked Kraken (kinda similar to my own personal idea) and would love to see it return.
Kraken is still the coolest concept for a Special imo, as it takes an urban legend surrounding the main species of Splatoon, and allows you to transfirm into said legend. Being able to see a new Kraken design for Inklings and Octolings would also be a dream-come-true.
Hopefully if they do add new Subs and Specials, they wont add them super late into the update cycle, like with Splatoon 2.
Ok, this is the one special they should add back. Also, i think they could add ink armor back but only add it onto reef slider after it explodes, and it should only apply to that user. That way I think reef slider could be useful.
Yeah that would make reefslider a lot less situational
The thumbnails recently have been great
YOU WERE RIGHT!!! Only one update later, your concept came true!
This video has now given me hope for my beloved kraken to come back in season 3, i love this idea so much.
I always thought Zipcaster was Kraken's spiritual successor, being a transformation special that directly enhances the inkling or octoling instead of giving them a special (get it) weapon. I get it's not a gameplay successor but like, it felt thematically close enough to make that comparison
True, they both enhance the user's mobility in different ways, and allow for unique aggressive plays.
Imagine if Zipcaster was in Splatoon 1 and had invincibility, it would be crazy.
3:37 the teeny tiny bonk sound effect got me for no reason
I'm pretty sure he was RIGHT, I'm really excited the vid I saw was ACTUALLY real
God I LOVE THIS THUMBNAIL
Props
Love the editing on this one
4:02
This is a great edit lol
Ough... that Kensa Splatana Wiper is *hot.* I need that.
IT CAN BE REAL
3:36 And i think its necessary considering the knock back-
" *AAAAAAUUUG* "
The devs said "Yes"
They should just hire this man to make updates to splatoon 3. He makes sense with the changes given to the krakon and i would love to be able to play this special.
It makes sense that the people who play the game the most would know exactly how new things would affect it.
those squid roll explosions were funny af
Lovely concept for a Kraken rework!
Now watch the devs add back stingray
I'm not going to say if Kraken should come back, but I'll say that I think the devs made Kraken return in spirit with the Squid Roll. It's a defensive toll (which Kraken is invincible, so there's a link), and when Kraken jumps, it twirls, like the Rolls.
Nintendo said YES.
4:01 killed me 😂😂😂. Props to your editors Chara (Logi you’re great)
THE SQUID ROLL EXPLOSIONS LMAO
AGED LIKE WINE
calling it now: you get to play as a kraken in the finale of the DLC
That kensa wiper is fire
This one here officer, he is the prophet
Okay but can we talk about how the videos have gotten way better in both edition and the actual videos? Your content was already amazing but lately you've been doing even better my dude, congrats :))
Also, imagine getting kraken as an update? That would be so cool
Not related to anything but for the “Kensa wiper” it would probably be one of the new brands like brashuri (I definitely botched the spelling)
THE MONTAGE IS SO COOL, it is a great video, continue like this it’s getting better and better
YOU PREDICTED THIS SO WELL
While I love the idea, My worry is that unlike the other specials, which feel like completely reworked versions of the Splatoon 1 specials, your proposal would just end up feeling like a more vulnerable version of the the OG Kracken.
Personally, if I were to rework Kraken I would do it like this:
Make it a return marker special like Inkjet or Zipcaster. In return, allow Kracken to climb ALL walls, even uninkable ones.
Make it function like a playable Salmon Run Maw. Upon activation you have a brief window of vulnerability before entering the ink, after which you are invisible other than your Ink Trail and a small, hard to see marker. (Definitely a marker less conspicuous then the maws bobble) in this state you are also invincible to any regular fire or bomb. You can still be hurt while swimming by Killer Wail, Wave Breaker, Booyah Bomb and Tri-Strike.
By hitting the fire button you display a glowing ring around your attack zone for a short time (Shorter then a Maws attack warning so it isn't as reactable) before launching your tentacles out of the ink and dragging down any player or object caught in the your attack zone down for a one hit splat.
You would be vulnerable during this attack animation as it would lock you in place until it finshed and "feed it a bomb" would still be just as valid a strategy, just instead of one hit killing like it does for a Maw, since you're not really eating anything, it just takes out a massive chunk of your special health.
If you arn't splatted before it runs out, the special would last long enough to give you 3-4 attacks before it runs out.
I feel like being (mostly) invulnerable for a good portion of the special but vulnerable whenever you attack would be a good way to adapt the spirit of the Kracken while also keeping it balanced.
Plus, it would frankly make more sense in function since i'm pretty sure when most people hear "Kracken" they immediately picture a giant squid wrapping it's tentacles around something and dragging it into the inky depths.
Haven’t seen the video yet, but a while ago I had the idea for a Kraken rework with a small bit of HP (with startup lag ofc) that one-shots, but can only splat one person - after it gets the kill the special ends in a small Baller-like explosion with endlag at the end. It obviously wouldn’t work in Splatoon 3, since it’s basically just a better Reefslider, but I think it would be fun to see.
At this point, ill take anything from the last two games. I just want it to be more exciting than it is now.
DON’T ASK FOR STING RAY
Ink armor 😈
@@NeverEverWatchThis
*_(Bbbbzzrrrrrrrrrrrrrrrrrrrrrrr)_*
Bubbler from Splatoon 1 😏
@@shadewful. you already have that in 3.
Watching this after kraken got released for s3
As a wiper main: I NEED THAT KIT it sounds so fun for the hyper agressieve playstyle I like
*HOLY MOTHER OF GOD!* YOUR EDITING SURE GOT MORE DISTINCT!
one of my favorite things from the first game was the amiibo. It’s was a simple change letting you use kraken on single player stages but it was so much fun
4:01 WHY THIS GOT ME LAUGHING SO HARD BRUH 😭
Aged like fine wine
I want them to put it on a normal blaster too, maybe they make a kensa one blaster or something
I think the reason they didn't add it is because you can play as an octoling while the Kraken yeah looks like and inkling I think it would be cool that if you play as an octoling that you can turn into a octupus and when you're and inkling it turns into a kraken
Curse you for having such good ideas for if this special were to return bc now I WANT THIS VERSION OF KRAKEN SO BADLY
Ultra Stamp is essentially balanced Kraken in essence. It has a one shot up close, but less easy to pull-off, similar but slower speed in rush mode, similar duration, and an added throw option with the hammer, probably there to offset the inability to directly climb up walls in squid form like Kraken could. Stamp also has "invincibility" in the sense of invulnerability from the front when swinging down with the hammer, while where's vulnerability from the sides, the back, and the front when the Stamp is up between swings and when not swinging, which is the middle-ground of Kraken's sheer invincibility and actual balance of itself, but in a new form factor, ala Ultra Stamp. I don't really see how Nintendo could revitalize Kraken in a unique way from what it once was in its very reminiscent traits reflected with Ultra Stamp, as well as similar aspects with other specials such as Crab Tank and Reef Slider that all co-exist within the same game I may add. Stamp is a spiritual successor in all Kraken's aspects, albeit a much weaker one, but that's intentional. With the concept I've seen from some people of enlarging your squid form and giving you additional HP, (perhaps even with SR's "Maws" mechanic of going underneath with a circular radius for a one shot) that's Crab Tank, but with added firing options and slower mobility instead of Kraken's melee contact and movement.. I find it neat how Nintendo had taken characteristics from all of the specials and morphed them into new ones. Many specials have basically embodied Kraken over time, and Ultra Stamp is the closest one to one iteration to itself, but others have also taken Kraken's characteristics and built off of it in their own right. So really, Kraken is almost a one to one balanced recreation in Stamp, but also a mix of many other specials comprised from itself. It's not necessarily one direct special anymore. If anything, if there were to be a new "Kraken" special again in Splatoon, it would almost have to be the complete opposite of its own form, given that essentially everything has already been taken from its original model, and distributed across other specials. A small-fry type mini mushroom special, slightly less health (75 HP) and slightly reduced paint output given the smaller form factor, (-2.5-3%) but faster strafe speed, (+5-10%) harder to hit, and hard to see visibility both on the stage and on the map in the map's squid icon and their paint trails. Is sort've a blend between a camo esq. "invisibility" type special, and a reverse Kraken shrink form factor risk/reward flank special. As for making a larger squid esq. special again, I'd personally rather just buff Ultra Stamp, which would not only make it a much better special in comparison to the others in this game, but doing something like giving it +5% rush mode speed increase will make it virtually Kraken's speed from Splatoon 1, which would further equate Stamp to its original counterpart, making the separation between the two even less distinct, apart from the invincibility and wall climbing Kraken can do in squid form. Basically, you're giving everyone what they want in essence with a Stamp buff, while also making it better suited in the game and not bottom tier.
i bet a bunch of people are watching this after kraken actually got added back
I hope they do this one day.
Man j have news for you
AS a splatoon 1 Player I can confirm this is one of the best supers ever made
Can’t believe you didn’t mention Krak-On Splat Roller with Beakon Kraken
He did...? He said it during the big swig section. He said it would be a cool way to reference the original krak on kit, but on a weapon that could utilize it better lol
How tf is big swig better at aggressive play than regular roller. Its literally a support. And yes kraken can protect the user from flankers or whatever but even then, something like big bubbler is still better.
One thing that really bothers me when talking about kraken returning is the fact that playable octolings now exist. The squid kraken feels powerful because you feels like you ram the enemy with your sharp head, and octolings would feel kinda weird considering their head is round.
When people hacked to play as enemy octolings, they actually found that they have their own unique kraken form
Unfortunately, it seems unfinished as the only change from the inkling form was the curling of their outer tentacles
The 96 would be the weapon that gets the most out of the new special since the weapon and the special both want Intensify Action
If it did happen, 96 would be meta once more!
That Kensa Wiper kit looks absolutely dope and fun to play
We won. The king has returned :)
Imagine if you could become a megaladon if sharks were playable.
prochara you have been blessed with the gift of prophecy
You predicted it almost dead on lmao
On the 17th of February kraken has been announced for splatoon 3 with new abilities I still can't believe they brought it back for the fresh season!
5:57
This aged beautifully because they're adding a new .96 Gal Deco weapon with Splash Wall and the Kraken Royale (as it's now called) LOL
The only other weapon that has it so far is the returning Krak-On Splat Roller too
he convinced nintendo
Wow, this is like nintendo heard him, they added Kraken.
ProChara being an actual profit out here predicting the .96 and Roller kits.
I made a Kraken re work concept a while back called the Kraken Krew, it would have two main components, the first would be an invincible version of ink armor and the second part would be a surrounding ring of mini Krakens, there would be 3 rings each and they spin fast enough to consistently paint a perfect circle around you, this special has a long start up to prevent it being used as a panic button (around 5 seconds) and it’s not truly invincible, if you’re in squid form and someone lobs a bomb (by that I mean anything that can break a flyfish box) in the center of the Kraken rings where you are the Kraken Krew will malfunction and attack the user and splat them, being touched by any of the mini Krakens means instant death, the mini Krakens are always locked to the ground, unless you’re on a wall, they’ll sit on the wall instead to that you can actually climb it, after a squid surge the mini Krakens will then circle around you in the air in an attempt to kill anyone by the ledge, there’s 1 more part of this special, the Kraken Kannon, whenever you press the sub button (or when your special runs out) your special gauge will drain a lot slower and you’ll enter an aiming mode where you’ll gain access to the ability to launch the Kraken Krew, it’s a very fast projectile that is an instant kill, it’s high enough off the ground to where someone could dodge it by entering squid form, this projectile is locked to the ground (you can only launch it forward not up or down) and if it hits any kind of wall it will disappear, you can still do this if your special runs out but you won’t be able to aim it (it kinda just launches) and the projectile will be a lot slower. If anyone who actually read this has any questions please ask me, I’d love to answer them.
The way you describes the changes is very detailed and makes sense, wouldn’t be surprised if this id how they actually changed it if they added it.
Fun idea to bring Kraken back, but I'm curious how kraken would work in Clam Blitz.
1: Would you be able to pick up clams as the Kraken, or would you be unable to collect any of them (dropping the football on activation).
2: If you can carry the football as a Kraken, you wouldn't be able to throw it until the special ends. But you can throw it once the special ends, even if it's your last act. Such as dropping a bomb when the Kraken wears off, but before the player is punished.
2.1: Reefslider allows you to carry the football, but you loose it after the explosion. You have to pick up the football again to throw it, making it difficult to bum-rush the goal by yourself.
2.2: Ultrastamp lets you carry and keep the football, while letting you deactivate the special anytime (with the throw). But the Ultrastamp's defense is position based, not HP, making it risky to go into enemy territory.
2.3: Assuming the Kraken can carry the football, the Kraken would be able to make solo pushes, and almost guarantee a score.
3: The best defense against a Kraken rush would be the powerful weapons that could knock it back, a pre-charged Hydra which can shatter its HP, or another Kraken.
BONUS
1: Kraken on Kraken. The Kraken does 160 base damage. At 500 HP that's 4 hits (640 damage) to kill another Kraken, or 3 hits (480 damage) if a teammate contributes at all.
2: Special Power Up: would probably increase duration (on an already long special at 7 seconds), or increase health (which everyone would run).
Love the animations
I'm interested to see how Special Power Up would work with this version of Kraken, as there would be so many ways to buff it. More hp, more swim speed, more special duration, more Intensify Action stacks, just to name a few.
@@green_the_ninja .
I just really want to see what an Octoling Kraken would look like lmao.
Now we're in mid febuary and kraken royale just got revealed
this aged so damn well
HERE AFTER IT WAS ANNOUNCED WOOO!!!
Honestly I would say that ultra stamp is very similar to Kraken so I see why both aren’t in Splatoon 3 since it’s close range, fast and has a one hit kill with semi invulnerability but still it was cool being able to climb up walls with Kraken
That Melty Blood music
Can we blow this vid up and get Nintendo to see it because you are saying what a lot if us are thinking
This is a neat idea but from a thematic game design perspective I don't think this one fits like the other reimagined splatoon 1 specials. The other ones have very different vibes from their original counterparts, but this seems like it'd feel just like kraken but HP based.
Fast forward one month later Kraken is here!!!
This aged well
The idea of naming the alt kit of Big Swig as "Big Squid" is genius Chara. Just genius.
And there you go
i think kraken could be a fun addition to splatoon 3
Man, as one of the players that played splatoon 1 and is a kraken special lover, i'd love to have this back and play with the big squid roller just like the good days